There's also a post here which provides a bit more insight into the juggling abilities of each of the characters.
that was actually fairly easy to understand. ^what he said
Well he did a damn good job explaining the system, I have been playing since the game came out but I never completely understood the juggle system. I just went with "if it juggles it juggles" but still I was aware that some moves had more juggle potential than others.
pretty hard to learn, but to me frame data is a killer lol.
When it comes to all fighting games, the juggle system is what makes or breaks a fighting game. If a games juggle is too loose allowing almost game breaking infinites then it might be abandoned; if the system is too tight, then it is somewhat boring. I really love how they worked it in SSFIV. It was an improvement on SFIII. It always bothered me that some characters had so many juggle options while others had maybe one.
I love the "super understanding Streetfighter scholar". I also love how old school players beat him every time. Compute that
Knowing helps to a certain degree but it doesn't win for you.
And that's how Yun's GJ is going to function. It's probably going to be given a JPX value for all his normals, but most likely the combo that can get them airborne will be around JP1 or JP2 so once the Ultra is done with, I doubt you can hit them. I wouldn't think he has any JP3 moves tbh.
@18
No 8's correct, if you only hit the first hit of his jump HK rufus's Ultra 2 will connect.
@17
Are you referring to me? I never claimed to be an elite player, i'm good with combos but i have poor footsies. That said i didn't make this video to show how big my e-penis was.
---
& yeah i understand it's very confusing, but honestly this is the simplest i could make it.
Thanks for watching.
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