Video from AngryBananas.com.
I think everyone can pretty much agree that one person who needs buffs the most is M.Bison... On his c.HP.
That move sucks. He has no reliable anti airs.
Other than that the previous comment was kind of a joke.
Bison has never been a strong anti air character. He controls the ground well.
#2- are u serious smmfh!!!
x-factor should only be able to be activated if there is one person alive as a comeback factor other than that its cheap...100% EASY death combos are lame ..capcom please stop making bumb friendly fighters, oh well at least kof13 is confirmed for quarter 1 of next year
you have the name x factor why not give us havok since were not getting cyclops?
#7
REMINDER: "Other than that the previous comment was kind of a joke."
And I heard that the less characters you have, the stronger it gets. So it's not like right off the bat, you're going to rape the other team with it.
@15 srk takes stuff off eventhubs without crediting all of the time. just how they run stuff there get used to it.
To all who think X-factor is lame. X-factor is like FADC, except you can only do it once, it lasts only enough for one combo, and one combo only, and since you need to kill 3 characters in this game, people usually use it when they really need too. 2nd, it isnt nearly as good when you have a full party with full health, the X-Buff only lasts for a short time, and is at like 25% capacity in terms of damage increase and red health gain. This way you can use it early if you really want to kill one character, but you wont have it when you have 2 guys dead at that point and the other guy can use x factor too. And it grows way more powerful when you have less people. So for scrubs they can use it to at least maybe kill one character so they dont get completly pwned, and in a pro match this could be what someone uses when they need that boost and both players have one char each, and need that combo. So i think it's just fine, sorry about the length, but trust me, if it wasnt balanced, they would have changed it since the tokyo build.
Hmm.
Seth mentions that we'll be hearing about new MvC3 characters before Thanksgiving. I wonder if this video was shot a few days ago and he was talking about Jill/Shuma Gorath or if he actually means some new characters that we don't know about!
so what now, is it "more" or "other"? cuz those two are completely different.
- i hope they add more stages. the tall grass; sagat's; cammy's aurora; vega's fence; and birdie's truck stop rest room
- i hope they add more char from Alpha
- i hope they add online training
@2
Dude, hes not supposed to have anti airs. And dont forget that rh is more then enough. The only change he needs is with the skull crush(leting it cross up like in earlier games) and maybe let the headstomp track alittle better. Everything else is fine.
Agree bison is a solid ground character-maybe tweak his head stomp. He still has his sfk. I dont mind.
@#7: I've seen X-Factor work on those gameplay videos and in the right hands, it can be devastating especially with some insane possibilities for combos.
Though I wonder what sort of changes will occur for SSF4 AE.
The only important thing I heard in this interview is that X-factor is only usable once. Thank god, I thought it was going to make this game broke as sh*t. BUT if it's only going to be usable for about one combo, I don't mind. It's basically going to mean that one character will probably go down as soon as it's activated.
Personally, I would have preferred it only being activatable if you have only one character, but I guess this is fine. The only downside is is that most online people will probably use it right off the bat, so probably your first character will be gone almost as soon as the round starts :(
Lol to counter this, I am going to put my least liked character in the beginning and hope that people waste their x-factor on him/her.
@ 32
If Bison will be able to throw the Psycho balls and use that up-down hand swipe that can beat out fireballs like in CvS2, I am switching my main to him.
@29
Not long. It doesn't really matter too much anyways. The main thing is the fact that it like roman cancels so you can pretty much do ground combo, launch, air combo, otg, hyper, x-factor, hyper with anyone really easily for a lot of damage.
I hope they fix Juri. There are a LOT of things I feel they could fix her with. Example: Her Ultra 2 ... She is spinning 360 degrees with her leg extended, much like a hurricane kick..... so why does it not hit in front and behind??? Also, When playing against fireball turtlers, I use her one taunt move that lifts her in the air, but when I do her dive kick (roundhouse) I still do not reach the opponent on the other side of the screen. As a matter of fact, I land JUST IN FRONT of another fireball... I like Juri a lot, but I just wish that these two MAJOR weaknesses (atleast in my opinion) would be fixed. Its bad enough she has a slow walk speed and very low health. Soooo, thats what I am hoping for lol. I mean, does anyone else think she has some issues with this? I hope I am not the only one who feels this way. Either way, lets hear some more AE news!
Yeah they always hold back.
They didnt say anything about reducing the hitbox on El Fuerte's Splashes/Sp. Grab in Super. As a ElF (former) user I noticed that VERY quick!
I then knew why pros HATE the Super version of him!
Kai already said he's done with ElF and SSF4 after the MEGA NERFS they keep giving him!
Hurray more buffs for Sakura.