A new walk speed comparison page for Super Street Fighter 4 is now available here on EventHubs.com.All of the characters were captured at 60 frames per second starting at the max distance possible and then having them walk forward.
Each clip was placed on the frame right before the fighter's walking animation begins. The clip was then advanced 65 frames and a screen shot was taken. This way all of the characters started at the same time and advanced the exact same number of frames — so no one got a head start.
The order the characters are listed in — from fastest to slowest — was decided by overlaying all 36 images and using the big red line on the training stage as a point of reference. Because some of the characters stick out random appendages and generally all have different stances while their walking, their bodies couldn't accurately be used to judge the distance traveled, instead going by how much the camera had or hadn't panned, judging by the red line, proved to be much more accurate.
This page now resides inside of the ever growing Super Street Fighter 4 guide area, which also has tons of other useful information about the game for you to check out.
@2
its called a dash, and it doesnt take in depht research to figure out that cody is slow and vega is fast LOL, try harder. Or are u one of these kids that need to be spoon feed information?
@2
seriously, though Struggs, all walk speeds that matter are you and your opponent's which can be read and judged a mile away.. dashes also vary (and are most often what you actually need to pay attention to, if you haven't noted them yet), makoto has the slowest walk speed but the fastest and farthest dash. walking speed imo is not really that important.
this information is only for those who are wondering though, so i won't judge it's existence here.
It isn't rare to see top players walking back and forth trying to create proper spacing while their opponent does the same. Knowing exactly how far your moves reach and exactly when you and your opponent will be in the right spot is useful. By now most people can do this by feeling, but the same goes for combos. There are great player that don't use frame data because you can feel it out. Spacing and move knowledge matter. No need to hate on one another if you use different methods to reach the same goal.
who cares about this plssss post some comboes for my main guile and my backup GUY!
For those saying nobody ever walks, I present to you Daigo footsies
whats the point of this? The game isnt faster where this data could really be useful.