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Marvel vs. Capcom 3 notes from Niitsuma and Killian interviews at NYCC

Posted by Jonathan 'Catalyst' Grey • October 9, 2010 at 5:24 a.m. PDT
Marvel vs. Capcom 3 notes from Niitsuma and Killian interviews at NYCC Capcom staff members, Ryota Niitsuma and Seth Killian, dished some interesting Marvel vs. Capcom 3 details at New York Comic-Con 2010.

This post offers a recap of their statements about topics ranging from the upcoming Fight Club to balance details for the game. There's a lot of information packed into this one post, so it's been separated into sections to make it easier to digest.

Keep in mind that Niitsuma's commentary was given through a translator, so it's possible some things got lost in the conversion process.

Gameplay info and modes


• Tag ins are much faster than they were in Marvel vs. Capcom 2, and are now overhead attacks (must be blocked high). You can't really combo after connecting with a tag in, but there may be some exceptions to this.

• As previously mentioned, tag ins are still performed by holding one of the Assist buttons.

• There will be a Trials (Challenges) mode in Marvel vs. Capcom 3, similar to the one that was in Super Street Fighter 4. While SSF4's trials were very difficult, MvC3's will be geared towards getting players familiar with the characters and preparing them to play against other people.

• The game no longer shows the amount of damage done in combos. The team wanted to keep MvC3 more like MvC2, and when they had the damage numbers in there, it just didn't feel right, so they took them out.

• The developers have expanded the ability to combo after throwing your opponent. This isn't overly easy to do, but it's more common now than it was before.

• Some of the cast members do not have levels 3 Supers right now, but they all have three different Supers. It's still being decided if everyone will get a Level 3 or not.

• There will be taunts in the game, every character has one so far. These are performed by pressing the Select button.

• Complete button configuration is available, like in every Capcom fighting game, so you can layout your buttons however you want. One of the defaults you can select is an MvC2-styled layout.

• The MvC3 character balancing process is handled by the Battle Director, primarily, but he also consults with Niitsuma-san and Capcom USA staff, including Seth Killian, to get input on balancing the game.

Characters and misc. details


• Some of the character models have been improved since you first saw them in-game. Characters like Dante and Deadpool were fairly far along when they were shown, but others have received numerous touch ups.

• Niitsuma said he doesn't like to deconfirm characters because he doesn't want to say that a character won't be in the game when they may end up being in there after all. Also, deconfirming characters could lead to knowing the roster through a process of elimination.

• Capcom never had plans to add in any Monster Hunter characters to MvC3. Marvel had some characters that were off the table from the very start, but this is a contract thing and Niitsuma couldn't elaborate on it.

• The original proposal from Capcom was to have Stan Lee in the game, but Marvel is handling that side of things, so Niitsuma wasn't sure if he'd show up.

Simple Mode


• Seth Killian very much emphasized that Simple Mode won't give an advantage to expert players. Balance was definitely a concern when they were creating this, so Capcom has designed it so that it cannot be abused by people who know what they're doing.

• An example Seth gave is that Dante has around 40 special moves, in Simple Mode he has access to 4 of them. Simple Mode only has one Super per character as well.

• Simple Mode will be available online. You might be able to block people who are using it though, but this hasn't been decided yet.

• One of the reasons Simple Mode was added to the game is that some fighters were difficult to play, so they added in a mode so even new players could jump in and try these characters out.

Future plans and next MvC3 Fight Club


• Capcom will have the next Fight Club at a location they've never hosted one at before. Seth is 90% sure that Wesker, Tron Bonne, Spider-man and X-23 will be playable there. This event will happen on October 28, 2010.

• Once the console versions of MvC3 are complete, they'll consider doing a arcade port of the game. Again, they're only going to consider it — it may not happen.

• They're looking into making a Collector's Edition for both the USA and Japan.

• A demo is still up in the air at this point.

X-Factor System


• Seth warned that the X-Factor system has been one of those things that is constantly changing, so keep in mind a lot of this stuff could be different by the time the game is released.

• When you activate X-Factor, the game takes into account how much life you have with your remaining player(s). It's more powerful if you use it when all of your other characters are dead, as the less life you have the longer it lasts.

• Also, X-Factor gradually restores your Red (regenerable) portion of life.

• It cannot be activated while you're getting hit, which is unlike the Mega Crash system in Tatsunoko vs. Capcom.

• You can Cancel your own move with X-Factor, it returns you to a neutral state where you can pull off combos that wouldn't otherwise be possible. An example used was Canceling Iron Man's Proton Cannon Hyper and then going into another Proton Cannon Hyper.

• X-Factor works the same for all of the characters — there are no unique properties depending on who you activate it with.

Music and voices


• The 'Take You For a Ride' song is officially back.

• As previously mentioned, the dialogue the characters speak will change depending on the situation and which teammates you choose.

• Marvel characters will only have English voice actors, but users can select between Japanese and English voices for the Capcom fighters.

• An external team outside of Capcom is creating the music for this game. This team used to work on Capcom games, but is now their own outlet. The person in charge of X-23's song didn't work for Capcom, but was asked to do work for SSF4.

John Z also typed up these notes from Ryota Niitsuma.

One issue we couldn't finish our time with Niitsuma without addressing is one of balance - Marvel vs. Capcom 2 was scarily unbalanced, with only a handful of characters seeing any play at the top level, and although there's a focus on keeping this fun and accessible, the team seems to agree that it still needs to be balanced well.

"I don't think you can have too many characters. It's just a matter of budget and planning. I'd think something like 40 would be quite a lot," he muses, perhaps hinting at a final tally. Regardless, we assume he's heard the balancing question before, as his answers ready almost before we're done asking.

"It's been a decade since MvC2 so there have been millions of people playing hundreds of hours, which obviously exceeds any [quality assurance] team on the planet. But we have learned from it and researched other titles extensively. We think we've got all the important points in place, so hopefully when we release MvC3, it'll feel a lot more balanced than MvC2 was."

A big thanks goes to the Capcom-Unity guys for contributing to this story.

Comments

ANewChallenger said on October 9, 2010 at 5:35 a.m.

First. Good stuff. Glad that the Capcom fighters will have JP voice option.

#1
Tabris said on October 9, 2010 at 5:40 a.m.

"The 'Take You For a Ride' song is officially back."

Good times.

#2
camseyeview said on October 9, 2010 at 5:41 a.m.

well this is cool and its cool that they got this down

#3
WASSHOI said on October 9, 2010 at 5:42 a.m.

>• The original proposal from Capcom was to have Stan Lee in the game, but Marvel is handling that side of things, so Niitsuma wasn't sure if he'd show up.

I smiled at this idea. Also shows that they're creative enough to even have a moveset for him, killing that "x character can't be in the game because there would be no possible moveset" argument. Capcom is creative enough to make characters work if they really want them in the game.

#4
Nago said on October 9, 2010 at 5:53 a.m.

I hope the music is similar to MvC2.

#5
Creeper said on October 9, 2010 at 5:55 a.m.

I want Stan Lee as an optional announcer.

#6
DashXero said on October 9, 2010 at 6:33 a.m.

"I'm gonna take you for a ride. Da da da dun da. Da da da dun. 'Gonna take you for a ride. Da da da dun da. Da da da dun..."

Hells yeah.

#7
DashXero said on October 9, 2010 at 6:34 a.m.

@#6

You are brilliant. Don't let anyone tell you otherwise.

#8
EDGEucator said on October 9, 2010 at 6:39 a.m.

@#1
You kids today must be unappreciated as hell. You just have to say "fisrt" because you are ? Jesus ... our society is never gonna grow up @ this rate...
The petyness iss just to great.

#9
Hrm said on October 9, 2010 at 6:43 a.m.

No Stan Lee in MVC3? Now I'm going to be forever disappointed because of the character that could have been.
Hell, it would have been really cool if they had Stan Lee on Marvel's side and Inafune or someone on Capcom's side.

#10
joker101 said on October 9, 2010 at 6:43 a.m.

I would love to hear some classic MVC2 tunes that you can put on if you want (Carnival and Swamp come to mind).

#11
Travizion said on October 9, 2010 at 7:06 a.m.

they might put i,am take u for ride in mvc3

#12
Lemres said on October 9, 2010 at 7:09 a.m.

I don't think I'm liking the Simple Mode but maybe it's because I don't fully understand it. I hope every one does have a level 3 super. I'm falling in love with this game lol

#13
xShonuffx said on October 9, 2010 at 7:13 a.m.

Stan Lee as the story narrator would be epic. I like the excitment and energy (even at his age) he brings when he narrorates his comic book characters. If he narrorated the story parts of the game, it would be so awsome.

#14
Virtua_Kazama said on October 9, 2010 at 7:19 a.m.

(in Stone Cold's voice) If you guys are ready for MvC3, GIMME A HELL YEA!!!

#15
WASSHOI said on October 9, 2010 at 7:26 a.m.

I approve of the narrator idea.

#16
NoizyChild said on October 9, 2010 at 7:28 a.m.

Good read.

Also, for the people getting excited about the button scheme:

They're not changing the buttons back to MVC2. They're just having them in a layout similar to the previous game.

#17
ChunLiSexBeast said on October 9, 2010 at 7:31 a.m.

I asked the trial question! :D

#18
Hakansoilbarrel said on October 9, 2010 at 7:40 a.m.

(Stan Lee for MVC3! He's 87 and can still kick some tail!

Take you for a ride confirmed! Now we just need a MVC3 mixtape!

Can you clarify what 'X-23's song didn't work for Capcom, but was asked to do work for SSF4.' means? Maybe I need more sleep but that doesn't seem to make sense.)

#19
ThatRandomGamerGuy said on October 9, 2010 at 7:59 a.m.

Great info so far. I am looking forward to seeing more gameplay on M.O.D.O.K.
http://www.youtube.com/watch?v=HdCedd...

#20
Blackapino1984 said on October 9, 2010 at 8:09 a.m.

C'mon CotA Magneto theme:
http://www.youtube.com/watch?v=XHnIS_...

C'mon return of EM pulse.

#21
Blackapino1984 said on October 9, 2010 at 8:12 a.m.

Apparently MODOK has a 98 hit combo?

#22
kirbykirbykirby said on October 9, 2010 at 8:12 a.m.

I always wanted stan lee as an alternate announcer. That man has one of the greatest voices anyone can have. That would have an amazing comic book feel to the game. Im not talking just like the typical 3 hit combos and he's just going to say" yes" i want him to announce the match and say characters names and moves. One can only dream =0

#23
Blackapino1984 said on October 9, 2010 at 8:28 a.m.

Videos should be up in about 20 minutes according to live blog.

#24
cadnexus said on October 9, 2010 at 9:06 a.m.

That silhouette looks like Cyclops.. What do you think? It looks like the version from "Wolverine and The X-men" cartoon show. If that's him, were in for a treat!!!!

#25
juanrock said on October 9, 2010 at 9:31 a.m.

stan lee as a playable character would be the most awesome thing ever

#26
Dan_CiTi said on October 9, 2010 at 9:40 a.m.

I hope the music is like MvC1(which it is so far, the character themes are great). MvC2's soundtrack is one of the worst of all time, even SSF4's is better.

I hope you can turn off Take You For A Ride, or at least it is somewhat changed...god that music was boring. I don't see how people could enjoy it so much for so long. It's not even catchy like Indestructible. I mean, even that was composed liked an actual song.

#27
DestinyZX1 said on October 9, 2010 at 10:04 a.m.

I'm already excited though I hope that MvC3 supports custom soundtracks. If they do, then it'll be awesome!

#28
JMJ_Th3_Wik3d said on October 9, 2010 at 10:06 a.m.

Chris redfield voice in japanese is horrible and dante's voice in jap is horrible, basically just keep ryu and chun li voice in japanese and we good to go ^_^

#29
Teh_5_Point_Ohh said on October 9, 2010 at 10:17 a.m.

Finally they listened to the fans and kept the mvc2 control scheme. I would love the option to play your own music though.

#30
Catalyst said on October 9, 2010 at 10:19 a.m.

@Cadnexus

Don't read into the silhouette posted in the story, it's simply there to give the article a visual aspect. Also, it's actually Deadpool, not Cyclops.

#31
cadnexus said on October 9, 2010 at 10:24 a.m.

@Catalyst
NOOO... that's not Deadpool,it's obvious that the character is wearing a coat.

#32
cadnexus said on October 9, 2010 at 10:31 a.m.

I hope they make a collectors edition with a soundtrack CD!!

#33
Ex_Ein said on October 9, 2010 at 1:08 p.m.
#34
Gameplan said on October 9, 2010 at 3:35 p.m.

I think they're talking about Stan Lee not as a playable character but as a special cameo appearance, just like he does in every Marvel comics movie. The idea of having him as announcer would be totally awesome though.

#35
cadnexus said on October 9, 2010 at 9:47 p.m.

Thank you, Ex_Ein!!!!

#36
xLuna said on October 10, 2010 at 8:18 a.m.

(This user was banned.)

#37
xLuna said on October 10, 2010 at 8:18 a.m.

(This user was banned.)

#38
NoizyChild said on October 10, 2010 at 2:42 p.m.

#30

Read my previous comment.

#39
Vandylizer said on October 12, 2010 at 11:39 p.m.

I like the format of this news roundup Catalyst, great job on the presentation of this recap *thumsb up* :)

Here's to hoping Stan Lee makes it in the game, that guy is truly amazing :D (Have Stan Lee sing Take You For A Ride - or at least something!!! XD)

#40
LarsMasters said on October 17, 2010 at 4:20 p.m.

My my. No Marvel Japanese Voice is gonna make me suck. No choice (Capcom in ENG).

#41
LarsMasters said on October 17, 2010 at 4:25 p.m.

Woops. Anyway. Should this game need Order Select System as KOF & CvS2.

#42
mknx630 said on October 26, 2010 at 7:17 p.m.

@ #19 i'm hoping they are talking about chad hugo of the neptunes/NERD. he was supposed to be doing the score, but IDK what happened with that.

#43
ROSHINOBI said on October 27, 2010 at 10:59 a.m.

simple mode online...hmmmm...i sense a lot of novices winning cheap..lol...anyways cant wait 4 thiz game:)!!!

#44
AB20 said on December 18, 2010 at 11:08 p.m.

this game button layout is gonna feel like imm playing KING OF FIGTHERS with only LIGHT MEDIUM HEAVY & assist compare to MVC2 is gonna suck even more the button layout on da game is uncomfortable is like being on easy mode where u have to press the same buttons twice just input your MEDIUM KICK & MEDIUM PUNCH where in MVC 1 it has a 6 button layout & the character r more alive by doing everything manual & not pressing 1 button for assist just give me my arcade classic layout LP LK MP MK HP HK 3P 3K and i'll buy the game

#45


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