Here is another clip showing how this can be countered.
These are the setups, according to Henaki.
Thanks to Min0x for sending the original video in.
You gotta be kidding right? If these work in actual matches, these better be patched asap. At least Sagat. Capcom just can't resist giving him some new tools even though he doesn't need it.
I just tried testing all 4 in training mode with the CPU on all guard - so far I was only able to replicate the one with Rose, and that was like out of 30 or so tries with her. It does work, but the timing and spacing is unbelievably strict with. One slight mistake and it doesn't work. Haven't been able to replicate it with Ken/Sagat/Seth yet though.
Update: In Rose vs Rose, the only escape option I've found so far is with a reversal wakeup EX soul throw (you get knocked down by the fireball and the ultra wiffs) or a wakeup Ultra (both Rose's ultras cancel each other out, you both get knocked down with no damage oddly enough).
Blanka's ball does cross up, fireballs dont, even if you throw a fireball with Dhalsim and then teleport to the other side of the opponent.
That's juste how the game works: to block, you have to hold the direction pointing away from the opponent. Blanka quickly goes to your other side with his ball, making you point towards him. And to block a Yoga Fire coming from your back, you simply have to hold towards it, thus holding away from the other player.
So cross up fire ball ultra. Interesting. I figured people would have been doin that since day one.
And theres really no way to patch this either. The only way to stop it would be to make fireballs non fadcable(is that even a word? watever u people know what im saying).
This is just speculating as I'm no expert on the SF4 engine, but I think what is going on is that the ultra freeze frame effect is cancelling your block right as the animation begins (or is about to begin) but before you actually block - when I tried to do this it never worked if the character was already blocking against the fireball, or still in the process of waking up.
i just tested it and it works
i tried the sagat one
with forward throw, lk shot, fadc, ultra
i tried blocking back, forward, and it still hits
i used viper as a test dummy, only way she can escape it is crouch block (where only the fireball hits and not the ultra)
ex bk doesnt escape, ex seismo nope.....blocking no
but i think her crouvching position gives her a smaller hit box? dunno? either way, i think during the wake up and starting of the ultra, there may be a time where the game unblocks u? cuz its not a cross up fireball...
This is the type of thing that I expect them to patch via online updates.
Also, if someone thinks of it, could they try Ken's Ultra glitch from vanilla in Super?
@36 (Nitestorm) I think what is happening thats happening is that there is a 1 frame, where the player waking up can not do anything at the start of the ultra flash meaning if the fireball is timed the player gets hit opening themselves to the ultra. So its probably something like this:
"last frame of wakeup" + "ultra flash" = "1 frame where you cant block"
now..
"1 frame where you cant block" + "projectile well timed to be in the frame where you cant block" = "UNBLOCKABLE FIREBALL"
I did some testing in training mode, and Dhalsim can also perform an Unblockable Ultra by doing a Jab Fireball after a backthrow a certain distance from the wall. It's really situational and not very practical at all.
http://www.youtube.com/user/JuriHDRem...
New gameplay vids.
I recorded the dummy doing this and tried to block it myself.
I couldn't block D:
That is just Gutter Trash they better fix this in Super. Those who use these dirty tactics have No Dignity. Fight Like Gentlemen.
You can focus the fireball on wakeup and backdash.
This will work for Sagat's, but will not work for Ken's, and I assume Rose's and Seth's Ultras
I know the expectation of anything minor or major on the internet is to become outraged, but this is, in all reality, a very minor find. The same way people can do completely outrageous combos on dummies, no one uses those combos when debating relative character strength because they're ~impossible to pull off in a match setting.
Similarly, these combos require such incredible timing and circumstance to pull off, that no one will be willing to bet their ultra meter on being able to connect in any real match setting outside of meaningless internet fights, where the lag will almost make this impossible anyway.
http://www.youtube.com/watch?v=XSxTKI...
This video shows you can't block Rose's set up for it, but you can backdash out.
ROse just uses a crossup fireball I wouldn't consider that a glitch in anyway.
The fireball doesn't crossup unless the CHARACTER is on the other side, it doesn't matter where the fireball hits you.
why do I get the feeling that either everybody here are complete morons or Im the biggest fool ever, Cuz in the article it states:
"The Ultra pre-flash causes the opponent to go into "googly eyes state".
"Due to an oversight, opponent most likely cannot block during googly eyes state." Soooo,as I understand, as they activate the ultra, they go in a googly eye state as the fireball is in them, in this brief moment they are vulnerable, causing the fireball to hit, making the ultra connect. This is what makes sense to me
Is it possible for characters like Chun or Guile to do this? Or are these the only cast members that can pull it off?
@#70 No. They have charge ultras, so they can't do it.
I can land the Seth and Sagat ones. The other two elude me. It's just as it states in the article. You can't block while you're in that googly eyed state and since the fireball is literally on top of you when you're in that state, it hits and then the ultra does right after.
you can do this in sfiv with ken on rufus.. do a rolling trow then at the right time do a light haduken then an ex spining kick.. you should kick him to the haduken and your able to pull off ur ultra right after.. but this is block-able if the person wakes up blocking... just pointing out something similar
Before this game's released we'll know absolutely everything about it, have killed at least one person on the dev team with constant QnAs, have every surprise ruined and every exploit understood, and be bored of playing.
"lmao. i remember when people were saying 1 frame links were useless cause it's hard. people will get this crap down and it'll become damn useful if it's in SSFIV. it's an unblockable."
The difference is that if you miss on your 1 frame link, the worst possible thing that can happen to you is you eat a counter combo from your opponent, but more likely just have to deal with a blocked attack. If you try this and don't get it in the 1-frame window, you lose your ultra meter and risk a wide opening to eat a combo.
@76
no doubt. hopefully they hard at work right now fixing this oversight if its possible in SSF4 with them or any other character. earn your victories, people. lets fight like gentleman
rose's ultra could be unblockable without the bug, nobody uses her anyway. I seriously havent fought a rose in over a month and a play at the very least a hour a day. In all honesty most of the cast goes untouched.
Lets hope this crap gets fixed in super if it isn't already. Coz if it isn't, scrubs are gonna practice this sh!t until they get the timing down and all hell will break loose.
Some characters have different wakeup times depending on whether they're standing or crouching, which makes it even trickier to perform on some.
Omg I want an update already some intresting new man not this bs by the way I love makoto
So bored just turned on the xbox 360 and did the ken one on a random guy lol he's mad
Oo yeah and the sagat one that has been proven unblockable I think ur doing it wrong look at the vid the fireball is behind the guy therefore hitting him but in the one proving it ca be blocked he did a tiger shot fadc ultra aand u can block it always and maybe he needs to get timing down
Because you're stupid enough to go for a counter when there's a fireball about to smack you in the face on wakeup?
How about demonstrating it on characters that don't mash out SRK on wakeup and get hit by this? Might be a bit more believable then.
@ 90 how about you try it out yourself and find that it has nothing to do with someone trying to mash srk on wake up?
Set the dummy to block all attacks. Pick seth since his is the easiest to pull off. Back throw, then do a MP sonic boom, then ultra. Of cousre you have to time it right so that the fireball hits on the last frame of the wake up animation. Also on that last frame of wake up you should preform the ultra flash. This should make the fireball hit the dummy...even though it is set to block all attacks.
@xnj and those who don't understand this
There is no such thing as a cross up fireball, you always block away from the op. This works as the description says due to a glitch on the first frame of the ultra flash. Also the first ones show a real player blocking so if you say "Works on dummy but never on a real player" just cos you're a real player it doesn't change a glitch. Do you really think that a glitch has got this far without being slated if they never thought to actually test it a bit.
I really hope they wont fix this. They would have to tamper with ultra freeze to do that, and then who knows what happens. If you manage to pull this off, you deserve it imo. And it's not like it's 100% unavoidable (well, Seth's is on Guile, Sakura and Sagat).
Oh yeah Im sure the "beasts". That killian talked about at capcom qa know this. Capcom qa players are no better than I am. How was this not discovered in testing ?!
I like how people are going up in flames with this, but this will hardly change the balance and its far from being broken considering the many # of ways to escape. Urien had an unblockable in SF3 but hes far from top tier. SF games lived on glitches like this, with roll cancelling in cvs2 and crouch cancelling in A3.
Sagat - unusable, might work the first or second time on an opponent but after that it's not hard to remeber to block again during the flash.
Seth - practical, as it's dirt easy to pull off.
Rose - unusable now, because you could just backdash and it's too hard to position it perfectly in the corner, however, in Super we know that her Ultra now hits juggled opponents meaning that even if you backdash and get hit by the fireball it would still might get hit by the Ultra. Will require testing.
Ken - practical, why? Corner. Even if the opponent backdashes the 2nd animation of the Ultra still connects. In super, we know that ex fireball fadc ultra2 fully connects so this unblockable set up might become even better.
FML, this needs to be patched. Seth's is basically a free ultra since he can fake it and punish any attempt of avoiding it.
The others aren't too bad because at least you can backdash on reaction to their FADC - plus they're giving up 2 bars.
this wont work for ken in supersiv on the count that they said his fireball speed will increase.. so this automatically eliminates ken.. sagats fireball speed is also said to change so this might/might not take sagat out of the unblockable ultra list..only ones left is rose and seith
Feels good to play Vega and know that I can just PPP or KKK away from it.
At least, I'm pretty sure that would work. I'm not near my Xbox to test.
Just did all four unblockable ultra's. I must say the timing on them is pretty ridiculous, good luck using them in a fight successfully. They're fun to play around with, but I don't feel the risk/reward is worth trying to pull this off in a tournament or ranked match.
Unrelated (don't know where to submit this), but here are some good Korean SSF4 matches:
i tested the seth glitch and heres what i found out...
blanka, sagat, and cammy can block this str8t up cause of the way they recover from the ground with their backs turned...
other characters like akuma, goken, ryu, honda, seth, bison, vega, abel, rufus, dan, and gen can escape from this with an ex wake up move like dp's, rolls, headstomps, etc...
characters like gief and ken cant escape at all no matter what u try... fuerte can escape via ultra
all other characters that i didnt mention only can back dash and the ultra will whiff but fireball will hit...
thats pretty much it... ohhh btw all these escapes were all mashed cause the timing is so strict u cant really time it... (all moves were mashed even back dashes)..
It won't work online people. You guys are ignoring the fact ssfiv will use the same net code that eats at least 10 frames due to distance.
besides that, each time you do multiples secuences online it automatically lags, so your attempt to do this withing 1 frame of oportunity considering lag, velocity of signal and the humor of God is useless in an online match.
lol...