Capcom announced today they their net income went down 73.1% from the previous fiscal year. This isn't too big of a deal though, as a sharp rebound is expected because they're releasing some major titles this fiscal year.In Arcade related business, extraordinary loss increased due to the business restructuring expense incurred for revising the arcade game development system. On the other hand, the corporate tax refund for prior fiscal years based on the agreement between US and Japanese tax authorities concerning the revision on transfer pricing taxation was recorded.
With this statement, it's somewhat surprising that Super Street Fighter 4 will see an arcade release, but considering what's happening in that division — it may very well be one of the last, if not the last, Capcom fighter that sees one.
There is some good news though, the write up also states that Street Fighter IV saw nice overseas growth, which helped offset the losses for the fiscal year.
Source: Capcom press release
that should be official name 4 bison's U2... b\c evryone says it
@doublef
Video game companies net income fluctuate based on their releases for the year. If you have several blockbuster games being released one year and then none the next, you're going to have a serious decrease in income, which is what happened with Capcom.
It's not too big of a deal because SSF4 and other big titles from Capcom are being released in this fiscal year, so they should see a big turnaround.
It's not a big deal because the year before SSF4 came out (was that 2 or 3 years ago?), Capcom was in the red by a lot, they had been met with almost 100% loss. They didn't release anything from the time SSF4, RE5 and other Capcom games were released that year so profit went down again. With Lost Planet and Dead Rising 2, SSF4 and a few more Live/PSN titles as well as MVC3 being you can be sure profits are going to rise again.
Well to be fair, SF4 made more money than the last 3 SFs combined so Capcom had a really good year last year. We're all blessed to even have SF4 come out after they lost so much with sf3. I'm not buying SSF4 until it goes down to $10 because of the lame SF3 characters who have nothing to do with the SF universe.
So #11, you're saying that despite you not favoring 3 characters with unique playstyles unlike the 6 or so shotos, you won't buy the game? Opinion or not your logic is stupid.
Funny part is I'm not a 3S fan but I do like the 3S characters and SF3 videos. It was SF's take on the Guilty Gear style offensive fighter and it was classy. SSF4 has a lot of elements from 3S dude. You should quit being narrow and try it out if you're a "true" fan...**** I even played EX lol.
You can disagree with #11 on the characters, as that is a matter of taste, but he's right that we are lucky to have SFIV at all after the failure of SFIII. It was so dire that for many years, the company intended the series would never be continued.
But since SFIV and now SSFIV are successful, the series will probably go on in some form for many years to come.
Capcom obviously decided to delay SSF4 for the new fiscal year in order to get the corporate tax refund since they knew they could count on SSF4. Still though, the fact that they went to that measure really puts things into perspective when you think about the world economy.
This does not mean that ssf4 will most likely be the last fighting game that will see an arcade release, if anything it might lead you to speculate the opposite.
Extraordinary losses are unusual losses that occurred during the fiscal year meaning that they don't usually happen every year or in the company's everyday business activities. So when they say "extraordinary loss increased due to the business restructuring expense incurred for revising the arcade game development system," they mean that they revised their arcade game development system, which isn't something they usually do every year, and since that costs them money (business restructuring expense) to do they incurred those losses.
Assuming that the arcade game development system is what develops arcade releases for Capcom then you could speculate that if they didn't plan on releasing any other arcade releases they would not have spent the money to revise the arcade game development system. This is of course assuming that is what the job of the arcade game development system is.
As for the mentioning of the corporate tax refund, they are just saying that they recorded the corporate tax refund (money they get back) from the previous fiscal years. This probably happened because they recorded something incorrectly when doing the transfer pricing which caused them to pay more taxes than they should, so when the mistake was discovered they went back and changed it which lowered how much they should of owed in taxes, so they got the overage back.
The delay of ssf4 had nothing to do with their taxes. I believe Capcom is a public company and public companies usually try to avoid decreases in income because that causes the stock price to drop, so I am sure that they release everything as soon as they can so that they can start recording the resulting revenues. While companies have been known to sandbag so to speak, I don't think Capcom is so worried that they won't have the desired income next fiscal year that they need to postpone ssf4.
Ewwww, so long.
OH NOES!!!