5:30 p.m.
S-Kill responds to comments on Capcom-Unity
Seth Killian responded to a bunch of random comments made on Capcom-Unity. Topics range from what kind of Street Fighter character he'd like to be, to what he's most excited about for Super Street Fighter 4. This write up really covers the gamut. Here's a taste.
To Seth: "As a special adviser to Capcom, what is the one biggest thing you've done that altered the course of SSF4 development or gave its mechanics an overhaul?"
@SuckaB: Looking at one thing... that would probably be going back to the drawing boards on the collision during SFIV development. Going from 3D hitboxes back to the 2D hitboxes really made the game feel like a true Street Fighter game--maybe someone else who played very early versions of SFIV could tell you what it used to be like, but it was much "softer."
Posted by Dejavu on March 8, 2010 at 6:03 p.m. #1
Primero n****z.
Posted by me on March 8, 2010 at 6:31 p.m. #2
Tomorrow will be time to oil up!!
Posted by Anon on March 8, 2010 at 8:12 p.m. #3
He is totally avoiding the question because he had no impact on the development of SSF4 whatsoever. That is why he is talking about SFIV. He is just a PR guy.
Posted by 8ighty 6ix on March 8, 2010 at 10:01 p.m. #4
"He is totally avoiding the question because he had no impact on the development of SSF4 whatsoever. That is why he is talking about SFIV. He is just a PR guy."
Seth Killian is the man, I can't really see how anyone could say anything bad about him. He works his butt off to make sure this game is great, and that the series can continue to thrive, as it should.
Posted by danman on March 9, 2010 at 12:37 a.m. #5
so they call seth special advisor in the credits then why is there also a PR section hrm? maybe he knows something...
Posted by DJay2411 on March 9, 2010 at 5:02 a.m. #6
yeah S-Kill does a lot, I agree with 8ighty 6ix. I think if he were to answer that question properly it would take a while...
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