Shoryuken.com's MrWizard has come through with a list of some gameplay changes in the final build Super Street Fighter 4.Abel: Crouching Hard Kick is faster. His Ultra 2 can't combo but its fast and has armor if you hold the button, it looks to be very good.
Adon: He seems very weak. Both ultras are hard to use. Jaguar Tooth and Jaguar Kick are both unsafe on block. Aerial Jaguar Kick might be safe. EX-Jaguar Kick is safe on block. Has a very good overhead though, one of the best.
Akuma: No known nerfs. Many of the nerfs from earlier builds were reverted. Infinite is gone, but you can still combo after far Standing Hard Kick again. Light Punch cannot link to Hard Kick anymore though, so you cant loop it. Level 2 Focus Attack into new ultra whiffs, but works from Level 3 Focus. EX-Air Fireball into Ultra 2 will combo.
Balrog (Boxer): Ultra 2 can be jumped out of on reaction after activation. His Ultra 2 is bad, it has terrible range. Seemed too hard to land to be worth giving up his Ultra 1.
Blanka: Seemed the same, his Ultra 2 isn't that great. He can be thrown out of it.
Cammy: Spiral Arrow (Cannon Drill) got a little better. Cannon Spike (Dragon Punch) damage nerfed pretty hard. Her Ultra 2 is terrible, it can be broken by moves that are Armor Breaking.
Chun-Li:- She got 'infinitely better'. Her Ultra 2 combos easily, all day. Up Kicks target combo goes into Ultra 2, as well as EX-Lightning Legs anywhere on the screen. It's very dangerous. Ultra 2 gets all 20 hits every time, if it whiffs for a while and you get hit by the very end of it, you still take the full damage.
Cody: He can only Focus Attack Dash Cancel his Tornado Uppercut on first hit and the tornado wont come out. He cannot combo Ultra after it. Has 3 levels of charge on his Zonk Knuckle, and its really really good and annoying. He says BINGO every time he does it. You can combo into it too. Hard Ruffian Kick is good.
C. Viper: No notable changes. She can land her Ultra 2 off EX-Seismo Hammer if you are fast. The recovery from Ultra 2 is ok. Rumors of Medium Punch Thunder Knuckle nerf are untrue or reversed, if its slower — its only by a frame or two.
Dan: Dan is secretly way better now, he got what he needed. Dragon Punch, Focus Attack Dash Cancel, Ultra 2 is strong. His fireball goes 60% of the screen now. The rest seems untouched, but this is 'all he needed' to be a contender.
Dee Jay: He seems decent. Nothing too bad, nothing too good. Reminds you of Super Street Fighter 2 Turbo in that way.
Dhalsim: He seemed the same. His Ultra 2 hit box is pretty small. Super hard to hit with.
Dudley: Not much to add to Justin Wong's video, but he is probably #1 in the game.
El Fuerte: His normal moves are all faster now. Ultra 2 is extremely good.
E. Honda: Noticed no changes, but opponents can't jump away on reaction to Ultra 2 once it's activated.
Fei Long: Changes not apparent. Counter Ultra can be broken by an Armor Breaking attack.
Gen: Only nerfs found so far, no chain combos, no Standing Medium Kick, Cancel into Hands at all. EX-Wall Dive lost some invincibility.
Gouken: No known nerfs. Ultra 2 is still blockable, but backthrow into 5 hits of it into wallbounce into more fun works.
Guile: He seems to have been given nothing. Sonic Hurricane, his Ultra 2 is not good. Super into Ultra 2 is the only known combo into it. Down+Taunt puts on glasses, but doesn't give him any buffs or advantages.
Guy: Feels slow. Has cool chain combos into his Super. EX-Spin Kick is vertical. EX-Shoulder is his best move, super fast.
Ibuki: Slide does not go under fireballs, air dagger throw doesn't cancel out fireballs.
Juri: Kara throw is good with Hard Punch. MrWizard could only find a 5 hit Custom Combo in Ultra 1 mode without Focus Attack Dash Canceling. Ultra 1 mode is really long in duration. EX-Wheel Kick seems to have a nearly instant startup. Hitpoints seemed close to Ibuki's, but it was hard to tell.
Ken: He is not looking good, they didn't give him much. He cannot Focus Attack Dash Cancel to Ultra 2 normally. He didn't get crazy kicks from previous SF games. They slightly improved his fireball.
Makoto: EX grab has 1 hit of armor! Outside of this, nothing to add to JWong's video.
M. Bison (Dictator): Jumping Medium Punch into Ultra 2 works. Its not a charge motion so its very handy. Ultra 2 is a blockable stomp attack, and it can crossup! It hits hard, too! No known nerfs.
Rose: She can juggle off Soul Reflect into Soul Throw or Ultra 1 or EX-Fireball. Ultra 2 is very good. Can corner juggle into orbs. Each orb can hit once before it dissipates, including on block. They do about 20% damage each when your ultra meter is full. MrWizard noted that he needs to check what happens when projectiles hit them. When the orbs activate, there is a delay before you can do special moves again, including throw. They delay felt like 3-4 seconds. Orbs cross up very easy. Rose seemed powerful.
Rufus: EX-Messiah Kick is not as good, but still good. A few frames less on invincibility, and less damage. EX-Snake Strike damage is way down. Ultra 2 doesn't seem to combo well. Ultra 2 is a good anti-crossup or anti-air move, but that's about it. Has to work more for wins now.
Ryu: Ryu's Medium and Hard Dragon Punches hit twice now. Damage is down on it, but if you Focus Attack Dash Cancel, you only get one hit from it, so damage is down even farther. Trades into Ultra from Dragon Punches are gone, and most trades into Ultra from Street Fighter 4 are gone, but not all. Puts you in a floaty state, and you can't combo after wards.
Sagat: He does marginal less damage overall. Scar-uppercut does double damage, nothing more. If you do scar move, you can't do it again until you uppercut, but you can store the powered up state the entire round if you want. Towards + Hard Kick still puts your opponent into a juggle state.
Sakura: Her crossup Jumping Medium Kick is back. Very good cross up move. Makes her feel more like Sakura again. Ultra 2 is the best choice, it's two ultras in one. Okay damage, easy to combo, can aim it up or forward. EX-Hurricane Kick to Ultra is simple as hell.
Seth: Everything is the same, except his Focus Attack takes longer to hit at Level 2 now, it's not very good. Ultra 2 can combo anywhere you could combo stomps and does good damage.
T. Hawk: Condor Dive is his armor breaker. Tomahawk Buster (Dragon Punch) cannot be Focus Attack Dash Canceled at all, ever. Ultra 2 is bad, very, very, hard to hit. Feels slower than Zangief but stronger. His normals are very good.
Vega (Claw): Seemed the same. His Claw stays on a lot longer now, though. EX-Wall Dive off the wall doesn't go through opponent anymore.
Zangief: Very similar. He could Lariat trade into Ultra 2 in earlier builds, but he cannot anymore. Rufus and tall characters can block his Lariat low and punish with a Crouching Hard Kick.
Hakan: Seems OK at first. Has a 360 move where he puts you in his arms and squeezes you out with oil slicked body. you fly across the screen at a 45 degree angle. He can slide along the ground face first and hit punch during for a followup (only when oiled up). Has an air grab where he belly flops. Dragon Punch motion + Kick puts on more oil.
He takes out both hands and dumps oil on himself and it looks funny. He then glows white. When he has oil, he is 200% better. putting oil on takes half a second, and its duration based. EX-Oil lasts a long time. In non-oil mode, he is like Zangief. When he is in Oil Mode, he can chain everything, like Crouching Light Kick 4x into Medium Punch.
Moves in oil mode have more range, including 360. Front and backdash are better in oil mode too. All of his pokes have neutral and toward versions. Has a 'trap' ultra, where he lays down, and if you step on him, he grabs you. You cannot touch him at all, even if not attacking. You slip on his stomach like its ice. Then he 69s you as you slide along the ground and you fly out his buttocks.
The 2nd ultra is comedy as well. 720 motion, throws you up in the air and you board the OIL COASTER. You ride him going around his body till you are ejected into a wall at the end.
His Super is double fireball with kick. Its a leaping grab that's crouchable, like Alex DDT he leaps at you.
What I want to know is, if Zangief jumps in the air and a shoto does a shoryuken, if Zangief activates ultra 2 in the air, will it beat the shoryuken?
wow, apparently from many sources, guile still blows.
nice job capcom. you effin' douches.
"Guile: He seems to have been given nothing. Sonic Hurricane, his Ultra 2 is not good. Super into Ultra 2 is the only known combo into it. Down+Taunt puts on glasses, but doesn't give him any buffs or advantages."
GRRRRRRRRRRR !!! -_-' Guys, I hate capcom...
"Cammy: Spiral Arrow (Cannon Drill) got a little better. Cannon Spike (Dragon Punch) damage nerfed pretty hard. Her Ultra 2 is terrible, it can be broken by moves that are Armor Breaking."
FUK you, Capcom...FUK you very hard...
It just makes Ryu a little less TOO good.
Why doesn't Vega's EX Sky High Claw go through anymore? That doesn't make any sense... I hope it still gets the knockdown.
guile will be my main, regardless.
i'll just be pissed and i'll i think i'll wait to get the game on ebay. eff capcom.
It's funny how they break Ryu in half, but Sagat still has his roundhouse into ultra and a DP buffer move.
This was the main reason why Ryu is good, couse' he can come back from a losing situation... but... not anymore. They nerfed his fadc ultra combo. Guess the light DP into ultra still works, couse it's not a trade.
And finaly, they nerfed Cammy a lot. No random bullpies and lag abuse with lucky dp-s and stuff :D
Guess there aren't any new moves for the characters... bummer. I mean, you have now a wall bounce system.
But, i don't really care. Makoto seems okay, Sakura is better, Ibuki is godlike, Guy good... i will get by somehow :D
@11
Look at Ryu's matchup data. Yes, everyone has to work to beat him, but he also has to work to beat everyone else. He has quite a few 5s across the board. I wouldn't really call that "too good."
@16
Using focus to counter jump ins is a bit risky. When I see my opponents doing that, I jump in with an attack and follow up with an uppercut that comes out before they release the focus attack. If I do it, I could end up eating the ultra. If I'm throwing fireballs, sometimes DP is the only thing I can get out fast enough to someone that thought it was a good idea to try to jump over one.
Ah well. I'm gonna get the game regardless, so I'll wait to play it before I QQ more.
And Ken stayed the same, with a crapy new ultra... Damdai gonna be pissed X)
@20 Maybe I'm just prejudiced against Ryu's trade DP Ultra seeing as I play Vega.
Also, no way should any Ultra get beaten by an armour-breaking move. Especially counter-ultras. By their very definition they should be better than regular ultras as they can't be comboed into, and you need to know when to activate them to hit.
Seth said that patches were an option? This is going to most likely get patched I'd say.
im liking the look of changes for the most part but even though i dont play guile or cammy i think capcom should have buffed them a bit i mean at least make his ultras more combo-able like off of a anti-air Flash kick. and cammy's cannon spike should not have been nerfed from when i play against her online its the only aspect i have problems with it feels like she would be very weak without that aspect. and just as speculation i really think fuerte is guna jump up the tier listings with a new very good ultra and faster normals. and i still strongly feel that vegas claw should do extra chip damage. Just my opinions on all this
Omigosh, Counter Ultras being broken by an Armor Break...what kind of joke is that? the next change what will be? Cammy and Fei Long's Ultra I being nerfed too?
I play Vega, and while I think it seems like his claw should do chip damage, it's not like Cody's knife, where you have to pick it up, and if you get hit once you drop it. Vega's holding it from the very beginning, and it takes a good bit of time for him to drop it.
Now, if his claw did chip damage when his mask was off (as well as the current 10% damage increase), I would be 100% okay with it.
Lets go Dudley!!!
I might need to play around with the rose orbs if they are anything like Striders ouroboros and Oros Tengu Stones...
so no real changes to guile i mean for me then theirs no real excitement 4 this game(and i was really hyped 4 this game)but that statement has put a real downer on it 4 me.
Pff I don't need any buffs. DRAGON PUNCH FTW.
but on a more serious note. fk u capcom for nerfing my cammy. So much for the Sagat being turn down. Sounds like hes still going to be the same. Its nice to hear Chun li is gonna be better and same with Sakura. Also changes to Ryu is very welcome. Maybe people might play more then just Ryu you now. Sad to hear Akuma isn't being nerf that much. I seriously hate him. Think its awsome Dan is getting buffed up a bit too. GO DAN! and lol at ppl still qqing about Guile.
hopefully he is wrong about guile because as cactusjack wrote, my excitement 4 this game is also centered around guile.
Though its a huge let down, will jut have 2 wait and c 4 our selves. :(
man capcom know nothing of balance! its not like vega will have better match-ups now because he can hold onto his mask for longer,
i bet the only reason they nerfed the lower teirs is because it probably didnt work well with some of the new characters. i can imagine-
'What gen has an infinite combo on dudley? i know! we'll just take away that move...Bingo! job well done, deadline achieved'
They had to make the denjin properties different because if it was unblockable that would be too broken and you could not do anything and you would just take hits.
It was fine in 3s because all you had to do was just parry. You obviously cant do that in this game giving you no way to counter it if he does a LK hurricane or LP SRK then charges denjin. He would get free hits, you would probably stun and then he will go into a combo for serious damage. It would just be unfair.
If your character has a two, working legs... you can jump over it :D
I was expecting Guile to link or cancel or whatever you call it, his cr. MK into his new ultra just like in Cvs2 and blanka in SFIV I guess was wrong :( also didn't they say that Guile's normals were improved? isn't that a good thing? i don't know cuause I'm not a Guile player.
I no longer fear Sumo Headbutting into a counter Ultra. Feels good man.
It means say if you jump in at Ryu and he hits you with a Shoryuken, but at the same time you hit him with a move. The moves will trade and you'll both hit each other.
Ryu used to be able to connect an Ultra after these 2 moves traded. Not any more thankfully.
yea hopefully they took sagat trade out too but who cares my character got nerf to hell rest in peace gen it was good knowing you.
it funny how they made him wrost it seems then in sf4. i would do anything to have the alpha 3 version of gen in the game.
speaking of trades..... I guess a flash kick trade to ultra 2 is not an option for Guile :(
@Cammy (60)
I want it too...there's no other character I enjoy more to play with like Cammy...
Vega (Claw): Seemed the same. His Claw stays on a lot longer now, though. EX-Wall Dive off the wall doesn't go through opponent anymore.
Seriously Capcom is this a buff to you? Fck if Vega ends up low tier again I'm not playing him anymore, I'm sick of the stupid nerfs in this game!! I guess I'll play Dee Jay or Dudley for now.
wonder what the start up on El fuerte ultra would allow him to cancel run and ultra 2 before they can jump on reaction.. would be pretty neat to have them guess between an ex guacamole or ultra with the rest of his wakeup game to lock down a character even more so when they get the hang of blocking your shenanigans.
And for rose ultra2 would the ultra dissipate from block damage or stay until full hits are achieve/timer if their is one?
@FDream
You forgot this:
Cammy&Fei Long > Bottom tier
@ Chryo
Not realy considering that the attack is still very usable i love when players think something is impossible just to have it proven to be very possible. But i guesses before anyone will belive that the counter can work well we have to wait until justin or dagio falls into it.
still though i would of liked just the facts without the opinons attached to it all the time from srk
lol all i read was he lost this she lost that, so what was this their brilliant idea of rebalancing the characters? just getting rid of moves?
Wow if he is right the nerfed Ryu hard I mean they took out most of the stuff Ryu needs and people are just all happy but then will be complaing when every scrub is playing with dudley and but raping everyone u might as well call dudley the new sagat both are probaly going to be s Rank
Why Cammy, so you can spam them again for free for nonsense damage? :D Learn some combos, an setups for her and stop rely on lag :D
I'm pretty sure people will just stick to the shotos and won't make the switch to Dudley
But he does have a DP....hmmm
We'll probably see more Ken's than Ryu's because he (according to the notes) stayed basically the same with an improved hadouken.
But I'd rather lose to a Dudley than to a Ryu/Sagat.
@ MokiSenpai on March 10, 2010 at 5:02 a.m. #76
Cannon Spike IS my combo. All my best combos ends with a single Cannon Spike or FADC-Cannon Spike/FABDC Ultra
=/ So taking away damage from the Cannon Spike will have a serious implication on all my combos.
Btw, Ultra 2 won't be useless, but, serious, why do armor brake moves have to be able to hit it?! Doesn't seem unfair to think counter ultras could beat armor breake moves, cause if you don't wanna get hit, all you have to do is stay put and don't attack. How is that unfair?
Gen... You are a broken down shell of a man that once was. My heart goes out to all Gen players!
@ Cammy
Well, you can also combo de first ultra after a "ground" EX Cannon Strike, it's a little harder, but...I think the best combos now will be finished with de Super Combo (because you can connect it with the heavy Spiral Arrow, so if the Spiral Arrow is better now...).
And you can say it, these counter ultras are SH*T and useless...
Well, with the new wall bounce mechanics, I'm wondering if Gen has new tricks (old tricks?) to play with. If I know Gen players, they are certainly some of the most intelligent, strategy-driven people in the scene. They'll find a way to overcome. :-)
Fortunately for me, both of my characters of choice (Sakura/Rose) got some nice additions. I'm going to loooove love love soul reflect into soul throw. Good times.
All you people complaining about Capcom not buffing Guile. I say shut your hole and play what Guile already has. You're lucky they didn't nerf his hit points to where it has the same amount as Dhalism.
randomjohn your an idiot, why the hell would nerfing guile's health be realistic. The guile players have a right to be angry that he will still be low tier and everyone knows it. Personally why give ryu a 2 hit dp with sagat still keeps his 1 hit????? Nerf ryu SRK FADC but keep sagat's almost as powerful? Capcom you suck
VEGA SEEMED THE SAME?
HAS CAPCOM LEARNED NOTHING?
OR IS THIS GUY JUST CLUELESS?
no need to hate on sakura phil. just cause you dont like how much ass shes gonna kick now doesnt mean you gotta hate homie. i told yall from the beginning. if weaker character got stronger and pros been killin with the former ones, this is gonna becomes childs play for us. as you can see, i just attracted a child. dont play with me. im too old for people like you. i just wanna enjoy the game like everyone else.
onto next topic. i wonder if they fixed the length of abels grab. it sucks tryin to grab and the hands just go through the opponent unless you're all the way up on them.
I was hoping for some significants changes for Gouken. So fun to play.
But overall, I must say that i'm pretty happy about the changes to Sakura, Rose and Rufus. So sad for Adon.
Seriously, you guys all need to calm the hell down.
You did nothing but bitch about the last set of supposed gameplay changes and they turned out to be mostly wrong. Are we really not going to take this with a grain of salt and wait until the game actually releases?
This guy played the game for one day. There's no way he found all the tweaks to all 35 characters. Get over yourselves and put your thumbs back in your mouths until April.
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