The Japanese Super Street Fighter 4 development blog was updated with a new post detailing some of the changes made in the Arcade Edition of the game to E. Honda, Gouken, Rose and Ibuki.
gouken with a hit confirmable special? +other tweaks. looks like he becomes solid at least.
I hope kunai does less hit stun, that crossup safe kunai spam is just ridicilous.
honda needs a big chunk of "damage nerf" hope they did that.
rose... yes finally. that stupid "free out of the jail card" is busted.
How the hell is Honda supposed to anti-air now? Glad I don't play that character. Sakura is going to be amazing, all her worse enemies got nerfed.
F*CKING IDIOTS, IBUKI DAMAGE AND STUN NERF.
GTFO, SCRUB capcom. TOTALLY UNNESSECARY, freakin IDIOTS
Aww, come on Capcom. I main both Rose and Viper, and you only gave Viper a larger hitbox for a useless ultra, and you just made Rose's ultra worse, even though she still lacks heavily in the wake-up area. =(
@YoYoMan
yea man I don't get it. The "surprise forward" and the "goes thru" sounds like the command dash. but the DP+punch motion sounds like the flip. I dont even use the flip its too obvious to opponents in my experience. I don't like the special changes but i'm loving the new target combo/chain thingy with her HK.
Gouken's better which is nice to hear, hope he isn't completely garbage. Some of Ibuki's buffs and nerfs were well placed, but she could be a better character overall. Honda DID deserve the nerfs, but I hope he isn't too bad. Rose is basically the same I guess, never cared much for her. Other than Ibuki, I didn't care much for any of these people.
sakagaminl is right.
coknballs has no idea what he's talking about, either rose or ibuki. ibuki a beautiful character, so if you can't bring yourself to take away ALLL THAT 900 health or whatever than learn some offense
damn guys the ibuki nerfs arent even that bad calm down. they nerfed the kunais so that scrubs learn to play her and the damage nerf probably isnt goin to make a difference
excuse i meant its not going to be THAT big a difference
meh...............................
now that i think about it... i guess it won't be that bad.. the only real nerf she got is damage nerfs which is a sad story... =|
she didn't really get any buffs.... the medium kick buff doesn't really matter because of the light kick medium kick target combo
the new sweep target combo thing i will probably never use
vortex set up>60 extra damage
the jump back kunai thing i consider a buff because it makes it easier to zone against certain charcters like bison and ibuki's who jump back kunai are normally not that good...
@Wardog - Guy's U2 is getting his throw range to be as much as Rose's regular throw, so 1.0. It was mentioned in the non developer blog post a while ago during the loc tests. I've been keeping up on it since Guy is my main, so no worries, we get the range too.
Oh guys by the way I dont think Ibuki is really all that nerfed. I read the article on SRK and another translation was added saying the Kunai vertical-ness was that it drops you straight down. I dunno but this could mean that Ibuki would be in more range to get up close after hit confirming a jump-back kunai, which would lead to combos after her kunai causes hitstun.
Also, I really am looking forward to the new target combo. it may be the same as the end of TC6 or whatever it is, but the fact that you can now use this for footsies is essential to ibuki's game. Assuming the new TC is safe on block, which I think it might be thanks to hard pushback, one can use Ibuki's sweep as a poke, and if blocked, push them away with the extra HK (hopefully it won't whiff on crouching guys). Even if it's not safe on block, she should be able to SJC out of it to safety. Assuming her sweep is much safer because of this, she can take advantage of a hit confirm by choosing to go for the hard knockdown sweep by itself, or the TC launcher for a mixup. Remember, both options are common situations ibuki WANTS to happen. I haven't even mentioned her light and medium kick which are supposedly buffs.
Her damage nerfs on neckbreak and kunai aren't game-breaking. Their uses still count as knockdowns and crossups, but since they can also be used as spam, they shouldn't do too much damage. leave that crap to akuma (meh). I'm just speculating in a positive manner so don't hate but lemme know what you think fellow ibuki players.
rose lost her fireball trap that ryu once had. And her ultra 2 was basically a 1+0 frame ultra wasnt it? what invincibility are they talking about, the ultra freezing inputs and and allow a good few secs to react to whatever your opponent is try to makes it formidable.
Ibuki's neck breaker caused a stupid amount of stun 250 for something easy to land, damage was fine tho, and it is safe to assume the kunais are gonna hit as hard as akumas air fireballs now.
and my dude gouken will have something to do after a few light attack links and geese howard styled counter attack with the buttons im sold.
http://www.eventhubs.com/news/2010/se...
the cody changes listed here will also happen ?
Some of these changes, they make no since. Honda Lp Headbutt now has lower body invisibility, so it's not a good AA? WHAT? Why, what is the point in doing that? And Gouken counter, it's, dumb. Mp counters mid, so you can't use mp as an AA, you have to use Hp? Or can you use mp as an AA? Seriously, some of these are just stupid and pointless, there is no reason for some of changes. Not just Gouken and Honda, but I can look at all the cast so far and I can find something that is completely unnecessary. I'd go into it, but it would take way too long.
Am I over reacting, maybe. Maybe the changes wouldn't effect the balances too much and at the end of the day, they won't be that effected. But you guys have to agree with me, you just look at some of these and go, what is capcom doing?
@32 that's what they originally said about the jump back kunai so i figured it was a typo.
i guess the new target combo can be used to set up some mix ups and maybe some ambiguous cross ups =-)
i don't like the damage nerfs on kunai and neckbreaker though... most ibukii's who spam kunai suck and lead themselves into the corner
it's never good to use a random neck breaker (unless you want to eat a huge combo and lose half of your life)
and tc4 then neck breaker didn't even do that much damage compared to other characters =|
anyway... i would've taken all these nerfs and would have been happy if they just made her tc4 and tc6 stop whiffing on small characters =|
So when they say (for Gouken), "EX Hurricane Kick locks opponent" are they referring to his Air Hurricane connecting for multiple hits like Ken? Kinda lost about that...
Some people don't understand the benefits of the changes of Gouken's counter having been changed to QCB + P. Gouken's anti-air is QCB + K, but because most people would already hold Down-back, the low-counter would come out instead when trying to use your anti-air move.
And to Staffinator (#37):
When using EX Hurricane Kick against opponents already in the air (like when you back-throw them), it would sometimes only connect the first 1 or 2 hits and you could be punished by your opponent because they wake up so fast.
So this means that no matter what, it'll hit the full 8 hits (or less, depending on where it starts when you first hit them, I think).
@ Capcom
El Fuerte's normal moveS buff? As in you buffed more than one thing?
YOU BUFFED -ONE MOVE- THAT NOBODY USED AND NERFED HIS ESCAPE OPTIONS FOR NO FKING REASON!!!!!!!!!!!!!
How about nerfing the damn Metsu Hadouken that is seen 8/10 matches!!!
Man, did you people even read the whole thing. The only nerf Ibuki got is to her specials so she'll be less effective for the player that do nothing but spam her specials. Her normals are more effective now which is what the better players will appreciate. Sheesh.
Also, what does the Rose U2 ultra change really mean anyway?
@Smorgasboard (#42):
"Also, what does the Rose U2 ultra change really mean anyway?"
Nobody really knows. Capcom just decided to say some bullsht that doesn't mean anything, so people would stop complaining about her. *sigh*
@36
yea you're right about the damage nerf to neckbreaker because comboing into it will hurt thanks to scaling. I don't spam it, but how many times have you eaten a random spam like sumo headbutt or neckbreaker by walking forward and just said..."i didn't deserve that." At least the damage nerf will teach the scrubs to not spam it if there's less reward. Hopefully EX neck breaker still does good damage cuz that's a threatening fireball punish
@38
I had that exact problem with Gouken, I'd see someone jump at me, and I'd go for the anti-air tats, only for a low counter to come out, and I'd get kicked in the face, for massive damage over a move I didn't mean to do. Obviously I'm holding back to block until I see the perfect time to do it, lol so it sounds good. Sounds like weak blocks low attacks, Medium blocks Standing, and Hard blocks airs? Works for me. I don't main Gouken or anything, but I have trained with him quite a bit, but it was my main point of frustration.
Rose's Changes, not much if you ask me, I'm more afraid of her ultra 1, if used properly it's a damaging anti-air, or maybe my opponents aren't blocking? lol
Ibuki, I think needed that change on her kunai, I think it's a bit annoying when an Ibuki goes in for a cyclone, and I block it, only to have her jump away, and throw a kunai that hit's me when I try to pursue her. I know blocking is always an option, but ehh. I said annoying inb4 learn to block. As for her neckbreaker...ehh it's just lower the stun, and I'm okay didn't do a ton of damage.
Honda needed nerfs, Chun-li needed nerfs, hell all charge characters need nerfs. Except Dee Jay. so lulz
Ultra 2
• Soul Satellite (Ultra 2) has been changed. For the sake of balance, its invincibility has been decreased (or erased).
Don't know exactly what that means, but I hope it's a huge nerf. It's the only thing that really makes Rose a challenge. If everyone used her ultra one we'd have free wins lol ;)
its about time they nerf that biotch rose... i hate her with a passion.. ibuki too.. with that bullsh!t safe jump kunai spam... fcuk all the other characters in the game and just give guy the fastest walk speed in the game since he's supposed to b a NINJA.... then maybe he can keep up with the likes of bison, chun, rose, and vega...
@44
After you use Rose's U2, any meaty hits your opponent has on you can be blocked. They changed it where that meaty hit will hit you and cancel out your U2. It's not that hard to understand.
Concerning the Ibuki changes:
The vortex is now gone which is disappointing. A very good mix-up game with her. I'll live without it, but I'm sad to see it go. I can see why they did the neckbreaker nerf. I AM SO HAPPY THEY ADDED IN THE C HK INTO STANDING HK. I did that combo many times in 3rd strike so it feels awkward when I try to do it. Looks like her cross-up game has shifted rather than vanished.
@ PSNmignon15
Well when you put it that way, oh wait, its SF4, a game were THE INPUTS ARE SO LENIENT I COULD GET A DP WITH QCB+K! If the inputs weren't so forgiving, they wouldn't need to change the motion of Gouken counter.
@Sonic Shot (#51):
So basically, you're saying that you want Rose to be free? She's already at a disadvantage against half of the mid-tier to top-tier cast, and her ultra 2 doesn't help much against that.
@48
I think the Vega nerfs aren't that bad, to be honest I would even include him. If I had to give him buffs I'd say maybe more damage, or more invincibility on some of his moves? But the recovery time needs to be lessened in my oppionion. If you face a good Vega, that don't spam wall dives like idiots. They hold block the entire match, and poke, poke, poke. Not alot of chip damage, but it's incredibly annoying, and boring. It mainly becomes a battle of chip damage. That's one of the main thing that annoys me about the match.
@Paine (#54):
That sucks...
It can only be used in combos in that case, and unless you know you're going to hit someone from a jumping move, then it's really hard to get it into a decent combo.
@bloodynights
if yer playing vegas who hold down back the entire match then yer not playing very good vegas.
capcom nerfed what made ssf4 vega decent, cosmic heel and u2. so yeha he got nerfed pretty bad
@VegaBisonAbel
Really? I found the ones that tried to get in on you were the ones that always seemed to be really easy to beat, but the ones that seemed very patient, and kept on the defensive looking for pokes, and staying just out of the opponent's range to poke more, where the good ones, so they could hit comfirm into barcelina throw, and build meter o-o
horrible ibuki changes so they make her flip move from being super omg useless into a still completely useless move.
way to buff what didnt need to be buffed and nerf what didnt need nerfing gj crapcom. go back to the drawing bored and make half her moves not whiff on people for no reason.
at least those scary kunais that are knockd out of the air by anything wont even hit anyone anymore but a rock is still gonna cancel out a fireball. win
@Felecorr
Agree with you dude, vega really need those nerfs?? I mean, he is medium tier and give nerfs? chunli is high tier and give miserable nerfs.... c'mon
anyway, I really hope the give that buff in ex ST for vega...
also I really happy for that damage nerf on honda xD
I liked that Gouken earned some much needed buffs. Now it makes me want to practice with him though I am a bit okay with him.
Another note on the Vega thing, I know Vega is mid tier, and not overpowered before the hate mail, just stating my annoyances with Chargers XD Vega won't be on top with people like Ryu, and Guile going Sonic Boom, and Hadouken. So I know he has to work for his wins.
So Gouken's Demon Flip Kick isn't getting fixed?
The gouken buffs look ok. He really needs better normals since hes limited when it comes to combos.
But honda im not sure about. The thing that makes him so dangerous is the dmg, without ultra setups he needs it to have any real comeback potential. this could really hurt him on a tournament level.
as a long-time gouken main, I gotta say grandpa's looking increasingly viable/dangerous! still got some holes in his game, but at least those are designed-in to prevent him being ludicrous. now the weaknesses that were just dumb/annoying are taken care of, maybe we've got something exciting going on here... jab combo into lp.palm! more knockdowns!
(although wtf are 'pursuit properties'?)
Pretty good things all around. They are getting most of the nerfs and buffs right. If their wording is right, Gouken now has three different areas to counter: high, mid, and low. If this is true, I believe it would be more better because most people now days just spam the counter hoping for people to mess up the inputs. This will make it harder for spammers.
Also, Capcom better nerf Guile's sonic boom. If they don't, it's pretty clear that they are playing favoritism.
@ 80
What do you think of the El Fuerte Nerf Buffs?
His Sonic boom was regular then buffed for super
While Ryu (Capcom Icon) still has a million and 1 ways to combo into his ultra and his nerfs/buffs for every version are pluses and minuses keeping him the same as he was...THAT is favoritism!
El Fuerte didnt get just one nerf...he got THREE HUGE ONES as if he was Vanilla Sagat!!!
It's one thing to make his U2 weaker but they also made it slower AND harder to hit why cant they do that with Rufus or somebody else...like Abel?
I like these changes. Problem is, that if Gouken doesn't get better frame advantage on his light moves, it's all kind of meaningless. I also like that they added c.HK, s.HK for Ibuki, even if it's just the far s.HK version. That means that you can juggle after c.HK with trades or similar.
@goukiibuki
It might be affected..the translator said that part was weird to translate...
Street11 : I apologize for confusion on the vague translation.
Most likely it's IBUKI HERSELF whose trajectory has changed, not the kunais, and believe it or not I meant it that way as well.
I main Gouken. I actually find it difficult to stay away from playing him. Now that Gouken got his buffs...IMO he is now FULLY major tourney viable. Can't wait to play this BETTER BE DLC soon in the USA :) Hopefully the announcement on the 20th is just that.
man!!!! as a juri player, i kinda hated how my pressure game was stomped simple because rose got her ultra 2. but now, meaty attacks will own her and i can apply safe jump wake up pressure on rose again. now these rose players have to actually block instead of using a get of a jail card. if characters have to block, rose should too!
@ 27
If that c.HK -> s.HK target combo can be SJC-ed, then it would be a great easy way to land her super from a combo.
@81
I think that some of the Fuerte nerfs were needed. Mainly just the nerf to U2 and the added recovery time to his missed shoryuken grab.
But I do think that he needs some added buffs to make him a more better character. As it stands, he is just a gimmick character. The way most Fuertes just run all over the screen is pretty annoying, and I think that's what Capcom wanted to stop (even if it's just a little).
In all fairness, he does need some buffs to become a more solid AND balanced character. But because of his play style, I am not really sure how that is possible... maybe give him better normals for footsies but reduce his run game???? I don't really know.
wow, the balance for AE is looking great so far capcom, keep up the good work.
Next week is makoto! I dont main her or anything but since shes super low tier, im sooooo interested to see what shes gonna be.
@88 they did buff el feurtes jab, so maybe now u can link it into fierce into rsf? that would be a huge buff if thats what capcom did.
@51
Nope, You remember how gief used to obliterate everything that was lower tier than him back in vanilla? Her ultra 2 is somewhat like that, that free wakeup ultra beating all meaty attempts and pressure plus giving her free escape tools is cheap as f***.
so rose having 1-2 times to get breathing space cheap? when other cast members can do that without ultra and more often during the match.
@81
Look man I main Fuerte as well and I'm pissed off about the nerfs but you should probably just drop it and accept them. He's getting nerfed, he'll be bottom tier. You either have to suck it up or just drop him all together. Crying about it will get you nowhere
As for me I'm not dropping him and I'll have to be making good use of his minimal buffs to get the best out of him. I play a poke heavy Fuerte so it's not a bad buff for me. I believe his cr. jab is his longest ranged poke. That alone used properly could piss people off more than any other normal he has. Except for fierce and cr. forward of course
So with ibuki's new TC, does that mean combo's from c/s LP into cHK and then the new TC? Glad cLP into sLK TC is going to be a nicer link, and also cLP, sMP. Bit of a downer with the stun nerf to neckbreaker, but overall I think the improved links will help more than the damage nerfs will hinder.
Ultra 2 for Rose is not balanced in my opinion. It's not too bad for me since I main Sagat but it's a major problem for most characters. Even watching the pros just trying to deal with that ultra also leads me to believe it's unbalanced.
Just my opinion though.
@94
If she didn't had a hardcore backdash, good pokes, and awesome anti air, Id agree....
You supposed to pull that ultra when standing so you can pressure this way, and not on a roflhahahahapwnddespairdontwanttoguessdieinafire wakeup, making characters like zangief for example or dudley, that have to get in no matter what eat that cheap thing while trying to do damage, thanks for the nerf capcom.
@90
Yea next week is big for me too, if they nerf blanka im just gonna quit lol. I mean seriously, blanka never makes it out of pools so nerfing him will just confirm that capcom balances for online players that dont know match ups.
1)Improve his normals all around and also give him more frame adv after lvl 2 focus attacks, he only gets plus 1 while everyone else gets like 5 to 10
2)faster jump speed, reduce the recover on beast hop
3)ball is safe on hit
4)and please for the love of good make electric either a)instant like cvs2 or b) 2-3 frame start up with ex verison being instant. And honestly now, compare it to hands and chuns legs and theres alot to be desired with eletric.
With that he will still have bad match ups but now he will be able handle them alittle better and with better normals he wont have to rely soley on either tricks or playing super lame.
edit
Frame data after a level 2 focus attack should be 3 to 7. Honda has plus 3, so blanka haveing 2 or 3 shouldnt be bad right?
man shoot i was hoping goukens dive kick would be overhead again
@100
Dude, that would just make Blanka broke. I know we all want our own characters to be good, but that's just ridiculous.
1) He already has pretty good normals. I'm not really sure about the lvl 2 focus, I'm assuming you mean on block.
2) He already has one of the fastest jumps in the game, and that hop sets up great mind games
3) ball is safe on hit except if you are in the corner, in which case, you shouldn't even be using that in the first place.
4) and electricity is a pretty messed up move as is. A great anti-air and it's pretty much a force field that certain characters have a hard time punishing.
All Blanka's bad matchups have ways of getting around all these things mentioned. So improving on these things will not help him against them. It will just make him much better against his good matchups.
I main rose as well and i'm bummed about the U2 nerf...not needed at all. The only thing she needed was a buff which was to make close standing medium kick an overhead
@103
Dude if u think blanka has good normals it just shows me that u dont know what ur talking about. Please look at his frame data and understand that most of his bad match ups arent even characters that punish the ball but characters that poke u to death. Try to throw pokes vs bison,chun,fei or honda with blanka and come talk to me. even makoto will poke the crap out of u since her standing strong beats everything blanka has in close.
ANd ball isnt safe on hit versus cammy, abel, dhalsim, seth and balrog. Mind u that blankas ONLY reversal, ex upball doesnt knock down and can be punished on hit by even more characters ie vega,bison,fei long, akuma etc. But lets not forget that hondas headbutt is faster, has inv frames, KNOCKS DOWN but is ALOT safer versus most of the cast, yet nobody crys about it. Again u dont know the match up.
eletric sucks, it comes out so slow that alot of times u go for hop electric mix ups simply mashing jab or low short will beat it. The fastest it comes out is in 6 frames, now how fast is the average jab again? ANd that also affects it as an anti air. ANd then we have the ex lighting, which is one of the biggest wastes of ex bar in the game. Look at chun legs, easy to combo, ex gives her ultra. Look at hand, it gives big dmg and great chip dmg, allows him to fadc for mix ups, he can super canel and he has other follow ups to it like rh or better yet he can link into another hhs. Blankas electric does NONE of that.
Theres a real reason blanka never makes top 8 in any major tournaments, and that cause he sucks. Honestly now who does he beat in this game? Zangief? t hawk? he doesnt beat any character that matters. If the blanka i described is broken then please explain to me what honda is?
Blanka doesn't need a nerf. On the tier list he is the worst charge character and I think he the most punishable charge character too.
@coknballs
I totally agree. Rose is a character that involves skill and U1 is under appreciated. I think U2 is more of a combo link to be flashy, while U1 does the real damage, and its a great AA.
Gouken got the buffs he needed. Too bad they didnt fix the hit box on tatsu and crouching opponents. He could of used his overhead demon flip kick from vanilla though.
Gouken is gonna be top tier! The master of Ansatsuken is ready to dominate!
@95 cr.jab being the longest range poke? this makes me question if you've ever played fuerte at all. that's his shortest one of the them all, besides from perhaps st.jab.
Also, someone mentioned that with the new changes you might be able to link into RSF from a jab, this is both not possible, and totally unnecessary at the same time. 1, fierce has a startup of 9, a jab is not gonna give you that much frame adv. also, after 1 jab you've already pushed your opponent out of range for an effective RSF, on most chars you already need to be point blank for it to work at all.
Ibuki: "A Crouching Hard Kick into Standing Hard Kick Target Combo was added."
Yeah, now we're talking. Let's increase her fwd MK's range and speed, too. Please.
Oh, and her Kunai damage decreased?? I think so. Her Kunais do more damages than Akuma's fireballs!!
Dang, Ibuki didnt need damage and stun nerfs. Her Kunai barely did any damage, and could be knocked away with some regular moves by the opponents. I am curious about the possibility of a Crouching Heavy kick into standing heavy kick target combo though.
I was hoping they would have improved Ibuki's poking a bit, like faster jabs and a quicker forward+medium overhead kick, that took too long to come out.
Tsuijigoe was a useless move to begin with, it took too long and is definitely a punishable move. Not safe at all to bust that out in a round.
@98 painkiller, seems like you are scared of a little bit of chip damage its forces you to block on her wake up. That small chip means nothing really unless you are about to lose anyways. its almost like dealing with wake up srk fadc back when pressuring someone with anyone on wake up. Yea rose have good pokes and dashes and decent anti when spaced properly but that can be said for alot of people that use normals for anti air.
And said enough to agree with coknballs having to use U2 as mentioned the rose player is already doing it wrong if they have to resort to using it like that with having access to said good pokes and dashes. Also as a zangief/rose player myself i know better to bait that move out and just punish with a jab SPD just outside of orb range.
The main thing i use U2 is for anti cross overs or abusing the freeze frame to screw around with my friends inputs to piss them off, U1 has the damage and range which should be what rose players be after seeing how her damage output is pretty low in general.
@ bloodstorm_xl:
" I am curious about the possibility of a Crouching Heavy kick into standing heavy kick target combo though"
She already did that in all Street Fighter III titles. Do the C. HK only and it works as a sweep. Perform the combo and the standing heavy kick knocks your opponent away. Just like her target LP,MP,c.HK,HK. But only the end.
" a quicker forward+medium overhead kick" yeah. Like I said; and its range too. Just like SFIII, I mean. This move became way too dangerous and hard to connect.
Uh (relieved)... I'm usually against the nerfs, but those 2 nerfs for Rose seem pretty REASONABLE. I absolutely HATED her ultra2. True, it didn't usually deal big damage, but you could just throw it out there anytime with no risk whatsoever... Also, because of her ultra2 EVERYONE stopped using her ultra1.
@ JINZO 113
Your completely right, except i think they will also nerf some of abels tornado throw damage as well as nerf u2
SonicShot #51
I don't think so. In SSF4 Rose's U1 got buffed - you can use it after EX fireball FADC. Combo like cMK - EX fireball - U1 deals more than 500 dmg! And MOST IMPORTANTLY it connects from the END of cMK range. That set up requires some skill to pull off though, unlike her usual U2 usage...
@ coknballs... WELL SAID . honestly ppl are making too much of a fuss about the U2 nerf. I main rose too and her backdash is as GODLIKE AS chun's. If u cant fricken block use the damned thing. Wat i'm happy about is that they did not change her moveset . Rose's footsies are up there with bison, and chun's and im glad they didnt tweak anythin
As a Honda player, I don't understand the point of taking away his best ant-air. And to me, the worst aspect of him still has not been addressed, FIREBALL TRAPS!!! Just about ever freaking character has a way around fireball spam but Honda, and now they take away l.headbutt's usefulness as a anti-air? I'd agree with all the changes if they did any 1 of 3 things:
1. At least make his ex headbutt go through projectiles, or better yet, since his l.headbutt will be useless as an anti-air, make it like ST and able to destroy projectiles!
2. Fix the hitbox and priority on his butt-slam to make a better anti-air. How many times have you all pulled one out just to watch it be beat by sticking out almost anything (or getting air thrown out of it!!!) or those times when its practically inside the opponent and STILL doesn't hit!
3. Decrease the start-up on his far f.punch (chop). This one is just a pet peeve of mine, I used his chop to perfection in older games and it just doesn't work the same in 4.
Now that my Honda rant is over, as far some other character changes go, I think some are unnecessary (Big Bang Typhoon does less damage on jumping opponents?), Some I think are fair trade-offs (like Honda's U2), and some were desperately needed, and I know a lot of people think Honda's were, of course I disagree ;).
I'm pretty happy with this. LP headbutt was never very useful as an anti-air to me, everyone would just jump from too close to get hit by it. I very much like the sound of "lower body invincibility" though, one of the things that makes me most angry is when I'm headbutting, in mid-air, and somebody knocks me out of it with a low poke. Also, did you not notice what they said about Ultra 1? That's a huge difference.
As for Gouken, that also makes me happy, but less specifically. He just felt kind of weak before, so buffs are nice.
I just want a 3 frame low short or jab and I will be happy, I can just mind game ftw after that.
No nerfs of course. Some of those other things would certainly be nice to help from being punished so hard, but I am not gonna cry if we dont get them. I might cry if he is nerfed tho.
@114
I've been playing him for a good while. Should've clarified, I meant longest range out of pokes that you'd be able to link in the AE of course. It's not his shortest ranged poke. I think his standing short is, I use it all the time and can say that it has no range at all, I also compared it to his crouching short a few days ago, it reaches a good deal further than that as well.
Anyways, not saying it'll make him much better but it sounds like a half decent addition that I'll make full use of.
On topic, I know Rose mainers are pissed off about her U2 nerf, but I for one am pretty happy. The Ultra is beyond braindead, you don't need any thought processes to use it, there is no drawback for throwing it out whenever you want to. It shouldn't be 100% riskless to use
Still haven't made ibuki's overhead faster.... That sh**'s slow as hell. Seriously, all offensive characters in this game get screwed over. First viper, then cammy, then fuerte, and now ibuki gets no useful buffs. At least saks got some buffs, or i'd become a full time BB player.
About Honda: why nerf jab.Headbutt as AA?
The timing of using it as AA was already an aspect that make it fair. You couldn't just do the move. You had to "see" the attack and throw it in the right moment. And some chars have different timing to be hit by a AA jab Headbutt (using this against Blanka, for example, is totally different of using it against Ryu).
I really don't get it...
@bagboy
I agree. As a long time Honda player I've never wanted him to be top tier, just viable and now everyone thinks he's God tier when the most frequently played characters are all 4-6 or (Chun li,cough) 3-7 against Honda.
Damage nerf, fine. Headbutt nerf, fine. But if the point of all this is to make charaters more well-rounded then fix his butt stomp somewhat fix both his Ultra's because right now he is an ultra-less character (yes I saw there were changes but we'll see if there any good).
RE: Honda.
OK, the damage nerf is fair enough, he deserved that. Now, no AA lp headbutt?! I would honestly have rather had it do 0 damage and retain the upper body invincibility; he's a turtle, he needs to be able to AA. Maybe s.HP got buffed for the job? I sure hope so.
Also, his U2 is now totally useless. If you can jump after the flash, there's no more good setups for it. He's too slow and his normals don't lend themselves well to buffering for it to be an effective punish. Seriously, this has become a desperation move. may as well make it kill you 90% of the time and the other guy 10% of the time on activation. If it was too good, give him a comboable HHS U2 that does 200 dmg or how about an A U2?
@138
Considering how much people were bitching about Honda being top tier Honda players got off lucky. S. HP doesn't need a buff it is already god like as is you just need to go back to training room and learn to use properly. Obviously it sucks losing an AA option, but I will take it if it means not getting poked by sweeps such as cr. hk (chun) and cr. hp sim?!?!...that would be a game changer for some of his harder match ups along with the U1 buffs.
I am fine for the moment with the U2 buff/nerf depending on the range increase think of it more for punish ultra depending on the spacing you may be able to punish bad pokes or rekkas maybe even dash punches.
For the record 127 is an idiot that doesn't know how to play Honda.
For instance Abel's COD in -3 on block and Honda's U2 has a 2 fram start up. God, I wish Honda players did more research.
Honda still has a huge damage potential being able to cancel lp>HHS I was worried they were going to take that away or make it a 1 frame link. Honda raped the low tier cast which is why he was regarded as top tier, but fell short against the top 10 (guile, chun, sim, ect) so if these slight changes help him against the top of the cast fine. Since we wont be using HHS>FADC>U2 anymore we now will have more bars anyway to use emergency ex headbutt anyway. U2 increased range may stop Rekka pressure from Fei, U1 will help in the Sim matchup, and I'm not sure but I think the lower invinc will help a smidge in the chun match up. More Honda players should learn to use S. HP anyway and you can still use jb. hk and jb. lp or just block.
@125
It's barcelona throw.
Also to the person who was talking about buffing Blanka:
Buffing him would be detrimental to everyone else. His shenanigans is top-tier, but his solid gameplay is med-low tier. By buffing his solid gameplay, he would sky rocket on the tier list. If you want buffs, shenanigan nerfs are to insue. If you want a faster electricity, then you can expect 0 normal buffs. A safe blanka ball would mean a slower/more unsafe hop and such. Overall, you'll be disappointed one way or another. It's all about how you play Blanka.
@145
Look at honda. There should be no way blanka sucks so much. And people keep talking about shenanigans, lets just this straight right now, that crap DOESNT WORK on experienced players, they understand his frame data and punish it correctly(ie mash jab). The only people that fall for hop electric, hop etc are people that dont konw the match up/are scared. I already explained that hondas headbutt is 10 times better then the ball and mash moves like chun legs, hunder hand slap, and even gens hands are way better then the electric. ANd when i say safe b ball, i want it safe on hit, again hondas headbutt, scissors, balrogs rush punchs etc are safe on block so why cant i get a move that i can actually use? Its not like if u block it leaves me at an advantage, it throws me across the screen breakin any pressure i had. All u "blankas annoying" people have to look at the frame data and see all the negative moves on block, all the moves with crazy long start up and see that he has nothing barely anything with invin frames.
ALot of characters are geting improved, leaving blanka as he is means hes hakan tier next game, nerfing him makes him unplayable and at that point just remove him from the game.
@146
Dude i love fighting those guys, there free wins. Nerfin him doesnt help anyone though. What if i didnt want to see anymore ryu scrubs(basicly most of xboxlive), does that mean they should make him dan?
Makeing a character worthless isnt helping anyone, all those ball spamming blanka will just play honda(i have seen a ton of them already)
@149
what ur overlooking is that spaming ball doesnt beat anyone worth playing. If ur loseing to this u need to seriously level up. ANd u say people without ball punishs lose for free? Seriously, do u play this game? Ryus only punish is super, thats it, yet he ranged from a even to bad matchup for blanka since release of sf4. Every time i read ur posts u make it clearer that u dont know anything about blanka.
I had a fight last nite, i ran him over with blanka(vs u guessed it ryu) so the next match i decided to switch up to someone i dont use much(cody) and im guessing he was mad and picked blanka thinking that hes gonna show me how cheap he is(he actually had points on blanka), all i needed to do was nuetral jump and pressure with codys amazing normals(low strong, forward strong jab etc) and i got a super free win and a nice rage quit at the end of the match. Capcom cant balance this game to people like that. This game needs tournament level balanceing and on the tournament seen blanka is not a worthy character and u nobody can argue that(if u cant show me top 8 blankas at major tournaments u have no case).
Definitely glad to see the Gouken buffs. So far, I'm 2/2 when it comes to being satisfied with the changes in my characters.
Crossing my fingers for next week when they go over Makoto's changes...
The invincibility nerf for Rose "might" mean that you wont be able to unleash it in hopes of stopping your opponents move. Now as a rose player you will have to think twice before randomly throwing it out cuz it might trade. I may be wrong with my assumption what do you guys/girls think?
@152
I only seen blanka get to a final once, gg vs daigo and it was in fact mizuteru, but have u seen him play? Hes he lamest player ever and he does it cause blanka just doesnt have the options. ANd in ssf4 i think he droped blanka(i seen him onceing cammy). But still thats one time, with one player, nobody else has placed with blanka at any major in the last 2 years. I dont understand why sf4 blanka wasnt just like cvs2 blanka.
@160
Im not hating or anything, but ima have to agree with that. Fighting in endless inflates ur win rate like crazy also. ANd dont forget the first week or so of the game means free wins for anyone that has experience in the game also. Win rate/points dont really matter online, anyone can have a godlike win rate/points. I have seen 15k point players that are totally trash and fantastic players with 50 points.
WOW... people are DEFENDING the ibuki nerfs... this is NUTS.
same peopel probably defended the VEGA NERFS too.
how the hell is it ok to nerf people like IBUKI and VEGA, while BUFF THE HELL out of Ken and Ryu???
you people are full of sh*t... hating on Ibuki for no reason. as a VEGA user, she present problems for me, but it's not so bad that people should be declaring ibuki users scrubs for the kunai tricks.
seriously, who do YOU use? Guile? Ryu? Honda? Sagat? Chun li? please... i'm will to bet you guysuse characters who "should" trash her if the players are or equal skill.
considering how fast her life can be depleted, you guy as full of it...
odin is REALLY good... i can vouch for that. i don't consider myself the top brass or anything, but i like to think i could be considered "good"... at least when I'm not busy screwing up my inputs and opening myself up to a ton of damage.
i never fought daigo, but i think it's a mistake to doubt odin's record because daigo's was lower... daigo has a HUGE target on his back and he has top players from all over the world gunning for him, and even studying him before a fight... it's just not fair to compare the two. Odin is really good, but i doubt he has the, basically, fame that daigo has, and what comes with it. sure he MUST fight scrubs from time to time... who doesn't? but to suggest his record is nothing more than a mountain of scrubs is... presumptuous, to say the least.
thank God Ibuki didnt change much. so no trolls saying "WAAAAAAAAAAAAAHHHHHHHHHHHH IBUKIS GOD-TEIR." so thats good. hoping to hear from Bison soon so i can see if he got nerfed or buffed. id really like to get back at him but i cant because most scrubs will bash me for using a "top-teir" character (even though ive been using him since CE). meh...whatever only time will tell.
@166.
yea thats her ONLY gimmick to deal damage scrub. she doesnt have any good reversals (ex kazegiri, but even that will whiff if not timied precisely), no trade into ultra, no fireballs to zone out. all she has is footsies and thats for people who actually understand the game. your just a scrub because you have a hard time with her. you want some advice to stop Ibuki from her kunai vortex? Ask im right here.
@166
LOL you're funny, but you make a bit of a point... only that point is made moot by the cast of other characters who are just as cheesy if not more.
guile is FAR FAR more cheesy than ibuki is or will ever be... and the crazy thing is, he's ALWAYS been cheesy. yet, where's the guile hate?
honda is cheesy as hell... i've been beaten by a guy doing NOTHING BUT SUMO SLASHES... why? cause it took that entire fight fore mto figure out that i couldn't do jack sh8t against that move if i blocked it or narrowly evaded it (i'm a vega user) which is BS if i ever heard of it. that's cheesy as hell.
ryu... peope cheesy with him... as they do with ken.
dhalsim, seen people cheesy with him.
cammy, RUFUS, sakura, Balrog, bison, gen... i've seen almost everyone in the game be cheesy as hell lol.
and think back to vanilla... OMFG! again, asa vega user, i've been cheesed since SF4.
like the only person who's hard to cheesy with is Vega, lol, but some peopel can pull it off.
there's no reason to hate ibuki as much as people here seem to, considering there are far cheesier characters, that are hated far less than her.
most people b*tching are probably cheesers themself, who are now getting worked by ibuki users.
who do you use in the game?
@169 im glad your not defending the Ibuki hate but your point is wrong. id like to imagine that if a professional Vega user played against that same Honda you did, chances are he would whoop him pretty bad. im not saying you suck, all im saying is that theres a tactic to win against everything. all you have to do is figure it out. theres no character in this game, that makes any other character,not stand a chance. for Gods sake, a Hakan player made one of the greatest comebacks in SSF4 hisotry against the best player. sorry but i dont believe in cheesy cheap or any other word that makes it look like a character is broken (even in games like 3rd strike [Chun] or MvC2 [MAG:STRM:SENT]). because you know what there are always people like Kuroda.
@168
I wouldnt word it exactly like u did, but i agree. Seriously, before trashing a character use them and see how hard it is to land those "cheap" target combos and land that "op" dagger cross ups, or better yet simpley fight a decent ryu and see how easy it is to generate offense.
@171
i try to stay away from words like scrub or free, because even Daigo was a scrub at some point, but these guys seriously need to learn the game. this is why i loved playing old SF games that most kids today dont know about. there was no complaining and whining about god-teir chars like Chun or O.Sagat. you either delt with it or you dont play. i swear they'll have to make literally 50 different versions of SF4 until everyone is satisfied, and even then we might see a few trolls here and there saying the game is unbalanced, just because they cant play.
@172
but if they balance for "low" level player we will never get anywhere, everything but ryu and ken would be nerfed to uselessness. And it looks like that what capcom is doin.
@ 170
don't get me wrong... i myself will whip that honda if they try that dumb s**t again. it was my fault for not figurin it out quicker... but i'm highlighting that there are so many players with "cheap" tricks and stuff they can do, that leave you in a "well you gotta just run away from it" kind of position... is that the case for vega? lol NOPE. everythign and anything he does, can be countered by soemthing that someone else has. again, not the case for vega.
i'm not here to complain about vega though, i'm just saying there a big cast of people who can cheese you with cheap tactics... ibuki is NOT the top of that list, from my experience.
and i know that given high enough skill, anyway character can be a force to be reckoned with... but generally speaking... there ARE such things as "bad match ups"... they're not end-all be-alls... but they do tip the "probability meter" if one was to "bet" on characters winning fights, while knowing nothing about the people using the characters.
for instance, in vanila... if you know sagat is ridiculous in the game and a nobody is using him... and then daigo picks ryu, but you have no idea who the hell daigo is, and he happens to not have a pack of fans around... one would bet that saagt would win. but yes, skill is more important than anything else.
@171
exactly... couldn't agree more. play a decent or skilled ryu, and see how well ibuki's "cheap stuff" works... the answer is NOT WELL, because ryu and other shotos are in a good position to make a lot of her tricks useless or hard as hell to get into.
That's great, take away Rose's only viable reversal away. Her U2 was pretty much her game saver and now it's gone. All of her moves get stuffed, she has no priority and her soul throw is a huge gamble. Her Ex moves are a joke, her EX soul throw has 6 invincibility frames while Ryu's Ex SRK has 16? Right...thanks again Capcom; I'm so glad you didn't improve her U1 either so now both her ultras are useless. I suppose you really have to be as psychic as Rose's character is supposed to be to win now.
@175
haha, join the club... though rose still has her ex soul thrust thingy... that works well, doesn't it?
i have a long list of "sh*t that doesn't make sense"... i'm still wondering why vega can have his U1 stuffed before getting to the wall... vega... the original wall diver... yet MAKOTO... who has NO WALL DIVE TECH aside from her U2... is totally invincible as she goes to the wall...
make sense? of course not! lol.
smh capcom... i'll still play the game... but why do you hate so many of your characters so much?
@175
SHe has no proirty? u most be still playin vanilla.
@Chickenwings
Don't you think some of the suggestions you've made for him seem a bit extreme. Maybe give him one of those things, but all of them... he really would shoot up to top tier then. Really Blanka isn't that bad, it's just that the top tiers are so good that it's hard for anyone below A class to get in on them. At the same time, Blanka dominates a good portion of the lower tiers himself. So don't complain too much, about Blanka, instead complain about people like Balrog, Guile, Chun-li, Ryu etc, and hope Capcom listens.
If those top tiers vanished, I guarantee you Blanka would most likely shoot drastically up. Also note every character has trouble against them, but take T.Hawk, Mankoto, Sakura, even Juri. How are they gonna take down Blanka? Hope for nerfs on the top tiers, instead of much changes that are in Blanka's favor. Though I'm guessing maybe all the chargers will be getting some type of nerf, probably because of the complaints of SSF4 being punned as Super Turtle 4
@179
turtleing has nothing to do with charge characters, cause ryu isnt by far the best turtle/masher character right?
ANd he doesnt beat anyone but zangief. Even alot of the lower characters have either better normals, or ways to hit the ball. ANd example of this is hakan, better normals, his ultra 2 grabs the ball, and his slide hits punishs the ball all day long. Even makoto can punish the ball consistantly and if she isnt scared and plays up her st strong WILL eat up everything blanka does in close. Look at his frame data, look at his combos and then come talk to me. Most people her lose free to blanka cause they dont know what the hell there doin, get a solid player and most of his options go out the window.
ANd why would i complain to get characters nerfed? Thats why happened in sf4 and look what happened, sagat get mauled and all of a sudden honda eats up most of the cast for free. at this stage we need improvements not sweeping nerfs. All the things i asked for just make blanka solid, he would have pokes,mix ups and legit options instead of now where the only real option is to 1)turtle 2)abuse my opponents inexperience(which happens most of the time).
Obviously charge characters aren't the only ones that can turtle, but they are they are most know for turtling. Because you have to block to do most of your moves.
Also if your not beating anyone but Zangief... maybe use a different character? He doesn't sound like he suits you. Go look at the tier list, just about everyone under Blanka has bad match ups against him. Maybe you should also stop useing his balls from full screen, so they don't have time to react to them and get stuffed out? That ball is unsafe sure, but only if your predictable with it, hell most of the moves are unsafe if your predictable with it. That sounds like one of your problems. Granted I said it sounds like on of your problems, I have no idea how you play. I don't assume to know. I do know that he does infact kick the crap out of most of the cast, and why you'd have trouble against Hakan, is beyond me, maybe you don't know the match up against him? That's his only advantage usually. Also Makoto is pretty free against Blanka, unless she is in a class of her own, sure she can standing MP the ball if she predicts it. Doesn't mean she is any good against him.
And because if they got nerfed to a balanced level, then it would bring so much more balance to the game. Sagat isn't a fail character, he is rather balanced now. I think you just need to work on match ups bro, if your having trouble with so many characters that are not S, A tier.
@shadow050
Wait so if Vega uses his U1 to hit you up in the air you can hit him out of if or do you mean if he wall jumps away while using his U2. Also Rose's Soul Spiral is not the best, the EX gets stuff by jabs/shorts and it's not a good reversals since it is hardly invincible and heavily punishable. Unlike Dictator's short Knee press her short Spiral is unsafe unless you space it out first.
@chickenwings
Her special moves get stuffed a lot by most other characters and she has one of the worst recoveries for her Soul Spark (projectile). She has some good pokes but a lot of them get beaten out easily. Ryu's low forward and low strong, Boxer's and Dudley's jabs, etc. can easily beat Rose's pokes. You'd think her EX moves would be a little better but they're not really that helpful. I've been swept out of her Ex Soul Throw, thrown out of her EX Soul Sprial, jabbed out of her Soul Spiral, etc. Her U2 was pretty much the best thing to happen to her and any nerfs will hurt her.
@181
the fact that u that u mentioned chargers as a turtle problem shows that u dont understand the game. The problem is the bs mechanics that makes turtleing favorable.
ANd ur saying he kicks the crap out of most of the cast? What game do u play? Out of the 6s alot of them can be dabatable(viper can more then win this match, and chun is a 4). But look at the 4s, he loses to the most important characters in the game. I know how to play blanka so stop that bs that i need to learn to play, its just dumb that out of the original world warriors hes the worst. And u mention sagat, dont act like they didnt totally crap on him, theres a reason that sagat was droped like a rock when ssf4 came out, yea he was op but to take both his health AND his dmg just makes him a big target, our didnt u see mago refuse to use him versus daigo after he got bodied by guile?
@182
Dude shes just like chun a turtle queen, she didnt need anymore moves to help her do that. Takeing away the inv frames just makes sure u have to use it more strategicly. It will prob still but jumpin and throws but u have to understand that this ultra stays active for a LONG time and makes gives her time to do whatever she wants meaning that u basicly cant pressure her.
and her normals are good, space them right, go to training mode and sit ryu on mash low forward and i think about the tip of his foot low strong eats it(ima try that later). ex soul spiral is supposed to combod and if u do it witout ur supposed to space it right ur not supposed to do it point blank. U can throw alot of characters out of moves the same way, ie throw bison out of scissors, balrog rush punchs etc. Geting swept out of ex soul throw makes sense, its an air grab move with no hiting frames not a freakin dragon punch. ALso her soul spark has slow recover but how long does it stay on screen? mind u in fireball wars u can build up mad bar by reflecting them. Watch how arturo plays, i have yet to see him get in any situation that u have mentioned.
@185
u know this game has dmg scaleing right? So through out the match that 50 goes alot further then one rh. but to know that requires math and i dont think ur up to that. And if dmg was really nerfed across the board equally wouldnt sagat still be one of the most dmging characters? Yea, that requires thinking again aswell. The killed his dmg, health, some of his normals, and the tks. It was too much and capcom knows it was too much because tehre improveing him in the next game. Im not a sagat fan, im just a fan of the truth.
A part of the problem is the game's mechanics and who it's being tailored for, so good characters have to lose some options in order to compensate for characters that more or less suck with the game's engine. Ryu/Ken/Akuma stay top dogs in this game because newbies like them and they can spam dp (and have it work due to the reversal window, lol). We all know what type of game SF4 is by now.
The vital thing to know is that your mind can adapt to any of the changes, and you can still be competitive if you're willing to switch up to your most effective tactics.
To me, these changes look more like it's to keep people from spamming things (low level play) instead of anything that will break high level gameplay.
It's just better to wait and see the changes through training mode, there are plenty of characters in the game if you no longer like your main.
@188
The game mechanics i was refering to where things like cr/option teching and auto guard. People say this is turtle fighter 4 and blame certain characters but forget that there are alot of things in the game itself that not only promote turtleing but make it easier to do.
@ChickenWings
How does me saying that charge characters, are more known for turtleing because they have to turtle to do their moves have to do with me not understanding the game.
Also I never said you didn't know how to play, as in my post I said I don't assume to know how you play, or how good you are. I said your biggest complaint seems to be the Blanka ball. Try learning how not to be predictable with it so it won't get stuffed.
Also Sagat is balanced, he didn't get the dick. As bad as you are putting it. He is still a viable character, with very fast projectiles, fadc into ultra's, and Dp's. Also original cast was released in 1991, it's now 2010. Also the original was only 8 characters, if you go into Super Street Fighter 2, then Blanka is not the worst out of the cast of SF2 characters in ssf4, also in SF2 he was pretty powerful.
Also I agree with Raven it's about adapting, a good start to getting better in my oppinion, instead of complaining about your main character sucking so bad, is to play as an even worse character. Granted this may not be neccisary but it helped me out. I went and played with Dan, if you think Dan is better than Blanka you most deffinantly are trolling. Trying to work with his crappy normals was tough especially against Boxers, and Bisons. God forbid I fought a Ryu. But after playing with one of the worst characters in the game, and then playing with a better character, it made my natural skill go up, and forced me to respect others people's move set's more. As for Blanka, I could pick him, and beat 9 out of 10 people online with minimal effort. I don't claim to be an expert, but compared to Dan, or Makoto... He is pretty good. Inb4 they are scrubs.
@190
Ur post become invalid as soon as u said blanka was good in sf2, in hyper he was good but thats it and that had to do with underdeveloped gameplay mechanics, in super he went right back to the bottom. And yea, the people u are beating are scrubs. Play someone good, the stupidest stuff wins online. I had a fight the other day versus a cammy that didnt know how to punish the ball or how to instant dive kick, for jokes i seriously spamed the ball and won, doesnt prove anything. And if u everybody looks aswome next to dan or makoto(mind u that this verison of dan is the best out of any sf game lol).
ANd i play a bunch of characters. Basicly all the chargers, but i favor blanka and bison, and its not that im against nerfs to my characters im just againsts nerf all together. ssf4 is in a really good position balance wise right now. All we need to do is spice up the low tiers and things get really interesting.
@ChickenWings
Man I've tried talking to you nicely bro. Fact is Blanka isn't bad, not bad at all. Obviously I think people look Awesome when you compare them to Dan, and Mankoto. It was the point of using him. Builds your fundementals, if you can take down a good Boxer, or Bison with Dan. You've got some hax.
FYI I play with lot's of characters as well, only characters that I have yet to do much with are Rufus, and Viper. The chargers for me are easy wins, except Vega he takes more work. Ryu is the easiest of the Shoto's, as for the others I play them, I've practiced with just about everyone to learn what works, and doesn't in a match. Right now I'm using Juri, and have been for a while. So Far I've had to jump through alot of hoops to fight, the Ryu's, who's Dp that goes through every move she has. And the chargers, that pretty much stop dead any offense pressure I can make. Thank god I learned about her Kara throw, helps put some pressure against Blanka Lightning, and Boxer's Jabs. It's still a pain in the ass.
Anyways I don't know what we are fighting about anymore. I think he should get subtle changes, make it like Ken's wp Shoryuken, 20 more damage but not safe on block? Sounds decent enough to me. Most people have to chip him out as it is. Anyways that my oppinion. That's all that needs to be said really. If your unhappy with Blanka, main someone else.
i would like to have seem something done about ultra 2 for gouken...no charge would have been nice but reduce the damage something like ryu and the stun damage get rid of it. maybe able to weak running fadc in to ultra.... dont know about you guys but tasu fadc ultra's with him is not easy in match play....
@58
I think he means because the stun was reduced on the neckbreaker. The Ibuki changes...seem really odd. I hate scrub Ibuki's, and she's my secondary character. I've spent months practicing with her, and I feel everyone's pain with some of the matchups that she has. The neckbreaker stun and damage nerf seems really iffy, but we don't know if the stun is reduced enough to null starting the vortex. As long as it's an untechable knockdown, the timing on the jumps just may be difference, thus forcing your opponent to react faster to whatever mixups you throw out. It's hard to say, but still really sketchy. I'm going to main Yang in SSFIV AE anyways, unless someone cooler comes out. And the Vega Nerfs? Pretty weak. He seems really balanced in SSFIV. That's the way Capcom is, though. You gotta roll with the punches.
@Goukin
I feel your pain man. I really don't use U2 because of the tricky time charge (or maybe I haven't practiced enough timing the charge).
I heard that tatsu-fadc-U1 will be much better in AE. Gouken used to cross under the opponent after the fadc if you are to close,apparently the crossing part has been fixed. Well that's what I read a while ago.
BODACIOUS