Updates: Several additional notes and clarifications have been added into this story. If you checked it out when it was first posted, you should look over it again.
@2
The distance blanka ball goes when its blocked has been drastically reduced, so yes its far more punishable now. Some people that got to play the AE have said its as much as half the distance it used to be, so Blanka players will have to be a hell of a lot more careful with throwing out random balls now.
@Gorehound
No there Capcom is making the game easier. SSF4 AE is gonna be EVEN more scrub friendly.
Oh and Blanka Balls were very easy to punish. Usually just take a step forward and do something or mash jab from a distance if they throw out a blanka ball it get beat by jab.
New characters? This blog was for AE changes. I think they might announce something this week. I thought they said something will be announced this weekend but that didn't happen.
Interesting changes to Gen. No meter gain buff? Oh well I think TC's could add some decent meter gain and options. I think some other Crane buffs may not be mentioned in the blog as every change will be mentioned in the blogs.
We need a translator on Makoto ASAP! Lovin what Google seems to be telling me.
-Writers new favorite character
-something about larger mk
-karakusa has new properties and brand new combo oppotunities out of hayate-> FADC
-her tsurugi can now be used like cammy's cannon strike (possibly lower?)
-more i can't understand
Poor Gen...
Wow.... way to totally address non-issues and let the real problems go untouched. This is like replacing the tires on a car with no engine. WTF CAPCOM!?
Mantis U2's hit box was given lower area... REALLY?! Do you think this is the reason Gen is s**t tier; Because his U2 whiffed low opponents 5% of the time?! Mantis U2 is HANDS DOWN the worst ultra in the game and they do NOTHING REASONABLE to it.
They even have the nerve to list a buff he ALREADY HAD!!
Wow Abel got hit hard. I think the only thing he really needed was the U2 nerf, as his U1 wasn't overpowered or anything. And any changes to his roll seems unnecessary imo.
Abel is probably having the biggest drop in the tiers list based on what we've been told about changes so far.
Watch the tier whores abuse Makoto in tourneys now XD
the stuff there nerfing makes no sense. They want the game more offensive but they nerf abels throw dmg,his low fierce juggle and his roll. Thats gonna crap on his mix up game.
ANd then they nerfed things that where already retarded punishable for blanka anyway. Lets face it, if u lose to ball spaming blankas u suck, no way around it. Nerfed his hop, again nerfing something that is already stupid easy to stop. And then they improve rock crusher? Give me a break. Capcom doesnt know what there doin.
Makoto the first character to escape vagina tax in sf4.
You might want to add that Zangief, Sagat, Dan and Dudley changes are next weeks info.
Must say, these changes have been some of the most interesting so far. Abel nerfed to hell and back while Makoto getting a much deserved buff. She's going to be a killer in AE. In terms of tier matchups I'd say at least mid to high tier now.
Still waiting on those Akuma and Dhalsim changes! Hoping they will be in there a week after next.
It all sounds good but are we going to see this on consoles? Never heard if this will get to us here. I know the new characters wont get to us anytime soon but these AE changes should be a mandatory update so we can at least practice for upcoming tourneys and not have to wait 6 months later before EVO.
@43
i said it before and ill say it again, if ur loseing to random ball u suck. Sakura needs to just nuetral jump rh, free combo.
Well for Makoto. Hope the includes a secret Shin Akuma version.
Omg I <3 makoto so much :D She got what she needed and then some can't wait to use her new arsenal. I hope her grab was buffed too at least the ex version . Vega <3 Makoto forever;)
@chickenwings
dont be a dick for no reason. it's a legit and needed nerf, many characters couldn't punish it at all. and you've to FORSEE the blanka ball to hit with any neutral jump. and if yes, it must be a FULLSCREEN ball, which means you just play total scrubs, making your argument even more rubbish.
Oh snap! Makoto can do her classic Kara-Karakusa from 3S! Man it looks like she got a lot of love from the devs. Hopefully she can approach the awesomeness from her 3S days.
This is huge, almost everything that i wanted to change for makoto was. Extra combo oppotunities. Dashes fixed. Tsurugi as an amazing pressure tool now. Fukiage hitbox and speed improved. New anti air. The only thing I don't see is karakusa teching throws. There is something in the blog about karakusa that seems to yet be translated.
@48
who doesnt punish the ball? Juri,sakura,ken,gief t hawk. WOW so many characters. I can pick honda spam headbutts and that crap is 10 times safer, does more dmg(alot more), has a way better hitbox and knocks down. B ball doesnt do none of that. ANd then for the nerfs he got no buffs, which means what? Now i HAVE to turtle with him.
THis isnt arcade edition, its online scrub edition because all the nerfs are from crybabys instead of learning they cry nerf.
that's a pitty arguement "learn to deal with it". same as "learn to deal with the change".
many more characters can't punish it without ultra or ex.
ture about honda tho, after even cammy's cannon spike knockback got reduced to make it even more punishable, I'm wondering about that aswell.
I am not an Abel player but I must admit I am totally against the changes they made with him, Cammy, and probably Bison because so far the rumors were true. I do not know why they made such adverse changes to Abel because he is not broken and most players at least average ones, knows how to deal with his Ultra 2. Understand Capcom's concept of accessibility but downgrading the game for it is not the way to go because it just going to ruined established characters and the game in general.
If they really going to change Bison's U2 from a motion to a charge I may stop playing with him because I personally don't like charge command moves. I could adapt but I am just not in the mood.
In respects of the balance changes thus far, most of them I agree with and others I don't. I am still lamenting over the restricted canon strike changes they did with Cammy, despite not being a Cammy player. I thought that was a cool move to have and it just demonstrated the skill of the player once used in a combo situation. However, taking that move away just ruined Cammy's charm as a character.
The difference between honda and blanka though is that blanka might light roll, then either grabbing,sweeping,sliding,or jumping. What is scary is that alot of characters need to block ball STANDING to punish, which makes them vulnerable to the low attacks. And him getting a jump in is just really really hard to deal with because of his high arc
Reznov died in Vorkuta.
By the way, sf4 needs sf 3rd strike or alpha 2 speed (also Shin Akuma or Evil Ryu are wellcome).
I assume with Seth saying Crane stance got interesting changes and the "no nerfs" comment (and the knowledge that this isn't a complete listing, Gen will get several Crane buffs too, which I'd like to see. And hopefully there is a meter buff in there.
I don't understand the Mantis U2 buff though. Of all the issues that move has, whiffing wasn't really one of them. It'd be better if it started up faster and had more range so EX hands -> U2 worked (more reliably) on everyone... but U2 is for Crane U2, so w/e.
Poor Abel.. smaller hit box on Cr Fierce?. and no super armor on U2? That was how the Ultras differed. U1 for combos, U2 for super armor and cancelling.. guess we might aswell just stick to U1 now. =p
Blanka ball *blocked* ranges are good. Now they just can't rely on fierce ball and chip away forever.
Yeah! Nerf that Blanka! Maybe I'll give Makoto another shot :)
YES, MAKOTO! Abel didn't dodge the nerf bat this time.
I'm actually really happy about the changes being made.
I also liked Gouken's buffs in the last post.
so makoto is a man now...1000 health wow........... haah jk
@56
dude, wtf u mean many more, thats it, the characters i listed are the only ones that have no direct answer to it, mind u ALOT of the cast can punish his ex ball(his only reversal) ON HIT(mid stage not in the corner). Everyone else can either manage meter to punish or just get ultra(which happens every freakin round) and now the ball is no longer safe and also makes any type of ball mix even easier to stop since now u no its either mix up(that can be jabed out) of block the ball and ultra. U say adapt, well they didnt give me anything to compensate. If they wanted to nerf the ball fine, make him more like cvs2 blanka, instant electric, faster hops, great close in normals, faster jump speed, but no, they just nerfed a character that already sucked(look at his frame data).
The scrubs won. No more blanka, and mashing low jab now beats abel mix ups. Marvel versus capcom 3 cant come fast enough, thank god ono isnt part of it.
WOW!
Did Abel really deserve ALL of those nerfs? FFS those are some pretty serious hits he's taking and they didn't even give him a single buff.
He's not even the best in the game, Capcom. WTF made you decide to hate on Abel all of a sudden?
I didn't notice it a minute ago, but why are they saying Gen's cr. MP, cr. MK, and st. MK can now be special-canceled? They already could be.
@82
Serious, no super armor on ultra to means that u no longer can use it to punish. That was one of the only things that made u respect his wake up, now u can just do whatever. Out of the new characters he was one of the more interesting characters but i guess they just hate mix ups.
@84
Not the end of the world, but def the end of characters. When was the last time u fought sagat again?
Crouching medium punch AND the two medium kicks could always be cancelled since vanilla. that shouldn't even be on the list of gen buffs.
liking the speed increase on crane u2, loving the target combos..backdash was always that way so thats not a buff either.
keep em coming tho. good job
@ 83.
Those never could canceled to Gekiro if i remember correctly. So Those can be a great buff.
Sweet, next week is a combo, Zangief and Dudley, can't wait....
@90/Fightingfan69
No they definitely could be. Besides, to my knowledge, all moves that are marked "special cancel" can be canceled into any special the character possesses, provided that special move can be activated from the ground and doesn't require a stance change.
I'm loving the Gen changes, so far. But I only have one confusion, and that is that Mantis crouching medium punch has always been cancel-able. So, i'm not sure what they're referring to. Hopefully we get some nice Crane style changes =] and I will see you all next EVO!
@94
I think it has
Capcom is balanceing the game around people like u. So complain about cr teching, maybe then theyll nerf that too.
Loving the able nerfs, dude has tons of life and deals tons of damage. They should of completely changed blanka as a character, he's just a defensive turtle that will never win a tourny.
As for the sagat comment, Sagat is my 2nd main and I use him all the time.
Makoto and Gen buffs!!!
I am very happy right now. I actually think they may have helped Makoto a little TOO much.
Now give me those Dudley and Hakan buffs!
@99
Why would u like the abel nerfs, seriously. if all they did was nerf him in ae hes gonna drop off the face of the earth. Cmon dude, no armor on ultra 2? Wtf do u use it for then?
ANd u say blanka is a def turtle, well, nerfing him more wont change it. But u guys got what u wanted, no more blanka, most people been droped him but im sure these nerfs will clear up the last couple of players out there.
Makoto have a teleport now? faster dashes lol, awesome!!! Gonna feel just like third strike, you blink you are in karakusa lol
i just have to say, juri can punish all versions of blanka ball by dash up lk pin or dash up ex pin. that crap was not safe vs juri. btw, i'm loving these nerfs.
I'm glad for the Blanka ball nerfs I say this because I main Gief but the Abel I'm kind of meh on it the Ultra 2 I see was a choice of either lower damage, no super armor or more recovery didn't think he would get all three kind of odd honestly they shouldn't have touched U1 or most of his things for that matter.
The only thing they really need to change is regular throw priority and add a Guard Meter
@103
Many characters can punish blocked blanka balls.
well if they drop the characters, that's because they're scrub tear whores. I still play with sagat, I don't care about nerfs. They will drop regardless, and you have to work around that stuff. I leave the complaining to women, a man gets the job done.
My common complaint is that damn jump flip kick Chun can do for some reason even if I try to block it as a cross up it doesn't block though I'm not in block stun, it might be lag online but I don't really notice anyone getting caught by it that much
Surprised Gen's Oga isn't like SF4 also the reason Makoto is average health is because people still thinks she's a boy... Shame Juri doesn't have average health would have been nice.
Well the Blanka changes really are not as bad as i expected. Im really happy to hear about his overhead getting love its seems useful now, i cant wait to have more than one combo with it and have less recovery frames. The blanka ball distance change on block is not too bad either due to the fact that any decent blanka wont rely on random balls to win. I really hope they make cr.lk chain-able though. That link is his main weakness in my opinion and the reason being even the slightest delay breaks you whole offensive advantage.
I don't think any character is deserving of as many nerfs some of these characters are seeing.
Really, if it isn't totally broken, I think your balancing strategy should revolve around buffing the low tiers and leaving the high tiers alone. That way everyone is happy. I can see some small nerfs (or one or two large nerfs), but some characters are getting massacred. I can only hope that some characters who've got nothing but nerfs, actually have some buffs that just weren't listed. Especially the ones that aren't even top tier.
Anyone know if Juicebox has commented on this yet?
On shoryuken it says he still have the super armor, but NOT when dashing, please fix this.
@112
that should have been the strat. Nothing in super is so broken that it requires a nerf. Its just ono listening to the casuals, honestly why else would they kill abels ultra 2?
@111
I would have been fine if they would have given him some normals, but they didnt. ANd they also nerfed the hop, another part of the blanka mind game. Honestly, cvs2 blanka is what we need. The ball wasnt safe there either, but u had alot of close in stuff to pressure/scare people to death.
I still don't understand Rose's U2's nerf in the Q&A section. So if you take a hit orbs disappear? Just like it is right now... Can't they give an actual explanation on how does she lose invincibility? Most likely they added recovery frames so Rose can get hit right after activating U2. Is it that hard to explain?
Also, Makoto got some real buffs here... Wow
@chickenwings
Lets just hope these are not the only changes and there will be improvements to his normals. And your completely right. I love the green man but its gonna be hard to play him if he still has nothing good to poke with. I needs more footsies in my life :)
@117
meaty attacks will beat it, thank god no more wake up ultras from her....
The super armor will still be there, just no when he dashes to grab, eventhubs need to fix this....
@118
people dont understand that most of his loseing matchs all have to do with him being poked to death. I use alot of bison aswell and all he needs to press to win that match is st forward and low short.
THe way capcom is balanceing this game im just glad im learning akuma(and that marvel is coming) because they wont dare nerf the shotos, and if it is a nerf its so small that its barely noticable(ie the akuma nerf with the jab rh loop).
Abel's U2 losing super armor is pretty strange... but on a whole i dont think there has been TOO many nerfs. i think people are blowing some(like Cammy's CS) out of purportion, when Super was still coming out people thought Gen couldnt MK-Hands anymore but that was just due to people's understanding/execution. turned out he could do it the whole time, just not 2 in a row without meter.
@122
The question now is how long does the armor last. If u only get it on start up and it ends on the forward moveing frame then that means if ur standing a few spaces away u can just jab him as he comes forward, never mind that it wont go through fireballs.
WHat the hell was so wrong with it the way it is now? U can back dash it, u can hit it with an armor breaking move or better yet if hes close to u when he activates it jump forward and get over him. Yea if ur doin something stupid u can get hit by it but thats just the thing, he puts you on notice which might losen u up for some more mind games. Yea everyone here has gotten hit by it randomly but alittle focus will take care of that.
@125
The reaction to cammys nerf was justifed. Thats her main pressure tool and in certain matchs like vs bison its really really important for her to get that pressure(its basicly the only way she can threaten bison). Improved normals is fine but thats not gonna change chun,bison or who ever with great normals from smacking her around. To add insult to injure rufus kept his intact. If they wanted a min range for dive kicks it should have applied to the whole cast.
@129
i would agree with makeing falling sky a good anti air but imo thats changing the whole basis of the character. Hes supposed to be a mix up/high risk/reward character but after the dmg nerfs etc i dont think capcom wants that.
Screw it, everyone play ken, cause when u got ken it isnt no u wont its SUREYOUCAN.
Makoto received awesome buff for attack. With Fukiage attackbox and speed change, it should work as OS anti-backdash.
FAlvl2 -> fukiage and EX hayate -> LP fukiage (corner) should work on every body now.
But she didnt received anything to increase her defense :(:(:(:(:(
Oh, and some buffs are not useful (EX hayate armor break = useless. EX tsurugi "faster" = useless. Crouch HP having more active frames = useless), etc.
ok,i main Abel.the nerfs dont seem that bad,i use safe rolling so that rolling stuff i dont care,smaller hit box on 2nd hit of c.hp like whatever it whiffed on some crouching people anyways,only mediocre players get U2'd i only use it in 1/4 range with the opponent in the corner if i activate it it always landed if not i just cancel it.
Abel is a chance fighter from 50-50 mixups that all of them get Dp'd,it takes skill to win and they are so rewarding,with him you cant slouch rounds and expect to win as other characters any shoto blanka,cammy,balrog.Any good Abel wont care much for these changes but i at least expect some buffs.
@131
lol what? What did they nerf on ryu? I dont see him geting punished for landing combos, or having a crap load of one frame links. THe only real nerf he got was that whole trade dp ultra crap was tooken out, and the super wouldnt come out with a fireball on screen, buff legit changes. Everything else is intact. THe only change in ae edition is a low forward nerf, again a legit nerf seeing as how it really does beat out alot of moves in the game.
Ryu punishs with super, BUT ryu wins this match with his normals. His low strong will stuff basicly everything but a really well spaced fierce or sweep from blanka,low forward works the same way also dont forget that ryus meaties will eat up everything from blanka but ex upball or ultra. blanka has to be really really on point to footise in this matchup. And honestly theres not any reason to allow full screen b balls in the first place, just dp them. Watch daigo blanka matchs and ull see what im saying.
Gouken can tatsu out of a j.mp now? Whhhhaaaaaat? That's....ridiculous and awesome at the same time.
@135
Compare vanilla ryu to super, he got nerfed alot trust me. Haha really? So you're saying he can keep blanka balling until I get super? Not even Daigo can punish incoming blanka balls on reaction with dp, only idiots throw them out constantly. Of course you can keep jabbing, but even then blanka sometimes gets counter hit balls and how much does a jab take off? As much as chip damage?
2nd hit of Abel's Crouching Hard Punch has a smaller hitbox. could this mean abel himself has a smaller hitbox, harder to trade with? i hope so.
as for the U2, i have no problems with that nerf, it can be avoided, but its also annoying and fraustrating for someone to lose so cheaply when they were outplaying whoever used it. sometimes when i win with it, i say to myself i in no way deserved that win. its way too damaging for something sometimes so random
It's funny coz they nerf raped abel, and chun only got a few tweaks. really who was more deserving of a nerf ? Blanka ball is so free against so many chars yet they nerf it more. Oh i pity blanka. Looking forward to dudley, If they nerf st or forward fierce. It's W.W.W.WARRR!
@138
He wasnt nerfed alot, the changed i listed is all he got. If u think u dont hit as hard, well nobody does, dont forget that the whole cast got a dmg nerf. The biggest nerf he got, like i said was trade ultra.
ANd like i said, full screen balls u can dp, use ur normals. Low strong will hit the ball pretty constantly or u can nuetral jump and i think forward or rh(when he kicks straight out in front) and that will stuff the ball alot also.
@142
Shoryuken come to mind? wtf is up with an anti air trading against some characters? How bout less recovery frames on hadouken? Also AE edition, some of his moves are getting decreased damage.
I've barely met any decent blanka's that fullscreen blanka ball..so dping is out of the question. How about I get a untechable knockdown on him? all he has to do is EX blanka ball and there is NOTHING Ryu can do, jump and you either get hit or if you safejump it, he gets away with chip damage, it goes through everymove he has and unless of course you have super it's unpunishable.
Man am I glad i stuck to makoto. I love her now, and these changes are going to make her much better. just hope she doesnt get grabbed out of her karakusa
Before I make my comment let me make this note; I HATE Blanka, meh-hate Abel, don't care about Gen, and LOVE Makoto (main in 3S).
Blanka- The nerfs were necessary. Some people don't understand that a lot of characters can't punish the Blanka ball. My main Juri has nothing that can punish a blanka ball UNLESS I use an attack like c. mp or the such. It's just free chip damage all day long. The far and medium blanka balls definitely needed that range cut so characters can punish. That said, making Blanka into a more technical character is A-OK. I like how you can link the rock crusher into lp. I also don't mind about the EX-electricity. Might as well make EX worth his while. Sweep needed an easier punish and the hop scorned anyone who even thought to grab so I'm glad those got nerfed.
Abel- WTF? Elbow nerfed, U1 nerfed, tornado throw nerfed, U2 useless, roll nerf? Wow. Talk about robbed. He didn't need that elbow nerf, he needed maybe 20 damage off of U1 AT MAX, tornado throw at most a slight nerf, U2 should of had that armor throughout the lunge (although the damage nerf was definitely needed), and I'm not sure about the roll. Capcom had its way with Abel and absolutely raped him. Definitely do not like it at all.
Gen- I know nothing about him besides the fact that he needed better meter building. I didn't see that on the list, but hopefully the 3 gen players out there are happy. Besides meter building, I don't know what he needed tbh. I'll let Gen players comment on that.
Makoto- Excited to see the changes. She deserved the normal health and the fukiage buff for sure. She also deserved the kara karakusa buff as well (although I will be disappointed if hp hayate pushes them out of karakusa range already). The buffs are well done and you should see her as a much more playable character overall, but there are still somethings I would like to see. Something I would of loved to see is HP->super->U2. Maybe that faster start up time will allow it; who knows. I'm glad to see the buffs and would have it no other way. On a final note, I hope that EX-Tsurugi can beat a shoryuken and a meaty c.lk can beat one also because if it can't Makoto is still going to struggle against shotos.
Ho-LEE-F$CK Gouken can cancel j.MP into air tatsu!!!!?!?!?!!? Coincidentally I've been working on my j.MP jumpins (yeah) brand new dimension to that now!
Can't people read? It said Abel's U2 didn't lose it's super armor, it's still there, just not when he dashes forward.
What was Onos big revelation at Moscow this weekend. Lemme guess, "please wait tee hee hee :P" I think the Guys should get him on their excellent adventures sometime.
So... Quite the mouthful. Abel got raped. I mean, Abel was really powerful, and some of the nerfs were justified, but he might have been hit a bit too hard.
Makoto... Wow. Just wow.
And then Gen... So, everything that was wrong with Makoto got fixed, and she sounds (on paper) like a powerful character now. But Gen got TC and less whiff on Crane U2.
You're joking, right? Of all the things wrong with Gen, this are the changes? I realize the list isn't complete, but seriously... The TC sound okay tbh, but some of the moves that are special cancelable, are already so in current version.
If Gen doesn't get a buff to super meter gain then he'll be almost just as bad later as he is now. There's nothing more retarded than having 2 meter after a great round whereas any other character would have almost full super by now.
But hey, if he sucks balls, might as well just play Makoto. Thought she was fun to play as she is now, so with new and improved version of Makoto, she might just be more fun.
More than anything, I thought Makoto needed her Karakussa fixed, I'm not sure the kara cancel fixes that, but the ranger was ridiculous and they mention no improvments to that...
Didn't really think Abel needed those nerfs but it's probably not as bad as it sounds.
Good news about Blanka, GREAT news about Gen.
Wonder if Makoto's tourney viable now!
Mecha-Zangief
You are immune to hitstun, but can't block. Movespeed reduced by 20%, HP increased to 1300
Shin Bison
Movespeed increased by 20%. Health 900. Identical moves, except for:
New Move: DPM+P = Bison uppercut. M.Bison does an upward psychocrusher
U1: B(2s),F,B,F+PPP = Super psycho crusher (refer to SFA)
U2: QCFx2+PPP = Bison summons his jet rides it like a skateboard, ramming it into opponent. Long startup time.
QCFx2+P = Super Taunt. M.Bison tosses some Bison Dollars to his opponent, recovering their health and giving some meter. If you have full super for more than 30 seconds, M.Bison will have a chance of automatically doing super taunt every 5 seconds that elapse.
Man Capcom is getting scary!!
im really scared now, whats gonna happen to dudley as he is my MAIN!!
alot of ppl complain about his overhead is to fast and can combo after it, so i hope they dont nerf that!! and the other thing that they complain that he does damange and stun alot!! please dont remove these also!!
and the other thing is i hope they dont play with his frames!! just keep them same if faster ok :P slower please no!!
dudley from far distance and against throwers he gets raped!!
BUFF BUFF BUFF DUDLEY!! :```(
@ #147
paine please stop spreading false information. juri can punish blocked blanka balls with dash up LK or EX PIN. if you wasn't being so scrubby and actually came to shoryuken, you would had known this from day 1 scrub.
@158/Vonzilla
What are you talking about? I currently do Cr.MP xx Hands all the time when I use Gen. And it is right there in the frame data: It is special and super cancellable.
As for Crane Cr.MP, it's also special and super cancellable, hence Hit confirm,(M) st. MP, (C) Cr.Mp xx Roll combo.
Abel U2 nerf was well deserved, as was the TT nerf. The other nerfs are questionable. Probably should have given him some interesting, but not so useful, buff to make up for this. U1 nerf was unnecessary.
These changes won't effect anyone who will be getting MvsC3. Too little too late is my opinion.
Not sure why Abel players are complaining about Ultra nerfs as if they weren't coming. Damage nerfs were a definite, especially after seeing Fuerte's U2 get the same treatment.
His U2 only loses super armor once he starts running which is fair, and slower startup means it'll require more timing to use as an anti air. I imagine most wont mind since I can't think of a good Abel player that uses U2 over U1 apart from the few matchups where U2 is more useful
And his U1 is a combo Ultra which is really easy to combo into. For me it doesn't deserve that kind of damage.
Just seems to me that they are making Abel less braindead. Unfortunately some other characters that may have deserved these nerfs more probably wont get touched as much *cough* Balrog, Guile *cough*
Oh great.
First they nerf ultra damage from SFIV and now they nerf it again for Abel.
Next patch might as well throw out his ultra all together. >_>
Well
Really dont have about blanka buffs.
Abel - WHATAF*** IS THAT CAPCOM??? Ok. his tornado throw, was fare to decrease damage, his roll, i dont think so, ifs not safe, its pretty punishable with a throw, Cr.Fierce, kind sucks but, not that diference. now... Reduce that much his ultra 1 kinda sucks, and finally, what was that with ultra 2?
No Armor when rush, longer start up, more recovery time, damaged reduced, what??? IF they keep the armor rush then agree with the damage recuding, IF dont damage reduce, could really take out the armor on rush , but F**KUP with u2 , come on, it was already no used. I would be easier say "Abel's ultra 2 has changed" or "Abel dont have U2 anymore" geez.
Gen - well , his buffs was nice,since he got so much nerfed in vanila to super, so kinda nice.
Makoto - JUST LOVE IT. I mean, I main Makoto, i just love her, i mean she is already a beast, but is kind hard to use her,Hayate Feint combos, TK Axe Kick Kara-Karakusas, mostly about hayate feint to do some really crazy mixups.
Well, looking foward to see Dudley chances, because, u know he is a Gentleman.
@147 Juri can punish blocked blanka balls with dash lk/ex pinwheel.
I still appreciate the blanka ball nerf though. It doesn't affect good players at all (since they wouldn't use random balls) and it makes facing scrubby online blankas a bit less annoying (since you can just block -> rape, without worrying about lag messing you up).
I think they forgot one change for Abel: "Ultra 2 name changed from Breathless to Useless.". Although admittedly, this isn't again a big deal for good players, since to my knowledge Abel U2 was only used as a teleport punish (and against some other specific moves, honda headbutt maybe?). Unless the startup nerf is big enough that it can't punish anymore. But I didn't think the move even needed a nerf. I just hope scrubbels don't stop using U2, its always nice when they donate me a free ultra thinking they can anti-air my Juri with it.
I don't know how bad the Abel nerfs are. But they could be in response to overall nerfs. If other top tiers get nerfed, thats a buff to Abel, Capcom might've thought he'd end up too powerful.
Overall, I agree with Capcom's line of nerfing the top tiers and buffing the garbage tiers, instead of buffing everyone to top tier. Its easier to reach a decent balance this way and keep the game interesting. Sure, you'll get some mantears when people's dominant Top Tier picks become just another midtier and they have to work for their wins. Personally, I never saw the glamour in tier hoeing, so doesn't affect me. ;)
Kinda gotta laugh at people complaining. I play Vega and I haven't complained even when my character was complete trash in Vanilla SF4. Any character can win a tourney it's just that it's more difficult to learn the others hence the reason you see so many more shoto's than others. If you willing to quit your character because of a few nerfs then you weren't made for that character period.
Good changes on Abel, now he is more challenging to play with. He already has good health + stun + damage + mixups. U2 got the changes it needed, it was way overpowered (Unblockable, Cancellable, Super armored, fast startup, and can hit low) even u nutless monkey can use that ultra.
I think the main goal of all the changes is to make the character require more dedication to be effective, while removing the more "spammable" moves and cheese tactics.
That is why you see characters like C.Viper have little to no changes, while other characters have certain moves improved along with other moves weakened.
@Endgame (#177):
What moves did Viper and Abel spam?
You do realize that the point of mix-ups is to mix up your moves, right? A typical shoto player would spam one move for footsies (cr.MK) and then just trick you with fireballs and bait you into jump into a shoryuken.
And wow. You don't think Viper, Abel or Fuerte requires dedication?
thats nice and all the makoto buffs, but now shes too good.
f*ck that sh*t, they nerf cammys strikes but give makoto the same sh*t.
BULLsh*t
Makoto seems like shes gonna be a problem now..better pressure along with hard hitting combos on top of faster dashing and grAB mixups to ultra..oh boi
TO ALL MY GUILE PLAYERS- GET READY, GET READY, GET READY! GUILE WILL BE RAPED! IM COOL WITH THE NERFS THAT ARE RUMORED. THE LOST OF DAMAGE AND SONIC BOOM CHARGE! JUST GIVE GUILE HIS INVERTED KICK OVERHEAD PROPERTIES OR MAKE HIS BACKFIST AN OVERHEAD AND I'LL BE GRATEFUL!!!
To make Gen more of a threat, just give him back his old jumping speed and trajectory from vanilla IV (I'm certain shoto-players were the ones complaining about not being able to react to it fast enough get get out a SRK. That's what the shortcut commands are there for!)
Give back his his EX Ouga invincibility on startup since players who like to play rush down against Gen don't want him to have any real wake-up options such as a high priority or invincible SRK-type move. At least give him his escape option back.
Increase the damage on "Hands" since you inflated the knockback on the move because of the 15 out of 300 Gen players worldwide who can use MK->Hands effectively in combos.
Increase the speed of (crane) standing MP and alter his hittable box so that people can't mash c.LP to avoid a mix-up game. Also increase the startup speed of (crane) c.HP by about 3 or 4 frames.
Mix it all in together and Gen is a playable character again which will add this thing called DIVERSITY to the same old tired matchups we've been seeing.
Ken vs Ryu
Guile vs Ryu
Akuma vs Ryu
Ryu vs Bison
Guy vs Ryu
Ryu vs...RYU!
If you want to see a great fighter, see "mok11bk" on youtube or http://www.youtube.com/user/0ShinAkum...
With the new change, He will be very hard to fight against him.
I would have liked to have heard more fixin's on Juri lol. More health could always be appreciated. I thought they were supposed to make an announcement this weekend. I guess not ?
Makoto will still be lower tier because of how she works in the SFIV engine, but hey, at least she's aiming for middle tier with these neat new buffs.
Armor Break on Hayate is negligible (but still cool), as good players aren't going to throw one of those out unless it's a counter read, or during a combo. Easier karakara, no quick stand from Stronger Oroshi, and quicker U2 startup are all great attempts to fix a borked character.
Also, the faster dashes is probably the ONE thing she needed the most. Her dashes were not fast and scary enough compared to how they were in 3S, so a couple of frames shaved off here and there will definitely make her a scarier character.....but definitely not top tier.
The blanka changes make him more like Bison who has safe lk scissors but mk and hk versions are punishable on block depending on distance. I just hope the distance/recovery on the lk ball is now safe from the many characters that can already punish it. If that is not the case then he really got hosed.
The hop originally got less recovery frames for SSF4. Interesting that it has more grounded frames on start up. The best way to be effective with blanka is tricks and the hop is a huge part of that.
The slide was already plenty punishable. The long active time allowed you to just reach the feet of people throwing fireballs from a good distance. Now it won't reach and is more punishable.
Blanka has never been a big combo character due to tough one frame links. If they are going to make his balls less spammable they should make it easier to hit confirm into the move.
Those ball changes are gonna hurt keep-away Blankas... But his slide sounds faster. Maybe we'll see some less cowardly beastmen.
I'm interested in next week's Dan changes. The modern games have been kind to Dan. Wonder if he'll get even better or return to woeful form?
wtf... i main Makoto, and some of those buffs are huge. unwakeable ex-oroshi (mix-up heaven!)? FASTER dashes? EX-Hayate armour break (punish every single focus charge at 3/4 screen away)? And obviously the stamina buff, awesome!
But... kara-karakusa (although relatively difficult, I believe this can be done already)? lower ex-tsurugi (ex-oroshi is a nice overheard already, and now even unwakeable, why use ex-tsurugi)? more active frame for c.HP (maybe easier meaty? but what's the point)?
I don't get some of these changes, and I'm very curious to see what the community will come up with for these new buffs.
Blanka: nerfed bad. I don't really use him so idc. Escaping from the corner will be hard for him. Blanka ball nerf doesn't really concern me becuz I kno how to punish it with all the characters who are able to punish it. Amazon slide won't be to suprising anymore. Hop can be thrown out of much easier. The only "buff" he got was ex electricity.
Abel: Nerfed REALLY bad. U2 was arguably one of the best ultras in the game becuz of its strategic use and damage. but it clearly says it still has hyper armor..but loses it whn dashing. Which means it can still be used as an anti air. Don't really care about the roll or elbow launcher. Tornado throw didn't need to be reduced in damage.
Gen. Buffed. I stll don't use him though so I can care less. So idk wat any of the changes mean.
Makoto: BUFFED!!!!!!!!! Super buffed!!! She was my main in ssf4. Faster dashes. Faster walk speed. Kara karakusa ( even tho it was already possible with forward lk). Instant ex axe kick. U1 damage increase in terms of damage scaling..which means HP-H.Hayate-Super-U1 will be the strongest combo in the game...it did 639 damage in ssf4. U2 is faster when it was already fast as is. Combo opportunities after lp hayate-fadc. 1000 health. Ex hayate breaks guard. Lovin these changes. She will def move up in tiers
Ok, some could say Abel is slightly op'd with regards to his damage output, but the whole point of that was because you had to earn wins with him, Abel has no free match ups (a decent 'sim with good footsies can outplay a good Abel anyday) Abel has so many bad match ups and so his big damage output balanced that out, if Capcom are gonna nerf the f*ck out of him, as they just did, at least give him 1 solid defensive option on wake-up, EX roll aint enough as it can get grabbed, his backdash isn't the greatest (plus people can just option select to defeat this on abels wake up) EX tornado can get baited and don't even get me started on his air grab. To sum it up, Capcom just turned one of the most fun characters to play/watch into one of the worst; from a decent mid tier character who in the right hands can destroy, to a low tier mediocre character with low reward in high risk situations. Well done Capcom for f*ckin up all us Abel mainers out here, good job.
The Blanka doll does not approve of the changes made to his character...
Why do people keep crying about Abel's U2 almost no high level player uses it emphasis on almost for anyone that tries to brainlessly argue about it now U1 I can understand but U2 come on that's like crying over Ryu's U2.
All Capcom do is give a MASSIVE handout to all the whining Makoto players out there and forget about us guys who were here since day 1 of vanilla, Abel didnt deserve that buttrape, he is definitely a balanced and fair character, that's my little rant done.
If you like Blanka nerfs then you're a scrub. He wasn't competetive to begin with; when's the last time you saw Blanka make top 8 at any major? Cause I can't recall one.
Shi++y players just can't deal with his gimmicks so that's on you, sucks for the game though.
I'm happy about Gen and Makoto now being decent characters and I think we all knew they were gonna nerf Abel a bit. But damn, I think Fei Long is gonna be top tier now.
#185: Guile's backfist an overhead? WHAT!? I main Guile and I would never say something like that.
Im happy Abel got a bit of nerf on his Ultra 1 especially. He is a cool character, but that Ultra was devastating, especially for my characters who have lower stamina to begin with. Thinking 500 damage on a full Ultra 1 is astounding.
B Ball nerfs is another welcomed change. I have faced several Blanka characters online who just backs away and spam the B Ball on me. It might be easy for some characters to punish if they have a good range on their dash. But that move was too safe,and it place Blanka a decent way off from the opponent that made it hard to punish.
Never played 3S so I am curious to see how these buffs will change Makoto. I tried playing her a few times but it was quite an uphill battle. She just didnt have a suitable anti -air to punish jumpers, and an easier way to get around fireball spamming Shotos.
A few buffs and the whole community is complaining that the the former worst character is now broken tier. Lmao
As stated before, the only real buffs are on her dash and fukiage (up punch).
Dash allows her put the pressure on. (did you guys forget she can't really walk?) It also opened up new combo oppotunities which is the biggest new thing. Hard hitting combos will make the stun hurt extra hard.
Fukiage will make punishing jumpins and dive kick pressure a little easier as well as making some of her character specific combos more universal.
That's really it. Broken? I think not.
biggest buff goes to Gen. biggest nerf goes to Abel.
wow sorry all you Abel players. good stuff all you Gen players who had to suffer with an old version of Dan.
-Abel
Abel nerfs seem fine to me, the elbow nerf doesn't affect his elbow follow-up combos, and using it as an AA solution is also hit or miss anyway depending on counter-hit or not and trade/no trade. Abel still has his cr. mk for AA.
The Ultras were well deserved. Don't cry about it. Tornado Throw was also deserved as well. You all know that their still going to deal a hell of a lot of damage right?
The roll nerf information is too vague on the other hand, why not wait until SSF4 AE gameplay until you guys can cry about the roll?
-Gen
I'm happy to see that Gen has more ways to combo now but this only makes Gen easier to play and doesn't really make him much of a better character. The hitbox buffs are definitely nice and will help him a little bit, but overall Gen will probably stay in his spot of the bottom tiers. His Ultra 2's were garbo and still stays garbo compared to Ultra 1's.
can everyone here just man-up and stop complaining about your character being nerfed. i mean you guys should be happy your character is getting nerfed that way when you win you know your good by playing with a horrible character. all you people who want your characters top-teir are lazy scrubs who cant play the game for what it is. to have fun. man i hate top-teir whores.
Wow, do any of you guys watch high level (GOOD) Abels play in tournaments? U2 is unreliable because you can't combo into it, and even a good Zangief can just bait it. U2 wasn't that good in the first place, the changes to U2 will only effect low level player (where they are actually "reliant" on that ultra).
SSF4 is a casual game....and as such it's susceptible to casual tweaks (matching its tweaks with the bulk of its fanbase, not that I'm particularly pleased with all of these changes).
You weren't going to win any tournaments with his U2 anyway, just stick with U1.
Makoto and Gen are looking brilliant, though I have to wonder why armor break is on EX Hayate instead of Super Armor. I thought getting zoned out was her biggest problem...and of course lack of range on Karakusa. Karakusa should honestly not be able to be grabbed at all, imo.
I main Zangief and Blanka balls are incredibly annoying, though I wouldn't ask for a nerf. As bad as I might have it, Blanka has it worse against other characters and I just deal with it. Besides, the more a Blanka is doing those rolls....the worse they are. Good Blankas aren't randomly doing them because a good portion of the cast will punish it.
Now I am hyped for Zangief and Sagat tweaks.....my Hand better still be good. >_>
Very fair Abel nerfs. He was too powerfull. After this he's still very good. Nothing has really changed. You just cant randomly throw out rolls and U2.
I main Bison and theres is NOTHING you can do agains a decent Abel. Almost without risks he takes so much damage on you everytime he gets in. Bison has no invincible reversal(EXPC is ultra punishable, EXSK takes 2 meters to be safe). Its definitly not a fair, equal matchup.
Can't wait to see Guile, Akuma and DICKtator :D.
Apparently full-screen lightning fast grabs are the only thing Abel ever had going for him, if the comments here are any indication.
As for Makoto, nice to see the fanboys tripping over themselves in anticipation of MID-TOP TIER status.
Gens cr. Mp wasnt cancellable, it clearly says mantis stance. Only the Crane cr. Mp was cancellable.
Maybe as a Gouken mainer I'm the only one that noticed but GOUKEN NOW HAS AN AIR COMBO!!!!!
WOOT! lol
@57
Your an idiot. I thought that evil ryu and fuking bison thing was over. whats with people saying that bull $hit. it was in capcom vs snk and should stay in cvs nothing else. stop talking about it cuz nobody want to here it -_-
why cant we get a 3 frame startup LIKE EVERYONE ELSE DOES?
Nerf his hop, R U SERIOUS. Well on the bright side I play on PC so I may never have to put up with your screwing of blanka since you guys hate all PC players as much as you hate blanka players.
EFA YOU CAPCOMMMM!
I'll stand by Blanka either way.
"Rose
• Due to her Ultra 2 (Orbs) losing invincibility, if you take hit right after activating it, the orbs will not appear. It's useless as an invincible move, but works well as a mix up when your opponent is getting up off the ground."
Okay, I can understand us Rose players using Orbs as a means to escape the corner and/or pressure killer, but WHAT wake up game does Rose have? NONE! Used as a mix-up? PLEASE don't make me laugh! Rose players don't just "throw" out an Ultra for the hell of it, only if we know there is a viable combo that will follow/lead up to it.
They took away her last line of defense, especially since her playstyle IN ITSELF is unique and hard to manage against the rest of the roster. I'll manage, but I'm not exactly happy because her wake-up game just got reduced to zero.
Balnka: rolling ball wasnt easy to punish escept for some character, so it good to see blanka players will not do random balls, in general good nerfs, but dont cry blanka plyers he got good buffs too
Abel: good nerfs but I thing they nerf so much ultra 2, that ultra was powerfull but no so powerfull to nerfing it that bad, well I think that.
Gen: good buffs hope to see more Gen online
makoto: good buffs too but I dont like the instant axe kick, sound like the spam cammys do
still waiting for guile nerfs
xD
His hop is a fun way to mix people up close range, thanks for removing the fun capcom, now mashing throw will remove a crossup hop mixup option. EVEN IF they guess wrong on the tech they will still throw us instead of wiffing throw.
You guys hate Blanka. Welcome to low tier Blankas.
@229 You mean Guiles BUFFS. Sonic booms now do 200 damage with no recovery lol. He's been training.
Capcom can't balance a game to save their lives.
I predict that Sakura, Fei Long and Makoto are going to be the 3 Godly rush down characters in the new game. I can't say whether any of these balance changes will make the game broken, because the game isn't out yet ^_^
But I can tell that the SSF4 AE will feel like a completely different game.
Wow, Capcom really hates Rose, the one good thing they gave her is gone, now when you get rushed down you're at the mercy of your opponent again, thanks Capcom...
LOL at Abel's giant nerf. They basically revoked all his buffs from SSF4 and turned him back into his vanilla version, then nerfed his ultra 1 some more, and then to add insult to injury, made his ultra 2 completely useless. Shoto characters are going to have a blast just stopping Abel's ultra 2 with any special move.
Its official, in order to play Blanka you must now have the reaction time of a fly.
No more close range hop mixups and fun mind games.
Why did you have to make blanka SUPER LAME, he was already really lame.
Thank god they made Gen's mk's and c.mp cancellable... Wait... I don't think the people working with Gen know what they're doing.
And thank god for the Ultra 2 Hitbox improvement... Because hitting was totally the problem!!! Not the fact that it's slow a hell and trades 90% of the time!
Gen is dead and probably always will be. They should just kill him off in the story. Finally died from cancer.
Posted by lynx_ID on November 22, 2010 at 9:27 a.m. #229
Balnka: rolling ball wasnt easy to punish escept for some character, so it good to see blanka players will not do random balls, in general good nerfs, but dont cry blanka plyers he got good buffs too.
I can't believe you just wrote this bulls**t, of all the retards who think the Blanka nerfs are justified, this one takes the cake.
@Slarvsylta
dude I main vega and he have more nerfs too, stop crying little kid, If you suck with blanka choice another character, pros dont do rolling so much you mus be one of those turtles and spamers.
Blanka isnt lame in this game only r lame characters
@Slarvsylta
dude I main vega and he have more nerfs too, stop crying little kid, If you suck with blanka choice another character, pros dont do rolling so much you mus be one of those turtles and spamers.
Blanka isnt lame in this game only r lame players like you
I'm glad Makoto and Gen got buffed, I hate Makoto but she was pretty disadvantaged and Gen is so underused even though is cross-up crap infuriates me. I wonder what's in store for the next batch of characters
what they probably did with gen 2 already cancelable normals they mention is increase the time you can cancel out of it or it was directed as being fadc cancelable. Or worst yet acts like akumas normals and SGS on that whole odd canceling thing its has going.
lol at people saying Abel is too powerful and deserves the nerfs...when was the last time Abel won a mayor tournament? look at Juicebox strugglinig for wins and he puts heart and soul to that character...people just dont know what the hell they talking about.
@lynx_ID
You can sure as hell bet that I will change character with these changes. Giving Blanka an amount of buffs equal to these nerfs wouldn't even make him OP, this is just stupid.
Oh and I didn't get 12k BP/4.2k PP by spaming balls, though, it's fun once in a while since it works against scrubs (like you), and that's what this nerf is all about (pleasing the scrubs).
Super street fighter 4 random online scrub edition.
Capcom got all there ideas from gamefaqs, watch for them to annouce evil ryu soon.
Juicebox is putting in work but he still has alot of work to do. His knowledge of the game is good, he just need to put that into practice better instead of cracking under pressure and messing up. Granted i dont think Abel needed to be butchered like that, and the changes to U2 from my little bit of experience i never seen it much of a problem after the first week or so dealing with it when the game launched. guess after AE my dan wont be breaking even on wins against my friends abel lolol
@250
this could be said about alot of the characters there nerfing, even the so called top tier arent wining any majors and in most tournaments the top 8 has alot of character variety. Honestly now, they asked mago and daigo whos the best and they named different characters, isnt that a good sign?
SoundwaveButcher #250
I agree, though I hate playing against good Abel's I never felt that he was too powerful, a small nerf could have been in order, but why they did this to his ultra 2 is beyond me. This is Balrog all over again (though his ultra 2 wasn't nerfed, just useless to begin with).
Good, no more scurbs spamming Blanka balls across the screen. Guess they need to start learning combos like T-Sai.
@256
The funny thing is, if ur loosing to that then ur the scrub. When i come across those type of players(i only fight like 1 or 2 blankas a month) there free wins for me no matter who i have.
@256
edit
All those random ball spaming blankas can easily move to honda, his headbutt is 100 times safer.
Blanka got hosed. Simple. And no its not because I main blanka either I like to play a number of characters.
LOL @ EX Electricity buff, cuz ex electricity isn't worth anything.
Speaking of Honda, he now has a free win against Blanka because Blanka's ball that was fairly easy to hit him out of just got nerfed even more. Before, a well-timed jab from Ryu could beat it clean, so now I'm guessing Honda would just beat it clean 100% of the time.
screw capcom for the blanka nerfs.
the ex-electricity buff is a joke and the rock crusher buff, well, i guess wont do much good. the overhead will still be a joke.
will the ball be safe on hit? haha... dream on fellow blanka players.
all these whiners got what they wanted: blanka becomes bottom tier.
nice buffs on makoto.
can't say much on gen.
some of the nerfs abel got are okay (damage nerfs). but the rest is just stupid.
Good lord. Haven't seen this much wailing and teeth-gnashing outside of DSPStreetFighter's comment section!
Remember that Seth said not all of the buffs/nerfs characters receive are mentioned in these blogs. Why don't you wait until the DLC ($40, knowing Microsoft) to start bitching about tiers again?
LOL @ all these Blanka and Abel pussies crying. If you really like the character, you'll play them and learn how to win with them regardless. If you suck and can't adapt, you'll lose like a sucky player should. Man up and stop crying pansies.
I know there's gonna be a ton of nerfs for Guile when they come, but that won't stop me from playing him, and that certainly won't stop me from whipping a crying pussies ass with him.
Good players adapt, bad players cry and switch characters.
Abel is more or less the same. Everyone just complains about ultras they're too lazy to learn how to counter. Same with Bison. People just grow the **** up.
OK Capcom did some generous changes to Makoto especially to her stamina and I heard they going to make some changes to Seth's stamina as well. My question is what are they going to do with Akuma's pathetic stamina? Give him at some stamina buff, to 950 the most and don't decrease any of his moves, although judging from the rumors they are going to do just that.
I would have been fine with all of this if they nerfed Ken and Ryu.. but they made those annoying, overused buttholes even more powerful.
As I've said before all this excitement/speculation and we don't even get these changes when AE come out. At least I haven't heard otherwise.
In the states the arcade scene is dead let alone only a handful will probably get this across the country. Are we getting these changes on the consoles or not?
@264
i guess that makes all those ex sagat users pussys too right? So floe and mago are pussies now? I mean they still main sagat exclusively right?
youre NOT a scrub if you think that Blanka's nerfs where good.
hes freakin easy to use and has cheesy tools, so thank god his retarted ass got nerfed.
HATE to all easy characters, and no im not a scrub
@269 Hell yeah, it does.
Are you that much of a an x tournament player dicksucker that you let other people determine who you like to play as rather that discovering for yourself who you like? Nothing is wrong with learning from those guys, but when you take their words as the be-all-end-all, you begin to reek of basement-dwelling virgin douche.
There's still people who use Sagat effectively, and then there's the nutgobblers who hang on to the nuthairs of anyone in a tournament, worshipping them like gods. Get the nuts out of your mouth, and play for yourself for once. Figure things out on your own. I know it's hard to avoid swallowing semen for a moment, but just try it for once.
Again, adapt or cry. Your call.
I don't think it's necessarily that Gen and Makoto are that bad really, I just think it's that the majority of players haven't put in the time to learn and play them effectively. Yes they should be buffed slightly, but it's jumping the gun to give them all sorts of crazy buffs while nerfing other characters. Now the balance will be skewed and disproportionate in favor of the previously weaker characters now that people jump on the bandwagon, discover more stuff, and play them effectively.
I mean just look at some of the videos with Wong's Makoto, or that dude from Nor Cal regional team battle who played Gen that was rocking everybody, including some top players. Some buffs will be fine; massive overhauls will throw off the balance too much.
Now, I only play Akuma, so I'm hoping he doesn't get destroyed =/
^^ That goes for anybody who cries about their character. ALL characters are getting adjusted, ALL the changes have not been listed, and NONE OF YOU have played this new version of SSF4 to know exactly what every single change is. I could care less about what they do to Guile/Adon/Juri/Cody cuz all of those characters are fun for me to play regardless, and I'm still gonna wreck anyone who can't adapt and just wants to cry all day.
If you can't adapt to the changes, sucks for you. When the new character you switch to has a change, sucks for you again. Stay horrible with tear-filled eyes waiting for the next tournament player to say who's good so you can rest their nuts in your eager mouths.
@267 Ken didn't really get buffed, in fact he generally got nerfed.
@264 It's not a matter of not being able to deal with changes, it's a matter of changes being unnecessary or extreme just to make it scrub-friendly. Blanka ball was easy to deal with if you knew what you were doing. Now Blanka is about to become one of the worst characters in the game for lacking safe options. Abel was a mid-tier character, and he probably got by far the worst nerfs out of every character listed so far, and got no buffs in return. Whereas the top tier characters like Chun-Li and Honda got small nerfs and still got buffs for it.
@272
How dare you say that people havn't put in time to learn these characters. Go look at the SRK Makoto forums and try to tell me we have not been putting our all into learning her.
People who think it is funny or smart to be obscene humor me.
It isnt smart or funny to say things like nuts in your mouth or nutgobblers.
Dude has some sort of strange obsession with nuts.
LoL, this is hilarious. So people crying like a bunch of pussies suceed and get the nerfs they wanted but if i say anything against it im a pussy?
Honestly i blame capcom. They have 20 years of sf and should know how to balance now. Listening to online retards will just make this game boring on a tournament level and if capcom wants to keep this game from being more then a fad there gonna have to start taking that into consideration. THe people that wanted these nerfs are the idiots that arent serious enough to learn the game and have no doubt by now traded the game in for black ops or reach. Ono seriously shouldnt be that retarded to think other wise.
@274
There to stupid to see that. Ono is trying to please online idiots. Honestly look at the nerf list and tell me any of the things there nerfing is overpowered, the only time it looks broken is when some scrub is playing against it in a red bar connection.
Crosses fingers of false hope: Buffs for Dan!
Also overjoyed of the Makoto buffs, now if only I can play her properly than I can main her atleast sub, because that would be rude to the main I stuck through since the beggining of 4.
The Nerfs designed for Blanka is for Noobs...it's to make it easier for Noobs'cause they're having a hard time to play against him & they're complaining about it...so, I suggest somebody makes a tutorial on the fundamentals on how to block properly...
I think it's pressing back...
and to block low is down back...
Fkin' Nooblings...all they do is cry and when this is all over someone will get better at their character and still complain at how over-powered a certain character is...I think Bitching is over-powered...just play, it's only a game...
"679"
@279
ok, blanka is still punished the same as in this game but worst for the ball. He has no really improvement to his pokes or normals to combo the ball(rock crush is ASS, and toward strong to lite jab is prob a hard link on top of the charge time). Hes not tournament worthy now and with nerfs he wont be in ae.
ANd if i have to explain abel u most not play this game. From a broader perspective nerfing characters that dont win tournaments isnt helping anything but the high tiers.
IN OTHER WORDS BLANKA IS USLESS, THANKS CAPCOM, I HOPE THIS UPDATED NOT COMING TO CONSOLES
I think able still has the armor just not while he is running so if you hold down the buttons as let's say boxer is comming in with a dash punch you absorb the hit and then run. Well at least that's what I think :/
Posted by Douchebag on November 22, 2010 at 1:57 p.m. #283
-Blanka: Not disappointed with his nerfs. His cheap playstyle promotes turtling scrubbism anyway.
So nerfing his offensive tools promotes less turtling? You're on drugs or something?
@286: Whereas Ryu/Honda matches are always so unique and thrill you to the core!
poor Gen. there's nothing listed here that will make him move on the tier list. Still free on wakeup, still lacking decent confirms into big Ultra damage (if we had our vanilla meter gain back this wouldn't be as big a deal), and still the only squishy character with no amazing zoning/rush-down/wtf appeal.
Crane changes better be amazing. Honestly I would MUCH RATHER have seen TC added to crane. Good Gens are already mk-handicapable so they can already confirm into damage off a mantis c.lp or lk
Those blanka nerfs are glorious!!!!!!!!!!!!!!!!!!
I can look at it this way, it will be even more satisfying to beast on you shotos with an even lower tier character.
@270
saying your not a scrub automatically makes you one.
Blanka did not need those nerfs. maybe even if they did nerf his ball, buff something in reutrn to make him less noob friendly (for all the whiners who think Blanka is OP). but nerfing an already crrappy character is just stupid on Capcoms part. to tell you the truth i hate fighting Blanka, because im not to familiar with the match-up (since hes nothing like his SF2 counter-part) but even i know that Blanka players shouldnt have to suffer even more now, because some moron like you thinks hes cheezy and cheap. seriously if your not a scrub, than you play the game no matter how hard it is. do you see the pros complaining about other people using top-teirs? i dont think so man-up and learn the match-up or go play blazeblu. dont whine and ruin the game for the rest of us. cant wait for 3rd strike that way these scrubs can see how hard a true fighting game really is (hoping they didnt f**k that one up either).
now #293 is definitely NOT a scrub. people can learn a few things from you.
@294
a better question is when was the last time u seen a top tournament player complaining about blanka?
Posted by chickenwings on November 22, 2010 at 2:28 p.m. #296
@294
a better question is when was the last time u seen a top tournament player complaining about blanka?
Tbh? ive never heard a pro (mainly Japanese) compain about any character. they play and they live. thats all. it wasnt Daigo and Mago and JWong etc... who complained about vanilla Sagat. it was those scrubs at home who couldnt deal with it cuz they suck at the game. i loved fighting Sagat in vanilla you know why? cuz it made my victory that much more satisfying. i wish they wouldnt have nerfed him (even though he was hardly broken). oh well lets wait until the final build of the game and see how it turns out.
another award from yours truly to the stupidest comment on Eventhubs this month. congratz #298 you win the grand prize. a translator.
your award is what makes us understand what the Japanese say. if we didnt have translators like Tokido or Kuni Funada (who btw are old school gamers) then we wouldnt have this nerf/buff list in the first place. besides i said Japanese pros not some little Japanese kids who have never played fighting games in their life.
^
^
^
Dans always been a joke char. its SF tradition lol. but if your a Dan player than i guess so...lol
@297
well buddy i dont think Capcom nerfs a character based on ppl crying about him, Sagat was really broken thats why he was toned down.
Also i never seen ppl complaing about blankas ball, they must have a good reason to nerf it, personally i think they dotn like brazillians(lol) thats why Sean sucks in 3S
just kidding
peace
I find it amusing that people are, in the same post, first complaining that eg. the blanka nerfs were done to make him easier to deal with for scrubs and that the moves were already punishable anyway. Second, complaining that the nerfs reduced his tournament viability somehow. Now, if the moves were already easily punishable by good players (they are), then how does making them easier to punish become a tournament nerf?
Anyway, people need to wait for AE release to tell how the "tiers" end up, since nerfing/buffing one character can affect how all the other characters rank.
...
AHH!!! WHAT IS WRONG WITH YOU CAPCOM!?! WHY!?! Why did you think to... I have no clue what to say without sounding like a jerk. Abels nerfs are just stupid. Plain and simple. Just, Stupid. Abel was fine in Super. Why nerf him this badly? No, I know why, it's because of all those scrubs who cry and who wine, that Abel is too good...
I got nothing. I could good on, but I just be repeating myself. I could yell and moan, but it's not going to get me anywhere. Ono, Battle Director, who ever makes the decisions over there, I hope this come back to bite them from behind. In fact I hope, this results in a complete unbalance. I hate all these changes they've done to the cast, they make no sence, and some are just stupid. And I hope that it makes an game that was perfectly fine, and screws it up so badly, they have to go back and balance it all over again.
@305
they nerfed his hop and the ball nerf hurts the short ball strong ball mix ups. He didnt get anything that he needed(NORMALS/ball is SAFE on hit) only nerfs.
@301
the funny thing is that this verison of dan is the best hes ever been. He has fadc ultra and he has combos. its silly actually, he has invin frames on dps lol.
@chickenwings
My initial comment was written from a general perspective in response to the first half of this page, and was not a direct response to your previous comment above mine. But I have to admit you stood out a lot for the wrong but different reason.
Anyway, what I wanted to get across from my subtle message was the dynamic of the game. A lot of people request changes to their characters or other characters that would even the odds against a particular bad matchup, but most of these requests would have there characters well rounded rather than encourage their characters' strengths to offset their weaknesses and vice versa. I personally would not want to see every character have the tools to deal with every situation.
Someone requested that they give Gen invincible startup frames on his DP. To that I say no, instead why not buffer aspects that makes him unique or introduce a unique mechanic exclusive to him? In fact here's an interesting mechanic that I saw in Naruto: Clash of Ninja, there was a character by the name of Neji who too utlised pressure point strikes but had the ability to negate a small aspects of what would be known in SSF4 as a super guage. Why not allow Gen to ultilise this supplemental technique in the same manner? This property could be given to his EX Hand and his newer Ultra 1 and could offer another layer of depth to his game. At least it would be as unique as Elena's regenerative mechanic found in SF3, and Vega/Hakan's stat change mechanic.
Wow, I kind of dwelled off a bit here my bad. ;D
@310
thats fine, a balanced character is a character with both designed strenghts and weakness(ryu doesnt appy her i guess). But the way there shapeing this game is ridiculous. Instead of saying "ok i dont how the players are useing this, ima nerf this but give them the tools to have them play how i want" there just nerfing things. THe ball nerf would have been totally fine if they improved his normals(look at his frame data its terrible), improved his eletic(2-3 start, ex is instant) and made his jump faster. Now he plays really well close in but thats not what they did. Blanka already sucks close in, with the hop nerf and the ball nerf ur almost guarented to see either 0 blankas or super lame turtle blankas.
get ready to ultra punish a blocked hard ball everybody!
@313
makotos always gonna struggle when the game is as def as it is right now, so maybe a few spots up but she will still get bodied.
CHARACTERS WHO CAN PUNISH BLANKA BALLS:
Abel: blocked-U1, U2(charge it slightly..time it). Hit- U2(no need to charge)
Adon: blocked-LK Jaguar kick, U1(if u want the full animation, wait briefly after u block or it will just give 3 hits). Hit-N/A
Akuma: blocked: super, U1. Hit-N/A
Balrog: blocked: HP Dash Straight, U1. Hit-HP Dash Straight
Blanka: blocked: Amazon river slide(df+HP), EX blanka ball, U2(ground). Hit-n/a
C.viper: blocked: HP or EX Seismo. Hit:n/a
Cammy: blocked- spiral arrow, U1( if u want the full animation, wait briefly after u block it or it'll just be the other version of it). Hit-U1(full animation)
Chun: blocked: U1(same situation as adon and cammy). Hit-n/a
Cody: blocked: LK Ruffian Kick, U2(same situation as cammy, adon and chun). Hit: U2(full animation)
Dee Jay: blocked: EX double rolling sobat. Hit-n/a
Dhalsim: blocked: HP. Hit-HP
Dudley: blocked: HP or EX Machinegun Blow, U1. Hit-no
E.honda: blocked: EX Sumo headbutt. Hit- No
El Fuerte: blocked: Run-Slide, Super. Hit-no
Gen: blocked: super(mantis), U1(mantis). Hit-HP Super(mantis)
Guile: blocked: EX sonic boom. Hit-EX sonic boom
Guy: blocked: run-slide, EX hozanto(dash before doing it). Hit-no
Hakan: blocked: oil slide. Hit-EX oil slide(after oil shower)
Ibuki: blocked: neck breaker. Hit-no
M.bison: blocked: psycho crusher, scisssor kicks, U1, U2. Hit-no
Makoto: blocked: HP Hayate, U2. Hit-no
Rose: blocked: U1(most be blocked standing). Hit-no
Rufus: blocked: cr hp, U2. Hit-U2
Ryu: blocked: HP Super. Hit-HP Super
Sagat: blocked: low hk tigher shot(must be blocked standing), ex low tiger shot, U2. Hit-no
Seth: blocked: HP, ex sonic boom, U1. Hit-HP, U1
Vega: blocked: U2. Hit- no
Zangief: Blocked: HK Kara EX Green Glove(very very hard to do && connect...but possible). Hit- no
Lemme kno if I missed any other characters who can punish.
Personally, my beef with Blanka players are the ones turtling up and using balls to punish any attempt to get close. As a Gen mainer, you might find that getting in will be tough, and if you try a suprise Oga, any move Blanka does will win - or electricity will trade.
No, Blanka ball might have been slightly too safe in most cases, but that's not where I believe Blanka has the greatest advantage. The fact that electricity (almost) totally negates cross ups/mixups on okizeme game. Same goes for Zangief. It's kinda sad when an (un-techable) knockdown leads you nowhere or gives you almost no oppurtunity to profit from said knockdown.
In reality, a single move, that hardly needs timing or EX-meter, stuffs out offensive gameplay. That is retarded imo. A lot of characters have some wake-up options, but besides these 2, you won't find any characters that will almost totally negate any kind of offensive move you can do on okizeme.
That is what they should have nerfed. If anything, very few players are good with Blanka, even though someone like T SRAI shows he has potential. He might even have used certain buffs. No, imo, Capcom messed it up here. No characters should be completely free on wake-up, but no characters should have an absolute answer to wake-up to the point of wake-up game being almost destroyed vs the character.
I can't really see why people bash on Ryu. If anything, he's perhaps the most balanced character in this game, and if more characters were as balanced as he, this game would hardly need a tier list. In all seriousness though, Ryu is probably how a character should be. He has a lot of tools, almost for any case, but he's gotta work for it. Nothing is truly free for Ryu, you gotta work for your damage, but at almost any given time, the tool is there. If you're good enough, you can utilize it. I'm also pretty sure there are no matchups with Ryu that are completely retarded (with Dhalsim perhaps as sole exception).
A totally balanced game is of course wishful thinking, but you can get pretty close if you try. Sometimes, I can't help but feel they might have missed the mark, but at other times, they hit it almost spot on. What gives?
Sorry for wall of text. xD
I main both Blanka and Gen, and I find Blanka's Ex-rainbow roll shouldn't have been nerfed the distance only because, it's his only escape option out of the corner. The beast roll was already punishable, but any good blanka player would never use it out of randomness. Ex-electricity is worthless now and will remain useless. To be honest, the only thing Blanka needed was to get rid of the over head input (back/forward mp) to just forward mp.
Gen, only needed three things and ONLY three things. Invincibility on Ex-Oga to give him one escape option, better meter gain and reduce his oga recovery from -8 to block to -5 or -4. The whole move is easily telegraphed so reducing the recovery would really help the old geezer.
Though, I don't main Abel, his nerf was rather unnecessary. Reducing the damage of U2 was all that was needed.
My 2 cents.
@ GodPride
"I personally would not want to see every character have the tools to deal with every situation. "
I kinda disagree. Or well... Say you are in an almost impossible situation. If you don't have the tools, at all, to get out of it, then it's broken in a game of competetive fighting. It might be tough execution, might cost EX meter, might need a bit of luck, might need to take a few hits before you escape, might even be the need to force your opponent to make a mistake - whatever. If you find yourself in an totally unfavourable situation, and in no position to get out of it except for your opponent "letting you off", then that's were I believe it's not cool.
You probably won't find many of these situations in this game, but there are definitely scenarios that feel so to lesser og greater degree. Imo, this needs to somehow be fixed. Being outplayed is fine. Losing because there's no counterattack possible... That kinda ruins the player with no counterattack.
Capcom does hate Rose. Why? Capcom why? Do you hate her or are you brainless what to do with her.She will have zero wakeup moves. Nothing new added to her moves to balance her. Other characters getting buffed. No wonder few play as her.Just kill her off already.
How about giving an ex buff to her soul spiral make it a double hit with some armor.
Posted by SFMaster10 on November 22, 2010 at 4:25 p.m. #315
Lemme kno if I missed any other characters who can punish.
You don't have to use EX Sumo headbutt/blanka ball to punish it, a well timed heavy will do they job, for Beast slide to hit you have to move forward briefly before using the move. Vegas Ex Walldive or whatever it's called will hit a blocked too, Juri can punish block with dash up LK or EX PIN
If you're in a corner, pretty much everything in the game will punish you even if the ball hits.
I'll throw my 2 cents in.
You guys who think Abel deserved all his nerfs? Your intelligence is in question. I'm not gonna call you idiots, because some of you just haven't learned to deal with him as an opponent. That may change. It may not.
But most of you probably won't understand why after all his nerfs, a good Abel will still wipe the floor with you. If U2 was beating you, you either wouldn't learn to deal with it, sucked, or played a character that had such an advantage that U2 was necessary to even the score. Gief? Honda? Rog? The only character who U2 totally screwed was Fei, and you had to maneuver him to the corner to screw him in the first place.
You guys who think Abel got raped and can't help but moan?Clean your snotty noses and pick back up the control. His Step Kick is still there. His roll mixups are still there. His essence as a character is still there. It'll take a little longer to end a round, but it's still doable. I'll still do it, if I can. If I can't, I'll just lose. All the nerfs aren't justified, but that's how it goes with Capcom.
And this is reaching waaaay back but #216, you are not a good Bison. You can't be, because Bison's pokes outclass Abel by so much that you have to be the most predictable or mistake-prone Bison out there to think he's OP. The matchup is pretty even. Leaning in Bison's favour with meter. Abel has to OS everything to pressure Bison on wakeup, or guess. And Bison in return can pressure Abel at any time, in any place, for free, simply by virtue of his safe-ass LK SK and his counterhit-all-day normals. That damage is hard earned against a good Bison.
So...Gouken can cancel into an air tatsu after the 1st hit of his j-MP? Interestin, but imo his c-MP should be able to cancel to a hadoken. Akuma can do it. Why Gouken can't? Wow...Abel got nerfed into all kinds of hell. Poor guy. Of all his nerfs, his U2 is justified. The rest...not so much. Blanka...I suppose its ok. Makoto practically got all she ever needed. Well I'm looking foward to the Guile, Dhalsim & Akuma changes. Oh btw SSF4 ain't no scrub fest, contrary to what others may say.
@319
This right here is the biggest problem with the current player base. Nobody wants to learn anything just nerf, and the bigger problem still is that capcom actually LISTENS. Ono is a moron for even taking those crys into consideration but hes a full blown retard for actually doin them. Thank god he has nothing to do with marvel 3 but get ready and the namco verison of sf vs tekken. Nerfing characters to uselessness doesnt balance anything and makes overall gameplay boreing.
What's funny is Ono has nothing to do with what gets nerfed and what doesn't.
He is just the face of the game and producer. He doesn't have any input into character balance. The entire team dedicated to it does.
So, before you start calling people a moron maybe you should get a new brain.
#338
because if the producer opens his mouth it means nothing right? Cant wait for marvel 3
omg liek i canz turtle wit blanka liek an annoying faget anymore? zomg!
Seriously, the people complaining about Blanka (especially a particular person on here) need to STFU. I seriously doubt that a couple of nerfs will reduce his effectiveness that much.
That1Niga recorded some thoughts about Gen's changes in AE, he clarifies some things too.
blanka players cry, well only the pathetics, so.... if he rolling atack was already punishable why are you angry? that atack is still very good, and most who are bitching is cuz they spam that move, or random use it, the true no scrub blankas dont get like pussys cuz that have more punish they use wisely that move.
If you will drop the character cuz minor nerfs then you must be an useless scrub, I main vega and he receive serious nerfs ;)
ohh and for the rog, well I actually believe he have so minor nerfs for a stupid easy character
still waiting for guile nerfs
For all you Blanka players, if you're 'pro' why do you cry about having your -Blocked- Beast Rolls punished? Blocked moves SHOULD be punished, when you actually play this game, do you spam one move repeatedly? No? Well then why don't you just learn to -Link-That-Shi+-.
Blanka is easy to use, and very ineffective at a high level. All he has is tricks, against any intelligent player who reads him, Blanka gets smoked. He most certainly is not that good and he's not won any tournaments to my knowledge. =P
Look at how people cry in this forum instead of learning the game....YOU are the reason many of these changes are happening. Pat yourself on the back. ;)
Oh well i dont know what to think of Gen. At first i wanted the oga's safer but it would be kinda ridiculous. you can already pull off 700 damage combos off of Oga. Even though its easily punishable, if it hits opponent is probably dead.
Giving him invincibility on Ex Oga like in vanilla would have been nice. Now Ex OGA, as far as i know as no difference then regualr oga's.
So maybe a bit more meter build and working hitbox on hands on a crouch character.
Still those buffs will help is footsies a bit. s.Fierce , s.MK target combo is kinda nice too. Easy confirms and will boost his damage output a little.
People are complaining for nothing i think. Asking for his old Vanilla jump arc and speed and vanilla meter build with Gen as he is now would make him a bit too powerful.
Personnaly i dont think Gen will rise to the top but these changes will make him better and like Seth said: what you see on this list is not all there is to the changes. Ill wait and see how Gen turns out when Ae comes out.
@304
actually you dont understand what im saying. everytime they interview a Japanese pro, they never speak bad of a character (in terms of OP or broken) they will tell you which characters are garbage but they'll never say that as certain someone is OP. they dont believe in that. they believe that its a persons skill that reflects the match, not the character they're using. unlike most American pros. find me one interview where a Japanese pro said vanilla Sagat was broken, and you can have your cookie.
besides if you read any of my other posts you would know that i dropped Bison because hes "top-teir." and another thing once you say a character is cheap it automatically means you have a hard time playing that character and therefore you are a scrub. quit complaining and go into training mode to figure out how to beat your so called "cheap crappy Bison." better yet ask me and i'll tell you how to beat him.
@304
ive been playing Bison since CE. i dont think its fair to call me a Bison scrub. i may suck at the game, but i sure as hell aint a bandwagon hopper. but because morons like you who accuse me of teir-whoring i dropped him. im on Ibuki now. if shes a cheap crappy character too, let me know and i'll switch to someone who suits you more in online play.
I love the Gen Buffs :) he wont be top tier, but hey... it's something. Cause right now it's like you gotta be like a master with him to defeat a 5000bp ryu, blanka, honda xD
@OdinReborn
If you look at the post from a long time ago on eventhubs about the changes in super street fighter the only thing it mentions about rose is they gave her U2 as a great option for waking up.(sorry i dont have link and im not going to go look for it, but you can if you dont believe me) THAT was the moves purpose in the first place, and as far as just backdashing goes, that will only get you so far in higher level play because option selects and deep hitting attacks/ empty jump quick ultra/super.
@Kalm
I agree completely i have a lot of experience with the abel match-up and i know that abel will still be a huge threat in AE but i believe on the whole he did way too much damage for such a mobile character with options in and out of anything that comes his way. 1 wrong guess out of abels whole mix up leading to 500+ damage is bullsh*t to me, and your other option of blocking- 200 dmg grab.. abel is a damage monster with one of the best mix ups, but its going to be harder to get wins with him. (i also agree brainless[breathless] wasn't the hardest thing to get out of but you still hit with it more than 90% of the ultras out there)
@BisonBetterBeGoodInSSF4
I dont think you really have to find a Japanese pro that said that Sagat was OP/broken in vanilla SF4. Just look at SBO 2009 qualifiers.
Sagat = 11
Rufus = 8
Akuma = 7
Ryu = 7
C. Viper = 4
Blanka = 4
E. Honda = 3
Zangief = 3
Chun-Li = 3
Dhalsim = 3
Abel = 3
Guile = 2
Ken = 2
Boxer = 2
Claw = 1
Dictator = 1
And then SBO 2010...
1. Kindevu (Rufus), Momochi (Akuma), RF (Sagat)
2. Daigo Umehara (Ryu), TKD (El Fuerte), Bonchan (Sagat)
3. Tokido (Akuma), Mago (Sagat), Nemo (Chun-Li)
3. Denpa (Sagat), Dashimaki Tamago (C. Viper), Nen (Rufus)
One Sagat per team. Almost seems like some kind of requirement lol. They may not say he's "overpowered/broken" but they know that Sagat was a good character hence why he's at the top of the tier list and why he had some of the biggest nerfs in Super.
Anyway, Im glad to see Makoto getting buffed. Abel's U2 is pretty annoying depending on which character I picked. Blanka is one of my sub-characters and Im glad to see his nerfs. His balls are too safe against certain characters.
The elbow and ultra 1 change for abel arent needed...ultra 1 actually takes skill. The armor change is only while you're moving, mening you can't just toss it out now and you actually need to time it.
Blanka ball changes are horrible. It's been said, if you think blanka needed nerfs you SUCK, period. He was never good in the first place....but maybe he has more combo options now since that's really really what he needed.
Only changes i've seen so far which make no sense are the blanka changes, so they MUSt have given him something in return. Im predicting they make sonic boom gain less meter but increase guiles combo-ability to make up for it
Gen should have this Target Combo
1. cr LP -> cr MP -> cr HP
2. MK -> HK(causes Gen to rotate after MK)
Abel's U2 being nerfed is understandable, but the U1 damage nerf was unecessary- it already does so little damage after scaling anyways.
#28
You're Tripping... Gen's U2 IS solely meant to win a battle in the air with a jump character. Gen is a BEAST now.
ALL of this buffs bring him close to the days of alpha....and lets not forget all of the possible links with his new TCs that are USEFUL.
I've played with Gen alllllll day yesterday online and people just don't know what to do against him now.
footsie game has been improve. You can rush down people with ease, and compete in ANY mixup game now.
that U2 mantis should ONLY be used when competing in the air. Goodp players will pick it up every time leaving him to be punished, regardless of the hitbox and speed improvement....hell...that with ANY air super/ultra.
so there is no need for "poor Gen." he can compete with anybody. focus on the solid game play, not the gimmicks.
XBL/PSN: MrNova49 (ssf, mvc3)/mk9: xbox only
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I like the Blanka nerfs!