Baliwaves pointed out that he's started using a metronome to practice his Link combo timing in Street Fighter. For those of you who aren't familiar with a metronome, it's a device typically used by musicians to maintain a consistent tempo with their music.this used to help me in 3rd strike. for parrying mostly.
@ 5
How the hell won't it help? It builds muscle memory and you'll also be able to "play the sound" in your head, if you listen to it enough.
Animations/sounds can help - but if anything obscures one of them (online lag - or just plain people being loud as hell, like at tournaments), it obviously isn't as useful as something like this.
This doesn't work because different links require different timing. If you're trying to do a hit-confirmable combo, it will almost certainly contain 2 links of different speeds e.g. light to light and light to heavy, for example. However, if a metronome of 60 = 1 beat per second (which it does) then a tempo of 3600 will give you the precision required to make the link. If you listen to a metronome at 3600 bpm, you'll understand why this won't help; 1 frame links are too precise and 2/3 frame links are easy with practice, anyway. There's no shortcuts, guys, and this will not help at all with hard links- the setup involved is trickier than just hitting the link in the first place.
@15
remember that all the attacks have a variety of frames as startup, active and such. in order to land links consistenly u need muscle memory, beat or something i think that this can help, is not like u say "here is the frame" in the middle of a tournamet you just hit the damn thing.
sorry for my english
Metronomes are built in tekken's training mode.
I don't know why Capcom never implemented them in their series.
What I'm looking for is an arcade stick with a built in metronome that actually records inputs with different sounds. That would be the ultimate way to train imo. I'm welling to pay whatever it is for something like that.
#5 its not silly or dumb there is some use.. musicians use them for pratice to develop muscle memory so, its not like there is a metronome on stage when they have to play live as well
I've generally had trouble playing with Rose's s.mp into c.mp, but Ive practiced it on 146 bpm and it's working out better than before. It's not prefect, but it's helping.
And btw I am a musician ( :O ) and I use one to practice timing.
And I main Rose. Just sayin'.
If you're willing to use frame data to work out the number of frames between each button input for a specific link, then you can work out the bpm as 60*(60/# of frames).
So if it's says 25 frames between cr.lp and st.mp for a char, then the bpm would be 60*(60/25)=144bpm.
Hope that helps.
@nocks
How do you figure the number of frames from one move to the next?
I found a 160 setting for Rose's Crouching Light Kick into Crouching Medium Punch helped me. I think this is pretty helpful.