Videogamer.com has posted a 3 page preview of Super Street Fighter 4. This article discusses a few new Guile changes, but this particular website has a bit of a reputation for getting some things incorrect, so take the write up with a grain of salt.I headed straight to Guile - I'd heard he'd been ever so slightly tweaked to make him more powerful, and as an old school fan of the spiky-haired US army general, I needed to know. It's true: he's now even better. His pressure mix up game - so good in past Street Fighters - is reborn. His crouching medium punch is now easier to link from, enabling some great poke, Sonic Boom, tick throw mix ups. Unfortunately, his Overhead Kick doesn't hit high - as it did in Super Street Fighter II Turbo HD, but he still has a dirty towards medium punch that does the job almost as well.
Guile's biggest weakness, however, was his Ultra - the Flash Kick Explosion looks the business, but it's about as useful as a paper boat in the middle of the ocean. Because it's extremely difficult to combo into, Guile's Ultra goes largely untouched. No more. Welcome, Guile fans, to the Sonic Hurricane.
The Sonic Hurricane (charge back, forward, back, forward and all three punches), is lifted straight out of Guile's Marvel vs. Capcom incarnation, and spits out a vortex Sonic Boom that stays close to Guile for a few seconds, damaging anyone silly enough to jump into it. Finally, he has an Ultra worth the complex command input, and it can be more easily comboed into from the Double Flash.
Not to be out done, Eurogamer.net added their own 3 page write up on the game. This article dabbles in a lot of stuff you've probably heard about before, although you may pick up an interesting tidbit or two about the new character's moves.
Why all the Guile hate #4? They obviously don't care about charge characters. Top tier getting stronger, low tier staying about the same.
Guile is getting a better (although shi**y) ultra. Other characters such as Vega, while getting an overhead, are still shAt tier.
SSFIV - The most balanced fighting game out there, if you're Sagat or Ryu.
Lol
Videogamer.com journalists sure do know a lot about Street Fighter. I mean, they really KNOW it and must follow the news of the game.
Dudley lost his rose what?
Ah.
The sweet sound of ibuki and makoto hitting the ground with a resounding 'thump' is going to be music to my ears.
The Metsu Shoryuken lies in wait for any fool silly enough to try a rushdown. :D
this is article is basically saying to all those who have been complaining about guile..hes improved. his flash explosion has always been useless to land but its not completely useless if you know how to use guile. Having his recovery faster and more accurate plus the second ultra combo link will just make him better.
Vega will own all. =)
guile's super (aka double somersault) i think.
but he still cant f**king flash kick fadc ultra......wow screw you capcom so basically guile needs to have a FULL super bar just to land his ultra ffs balrog can land his with no ex and so can sakura im sorry to say but my mans guile is still gonna suck
You rememeber the flying cow in the movie Twister?
That will be what the Sonic Hurricane does to you, number twenty-two.
wow the writing sounds like its straight from the 80's, hella stupid
"English pugilist Dudley feels particularly powerful, and his crouching roundhouse launcher is undoubtedly one of the most devastating moves in the game (although he appears to have lost his rose attack)."
Let me paste that last part again. "although he appears to have lost his rose attack"
These guys aren't telling us anything new and can't even get things that were covered in other sites' videos right. I think they're just rehashing what other sites have given.
Also I wouldn't count on videogamers.com to tell ANY accurate information. "...he [Dudley] appears to have lost his rose"?
"Sonic Hurricane is charge back forward back forward..." (didn't they say it was gonna be qcfx2?)
#7 Sagat was very popular in Europe that's why it's listed as a Beat'em-up.
Also: Didn't they actually play the game? I mean it's pretty hard to mix up inputs when you write about a game you have played. Specially QCFx2 and Back-Forwardx2 Ultra motions. He doesn't seem like a complete idiot either.
Maybe... just maybeeeeee, they played an old build? This seems really weird. No way Dudley lost his rose, specially after all that artwork released by Capcom with Dudley tossing his rose.
i hope what this guy is saying is true. I really want to see more characters playable, not just ryu and friends. Variety should be one of this games biggest strenghts.
Hmm, sounds to me like the typical essay where the reviewer talks out of his ass.
Maybe he's actually skilled at SF, but he's certainly not wise enough to avoid making so much judgment of new moves.
Oh, and not knowing how to look at a character's move list. Dudley's rose is right there. You should look at the full move list of ANY character before reviewing him, old or new, just to make sure Capcom hasn't added anything new.
Eurogamer: "So on the whole SSFIV is shaping up to be every bit as impressive as its predecessor, offering fans more diversity and a tighter fighting experience. It will also be interesting to see if Capcom can improve the netcode to offer an online experience that is more on the level of BlazBlue, which still stands as the fighter benchmark."
If they pull this off, I could care alot less about everything else. -_-
Nice work, "videogamers.com". I'm glad you didn't let something like "facts" or "truthful statements" stop you from realizing your dream of starting your own website. It might be worth noting, however, that in the future you might want to ensure that what you print is actually correct, or you might have some angry readers on your hands.
#34 I was the one that said Sagat is popular in Europe.
First: It was a joke.
Second: When did I say Europe was a country you retard? The fact that it's a continent doesn't change the fact that something can be popular across it :S The same goes for America you whiny-puny-qqing-little-biatch. Being angry over that is like being angry because someone said Pepsi is popular in Germany when the reality is that it only applies to 70% of the cities. "Pepsi is popular in Clappenburg, Calau, Detmold and Geyer but not popular in Hachenburg DAMMIT!"
DIAF
Capcom's work with Guile is typical. Across the roster the Japanese company has resisted the temptation to nerf powerful characters (Sagat and Ryu), and instead tried to make established lower to mid tier characters more viable.
--Stopped Reading there, the credibility of this post is non existent. Ryu and Sagat both received heavy nerfs to their DP's and damage scaling.
The problem that a lot of Guile players had with the last article about him pertaining to the Keno post, was the Seth Killian dodged the question. When asked "Is Guile still low tier" Seth Killian responded with "Guile feels more Guile-y" to me. This late in the game when they have already presented new numbers for a lot of the characters, SK should have been able to say "Yes, he is better and here are the numbers to back it up." I wouldn't doubt that he is either trying to breed dissent within the community, or is was afraid to admit that he wasn't buffed as much as was intended.
the big thing i got form this article is mp is easier to link into. thats the only tiny evidence of a buff here
where are all the other details of the big bad buff. overhead not hitting high? it never did anyways.
and how is u2 easier to combo into? off trade, off normals, possibly off fadc (back dash maybe?)?
Hi guys,
Wesley from VideoGamer.com here. I'm the author of the preview linked to in this post. There have been a few comments I'd like to address, so I thought I'd step in.
Dynames: Guile was a general...when did he give promoted?
He's a major I know, but it's a joke. I like to call him General Guile.
HalfAsianGuy: Let me paste that last part again. "although he appears to have lost his rose attack"
These guys aren't telling us anything new and can't even get things that were covered in other sites' videos right. I think they're just rehashing what other sites have given.
You got me there. I did my best to eke out all I could in the time frame I had to do the preview. Apologies. If you're bothered, it's called Victory Rose, and the command is down and hard punch and hard kick. It does no damage, however, and works more like a special taunt.
ricefarmer: wow the writing sounds like its straight from the 80's, hella stupid
Can't help you there, I'm afraid.
Kouen74: Also I wouldn't count on videogamers.com to tell ANY accurate information. "...he [Dudley] appears to have lost his rose"?
"Sonic Hurricane is charge back forward back forward..." (didn't they say it was gonna be qcfx2?)
I've addressed the first part of that. The second, I'm afraid to tell you, in the build I have of the game, which is 99 per cent complete, Sonic Hurricane is charge back, forward, back, forward and all three punches.
RenegadeZagan: Capcom's work with Guile is typical. Across the roster the Japanese company has resisted the temptation to nerf powerful characters (Sagat and Ryu), and instead tried to make established lower to mid tier characters more viable.
--Stopped Reading there, the credibility of this post is non existent. Ryu and Sagat both received heavy nerfs to their DP's and damage scaling.
I'm aware changes have been made to rebalance some of the more powerful characters, but none have been nerfed to any considerable degree. At least not in the build I have. They play slightly differently, with tweaks here and there, but for the vast majority of Street Fighter players, they will work almost exactly the same. For you guys, however, it'll be a different story. I stand by the point of that paragraph. Capcom has tried to make less powerful characters slightly more powerful without significantly weakening the most powerful. That's my feeling based on the build I have, anyway.
I thought it would be best to step in here because I get the impression some of you reckon we're deliberately trying to mislead you or something, which is totally not the case. We're enthusiastic Street Fighter fans, just like you. We're on the same side.
Anyway, I'm sitting in front of the 99 per cent complete build right now, with my fighting stick on my lap. If any of you guys have any simple questions I can answer, I'll do my best.
Wesley
ya definitely got questions!
the one thing that can help out easily if ur in training mode can u figure out the damage outputs and list them for as many moves as possible (especially specials and standing fierce)
also, whats is his stamina (HP) higher? or stun?
specific ways to combo into the ultra! do u have to go off a super like before to combo into ultra? does it hit off hitconfirm normals, trade - or what is it that makes it easier to combo into? or is it just easier to combo into cuz the inputs are easier?
try doing flash kick --> back dash --> sonic hurricane. see if it works.
does SH only get 2 hits if ur opponent is in the air (like jumping in)?
when u say the overhead doesnt hit as high do u mean compared only to hd remix or sf4 too?
any nerfs?
Remember, the following only applies to the build I'm playing. May differ from final...
Standing fierce punch does 100.
Stun is 900 - not sure what his stamina is.
When I said overhead kick I was referring to HD Remix.
Sonic Hurricane is easier to combo into, because it's relatively easy to juggle from the Double Flash, which is itself easier to combo from crouching medium punch. That's an easy 10 hit right there that wasn't possible in the last game.
Any substantial nerfs? Haven't found any yet, but there may well be some.
I understand that several mid to low tier characters of received buffs to bring them into the higher echelon, but if you have seen the damage reduction and scaling for Sagat and Ryu, you will find that it is a substantial nerf. They are going to have to work significantly harder to get the win now, as opposed to, in the case of Sagat, getting one or two lucky Tiger Uppercut's in during a poor link from an opponent or in the prevention of a tick throw will no longer turn the tide of combat in your favor. Even Seth Killian acknowledged that Sagat's strength was his ability to get a massive comeback in only a few hits, and from the videos I personally have seen his damage is much less frightening. That, in combination with his stamina nerf will have a much broader impact on his game than most realize.
As for Guile, I don't agree with your praise of Sonic Hurricane. You've played it out as a saving grace for Guile players, saying that it is much easy to combo from a Double Flash, and this seems to be the main reason for your favoring it over Flash Explosion. But how often do you get to use your Double Flash as Guile? To be honest you are much better off using it to EX your Sonic Booms or FK's, and using it to FADC escape in the event of a bad link into a FK or creating more pressure. I play Guile as well, and I find that the more effective zoning gained from an EX sonic boom as well as the invincibility frames and higher damage of EX FK are much more valuable. Guile's ultras are much more suited to be punishers, so think of them as counter ultras without the capacity to be eaten by Armor Breakers like Fei-Long. Sonic Hurricane's only saving grace is the fact that it is safer on the block and more hostile against opponents on the jump in, although more often than not your are going to be holding down back to charge it, and it takes a special breed of player to jump in on a crouching Guile when you aren't in range for a cross up.
OK I IGNORED THIS ARTICLE...
but I can no longer stomach this.
Who cares if MP is easier to link...its either a 1 frame link or not.
If they changed it from being a 1 frame link then im happy if not...who cares. Basically Guile is unchanged.
Eventhubs, why did you post this. Real Guile players cant even pay attention to this.
Guile was a general...when did he give promoted?