Leave a comment below with your thoughts on the concept and layout, and how effective you think this could be.
Simplistic Genius. I don't think I can cope with that style, but I'll be damned if we don't see folks making and converting their current sticks to this style.
Next Year's Competitive scene just got more interesting.
I love my stick. Homo.
Unique idea however...
i wonder if mad catz are looking in to this. i guess it would have to show its worth at a big tournament first.
i honeslty think that charge characters have no benifit from this by the way.
The only flaw I see in those is any characters that utilize 360 motions or crazy motions like Guile's Super & Ultra 1 in SSF4. Or worse, performing Geese Howard's Rising Storm.
However, for certain character and playstyles, those anti-sticks might prove useful. Mad Catz might want to consider the potential of this approach.
I like the idea of these... although I don't know if I could use one. Seems so much more natural to use a joystick, but I bet if a few top players started using these and winning tournaments you'd see more people switch over.
The idea of more accuracy seems legit, and that's a huge perk right there. Interesting...
I'm gonna say that this is an approach that I might consider. I feel much more comfortable with a d-pad over a stick at this point and this could bode well as an alternative for me. Plus I like the keyboard style because I enjoy the pure bounciness of satisfying button presses.
I only play SF on the keyboard. Gamepads and controllers are difficult to use, and fightsticks are too expensive.
I guess that was a good idea. Wouldn't work too well for older games, but lucky SF4 has lots of shortcuts. I hate doing hcfs on keyboard, but SF4 doesn't need the diagonals iirc. Also a good thing about having buttons>stick is that you can do some extra things such as crouch blocking shoryuken (hold down and back then press right, right + p) and blocking guile's super/ultra (hold down and back and press right, up + k. I'd personally want a 3p and 3k button for making stuff like jab, walk up ultra with gief easier though
I hated those keyboard boxes. They seemed pretentious, but these seem actually interesting. All the difference a button makes. Where can you buy them?
hmm... I have to say, this is a really interesting approach to fighting game sticks (or non-sticks to be more literal, lol). Kind of like similar to a keyboard, like the guy said but without other buttons in the way. I can see this really catching on in the near future. Maybe as soon as EVO 2K11 when people have gotten used to them. If this becomes mainstream especially in the tournament scene then I just might buy one.
charge characters wouldnt have to worry about random corners kicking in trying to do supers and ultras using Dpad or stick.
And @#6 doing guiles motion for super and ultra wouldnt be bad as you may think. Just think of it as if asd,f are the corresponding directional keys, you would simply just hold as, release a and tap d, tap a, release s and tap df+3k. Oddly its smooth if you just try to emulate that motion on the keyboard. And as for geese just as,d,s,a,sd+punch for raging storm. Simple as typing.
Interested in the Stickless Stick
This is the Onwer's email. He's name is Dustin. Any futher questions or purchases are handled with him
Dustropolous@gmail.com
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Wuilber Ventura aka MetsuW
Onwer/Editor
Angrybananas.com
Im getting crazy emails about the Sticks!. Already got 8 people interested in purchasing some! GET HYPED!!!
Interested in the Stickless Stick
This is the Onwer's email. He's name is Dustin. Any futher questions or purchases are handled with him
Dustropolous@gmail.com
Thank you
Wuilber Ventura aka MetsuW
Onwer/Editor
Angrybananas.com
Show me some c. viper play with these and you'll make a believer out of me. I'm talking FFF and meterless fadc combos.
I can certainly see how buttons could rival or even surpass a stick, but I don't understand why the up button is controlled by the right thumb instead of the left thumb.
Yeah I want to see some video of someone experienced on one, playing SSF4. I'm a pad player, and this seems like a happy medium to me, because I just DON'T care for the joystick. But I bet those buttons are a whole lot more accurate than a d-pad. Would take some serious practive and getting used to though...
this seems strictly superior to analog but no one wants to relearn stuff
I'm going to be the only one who doesn't understand this.
But, where is the down key? How do you crouch?
I could see this working for reaction motion characters like Ryu or Fei Long. Don't see it more advantageous than keyboards though.
I'd prolly call it a "button box" or something though. Wait, check on urbandictionary.com to see if that means somethin dirty... nope, it's clean.
Of Course. I played Third strike and SF4 on my keyboard for several years and purchased a PS3 for SSF4.Now i'm playing with a pad and it's no where near of the prescision you can get with a keyboard.Especialy with charge character.
Yes it's take practice but every controller take practice.Using my 3 finger vs my thumb for movement that such a difference.I could hold back while doing the charge ultra motion with balrog(all the time) . So my back button was always charged.
I used to play emulated games on a keyboard a lot.
I'll NEVER do anything like that again, so these just don't appeal to me. I love the arcade stick, and I'm a pad player, so this would just never work for me. Especially since I spent all those years using the arrow key layout. This just wouldn't feel right.
Not a bad job, though.
And actually you CAN try out their setup on your keyboard.
Why put the up arrow key on the right hand, why not just put in on the left hand where the thumb rests?
MAJOR DISADVANTAGE! YUP! Right there see!!...No Turbo button. lmaoooo
So this is a fancy keyboard. I don't think the reactions could be much faster than with a stick, and I hope any serious fighting game engine doesn't allow things like holding down-back and down-forward at the same time like you could with directions mapped to buttons. Anyway everyone should use whatever they feel comfortable with.
Would be cool to have one, just to see how it plays :) I assume rapid directionals would be a little easier (stuff like FADC ultras).
I'll n'th the motion that the jump thumb button needs to be on the left side. With 3 fireball stores, what are you gonna use to press punch buttons, your pinky? :P
@53 29once
Street Fighter IV (the original, I don't know 'bout Super) allowed you to use the D-Pad and analog stick simultaneously to create a state of constant charging. Obviously it doesn't count as charging while you're holding forward, but the instant you let go of the forward, you begin charging. It's a massive advantage if you can do it well, because it saves you the time of having to go back to crouch blocking. It's like... an extra quarter second of charge time that you wouldn't otherwise have, and in a game like this, a quarter of a second is huge.
this is not new (except maybe the idea of having 3 direction only for the left hand). Not a good idea from my point of view, this one.
Something usefull for me would be to have like a numeric keypad, i mean, 8 boutons for the directions, to be sure that when i want a diagonal, i'll have it for sure.
then doing stuff like 161_789 for guile super would be very easy. Still, 360 motion will be too hard (i'll program something to do automatically^^)
@29once
I don't know what you're talking about with any serious engine allowing down-back and down-forward. Do you know how a stick works? It's not an analog with full 360 degree recognition, it's a series of switches. Some sticks will have 4, some will have 8. With a stick with 4 switches to get down back you hit X- and Y-. A keyboard does the exact same thing, except it maps the switches directly to a button instead of having one unit use all 4.
@JohnGrimm
You said it, you obviously don't know what I'm talking about. It's physically imposible to hit three switches at the same time with a stick, something you could do on a keyboard.
@badmandan
Thanks for the info, glad to hear it works that way.
As once a keyboard player while contributing to the mugen community, it's been a pain at first to get use to stick when started console VSgames seriously.
Hence i'm not that suprised by the idea. (though I wouldn't use that buttons mapping)
I'm curious to see how games handle the inputs while pressing the whole buttons, I guess there's a priority like SSF4 has for multiple buttons inputs.
@61: I know that keyboard is very good for charge character inputs, since you can press back/down and forward/up at the same time; the most recent key pressed has priority. Chun's ultra for example becomes "forward forward three-kicks". You can pretty much hold back the entire fight and press down when you want to remain stationary.
Hahaha, as useful as this could be for certain setups, I've spent the last couple months practicing on my AE Fightstick (A successful and well-worth it conversion). I'm modding it out with a seimitsu joystick and sanwa buttons tomorrow to make it legit. There's no way i'd switch controllers again!
Honestly. Ultras like Akumas 2nd and Hakkan's 2nd Ultra would be light years easier. Pressing down 3 x's with a stick is no easy task, but pressing the same buton 3 times would be extremely easy.
This controller would honestly be god-like. You could utilize all the short cuts that ssf4 has to offer in a fraction of the time you could using a stick. Yes i know stick is fast, but there is still distance traveled. With this? No distance = superior. Also it wouldn't take long at all to learn.
I am a Guile player. I am going to mod my custom stick to be like this to solve many of my misexecute moves, due to Guile has the worst-case moves for Super/Ultras, travel distance is far and prompt to many mistakes.
I have problem executing many of the charge-moves due to extensive distance with stick. My Sonic Boom execution often misexecuted as forward jump punch and often cost me with severe punishment; My Forward Hard Kick, could easily be misexecuted as Upside down kick or DF hard kick.
1. The button with the Up direction is controlled by right hand thumb, it is a good idea to control the jump with thumb, but why not left thumb? I think technically I would pprefer to control it much like FPS on keyboard (WASD, spacebar as jump). Or in this case, without W
2. Instead of using the standard 30mm button, I think using the smaller 24mm (Start/Select) button would be more comfortable as finger does not need to spread too far apart.
3. Arrange it in a diamond shape (think of Standard PS3 controller). Then direction can be much easier to be controlled by Up = Middle finger, Down = Thumb, Left = Ring Finger, Right = Index Finger.
4. If one button can be linked to more than one direction input, then I can arrange eight buttons in a square formation (like a numberpad form), then complex execution can be further simplified! (Eg. Guile's Super and Ultra)
Think of it this way:
a. Sonic Boom = BD, F (total 3 button presses required) can be implified to only two button presses.
b. Guile's Super and Ultra1 requires BD, F, BD, BU (total of 7 button presses required) can be further simplified to only four buttons presses required (BD, F, BD, BU)
Ryu's SRK shortcut and further simplified to:
1. Hold F+D, release and press F. This shortcut is insane.
neat