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Gigantic list of Super Street Fighter 4 changes and notes An absolutely gigantic list of changes in Super Street Fighter 4 have hit the web recently. This list documents a lot of the new character's Challenge Trials so you can see their bread and butter combos and what they're capable of, what the new damage values are for the various Dragon Punches and so much more.

Most of these notes came from Ken Bogard at Neo-Arcadia.com and were translated by BentoBox. Also, Killa Sasa and various community members contributed bits and parts.

Hit the link below for the complete list.

General

• The interface is almost identical to Street Fighter 4's. The options, the controller configuration, training menu, etc. The Time attack and Survival Modes are gone though.

• There is no available option to choose the stages' music. I don't know where that rumor came from, but the music in the version/revision I've played — which is most likely the definitive version — are unique to every stage and there were no means to change them from the main menu. There might be a special option via Xbox Live / PlayStation Network, but I wouldn't get my hopes up. You can still calibrate your HUD to your liking (console mode by default).

• The speed of the game is IDENTICAL to Street Fighter 4. No acceleration whatsoever. I timed 10 vertical jumps with Ryu and it takes 7.2 seconds in both games. Though some characters seem to have gained some speed walk wise (I was especially surprised with C. Viper which seemed to walk a lot faster than her previous iteration, my mind might've been playing tricks on me so don't quote me on this :P)

• Autoguard is still in.

• The throw mechanisms, the jump frames and all of the core foundations of the game are the same as Street Fighter 4's.

• When using a Focus attack, the one on the receiving end crumbles faster down to the floor, otherwise everything feels the same.

• Bugs like Blanka's slide whiffing against Rose as she walks or Sagat's ultra not hitting fully on Rose are still in.

• The input shortcuts are still in.

• I omitted a few returning characters in the list below, but in general, aside from their Ultra 2s, not much has changed (that I saw).

Adon

• Aside from the challenges which I've all completed, I didn't really get to play him in an actual set.

• That being said, having completed all of his challenges I can say that he requires quite the fine execution, gotta chain his inputs really fast. The windows on Focus Attack Dash Cancel after his Dragon Punch isn't as big as you'd like it to be (or maybe the fact that it was 6 a.m. wasn't in my favor)

• His ultras seem to whiff systematically anywhere but in the corner (this should also be taken with a grain of salt, maybe I'm just bad)

• His Super has 3 variations depending on whether you press P, K or nothing during its animation.

• He does seem to have interesting options though.

Challenges:
1) Crouching Light Punch, Crouching Medium Punch
2) Light Punch, Crouching Medium Kick
3) Focus Attack, Ultra 1
4) EX-Jaguar Tooth, Ultra 2
5) Jaguar Kick, Ultra 1 (as anti air)
6) Jaguar Tooth, Ultra 2 (Yeah, his 3 last combos look really beastly but they seemingly only work in the corner)
7) Jumping Hard Kick, Crouching Medium Kick, Rising Jaguar
8) Focus Attack, Hard Jaguar Tooth, Medium Rising Jaguar (corner)
9) Jumping Hard Punch, Crouching Hard Punch, Super (Kick variation)
10) Hard Punch, Crouching Light Punch, Super
11) Light Rising Jaguar, Super (K variation)
12) Air Jaguar Kick, Light Rising Jaguar, Focus Attack Dash Cancel, Ultra 1
13) Jumping Hard Kick, Hard Punch, Light Rising Jaguar, Focus Attack Dash Cancel, Ultra 2
14) Crouching Light Punch, Crouching Light Punch, Light Rising Jaguar, Focus Attack Dash Cancel, Ultra 1 (only works in the corner)
15) Hard Jaguar Tooth, Crouching Light Punch, Crouching Medium Punch, Super (Kick variation)
16) Crouching Light Kick, Crouching Light Punch, Crouching Medium Punch, Super (really useful link)
17) Toward + Medium Punch, Crouching Light Kick, Crouching Medium Punch, Super (Hard Punch variation)

Akuma

• Aside from the missing loop, all the combos that worked in Street Fighter 4 are back.

• You can Link a Standing Light Punch after Standing Hard Kick but it doesn't work the other way (Standing Light Punch into Standing Hard Kick is gone).

• You can still beat Dragon Punches with Demon Flip Dive Kicks and follow-up with a nice bread and butter combo... just like in SF4.

• His Ultra 1 deals 510 damage at most now.

• His Ultra 2 is useless... Doesn't even work as an anti-air. Only one known set-up has been found thus far:
Jumping EX-Fireball (need both projectiles to connect), Teleport, Ultra 2 (Actually you can Cancel the Demon Slide with your Ultra 2... though I don't really see how this could possibly work, seeing as getting both EX-Fireball hits to connect is hard enough as is)

• Akuma's Dragon Punch damage has been nerfed. In Street Fighter 4 they did 190-160-120 for the Hard, Medium and Light versions respectively. Now it's down to 150-130-100.

Balrog

• Nothing really changed with Boxer. You can still throw him out of all of his Dash Punches, even EX versions, just like in Street Fighter 4. Ultra 1 still juggles after an headbutt. Light Punch Linked into Hard Kick still works... just like everything we've been accustomed to in vanilla SF4.

• His U2 isn't that good as you can jump out of it after the flash (just like any counter/grab ultra) USELESS! [Though it does deal 700 stun, if I remember correctly!]

Cammy

• Her Cannon Spike's (Dragon Punch) damage has been changed. It was 150-140-120 for the Hard, Medium and Light versions respectively, now it's 100 damage for all three versions.

• From other reports, her Spiral Arrow (Cannon Drill) is supposed to have a better recovery time, making it safer on block to make up for this change.

Chun-Li

• No notable changes.

• You can juggle her Ultra 2 practically anywhere on the stage but it doesn't take off a lot of damage. For example she can do: Hard Overhead Flip Kick, Crouching Light Kick, EX-Lightning Legs, Ultra 2.

Cody

• THE new character most newbies will flock to for sure. Say good bye shotos and hello pebbles!

• His slide kicks (Quarter-circle forward + Kick) all break armor and they're pretty much safe from the right distance. The Medium Kick variation travels realllllly far. Hard Kick is the ultimate anti-air and Light Kick hits low.

• His rocks are too good. His annoying laugh (AHAH!) as he throws them will make you cringe throughout the entirety of the game. He can even combo his Ultra 2 from it in the corner...

• His knife does chip damage on block but Cody seems stronger without it.

• His Jumping Medium Kick crosses up.

• You will understand by seeing his combos, really simply and efficient.

Challenges:
1) Light Punch, Medium Punch
2) Hard Punch, Crouching Light Punch
3) bas Light Punch, Crouching Medium Punch
4) Hard Punch, Criminal Upper
5) Crouching Hard Punch, Hard Kick Ruffian Kick (Crouching Hard Punch forces stand )
6) Medium Punch, EX-Zonk Knuckle
7) Jumping Medium Kick, Crouching Medium Punch, Criminal upper
8) Jumping Medium Punch, Medium Punch, Ruffian Kick
9) Hard Punch, Criminal Upper, Super
10) Stone Throw, Ultra 2 (in the corner at the right distance, this is CA$H)
11) Criminal Upper, EX-Criminal Upper
12) Knife Throw, EX-Ruffian Kick, EX-Criminal Upper
13) Jumping Hard Punch, Hard Punch, EX-Zonk Knuckle, EX-Criminal Upper
14) Jumping Hard Kick, Hard Punch, Hard Ruffian Kick, Super
15) Jumping Hard Punch, Hard Punch, Hard Ruffian Kick, Focus Attack Dash Cancel, Ultra 1 (hits fully in the corner)
16) Jumping Hard Kick, ar Medium Punch, Crouching Light Punch, Criminal Upper, Super
17) Jumping Hard Kick, ar Medium Punch, Crouching Light Punch, Crouching Light Kick, Hard Ruffian Kick, EX-Criminal Upper
18) Crouching Light Punch, Crouching Medium Punch, Criminal Upper, Focus Attack Dash Cancel, Crouching Light Punch, Hard Ruffian Kick, Focus Attack Dash Cancel, Ultra 1

C. Viper

• I felt like her walking speed was noticeably faster, but I could be wrong.

• I really liked her Ultra 2, comboing into it was a breeze anywhere midscreen... even easier than Ultra 1! Notable combos:
1) EX-Seismic Hammer, Super Jump Cancel, Ultra 2! Totally free in mid-screen, and Ultra 2 fully connects.
2) Standing Hard Punch, Super Jump Cancel, Ultra 2! No skill required! Connects fully anywhere on screen. No need to dash cancel the Super Jump Cancel anymore or falling back on obscure motions to land the Ultra.
3) Crouching Hard Punch, Hard Punch Thunder Knuckle, Cancel, Ultra 2. Totally free! Why not?!
4) Jumping Hard Kick, Crouching Hard Punch, Hard Punch Thunder Knuckle, FADC, Ultra 2.
5) EX-Thunder Knuckle, Light Punch Seismic Hammer, Super Jump Cancel, Ultra 2.

• There's a lot to be celebrating about with C. Viper, her Ultra 2 doesn't connect after a Burning Kick like her Ultra 1, but it's far easier to combo into, no more worrying about whiffing due to miscalculated juggle heights and what not.

Dee Jay

• Life ain't easy for our poor Dee Jay. Even if he has a couple of combos that work well, he can't really zone as well as Guile. He recovers a lot more slowly on just about everything, his anti-airs aren't as good, his normal anti airs are even less spectacular.

• He almost doesn't have any good confirms into Ultra other than in the corner, and even then, he doesn't have many tools to actually pressure his opponents into such a precarious position.

• His Standing Hard Punch moves you forward so you can sort of mask his projectile with this.

• You can juggle two Up Kicks but the conditions are hard to come by.

• His Ultra 1 doesn't have a lot of range, not enough to be a good option against point blank fireballs at least.

• Ultra 2 can't be used as an anti-air and it also deals mediocre damage. That being said, his Super is really strong.

Challenges:
1) Crouching Light Punch, Hard Punch
2) Medium Kick, Crouching Light Punch
3) Light Kick, Medium Kick
4) Jumping Hard Punch, Medium Punch, Max Out
5) Jumping Hard Kick, Medium Kick, Dread Kicks, Super
6) Machine Gun Upper, Machine Gun Upper
7) EX-Machine Gun Upper, EX-Up Kicks
8) Crouching Light Punch 2x, Crouching Medium Punch, Dread Kicks (His main bread and butter combo)
9) Jumping Hard Punch, Crouching Light Punch, Hard Punch, Hard Dread Kicks, Super
10) Focus Attack, Crouching Light Punch, Crouching Medium Punch, EX-Machine Gun Upper
11) Crouching Light Punch, EX-Max Out, Crouching Light Punch, EX-Machine Gun Upper, Hard Up Kicks (corner)
12) Jumping Medium Kick, Crouching Light Punch, Crouching Medium Punch, EX-Machine Gun Upper, EX-Dread Kicks
13) Jumping Hard Kick, Medium Kick, EX-Max Out, Focus Attack, Ultra 1
14) Jumping Hard Punch, Light Punch 2x, Light Kick, Max Out, Super
15) Jumping Hard Kick, Crouching Light Punch, Crouching Medium Punch, EX-Machine Gun Upper, Ultra 2 (Ultra 2 connects fully, but this combo only works in the corner)

Dudley

• Not much to say about him, all that is known has been said already (via Justin Wong's walkthroughs and what not). This character is just too good. I think the challenges really display his strengths and versatility.

• You can link a Hard Kick from his overhead Toward + Medium Kick. Its brutal, but you need to be quite close to your opponent and standing. Reversals will beat it so it's still quite risky to go for.

• His Super is REALLY useful like in 3rd Strike. You can even land it from an overhead.

• Dudley's Jet Uppercut takes off 160-140-120, for the Hard, Medium and Light versions respectively.

Challenges:
1) Medium Punch, Medium Machine Gun Blow
2) Light Jet Uppercut, Hard Jet Uppercut (a bit too good, works in mid screen against on KDd opponent)
3) Hard Kick, Ducking Upper
4) Crouching Hard Kick, Ultra 2 (corner, in midscreen, you need to perform a duck to connect. It's really good. In the corner you can connect two Crouching Hard Kicks before going for the Ultra.)
5) Light Jet Uppercut, Ultra 2 (Doesn't work on trade Dragon Punch)
6) Jumping Hard Punch, Crouching Medium Punch, Jet Uppercut
7) Crouching Hard Kick, Ducking, Super
8) Jumping Medium Kick, Medium Punch, Medium Kick, Hard Punch, Super
9) Hard Kick, Light Short Swing Blow, Super
10) Short Swing Blow, Ultra 2 (as an anti-air)
11) Jumping Hard Kick, Hard Kick, EX-Machine Gun Blow, Crouching Hard Kick, Ultra 2 (only works in the corner. Mid screen, you have to Focus Attack Dash Cancel the Machine Gun Blow, which costs 3 bars. Also absolutely requires Hard Kick as an opener so it isn't that reliable)
12) Light Punch 2x, Crouching Medium Punch, Medium Machine Gun Blow (this is really useful, but the Link is hard to perform. Doing a half circle after a Crouching Medium Punch requires a lot of practice as there's no shortcut for this motion) [Actually this isn't true, you can do Down, Down Back, Forward for the Crouching Medium Punch to Machine Gun.]
13) Jumping Hard Punch, Towards + Light Punch, Medium Punch, Jet Uppercut, Focus Attack Dash Cancel, Ultra 2
14) Jumping Hard Punch, Towards + Medium Kick, Light Punch 2x, Jet Uppercut, Super

E. Honda

• The startup frames on his Light and EX-Headbutt are invincible. He doesn't quite have enough invincible frames to travel through an entire fireball but it can be useful to escape meaty fireballs on wakeup. His two headbutts are thus even better as anti-airs.

• His Buttslams can be Dragon Punched on block (don't know if that was the case in Street Fighter 4). Anyhow, you cannot block the incoming Dragon Punch so that changes a lot of things.

• Ultra 1 seems to have a bigger window allowing it to travel through fireballs though we might need an actual Honda player to confirm this statement and not a scrub like me :P

Guile

• Regarding the character itself without taking into account the Ultras, it seems nothing has changed... No crossup Flash Kick, he still has the very same tools. His Hard Punch Sonic Boom might travel faster but that's not guaranteed (didn't spam enough of them to make a clear judgment)

• Ultra 1 changed somewhat. The majority of its damage now comes from the final hit "STRIKE!" which allows it to be much more reliable as an anti-air or as a juggle after an anti-air Flash kick.

Challenges:
1) Focus Attack, Crouching Light Punch 2x, Sonic Boom, Super, Ultra 2.
2) Jumping Hard Punch, Crouching Medium Punch, Flash kick, Super, Ultra 2.
3) Jumping Hard Punch, Crouching Medium Punch, EX-Sonic Boom, Focus Attack, Ultra 2.
4) Jumping Hard Punch, Crouching Medium Punch, Sonic Boom, Crouching Light Punch, Crouching Medium Punch, Light Flash Kick.
5) Crouching Light Punch, Crouching Light Kick, Crouching Light Punch, Super, Ultra 1.

Guy

• I wouldn't be surprised if Guy ended up being really good.

• He has a good vortex against opponent's wakeups, a cross between Akuma and El Fuerte with run cancels, run overhead, run slide, bushin flip grab, etc.

• His EX-Hurricane Kick GODLIKE. It's the new ex messiah, which also works against cross ups. The destroyer of all or almost all pressure (Akuma might be able to find a way through it :P)

• Only his Ultra 1 can be hit confirmed from a combo, and they're quite beastly in the corner.

• His Houzanto (Dashing Elbow) is really good, especially the EX version which is a launcher.

• He has amazing priority in the air with his air grabs. Izuna drop beats EVERYTHING, like Guile's current air throw. His flip grab is just the icing on the cake, with a monstrous range; even if he's already passed above you in the air. It's really strong!

• His jump goes really far and it's quite hard to gauge. He has a good cross up with Medium Kick.

Challenges:
 1) Crouching Medium Punch, Light Punch
 2) Crouching Hard Punch, Hard Kick
 3) Hard Punch, Light Punch, Dashing Elbow
 4) Medium Kick, Medium Kick, Dashing Elbow
 5) Crouching Light Kick, Light Punch, Crouching Medium Kick
 6) Dashing elbow, EX-Dashing Elbow (corner)
 7) Jumping Hard Kick, Super
 8) Hard Punch, Light Punch, Dashing Elbow, Super (corner)
 9) Jumping Medium Kick, Medium Punch, Hard Punch, Run~Slide
 10) Jumping Down + Medium Punch, Light Punch, Medium Punch, Hard Punch, Hard Kick, EX-Dashing Elbow (Big damage with target combos and a juggle finisher off a simple dropping elbow. Very powerful bread and butter. Of course you can replace the Elbow with anything (cross up, etc.) and I believe you can land an Ultra from the juggle.)
 11) Light Punch, Medium Punch, Hard Punch, Down + Hard Kick, EX-Hurricane Kick
 12) Hard Kick, Light Punch, Medium Punch, Hard Punch, Hard Kick, Super
 13) Crouching Light Kick 3x, Light Punch, Medium Punch, Hard Punch, Hard Kick
 14) Jumping Hard Kick, Crouching Light Kick 3x, Light Hurricane Kick, Super (corner)
 15) Jumping Hard Kick, Light Punch, Medium Punch, Hard Punch, Hard Kick, Focus Attack Dash Cancel, Ultra 1 (OUCH! that being said, Ultra 1 whiffs if this combo is not performed in the corner but otherwise it hits in full and you can start off this combo by replacing Jumping Hard Kick with Crouching Light Kick; really strong in the corner)
 16) Jumping Hard Punch, Hard Kick, Crouching Medium Punch, EX-Dashing Elbow, Focus Attack Dash Cancel, Ultra 1 (also only connects fully in the corner)

Hakan

• My god, where to start... A grappler with a slide...

• You can follow up his slide by pressing Punch (no particular timing, just mash it)

• There is no advantage whatsoever in not being oiled up; it allows you to move while focusing, it opens up more link opportunities, your grabbing range increases — it's quite ridiculous actually, remember Kara Uppercuts? Replace that Tiger Uppercut with a Grab and that's Hakan for you.

• He has a LOT of command normals, Toward + Hard Punch being probably the best amongst all of them. Imagine E. Honda's Jumping Hard Punch but on the ground (!!!). And when he's oiled up, it hits from sooo far. Best normal in the game by far, zoning wise.

• He has a jump, which isn't really a jump, haha. It resembles a hop from King of Fighters. T. Hawk will actually jump over him if both jump at the same time point blank.

• His Ultra 2 is outrageous... god. What can I say, it's the PERFECT anti-air. To put simply, once he has his Ultra stored, it's over. Lifting your feet off the ground is straight suicide at that point, regardless of what you might be trying to do: Cross up, empty jump, dive kick... If even ONE of your pixels touch his body before even landing on the ground, you'll be eating his Ultra 2. Blanka Ball, Honda Headbutt, T. Hawk's Condor Spire, you name it, Hakan's Ultra 2 shuts it down. To top it off, it has a lot of active frames so you can punish Dragon Punches on block as the shoto falls back down, it totally changes the flow of the game. Whether he's oiled up or not, its properties remain the same. It's crazy. A lot of WTF moments were had with our favorite Turkish wrestler. All in all, his Ultra 1 is really weak in comparison as his Ultra 2 shuts down sooo many more options.

• If you're not oiled up, then Hakan does have a bit of trouble as you'll keep trying to find an opening to oil yourself up. You always have to keep oiling up in mind. Dragon Punch Motion + Kick to oil up, and the stronger the kick the longer you'll stay oiled. EX version's animation lasts as long as the Hard Kick version but keeps you oiled for even longer. There aren't any levels of oiling, you either are or you aren't.

• I don't really know what else to say, playing him was quite pleasing. I had to fight against him a lot during our sessions and he's pretty neat, though I don't quite know what to make out of his character design.

• Now moving on to the challenges, I'd recommend you to do them all while being oiled as it makes things a lot easier, some combos being only possible when oiled.

Challenges:
1) Oil up, Crouching Light Kick 3x
2) Light Punch, Medium Punch
3) Medium Punch, Towards + Light Kick
4) Jumping Hard Punch, Towards + Hard Punch
5) Focus Attack, Super
6) Focus Attack, Ultra 1
7) Jumping Hard Kick, Crouching Medium Kick, Slide + Follow up
8) Focus Attack, Towards + Medium Punch, Slide + Follow up
9) Jumping Medium Punch, Slide + Follow up (Jumping Medium Punch juggles; this challenge is to be executed as an anti air)
10) Jumping Medium Punch, Ultra 2
11) Focus Attack, Focus Attack, Ultra 2 (The second Focus Attack knocks your opponent off the ground as he crumbles which allows you to land Ultra 2)
12) Medium Punch, Light Punch, Light Punch
13) Medium Punch, Light Punch, Crouching Light Punch
14) Light Punch, Light Kick, Light Punch, Towards + Light Kick
15) Jumping Hard Punch, Medium Punch, Light Punch, Towards + Light Punch (as you can see, he has a lot of links and they're quite challenging to pull off)

Ibuki

• Don't really have much to say about her since I didn't get to play her much. But from what I've seen, she seems really strong. She has so many target combos, it's ridiculous.

• She can Super Jump Cancel just like C. Viper.

• Her Kazekiri (Dragon Punch) reportedly does 160 damage.

Challenges:
As reference:
Raida: Half-circle Back + Punch
Kunai: (In air) Quarter-circle Forward + Punch
Hien: Reverse Dragon Punch motion + Kick
Tsumuji: Quarter-circle Back + Kick
Kasumi Gake: HCF + Kick
Kazekiri: Dragon Punch motion + Kick

1) Medium Punch, Medium Punch
2) Light Punch, Medium Punch
3) Jumping Light Punch into Hard Punch, Light Punch, Medium Punch, Crouching Hard Kick, Hard Kick
4) Back + Medium Punch, Raida
5) Hard Punch, Raida
6) Focus Attack, Ultra 1
7) Jumping Kunai, Super
8) Hien, Super
9) Hard Punch, Medium Kick, Tsumuji
10) Jumping Hard Punch, Medium Kick, Light Punch, Medium Punch, Hard Punch, EX-Tsumuji, Raida
11) Crouching Light Kick, Crouching Light Punch, Light Punch, Crouching Medium Punch, Hard Kasumi Gake
12) Jumping Light Kick, Medium Kick, Medium Kick, Kazekiri, Focus Attack Dash Cancel, Raida
13) Crouching Light Kick, Crouching Light Punch, Light Kick, Crouching Medium Kick, Super Jump Cancel, Ultra 2 (free Ultra from a low kick)

Juri

• This character will make you cringe. She's Rufus, but even better, with less Hard Punch.

• She has 950 life.

• Her Quarter-circle Forward + Kick (Moon Kick Slash) is just too good. And its EX variation is totally safe on block, is a good anti-air, a good reversal, works as an anti cross up/mix up/shenanigan, makes coffee, puts kids to bed and everything else you could possibly imagine. As soon as she has one bar, you pretty much can't touch her at all on wake-up.

• You can juggle into her Ultra 2 anywhere midscreen from an EX-Dive Kick (you'll have to juggle from a Jumping Medium Punch if you want to land Ultra 2 from a regular dive kick). That being said, it's not that easy to perform because your opponent will generally bounce off the wall and cross you up, which requires you to perform the ultra motion in the appropriate direction at the right time. It requires good execution, comparable to C. Viper's Flame Kick to Ultra 1, timing wise.

• Her Fireball Kick is good; it launches a projectile in three directions depending on the strength of the kick. It has quite the lengthy animation so you won't be holding your own in fireball wars, she's no shoto. The really neat thing about her though is that you can store the fireball by holding the Punch button, and you hence release it by letting go of the button. You can even use it in combos, i.e. charge a fireball, Crouching Medium Kick, release fireball for 2 hits! But that's not all, not only does it combo but the fireball's hitstun allows you to link a normal afterwards or if you're too far away you can Focus Attack Dash Cancel the projectile and keep going (it's really easy). Finally, you can charge ALL of the fireballs at the same time (you can hold Light Punch, Medium Punch, Hard Punch and release each one when you see fit... I can already imagine all the options that will open up though also shutting down some as it requires you to hold down a Punch. She'll require a lot of thought to play effectively.

• Her Dive Kick isn't safe at all on block, but it can still take you by surprise. We're not used to seeing characters jump back giving you the impression you can walk forward only to suddenly eat a kick in the face. Think Hotaru in Mark of the Wolves.

• I couldn't find any set ups for Ultra 1 so I don't know if it's possible. On the other hand, once it connects, it's all over. She can chain all of her normals together, starting off with an overhead, obviously.

Challenges:
1) Light Punch, Medium Punch
2) Crouching Light Kick, Crouching Light Kick, Medium Kick
3) Jumping Hard Kick, Crouching Medium Kick, Dive Kick
4) Jumping Medium Kick, Hard Punch, EX-Fireball Kick
5) Jumping Medium Punch, Super (as an anti air, her Jumping Medium Punch juggles)
6) Crouching Hard Punch, Dive Kick, Super
7) Jumping EX-Dive kick, Ultra 2 (here we go!)
8) Jumping Medium Punch, Dive Kick (in the air), Ultra 2 (421 damage)
9) Focus Attack, Jumping EX-Dive Kick, EX-Dive Kick (on the ground)
10) Jumping Medium Punch, Jumping Medium Punch, Jumping EX-Dive kick, Ultra 2 (in the corner and as an anti air)
11) (Activate Ultra 1) Light Punch, Light Kick, Medium Punch, Medium Kick, Hard Punch, EX-Dive Kick (its only the beginning...)
12) (Activate Ultra 1) Light Kick, Light Punch, Medium Kick, Medium Punch, Hard Kick, Super
13) (Activate Ultra 1) Toward + Medium Kick, Crouching Light Kick, Crouching Medium Kick, Crouching Hard Kick, (Toward + Medium Kick is an overhead)
14) (Activate Ultra 1) Toward + Medium Kick, Crouching Light Kick, Crouching Medium Punch, Crouching Medium Kick, Hard Kick, EX-Dive Kick, Hard Punch
15) Medium Punch, Light Punch Fireball Kick*, Super (*You'll have to charge the fireball before performing the combo)
16) Jumping Hard Kick, Crouching Hard Kick, Medium Punch Fireball*, Crouching Medium Kick, Light Punch Fireball*, Focus Attack Dash Cancel, Crouching Hard Punch, EX-Dive kick (this is what I was talking about. You can charge two fireballs and release them in nicely packaged combo. This only scratches the surface of the amount of options and mix-ups she has, because they seem to be endless)

Ken

• His Hard Punch Shoryuken is invincible on start-up so it functions as a real anti air now.

• You can do Hard Punch Shoryuken, FADC, Hard Punch Shoryuken, FADC, Hard Punch Shoryuken (though you could do that in SF4 as well, if I remember correctly)

• His Ultra 2 is also lackluster though it can be comboed into with set ups similar to his Ultra 1:
 1) Jumping EX-Hurricane Kick, Ultra 2 (you can hit confirm with the EX-Hurricane)
 2) EX-Fireball, FADC, Ultra 2 (Ultra connects fully)

• Ken's Dragon Punches in Street Fighter 4 did 140-160-120 for the Hard, Medium and Light versions respectively. Unconfirmed reports say that his Hard version now does 160 and Medium 140.

Makoto

• What can I say, the 3rd strike players weren't really taken aback by the new Makoto. Only the tick Grab and Choke after Dash Punch did not work, but you could Dash Punch, Focus Attack Dash Cancel, Dash Punch instead.

• Her instant Aerial Axe Kick is not an overhead, but it opens up combo possibilities. The EX version is an overhead, but it knocks down.

• The biggest new tool is the possibility to cancel Dash Punch to link (Pressing Kick to Cancel her Dash Punch after executing the move). I don't know how many options that opens up but just know for now that Hard Punch, Dash Punch Cancel, Crouching Light Punch is effectively a 2 hit combo.

• To perform the Dash Punch Cancel you do not even need to piano the inputs, you can simply press a Punch and Kick button almost simultaneously (like Plinking) and it cancels automatically. A lot easier to perform than C. Viper's.

• You can juggle your opponent after her Ultra 2 (Wall dive kicks). It has two effective ranges, short and long.

Challenges:
1) Light Punch, Medium Punch
2) Hard Punch, Dash Punch
3) Hard Kick, Super
4) Jumping Hard Kick, Medium Kick, Medium Dash Punch
5) EX-Upwards Punch, EX-Upwards Punch
6) Light Upwards Punch, Focus Attack Dash Cancel, Light Upwards Punch
7) Light Upwards Punch, Aerial Axe Kick
8) Jumping Medium Kick, Aerial Axe Kick, Crouching Light Punch, Light Dash Punch, Focus Attack
9) Focus Attack, Ultra 2, Jumping Medium Kick, Aerial Axe Kick, EX-Dash Punch (the juggles after Ultra 2, works everywhere)
10) Jumping Hard Kick, Hard Punch, Super, Ultra 1
11) Grab and Choke, Hard Punch, Hard Dash Punch, Super, Hard Punch, Hard Dash Punch
12) Hard Punch, Dash Punch Cancel, Crouching Light Punch, Dash Punch, Super, Ultra 1

Rose

• Her Ultra 2 can be used as a reversal, it deals 240 damage and you can juggle from it (like Rufus' Standing Hard Kick). A good tool that will make her even harder to approach.

• She has a few interesting set ups for her Ultra 2:
1) Jumping Hard Punch, Ultra 2, Standing Hard Punch, Soul Sprial, Super
2) Focus Attack, Ultra 2, Standing Hard Kick 2x, Soul Spiral (you can juggle a Standing Hard Kick after each of the Ultra's balls connects)
3) Jumping Hard Punch, Standing Hard Punch, EX-Soul Spark, FADC, Hard Punch Reflect, Ultra 2, EX-Soul Throw (470 damage, requires full super bar)

Rufus

• His EX-Snake Strike deals less (read: scaled) damage.

• His Ultra 2... It's useless. He does have dubious set-ups like Far Hard Kick into Ultra 2, which does not connect fully... trash.

Ryu

• His Hard Dragon Punch hits twice (100 damage on first hit, 50 on second) It seems to have lost significant priority as an anti-air and if it does connect it'll only deal 50 damage (last hit).

• Trade Dragon Punch to Ultra doesn't work anymore, though it could probably work in the corner (not tested). (Other sources have stated trading into Ultras do not work for any of the characters in Super Street Fighter 4.)

• Trade Dragon Punch into Super works though.

• You cannot Cancel his Fireball's recovery frames with a Super anymore. You can only Cancel the startup frames thus resulting in an instant Super Cancel. Hence no more Super traps (e.g. baiting a neutral jump from your opponent to catch him with Super).

• Otherwise, EVERYTHING that worked in Street Fighter 4 works in SSF4, combo wise, so not much has changed though I did not have access to frame data so there might be subtle changes.

• His Ultra 2 (Metsu Shoryuken) isn't really stellar. It doesn't connect fully off a Dragon Punch-Focus Attack Dash Cancel and only deals partial damage just like Gouken and Ken's whiff Ultras. However, there is one set up that worked in the corner for the full 3 hits: >>> Jumping Hard Punch, Crouching Medium Punch 2x, Crouching Medium Kick, Hard Punch Fireball, FADC, Ultra 2.

• In Street Fighter 4 Ryu's Shoryukens took off 160-140-130 for the Hard, Medium and Light versions respectively. Now they take off 150-130-100.

Sagat

• Tiger Uppercut damage has been reduced. In Street Fighter 4 it was 170-150-140 for the Hard, Medium and Light versions respectively, now it's 100 for all three.

• The Angry Scar powers up his next Tiger Uppercut to 180 damage.

Sakura

• Her Ultra 2 is really neat. 3x Punch version for the regular Shinku Hadouken and 3x Kick for the anti air (45 degree) version.

• She can combo into it in such ways:
1) Jumping Hard Kick, Crouching Hard Punch, EX-Arcing Hurricane Kick, Ultra 2 (450 damage).
2) Jumping Hard Punch, Standing Hard Punch, Light-Arcing Hurricane Kick, Standing Light Kick, EX-Arcing Hurricane Kick, Light Shoryuken, Ultra 2 (3x Kick version).

T. Hawk

• New move: Condor Spire [Reverse Dragon Punch motion + P] Probably his best move, EX version goes through fireballs and you can juggle after it if you use it as an anti-air (good for option selects). Its motion is a big handicap though as it is quite a challenge to pull it out while walking forward which will often register as a Tomahawk Buster (Dragon Punch). Hurray, shortcuts! Gotta be really precise with the inputs if you don't want to get screwed over...

• He has 1150 life. He's the character with the most hit points In the game.

• Tick throws are monstrous. With three 360 command grab variations, the stronger the punch the farther your opponent his sent and the harder it is to mix him up afterwards on wake up. His EX-360 command grab has the same properties as the Hard Punch 360 while sending your opponent at the Medium Punch 360 distance. Insane range on those grabs is expected, and just like Zangief's — he can also grab limbs.

• He does not have a short jump.

• He has good normals, he can zone well.

• His Dragon Punch isn't really that good though, it doesn't reach as far as you'd expect it to.

• His Ultra 2 is too good as an anti-air. Reallllyyy efficient, and totally scares your opponents into jumping on you (not as bad as Hakan though :P)

• I honestly really like T. Hawk though I do envision some bad match ups. He builds up Super really fast, hurts like a truck and takes hits like a tank. Definitely a solid pick.

Challenges:
1) Light Punch, Medium Punch
2) Light Punch, Crouching Medium Punch
3) Medium Punch, Medium Punch
4) Hard Punch, Crouching Medium Kick
5) Light Punch 2x, Crouching Light Kick
6) Medium Punch, Tomahawk Buster
7) Medium Kick, EX-Condor Spire
8) EX-Condor Spire, EX-Tomahawk Buster
9) Light Tomahawk Buster, EX-Tomahawk Buster
10) Jumping Hard Punch, Light Punch 2x, Medium Punch
11) Jumping Down + Hard Punch, Crouching Light Kick, Tomahawk Buster
12) Focus Attack, Light Punch, Medium Punch, EX-Tomahawk Buster, EX-Condor Dive
13) Jumping Hard Kick, Medium Kick, EX-Condor Spire, EX-Tomahawk Buster, EX-Condor Dive (Corner)

Vega

• His down-towards Medium Kick is an overhead, but it leaves you at -1 or -2 frame disadvantage. Great for applying pressure.

• Vega can now latch onto any wall without fault, no more whiffs!

• The best change about Vega is his revamped Ultra 1! Like his EX-Wall Dive, his Ultra 1 launches you on the way to the wall so if you happened to be doing anything but block, you'll hit his ultra in full. But that's not all, even if it doesn't cover as much range as EX-Wall Dive, Ultra 1's launcher goes through any and all projectiles. It works wonders as an anti-air as well and its pretty much impossible to counter if you're on the receiving end, in the air. Can't jump on Vegas now! Trust me, it's now one of the best Ultras in the game now. The best charge Ultra by FAR. You almost want to claim its broken. The Ultra does not function as a reversal though and you can safely waste it with a meaty on wakeup. All In all, this should greatly help Vega, maybe a tad too much even because if you're not smacking him around while he has his Ultra, you can start crying as you've suddenly lost A LOT of options.

• His claws take more time to fall off, but we knew that already.

Zangief

• Ultra 1 damage has been nerfed. It takes off 510 life now, instead of 600.

• His Lariat doesn't hit low after start-up. Believe me, the difference is quite noticeable and it feels good. Even if the real Giefs don't spam lariats continuously, random strolls on Xbox Live should be fairly more bearable now.


If you want to go further, check here and here for even more changes that were released in the past few weeks.

Posted by kr3wman on March 22, 2010 at 8:17 p.m. #1

Pretty sure the original posts says the scar move ups the damage of the tiger uppercut to 170, not 180.

Other than that, pretty sweet.

 

Posted by Raius1 on March 22, 2010 at 8:19 p.m. #2

Hmm. Every time I find something that seems like it's too much, I see something else they did to balance it out. Tough though, as even this isn't complete, and I won't believe any change until I can test it out.

 

Posted by Paine on March 22, 2010 at 8:20 p.m. #3

This is amazing!

 

Posted by Paine on March 22, 2010 at 8:22 p.m. #4

"C. Viper which seemed to walk a lot faster than her previous iteration, my mind might've been playing tricks on me so don't quote me on this :P"

I did it because you said don't.

 

Posted by delirium on March 22, 2010 at 8:24 p.m. #5

Seems like the new chars are *really* good ... but maybe that's because they're new, so everything is shiny and fresh. I dunno.

 

Posted by Orberen on March 22, 2010 at 8:34 p.m. #6

Now we can watch all those so called dedicated sagat players who claimed to play him because they like his style choose Dudley or who ever ends up being the next top tier character.

 

Posted by sagatgivesyouscurvy on March 22, 2010 at 8:38 p.m. #7

I'm pretty satisfied that my main (Sagat duh) and secondary (Balrog) seem pretty good still. Though I really do like the fact that Sagat will take a lot more skill to use, and Cody does look promising!

 

Posted by Crimsondramon on March 22, 2010 at 8:40 p.m. #8

So Dee Jay is so-so? Oh well...

At least my other future mains (Hakan, Dudley and Guy) are pretty awesome :D

Article doesn't mention any of my current mains though D: (Abel, Gen, Bison). Pretty sure they had some changes.

 

Posted by sabrewulf on March 22, 2010 at 8:40 p.m. #9

damn with guile :S

why the only way to combo ultra has to be with super!?!?!

well i hope his normals make up for that.....

 

Posted by yes4me on March 22, 2010 at 8:43 p.m. #10

Hey... now someone translated what I told you last time... good stuff...

French people including of course Ken Bogard FTW

 

Posted by cuttyb1987 on March 22, 2010 at 8:43 p.m. #11

no shoto player will be happy after seeing this list omg is ryu the new dan? Cuz Dan has gotten better and how much does Dan SRK FADC ultra 2 take off?

 

Posted by j0e on March 22, 2010 at 8:46 p.m. #12

was not aware of the vega ultra 1 change...but now that i do i am STOKED to be a vega player!

 

Posted by chickenwings on March 22, 2010 at 8:47 p.m. #13

deejay looked good in the vids but now this guy says they sucked. Idk. I wish there was a better source. Some things like the auto guard and the short cuts still being in is disappointing.

 

Posted by Bison on March 22, 2010 at 8:49 p.m. #14

Man, I am tired of this Bison Discrimination. Where the heck is info on him? I know pretty much he is going to suck bad this game, there isn't any info on him at all besides the gay costume and the second ultra.

 

Posted by Smorgasboard on March 22, 2010 at 8:52 p.m. #15

I can't wait for this game already. By the time I actually get to play it, I would have known more than I ever need to know about it. &%#$^@# One month is so far away.

IMHO, the uppercuts should still have scaled damage.

 

Posted by Chryo on March 22, 2010 at 8:54 p.m. #16

I'm loving the overall nerf in DP moves.

 

Posted by Alioune on March 22, 2010 at 8:58 p.m. #17

• You can still beat Dragon Punches with Demon Flip Dive Kicks and follow-up with a nice bread and butter combo... just like in SF4.

this is not true , u cant beat dp and follow up with a nice bnb... in ssf4

 

Posted by FROG55JON on March 22, 2010 at 8:58 p.m. #18

@14 True... some psycho racism going on up in this joint.

 

Posted by WTF on March 22, 2010 at 9 p.m. #19

As a Guile player, I am offended.

F_ck you, Capcom.

 

Posted by DeeJay on March 22, 2010 at 9:02 p.m. #20

Guess I gotta wait until April to see if Dee Jay is a beast or not.

 

Posted by PhinnyCupcakes on March 22, 2010 at 9:04 p.m. #21

lot of characters missing =/ I was hoping to hear some stuff about Fei Long

 

Posted by m84uily on March 22, 2010 at 9:06 p.m. #22

Wanted to see Abel >o<

 

Posted by Sakura on March 22, 2010 at 9:06 p.m. #23

"Finally, you can charge ALL of the fireballs at the same time (you can hold Light Punch, Medium Punch, Hard Punch and release each one when you see fit"

SAY WHAAAAAAAT?

 

Posted by afreytes on March 22, 2010 at 9:10 p.m. #24

No love for Ken... :'(

 

Posted by DecoyLogan on March 22, 2010 at 9:13 p.m. #25

Kind of angry that my main (Zangief) has seen nothing but nerfs =/

Would have preferred it if they gave us the nerfs but made things like his Bear Run (Far.360+kick) cr.MP, cr.HP and far st.HP are little less useless.

I think everyone is happy about the Sagat nerfs though. Can't wait to get my hands on T. Hawk and Cody.

 

Posted by JerseyFame on March 22, 2010 at 9:13 p.m. #26

Those Guile combos are sh*t and will never work in game.

again.

 

Posted by xandeR on March 22, 2010 at 9:15 p.m. #27

Yeah. I'm REALLY annoyed that there is next to no info about my main character, Bison. I've seen like one video of him and that's it. No snippets of info.

 

Posted by SirHonor on March 22, 2010 at 9:18 p.m. #28

@#25: Sagat jumps in and attacks Ryu with a j.HK and Ryu counters with Dragon Punch. The two attacks hit each other resulting in a "trade". In SF4, trades resulted in the person doing the aerial attack getting punished by an Ultra. In my example, Sagat would've gotten hit with Metsu Hadoken.

I'm really looking forward to seeing my boy T.Hawk cause some mayhem. I'm kind of disappointed that Cammy's Cannon Spike deals less damage. What the hell?! That was the least of my worries. Glad to see Tiger Uppercut and Ryu's Shoryuken deal less damage now.

 

Posted by TheOneandOnlyone on March 22, 2010 at 9:19 p.m. #29

Congratz to all the Vega/Balrog fans your boy Vega looks like he has a pretty good anti air ultra much deserved.Man can't wait to try out Guy but it sound like it's balanceing out pretty good. But hey they got month left to do quick fixes which is a good thing.

 

Posted by NA on March 22, 2010 at 9:19 p.m. #30

@23
WHAT IS THAT YOU SAAAAAAAAAAAAAY?

 

Posted by ThwompBlock on March 22, 2010 at 9:24 p.m. #31

Oh man, Hayate cancelling for Makoto... sounds crazy.

 

Posted by nachokaphwan on March 22, 2010 at 9:26 p.m. #32

#20 nice

 

Posted by Solidus on March 22, 2010 at 9:26 p.m. #33

I have a friend who is an insanely good Vega player--he's horrible with any other character, but when he's Claw, I have to put everything in it to beat him.

After reading this list, I am absolutely terrified.

 

Posted by JJOR64 on March 22, 2010 at 9:30 p.m. #34

I'm happy about the Honda update. :)

 

Posted by Bob on March 22, 2010 at 9:34 p.m. #35

Wait, wait, you can no longer hadouken wait for a jump to dodge then super to catch them in the air.

What the hell, that's one of Ryu's most useful tool, they shouldn't have changed that. He has had that in all the games he's been through.

This is what I hate about Super SF4 too much fan inputs ruins the game. People don't wanna learn how to deal with these things so Capcom takes it out.

I don't even play Ryu, I just think it's stupid they took it out. All nerfs to Sagat were really unnecessary as well. Like I sad before people don't know what to do so they complain and Capcom takes it out.

 

Posted by gambler69 on March 22, 2010 at 9:39 p.m. #36

This is really encouraging since i have been practicing viper for the last couple of weeks. Massive nerfs to the shotos and sagat, 100 dmg for a fierce TU, ultra is nerfed, no more trade ultra? ROFL I almost feel sorry for the sagat players, how will they win now? just hope we don't see dudley and cody replacing ryu and sagat online.

 

Posted by Her0 on March 22, 2010 at 9:40 p.m. #37

There are a lot of nerfs that seem to be overdone. Ryu in SF4 was perfect, why would they take away all of his options like this? Granted in tradition he always had that 2 hit DP, but come one it hardly does damage. I like the overall damage reduction, but really? Sagat is SUPPOSED to HURT!!! How is it that the king of Muay Thai hits as hard as Cammy? Like I said overall damage nerf was good it makes matches a lot more interesting when you can't be killed in 10 seconds. I feel like they are responding to all of the complaints at the mid level. People who are complaining about Sagat's damage or Geif's lariat. It is making the game more new player friendly, but it's taking all the competitive elements out. Why does it seem like all the new characters (save for Makoto and Ibuki) are a little OP? Guy being able to air throw and command throw (ultra), and flip throw you; Dudley having Super from dang near every target combo/dp set up. Cody seems to be a little too user friendly. And my thing about armor breakers is that they always knock down or push back so far that they can't be comboed into. But they are never the characters best stand alone move.

 

Posted by Justinbehungry on March 22, 2010 at 9:40 p.m. #38

They really needed to nerf cannon spike that badly?
It only did 140 (RH version) in sf4.
That's ridiculous.
She needed no nerfs only a slight buff to deal with turtles.
=/

 

Posted by Dan_CiTi on March 22, 2010 at 9:40 p.m. #39

I feel so bad for Cammy. It also sucks about Dee Jay, but I hope he can become a solid mid tier character at the very least.

 

Posted by SSJ4GOHAN on March 22, 2010 at 9:40 p.m. #40

Hondas headbutt improvement is great but what about his 2nd ultra I NEED MORE INFO ON THAT!

 

Posted by SSJ4GOHAN on March 22, 2010 at 9:43 p.m. #41

HELL YEAH NO MORE TRADES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Posted by Dugi on March 22, 2010 at 9:44 p.m. #42

I main Abel, Viper, Fei, Claw and Guile. The best thing about strictly playing low tier character is that they see nothing but buffs in later titles such as SSF4.

I'm satisfied with the nerfs.

I know it's been mentioned to death but I wish Guile saw more improvements.

Looking forward to playing Guy and Adon.

 

Posted by Blackapino1984 on March 22, 2010 at 9:44 p.m. #43

I want to use Dudley, but I'm more intrigued about Cody and Guy.

I'll probably start with Guy first then switch to Cody. I want to see how ex-zonk knuckle works since you're just holding down punch and releasing it.

 

Posted by Bob on March 22, 2010 at 9:44 p.m. #44

Yea, Her0 I totally agree Ryu did not need any nerfs at all. Sagat as well, his ultra and tiger upper cut should just take little less damage. He doesn't even go far when he uppercuts he shoots straight up, easily avoidable.

 

Posted by SSJ4GOHAN on March 22, 2010 at 9:45 p.m. #45

MAKOTO IS GOING TO BE GREAT

 

Posted by Dark_Fantom on March 22, 2010 at 9:47 p.m. #46

As a Vega main player, I'm pretty happy. Hitting on the way up with BHC is one of the things I wanted for him to make him better. Is it gonna make you never wanna use his Ultra 2 though?

They should still take away his claw throw and give him some other move 'cause his claw throw is useless. What I think they should have done with his claw was leave it how it was (ie. falls off easily) and make it do chip damage like Cody's knife.

Also I didn't read anything about changes made to his super, which I think is way too easy to counter...needs to be either faster or like in previous games where if it doesn't land he keeps his meter or at least half of it. Maybe even make it like his ultra and have it hit on the way up. How I ever manage to land it is a puzzle because any well timed dragon punch, lariat or electricity will beat it out.

 

Posted by SSJ4GOHAN on March 22, 2010 at 9:47 p.m. #47

WOW CAPCOM NOTHING 4 GUILE

 

Posted by Justinbehungry on March 22, 2010 at 9:49 p.m. #48

but i'm just going to wait for the game.
Maybe things will not be as said.

 

Posted by Felecorr on March 22, 2010 at 9:51 p.m. #49

I needa practice vega's pokes. other than that, I think I have my favorite character back. :]

So Geif's HP stays the same?

 

Posted by Sakura on March 22, 2010 at 9:57 p.m. #50

^ how the hell do you know...

 

Posted by chickenwings on March 22, 2010 at 10:04 p.m. #51

@42

Yea, that honda improvement is gonna step him up in a major way. No more anti air head butts getting eaten up by random jumping ryu roundhouse.

But so far everyone has been saying something different about the game. So unless we get a super in depth look at all the character we are just gonna have to wait till the 27.

 

Posted by CpE_Wahoo on March 22, 2010 at 10:06 p.m. #52

To the people complaining that they don't see their character:

"I omitted a few returning characters in the list below, but in general, aside from their Ultra 2s, not much has changed (that I saw)."

So yeah, not much has changed, and you've seen your character's ultra in previous videos. Besides, half the fun is figuring out changes for yourself.

 

Posted by PainKiller on March 22, 2010 at 10:11 p.m. #53

Juri will be strong

 

Posted by Bolton on March 22, 2010 at 10:12 p.m. #54

27th seems so far away... -_-;

Couple things on Honda, yes headbutts having invicibility is just AWESOME but buttsmashes were always DP-able on block and Ultra 1 always went through fireballs (though maybe the window is bigger?) so I am a little disappointed that there isn't anymore info on his Ultra 2.

Hakan seems like he'll be an absolute beast, and so does T.Hawk. Dudley seems broken already -_-;

Also, like what a lot of people said, I too believe the nerfs on Ryu and Sagat were overexcessive. Ryu probably needed a minor nerf, but I didn't really have an issue with him as much as Sagat. Sagat had a nerf coming to him, but making his DP not damage scaled is a bit over-the-top. Plus his Ultra 1 doing less damage and his Ultra 2 only being able to juggle 5 hits on juggle might push Sagat lower down the high tiers.

 

Posted by DanceInTheDark on March 22, 2010 at 10:15 p.m. #55

Chun Li will be amazing as expected, but i'm a little disappointed with the Cammy nerfs, it's bad enough my Cannon Spike takes an hour to recover from, and now all 3 versions do 100 damage? That's kinda pathetic, but hey i'll still use her, and Juri is gonna be amazing!! =] Can't wait

 

Posted by NA on March 22, 2010 at 10:15 p.m. #56

To people asking about Honda's ultra 2:
From previous posts, we know that it is a throw and it cannot be escaped via a jump (unlike Balrog's).
As it is a throw, it is going to do good damage, and you can't combo into it.

What more could you POSSIBLY want to know?

 

Posted by Rydah on March 22, 2010 at 10:18 p.m. #57

i wish they let guile do his air grab after he FADC's after his flash kick

 

Posted by joker101 on March 22, 2010 at 10:20 p.m. #58

Regardless of all the whining taking place above me, I just want to say thanks to all those involved for compiling all this info.

 

Posted by cuttyb1987 on March 22, 2010 at 10:23 p.m. #59

Did Abel get a move he can use to punish jumpers... like alex high lariat outside of ultras wasnt the everyone supposed to get new moves or so. I need abel to roll out of trouble at times

 

Posted by irrenmann on March 22, 2010 at 10:24 p.m. #60

Her0: "Why does it seem like all the new characters (save for Makoto and Ibuki) are a little OP?"

Could be because you haven't played the game yet.

 

Posted by sabrewulf on March 22, 2010 at 10:26 p.m. #61

im predicting right now but i see a dlc in the future for guile players screaming.

 

Posted by Liberator on March 22, 2010 at 10:30 p.m. #62

yet again no time attack, survival or character unlockables = no game for me...period...but who cares anyway...nobody cares about some scrub's wish...

 

Posted by DaHumanSpyda on March 22, 2010 at 10:43 p.m. #63

Finally!!! Claw's Ultra 1 will be worth picking!!!
IF this is accurate... hehe

 

Posted by EasierToRun09 on March 22, 2010 at 10:44 p.m. #64

I love the changes to Vega's ultra. My backup shall rise again!

 

Posted by bluAsterisk on March 22, 2010 at 10:45 p.m. #65

This news feels good man.

 

Posted by RenegadeZagan on March 22, 2010 at 11:05 p.m. #66

Glad to see that some low tier characters are being shown some love here. Congrats to Vega players around the world. Claw is a lot more terrifying now, and I might see him on XBOX live more than once every four years.

As for Guile, people really need to stop beating the dead horse. I play Guile and there has been way too much complaining, CAPCOM isn't going to change something because of a lot of angry posts on EH. We are never going to get a Ultra we can combo into without changing fundamental Guile mechanics. Stop relying on things that only work as punishers to win games. I'll say this much, I don't know why CAPCOM is trying to set him up in trials to try to use his Super and combo into Ultra so much, you get much more use out of EX'ing Sonic Booms or FKs.

Certain characters were nerfed a little more than they should have, like Gen. I'm happy with where Ryu and Sagat are at, but the DP damage scaling is going to be really rough for them. Although, I think these nerfs along with the other buffs to characters will make it so the game isn't Super Shoto Fighter 4: Sagat Edition on XBOX Live.

 

Posted by Amar on March 22, 2010 at 11:10 p.m. #67

Vega's ultra is now as sexy as him. if only we could combo into it... Who knows though.

 

Posted by GrimmjawJin on March 22, 2010 at 11:11 p.m. #68

All versions of cammy's cannon spike do 100 dmg? Who the F@(K at capcom comes up with this sh!t? Instead of nerfs all she needed was a little bit of buffing against turtles. Although I do feel happy about the nerfs for the shotos namely sagat. Removal of ultra from trades is a good touch too. From his opinions it seems like cody, t.hawk, dudley and hakan are gonna be beasts. Lets hope that one of them isn't the next sagat.
I can't wait to play the game to find out.

 

Posted by RyuTheGreatestEver on March 22, 2010 at 11:22 p.m. #69

haha

we welcome the changes to cammy

got exactly what she deserved.

 

Posted by TheOneandOnlyone on March 22, 2010 at 11:30 p.m. #70

LOL 75# man i am surprized no DOTS for balrog hhhhmm now i know the akuma match up is a 6-4 or 7-3 maybe.

 

Posted by KingN0thing on March 22, 2010 at 11:47 p.m. #71

lol @ ken's ligt punch DP doing more damage than sagats HP tiger uppercut. what a joke capcom

 

Posted by NobleEskimo on March 22, 2010 at 11:48 p.m. #72

Cammy's Spikes DID need a little bit of nerfing, but not that much. That being said, they should only be nerfed if the rest of her is buffed...

This list is written by a self-proclaimed scrub, so I'm just much of it won't hold credence.

 

Posted by knuckz on March 22, 2010 at 11:50 p.m. #73

why are people sayin that these are OPINIONS. if some one plays this game and tell us that sagats TU deal 130 instead of 160 like in sf4 how can that be an opinion if they are taking that info right out of the game. you guys dont make sense sometime i swear. seems like the ones saying that these are "personal opinions" only are the ones whos character got nerfed or doesnt have any info yet. this guy had some time with the game in the training room with the attack data on to test the damage on the special moves and tried some fadc to see what can combo into ultra. so this list is just shows what can and cant be done SO FAR. so dont call it just a list of "opinions".

 

Posted by Jaf on March 22, 2010 at 11:51 p.m. #74

Ah I love trials w00t

 

Posted by Her0 on March 22, 2010 at 11:53 p.m. #75

@ irrenmann
Ok let me rephrase that statement since you want to nit pick. From the videos that I've seen, Ibuki and Makoto seem like they will have a difficult time. Simply basing this off of the videos that I've seen. Ibuki will be good, but again her execution will be difficult simply because of how strict the links are in SF in general. Makoto even with her damage output will have a difficult time against rush down especially if she doesn't have meter. Buki has a DP that's as strong as Dudley's WAAAHHHHTTT!!

 

Posted by NA on March 23, 2010 at 12:07 a.m. #76

@82
The weaker characters' tools will most likely be more subtle. A slightly better hitbox, a move that is safer on block, the kind of stuff that people who play them will end up noticing.
And it will make a difference, when you get into it.

The people writing out these lists of notes don't know the details for everyone, and that's why they say "I didn't notice any changes to this character." That doesn't mean there are no changes.

 

Posted by downthesun01 on March 23, 2010 at 12:08 a.m. #77

So, for Vega, is Cosmic Heel into Ultra 1 going to be possible? I'm glad to hear that Capcom removed that glitch where Vega sometimes wouldn't bounce off the wall after Ultra, Super or Flying Barcelona Attack. The notes didn't mention whether his Rolling Crystal Flash was faster. I don't necessarily care if the mp and hp versions combo easily as long there isn't that gap right before the last hit where you can be punished.

 

Posted by Jaf on March 23, 2010 at 12:08 a.m. #78

I've always been a supporter of Vega's Ultra 1, motions and all but I'm diggin the revamped version. Still I feel like I want to play Juri and Guy like crazy.

 

Posted by Bolton on March 23, 2010 at 12:12 a.m. #79

#82 slight...?

 

Posted by yes4me on March 23, 2010 at 12:12 a.m. #80

rofl at #78.
Regardless of whether you believe him or not, there is one undeniable fact: He is more an expert in SSF4 than most of us. If he is a scrub, what are we? Garbage?

 

Posted by Firegod on March 23, 2010 at 12:17 a.m. #81

Well as far as the changes go, I liked some things and disliked others.....

It just seems to me that capcom "balanced" the old fighters, and then added the new fighters......and now the new fighters seem overpowered.....

well i guess we will have to see when it comes out.

 

Posted by RA_MO on March 23, 2010 at 12:19 a.m. #82

Remember all. If what they say is true and dlc patches will be made, that means if you are not pleased with your character now, you just might be in the future

Or...

You could be disappointed again lol. We will see soon enough.

 

Posted by VegaBisonAbel on March 23, 2010 at 12:20 a.m. #83

VEGA VEGA VEGA!!! New and improved ultra and a mercury kick overhead!
Now please have some good news for Bison and Abel too!!
like abel having hakan like anti air or bison having his psycho cannon back...lol

 

Posted by Ex_Ein on March 23, 2010 at 12:30 a.m. #84

ABEL:*Blocks Vega's improved ultra* NICE TRY! *Ex-Tornado*

 

Posted by SomeDude on March 23, 2010 at 12:36 a.m. #85

So it's just Mr Wizard's list V2 sort of speak.
I'll take whenever he says 'no changes',unless he mains those characters,with a grain of salt.

Anyways,some sites claim that the game has been sped up(like the eurogamer preview 2 days ago) and some dont..so what is it?

I wouldn't be suprised if Ken Bogard didn't have the final build.

 

Posted by Guile on March 23, 2010 at 12:42 a.m. #86

vega fixed (as i expected and as he deserved), but shortchanging Guile it seems.

 

Posted by tommyjesus on March 23, 2010 at 12:42 a.m. #87

is it just me or do the new characters seem really, really good?

they really needed to buff guile, it's ridiculous how every account so far is that not much has changed.

 

Posted by Galm on March 23, 2010 at 12:44 a.m. #88

SFIII players are going to have a field day schooling other players. As. It. Should. Be.

 

Posted by catscratch on March 23, 2010 at 12:57 a.m. #89

Lots of good changes. But Honda's buttslam being unsafe = there goes an important pressure tool. Hopefully Ultra 1 is tweaked to make it more useful as anti-fireball, at least more useful on reaction.

Still no love for Guile, and it look like poor Dee Jay does miss his EX crumple after all.

On the whole, though, it seems like an improvement all-around.

 

Posted by Ryukenden on March 23, 2010 at 12:59 a.m. #90

Looks like game is quite more balanced now. I don't like how Ryu has 2 hit Shoryuken now. It's just not right :\

 

Posted by areyouken on March 23, 2010 at 1:02 a.m. #91

@77

That's how it originally was. You just forgot. In SF2 Championship and SSF2 Turbo, Sagat's Fierce TU does less damage than Ken's Jab DP. Originally, Sagat's first did TU 35% damage, then less and less. When you were one Fierce (100 or less Stamina) from death, Sagat's Fierce TU could literally do 2 pixels of damage, even less than his standing jab.

The way Sagat works is he less and less damage the less like you had with some randomness.

This changed to consistent damage Super SF2 then into multi-hit damage in SF Alpha. Over the years, Sagat has become a long-limbed shoto. He wasn't originally like that.

I think this Angry Scar powerup probably is the best, allowing him to do 180 with the Scar.

 

Posted by machineking1313 on March 23, 2010 at 1:10 a.m. #92

Every character that has a DP type attack, had it reduced except for Ken...which I guess makes sense...

 

Posted by YoungCharly on March 23, 2010 at 1:11 a.m. #93

No love for Bison...makes me sad =(
It does look like Makoto will be around Mid-Tier...I'm still gonna use her.

 

Posted by WorstGiefEVER on March 23, 2010 at 1:11 a.m. #94

Am I really he only person interested in gief ultra 2 vs shoryuken?

 

Posted by chickenwings on March 23, 2010 at 1:19 a.m. #95

@96

Since when was hondas but slam safe? He got a real bbig upgrade, the invic on jab head butt is gonna help him in a big way. He has a extremely crucial anti air and a good reversal move that doesnt require ex bar. THat alone is gonna put him in the mid tier regardless what everyone else gets. The only other thing he really needed was ex armor on the ex head but and some invic on ex ochio.

 

Posted by FernieBoy420 on March 23, 2010 at 1:40 a.m. #96

Will Abel be able to take some damage when a ex falling sky is traded off

 

Posted by Ixion on March 23, 2010 at 1:46 a.m. #97

Why the F**K did they remove survival mode!? Sure, Time Attack is no fun because it's just stressful but come on I was looking forward to training with characters in survival mode and beating records and getting trophies and stuff. :| Survival is the best mode you can play when you just want to chill and when you're not in the mood for a bunch of lag... Wtf man. Hate this.

 

Posted by Gadouken on March 23, 2010 at 2 a.m. #98

so they made deejay crap
f u you capcom

 

Posted by benreed on March 23, 2010 at 2:11 a.m. #99

No Bison? NOBODY wanted to play with Psycho Abortion? This is NOT delicious.

Good to hear about Guy looking good, though. Maybe I can get my brother to play him, given that when I could convince him to play SF4, he played Fuerte.

Vega...keep reaching for mid-tier, buddy! You're almost there! We know you can do it!

 

Posted by MB56 on March 23, 2010 at 2:15 a.m. #100

I am liking all the new characters, buffs and all the nerfs, except for cammy's and akuma's. Everything else is sweeeeeet. Oh and i want to see if there are any changes with the other characters, especially with m.bison, fei, or seth =D

 

Posted by DonovanMasters on March 23, 2010 at 2:17 a.m. #101

Mehh weird it says Chunny's new Ultra doesn't do lots of damage but from the final build videos I've seen it does atleast 400, Mehh I'm still gonna main her so IDC.

 

Posted by YoucefCef on March 23, 2010 at 2:23 a.m. #102

Thats's so frustating, I expected at least an air-grab behind FADC Flash Kicks. FK recovery time still sucks according to Ken Bogard. So, I'm gonna continue using two bars to cancel Flash Kicks without nothing to do behind... or I'm gonna begin FFXIII and definitively throw SF4 series at rubbish. Yeah, that's what I should do.
Go to hell Capcom.

 

Posted by Chisin_Jong on March 23, 2010 at 2:26 a.m. #103

whats with all the DP nerfs LOL
Tiger Uppercut - 100!, we all knew it was strong, but they didnt need to nerf it THAT much

 

Posted by NobleEskimo on March 23, 2010 at 2:35 a.m. #104

I'm so hyped for this game. Maybe I should organize a day-one tournament... with massive prizes...

www.thenobleeskimo.com

Coming soon. Very soon.

 

Posted by sleepless75 on March 23, 2010 at 2:35 a.m. #105

@#19 and f_ck you seth killian

 

Posted by SilentSoul on March 23, 2010 at 2:39 a.m. #106

Really want to try Cody, this information makes him seem so simple. hoping for some complexity in this character but then again more time to work on the mind game portion of the character.

 

Posted by sleepless75 on March 23, 2010 at 2:44 a.m. #107

can anyone give me an intelligent answer on how will sagat's ultra II be useful? Considering tiger destruction being one of the best ultra in the game.. it seems like capcom is giving him an ultra II for the sake of it. No full hits on FADC link or whatsoever, who the f_ck will ever use it?
Pls tell me that i'm wrong

 

Posted by Sairus on March 23, 2010 at 2:45 a.m. #108

Ooh, Vega looks nice. I've just started trying to get good with him so this enhanced ultra business makes me a happy panda.

 

Posted by toge on March 23, 2010 at 4 a.m. #109

cody the new balrog (easy mode)?

 

Posted by popscythe on March 23, 2010 at 4:29 a.m. #110

get on the dance floor
get on the dance floor

when we gonna hear about SSF4 official soundtrack?

I want the music from the trailers, and I want it bad!

 

Posted by KAiWAi on March 23, 2010 at 4:44 a.m. #111

KEN BOGARD for president !!

B-)

 

Posted by Artiskan on March 23, 2010 at 4:45 a.m. #112

glad to hear how his first ultra has been improved....although his second ultra looks cool and has combo potential it doesn't seem to do much damage so as a result i figured i would end up sticking with the ultra 1 since i know how to set it up in most situations......good to know that it's more useful now....adon is looking really strong despite all of the negative aspects of him i've heard so far...all the things i think were weak about him in the past have been improved to make him able to constantly apply pressure....

 

Posted by Goggie_1 on March 23, 2010 at 6:12 a.m. #113

Loving this Article!!

As Vega is my main, im Soooo Boosted about his improvements, hopefully now Vega can kick the crap out of that fat b@stard rufus and blanka.

Really want to main Guy as well, Hurry up and Release it Capcom!

 

Posted by AstroZombie on March 23, 2010 at 6:15 a.m. #114

I wonder how colors and actions will be unlocked now that survival mode and time attack are out. It also seems like the challenges could be a little easier than they were in SF4.

I'm really happy that the alpha and 3s characters are turning out to be good. Cannot wait to play as Cody, Guy, Makoto, and Hakan.

 

Posted by his1nightmare on March 23, 2010 at 6:30 a.m. #115

Why... exactly have the Ultra of Akuma and Zangief been nerfed but Blanka (probably) has still a damage output which is unbearable?

I like the fact that Cammy's and Sagat's antiairs have been weaked so hard, since their i-frame amount and capabilities are just too strong sometimes. But I still don't like how CAPCOM jumps around with Ken.

 

Posted by shannaro1992 on March 23, 2010 at 7:17 a.m. #116

(Tears in eyes)
Cannon Spike got nerfed. WAH!!!

 

Posted by Rudyhorse on March 23, 2010 at 7:27 a.m. #117

It seems that Gief has been pushed down to mid-tier. I wonder if all of his attack moves, beyond his Ultra 1, have been toned down as well. It's strange though because he should be at the same strength (stamina) of T. Hawk, but the programmers think otherwise. Again, is Capcom trying to force people to play characters beyond their "main" fighters? That is the only rationale that I can give for making so many new fighters better than the older SFIV roster. Or,the figures that we are getting from these reports are inaccurate.

I can see the programmers coming out with an update (downloadable [sic] patch) to change some of these issues and "re-balance" the fighters again at a later date if enough people complain.

 

Posted by benjee on March 23, 2010 at 7:28 a.m. #118

It's funny to see how people are happy with Claw's buff saying that Capcom did a great job.
But hey, the only thing they did is giving him an overpowered ultra, that's not how you are supposed to balance a game you know ?

 

Posted by LuckyD on March 23, 2010 at 7:37 a.m. #119

love chun li's ultra 2 dont need to be in the corner anymore for a combo to ultra and juri is going to kick A$$
but why the hell does sagat the same amount of damage with his tu as cammy with her cannon spike i mean cmon i never had any trouble playing that character cuz most of the people who are using him cannot fight properly with him and i think alot of sagat/ryu are going to change to dudley

 

Posted by RandomJohn on March 23, 2010 at 8:15 a.m. #120

Glad to hear Gief's lariat won't hit low after start up. Like the article said, random scrubs on Live and PSN can't win anymore just by pressing their 3xkicks button on their pads in the entire round. Another words, you need skills to win with Gief.

I like the fact they nerfed Cammy's cannon strike. Her cannon strike fadc into another cannon strike combo does WAY too much damage and it's just two hits. On Sagat's dp, I agree it has to nerfed but I think they nerfed it too much. 170-150-140 to just 100 for all three versions just made the move pointless to do. You might as well just use standing hard kick as an anti-air. 100 damage is projectile damage. Not worth it in my opinion on top of the fact dp trades into ultras seem to be gone now if that's correct.

 

Posted by Nice on March 23, 2010 at 8:16 a.m. #121

I fully support the nerfing of DP damage. However in Cammy and Sagat's case, all 3 versions really do 100 damage? Should've been something like 120-110-100, hard punch should do more then light punch imo.

 

Posted by rokhan on March 23, 2010 at 8:24 a.m. #122

This game needs to come out now!!

 

Posted by BADerRules on March 23, 2010 at 8:25 a.m. #123

go cry guile players hhhhhhhhhh

 

Posted by RandomJohn on March 23, 2010 at 8:29 a.m. #124

To #128:

I hardly doubt it Capcom will come out patches for SSF4. They didn't come out for any patch for SF4 and the game's been out for how many years now? Any bugs they'll find in the future will just tell players to suck it up and adjust. Rufus' ex-snake punch move for example. That move's been known as a bug and Capcom refused to fix it until now. I'm sure many tournament competitors out there are pissed off whenever they're nailed with that move since it can used as an anti-air.

 

Posted by Goggie_1 on March 23, 2010 at 8:36 a.m. #125

@ 129.

Trust me, an Ultra move that makes player's thinks twice on jumping all over Vega is perhaps the best news I could have heard. Its either that or the his Scarlet Terror have some sort of invincible start up.

If his Scarlet Terror was invincible and used as an anti-air, he would instantly jump up the rankings.

 

Posted by Psycho on March 23, 2010 at 8:42 a.m. #126

The speed of the game is IDENTICAL to Street Fighter 4. No acceleration whatsoever. I timed 10 vertical jumps with Ryu and it takes 7.2 seconds in both games. Though some characters seem to have gained some speed walk wise (I was especially surprised with C. Viper which seemed to walk a lot faster than her previous iteration, my mind might've been playing tricks on me so don't quote me on this :P)

HEELLLLL ARE YOU SURE ABOUT THIS? BUT WHY DOES IT LOOK FASTER?

 

Posted by DEATHTRAP5000 on March 23, 2010 at 8:47 a.m. #127

Just a heads up in case some of you missed this.

SAGAT: His BnB combo into the Ultra does far less damage now. The scar requires an ex-bar to buff it. Ex-Tiger uppercut with the scar must do a massive amount (Though 2 ex bars are used.)

RYU: His DP FADC into Ultra 1 was REALLY NERFED.

Cody: From the look of the videos, his Ultra can be used in combos and as an Anti-air. Ultra 2 can be used in combos and in as a ground counter. (Also does a significant amount of chip damage.) Has harder Ultra set-ups than Ryu or Rufus.

Dudley: Beast. Nuff said.

Makoto: Does MASSIVE stun damage. Two combos from her and your stunned; instantly. (For Seth, it's probably one combo.)

Ibuki: Major Vortex game.

Deejay: In my opinion, It may be possible for his Ultra 1 to combo after his EX-machine gun uppercut. That is IMO. It's not a fact.

Sakura: She's become a force to be reckoned with. Her cross-up combos are even more fantastic, and her Ultra does more damage than Ultra 1 (If it was combo'd). Easier to combo into as well. I expect her combo's to do a good 1/4th (might be more) of your health; not including her mix-ups.

Abel: His Ultra 2 is very difficult to strategize against. You do NOT have to charge it in order to have the focus guard. It has a massive range, but it's a guessing game. If you suspect your opponent to jump, hold it and wait till they land. If you suspect they're waiting TO jump, just let it go. It should instantly catch anyone throwing a projectile.

That's all I've gotten so far from the latest videos.

 

Posted by doublef on March 23, 2010 at 8:55 a.m. #128

wait wait wait...

what the hell is going on with all these uppercut nerfs? I have a hard time believing this. So both Cammy and Sagat's DP's got pulled down to 100 damage across the board?? That's less than most hard normals. I almost feel bad for Sagat players. That's a ridiculous amount of damage reduction. And for Cammy, it's completely unnecessary and a disgrace.

Same with Akuma. They're seriously nerfing his DP's too?? He NEEDED that damage cause of his stamina. He NEEDED THAT. I feel like Henry Hill when Karen dumped the cocaine. WE NEEDED THAT KAREN!!

 

Posted by Psycho on March 23, 2010 at 8:59 a.m. #129

Dude whoever you are, did you test Vega's Cosmic Heel + Ultra 2 Setup?

 

Posted by Psycho on March 23, 2010 at 9:01 a.m. #130

What about Guile's normals? what about DEEJAY'S NORMALS?

 

Posted by CapcomDoingThingsRight on March 23, 2010 at 9:01 a.m. #131

WOW 100 upper cut for sagat bull sh*t but it's cool. Just make's me train even harder.

 

Posted by Psycho on March 23, 2010 at 9:05 a.m. #132

Actually Dee Jay's ultra 2 WORKS AS AN ANTI-AIR, you can see that in some of the gameplay footage

 

Posted by StagnantNachos on March 23, 2010 at 9:12 a.m. #133

Im already smelling a heel to the face followed by ultra 1 with Vega....finally something to scare all you pesky shoto players. And as far as Guile is concerned his sonic boom + normals are more than enough now, for me to mop the floor with people I don't see the big fuss the man is se beast he only needs two specials.(However I wont argue with FK to FADC to air grab)

 

Posted by yakno on March 23, 2010 at 9:30 a.m. #134

Bravo for viper's buffs, Capcom. Bravo. looks like im sticking to Ultra 2

 

Posted by Felecorr on March 23, 2010 at 9:54 a.m. #135

Ken has a better uppercut that Ryu? That's just funny.
Nothing for Abel? boo. He's my main, but I might actually pick up Vega again now, If i can learn to comfortably do that r-tarted motion for charge ultra's.

I HOPE everyone keeps underestimating Makoto, cause I totally am going to be whipping butt with her online.

 

Posted by Zerodemise on March 23, 2010 at 10 a.m. #136

I'm actually glad that Capcom buffed up Vegas ultra the way they did. At least now he has options after gaining ultra.

 

Posted by recovery on March 23, 2010 at 10:14 a.m. #137

Poor Guile
Everything else is great though, specially Ryu being nerfed!

 

Posted by Cammy on March 23, 2010 at 10:21 a.m. #138

Wow, I sure lost a lot of power on my Cannon Spike. I was really sad to see how much the Cannon Spike was nerfed. That means now I'll have to end all my combos on a Spiral Arrow instead. Weird.

But at least I'm not Sagat. Tiger Uppercut was shred into piece. XD

 

Posted by Her0 on March 23, 2010 at 10:41 a.m. #139

@sleepless75 I believe it makes him more versatile like Ryu. Because since he has nearly identical setups, you can probably do Tiger shot FADC>UltraII. Or use it like Daigo and input the Ultra before a projectile hits. I think that it might combo for full if you don't do the forward step kick after hitting with Tiger uppercut.
@WG have you ever played any good Ryus? That is a very dangerous tool he has and if the Ryu player knows what he's doing he will catch you in Super traps.
I feel like Cammy's DP didn't get nerfed too bad she lost 40 dmg same as Akuma. But Sagat lost 70. That's a huge chunk. I swear this game is gonna be Super Cody Fighter 4.2: Oiled Rush down Edition. Fear the Claw... or not still rushing down Vegas all day. F ur new and improved ultra.

 

Posted by MILK_M4N on March 23, 2010 at 10:51 a.m. #140

@129
SF4 Vega = Worst non joke character, with one of the worst ultras as well
SSF4 Vega= the same with a somewhat useful ultra

.... yep hes totally god tier now...

 

Posted by TimbocClock on March 23, 2010 at 11:01 a.m. #141

i read something ages ago saying how they kept cammy out off street fighter 3 as she was becoming to popular! even more then chudders! so are they purpously makeing cannon spike cr/ap for that reason? ppl make off that wat you will!

my char is cammy and its absolutly rediculouse they have weakend canon spike as i swear its supposed to be her most powerul attack so why weaken it. i was looking foward to the counter but as it can be knocked out by 2hit armour brake then thats just stupid as well. i cant belive im saying this about a game but im really upset lol actullay it isnt funny.

i hate faceing guile and he has a annoying personailtey (mabey cuz im british and well hes american) but come on how could they do that to him. i was really looking foward to this game but trading this has put a dampner on it!

 

Posted by HypahVypah on March 23, 2010 at 11:37 a.m. #142

3) Crouching Hard Punch, Hard Punch Thunder Knuckle, Cancel, Ultra 2. Totally free! Why not?!
4) Jumping Hard Kick, Crouching Hard Punch, Hard Punch Thunder Knuckle, FADC, Ultra 2.

So it connects OTG?

Or do you have to jump first? I thought this was an air Ultra!

 

Posted by Douchebag on March 23, 2010 at 12:10 p.m. #143

@Bob - Ohhhh yeeaahhhh... Ryu and Sagat did not need to be balanced. They were both completely weak characters that had steep learning curves. Their fireballs had such long recovery time. The Tiger Uppercut inflicted such crap damage at 170 (212 on counter hit). Not to mention Sagat had low health and stun rankings. Ryu's trades into Super/Ultra required incredibly precise timing to pull off. Wah. I might need to actually use different characters now, for I can no longer play as Ryu or Sagat.

Dude, STFU. Even though you denied, I am willing to bet your mains were Ryu/Sagat. After all, people who attempt to justify broken-as-hell characters are the cockriders using them in the first place (and using straw-man arguments to dissuade others who accuse them of being tier whores).

 

Posted by Shoryuken on March 23, 2010 at 12:11 p.m. #144

Info on Bison please!

 

Posted by knuckz on March 23, 2010 at 12:33 p.m. #145

for anyone who think vega is free come see me right now. and for those crying about the DP nerfs shut up. shotos and DP users are so easy to use and easy to mash out so thats why they nerfed them so it would be more difficult to use the characters. ryu is the most popular character in the game because he is SO damn easy to use its pretty sad tbh. so im VERY glad they nerfed him now lets see how many stick riders are gonna stick with him. and yes kens DP has always been better than ryus except in sf4. ryu always had a better fireball.

 

Posted by Her0 on March 23, 2010 at 12:35 p.m. #146

@douchebag whether or not the characters were easy to use or had difficult combos(btw I would love to see you pull off some of those Sanford combos with Sagat, or outplay someone with Ryu) does not change the fact that they were still balanced. And if you don't think the damage nerf for Sagat was overdone... Idk then. Lemme guess your one of the millions who use Guile and Vega and cried about everything right? I use Guile and Gouki and I know their strengths and weaknesses. Everyone wants their favorite to be God tier, deal with the difficult match ups or GTFO. I would love to hear how exactly these characters are broken. If anything Sagat just needed a nerf on trade to ultra. Ryu is perfect why change what already is great? And Fireball is easily punished by either jump in or FADC to xx. Again last time I checked 7 foot tall Muay Thai Fighters who look like they've been in the weight room since birth should HURT!!!

 

Posted by Psycho on March 23, 2010 at 12:42 p.m. #147

There's no easy character to use in a high level of gameplay

 

Posted by knuckz on March 23, 2010 at 12:43 p.m. #148

ryu was perfect. thats was they nerfed him. he was the only PERFECT character. while other characters had hard times beating others ryu didnt have. SOOOO they changed him cause he was VERY easy to use and punish with. and hell i main vega and i dont have a problem whippin ANYONES ass but he is FAR from perfect. and instead of capcom buffing all characters like ryu they changed some things to make match up even. so deal with it. all the shoto users are starting to cry about it now. OMG NOW I HAVE TO WORK HARDER TO WIN.

 

Posted by LearningFast on March 23, 2010 at 1:09 p.m. #149

Juri really shouldn't have 950 hp she already too good as it is

 

Posted by Douchebag on March 23, 2010 at 1:19 p.m. #150

I don't certain characters to be god-tier. I want a balanced fighting game where certain characters are almost impossible to defeat (when semi-decent players are using them, of course). IMO, Sagat's Tiger Uppercut nerf may have been drastic. Just eliminate some of his juggles, increase the amount of recovery between Tiger Shots, and lower his HP and stun. Oh yeah, bottomline: Sagat is the cheapest fighting game character. EVAR.

 

Posted by Douchebag on March 23, 2010 at 1:21 p.m. #151

Goddammit, correction on post #161: "I want a balanced fighting game where characters have an equal chance across the board."

Another correction: "Gill is the cheapest fighting game character. EVAR. And Sagat would be second place."

 

Posted by VladDracul on March 23, 2010 at 1:23 p.m. #152

Can't wait to just decimate people with Sagat again, also can't wait to tell people how bad they blow considering the fact they just chopped Sagats sack off in this game. 1000 life..yea a 7 foot Muay Thai god has the same life as Ryu...LAUGH, and yea he is just as strong as Cammy...LAUGH, doesn't matter a knee in the face is a knee in the face and you kids can't handle it and it is apparent by the crying over him.

 

Posted by VladDracul on March 23, 2010 at 1:29 p.m. #153

Also if you wanna cry about Sagat being OP (Which he really wasn't considering how damn slow he is) lets go ahead and nerf Ryu's magical hitbox jump kick to 3xlp so we don't just have 10000x ryus doing nothing but lp lp lp lp lp lp.

 

Posted by Her0 on March 23, 2010 at 1:34 p.m. #154

@douchebag ... again
How is Sagat 2nd Cheapest ever? Have you ever played 3rd Strike. Sagat doesn't even begin to compare to Chun Li. And no one is forcing you to play Vega. You know the match up is difficult (aren't all of yours? hmm.. not sure I don't play him), but you stick by him through the thick and thin. Why because you like the character... Right? So if it is hard to beat a certain character with Vega... ask around post on the forums, try something unexpected. Watch top players use him. I have a friend who uses him, and quite well. Ask G3RM4N LUG3R (XBL GT) for some tips, who know maybe you all can help each other out. Don't complain just make yourself better as a player.

 

Posted by Aquaman on March 23, 2010 at 1:40 p.m. #155

so happy to hear about Vega's improvements

 

Posted by knuckz on March 23, 2010 at 1:59 p.m. #156

lots of people were upset about sagat being OP in sf4 because garbage players could use him and be real basic and win LOTS of matches. and when high lvl play comes in and mains him its ten times worst. he isnt hard to use and you get easier wins with him as well as ryu. they were nerfed so it would be a little more difficult to win with them. why is everyone so upset. to easy characters are now not as easy and people are man. just stfu and get better in super and thats that.

 

Posted by Psycho on March 23, 2010 at 2:13 p.m. #157

@douchebag low lk> hosenka all day

 

Posted by Guile on March 23, 2010 at 2:29 p.m. #158

if u guys wanna complain about nerfs, complain about cammy

@151 i'd say vega being the worst non-joke character is debatable. hes lower tier than guile, but his matchups are much more balanced then guile as he has fewer 3-7 matchups. if u ask me guile is actually the worst non-joke character in SF4. IN ssf4, there is a chance he will be a joke character with the shades.

remember: tier RANKING is not what matters so match as tier matchups (thats why dhalsim, for his balanced matchups, is actually pretty good despite his low ranking)

 

Posted by RT on March 23, 2010 at 2:46 p.m. #159

I knew Hakan would be really good. :P

This is a very enlightening article. I'll definitely play around with a lot of the new changes for quite a while.

 

Posted by FlashExplosion on March 23, 2010 at 2:47 p.m. #160

Seth Killian - everyone will prefer the ssf4 characters over the sf4.
not really, atm i think i will only prefer vega, ken and sakura and thats it the rest have been nerfed too much, especially cammys cannon spike, ryu altogether, sagats tiger uppercut and wtf with zangief and akumas ultras???

 

Posted by OptimusPrimeBot on March 23, 2010 at 3:03 p.m. #161

dudley has the strongest dp aside from sagats scar uppercut, anyone see something wrong with that?

 

Posted by Justinbehungry on March 23, 2010 at 3:05 p.m. #162

Juri looks really good.
I like that.

 

Posted by recovery on March 23, 2010 at 3:08 p.m. #163

hahaha

those "cannon spike now sucks" people crack me up
It's basically the same Ryu type players who overuse that move
learn to play Cammy again n00bs! Cammy's cannon spike has never dealt the kind of insane damage it does in SF4, specially when you consider all the juggling shenanigans in this game and fadc.

dudley has a dragon punch, all you n00bs can go flock to him now

 

Posted by R on March 23, 2010 at 3:16 p.m. #164

I wish all people care less about the tier crap, it's good to read, and can be very useful. But don't depend on it, try other characters damn it.

 

Posted by Psycho on March 23, 2010 at 3:27 p.m. #165

@ 171 makes perfect sense, who would preffer SSFIV Sagat over SFIv Sagat? I know I wouldn't LOL.

 

Posted by knuckz on March 23, 2010 at 3:35 p.m. #166

sad to see that no one wants to put in hard work to win. everyone wants an easy match. i see all you people talking bout you wouldn't want sagat in super because how dominate he was in 4. its a damn shame. alot of you on here are showing that yall are some scrubs fa real. i see people talking bout they gonna pick up vega again. don't change characters NOW because they are either harder to win with or harder to use or easier to use. stick with your main and acually gain some skill you freakin bums.

 

Posted by R on March 23, 2010 at 3:36 p.m. #167

^ Thank god for nerfed Sagat and Zangief.

 

Posted by VegaBisonAbel on March 23, 2010 at 3:38 p.m. #168

That tiger uppercut nerf is way too much(from the beginning of street fighter, the tiger uppercut is something to be feared, but it's not anymore). Sagat is a 7'4 foot 280lb muay thai god on steroids and his dp does the same damage as the dp of a 5'5 foot 100lb white girl from britain? ummmm ok capcom

I really hope they didn't just nerf the current high tiers just to make space for the new characters, which is looking more like the case

 

Posted by sagatgivesyouscurvy on March 23, 2010 at 4:06 p.m. #169

Am I one of the few that loves the fact that Sagat has to work, cause even if you pull off empire combos people still complain that he's overjacked (which he is), but I don't really think this is a extremely bad nerf, except for the health cause he should at least be 1050. Either way, the transition to thrid strike is really showing itself, hopefully Chun Li will never be that stronger ever again...EVAR!

 

Posted by sagatgivesyouscurvy on March 23, 2010 at 4:07 p.m. #170

^for the record he is one of my mains next to Boxer/M.Bison/Balrog (take your pic)

 

Posted by BentoBox on March 23, 2010 at 4:57 p.m. #171

Ahah good job on the formatting, this looks really nice~

 

Posted by shinobixtc on March 23, 2010 at 6:58 p.m. #172

EVERYTHING listed for Honda is already in normal SF4. LP headbutt and EX always had a few invincible start up frames, but never enough to travel through a fireball. Buttslam was always unsafe (horrible recovery frames), and if the rising portion is blocked it can be DP-ed out of. And Ultra 1 goes through fireballs during the first part of its animation.

 

Posted by DurtyCammy on March 23, 2010 at 8:42 p.m. #173

I don't see any reason for Cammy's CS to be reduced to utter sh*t. It's not like Cammy's a popular or cheap character to begin with. I hope there are some buffs nobody knows about to keep up with soon to be overused juri and dudley

 

Posted by MadnessFamilyguile on March 24, 2010 at 12:03 a.m. #174

I thought Deejay was the better Guile?

 

Posted by Dynames on March 24, 2010 at 8 a.m. #175

Well, from this list, I glad to see Guy looking well. I wanted to play as him as soon as he was announced. Juri is looking great but I find her stamina to be a bit high... 950. Considering everyone said she had a "glass jaw" I figured she be around 850 to 900. The 3S character are looking good. It's cool to see Vega improving. He's a blast to play even though he was so weak in Vanilla SF4.

Can't wait for the 27th to play.

 

Posted by metro_city_rawness on March 24, 2010 at 12:41 p.m. #176

I am excited to play as Adon, even though he seems to be one of the weakest out of the new characters. His speed seems to be pretty good and has a couple of ways to link into his ultra. As a former Vega player it's good to see he won't be left behind. The 27th will be a glorious day for us street fighter fanatics. See you on the battlefield my brothers and sisters

 

Posted by ShinDezee on March 28, 2010 at 6:15 p.m. #177

Ok seriously capcom has pissed me off...its bad enough Akuma has a crappy life bar but now they weakend him...too..plus IHM does only 510 damage now omg..wtf is capcom thinking? U have Ken dragon punch stronger than the master of fists? Sagat hitting just as hard as cammy....in...I like how they just basically killed Guile thanks alot crapcom you the best!!!

 

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