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#3
Though it was rude how he said it, he does raise a point. They don't have HDR in Japan in either the PSN store or XBL marketplace, or in arcades. The fact that Daigo and Tokido did so well in a game that they don't even play is really something. I think it shows how valuable ST fundamentals can be.
this game is similar to ST. of course they are not the same.
Daigo played this game in few tournaments already. He is learning all the changes while playing it in the tournament.
is it just me or is the timer on HDR a little faster than all the other SF games lol.
valle was in the same pool as Tokido. all the pools in SSF4 has the same amount of top players.
@7
Imo it feels faster because theres always something happening on screen. Remember that the stages are like half the size of sf4 so very rarely are u gonna get stare down.
killain always has the best commentary. U always end the wid learning alittle something.
@5
It could be that he's good at the game, perhaps? Anyways, all of your comments are negative and invoking, which equals troll.
HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN! HADOUKEN!
...and people wonder why the HD Remix scene is dying?
@12
So im guessing u didnt see valle fight daigo in sf4 then. It was the same thing lol.
Fake fireball made Ryu really powerful in HDR. Valle didn't lose because Guile is too good in HDR, he lost because Umehara is just too good with Guile. Amazing use of normals. If you could calculate how much of Umehara's inflicted damage is from Normals, you'll find that it's always north of 50%. That's how he wins, it throws people off when someone uses normals that much and that good.
@coknballs
I see what you did there...you used a single person as the basis to mock an entire country and ended it with a generic insult. Clever...clever...I'd get in an argument with you, but I'd clearly be outmatched by your sharp-as-a-dull-spoon wit and ability to properly capitalize when using it.
@mustain21
You bring up a very good point about Umehara's use of normals, after going back and watching the first video I see what you mean.
Ssfiv is to slow for a fake fireball to be useful, only thing that comes to mind is baiting a neutral jump, and making them land on a super, but then we'd have the masses of n00bs screaming that this makes ryu god tier. I never met any cry babies in person, so im thinking all these children crying about characters are teenagers with no social lives.
Didn't guys like Daigo and among the other top ST players get to test the game during development years ago?
Also, who's to say Daigo or Tokido don't have the game? It's not hard to make a new account for a different region and get access to the games available for it.
Actually, if anyone remembers the HDR SRK days, we used to play against this amazing Japanese player called rgbUNKNOWN. We later discovered more Japanese players who played HDR on a regular basis. The idea that Japanese players don't have access to HDR is not entirely correct: anyone can create a US account, so I don't see why Umehara and Tokido wouldn't.
These guys have amazing connections (i.e. people) and access to all kinds of information, so I would be very surprised if they practice on ST for HDR as they seem to know changes in HDR pretty well (though not well enough for Daigo as he was still in discovery mode with Guile's new Flash Kick properties).
@ 27
Yeah, ST doesn't take that much skill to play. Taking to lock down your opponent with fireballs, setting them up for uppercuts, getting inside to set up your throw game, no effort at all. Now try to get a Shoryuken by double tapping down forward in SSF4, that takes skill.
@29
I havent touched hdr since sf4 and i tryed to play today and let me tell u, it was a disaster. It takes so much better timeing,execution and spacing to play that game. It make sf4 look more like smash bros then sf.
I'm sure Japanese players do play HDR because correct me if I'm wrong but wasn't the #1 ranked player that Japanese Zangief for the longest time? As far as Daigo and Tokido it doesn't seem like they play Seth pointed out a bunch of HDR specific things like how Daigo was not aware of the changes to Guile and Sagat's moves and how Tokido was seemingly unaware that Vega has a fake wall dive. As you can see from Daigo's loss in the winners bracket match and the grand finals match Daigo had to adjust on the fly to the changes with Guile's kicks. If he had been playing HDR he would have already made those adjustments before the big tourney.
@27
I have to say HDR is much more harder to learn than Super IV. While IV may have a couple complex things in its system setup (how the game plays, the concepts of Ultras, links and chains,) I feel that HDR is more of a better learning tool than Super. You are forced to learn how to play proper spacing and footsies, reading frame data, and generally everything else a fighting game can teach you. Super does that, but it is more lenient in the fact that a basic person who has no knowledge of the game, can pick it up, start playing it, and easily win matches online using the same "flowchart" method they learned how to use to beat other players. HDR is catered to a more advanced player, where Super is catered to everyone.
@32 SSJ3X by "super" you mean SSF4? Anyone who thinks SF4 takes more skill to learn than HDR or ST doesn't know what he's talking about. Any scrub can mash moves in SF4 and get 100% reversal. If you can get 80% reversals in HDR or ST, you're a pro. HDR is faster (even the clock proves it), rounds can end in 5 seconds, so you better know what you're doing. That's not to say that SF4 has no depth or requires no skills, but in my experience, many glorified SF4 scrubs tend to crap all over HDR mainly because they try playing it and fail miserably when mashing doesn't work, and when speed is too fast for them to handle. I stopped playing SF4 and SSF4 because I could never get used to the speed; too slow.
these players have earned the respect of the commentators and the crowd. its like favoritism i guess. they are legends in the SF scene after all...
...lol maybe they had a guy with the "QUIET PLEASE" standing next to the TV.
@34
To be totally honest, i rather have that then random screaming in the background. Each match was like a 99 second chess game, every movement was precise and no button was pressed without meaning and seths commentary reflexed that.
@33, yes by Super, I meant Street Fighter IV. That game specifically caters to all sorts of players, anyone can be really good at that game in a very short time. HD Remix though, you need to put in a ton of dedication into learning the system, and have prior knowledge of the game and how it played in the Super Turbo era. The matches are also much faster, and moves are much more damaging.
@39 actually, I agree with that. Pretty much every person who started with SF4 and then tried their luck at HDR said they found it way harder, and more difficult to get into. Look at Gief in SF4 and then HDR. In SF4, you had people spamming lariat and mashing SPDs. You can't do that in HDR. Mashing will get you killed. Period.
@40
U can honestly argue that sf4s excessiblity hurts capcom since now a re-release(mvc2,hdr,3rd strike, etc) will be "hard" for the players that started on sf4 and could be even seen as cheap. honestly sf4 could have not had short cuts etc and it would have still been casual friendly but capcom went over board.
@41, right you are, it's way too casual friendly my friend. But it's definitely a marketing move, and I think it helped Capcom a lot. Last time I played SF4, which was in 2009, people who were using typical patterned strategies were all over the place, and that tells me they liked the game, hence the release of SSF4. For that reason, I am 100% certain that going forward, they will adopt the same strategy for all fighting games. Pretty sad, because it kinda ruins it for people who supported the series all these years.
Excellent Guile play!!!! Exactly how it was supposed to be played.
Nice,daigo used a god like guile against valle..!