Makoto (Claw) and Uryo (C. Viper) squared off in the GodsGarden online Super Street Fighter 4 tournament this morning. This was the last leg of the first round.
Makoto 10
Uryo 6
http://www.youtube.com/watch?v=VXrLuB...
Match has uploaded but is still processing.
It's my opinion that C. Viper isn't as good as people think she is. Sure, she's capable of some sick tricks, but they *are* tricks, they can end in disaster if the opponent reads right. I respect the hell out of Viper players, but too many times I've seen amazing execution and reflexes all come to nothing because the character is too risky.
@6 I agree. She seems like a average character to me. Sure she could f sh_t up if she gets an opportunity. But she doesn't take or give pressure too well. To compensate for that you end up taking unnecessary risk. Makoto is an amazing player though and I kind of expected him to win this one. Now if he goes up against a character like Cammy that can constantly apply pressure without doing risky sh_t then he's gonna have problems. lol.
Overestimated????....lol wolfkrone is underrated in my opinion..I'm not sayin he is better than uryo...but he is a force to be reckon with.
@ oldboy
As a cammy mainer..I agree and disagree with you...yeah cammy can apply pressure but she can be risky...all of cammy moves are unsafe on block...so room for error is small...she also he female stamina therefore gets hit a little harder
awsome props to both players but was rooting for makoto :D
I totally agree with #6 and #8. I think with the BK nerfs, now more than ever she has to rely on her subpar ground game and terrible normals (imo one of the weakest set in the game). On top of that, she has weak reversals and she has to take more risks than most to mount an offense.
Not to take anything away from Makoto, who played incredibly solidly, but I do think Viper is a bit overrated. The gimmicks are great when they work, but she lacks the fundamentals.
@ jok3rfrmbk
Cammy does have a lot of unsafe moves but to me the difference is that Cammy's safer options are a whole lot more useful than Vipers. Air burning kicks are still relatively safe on block but its not too useful because you can't really follow it up with anything. It just resets everything. On the other hand you don't really want to block Canon strikes all the time because of the dangerous block strings they leads to. I do agree there is very little room for error with Cammy. But it's Sako. lol
F**k yeah Makoto/Claw!
Man when Mokoto slipped from 1 game behind to 2 games behind I was so stressed out, lol. I can't wait to see his next match.
Crazy Splendid Claws after jump-in fierce, and I couldn't believe how fast he connected that one off of a Cosmic Heel!
EEEYOOO-EEEYAOH
Awwww Yeeaaahhh!!! That's how u do it baby!
RESPECT DA CLAW!!! ALL DAY!
Makoto going all the way! >=D
@whoshoyu #26
Vega ain't that bad in this game, he got a lot of improvements from vanilla
Daigo can't beat Mochi he said so himself before the tournament even started. If you look on youtube he has a lot of trouble against Dhalsims.
god DAMNIT I hate Sabin's voice... ruined the whole thing.. I had the soccer ball button on the whole time almost.
I am a vega mainer and I seriously cannot find out what these supposed Vega buffs are...other than the new ultra, everything seems to be the same...I compared the frame data, and seems like not much have changed.
Congrats to Makoto tho, dude can land that cosmic heel so well.
@32
1.)Ultra 1 now goes through fireballs
2.)Ultra 1 now knocks opponent in the air first
3.) takes more hit to knock off claw
4.) damage boost to a few normals.
5.)Most of his buffs come from all of the other characters getting nerfed.
@32 Vega mainer eh? how you not tell how his ex wall dive hits MUCH lower and not whiff so often against crouching characters,THAT IS HUGE. vega has an actual overhead kick with df+mk which makoto manage to land fairly often when he did use it. Ultra 2 gives him a comboable ultra and a nice anti air in one. And i believe his rolling attack causes a bit more hitstun so the more of the hits land instead of leaving possible gaps on the MP and FP versions not like it matters tho.
@32
Ehm... have you even played Vega in SSF4? His claw/mask takes a lot more hits to knock of and even after they are knocked of you only take 10% extra dmg for each opposed to the 20%(25%?) in vanilla.
And as stated above, his ex wall dive hits a lot lower now and I have seen it whiff after a cMP, even from maximum range. Meaning that he can now hit confirm from a descent range that most characters can not.
This also means a lot of new combos are possible(most of them were only possible on tall characters like Zangief and Sagat in vanilla) that make more dmg thus increasing his dmg output.
Also his super does 400 dmg now opposed to 330 in vanilla and the range seems better to though its still to risky to use seriously imo.
I'm a Vega main myself and am winning a LOT more matches in super compared to vanilla. These changes made a big deference.
@36
"his ex wall dive hits a lot lower now and I have seen it whiff after a cMP"
meant that I have NEVER seen it whiff after a cMP
Hell yes! As a Vega main, I can't wait to see how this goes!