Also, Capcom Japan released a 35 minute clip of MvC3's producer, Ryota Niitsuma, talking about the game. It's in Japanese, without a translation, and shows trailers and gameplay videos you've seen before, so this might not be the most interesting thing you've ever watch. Hit the jump below to view it.
Thanks to Realcrown for the tip.
So, Simple Mode's basically Beginner Mode from the earlier games? Sounds alright to me.
I hope we get to edit colors like in cvs when the game is released.
Sounds good.
Easy mode in TvC was sweet. It let you get people who couldn't play fighting games straight into the game.
The downside for them was that they didn't have control over the power of their normal attacks or special moves, which isn't a big deal at their level of play, but becomes pretty important if you want to get better.
-Deadpool I hear bullets taste like chicken. Nice.
i think easy mode is a welcome page for modern games since in my humble opinion
hard games dont sell as well unless there is an easier mode attached to it
unless its one of those games where it becomes harder as you go along
"seasoned pros who have trouble doing dragon punches"
name one.
You heard it here first, and in every new MVC3 post. Clovr4lyf is the reason we have all of these things.
I don't get what the big deal is. "Simple" Mode has been out for years just with a different name in the older vs games.
"Easy I mean Simple mode"
Anyway,I'm hoping there's no Level 3 just so I don't have to deal with level 3s from simple button mashing players online
Sorta cool I guess kinda makes it like Smash Bros actually, so maybe we can get the smash bros fans to slowly pick up REAL fighting games
and if you don't believe Smash bros isn't a real fighting game, Let me tell you something, it's not made to be an actual fighting game it's meant for kids and people coming off Facebook games to get into fighting games, while in that respect it is a fighting game it lacks a lot of depth to it especially since your main goal is to knock someone of the the ring and there's ways to do it that are completely involuntary on the part of both players.
SIMPLE MODE spammers FTW!!.. A$$
I know Capcom wants this game to be available to everyone of all ages, but I refuse to get beat by a 1yr old spamming 1 button hit combos into a 1 button hyper.
As long as it says simple mode with an icon by the players name online its all good. Maybe the people who use it can't enter ranked matches or just don't have the option to choose it.
@Ex_Ein
Your "logic" (or lack thereof) makes absolutely no sense. For one, there's plenty of advanced tactics in Smash Bros: Dash Attack Cancelled Up Smash (DACUS), Reverse Aerial Rush (RAR), Glide Tossing, Directional Influnce, just to name a few. The game has accessible controls, but still allows for many advanced techniques to be used by pros.
ex_ein
wow dumbest comment ever from a stupid troll
A button for normals, specials, and supers? Sounds like Smash Bros to me, which is AWESOME.
I know a lot of people IRL who've only ever touched Smash Bros because other fighting games are (seem) too complicated. Being able to pull off attacks by using single directional inputs and single button presses will make this game SO much fun for them!
I think they should add in the ability to do level 3 supers too. Personally, I think the only difference between the two should be how much control over your character you have.
For example, in easy mode, you can only perform whatever combos the easy buttons allow. Specifically, I'm talking about the normal button. Since you won't be able to choose between getting, I dunno, a crouching Light Attack versus a crouching Medium Attack at will, that should be good enough incentive for pro players to use the harder control set-up. That harder control set up should lead to a greater ability to control your character and larger damaging combos this way, making it more sensible to use.
In short? This is an awesome addition, and I hope it makes the game enjoyable to everyone not well versed in fighting games.
Capcom knows what its doing so i wouldnt worry too much
@44 MALDA
When playing Continuum Shift online, I've come across a grand total of ONE person who used beginner mode. I'd imagine that similar numbers will be MvC3, which is an easier game to pick up and play.
And what's with all the idiots stating that "accessibility = dumbed-down game?"
I want new Altarnate colors for Morrigan.
Hopefully she'll have many so I can pick her up nice ^,^
@ 36 he isnt the only troll there's 3 more and i think they know who they r. plus x-23 and juri would make perfect rivals in this game don't u think? they need her, alex, gill, megaman zx, samanosuke, kurow, and ingrid in mvc3.
@FroggyMan77
I said it lacks a lot of depth not that it was completely shallow without any merit as a fighter. However, I do not consider it a REAL fighting game, since it's main objective for victory is not knocking out/killing your opponent or forcing them out of the ring (Yes I understand you have to knock your enemy out off the level but at the same time even then they're not truly defeated), it's making sure they hit the bounding box of death using Fighting moves, in that respect it's a variation of a brawler with fighter aspirations. Plus, you really can't take much from Brawl's techniques into most actual fighters
@Vyrisx
*points above*
@Ex_Ein
So your only real argument for saying that Brawl isn't a fighting game is the simple fact that it focuses on ring outs rather than a health bar? That's...pretty silly. It's still a game about two opponents attempting to KO each other with fighting-based normal and special moves. (And you can think of Stocks as the "health bar.")
Just because it's not a TRADITIONAL fighting game doesn't mean it's not a REAL fighting game.
Comparing Brawl to Street Fighter is like comparing "Lego Racer" with Need for Speed. Ofc every game can be played seriously and has a matter of skill connected to winning, but I'd also say that one of those two is "more in deepth" and tried to be balanced and the other more aimed at mere fun, but on competition.
@Froggy
2-4(nontraditional), it doesn't focus on ring outs it focuses on making your enemy hit a bounding box around the screen. So no it's not just that it's non a traditional fighter and the fact it takes a lot of what fighters do and simplifies them and changes the rules by adding items(which is the way I play with all of them on since that's what the designers meant to) some that give you ridiculous amount of power, and make you invincible. it's not just nontraditional it's not a fighter in most of the sen of the word
Blah
SENSE of the word*
zUkUu I'm not comparing Brawl to Street Fighter
I'm comparing what Smash bros(the whole franchise) does to ANY OTHER FIGHTER ON THE MARKET(excluding the ones that are note for note ripped off from Smash like TMNT smash-up)
the thing is the difference is jarring
@Ex_Ein
I fail to see the difference between a "ring out" and hitting the bounding box on the edge of the screen. By hitting the edge of the screen, the player is removed from the field of play, hence a "ring out."
And the fact that you near constantly play with items on is probably the reason why you don't see it as a fighting game. With the items on, it's a really fun and chaotic party game due to the items' randomness. But with the items off, it becomes a deep fighting game that relies on more strategy and advanced play.
A ring out means both players are reset to neutral positon and you go from there. that is a ring out in real life and in almost every video game that exist in a normal match(with the exception of Soul Calibur 4)
a "KO" in Smash is that person dies after they are knocked off or fall off the stage and the other person has free reign for 5 seconds to set up to "KO" again, vastly different from any other fighter. In smash you can be KO'd by how the stage naturally moves. if you turn off the items, it's not smash, it's a shell with just the basic fighting elements. you're subtracting from what the game is to fit your needs, you're FORCING IT to be a fighter when it's not. it's a party game you just said it yourself
Jarv...you clearly haven't been reading
@Froggy
You can consider it a nontraditional fighter, but you're not about to convince me other wise. I believe it's party game with fighting elements, that you have to change the game if you want it played as a fighting game, yes it has it's own depth and Tournament scene. I don't see how over 75% of those strategies used, can be transferred to 95% of other fighting games traditional or not, unlike almost ever of fighter in that 95% where you can take things almost everything and apply it to at least one or two characters. on top of not being a fighter unless you change the basic game play. So I don't consider it a real fighting game, sorry man
@MALDA
That is a view that those people need to drop, since it can be played as both.
@Ex_Ein
I'm going to reiterate what I just said to MALDA; Smash can be played both as a competitive fighting game and a party game. As a party game, you keep the items on and enable the selection of the more random stages like Port Town Aero Dive. As a competitive fighter, you remove the items, and play on stages with little to no hazards and mostly flat terrain. By changing various options, both types of games can be experience with Smash.
And I don't exactly see how the semantics of the term "ring out" mean anything. If you still don't see them as "ring outs," then let me extend my health bar analogy. In Smash, the health bar is the number of stocks you have. When you KO an opponent, they lose a stock, which is some of their health bar. When all the stocks are eliminated, the opponents' health is down at zero.
@Ex_Ein
And why does it matter that most strategies used in Smash aren't used in other fighting games? Does a fighting game have to follow some cookie-cutter formula? The techniques used in Smash can't be used in other fighters because it's so radically different from them.
just asking the question because i find it utterly sad that i left an hour or two ago and people are still on this.
are their any people out here who play both?
or is this the dark side of street fighter diehard?
for a while for me it was all smash. granted i'm 21 now, so my childhood wasn't exactly arcade genesis. no arcades nearby and i'd be playing SF at a friends house. keep in mind i was a child and i was not playing very well, but even at that i liked it. as i grew i played tekken maybe twice and it didn't really stick to me. somewhat of a pretender. as i got older[this past decade] i never heard alot of buzz about street fighter, just anniversary collections and utter things like CFJ. and playing emulated versions for years on PC made me salivate to own the real thing, but for a long time, i saw street fighter as
UNNECESSARILY DEAD.
Smash was always there. sure it started when you were young but if you kept at it, no doubt you hold melee in higher regard than brawl, and 64 in higher respect than melee. on that level, improving individual technical skill and strategy made it into something more than a party game, and crown pretenders only made the gap more apparent. like Battle Stadium DON, Digimon games, or even the Ninja Turtles Smash Up. That's the one annoyance of being a smash fan. Lames like these being brought up in conversation.
Yes it is and always has been first and foremost a great party game. But to the people who play, it's much more. Like Soul Calibur 2 is to some people, and Dead or Alive or Mortal Kombat. Some people from the outside looking in see as Street Fighter a relic of time past. I see a future of children Growing up on MMA games, and the hierarchy then looking something like this.
MMA hates Tekken
Tekken hates Street Fighter
Street fighter hates smash
Smash is too Zen and happy to give a damn
Smash is a party game like Street fighter is a fast paced chess match... maybe this is just another voice barking into the darkness
You're forcing a change to the game, you are focusing on on element of it and burying it, That's the thing see you don't turn off one part of the game in street fighter, you don't turn off one part of the game in Soul Caibur, KOF, Tekken, Blazblue you know why? because they're FIGHTING GAMES. Telling me that, because you turn off the items it's a fighting game and no longer a wacky fun party game....is ridiculous
And it's definition not semantics
in any other fighter (except SC4's multiple fighter per player thing) with ring outs if a player stops playing:
BOTH FIGHTERS STOP PLAYING, ARE RESET TO STARTING POSITIONS and then Fight both from starting health, In smash series the surviving player is allowed to get in a position that will help them as their enemy spawns again.
The only thing i'm saying is when you lump it in the party game Genre, you're deeply insulting everyone who's ever played or practiced, won a match or a tournament, lived in the time of this game.
It's the equivalent of someone saying button mashing and bitch tactics will always net you a win in SF.
Even more accurate, it's someone saying to your face, Street Fighter IS A BUTTON MASHER AND TAKES NO SKILL. You know what that says to me, which insults me at a deep level? That puts street fighter in the same realm of those Naruto games, which are considered 'fighters' by f#ck knows who. That series. that farce is a parade of spit polished turds. And anyone who mentions ANY of them in the same breath deserves to be excommunicated from all fighting communities.
"Does a fighting game have to follow some cookie-cutter formula? The techniques used in Smash can't be used in other fighters because it's so radically different from them."
No, but I mean like you can apply similar things can't you and ALSO BUILD THEM?
They're so radically different, because they're all the result of glitches unintentional glitches, that's why some don't work in brawl that worked in Melee because they were FIXED.
@Ex_Ein
I don't know why you're so dead set on the "ring out" issue. Would you be happy if I said that Smash involves "knocking your opponent out of the boundary" instead? I don't really know how that changes the issue but whatever...
And you're missing my entire point. My point is that Smash can be played as both a competitive fighting game and a party game. And your "taking an element out of the game" argument is hypocritical. Removing characters that make the game heavily unbalanced (SF2 Akuma) is okay, but removing options that make the back luck-based and random isn't? When banning characters, that's changing an element of the game as well.
@courte
I don't play/like SFIV. I think TvC and BlazBlue are amazing. I'm trying Third Strike for the first time and I'm liking it, even though I don't know what the hell I'm doing.
It's possible to like both types of fighting games.
@Ex_Ein
Aren't most of MvC2's advanced tactics also the result of glitches? Everyone there says "it's all a part of the game," too.
@courte
Eh, The Clash of Ninja/Gekitou Ninja Taisen series could hold some merit as a fighter. It's not the deepest fighter out there, but at least it has some depth.
Ultimate Ninja/Narutimate Hero on the other hand, I wholeheartedly agree with you. There's absolutely no complexity.
Just because something is not the same as the rest of the herd does not completely demerit it. If it anything that's more of a real confrontation than most other games. In a tournament, all of your past injuries do not simply vanish as they do in Street Fighter, where there is a basic level of punishment for death.
Remember a game called DarkStalkers? When you died you dropped right there, and your opponent kept all of the damage from the round just found. you didn't reset magically to the exact middle of the stage. If you were confined close to the corner, good luck and tough t!ts.
At least in Smash you can acknowledge the benefits to each side. If you've just one a match, you have a SMALL amount of down time to gets your wits about you, you don't have free reign over the stages to move how you see fit. On the opposite side, your opponent is fresh and ready to pay you back with a bit of invincibility. Not enough to beat you like he's just ascended to Super Saiyan, but that little bit is enough that your timed offense or defense can mean immediate death and prolonged life.
and back to your constant remarks about changing a game. All games have options. people are free to change them as they see fit. not many people know this, but in the early days of smash their were Item Tourneys. Even to this day, some people still hold them. But that was another layer of play. If you were skilled enough they could be used to reign absolute terror on your opponent, or render their assault useless with your defenseless capability.
The fact that most other fighters choose NOT to customize their venue's of battle beyond location is a weak argument against Smash. Just as Ryu will choose Metsu Hadouken over Shoryuken ultra completely changes the flow of battle, and the decisions made by players.
Courte
I've never said that smash players who play at a tounrey level are no better then the 5 year olds who play,I'm just saying that the basic game is designed for players not familiar with fighters.
While looking at street fighter and Tekken, how many 9 years olds have you seen just pick up and play as their first fighting game and do well at?
I've seen people who are in there 20s who love Smash and can dominate at it but can't play SF4 or Blazblue for sh!t
( http://www.youtube.com/watch?v=Tuqb1M... yes he said "Un Standardized").
However I do respect the tourney players of Brawl. just don't see it as a fighter Like I said earlier I see it as variation on the brawler
@courte comment #63
smash 64= greatest game ever
smash melee= mediocre game
smash brawl= horrible game
This pretty much sums up how I feel about smash. You right about holding the first in a much higher regard. But I don't think it's just because it was the first. I feel like they made each iteration more and more defensive. That why the first is the best.
Froggy
Because you said "I don't see the difference" when I pointed it out two times before that
Never you believe I'm for the removing/banning of characters...never am never was, I believe characters were over powered but never to the point of demanding them to be removed. So I'm not sure why you're telling me it's hypocritical of me to say that items should always be on. especially when you consider there's ways to beat every single item and unless the player knows how to use the item it's pretty F***ING USELESS and yes this includes smashballs.
on MVC2
I don't care what everyone else says, I'm giving you my opinion on Smash as a series, and just to tell you I enjoy playing MVC2 but I'll never play it in a tourney because of it's obviously broken characters
@Courte
but that's a choice(MetsuHadouken vs MetsuShroyuken) the game forces you to make unlike smash where it's all up to the players. If Street Fighter 4 had an option to turn of Supers and Ultras and focuses and everyone started doing it wouldn't you question it alittle?
that's basically what turning off the items are in Smash equals out to
I can understand you're viewpoint in that respect.
I'm also with this airing out my issues with the smash community. Brawl =/= melee. by a long run. and some people can't or don't see it as some diehard smash players do. The best analogy is SFIV to SFIII. Out there is a tribe, or perhaps nation is a more appropriate term, who's fire for battle was breathed new life by this release of a game which was not what they had in mind. Silly as it sounds, to want IV to be III-4 or a sequel is silly, and at the same time, you can understand the thought process, maybe not to the point of HATING or refusing to play the new release.
I understand completely the child factor, and i think it's an infuriation which touches upon all genre, however i don't know alot of Melee players who've lost to children. In brawl, losing to a child in my eyes means nothing, 'because it's brawl.' Perhaps not the right mindset to have, but i can't help it.
but how often can you even get a child to play Street Fighter or Tekken? I can't and i don't bother further after that. It just doesn't hold any shock and awe for them, with their minds tailored by TV and gaming today based on false reports that everyone has ADD. Some Street Fighters like Some Smash requires patience, not to win and be content, but to improve, get better and proud, grow and learn, and develop community. that just holds less significance for some people nowadays
i have a friend who was 16 at college and he hadn't played EITHER smash or Street fighter. We took it upon ourselves to start him on both. granted now he's perhaps learned as much of Smash as he's content to, but he is absolutely disgusted by brawl, and has respect for both series golden gems, but he's fightsticked up and better than me, and my love for SF goes oddly back to 6 or 7 years old.
i guess to put it bluntly, when SF wasn't there, Smash was. And i fought people. and i lost. I triumphed with a low tier char and lost to many more fox, marth, shiek, and falcon. when you invest so much into something, and you're fighting mano-a-mano, that's just it. A fights a fight.
Nice finally my bro can have a chance against me. If they put Juggernaut In I will trample the people in My way to the nearest game shop to buy it.
Cortue
I'm sorry that tribe needs to stop hitting that weed, alpha wasn't like ST, 3 wasn't like alpha 3 hell 2nd Impact wasn't like Third strike, so that tribe needs to shut the hell up because as long as Sean was nerfed like he was there was no convicing me that third strike the most awesome thing ever that was like saying Mario in Brawl was better then Mario in Melee
Again you believe i'm saying they can lose to childern, I'm not, I'm saying at the end of the day it was made for childern as a party game. but there are people who find stuff within the game that goes deeper and play tourney cause of it.
I can get a kid to play street fighter in a second "hey want to play street fighter" now if they'll do good is up to them. There are some kids who rather have street fighter over brawl.
not sure what the story of the 16 year old college student has to do withh anything.
I don't really know why you're bringing up that last sentence...
Courte I'm making the point that they're changing basic gameplay because every single major tounery I've seen usually items off( http://shoryuken.com/f244/evo-brawl-r... ), while in street fighter and every game like it beside the Akuma softban in SF2 I've never heard of another character being softbanned like that, I've never heard of players saying "You can't use this super" or "this ultra" or "this assist" in a major tourney.
Then there's the fact that ever Smash bro players, like your friend, who loved Melee and hates brawl forgot.....IT'S MADE FOR CHILDREN, it's not MEANT TO BE competitive fighting game it's meant to be another 50 dollars Nintendo can get out of your pocket because it features all the Nintendo characters you love beating the crap out of each other, I haven't ever heard an interview from Nintendo ever stating they're doing stuff for the tournament players, and I actually was checking every piece of news on Smash Dojo back when they were revealing characters.
that tribe just needs to grow not only mentally but in terms of mentality. play all of them different. think of them as different
there is no misunderstanding. you're saying it's a children's party game. I'm saying it's not.
i can't honestly believe they let all of that slide in melee, when their was such a tourney scene for 64.
why would a 9 year old have ties to so many nintendo franchises at the times? what kid do you actually give the credit playing fire emblem games? why would any child care about the number of stickers and trophies chronicling nintendo's history? what child would spend months of speculation or entering their ballot in a poll for new smash character?
if it was just made for children, they wouldn't have made the whole team play 100 matches each of melee when making brawl, to seek out any and all issues to change and make kid friendly.
@Ex_Ein
Brawl wasn't made specifically for children. It was made to be able to be played by everyone.
And the by way you're talking, you seem to think that anything made for children is inherently bad or not complex.
not anything. but most things.
looking at the history of video games alone.
companies churn out these things for legacy. all for the money but some for both. Smash is one example.
but look at how Madden is released EVERY YEAR. Do you remember when those Zatch Bell and One Piece games were released? Do you remember when they made the sequel to Nights? I know you've seen what's been happening to Sonic's corpse. Say what you will, but the blue blur is dead to me.
Okay, first off....i want to openly apologize to Catalyst for the incident that happened a while back where i "trolled" or whatever. Sorry bro wont happen again. Secondly, sup with all these fake/un-original/ names that were obviously inspired by mine? Hence.."Chun_Li_Novio" and "chunlishusband". I mean guys come on, be original at least. 1. Chun_Lis_Husband is already my PSN name and 2. That shows lack of creativity. But yeah thats it. Can i get a warm return anyone?
Yes there is a misunderstanding, I'm say it's base is a childerns party game. BUT IT HAS A LAYER UNDERNEATH THAT for the tournament guys. So yes you're misunderstanding once again
"why would a 9 year old have ties to so many nintendo franchises at the times? what kid do you actually give the credit playing fire emblem games? why would any child care about the number of stickers and trophies chronicling nintendo's history? what child would spend months of speculation or entering their ballot in a poll for new smash character?
if it was just made for children, they wouldn't have made the whole team play 100 matches each of melee when making brawl, to seek out any and >all issues to change and make kid friendly.<"......self defeating statement
A 9 year old would have been old enough to play Mario Sunshine, Wind waker or atleast Phantom hourglass,Pikiman 2 atleast, Fire Emblem(in japan), Star Fox on the DS, DK had a guess spot in march of the minies, and your forgetting about the non-hardcore guys who were 9 when Melee came out but were 16 when brawl was released....who didn't know about the tournament level stuff but were fans....you forget about alot of people don't you man....and Not just those in America
When did i say brawl was bad? or not complex?
And as for this whole easy mode thing...i think its bull. Who wants to play a 14 year old in Japan who uses Dante, Deadpool and Ironman plus this "Easy mode"...thats just cheap and unfair i think. As long as they mode cant be accessed online im good.
@Ex_Ein
E = mc^2, not MC2. Apparently, common knowledge isn't that common.
And I still find your statement that Brawl is a game "made for kids" disturbing, because you're implying that all games made for kids are incredibly simple or even outright terrible.
Sorry ChunLisBoyfriend, but no, at least not from me. I thought you were finally out of the picture and I would be able to move in on the rebound with Chun, but you just came back to her promising to change and to be a better man... I dont like it...
I've got my eye on you man...
@Ex_Ein Not alot of depth=/= not complex because to us knowing that E=MC2 is common knowledge however in the 1905 that was profound new information.
Now the process of making plastic explosive is not only complex it's very deep in it's process
Okay? what the hell has this go to do with MvC3????? Seriously this website needs Moderator's to stop these damn trolls...
@Dethscythe
Sorry you had to hear that bro....things happen. Had to recommit and compromise bro...I...I love her too much :')
Quite frankly I think simple mode will not only cater to people who are less skilled. But also to those who are physically handicapped.
Froggy nice talking to you, Like I said you can't change my opinion, I'm not trolling just telling the truth and I know if catalyst's around he would have spoken up by now and told me to stop. but I'm sorry it's a series made for causal players that's why it F***ed up half of the thing melee players loved in favor for what causal players might recognize. It's cool if you disagree, I'm glad you have your opinion but don't try to tell me mines wrong
they played so many matches in attempt to seek out and irradiate elements they saw as too deep for the third time around.
you assume i forget about those people. i do not. i will not hide the fact that i do not take them deeply into consideration. i don't give many kids credit, not in terms of their ability, but in terms of their care or emotional ties kids may have to games these days. they have so much these days, and so many more established franchises, it's common to see the FPS trend of jumping ship, or should i say betraying for no reason other than 'newer game is out therefore... last game is terrible'
you are quick to pass judgement on what i do and do not understand, when we are hopping around from specific point to point on this topic. i think we can just agree to disagree. and it will save both of us alot of time.
it's a fighter to me. it's not to you
courte
Shame on you for not giving kids credit, you were one once, I've seen more Kids say MW2 sucks and MW1 was better.
I'm quick to pass judgement because YOU keep on skipping around from topic to topic, I don't care what your 16 year old college buddy did I care about the here and now and you and me.
I was just saying in general,Froggy made it SB vs SF, and I already agreed to disagree with Froggy but I wanted to hear your side but you feel the same way
wait what?
no what?
i was a kid who wasn't handed video game systems and cell phones like they are today. what kind of parent makes their kid save up their allowance to buy their first system? mine.
nowadays... ugh. no. just no.
yes i was a kid once, but by no means under the same circumstances as the kids these days. and the MW2/MW1, comment... i hate FPS with the burning intensity of a thousand white suns. scratch that supernova.
stop being quick to pass judgment! i'm not doing it with you. i'd much rather get to know you and play you and form contention based off of that. not this petty squabble.
and if Froggy was SB vs SF thats all cool. but thats not what i'm here for, or even what i want to argue.
i love both of them intensely
for me both are Fighters. i understand for you both are not. i know and recognize their is a black and white line between the genre's the games belong to, and to me, while i recognize the initial intent in the design as party, i hold it in that regard because of what it chose. it wasn't a Mario Kart, or a Mario Party, or any of that. the teams payed attention to detail, their frame data, hitboxes in a way i cannot give most people in the casual side.
Nuanced specials, and what could have easily invented a new sub-genre ended up spawning a legion of... terrible, TERRIBLE things.
granted that's just my opinion
but i haven't but following you're convo with froggy so please tell me, since you've been quick-judging, what is it about me and him that we are the same on.
Simple mode is fine I just hope they give us the option of disabling it in online matches.
Smash is a fighting game, just not in the traditional sense, tournaments are 5 stock with items off. just because you don't play it in a traditional way doesn't remove it from the genre, I mean just because all music isn't classical doesn't stop it from being music right?. so we can stop this nonsense go make like reeses and keep smash out of street and street out of smash
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