The second and final part of EventHubs' exclusive interview with Capcom's Christian Svensson has been posted.Let's hope all the "consoleros" won't pirate the PC version(going to be finished by the same team once the Arcade version is done) with the entitlement of already having bought the console release ... -_-
Here's a link to the Capcom-Unity suggestion box, in case anyone else wants to try it out.
Not sure why so many resources are needed for a PC version. Ono-san said it was "99% done", which fits with my own understanding; it's the same engine as vanilla after all and the Windows porting is already done. So the messages coming from east and west are still incongruent. Not sure why they couldn't integrate PC development alongside arcade as a matter of course tbh.
And his explanation still doesn't add up to a "host of issues" which suggests there are details still being ommitted.
Did anybody else catch that he just announced the arcade version of SFvT?
The problem with SF4 piracy on PC is exactly what #4 said, all the "consoleros" feeling entitled to download for free a game which they "already bought" just to fraps their crappy combo videos and upload it on youtube later, or to mess around with custom skins of their favorite SF chicks.
His comments on piracy are well-thought out and rational.
However, you know Capcom has got to be f*cking pissed off at the amount of money lost from piracy. That's the main reason they won't port it, it's like pouring money into the toilet. Makes no business sense.
Great interview btw.
"...and a net code approach requested by fans."
Talk to Nintendo, get the Mario Kart Wii netcode, everyone will be happy. Playing with 12 (TWELVE!) people with NO lag every single time? Everyone could learn a little something from Nintendo every once in a while. (Emphasis on *every once in a while, TvC's netcode was horrendous)
Besides that, these interviews are really informative! Much better than the other, generic, ones that have nothing but:
"ONO! PUT *Generic character* IN SSF4 NAO!!! >:( You're STOOPID IF YOU DON'T!!!!noob!!!"
@ChunLi:
Mario Kart Wii is not a good example at all. It's "desynced" I believe when you play online. I noticed this when playing often where people would suddenly jump places in order. You just never really see it as its desyncronized. That doesnt' work for fighting games as you need a absolute constant feed. You can't let the game "run on it's own" only to sync up later to find out what's happening online.
Nintendo is by far the furthest company behind in terms of online play....
Stand up interview, so professional and so informative. You need to do more of these.
Nice interview. Very thorough and informative.
On another note, I want to invite you guys to vote on these character polls:
http://www.capcom-unity.com/marvelvsc...
Just see the 2nd post.
No need to register.
Thanks for your participation and time! Best luck for your characters!
@RidingTheHorse
That is true, tho, I can't argue there. Very rarely do I see people "Auto-correct" themselves due to the syncing, but these jumps do happen. It would be horrible to have an awesome combo going and your opponent just jumps to the other side of the screen. -___-
The only other Netcode I think is near-perfect is Blazblue, I used to get no lag matched for days. I get occasional slowdowns, and just flat out horrible matches in SSF4, but not enough for me to just stop playing for the day.
If you want PC, create a capcom-unity account, and vote for it.
I found it on page 2 in the suggestion box here:
http://capcom-unity.com/go/suggestion...
I voted, you should too.
This is the type of interview that should be on the front page for a few days for everyone can read it. Im sure someone will ask one of these answered questions in the future.
Now, ill go on the capcom site and ask if we could eventually get an mvc3 demo. Im sure many would want to try out that game as well.
there is something that people dont seem to understand about piracy, is true that 2 million people pirated the game but that doesnt mean that without piracy 2 million people would have bought the game, a big chunk of that number is not the public that the game is aimed for for diferent reasons and capcom knows that, there is still a big number of target public lost by it anyway and that sucks but its not 2 million sales lost for capcom like some people think.
i really hope to see super street fighter 4 on pc so the comunity can keep growing.
i cant wait for MVC3 but i only have a thing to say........
PLEASE!!!!!!!!! change that horrible typography you use!!!!!!
i know is comic like, but i much prefer the MVC2 type.
this new one makes the game way more ugly
just personal opinion...............
"That's the main reason they won't port it, it's like pouring money into the toilet. Makes no business sense."
As if piracy doesn't happen anywhere else. Has anyone ever proved that a pirated copy of a game is a lost sale? Always sounded like bull.
(Doesn't matter if it's 'bull' or not, the pirating community has made doing SSFIV on the computer an endeavor not worth doing in Capcom's eyes - think about it. They would have already, but alternately they've moved onto SFVT and SSFIV arcade. The proof is in the interview.
On a personal note, I say release everything on Steam. Gogo cheap games that give more money to the developers!)
This guy makes a whole lot more sense than Ono will ever do.
Keep it up! GREAT INTERVIEW!!!