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How in the hell do you pull off an air 720 that low to the ground? And speaking of which, when the damage scaling causes a piledriver ultra to do the same damage as two focus attacks, then I think there's some problems.
I know I'm gonna get flamed for saying this on a Street Fighter site, but this is why I prefer TvC and BlazBlue. If I'm going to learn how to do a long, flashy combo, I want it to actually do some damage after three attacks.
If you want cheap game breaking takes 80% of your health combos, go play tekken. Street Fighter IV is more about strategy, not hoping to land the 1st combo to do massive damage.
@ #4 & #5
Wow. You, know, combos can be long and flashy without being game breakers. The two aren't mutually exclusive. Just look at the two games I had mentioned, before. Both have gameplay that allows for long combos on the ground and in the air. Yet both have a lot of room for strategy, mindgames, and other things of that nature.
And to #5 in particular. Do you realize how contradictory you sound? A lot of the gameplay involves looking for the opportunity to land a combo, by use of mindgames and other things. Trying to land the first attacks without getting punished is one of the key elements of fighting games in general.
Did anyone else notice that 24 hit Ibuki combo that took almost half of Abel's life and only required *one* EX bar? Sure, there was an Ultra in there too, but it would have been just as nasty without it. I really worry about what Ibuki is going to be up to in 6 months or so, when people have some real experience with her.
@10
Oh yeah! Ibuki is a combo powerhouse. I would love to main her, but my hands get too tied up trying to do her target combos back to back.
well I need to buy a stick if I want to play effectively with ibuki :/ I think the disposition of the buttons will make things easier
I think you missing the point of these videos. It is not to discover the best combo to be used in tournaments but only to discover the possibilities of combos in SSF4. Damage is somewhat of an afterthought.
@Froggyman77
So that's why so many more people play BlazBlue over Street Fight right?
@ 10, 11, 12
I played against the #40 ranked Ibuki yesterday, got absolutely slaughtered. Had just won 12 consecutive ranked matches with my Vega, so was on a roll. He perfected me in Round 2, got me in the corner and I just couldn't move. Christ knows what Ibuki will be like when people really know her.
The damage scaling serves to weaken the importance of technical skill while at the same time emphasizing the value of good reads and mindgames.
Just like Ono described in the past, his goal was to make SFIV/SSF4 to be a game where players would win if they made at least 4-5 accurate reads on an opponent and following up with 'efficient' combos. Whereas using long highly scaled combos will tell your opponent of your technical ability and help you get in their head at the cost of practical damage.
Thank you Hadookie. Didn't know how to accurately describe it myself.
@ FlawlessMatador
I think the reason more people play Street Fighter over BlazBlue has more to do with the name brand than the quality of the game. Both are great fighters, for sure. But since Street Fighter has been around much longer, more people know the brand as a great fighting game franchise. People more often buy what is familiar. Plus, the anime-like designs of the BlazBlue characters probably put off some players without them even trying it.
@ MALDA
Your ignorance is so stunning, I really don't know how to respond. I thought that this site made people register in order to avoid idiot comments like this.
@ MALDA
The two games are made by the same people. And I haven't played Guilty Gear myself, but I've heard that the two are extremely similar. And isn't it a bit hypocritical to be trying to kick me off this site for not saying "Street Fighter is the best," and then turn around and say that Guilty Gear is better?
If all you can do to make yourself feel superior is to make up personas for other people and them insult them, then you are a sad, little person indeed. Go back to your dark little troll cave.
@FroggyMan77
Obviously you're just ignorant, but that's ok. And yeah, long flashy combos don't have to be game breakers, SF4 proves that with damage scaling. Long flashy combos are for show. If you could get 80% off one combo that WOULD be broken, which is why people say games like MvC TvC BB GG etc are more like a game of Simon then a Fighting game. The damage cap promotes mindgames because it takes more than a single combo to win. In fact, the devs SAID they were going for MORE of that in SSF4 which is why damage output has went down accross the board. Before they wanted two vital moments, which is very much true in SF4, you could guess right twice and win a round. They wanted more of that. Not less. If you would rather use your reflexes than your brain, sure, pickup one of those twitch fighting games with one combo kills.
@tmfan
No, the logic is there, I think MALDA just figured it would be a waste on someone with such poor taste. Of course, logic and sound argument seem to be more absent from Frog than MALDA anyways. I mean seriously. Street FIghter is only popular because of it's name? He hasn't even played GG and he makes poor arguments based on it to others. Without even KNOWING what he's talking about. Maybe you two should stop skipping school.
@AnarchoElk
My bad for not reading his comments on the top of the page, since I don't like long never-ending combos (reason why I gave up tekken after a week). I own both BlazBlue and SF4, but found BlazBlue was a great and polished game but not a gameg for me.
However, at least FroggyMan tried to be civil, despite his unpopular opinion.
To quote MALDA, "yup you must be a emo in real life or g@y Blazblue is whack," and "lol what ever dude R.I.P Blablue that game is a joke."
Really, don't defend this crap.
you people with this this game is better that game is better both are good games. Blazblue is just easier to combo theres realy no timing in the attacks where SSF4 thers timing in the attacks u cant just mash the buttons and exspect combos. the reason they have the damage scale like this is they wanna make it fun for all people elite n scrubs. u think someone who just likes SF thats not that good gonna like playing if he gets caught in a big combo right away then bam there dead in ten seconds they aint gonna wann play. why u think less people play blazblue because only the good people play it....duh
SSF4 is the best game made they really did a great job with this game i can only hope that darkstalkers comes after MvC3 cuz if it does it could be the next big fighter.
@AnarchoElk
You know, I love trolls like you and MALDA. It's much more amusing than annoying to read your comments ill-informed comments. Although, I'll give you credit for posting a more intelligent post than MALDA. Maybe you would have a legitimate argument if your mentality wasn't just "You're stupid and this is why I'm right." But let me respond to you anyway.
First of all, the only claim I made about GG was that it was made by the same developers as BlazBlue, and that I have seen many people say that BB and GG are similar. Both of these are true statements, and I never tried to use GG in an argument.
Second, I never said that SF was bad game, or that it was only popular because of its name. I said that it was played more because of its name. If you had two platformer games that were equally good, and one of them was a Mario game, I can guarantee that more people would play and buy the Mario game. Maybe you should read things a bit more carefully.
Finally, regarding the original argument on combos. I agree that an 80% combo (at least without a method to burst or substitute) would be game breaking. But I also believe that games can allow for intricate combos that do noticeable damage after the first three hits, and still have room for mindgames and strategy. Fighting games have been proving my point for a while, now.
I like Street Fighter. That's why I'm here. I just like BlazBlue more. Now I believe I've answered all of your questions, good sir.
Crazy long franchise battles are useless to explain but entertaining to read!
lolz at little kids arguing about video games and being ****heads on the internet.
honestly ya'll need to find something better to argue about (let alone in a civil manner). why talk **** when you're flying economy and not 1st class just like almost everyone else.
Also the video was neat I might add.
@Guile4Life
I don't understand how you can make statements like "it's easy to combo in BB" and "you can mash buttons" then continue to "BB is for skilled players, while strict timing SF4 is for casuals"
@Froggy
You obviously don't even know what troll means. IF the statements are valid, even if the tone is negative or harsh, it's not trolling, it's just a person with negative feelings making a statement.
Your GG argument is that based on hearsay, it is hypocritical to condemn someone for saying BB is better than SF4, if they believe GG is better than BB. First off GG IS way better than BB, the characters are better, the gameplay is better. People have been calling BB "GG for dummies" since it came out.
Second It isn't brand popularity. The SF series has been consistently very good. If you said "SF vs KoF, SF wins because of popularity" I might agree, since those are both great major titles, but SF gets more face time in North America. But BB isn't equally good as SF4. It's not a bad game like MALDA says, but when compared to SF, GG, KoF yeah, it is a bad game on the sliding scale. In a genre with a lot of amazing titles (the 2D fighting genre) if it isn't amazing it is crap.
I think SF4 has been proving my point for a while now. lower damage combos leads to more opportunities to out think opponents. More opportunities to out think leads to a deeper more competitive fighter. Otherwise it's just combo memorization and execution, which is only about 50%
@tokyo
WHy not debate games? We play them. We know. Well, some don't, but those who do, discussion is good.
I've never played blazblue but I do know that in japan more people play balzblue or tekken than play street fighter. They must be getting something right somewhere. In fact the most played fighting game in japan is melty blood which if I'm correct is also about long combos. Also marvel has been succesful for so long I mean it isn't game breaking it's just a different kind of game and not one that I want street fighter to be. There are still rewarding tight combos like sakura's hp after a lk tatsu. Ahwell no point in argueing, different people like different things. Also all this is beside the point as apart from the first gouken combo this is an exhibition of what can be done, as maj always does, not a got to combo vid.
@ jamheald: Thanks for your support.
@AnarchoElk
I realize that your arguments are somewhat valid, and that there is some degree of logic behind them. But I believe you still fall into the troll category, because you do not rely solely on logical arguments, but with statements such as "Obviously, you're just ignorant, but that's okay." You've gotten a bit better, though, I'll give you that.
But back on the actual topic, you continually say that BlazBlue is terrible in terms of its competition, but you never give an actual reason. Your only argument has been that it emphasizes long combos, which are not the 80% life game breakers you previously mentioned. Maybe if you gave and actual reason for your claims, you would have a bit more credibility. And besides, fighting games that allow for more combo freedom have been very successful. Just look at MvC2, which has crazy, potentially infinite combos. It's been going strong for 10 years straight. TvC is also gaining momentum.
GG really shouldn't be in this equation. I admitted from the OUTSET that I haven't played the game, and I was calling out MALDA for his "BlazBlue sucks and GG's better" argument for not having any actual evidence or reasoning for his claim. I'm not trying to say whether GG is better than BB.
Speaking of which, this entire thing has been blown completely out of proportion. My entire point was simply to explain my PERSONAL preference of BB and TvC over SF, not to say which one was the better series. You sort of twisted it into a BB vs SF flame war.
So next time, actually give some reasoning towards you arguments, and don't just talk in absolutes.
First! omfg I'm so awesome.