A few members in the community were upset recently when they heard that Marvel vs. Capcom 3 would use a simplified control scheme, similar to what's available in Tatsunoko vs. Capcom.What's up with the new control scheme I keep hearing about for Marvel vs. Capcom 3?
Seth: MvC3's controls are still in development, but it currently has 4 attack buttons, and two assist buttons. If you want the take-away, you can stop reading now because that's the bottom line.
The excitement has all come from the way those buttons are labeled — specifically because one of the attack buttons has a new name. [Editor's note: Right now it's called the Exchange button.] Why does it get its own name? Because:
A) Coming up with exciting new names for stuff is what marketing departments do (was "Aerial Rave" a reason to worry about what we used to just call "air combos"?).
B) It does some fun new stuff in some circumstances, but in many ways that stuff is not different than command normals in Marvel vs. Capcom 2. It does stuff like launching (also a normal move in MvC2), causing OTG-able flying screen (normal in MvC2), and some other interesting effects (not as much like MvC2, but a pretty natural evolution).
I understand people's concerns and that even the hint of a change can cause people to go to red alert and divert all power to forward deflector shields. We know MvC2 is serious business, and a very special game. Part of the reason we know that is because we made it, and there are key people from MvC2 on MvC3. We've worked for years to make this game a reality, and so we take it very seriously. The objective is not to "dumb down" a thing, but there are ways to go new places without also giving new players the finger. We have high hopes — you should too. It's easy to get worked up and complain in the absence of a lot of hard info, and there will be plenty of time for that, but I hope we can agree that stuff should come after people have actually played the game and seen it in action.
The good news on that front is that — just like SFIV — we're not hiding this away, and want to get it out and into your hands as early and as often as we can.
Will we EVER see the parry move return to a Street Fighter game?
Sven: Unfortunately, no one except for possibly Ono can answer that definitively (and possibly not even him). "Ever" is an extremely long time.
Can we take the plot line in Capcom Fighting Jam as official canon for the Street Fighter universe?
Sven: If you ask the producers, nearly every SF game exists in a parallel universe to some degree, so nothing is canon in pretty much any game. Fighting Jam in particular I would think is highly suspect given the nature of the project.
Posted by MVKone on May 11, 2010 at 3:32 p.m. #1
That answer about canon breaks my heart
Posted by losertick on May 11, 2010 at 3:34 p.m. #2
So a lot of shortcuts...Awesome
Posted by tokyobassist on May 11, 2010 at 4:03 p.m. #3
About time Seth told these whining turd burglars to STFU about one ****ing button in a game like its game breaking.
I swear I hate the post 9-11 era, its like retardation is normal as breathing.
Anyways MvC3 seems a bit more like a sequel to MvC 1 than 2. Its comes of as a fresh start unlike MvC2 which felt like a polished MUGEN game with out of place, recycled or dated sprites (not to mention broken) IMO. I'm hoping to hear about some more Capcom characters since Marvel's getting loads of spotlight on there choices.
Posted by Bison on May 11, 2010 at 4:07 p.m. #4
Call me a traditionalist, but i wish they would go back to the original controls found in Marvel vs Capcom 1 and ditch the Marvel vs Capcom 2 control scheme.
MvC2 control scheme was only like that for the sake of the game being developed around the Dreamcast. And we all know that the Dreamcast has one of the worse controllers ever conceived, even though the system was awesome.
Posted by zUkUu on May 11, 2010 at 4:08 p.m. #5
they should just release a sf book covering every characters story till now.
Posted by Lolento on May 11, 2010 at 4:14 p.m. #6
@#4
Agreed. Six-button layout, please!
Posted by stubbs on May 11, 2010 at 4:16 p.m. #7
one dedicated button = 3 regular attack buttons = TvC button config = sh!t
Posted by Dan_CiTi on May 11, 2010 at 4:21 p.m. #8
Glad to see Capcom doesnt give a crap about canon. It's pretty lame stuff in Capcom fighting games.
Posted by Dan_CiTi on May 11, 2010 at 4:24 p.m. #9
Gotta love people who don't read. It's 3 attack buttons, one "special"(not special as in special move like hadoken) attack button, and two assist buttons. It is a six button game, chill the f*ck out people.
Posted by Gameplan on May 11, 2010 at 4:26 p.m. #10
"unlike MvC2 which felt like a polished MUGEN game with out of place, recycled or dated sprites"
Talk about retardation.
Posted by Hrm on May 11, 2010 at 4:55 p.m. #11
@4 It's still a six button layout, but with a different setup than MVC2. Three attack buttons, exchange button, plus two assist buttons.
I don't see why people think it's such a big deal if the game doesn't have the whole "Three punches three kicks" set up, or even MVC2's "two punches two kicks and two assists" set up. It's still six buttons, you'll still be able to use the exchange button's launcher and whatnot in combos. The game will still play the same, just with different buttons. Get the feck over it.
Posted by BlackHart on May 11, 2010 at 5:11 p.m. #12
Tokyobassist is a dumbass and probably frequents gay clubs.
I co-sign stubbs & lolento to the fullest.
And Seth is fulla stool.
That is all.
Posted by Bison on May 11, 2010 at 5:17 p.m. #13
@11
I think if a person had the full 6 attack buttons vs the person with the MvC2 4 button set up, the 6 button would have the advantage due to increased move sets. It's far easier to do pokes and even run specific combos that are not as easy to do in 2.
Posted by SteadiestShark on May 11, 2010 at 6:02 p.m. #14
YESH!
3 button layout for actual attacks! I loved TvC's scheme, so simple and yet so fun. :D
Posted by Hrm on May 11, 2010 at 8:08 p.m. #15
@14: But it's not a person with a 6-button layout versus a person with a 4. It's a 4 button layout versus a 4 button layout, plus it's not going to work like MVC2 with one button counting for both medium and hard. The three buttons will be light, medium, and hard respectively, just like TVC. It just makes it slightly more accessible without ruining the overall depth of the game.
Posted by Ex_Ein on May 11, 2010 at 8:14 p.m. #16
"I swear I hate the post 9-11 era, its like retardation is normal as breathing."
It was always out there
not sure about one special button for all the characters and have no idea where capcom might have gotten that idea(BLAZBLUE)
Posted by Ex_Ein on May 11, 2010 at 8:19 p.m. #17
#16
The two assist(hopefully the can have a double assist combo) can change the tide of battle so it's a 6 button lay out, it increases the moveset by allowing the assist to attack in a way the character doesn't normally(Jin with Cyclops projectile assist or Dan with Hulk Dash assist)
Love how no one's complained that they just told us they're moving launcher to a special button
Posted by Jarkyttaa on May 11, 2010 at 8:36 p.m. #18
We already knew that launcher was going to be on a dedicated button and universal for all characters.
Posted by jammasta on May 11, 2010 at 8:44 p.m. #19
Well, I liked the 3P/3K format and I'm REALLY disappointed that it (or the similar 2P/2K/Assist) is gone. I'll adjust.
Posted by Carnage2099ebk on May 11, 2010 at 8:46 p.m. #20
That sounds like 2on2 with 1 an assist character if it only 1 botton switch how u control who comes in but well see sound better now that he cleared that up
Posted by Bison on May 11, 2010 at 8:57 p.m. #21
To me it cheapens the quality of the game when they use less buttons. I understand why they did it on MvC2 and TvC due to the respective systems. However, since this is on the PS3 and 360, why not make the control scheme original? You have 8 buttons so it would be just as easy to add the 3p and 3k with the assist.
Better yet, why not Capcom compromise by allowing a easy control scheme for the rookies and newbies and bring back the original for the hard core players. Kind of like the Manual and Automatic specials used in Marvel vs Street Fighter.
Posted by Ex_Ein on May 11, 2010 at 9:15 p.m. #22
Bison
"why not Capcom compromise by allowing a easy control scheme for the rookies and newbies and bring back the original for the hard core players. Kind of like the Manual and Automatic specials used in Marvel vs Street Fighter."
Because SF2,SF Alpha,SF 3,SF 4, Marvel(vs Capcom) series, Xmen Childern of Atom, Xmen Vs Street fighter,CVS and SVC series didn't do that......
and your forgetting something there was no original for the hardcore cause all the "hardcore" players simply just are players who dedicate time and patience to learning frames, links, combos and so on. Which is happening in TVC(if you haven't watched MWC '10 TVC turny do so now) and will happen in MVC3. There's no reason to change the the control scheme to fit your fancy, Capcom knows what they're doing(at all things but balance usually)
Posted by maniacman on May 11, 2010 at 9:18 p.m. #23
I'm diggin on what Bison #22 says. Let it be both
Posted by Ex_Ein on May 11, 2010 at 9:34 p.m. #24
maniacman
A.Capcom most likely won't want to waste money like that making a mode and control scheme for two different gamers
B.It might cause more glitches in the games since they now spread themselves between the 2
C.Let's worry about getting our hands on the product first before we ask them to change a thing
D.I'll let this man speak for capcom: http://www.youtube.com/watch?v=mjQZNk...
Posted by Ex_Ein on May 11, 2010 at 9:37 p.m. #25
http://www.youtube.com/watch?v=fTfxJU... and just incase you couldn't hear the man
Posted by maniacman on May 11, 2010 at 9:45 p.m. #26
I guess it all boils down to whether or not I want to learn a slightly different control scheme or have the ability to jump right into the game having just played mvc2 the day before I get the game.
Posted by NaokiB4U on May 11, 2010 at 10:01 p.m. #27
Everything sounds good and sounds like its on track to me. TvC had some fantastic controls and i feel that this one will work too. Lets hope theres no infinite loops or unblockable bull anymore.
Posted by MrPavy on May 11, 2010 at 10:13 p.m. #28
theres no way to remove infinites and one character will always be better than the others .I just hope psylocke isnt in the game i was tired of players mashing assist with her.
Posted by DumbDLC on May 11, 2010 at 10:15 p.m. #29
a better question are there going to be more than two black people in this game?
seth is a douche
Posted by tokyobassist on May 11, 2010 at 10:29 p.m. #30
@10 & 13 I see how some people get offended by my opinion like its first and final. Sorry but I did say IMO its no more than MUGEN. Grow up and quit using internet anonymity as a way for you to fulfill your lack manhood. That is all.
@Ex_Ein Yeah the Exchange button sounds a lot like the Drive button from Blaz doesn't it? Its funny how it seems that simpler control schemes help out in worrying about the fight and situation moreso than move executions. You'd think people would have more faith in Capcom.
Posted by SmokeRulz on May 11, 2010 at 10:54 p.m. #31
I am perfectly fine with the control scheme.
Posted by Token on May 11, 2010 at 11:08 p.m. #32
@ gameplan #10
your an idiot,as much as i love MvC2 i have to admit that its the most broken game in fighting game history.i mean you can only use like ten characters competitivly @.@ retarded. their are so many cool characters like jin,silver samurai,gambit but i cant even use them because of team Bullshi t or whatever you MvC players name your team
Posted by SnakeEyez on May 11, 2010 at 11:12 p.m. #33
Im fine with either set up they plan on using. Back when I played MvC and they changed it to the 4 button + 2 assists layout of MvC2, I adapted to that the same way I will adapt to this 3 attacks + exchange + 2 assists. I just hope that they put a limit on the assists like in MvC 1. Either that or make the cool down period longer instead of a few seconds.
Posted by Gameplan on May 12, 2010 at 12:51 a.m. #34
@31
And that doesn't make your opinion any less retarded, that is all.
Posted by Adnan on May 12, 2010 at 4:51 a.m. #35
@DumbDLC: Storm and Black Panther are the most-likely black characters to appear imo. I wouldn't be surprised if the Marvel side had no black people though, since comic-books in general haven't been too racially diverse in cast until somewhat recently. I dunno enough about the Capcom side to make a comment on them.
and this sounds better than TvC's control scheme - which, for the record, was excellent (imo).
Now just us some in-game footage Capcom >.<
Posted by Manny_O on May 12, 2010 at 5:31 a.m. #36
@ 33
Obviously you don't know anything about fighting games.
Posted by SmoothJK on May 12, 2010 at 6:37 a.m. #37
Again, the community in an uproar over something that isn't even in their hands yet. How does Seth deal with it?
Posted by MrPavy on May 12, 2010 at 9:02 a.m. #38
the only black characters in marvel i know are war machine storm black panther silver mane......thats it lol
Posted by karacho on May 12, 2010 at 9:38 a.m. #39
@29
it is not impossible to remove infinites
Posted by nunubx on May 12, 2010 at 11:26 a.m. #40
People fighting over the control scheme, you guys are forgetting the most important thing: balance. Capcom can use a 6, 5, 4, 3, 2, or a 1 button control scheme, if the game is not perfectly balanced, I am not going to play it.
Posted by NanayaShiki on May 12, 2010 at 11:53 a.m. #41
@#42
you must never play video games, then...
Posted by Hrm on May 12, 2010 at 12:13 p.m. #42
@41: Doesn't look like there'd be anything new as far as info goes
Overall I'm kind of dissapointed with the graphics. I expected, with the shaders and everything, that it would look better. I guess they applied a lot more shaders and whatnot to the pictures of the character models they've released before.
Posted by Bison on May 12, 2010 at 1:11 p.m. #43
@44
So far I agree with you. With this control scheme and the way the graphics looks so far, it doesn't quite have the polish that Street Fighter IV has. I know we can argue that MvC3 has 30 characters but Super has 35.
From what I am gathering, this game is geared towards kids and not really to the hard core players that been playing the Capcom games over the years.
The attitude is like, well if you want to play MvC3, then you have to get with what we will give you. But you are not quite the targeted audience for this game.
And you know what the biggest irony is, it's most likely Disney that is setting these rules up. Seth Killian is only Public Relations.
Posted by MrPavy on May 12, 2010 at 1:34 p.m. #44
Hey Eventhubs Maybe this is worth news http://www.youtube.com/watch?v=-d9GEy...
Posted by kara on May 12, 2010 at 1:54 p.m. #45
good old parry... we all miss it
Posted by recovery on May 12, 2010 at 1:56 p.m. #46
6 button layout is the best (proven)
MvC1 easily own MvC2 (I have MvC2 for Dreamcast, the STRAIGHT up best version of the game)
We'll see though, we have to see what the game will play like and later on play the game itself
I just hope they add some of the characters I want
No Gambit, no buy
Posted by Gameplan on May 12, 2010 at 2:45 p.m. #47
@ 48
Wrong, the best version is the NAOMI one, i.e. the arcade version. The DC version has lower quality textures andsound due to limited memory, IIRC the NAOMI has twice the amount of graphic and sound memory than the DC.
Posted by MrPavy on May 12, 2010 at 2:54 p.m. #48
wasnt the playstation version of mvc 2 the worst one?
http://www.youtube.com/watch?v=-d9GEy...
Posted by nunubx on May 12, 2010 at 3:23 p.m. #49
@#43
I do play video games, I just want my fighting games to be balanced, and considering how broken the MVC series are...yeah, I am not expecting this game to be balanced AT ALL.
Posted by ScytheWP on May 12, 2010 at 3:45 p.m. #50
@ MrPavy
I believe I have dealt with you before. Stop posting your stupid videos on these pages. The Famitsu scans show nothing new, and has already been mentioned above by dondo. You deserve no credit.
Posted by SugaFree on May 12, 2010 at 4:05 p.m. #51
People are still bitching about the controls?
Capcom fans are still going to buy the game anyway.
Posted by MrPavy on May 12, 2010 at 4:19 p.m. #52
@ ScytheWP Why do you think that everytime i link something you right away always think its my video jackass?
Posted by DumbDLC on May 12, 2010 at 10:34 p.m. #53
@Adnan- I hope they at least put in Bishop since he is now Cables enemy in the comics, but yea I am hoping for more than two this time
but at least dante is in there (vergil would be cool too)
I am pissed about the controls, I understand that fighting games are now main stream but there is no reason to make them stupid so newbs can play
Posted by dreamboi on May 13, 2010 at 2:54 p.m. #54
I have to agree with most of the comments about the mvc2 players need to stfu on SRK and SRK users on these forums. Seriously, it's funny how you so called mvc2 players that call yourself good, when you are afraid of something like change. It's also funny how you scrubs say " add a easy mode for then noobs, when the truth is, if they make the game new and add some changes to the layout, you will simply have to adapt to it like every else. SO who's the "noob"?
Seriously, now I know why mvc2 players are only good at mvc2. Wait a minute...., that's really not true when it comes to them being good at the game because they only play with the top tier characters and win with broken stuff. With out it they would not win. Yet, they claim to know so damn much about the game, but only how to play a couple of top tier characters.
IF Seth just happen to slide by this comment, because he does read these forums seeing that he is trying to make stop the mvc2 players base from crying about change. All I got to say is, hey Seth " Your a dumbass if you going to recycle old stuff, just so some of these mvc2 players happy, because they can hop right in without having to adapt to anything new. Btw sprinkling very little elements on mvc3 just to make the top tier users happy truly won't make mvc3 a new game. And it's retarded how the whining mvc2 players think the game should continue down the path that it is own, so the matches and continue to be boring to watch and boring to play because every match people are doing the same old stuff, you so call good mvc2 players should know what I'm talking about.
Typical mvc2 player: Make a easy mode for the noobs, so I don't have to adapt and learn anything, because I'm a pro.
Seriously, stfu, most you dummies off srk claiming to be good, noone never heard of or even care. It's a freaking video game. New videogames comes with new stuff, which is the point of it being new. You guys make mvc2 players that actually know how to play everyone in the game at a top level look bad.
Posted by lukecage83 on October 8, 2010 at 2:58 a.m. #55
@ Mr.Pavy: LOL marvel has quite a few negro characters. in addition to War-Machine, Storm, Black Panther and Silvermane, there's...
-Blade
-Luke Cage (Power-Man)
-Isiah Bradley (Captain America)
-Bishop (X-men)
-Cloak
-Falcon
and thousands more! i too would like to see more black representation in the game.