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Marvel vs. Capcom 3 gameplay details round up

Posted by Jonathan 'Catalyst' Grey • July 8, 2010 at 5:10 p.m. PDT
Marvel vs. Capcom 3 gameplay details round up A lot of information about Marvel vs. Capcom 3 came out last month. This write up consolidates some of the major details into one post to make it a little easier to find stuff about the game without sifting through pages and pages of articles.

Instead of focusing on things like character balance and such, which are extremely likely to change, this write up concentrates on gameplay elements and other aspects that are likely to show up in later versions.

X-Factor System


The two assist buttons trigger a damage boost and allow you to Cancel out of moves, even Hypers, once you've lost one or two of your teammates. MvC2 could get stale when you were beaten down quickly and lost part of your team, but this mode gives you a chance to make a comeback still, similar to the approach Street Fighter 4 takes with Ultra moves. This is a one time use thing.

It's not an effective strategy to intentionally lose one character to get these benefits, but it does help level the playing field.

Currently, X-Factor uses a timer and doesn't require any meter, but some people have said eats up your red life.

Safer character tag ins


The angle a fighter comes in at when you do a tag in is a little different from Marvel vs. Capcom 2. This makes character swapping a little more free flowing and safe. Also, in this early build, red life is recovered at a swift rate, which also encourages tagging in your partners.

As a whole, team combat is more integrated in MvC3 than it was in its predecessor.

Exchange / Air Combo Button


The Air Combo / Exchange button is used as a universal launcher when you're crouching to send your opponent into the air where you can land additional hits.

You can only Exchange twice per air combo and it doesn't take meter to use.

When your enemy is in the air, pressing it again, plus a direction will juggle them further, but if you press down or leave the stick in a neutral position, it slams them into the ground, ending your combo.

C-C-C-C-Combo Breaker


You can break Air Combos by inputting the same motion and pressing the Exchange button at the same time your opponent does. Doing so will begin an air combo of your own.

Messing up the timing could you open for a reset though, leading to even more damage.

MvC2 Assist System returns


The Alpha/Beta/Gamma assist system from Marvel vs. Capcom 2 will also be in this title. When you're picking the assists there's a bit of text and a graphic that kind of shows you what the various assists do.

So far, this text indicates the following: Shot is for fireballs, Direct for body attacks, and Extra makes your teammate throw something on screen.

Infinite Prevention


MvC3 shortens the-hitstun of moves, like Guilty Gear and BlazBlue, to prevent infinites. After the Infinite Prevention is triggered in a combo, moves cause nearly no hitstun, and the opponent can block out of your combo.

However, just like Guilty Gear and BlazBlue, it has the downside that your opponent tends to escape from regular non-infinite combos at strange times. If you start your combo with one extra wrong hit, the end of it will be blockable, or most supers and specials which are multiple hits won’t connect for the entire thing -- allowing them to punish you for getting hit by a Hyper at the wrong time in a combo.

Tougher to K.O.


If you are hitting someone and you bring them down to 1 pixel of life during a long combo, from that point on it will take a few extra hits to kill them, no matter what hits they are, even though they should already be dead.

If you drop the combo before you do those hits, they stay at 1 pixel, but it still takes the extra hits to kill. This was probably done to add artificial suspense, but it felt odd while playing. This sounds like one of the things developers try during a game's production cycle that might end up getting removed at some point.

Other odds and ends


• Snapbacks, triangle jumps and multiple character Hypers will be back. Snapbacks are performed by doing a fireball motion and pressing one of the assist buttons.

• Whiffing moves doesn't build Hyper meter. The only way to gain meter is to deal or take damage.

• Seth Killian stated the game will not have throw away characters, like some of the fighters in MvC2.

• Deadpool has had a lot of work put into him so far. The developers said they spent the same amount of time in creating him as they would have in creating three regular characters.

• Dormammu (Marvel side) is shown in the new trailer, confirming he's in the game, although he could end up being a boss character and not playable.

• Seth said Marvel vs. Capcom 2's re-release was definitely used as a gauge to what they wanted to do with MvC3.

• The game may have alternative costumes designed by Marvel.

• Damage numbers are like Tatsunoko vs. Capcom, in the billions.

• Mvc3 is right between Tatsunoko vs. Capcom and MvC2 in terms of speed and feel. Rolling and recovery is like TvC.

• The game has universal air dashing and advance guard, which travels far. Everyone but Hulk can air dash.

• You seem to be able to air tech like in Guilty Gear or Street Fighter Alpha 3.

• Morrigan has an assist where she gives you massive Hyper meter.

• Dante's special attacks change him to his demon form, improving his resistance to damage and greatly upping his attack power.

• The deal for Marvel vs. Capcom 3 was made independently of Disney. Seth said we'll see what the future holds, but as of now Disney isn't really involved.

• Amingo won't be returning.

• Seth Killian compared Chris Redfield to Cable in MvC2, he has a ton of projectiles, but doesn't have a Hyper Viper move.

• Deadpool is a rushdown style character, but has a good projectile.

Sources: Keits, GamePRO, IGN, G4TV, MikeZ.

Comments

Loocid said on July 8, 2010 at 5:19 p.m.

NOOOO AMINGO!!! :(

Also the combo breaker idea sound stupid, although i havent tried it ofc.

#1
J said on July 8, 2010 at 5:23 p.m.

"• The game may have alternative costumes designed by Marvel."

I wonder if this means we will see Ryu in a superhero outfit or something, haha.

Also holding out for Ammy! The Celestial Brush techniques would make for some interesting special/Hyper moves.

#2
MrZaff said on July 8, 2010 at 5:34 p.m.

The X-Factor is used in some gameplay videos where the player glows red. The combo breaker reminds me of MEGA CRASH from Tatsunoko vs Capcom.

The Exchange Air Button also reminds me of Tatsunoko vs Capcom.

#3
BlackHart said on July 8, 2010 at 5:35 p.m.

Black Panther you bastards, include him.

Domino & Jon Talbain too.

And take out those TvC elements on the controls.

#4
BlackHart said on July 8, 2010 at 5:39 p.m.

As far as costumes I hope they have the up to date/current costumes.

like Cyclops' current one, and Storm's.

#5
BlackHart said on July 8, 2010 at 5:40 p.m.

#7 you say dumb, I say thank god.

#6
cuttyb1987 said on July 8, 2010 at 5:43 p.m.

Gene from god hand would be awesome I loved that game
Gambit and Alex and I would be soooo happy

#7
Gbraga said on July 8, 2010 at 5:46 p.m.

Alternative costumes by Marvel would be really amazing, but they should do like, alternative costumes for Marvel characters by Capcom and for Capcom characters by Marvel, it would be really interesting to see something like "how this character would be if he/she was Japanse/American"

#8
Kuei said on July 8, 2010 at 5:53 p.m.

@8
Will be weird for Captain America since he's dead, at least if it's Steve Rogers in MvC3

#9
Hitstick said on July 8, 2010 at 6:12 p.m.

Gonna be a fun game!

#10
Regel said on July 8, 2010 at 6:15 p.m.

isn't that entire write up straight from mike z's thread? so why are other people getting credited?

#11
Shadowzz said on July 8, 2010 at 6:20 p.m.

Just give me Strider Capcom..

#12
archer said on July 8, 2010 at 6:38 p.m.

Morrigan always gives me a massive hyper meter.

#13
FarkAydeGhil420 said on July 8, 2010 at 6:49 p.m.

whats triangle jump?

#14
PhinnyCupcakes said on July 8, 2010 at 7:13 p.m.

take that meme out of this page and it will be better.

#15
Th3_JoK3R_J said on July 8, 2010 at 7:26 p.m.

@18
Triangle jump is when a character is a near the wall of the stage and neutral jumps while in the air you move up-forward causing them to make a forward arc 2nd air-jump off the wall.

#16
Th3_JoK3R_J said on July 8, 2010 at 7:28 p.m.

I think it is lol =P

#17
BADS said on July 8, 2010 at 7:41 p.m.

You're right, but not in the context of MvC. A triangle jump is when a character (say, Ironman) superjumps and then immediately air dashes towards the ground. This means merciless high/low mixup and almost unbreakable rushdown.

#18
Loghorn said on July 8, 2010 at 7:52 p.m.

@#2 - Amingo sucked anyway.

@#7 - It's really not considered dumb, considering that Marvel Vs. Capcom 3 was being worked on back in Summer of '08 BEFORE Disney completely owned Marvel (which happened in late '09 to early '10).

Besides, I highly doubt that Marvel & Capcom would let Disney be involved in their projects, anyway, as they'll probably ruin them. LOL.

#19
DestinyZX1 said on July 8, 2010 at 8:04 p.m.

This is a lot of good information. I like it.

I just wish that they bring Mega Man X to MvC3.

#20
f1ip said on July 8, 2010 at 8:44 p.m.

what the hell is this game without magneto.

#21
chickenwings said on July 8, 2010 at 9:35 p.m.

i hope that combo breaker isnt something that is mashable. Hopefully we will get some more character reveals. Theres so many characters to choose from.

#22
ThinkJurgen said on July 8, 2010 at 10:06 p.m.

I hope they take out the tougher to ko aspect. Even if Chris Redfield is in the game, there should be no need to double tap. haha

#23
jsabb1 said on July 8, 2010 at 10:31 p.m.

Cross the Rainbow Bridge of Asgard
Where the booming heavens roar
You'll behold his breathless Wonder
The god of thunder
MIGHTY THOR

and gambit please.

#24
blackdog said on July 8, 2010 at 11:32 p.m.

@25 except, imagine if Rufus and Cammy's divekicks were overheads.

That's why a triangle jump raised red flags in certain circles.

#25
kara said on July 8, 2010 at 11:44 p.m.

(This user was banned.)

#26
Shazaam1205 said on July 8, 2010 at 11:50 p.m.

b-b-but, I like Amingo. :( Still hyped like crazy for this game.

#27
blackdog said on July 8, 2010 at 11:50 p.m.

@32 It must be kick in. If it were activated it, there would be no incentive NOT to activate it save for saving meter (should it require meter). However, if it requires meter, it's not much of an infinite meter if one must suffer the infinite for a duration of time before he can escape.

#28
Jarkyttaa said on July 9, 2010 at 12:49 a.m.

It's kind of like damage scaling in SSFIV. However, instead of damage being reduced to nothing after X hits, block stun gets reduced to nothing after Y hits. I hope they can refine it so long combos that aren't infinites don't get hurt by it too much, as it sounds like it is now.

#29
Jarkyttaa said on July 9, 2010 at 1:17 a.m.

Errr, hit stun, not block stun.

#30
Ex_Ein said on July 9, 2010 at 3:02 a.m.

@12 Steve Rodgers is back and has been for about 6 months now

#31
RandomJohn said on July 9, 2010 at 5:15 a.m.

Wait?!? No Amingo?!? Hell with this game! haha

#32
DudeMeister said on July 9, 2010 at 5:33 a.m.

not that this is the right place for it but i've seen some interesting things on ono's twitter:

http://twitpic.com/235lto
is that sf3 on the background? you know, cause that looks like ryu's hair and headband and akuma's 2nd impact stage. perhaps ono's teasing us for a rerelease of the sf3 series.

also:
http://twitter.com/Yoshi_OnoChin/stat...
at first a lot of people thought ono was just referring to mvc3 when he said: "Super SF4 on sale!! SuperSF4 is nothing compared to what's coming!!" but i'm pretty sure this implies that it's something new since he's still holding it back for us.

#33
Kuei said on July 9, 2010 at 6:12 a.m.

@37
Well would you look at that, what a cop out

#34
VicViper said on July 9, 2010 at 7:09 a.m.

That tougher to KO **** is ****ing stupid

#35
Bibuki said on July 9, 2010 at 7:40 a.m.

ccccc-combo breaker! wasn't Rare supposed to make a Killer Instinct 3 by the way? This and another Jetforce Gemini if I'm correct.

#36
Hrm said on July 9, 2010 at 7:44 a.m.

@41: Well, I'm assuming the idea is to make it easier for somebody to make a comeback. I agree it's not a great idea, but I can understand the reasoning for it, and if it keeps battles from being entirely one-sided the whole way through, I'm all for it.

#37
VicViper said on July 9, 2010 at 8:54 a.m.

Easy comebacks are boring, like Sagat in Vanilla, don't give someone a big advantage just because they're losing

#38
jjohan35 said on July 9, 2010 at 10:31 a.m.

I just hope they get rid of joke characters like Dan and Servbot. I'd be really pissed if characters like Magneto or Gamit are replaced by characters like Dan.

#39
Ex_Ein said on July 9, 2010 at 12:34 p.m.

@40
It isn't as big of a cop out when you figure out Steve doesn't want the Captain America mantel anymore because he knows times has changes and he hasn't. So he pasted it on to Bucky Barnes but he instead became a super spy who leads the "secret avengers" who are basically the black ops of Avengers teams. Much like Doctor Strange no longer being Sorcerer Supreme(that title apparently belongs to Brother Voodoo, now referred to as Doctor Voodoo), it gives you a new way to define the characters since they no longer had the responsibility or representing America as whole (Steve) or maintain the balance of the magical realm(Strange).

#40
Jerry said on July 9, 2010 at 2:28 p.m.

I watched Chris, and if anything, he seems to play more like Jill than Cable. Go figure.

#41
Creation_Scapes said on July 9, 2010 at 4:09 p.m.

yes amingo sorta sux but he was fun to use, pair him with tron assist or doom assist and you have some options.

#42
ajch22 said on July 10, 2010 at 12:31 a.m.

If anyone is interested, here is a video of Deadpool´s lvl 3 Hyper move, it turns out it is a counter:

http://www.youtube.com/watch?v=16lsJR...

#43
Tsu83 said on July 10, 2010 at 9:32 a.m.

they worked hard on deadpool? thats what they said about ssf4 gen and now he's the first throwaway character in street fighter. with a 'creative' but more than useless second ultra.. deadpools is a counter? didnt they realize counters are normal ultras without a real purpose..?

#44
BlankaBeast said on July 10, 2010 at 12:40 p.m.

Super 4 PC Plz.

#45
FroggyMan77 said on July 10, 2010 at 6:29 p.m.

It's nice to see Capcom learning a thing or two from Arc System Works.

#46
nat332 said on July 10, 2010 at 7:22 p.m.

i think they should put other new characters in the game such as nero [dmc4] spiderman, warmechine lost planit main character, ryu hiebusa [ninja gaiden 2] and akuma. just a thought

#47
FroggyMan77 said on July 10, 2010 at 8:56 p.m.

Ninja Gaiden isn't even a Capcom game.

#48
Havik92 said on July 12, 2010 at 12:46 p.m.

Venom. Just plz put Venom back in this one

#49
Triforce said on July 12, 2010 at 5:03 p.m.

Someone who played at EVO talk about Ryu some. Did anyone pull off his Level 3?

#50
SmokeRulz said on July 13, 2010 at 11:32 a.m.

@58

It's Ryu... Are you really that puzzled as to what his Level 3 is going to be? Here's a hint: http://www.youtube.com/watch?v=RyXpH5...

#51
shadow050 said on July 14, 2010 at 10:26 a.m.

where is hayato?!?!?!

#52


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