A lot of new information about the various changes in Super Street Fighter 4 came out of the Las Vegas Fight Club held late last week.
Posted by az on January 13, 2010 at 2:18 a.m. #1
Interesting stuff but hopefully this turns out to be balanced.
Posted by az on January 13, 2010 at 2:21 a.m. #2
akuma seems disappointing so far. No jab to far hard kick and if his new ultra can't connect that will be bad. It looked like it could anti air and if not then it should.
Posted by Cooper on January 13, 2010 at 2:25 a.m. #3
Sagat's health has been reduced to 1050, not 1000. His tiger uppercuts are barely weaker, his heavy punch version does 160 now instead of 170.
Posted by Kameo on January 13, 2010 at 2:25 a.m. #4
Oh my god, so much hype. so ready. two to three months is just too much time.
Posted by Random Hater on January 13, 2010 at 2:26 a.m. #5
Zangief
+ New Ultra: Siberian Blizzard. 720 motion + 3x Kicks in the air, a command grab. This will grab an airborne opponent and reportedly a player on the ground, if you're close enough. Apparently you can grab the other player with this after trading with Gief's Lariat or after an Focus Attack Dash Cancel, crazy.
Zangief just got frightening.
Posted by ratedRsuperstar on January 13, 2010 at 2:26 a.m. #6
Sounds like akuma got nerfed instead of being brought up
Posted by Jordan on January 13, 2010 at 2:26 a.m. #7
What the hell? Why was Akuma nerfed so badly? And given another useless Ultra? His first ultra was already very situational itself. At least give him the Metsu Gohadou or something. Hell I'd even settle for the KKZ.
Posted by Megatonbeef on January 13, 2010 at 2:27 a.m. #8
Vega defenetly needed those additions having a good overhead and making RCF usefull will help alot. More importantly having an ultra with more combo potential is even better.
Posted by mike on January 13, 2010 at 2:28 a.m. #9
am i the only one who thinks able does enough damage already? why give him increased damage?
Posted by uh... on January 13, 2010 at 2:29 a.m. #10
Blanka already can be swept out of his balls in SF4. This is nothing new.
Posted by Sk8dragon on January 13, 2010 at 2:29 a.m. #11
S**t guys this sounds awesome!!! I hope Zangiefs new ultra rocks he deserves the coolest ultra in my opinon.
Btw i main Sagat and Guile
Posted by hmm boxer? on January 13, 2010 at 2:30 a.m. #12
lol wat? Doesnt a large percentage of the total damage on a headbutt to ultra rely on the final bit...that now appearently whiffs? :S
Posted by yflow on January 13, 2010 at 2:30 a.m. #13
Ryu
* Hard Punch Shoryuken hits twice at close range, but only the second hit knocks down.
I don't think I'm too fond of that one. I remember the World Warrior days of getting one hit in and soaring into the air while the opponent got to punish me on the way down. Taking out focus attacks with be helpful, though.
Posted by KichiKuro on January 13, 2010 at 2:37 a.m. #14
Great.
Akuma is going to be nerfed, this is nonsense, he's going to be low tiers: HK nerfed, and useless second ultra
What's the big idéea???
Don't touch Akuma!
Posted by Vermy on January 13, 2010 at 2:39 a.m. #15
Blanka's grounded Ultra 2 sounds broken. Punish fireballs from a full screens distance? Hells yeah.
And Chun Li's Kikosho sounds legit. Would have preferred it to be charge too, at least to keep charge partitioning in habit. Seems pointless to double qcf it if her standard fireball is a charge.
Posted by az on January 13, 2010 at 2:41 a.m. #16
Sagat seems fine but did akuma get nerfed so hard because of Momochi? Right now Blanka and Ryu seem to have gotten a lot compared to anyone else. I guess we'll have to wait and see.
Posted by sweet on January 13, 2010 at 2:42 a.m. #17
there are some sick changes, there will be official notes regarding the buffs and nerfs ?
Posted by Yo on January 13, 2010 at 2:44 a.m. #18
When are details on the final characters going to be released? Whats the word round the campfire?
Posted by Steve on January 13, 2010 at 2:45 a.m. #19
They've BUTCHERED Akuma. Both stylistically and competitively. He's now officially a low-tier joke character.
Posted by Derek on January 13, 2010 at 2:49 a.m. #20
THEY SHOULD GIVE RYU HIS Joudan Sokotou Geri (Sliding High Kick)..for a new move .. it will be dope
Posted by az on January 13, 2010 at 2:50 a.m. #21
lol I see what you're saying Steve. We should see new characters this month. Maybe Friday
Posted by Majin on January 13, 2010 at 2:51 a.m. #22
You should add that Bison's II Ultra activates with a Headstomp animation. Which i still would love to test.
Posted by still on January 13, 2010 at 2:54 a.m. #23
i dont understand why abel is retardedly strong, fast, good grappler,huge combos and the roll his only flaw seems to be jump ins but i think people just dont know what to do
Posted by J-King on January 13, 2010 at 3 a.m. #24
Sweet, but as they say its only for this test version (build) that was played recently in Las Vegas and not the final Pre-Release SSF4. I really hope Guile's Flashkick is fixed now and isn't just merely improved upon in terms of its range alone? Needs to be totally fixed so he can't be hit out of it anymore when its timed right. So far this is interesting stuff even if taken with a 'grain of salt' as said above. But besides flashy vids of new Ultras i want to see some REAL changes to SF4 in terms of its gameplay which is the most important element here, and not merely the cosmetic things that can be discussed laters before its eventual release.
Even with all these SSF4 videos out there, its still looks like the same game with just minor changes and reasonable extra feature gameplay options, the first SF4 game needed. And not the promised "Tons" of differences Seth Killan was going on about months ago. If so, the game should be called 'SF4 Dash/Championship Edition' once more and not Super if the so-called changes aren't as spectacular! SF Character 'buffs' are a pre-requiste requirement of any advanced version of a fighting game title once it out there. Whats truly needed is major proof that the next version will need players to relearn 30% to 40% certain things and play the game much harder than ever before.
I wouldn't mind any small delays in releasing the title, long as the new game has many important vast improvements over the first SF4 release. Ono and co need to make this less newbie friendly (let the first SF4 be the basic introduction title?) and make SSF4 far more technical and intricate fighting game playing experience like the previous titles in the series.
People new tot he series would grow to like the game alot more after getting into it like the older veterans. Keeping it scrub friendly will just have people bitching about the title's bad elements much laters once the craze of an 'updated version' is over and done with!
J-King
Posted by Jem on January 13, 2010 at 3:03 a.m. #25
If thats true about Zangief WOW.
Posted by wtfasf on January 13, 2010 at 3:04 a.m. #26
this is all bullsh1t, hardly a reference
you get a buncha scrubs tryna test this with no debug kit, no hitbox, no frame data
you cant be serious with any technical info from videos and garbage
wtf eventhubs, take this non-credible bull off this b1tc]h
Posted by hilarious on January 13, 2010 at 3:04 a.m. #27
This game is going to be great, I'm excited.
Posted by Your Fight Monies on January 13, 2010 at 3:05 a.m. #28
Mike "Balrog" Bison, the only "boxer" in so far, does have a nice Ultra ender last hit. HK one is pretty cool in SFIV, if a bit overpowered considering it throws them far - clear into the corner most of the time. Reducing that falling body range and or some damage here or there to balance it throughout the hits would def. have been better. Game not out yet, so at least there's that. Time for further changes. Speak up loc-testers! E-mail Seth @ Capcom!
Posted by 75 hits on January 13, 2010 at 3:05 a.m. #29
Who can really complain about that easy double kick for akuma being changed when there's a 75 hit combo video on the same page as this article? Even with normal meter akuma has crazy easy/awesome combos, and not being able to start them off a super easy to land punch really isn't a big deal.
Posted by Fight Money edit on January 13, 2010 at 3:06 a.m. #30
3 Kicks, any Kick, even HK. You know the one.
Posted by Jem on January 13, 2010 at 3:07 a.m. #31
Also........... Well said J-King.
Posted by The Dude on January 13, 2010 at 3:07 a.m. #32
until now I don't like what I hear about guile's changes.
WTF Capcom!!!!!
Posted by KichiKuro on January 13, 2010 at 3:11 a.m. #33
@75 hits
75 hits combos and what?
Sagat shoryu SADC HK ultra removes more than this amazing combo very difficult to execute, damage reduce is awesome even with loop so please don't wtach at the 75 hits combos, it is useless.
Posted by no arcade = no hype on January 13, 2010 at 3:12 a.m. #34
^ QFT.
Posted by 75 hits on January 13, 2010 at 3:15 a.m. #35
I didn't say Sagat's combos (that ono already said they were working on) weren't overpowered, I just said that the particular thing they fixed with akuma needed fixing. They didn't butcher him, you just have to find a new way to land the double kick now. Not that big of a deal.
Posted by Sairus on January 13, 2010 at 3:15 a.m. #36
Sakura's fireball not fading is pretty major. I assume that's just on her uncharged version.
And while Rose's Reflect>FADC>Soul Throw isn't a game breaking addition, it's nice to finally have some comboing ability with Soul Throw.
Posted by akumaman on January 13, 2010 at 3:16 a.m. #37
nobody has mentioned so far that akuma's new ultra is SUPER easy to execute! It's going to be nice to have an ultra that's really easy to do with akuma
Posted by lol on January 13, 2010 at 3:16 a.m. #38
wow even if akuma gets nerfed hes still gonna be high up the amount of mix up,one of the best keep away characters and strength he has guess eventhubs ryus didnt see the vortex vids. he cant suck its never happened
Posted by Guile on January 13, 2010 at 3:18 a.m. #39
where is my cross-up MK?
Posted by hagenNORKANOIA on January 13, 2010 at 3:19 a.m. #40
give Blanka an instant OVERHEAD goddammit
Posted by @75 hits on January 13, 2010 at 3:24 a.m. #41
you talk about that combo as if it takes off a whole life bar. akuma got the nerf stick anyone who has seen him in action knows that. they have damage scaling in this game for a reason.
Posted by Toby on January 13, 2010 at 3:30 a.m. #42
Seth's hp arms retract much faster now also, they missed that from the list.
Posted by Gay as hell on January 13, 2010 at 3:30 a.m. #43
Good job nerfing Akuma and boosting every other character significantly.
Posted by KichiKuro on January 13, 2010 at 3:30 a.m. #44
Yeah I understand 75hits, but I can't believe they're gonna to nerf Akuma since they said that "nobody will be nerfed, we'll give more tools".No arcade release, we don't know what to expect with Super S*** Fighter IV, damn!
Concerning the loop, we're not called "Tokido or Momochi", who are not going to play this game anyway...
Posted by Dafro1989 on January 13, 2010 at 3:32 a.m. #45
I dislike the Balrog changes. A lot. HB xx Ultra already takes the damage down loads from a grounded Ultra. It was hardly a broken Ultra, HB isn't like a SRK for an anti-air, you need to combo into it with even more scaling if you want to get it in during higher level play.
Of the nerfs to Balrog that have ever been mentioned, removing the final juggle probably wasn't something people talked about.
It's even more annoying when you take into account TAP followe by Dash Punch for the meter isn't likely to happen any more - that meter adds up!
Hopefully this is not part of the final build for SSFIV.
On the subject of Akuma, his new Ultra is likely to have large range and can be used to punish primarily close up FAs. It's certainly what I'd use it for, and with UP, UP + 3P/K(?), it can be performed very quickly.
Posted by WTF on January 13, 2010 at 3:32 a.m. #46
Boxer has dropped down the tier list.
Posted by Anon on January 13, 2010 at 3:33 a.m. #47
First punch of Ryu's HP Shoryu knocks up and the second hits in the air so you can still FADC off the first hit.
Posted by portnoy on January 13, 2010 at 3:33 a.m. #48
wow..... akuma is such a balanced char, why they had nerfed so hard him???? im depressed now...
Posted by Stone on January 13, 2010 at 3:39 a.m. #49
Yeah,
Guile will kick some asses now !!!
Posted by Apathetik on January 13, 2010 at 3:40 a.m. #50
Chun stamina 950 or 975 plz :-D
Posted by Corn on January 13, 2010 at 3:41 a.m. #51
People played as Gen? But didn't record his ultras?
Posted by Takezo on January 13, 2010 at 3:42 a.m. #52
They shouldn't nerf Sagat and Akuma. The supposed to be strong and top tier, these are the former bosses.
Zangief is way overpowered, a few hits from him and it's over.
I wish they made Dan a little stronger.
Posted by CMTJ on January 13, 2010 at 3:45 a.m. #53
Sagat got pussifeid into Fagat
Posted by Machineking1313 on January 13, 2010 at 3:57 a.m. #54
LOL all you damn scrubs having sex with yourselves over Sagat being slightly nerfed, you are all going to be right back here when SSFIV is out crying, bitching, and crapping your pants when Sagat is still in the top 3 in the tier lists.....However, I am going to be that T. Hawk will be in the top 3. I just got that feeling.
Posted by Goukiluv on January 13, 2010 at 4 a.m. #55
His armaggedon ultra is very bad.
Give him the metsu hadoken.
This new akuma (gouki) is bad
Posted by bk on January 13, 2010 at 4:03 a.m. #56
Why those changes to akuma?? @ 75 hits, do you know what damage reduce is? Certainly akuma lands multiple hits combos, but an 10 hit combo will take as much as a 3 hit combo from ryu.
Hope they ponder on this before the final version, otherwise akuma is doomed to go down the tierlist by miles.
Posted by zig_zag on January 13, 2010 at 4:04 a.m. #57
its still gonna be a slow paced turtling style game lol
Posted by omgitsgief on January 13, 2010 at 4:06 a.m. #58
lol @ #52
i know what u mean.
i was fuerte and gief hit me 3 times and killed me after i splashed him about 3 times, guac dropped him once, and tortilla'd him once as well. that gave him ultra and won after a piledriver and a lariat.
i hope they make fuerte a wee bit stronger... and more combos. his mixup game is boring
Posted by Lool on January 13, 2010 at 4:08 a.m. #59
Chun-Li is clearly going to be god tier!
Posted by wow... on January 13, 2010 at 4:10 a.m. #60
Sagat didn't get nerfed so much as balanced.
And anyone who doesn't think Akuma needed the nerfs...wow, go educate yourself. I don't mean that in a douchebag way. Let's just say it sounds like the dev team has been taking good notes, and they wouldn't do that for no good reason. There's plenty of videos that illustrate why.
Posted by shinygerbil on January 13, 2010 at 4:10 a.m. #61
"+ New Ultra: Dirty Bull. 360 + 3x Punch command grab. 35% damage at level 1, several people claim it does A LOT of stun."
wait wait wait wait WHAT, ULTRAS do STUN now?!?!?! Seems a bit ridiculous.
That would be a pretty major change...imagine if you could stun someone with your Ultra and then continue the combo...I somehow doubt it.
Most likely the "sources" for this "information" are incorrect. They can't be talking about blockstun/hitstun...it's a command grab.
Posted by J-King on January 13, 2010 at 4:13 a.m. #62
@ back at ya Jem, respect!
Also....
Like ST had. Wonder if with all these changes to the characters, SSF4 will have an option to pick the regular SF4 version of the characters you choose? I mean what if these updates don't work regardless? What could deepen the SF4 gameplay and enhance it, would be the feature to pick the original SF4 character(s) with his/her strengths and weaknesses via a similar code (joystick wiggling and button pressing?)! SF4 Sagat Vs SSF4 Sagat or SF4 Rufus Vs SSF4 Rufus, SF4 Ryu(or Ken) Vs SSF4 Ryu(or Ken) etc etc. In SS2T you could pick 'Super Street Fighter' Ryu or Ken via a code and play without using the super bar, but had additional features like 'invincible' Dragon Punch and their orignal moves etc. You couldn't soften throws but you were technically stronger in having several changes that the ST version of your characters didn't have. The SF4 series demands the same kind of balancing from this kind of thing, and this could easily expand on the matchups further still with minor differences in what each characters possesses in technical skill levels and abilities . With the next version, many playability options are needed including the ability to choose earlier versions of the same characters?! God only knows what they'll do with the next SF4 iteration, but i'd like to think Capcom's really are giving SF fans the major amount of 'Fanservice' they claim by really listening to the decent and helpful suggestions out there!
Capcom; fix the hitboxes, the 'switch-a-roo' corner switching (such B.S.), damage scaling for the previous top-tier characters, technical issues and low-tier SF4 characters. And besides the talk of new BGM remixes being done for SSF4, please give us an option to add and adapt our very own 'custom-music' from our home console systems hard-drives (PS3, XBox360) properly in the game.
Fix all those things and you'll be fine!
Choosing between two "Ultras" isn't bad (like the selection of 3 Super-Arts in 3rd Strike). But the gameplay of SF4 still requires more mixups, certainly would be sweet if you could also ultilize and use more than one "Super" in a round though?
J-King
P.S. @ 39 - Lol, agreed Guile! I'd also love to see Capcom give back his standing 'straight kick' MK (from SF2:WW) and make his forward MP chain into his standing HP (uppercut) faster. That or allowing Guile players to use his upside down-kick after the (HP) backfist punch in combos?
Or basically allow of many of his eariler SF2 style combos to work in SF4 much better is all.
Posted by ChunLover on January 13, 2010 at 4:19 a.m. #63
@59 - Kikousho's addition doesn't guarrantee that if her fireballs still peter out; if she still doesn't have a decent anti-air and has that ridiculously low stamina for being the strongest woman in the world. If Sakura's fireball has been improved, why hasn't Chun's been improved as well? And what the hell is up with the B&B Ex Legs to Ultra doing less damage now? I don't understand the Ex SBK changes as well. Do they favor Chun or not?
Posted by ScytheWP on January 13, 2010 at 4:20 a.m. #64
It actually looks like people took the most time out to consider the new features of Gen...
Saying this, why don't we have a video of the two ultras?
Posted by Francys Pai on January 13, 2010 at 4:37 a.m. #65
Wtf, doesn't Abel do enough damage as it is?!
Jesus Christ capcom.
Still, happy about the Vega changes. fingers crossed his ultra has comboability.
Posted by Detox on January 13, 2010 at 4:38 a.m. #66
This is bull$hit
Akuma is nerfed?
gay and what's this I hear about rose being able to combo soul throw
sweet
Posted by Two Hit Moves on January 13, 2010 at 4:52 a.m. #67
Not a fan of moves hitting twice for no reason (i.e. Ryu's "new" shoryuken and sagat's "new" standing light kick).
It just takes away from the focus attack.
Posted by bk on January 13, 2010 at 4:54 a.m. #68
@ wow... 60: What videos you are talking about? Those where beginners can't block or time a counter correctly on gouki? If akuma combo possibilities are decreased, he will play more like fking ryu, and with his low stamina, I don't find this a correct option. If the dev team is doing such, I hope they implemented other combo possibilities.
By the way, why do they not nerf ryu also a bit if they are doing so to akuma, sagat? I don't understand the balance they are trying to achieve in this game. I just hope all the info up there is inaccurate and devs are doing the right thing
Posted by I <3 Cammy on January 13, 2010 at 4:59 a.m. #69
What about Cammy?! I really hope the take a good look at Cammy because she needs a little thing called a !!OVERHEAD!!
Posted by Chickenwings on January 13, 2010 at 4:59 a.m. #70
U can sweep blanka out of the ball in sf4, that isnt a change. Actually all low kicks hit the ball, which is retarded since in every other game it goes over them, same thing with bisons scissors, but u can sweep him out of that aswell.
Posted by Jax on January 13, 2010 at 5:07 a.m. #71
Id happily give up Akumas f.HK loops if the trade off is an easy to execute AA ultra...
Posted by The man on January 13, 2010 at 5:16 a.m. #72
Capcom trying to bring the black man down (the tier list). Whiffing the final hit of the juggle ultra?! Really? The damage on that is already reduced. WTF! Are they gonna do the same to other juggle ultras? They better.
Posted by @ The man on January 13, 2010 at 5:17 a.m. #73
Talking about Boxer yo.
Posted by Fei Long users on January 13, 2010 at 5:18 a.m. #74
we want a Tenshin more fast, for Fei Long! Is possible that it's so slow ????
Posted by Akuma will be okay on January 13, 2010 at 5:20 a.m. #75
Akuma's nerf kinda sucks, but it's not going to kill his gameplay. His vortex game and insane damage are still intact apparently. Even without the loop he's still a more than solid character and hey.... the game isn't even done yet, so let's wait and see what happens before we start freaking out.
Posted by d man on January 13, 2010 at 5:23 a.m. #76
ryu is should be much hard than they've made him like he shud have his red fire ball all the tim not as an ex move,his ultra fire ball should take more damage n be unblockable!!!!!!!1
Posted by MJ on January 13, 2010 at 5:27 a.m. #77
@61
It may cause stun, but it does horrible damage, between 250-350.
Posted by Messed up Wow on January 13, 2010 at 5:28 a.m. #78
Taking away an invincible frames wakeup move of Gen's that doesn't immediately hit and actually takes meter to even use?
If MASH WAKEUP SRK still in, taking this out is pretty ridiculous.
Posted by CHARGE E. HONDA on January 13, 2010 at 5:36 a.m. #79
chun has insane picking ability from a huge distance and on top of that she has huge range on her grab(grab beats defense)pick pick grab .
i have some frnds who did not believe me when i told them she had as much health as c.viper so we need to be told whether the females all have below average health.
Posted by Digital Door on January 13, 2010 at 5:36 a.m. #80
Akuma getting Nerfed is fine and needed, his HK into HP combo was a glitch not a real combo and it was overpowered as it completely locked down certain characters and had huge stun. he is still very powerful, play anyone in G1 or SG and you'll realize that very quickly, if your not an actual, complete pro with him don't talk.
Besides this is NOT the final statements at all so don't whine or complaint just yet, you never know what will happen later.
Posted by @75 on January 13, 2010 at 5:38 a.m. #81
When the game is out it's too late to complain. If anyone needs to make suggestions on how to improve the game as it currently looks, then the time is now.
Posted by Gohangr on January 13, 2010 at 5:40 a.m. #82
Probably Akuma's ultraII will be easy to connect with his lk tatsu.. so it's fine, though missing crouching opponents is like fail.. :P
GO Daaaaaaan~
Posted by capcon on January 13, 2010 at 5:40 a.m. #83
Oh great, they nerfed gouki. Capcom are really retarded when it comes to balance the game.
Posted by akuma on January 13, 2010 at 5:41 a.m. #84
akuma loses one trick that was unique to SF4 making him slightly more like every other version of Akuma. Akuma has never been awful in a fighting game. People come out saying how this ruins Akuma and he is doomed to suck. Just magical people, you never cease to amaze.
That aside it sounds like they are trying to put a dent in some of the easier combos into ultra without removing them. Ryu will probably do less damage because now he gets only one hit off of his Fierce punch DP before FADC Ultra (sounds the same but they made it 2 hits and I doubt they increased the damage so you only get half the shoryuken, or you have to use a DP with less invincibility. Boxer clearly lost some of the effective setups. Oddly enough Sagat sounds like he still will be landing that ultra about the same. But I think this current list is a step in the right direction.
Posted by jeez on January 13, 2010 at 5:46 a.m. #85
why the fck nerfing Gen?
Posted by Gouken on January 13, 2010 at 5:54 a.m. #86
Give Gouken a Link like cLP in cMP oder something pleeaaasee!!! He still sucks compared to other Chars... an Denjin Hadouken isnt what he need.
Posted by YogaFlame25 on January 13, 2010 at 5:57 a.m. #87
So they didnt do nothing for Dhalsim! come on man give him something!
Posted by shannaro!!! on January 13, 2010 at 5:58 a.m. #88
I Thought they won't do no nerfs? Oh well. Cammy needs more than just a new counter ultra.
Posted by 29 is a f4g on January 13, 2010 at 5:58 a.m. #89
@29:
Do you think everyone car do a 75 hit combo in every match against every character ?
It's WAY more difficult than a 3 hit combo from sagat and does the SAME damages. Learn the game kid.
Posted by Yogaflame25 on January 13, 2010 at 5:59 a.m. #90
Capcom good job on Akuma. Now fix Ryu
Posted by weswe on January 13, 2010 at 6 a.m. #91
At 75. i agree with you 100%. people need to take a breath and chill.
Posted by irrenmann on January 13, 2010 at 6:02 a.m. #92
I believe that's "Tanden Typhoon"
Posted by lol on January 13, 2010 at 6:04 a.m. #93
all you scrubs that cant do a c.lp,c.mp, into a any! should not complain. you guys cant do SHIIIIIIIIIIIIt anyways. just complain about stuff that you guys cant even DO
Posted by ahg on January 13, 2010 at 6:05 a.m. #94
OMG CHUN LEI WILL BE GOD TIER!!!!!!!!!!!! THEY MIGHT AS WELL GIVE HER EVERY$%$%$N MOVE
Posted by KichiKuro on January 13, 2010 at 6:08 a.m. #95
People who say "great Akuma is nerfed" probably didn't play him seriously, all that they see is how Akuma can be boring against "jump back" fireball players but disabuse youselves, Akuma stays difficult to manage.
Posted by uh on January 13, 2010 at 6:09 a.m. #96
#24: "Even with all these SSF4 videos out there, its still looks like the same game with just minor changes and reasonable extra feature gameplay options, the first SF4 game needed. And not the promised "Tons" of differences Seth Killan was going on about months ago. If so, the game should be called 'SF4 Dash/Championship Edition' once more and not Super if the so-called changes aren't as spectacular!"
Ten added characters, new stages and music, several new modes, bonus stages, hours of cutscenes and new story material, and you consider these "minor changes" not worthy of the name change? These are much bigger changes than those made to the SFII versions for when they first put the Super tag on that...
Posted by Soul on January 13, 2010 at 6:11 a.m. #97
Thank u for messing up Akuma that was my bnb combo! Now u have taken that away from me. In that case u beeter give him high health of i will ragin demon ur arse
Posted by B.K. on January 13, 2010 at 6:13 a.m. #98
sweet. theres a mini me on here. actually, i also agree with you bk. i always thought he was weak in the game.
at least goukens little problem got solved. still wished they would keep the fireballs separated and turn it to a two hit special. instead of makin him fuse it.
Posted by TwinkHawk on January 13, 2010 at 6:13 a.m. #99
Shaping up to be Super Silly Fighter IV-ism alright... ~_~
Posted by kgoule on January 13, 2010 at 6:15 a.m. #100
please give something to dhalsim !!!!
Posted by Vega Player on January 13, 2010 at 6:17 a.m. #101
Things seem to be looking up for Vega (claw) so far, and that makes me relieved. Less start up on the rolling claw is something I always wanted!
Other than that, I reaaalllly hope they fix that incredibly annoying glitch/camera issue that occasionally happens when you try to do a wall dive and Vega just keeps flying across the screen without stopping. If you have a rhythm going, it totally screws it up.
Posted by MostronZo on January 13, 2010 at 6:22 a.m. #102
i agree to stop akuma's loop (maybe something on s.LP ??)
imho the other changes are insane, also on blanka.
Posted by Ken Masters on January 13, 2010 at 6:22 a.m. #103
What is with Kens Hadoken?
Hadoken need reduced recovery and the ball need to be faster.
The Ex tatsumaki should knock down the enemy.
Posted by CHARGE E. HONDA on January 13, 2010 at 6:34 a.m. #104
asks capcom for more avg health char' gen and all females
Posted by Victor on January 13, 2010 at 6:37 a.m. #105
Why nerf Akuma? Sure, he was strong, but he wasn't a real tournament winner either in Japan or the US. People who had the execution to do his loop--no, not me, I don't even play him--deserved the damage it could do, and it was fun to watch too.
Still waiting for those Ryu and Rufus nerfs...
Posted by misogi on January 13, 2010 at 6:41 a.m. #106
How the hell can they make akuma a joke of a character? That was Dans job where are the arcade balance team at they should fix the game for real. Ryu has a two hit srk? But rufus still can dive kick to land both ultras now? This is what happens when noobs get ahold of a hardcore fighting and demand changes this game better not suck. Change Akuma back or give him more Defense and stun
Posted by Vince on January 13, 2010 at 6:45 a.m. #107
I hope Rose gets her much needed buffs in Super, She doesnt need to be a beast like sagat but enough to compete and not get rapped on wake up.
Posted by Kenneth G. on January 13, 2010 at 6:45 a.m. #108
Uh, you guys missed a few for Claw.
+ Claw's Bloody High Claw is now invincible on startup until it reaches the wall, and the screen will not scroll.
+ Cosmic Heel comes out a bit faster, allowing for crazy crossups.
For Dan:
+ Attack power has been very significantly increased on his normals, making him more of a threat than a joke.
Both Claw and Dan got incredibly buffed, I'm surprised no one reported these.
Posted by just on January 13, 2010 at 6:47 a.m. #109
give Dan some damn combos and he will be fine..
i strongly believe that the power of saikyo lies in offense
Posted by Kash on January 13, 2010 at 6:50 a.m. #110
Fuerte needs a lot more than just a new ultra. BUFF him up, increase health to 950 at least, increase his damage output (especially fajita buster), make Qbomb faster at start up, give him a few more combos, improve some of his normals... Just a new ultra is NOT enough at all...
I know this is not the final build, I just hope capcom makes sure to not forget about some of those very obvious and needed improvements for my boy Fuerte.
Posted by Yes! on January 13, 2010 at 6:50 a.m. #111
I'm glad that that those two (annoying) kicks can't be link continuously by a standing light punch. Although I must say, they DID rape Akuma... I hate Akuma's standing fierce kick, and I'm glad that it can't be linked anymore... but they also said those kicks have more start time... I could have settled for either... Those kicks would give me A LOT of trouble as an Abel user... Especially since the Akuma player also grabs a lot. >.<
Posted by poster on January 13, 2010 at 6:59 a.m. #112
Funny how the only plus thing Akuma got, it's something that everybody is jerking about.
Posted by akuma user on January 13, 2010 at 7:01 a.m. #113
i don't care if they take off the s.lp to s.hk link.
I thought it looked kinda glitchy when i first saw. So, i ignored it and didn't make it part of my game. Lucky me!
the only problems i see are his new Mugen-style Ultra and his useless raging demon super.
I think akuma should have two ultras during fights. His demon should only be accessible if the ultra and super meters are full and remove his useless super.
So we would get an akuma that:
- Has no super
- Demon combo only when super and ultra meters are full
- has 2 ultras(Demon and selectable ultra)
well that's what i think...
Posted by H-U on January 13, 2010 at 7:05 a.m. #114
If the changes to akuma make the final model then qq to myself and all the other akuma mainers out there. He was already mid tier.. He is going straight down, Wo oh wo oh.
Posted by Seth on January 13, 2010 at 7:08 a.m. #115
Some info on Seth, they nerfed his j.HP:
-Jumping Stretchy arms (j.HP) doesn't control as much space per time fraction anymore, since the arms retract a lot quicker.
Posted by TheSFK21 on January 13, 2010 at 7:08 a.m. #116
Balrog seems tweaked down, i hope his new ultra is legit. Fix damage and startup for it and it should be fine. Although its not as flashy as others :(
Posted by Poster on January 13, 2010 at 7:17 a.m. #117
Well these are all mostly consisted of speculation from videos... Some changes I am disappointed with...
Akuma's nigh-useless Ultra
Balrog's Ultra Whiffing (do not believe this to be true)
and Blanka, I don't think he needs all those improvements...
However, Rose's HP Reflect, FADC, into Soul Throw is just awesome.
Posted by Capcom doing things right on January 13, 2010 at 7:23 a.m. #118
SSF4=LAME
Posted by NotMago on January 13, 2010 at 7:24 a.m. #119
Ryu's nerf isn't all that bad: just use LP shoryuken into ultra. Not a big deal for 99% of users (I'm sure Daigo is practicing using that punch instead).
Sagat's nerf isn't bad either: a minor health loss and damage loss on HP tiger upper (no biggie, you only need LP tiger to do the ultra combo setup) but keeps all the speed, priority and juggle properties that keeps trashing everyone that isn't named Ryu.
Akuma's change from LP to HK loop isn't terrible, but the slower startup on HK is! Add to the fact that he has another nearly useless ultra (that can't be comboed like everyone else) and he's looking like a red headed step child of Capcom.
Rog's nerf is big (ihmo): it's one of the main reasons to pick up! You can do a big damage special headbutt into an ultra without an FADC? Now you're changing the juggle properties to whiff the largest chunk of damage? Capcom don't like the black man (even though his new outfit is P-I-M-P), that's for sure!
First "new" tier list will still have Ryu/Sagat at the top, not so sure about Rog being up in that class anymore.
Posted by H-U on January 13, 2010 at 7:26 a.m. #120
I don't think this game will be bad,Some characters will be moving up tier and some will be moving down.
Abel: Higher
Akuma: Lower
Balrog: Staying where he is
Blanka: HIgher
Cammy: Staying where she is
Chun li: Higher
C.Viper: Staying where she is... She already had a great ultra that wasn't the problem with her game
Dan: Rofl
Sim:Higher
El Fuerte: Probably higher
E.Honda: staying where he is
Fei long: Higher
Ken: Higher
Gen: Higher Purely because of his 4 ultras, Have to be very wary of him now on good players
Gouken: Lower, Almost everyone got a buff, He will fall behind because of his crap new ultra
Guile:Higher
Bison:Higher
Rufus:Lower, he already had great anti air options
Rose: Higher, New ultra looks awesome
Ryu: capcom are morons if they make him any better, But that seems to be the case
Sakura: Higher
Sagat: lower
Vega: Probably higher
Gief: Higher
Pure speculation but those are how i think the presumed changes will effect the tiers
Posted by Guys on January 13, 2010 at 7:26 a.m. #121
Whatever happened to "We won't make any characters worse, only improve them, some more than others."??
Posted by Jikes on January 13, 2010 at 7:28 a.m. #122
ROFL@ Gief being able to combo into Siberian Blizzard from virtually any lariat. Meet The New "Fagat"!
Posted by Abel on January 13, 2010 at 7:35 a.m. #123
Now I can FA(back)DC out of z DP and punish!
Safe COD...oh boy!
Posted by H-U on January 13, 2010 at 7:35 a.m. #124
they didn't hurt too many characters imo, The vegas build atleast
They only really hurt rufus,Akuma,gouken,sagat
And rufus and sagat where already high tier sagat being god tier so he will still be a very playable character.
They literally shat on akuma.. Can see him joining dan's tier level.
Posted by @#123 on January 13, 2010 at 7:38 a.m. #125
FADCing into a standing 720 doesn't seem that easy.
Posted by Amnesiac on January 13, 2010 at 7:39 a.m. #126
Wow, Akuma got nerfed... but seriously, I could have settled for either "standing hard kick now has more start time" or the "no more linking standing light punch into standing hard kick"... but it's both! I play my brother and he uses Akuma and I can't even begin to tell you how much he spams that loop...
Posted by Quasi on January 13, 2010 at 7:39 a.m. #127
Rufus nerf wasn't even really a nerf, since Seth has been saying for ages that the ridiculous damage on EX-snake was a bug.
Posted by Fillipo on January 13, 2010 at 7:47 a.m. #128
i really dont like the change to balrog with that last hit of his ultra from headbutt missing..yeah sure it is super easy to do but the damage scaling(and ussualy that headbutt is done from like atleast 4 hit combo) is pretty big...so it was accutally pretty balanced, not too much but enough to do it... and also after that u could do the turn around punch and dash punch tu build some meter..now nothing...really bad move capcom..i hope u will change it back as it should be because u are risking heavily to make rogs old ultra crappy
Posted by Shut UP on January 13, 2010 at 7:48 a.m. #129
everybody needs to shut up about people going up and down tier lists. it's not about the character, it's about the player. if your main got nerfed and you don't like it, find a new freaking main. there are gonna be 10 new freakin characters along with the original cast. and who cares about tier lists. anybody remember when sabre's SAKURA RAPED alex valle's ryu? yeah. shut up now.
Posted by chickenwings on January 13, 2010 at 7:49 a.m. #130
They better not let ryu solid without any adjustments. ALl they need to do is touch up on his normals(bring them down to kens level) and take out the bs trade ultra, but if they leave him alone he will without a doubt be number 1 in super 4.
ANd the only thing they did to akuma was adjust his standing rh, they didnt hurt him much. He still has demon flip mix ups, still has the dmg, and he still has his lame runaway game. Thers nothing to worry about for akuma. ANd him not having the loop honestly doesnt matter, the dmg scaleing stops it form doing any huge dmg, and it only worked on a few of the big characters any way.
There still working on the game, so hopefully more will be done with the balanceing. WIth a huge cast of 35 fighters i really dont want to see 4 or 5 character dominate the game like they do now.
Posted by yo capcom lies on January 13, 2010 at 7:52 a.m. #131
capcom said everyones getting buffed wow everyone got nurfed wtf this shiz is lame im going to oppt to stay on sf4 f ssf4
Posted by me on January 13, 2010 at 7:53 a.m. #132
u know as a blanka player im glad to see some changes but still no conformation on blanka being punished for hitting with his ball... (i.e. i hit dhalsim with a ball he can hit me with his hard punch... hit abel and he gets a free ultra hit...) to me if this is blankas main move, and we all know it is, why is it totally useless... and as far as being tripped out of it, i dont see how making it closer to the ground helps... i just really wanna see faster recovery time for his ball after it hits... i dont mind it on a block cause if its blocked then u should be punished... another thing is faster recovery time on his beast slide and maybe a target combo... i know thats pushing it but "f" it... lol... but i was serious on everything but the target combo....
Posted by OMFG on January 13, 2010 at 7:54 a.m. #133
Ok **** this why is Akuma nerfed so much first he gots a glass jaw now he cant link his light punch ,his ultra looks bad and his ultra is not easy to link wtf CAPCOM!!!!
Posted by Gief Player on January 13, 2010 at 7:58 a.m. #134
Zangief is even stronger now. LOL So he was just below Sagat in SF4. So, is Zangief "S" tear now?
Posted by WTF Capcom? on January 13, 2010 at 8:02 a.m. #135
Vega was already major OP. Now you're giving him buffs??
Also, I heard from someone who was at one of the demos that Seth Killian mentioned there will "most likely" be a mandatory mini-game before every ranked match where the winner gets their damage scaling turned off.
Posted by SafirKreuz85 on January 13, 2010 at 8:08 a.m. #136
They just nerfed Akuma's timing on standing HK. The only nerf that would be unjustified is if they lower his damage output without increasing his health. Even though, I go with the opinion that a decent Akuma's shouldn't need to use his Ultra, he does need a buff in that department.
Until further notice, Akuma still is one of the most mobile and versatile character in the game. His only somewhat bad match-up is with Cammy.
On another subject, has anyone noticed Cammy's C.Spike recovery in the Cammy vs. Juri video? It looks somewhat safer now, I could be wrong though.
Posted by Thamanator on January 13, 2010 at 8:08 a.m. #137
If this holds true then Vega will be gold now, and Rog will be crap.
Also the stuff they said at the bottom about Gief is just downright scary!
Posted by Madness on January 13, 2010 at 8:10 a.m. #138
The people cheering about the akuma nerfs probably don't even see that combo, and i've ONLY seen it done on sagat. Akuma better not get the most negative changes out of the trinity, sagat is fine if they leave him like that though.
Akuma is probably the most balanced character in the game. He takes alot of damage but can do alot as well. He's not brainless and has higher risk for a good reward. His ultra isn't brainless but it does alot of damage when it lands. He doesn't have a serious disadvantage against any character(closest is ryu) but it takes work to get to that point.
Send some of those changes ryus way please, he's the anti-thesis of balanced being that he is superior in every aspect of the game because capcom wanted noobies to be happy. There's just no way at all akuma was more abused than ryu is,please reconsider capcom
Posted by F-Groove @ #108 on January 13, 2010 at 8:13 a.m. #139
Holy sheet, you're right! Hubs totally forgot to mention those.
Vega was a monster at CES and BHC got possibly the best Ultra buff this revision has to offer.
Dunno about Dan, though. I did notice mad damage off his s.MK and j.HP, but we didn't see much of him anyways.
Posted by pulistics on January 13, 2010 at 8:36 a.m. #140
vega still need invincble frames on ex fba. but if not he still seems much better than b4
Posted by H-U on January 13, 2010 at 8:37 a.m. #141
@136 "Vega was already major OP. Now you're giving him buffs??" ROFL at this, Vega was one of the 3 worst characters in SF4, How can you call him OP? He may become mid or even high tier but acting like he will be the new sagat is only worthy of lulz.
Posted by terrydwj on January 13, 2010 at 8:37 a.m. #142
I felt this version of Akuma was his most complete and well balanced. The other characters need this kind of treatment, to be brought up to this level.
Posted by fartmouth on January 13, 2010 at 8:39 a.m. #143
why the hell are they making blanka stronger...
Posted by FOOLS! on January 13, 2010 at 8:46 a.m. #144
HA! Balancing the game my ass.
This s**t sounds ridiculous.
Posted by @ #139 on January 13, 2010 at 8:49 a.m. #145
Akuma 'takes a lot of damage'? I think you've been playing the wrong game...
Posted by Guile on January 13, 2010 at 8:50 a.m. #146
WTF.. Capcom where is my invincibility on FK?
where is my better recovery on Fk?
Where is my juggle into ultra?
Where are my better options?\
where are my easier links? " SF4 combo friendly " my a88 when it comes to me.
where?
where?
where?
Posted by FOOLS! on January 13, 2010 at 8:51 a.m. #147
And for the love of god why are they nerfing Akuma?
Like everyone says he was definitely one of the best balanced characters in the game.
Also good to see that not only does his new Ultra look retarded, it's also f**kin useless.
Give it up Japan, give this game to someone else.
Posted by akuma on January 13, 2010 at 8:52 a.m. #148
people have not seen enough powerful akumas, thats cuz sagat and ryus are everywhere.
But akuma is so close to being top tier, he rips apart sagat.
He can runa way and toss fireballs
he can teleport out of mixups
his combos are ridiculously easy (with the exception of the loop) and takes off tons of damage. hp into lk tatsu into hp srk?
His vortex is insane and dizzy's ooppponents easily
but he has low health. which is why it take a skilled player to use him. but when hes used effectively who can really beat akuma? his raging isnt that bad
they only took away his loop, if anything they should eliminate some of his tools (his run away and escapes, or his combo damage), but then again this is akuma and he's suppose to be top tier in sf.....
Posted by Balrog on January 13, 2010 at 8:53 a.m. #149
Balrog (Boxer)
- Headbutt Cancel into Ultra Running Punch has revamped juggling properties. Apparently the final hit of the Ultra now whiffs.
BULL...SH!T...if this is true im not buying this game. They have changed too much by the sound of it making the weaker characters now too strong and the stronger characters now too weak. Akuma is pretty much bottom tier now and sakura, gen, blanka have shot up to S class
Posted by Gouki on January 13, 2010 at 8:58 a.m. #150
LOONEY TOONS RAGE DEMON QUIT ...
Posted by improvements on January 13, 2010 at 9:02 a.m. #151
What Guile really needs is to trade less. Almost every move of Guile trades.
Posted by H-U on January 13, 2010 at 9:04 a.m. #152
I just realized.. Akuma had no good ways to combo into his ultra besides focus attacks.. And focus attacks are sped up in ssf4.. So he benefits from this more then anyone, Given this, I'll now say that he will be just as good, In a different way, Or better.
Posted by bombastickevin on January 13, 2010 at 9:07 a.m. #153
Ken's new focus attack has more range than before you can tell while watching s-kill's demo of Ken
Posted by Juldu on January 13, 2010 at 9:07 a.m. #154
Ho Nooooo!!!
My Akuma in paper!!!!
What a F--K!!!
Very very very very sad...........
PSN:Juldu
Mainply:Akuma not for a long time...snif
Posted by nameless on January 13, 2010 at 9:10 a.m. #155
DON'T YOU PEOPLE KNOW HOW TO READ DISCLAIMERS?!?!? ALWAYS SO QUICK TO BITCH, GRIPE AND MOAN!
Posted by FOOLS! on January 13, 2010 at 9:12 a.m. #156
#153
Please go back to playing Ken in Ranked Matches.
Leave the SF talk to us.
Posted by Champion on January 13, 2010 at 9:13 a.m. #157
WTF ???
Why nerf Akuma ?? im not akuma player, but this is nonsense !
Posted by FADC= fail at depessing capcom. on January 13, 2010 at 9:17 a.m. #158
So this is based off a hand full of peoples opinions right..... FADC should get this demo in more peoples hands. Most of the pros are fat fcuks they couldn't get a womans number if it was handed to them, but they can pull off akuma vortex combo with ease again right..... how many girls are in the room when their doing this "vortex" i would guess 0 but the boob count is high *cough cough* marn, ricky <- (.) (.)
Posted by FOOLS! on January 13, 2010 at 9:18 a.m. #159
I think Capcom is turning a lot of people off with this game.
People that would have hands down paid full price without hesitation for it. I was one of them, and now I'm teetering on skipping the game completely.
Posted by Crimson Tide on January 13, 2010 at 9:19 a.m. #160
Vega needs more help considering he was non existent in the last game. Also WTF is up with the AKUMA nerf. Seriously all he needed was a different super and 50hp.
Posted by @157 on January 13, 2010 at 9:19 a.m. #161
Your just jealous of flowchart kens awesomenesses
Posted by az on January 13, 2010 at 9:21 a.m. #162
akumas demon Armageddon ultra should be able to combo into at least if not increase his stamina to 900/950. Also Rufus's ex snake fist move wasn't a bug...... it was a wasp. But seriously all this info is dandy but how will the other ten characters fit into all this?
Posted by LOL on January 13, 2010 at 9:21 a.m. #163
Lol@abel's damage. I knew something was wrong when his cr hp> falling sky took a s**t load of life from sagat in one video. Instead of buffing up the bottom-mid tiers, they're either giving more options to the top tiers or nerfing them. What's new with Viper? Sakura? Ken? Honda? Bison? Fuerte? Also, if the akuma loop has to go, why is the fuerte loop still in? Come on capcom, either do your job fully or don't. Anyways, this build was 2 months old apparently so i'm not too bothered about it.
Posted by @146 on January 13, 2010 at 9:22 a.m. #164
no, you my friend, have been playing the wrong game. he has the second lowest life after seth.
Posted by lol on January 13, 2010 at 9:23 a.m. #165
Posted by kgoule on January 13, 2010 at 6:15 a.m. #100
please give something to dhalsim !!!!
............................................................
SIM is GOD Tier now dumbshiiit! oh wait nvm GIEF is god TIER now with his air ultra and take out SIMS LONG arms. NO wait CHUN is GOD tier now Since she can do every thing possiable! no weakness whatsoever!
Posted by ^^^^ on January 13, 2010 at 9:26 a.m. #166
PEOPLE dont talk about me <<< RYU they just gave me double hit on DP OHHHHHHH yea baby. IF you guys havent notice THEY wont do DAMAGE scaleing on me BECAUSE I am RYU. Japanese BEST! i can do more damage with 3 combos then most of your character supers and i can ALOT more damage with my 15 hit combos because DAMAGE scaling dont apply to me!!!
Posted by Omg... on January 13, 2010 at 9:29 a.m. #167
there are so many idiots on here whining its not even funny, don't even worry about what u saw at vegas, i think that was like an older build of the game so it probably has a lot of different stuff in it that this one didn't. Also don't worry about the tier list as we don't know jack crap, the only info towards the tier list that we have is what seth said in some interveiw, he said he thinks viper, dahlsim, and rose will all be top tier, of course that is probably going to change as well...
Posted by Arcsy on January 13, 2010 at 9:31 a.m. #168
Chun-Li was nerfed... T_T
Posted by Akumous on January 13, 2010 at 9:33 a.m. #169
They weakened Akuma some more and they give subtle improvements to Ken, Ryu, and Blanka. Capcom, great job!! AND YES I AM BEING SARCASTIC BECAUSE THAT'S BLOODY RIDICULOUS!!!..THEY IMPROVED BLANKA!!!!!!!!!UGH...
Posted by FOOLS! on January 13, 2010 at 9:33 a.m. #170
#168 I'll bet you 12 Republic Credits, nothing on that list changes.
Posted by HA HA on January 13, 2010 at 9:34 a.m. #171
Now I get to laugh at other people who's characters are dropping down the lists. I can't wait to hear all the bitching about being weak when I had to put up with it as Guile throughout this game (probably way worse than their characters end up anyway).
I HOPE this sticks, at least just for spite.
Posted by my goodness on January 13, 2010 at 9:42 a.m. #172
I never used to be bitter about the SF crowd. I went to tournaments (generally not big ones, but sometimes I could), played my best, placed pretty high (sometimes won), and everyone was a good sport. Whenever I played in FPS tournaments people may as well have been apes. They always went nuts no matter what and a hand shake was a rarity (unlike how I always have one in SF).
Luckily I have never seen any of the people on here in tournaments because you all spend the time you could use on learning on things like calling every change the end of the world. I find it hilarious a lot of you are the same people who complain about DSP. I now see it would be best not to look at the feedback in these sections because the comments could easily be replaced with the picture of a baby who needs a diaper change. The only major difference is it would be a little funnier than the depressing conjecture I see know.
Posted by Tenorfighter on January 13, 2010 at 9:50 a.m. #173
All these changes are most likely not finalized people. I'm sure things will be changing in the next couple months. After all this build at the vegas show was said to be ab older version of the build as most betas are.
Granted some changes are questionable I really thin some are for the better. I certainly will wait and see.
That being said.
WHY THE HECK DID YOU NERF GENS EX OGA??? ARE YOU SERIOUS?!?!! GEN NEEDED A BUFF NOT A NERF! GEN WAS DOING GREAT NOW HE HAS NO ESCAPE OPTIONS!
Phew now I'm done. Just kidding by the way. I'm sure it will be all for the better.
i'm out.
Posted by @ 171 on January 13, 2010 at 9:54 a.m. #174
Yah there will be plenty of changes... there already gonna speed up balrog's ultra... so yah there will be changes..
Posted by K.O. on January 13, 2010 at 9:56 a.m. #175
So much b,itchin and moaning, Shut up and play! Most of you sound like players who disconnect during gameplay, im thinkin "let's see what you can do about my boredom" THE MAIN POINT:it just has to be fun.
Posted by Adjacent on January 13, 2010 at 9:56 a.m. #176
I swear, even for the internet, you are some of the biggest crybabies I have ever seen.
Posted by Gouki_WTF!!! on January 13, 2010 at 9:56 a.m. #177
I thought the game was going to be balanced. Yeah, they nerfed Sagat in terms of power and stamina but gave him new tools. I am nerfed by taking away my SFIV tools and given nothing but a crappy (possibley useless) new Ultra. WTF!!!
It is already hard enough as it is to pull off a "W" with my SFIV tools now Capcom wants to make it next to impossible. I am Gouki - demon supreme - not GOOFY, the laughing stock fighter. Is that not Dan's role?
(This is fawking stOOpid! Some of the balance I agree with. This one I completely do not. The HK-LP loop is a 1-frame link which is not a freebie. Capcom makes it seem like it is so easy to do by eliminating it in SSFIV. Idiots! Plus it only works on HUGE hitbox chars. Duh! )
Posted by Boxer on January 13, 2010 at 9:56 a.m. #178
What the f**k man! My headbutt into Ultra barely did any damage as it is! It's cuz I'm black ain't it? Nuigga pleeze.
I bet that soft ass nuigga Dudley is gonna get dem sweet juggles.
Posted by @Boxer on January 13, 2010 at 9:59 a.m. #179
LMAO!!! The headbutt into Ultra is just about as cheesey as Rufus', Sagat's, and Ryu's Ultra combos. Nuigga pleeze. Forreals. Not to mention "easy" to execute.
Posted by Reggierob on January 13, 2010 at 10:01 a.m. #180
I hope some of this info is off cuz like the changes i see on gen make me want 2 write rage letters 2 capcom but i got 2 head 2 class so i'm not gonna waste my time.
Posted by Ronny Gomez on January 13, 2010 at 10:08 a.m. #181
For anyone who likes SF4 has obviously not played CvS2,3rd strike, Or GGXXac... street figther4 was a turtelers/ cheesy players dream and a perfect example of how people can win by knowing how to USE the game not really knowing how to PLAY the game, the matchups are still going to be seriously ridiculous(#172 im right there with you man) there will still be almost unpunishable block strains, a million ways for all characters to get in on fireball/shotos but no easier way for shotos to get in on them, no word on some type of ground roll or air reset... basically the same thing with new stages and characters so ill save my money for Blazblue when it comes out
Posted by the frenchy on January 13, 2010 at 10:09 a.m. #182
HEY Mr Ono and all Capcom Japan Staff please read that I share you a part of my SF life player :
firstable i'm a great fans of capcom product but i'm very strict about what you doing for the consumer and fan's service
i'm a exclusif akuma player , i never heard about him before SF4 ... i stop the SF series in SFII Turbo ... old hacked arcade version ... so when i put my hand on and discover Akuma i was so exiting ... man there's is no words to explain how i am at this moment ... i'm a average ryu player ... but with Akuma i just feel so bad ... he's my main ... he wait for me :)
So now ... this time ... with SSF4 ... i'm just like a little girls without my christmas dolls ... can't stop crying ... i'm so sad about what you doing with him ... man don't forget he's a demon ... he has a secret technique ... human eyes can't see ... he's brother gouken have now a shin shoryu and blast hado ultra ... what for akuma ... raging wiff demon and ... armageddon ultra oO" ...
he can cut somes flowers and put them in the oppenment face ... i mean it's just ridiculous thing i ever seen ... ok it's just game , it's for past a good with friend or online buddy and i don't feel demon all day long cause i play akuma ...
COMON BE STRAIGHT WITH THE STORY LINE OF ALL CHARACTERS
Explain us how akuma can learn armageddon's technique if he kill his master and destroy he's brother ... he's just watch disney channel too much for learn this new technique or what ???
sorry for this long post but i need write this for feel better
peace to all SF fans all over the world
Posted by Hypah Vypah on January 13, 2010 at 10:11 a.m. #183
No noted changes to Viper yet except a new Ultra?
Most Viper players will tell you she's fine as-is, though a little extra stamina would be ace.
Posted by Soul Bro Ryu on January 13, 2010 at 10:14 a.m. #184
Damn. Rose really needs her soul copies back. Unless those "balls" are a decent replacement for them, she might be hurting again in SSFIV.
(*Fingers Crossed/Expectations Low*)
Posted by @Ronny Gomez on January 13, 2010 at 10:14 a.m. #185
chess > checkers
And guess which is checkers, SFIII
Combo rushdown!!!!!! parry parry parry, combo rushdown!
Posted by Jordan on January 13, 2010 at 10:15 a.m. #186
They forgot to mention that Sakura's FB travels faster now in addition to it going full screen...
oh and IN YOUR FACE AKUMA/BALROG PLAYERS! IN YOUR FACE!!!
Posted by click on January 13, 2010 at 10:17 a.m. #187
I had planned on playing akuma but LAWL
Posted by BS on January 13, 2010 at 10:22 a.m. #188
I know a time akuma was called master of fists but now i got no words for how bad he got nerfed
Posted by ? on January 13, 2010 at 10:25 a.m. #189
Fireball, FADC, far Standing Hard Kick only works on large hitbox characters now large as in who Rufus's fat arss come on man
Posted by a on January 13, 2010 at 10:26 a.m. #190
I can understand being able to see some of this stuff (Ryu's multi-hitting hp.srk), but how the hell did anyone notice 10 health differences and minor differences in speed?
Also, Blanka can be swept out of his horizontal ball already with good timing.
Posted by AJ on January 13, 2010 at 10:31 a.m. #191
I always thought i would main just dudley and guy in SSF4, but Gen is intriguing me.
Posted by AJ on January 13, 2010 at 10:32 a.m. #192
This was just posted on Capcom's twitter
It's seth and some guy playing, but you can see Maktoto in the background. THE BACKGROUND! This might be confirmation she's not in.
Posted by Firegod on January 13, 2010 at 10:36 a.m. #193
I have to agree with most of the comments im seeing so far.
I have no idea why Akuma is being nerfed so bad
I do understand that Blanka maybe needed a BIT more, but they seemed to give him alot.
I dont think abel needed more damage, just better mixups on his moves, he already seems to take a crap load, why more?
I agree with Rufus snakebite being reduced because that damage was sick.
I dont really agree with the geif being able to combo into his air ultra.........soooo that means that noone can jump in on gief if he has a ultra....................ever...
For ken, there were vids of ssf4 early on, where those japanese guys were playing ken vs ken matches (it was the vid that was annoying because anytime they did a ultra that wasnt suppose to be seen, the screen would just freeze up, then catch up with itself) and it looked like his fireball was a bit faster, not sure if thats true though.
I honestly belive in haveing the low tier characters being bumped up a bit to see how they would work vs highter teir characters, all the changes they are makeing now are just confuseing because they seem to be changeing stuff that doesnt need to be changed.
Guess we will just have to wait for the final build to see how the game is going to be. We just have to trust capcom knows what they are doing.
Posted by This Sucks! on January 13, 2010 at 10:36 a.m. #194
wow they have mashed up Akuma badly i hardly ever use him but i'd say he is balanced due to his poor stamina, taking a good player to use him. If these Akuma nerfs are staying the way they are they seriously need to re-think and change his ultra to something decent as it looks like a Retarded Taz manian devil with no damage and it cant even combo haha useless.
Posted by AJ on January 13, 2010 at 10:39 a.m. #195
First off, the AJ above my post about capcom's twitter is not me. I'm the only one.
Second off, did anyone else feel like they were reading patch notes from an MMORPG?
Posted by Ahmed on January 13, 2010 at 10:40 a.m. #196
F**K CAPCOM!!!!!!!!
Akuma is like number 7 in the tier and they nerf him!!!?!?! Give him a schitty new ultra, and take away one of his best combos?!!?
I swear, capcom are a bunch of dirtbags. Im not even going to buy this game anymore.
Posted by :) on January 13, 2010 at 10:42 a.m. #197
I agree, akuma sucks with these nerfs i'd be a little bit more happy if they changed his new ultra to something useful.
As for Blanka and Abel, why are they buffing these dudes for!? Abel is going to be a monster and Blanka is already a pain in the @ss and now he got his extended Cr.HP thats ridiculous!
I like the fact that Dan has been buffed and if his damage output is significantly better he wont just be a joke and waste of space.
Although i dont play him El Fuerte definetley needs more damage he is also a joke to play as.
I also hope they do something to Fei Long, he is bruce lee for gods sake a total legend whats going on!? he needs his hadoken motion chicken wings back asap Capcom!!!
Posted by sf2 on January 13, 2010 at 10:43 a.m. #198
I main RYU and zGIEF...
if that is true for ryu,,,i'm am very please with his new Ultra.
and if it's also true about GIEF being able to FADC into his new Ultra..and that capcom didn't change his Punch Lariet.........two words. it's Awesome!!!
Posted by LEAVE SAGAT ALONE on January 13, 2010 at 10:44 a.m. #199
YOU PEOPLE LEAVE SAGAT ALONE! HE IS FINE THE WAY HE IS IN STREET FIGHTER IV, DON'T CHANGE NOTING JUST ADD THAT NEW EVASION MOVE AND THATS IT! DON'T MAKE HIM WEAKER IT WOULD BE STUPID TO MAKE A CHARACTER WHO IS TALL STRONG TO BE WEAK...MAKING SAGAT WEAKER WILL BE A BIG MISTAKE!
Posted by akuma player on January 13, 2010 at 10:47 a.m. #200
im an akuma player (and no im not a scrub im very skilled with akuma thank you)and i swear to f###n god capcom if you nerf akuma im not buying this game! u really think hes too powerful! look at sagat! Hes akuma for gods sake! Its street fighter tradition thats hes the most powerful or atleast one of the top fighters! hes been known as the master of the fist since street fighter 2 and if you nerf him it just wont be the same. i maen youve already made him loose some of his mysterious aura by making him automatically playable and giving him a joke of a second ultra combo so if you do this your loosing a sf fan and customer. if you really wanna make him better loose the new ultra combo and give him messatsu gou hadou super art from sf3 3 strike, if you wanna nerf his loops thats fine but dont slow his start up and for the old time fans like me make his dialog cool like the old days and if possible give him a cyber akuma alternate costume or the shin akuma color from sf3 2nd impact would be nice. so please capcom please make these important gamplay changes to akuma before its too late!
Posted by happy as larry on January 13, 2010 at 10:50 a.m. #201
i main zangief, and i for one cannot wait to F people over with lariat fadc'd into a funcking BEAST ultra doing about 650 damage off a knee drop cross up combo ;)
Posted by AJProdigy on January 13, 2010 at 10:51 a.m. #202
how many AJ's are there? i wasn't the one who wrote about twitter and neither am i the one who wrote as the 195 comment.
Posted by 2 out of 3? on January 13, 2010 at 10:51 a.m. #203
Sagat and Akuma were in their own league in sf4. It makes sense that they would get nerfed slightly. I think I would have to put Ryu in that same category though. Which bring me to me point.
The only real problem I have with the guy is how good his lp srk is. It comes out in 3 frames but recovers quick as hell. I've never heard of such a deadly move that leads to ultra so easily have such a small start-up time and recovery time. Kens lp srk comes out in 5 frames and is no where near as deadly. The reason I don't like it is cause it leads to too many idiots fishing for the entire match and then I gotta go out my way to play super safe to beat an idiot. I just want to play normally like I do with every other char.
Posted by @AJprodigy on January 13, 2010 at 10:53 a.m. #204
I am the only AJ! For future reference, I also go by Ajtucker.
Posted by Rog Player on January 13, 2010 at 10:56 a.m. #205
No reason for his ultra juggle to be changed. it already did shxt damage. WTF. guess im just going to move to Dee Jay
Posted by his1nightmare on January 13, 2010 at 10:57 a.m. #206
Just from reading it I can see the future;
a lot less akuma players, who will all change to ryu
a lot less sagat players, who will change to ryu
Not that Akuma or Sagat are now a -lot- weaker, but Ryu will just be as unfair as Sagat was in SF4.
I'm still astonished by Ryu's power-ups, now CAPCOM gave him his Shoryuken special back, what will probably do even more damage than just 600. And surely you can cancel into it as easy as you do with his Metsu Hadouken.
I'm quiet happy to read that Ken's 2nd ultra absorbs a fireball/hit(?), I was afraid his new ultra would be as useless in a real fight as his last, but if it works like this, ken gains a small power up.
Balrog's and Blanka's upgrades are pretty extreme too..
now PC version please <_<
Posted by Champion on January 13, 2010 at 10:58 a.m. #207
Im a big fan of SFIV, but im considering not buy this SSFIV.
I´m a Sagat Player and the changes are very good on him( that´s fair), but in the other side, akuma´s nerf, and Abel and Blanka buffs, SUCKS !
Why Capcom , why ??? If the balance is so important, why you doing this ??
Tell US !
Posted by Dudley on January 13, 2010 at 11 a.m. #208
Ah, my dim-whitted brother of the sport of boxing. I see that you have been eh, "Nerfed" as the young ones like to say. Just watch out for me. You haven't seen anything yet, and we can finally have some matches, and I'll beat you down like the gutter trash you are. You got kicked out of the circuit for a reason, with your Punch-Out!! like tactics in the ring.
You soiled the name of boxing, and since you have no dignity, I will beat you down before tea-time. Ah yes.
Posted by AJProdigy on January 13, 2010 at 11:04 a.m. #209
@AJ says who? my name is AJPRODIGY! not just AJ.
Posted by Ahmed on January 13, 2010 at 11:09 a.m. #210
yup, i see alot of Sagat and Akuma players switching to ryu. This game is going to be a ryu fest.
Great Job capcom. You scumbags.
Posted by ffffffffffffff on January 13, 2010 at 11:11 a.m. #211
Most likely some of this info is wrong. Placebo effect. The game will almost certainly be less balanced than four just due to so many new elements. Also everyone whining, let it out now and look like an idiot because it doesn't matter, you'll still buy it.
You realize the changes also reflect like 45 new ultras and 10 new characters being added to the mix. You people are idiots. Of course everything is going to look out of order and messed up, you're looking at 1/4th of the picture and making judgements about the other 3/4s.
Posted by Amar on January 13, 2010 at 11:15 a.m. #212
If balrogs ultra juggle is gonna do worse damage than before (405 was the max or so), he'd damn well better be able to fadc into the full thing. or most of it. atleast do as much damage as ryu's. and vega needs just slight more range on his scarlet terror and he shouldn't be able to be jabbed out of it. He needs an EX-less bread and butter. crystal flash or scarlet terror, doesn't matter, just one of them. he wouldn't be god teir but he should be reasonably up there. and mebe some slight nerf to his izuna. us vega players shouldn't require so much dependency on it.
Posted by Gouken on January 13, 2010 at 11:15 a.m. #213
What do you want to bet that my student ryu's new ultra will connect with more than once or twice when you connect with the medium double air punch......unlike mine! That was just unacceptable for them to do that to me. By the way me and Gouki are on speaking terms again and he would like to be called Gouki not Akuma. It would just more appropriate...... Thank you Master Gouken
Posted by AJProdigy on January 13, 2010 at 11:17 a.m. #214
@At all the haters on ryu.
the game is not out yet, you haven't played it! people are assuming that sagat and akuma players are swichign to Ryu/ use your brains no-one has played this game yet and if your a true SF player you would stick with your main character as long as he is good, like al lthe characters in the game as long as you know how to use him. people hating on capcom are pathetic, they could of left things th way there where and not bring an installment, play the game before you say the game is going to be un-balanced.
Posted by Benichon on January 13, 2010 at 11:24 a.m. #215
#192
It's not makoto. It was seen since long long ago. It's in Korea Stage and it's a young guy who have cloth of Takwendo. He has shoes etc... it's not her ...
Posted by Sagat on January 13, 2010 at 11:25 a.m. #216
I want a wall jump!!
Posted by AJProdigy on January 13, 2010 at 11:25 a.m. #217
@At all the haters on ryu.
the game is not out yet, you haven't played it! people are assuming that sagat and akuma players are switching to Ryu/ use your brains no-one has played this game yet and if your a true SF player you would stick with your main character as long as he/she is good, like al the characters in the game as long as you know how to use him/her. people hating on capcom are pathetic, your gonna buy the game anyways, capcom could of left things the way there where and not bring an installment, play the game before you say the game is going to be un-balanced.
Posted by SGS on January 13, 2010 at 11:25 a.m. #218
lol @ people thinking akuma is going to suck. They changed the property of ONE of his moves. His st.HK isn't the sole reason he is good. They left 90% of his offensive game intact. Also go cry around about a useless ultra some more. Try landing Guile's Ultra I on a good player (or anyone for that matter) and see how easy it is. Just learn to win without it.
Posted by AJProdigy on January 13, 2010 at 11:28 a.m. #219
@SGS spoken like a true player. people are crying over one of akuma's moves being nerfed. come on people the game is not done yet, they can easily give akuma more tweaks, just wait until the game is released and im pretty sure that akuma will be better.
Posted by www on January 13, 2010 at 11:29 a.m. #220
M.Bison still sucks, they should give him that chop from CVS2.
Posted by GodTier on January 13, 2010 at 11:34 a.m. #221
It's still hilarious to me on how Seth and Akuma look totally badass and have the most retarded looking Ultras in the game...
Posted by jkr on January 13, 2010 at 11:34 a.m. #222
Wow.
Never been a better time to be a Japan Knob Rider.
Follow the Japan / Asia arcade SF4 scene and not worry about Super. :P
Posted by ScytheWP on January 13, 2010 at 11:36 a.m. #223
@ 192
Don't look at it this way. Let it make you sick. Balrog/Vega/Bison all appear in a stage.
With people in backgrounds currently in stages, I think maybe Makoto, Ibuki, and Hugo will be in the game...god I don't want Hugo...
Posted by FOOLS! on January 13, 2010 at 11:37 a.m. #224
K....Hugo will not be in the game.
It will be Dudley, Makoto, and Ibuki.
What has lead you to think any different?
Posted by #224 on January 13, 2010 at 11:38 a.m. #225
still, there are the new network modes that are looking good (team battles and all that)
shame they did not have the foresight to follow tradition and release it in the arcades first.
lot of these problems might have been avoided. :)
Posted by Grab King on January 13, 2010 at 11:40 a.m. #226
So wtf? is Seth getting more Defense, Stamina..or anything?
Posted by RedGuile on January 13, 2010 at 11:40 a.m. #227
Guile needs another special move or combo link ultra.
Rog needs to stay the same!
Ryu needs to be nerfed, his throw has mad range which is the stupidest thing I've ever seen. How he can c.jp c.lk or c.lp c.md and still throws so fast is ridiculous. (major bias cough cough)
Vega buffing is great.
Gief should have better combo, and his 360 throws should be too easy. (noobs shouldn't be able to play gief and beat high ranks)
Akuma should stay the same. The new ultra looks cool, but he needs his air ultra fireball.
Rose needs buffing.
Blanka should stay the same.
Bison needs an anti air special bad.
Chun Li is good as is.
Ken good as is.
Seth needs slightly more health and stun.
Dahlsim good as is since he has mad range.
Gouken is good as is with slight buff.
Sagat good as is, just lesser damage.
Fei Long needs major overhaul.
Cammy needs buffing.
Rufus too good as is.
Abel good as is.
E.Honda good as is.
El furte needs buffing, his mix-ups are boring.
Blanka good as is.
Dan buffing up is great.
Sukura good as is.
Gen needs slight buffing.
Posted by Wat on January 13, 2010 at 11:41 a.m. #228
So many whiners! Did everyone forget to read the part where it says this isn't the final build? Quit acting like it is! For all we know, half the things we see now may not even make it in the final version. Does anyone remember initial reports of Dee Jay being godly, with EX dread kicks that crumple? Yeah, that changed since then, so it's not like these changes are all set in stone.
So chill out peeps. Capcom knows what they're doing.
Posted by EtherNinja on January 13, 2010 at 11:44 a.m. #229
I'm confused about M.Bison's Ultra. To quote Event Hubs...
"M. Bison (Dictator)
+ New Ultra: Psycho Punisher. Some people compared this to Abel's Ultra in the first Street Fighter 4 game. It activates with the Head Stomp animation."
-----
What does, "it activates with the Head Stomp animation" mean?
Chun-Li looka like she will be a beast now with all those ultra setups.
Posted by cartoon on January 13, 2010 at 11:44 a.m. #230
i do agree with akuma being nerfed in a way.
one his first ultra was the worst in the game all you have to do is jump. Now with his second ultra all you have to do is duck. This is crazy but as for the double kick into low punch that was comboing who cares bout that no one i ever played did that combo on me for a 75 hitter. In that video hes doing it in training mode. The match goes way to fast for someone to do it. Even in some of the streams that are put up and people play akuma they only chain it twice to three times and by that time the hits being done dont take no damage look at gens leg kicks after the 2nd hit its more of a waste off the clock than damage off your health. But for all the other stuff i think its great sagats getting more balanced and a lot of characters are getting more threats. Its getting way better for players who just want to have fun playing with there buddies and better for tournament play. More stradegy is going to be used.
All round can't wait to play this beast. People be happy it could be worst could be King of Fighters 12 with no roster and all there dlc was music haha.
Posted by ScytheWP on January 13, 2010 at 11:46 a.m. #231
@ 226
makoto and hugo would now be in backgrounds...
Posted by @231, on January 13, 2010 at 11:46 a.m. #232
It's going to be -very- difficult for them to filter out gief's trade-larriat into ultra #2.
and 3rd strike characters are good - in sf3: 3rd strike only.
game breaker.
thank god they'll be playing the original in japan arcade still. =]
Posted by Mad Gouki on January 13, 2010 at 11:47 a.m. #233
I just want my old ultra fixed enough of this pushing them across the screen. There should be only one way out! Jump it!!
no fire balls/no specials no Dp's Nothing! the only way to get out of it is to jump out of my way
Posted by Gouki_WTF!!! on January 13, 2010 at 11:48 a.m. #234
Yes, am back. My rival Ryu having the HP shoryu hitting twice means nothing - does little to improve/take away his game - as he mostly spams the LP version. (As someone already mentioned, it is faster on startup and recovery so why even bother with the HP version. Duh! Only a nOOb would throw the HP shoryu.)
(As a player, I solely main Gouki. Yeah, I could have easily mained Ryu or Sagat. As a matter of fact, I use to mainly play Guile until I found out how crappy he was in SFIV. And by no means do I claim to be "pro" but I am sure I can whOOp the lot of you. Point is, I mained Gouki because unlike alot of other chars - Ryu, Sagat, and Rufus - I wanted a challenge, not just easy wins, combos, and spam moves - LP shoryu and Tiger upper/shot. Plus, with Gouki, it takes alot of flawless execution (skills) to play competively (fun factor). One mistake or screw up and it is game over. Thus with the "nerf" Gouki is or will be getting, I will definitely not be buying SSFIV. And I was looking forward to playing Gouki versus the new cast of chars plus picking up one of them as a secondary/third - Ibuki and Makoto. Now, I will just stick to SFIV and wait for SFV. Thanks Capcom for ending my SF experience early.)
Posted by ScytheWP on January 13, 2010 at 11:52 a.m. #235
@ 237
To give up on a game because you can't do one more thing anymore is kind of...a bitch way to handle it. You still have the Raging Demon, so you don't need the second ultra. Just accept the fact you can't HK lp HK. That's all that was really changed...
Posted by gary on January 13, 2010 at 11:54 a.m. #236
WTF CRAPCOM! I thought u guys were supposed to be balancing and not fuking the game up even more...WTF are u doing making characters like Zangief, ryu, and blanka even stronger????
If anything u should be fixing them...and instead ure nerfing characters that dont need to be...all that uve done right so far is making the weaker characters stronger...anyone with me????????????????????
Posted by dreadl0000rd on January 13, 2010 at 11:55 a.m. #237
Its a shame they dont give a crap about Akuma anymore. They did nothing but make him worse than he already is....Hey his first ultra is a pile of crap, why not give him another to match it right? Thanks Capcom
Posted by cartoon on January 13, 2010 at 11:56 a.m. #238
@#237
noobs dont throw hp shoryu. daigo does it all the time its just timing. and because akumas not beasting ur done not going to play it. they probly have gave him a ton more moves. this isnt a final build so just wait i have confidence that it will get better. and for #234 its not makoto go to page 2 of eventhubs and watch the ken vs adon fight showing there ultras its just a little boy with the outfit and shoes on. the outfit is really tight on him makotos is kinda loose. but you can clearly see its not her.
Posted by @234 on January 13, 2010 at 11:57 a.m. #239
That's not Makoto:
http://media.eventhubs.com/images/200...
http://media.eventhubs.com/images/200...
Posted by @ScytheWP on January 13, 2010 at 11:58 a.m. #240
That is not Makoto in the background though similar looking (no confirmation). It is one of the Korean stages which we all have seen numerous times already. This is not to say Makoto will or will not be in SSFIV, just that it is not her unlike Hugo which we all know is a background char.
Ok, time to go and play some SFIV now. Laters folks.
Posted by ScytheWP on January 13, 2010 at noon #241
Thank god...I'd kill that kid if I had the chance
Posted by akuma player on January 13, 2010 at noon #242
thats just it akuma wont be top tier anymore and u cant stay true to him due to these nerfs and bulls##t ultras. im okay with ryu gettin that new powerful ultra as long as they nerf down some of his other moves or hell be like sagat from last game. and there not showing much respect to gouken with ryus ultra looking stronger than his lol. when does this game come out i hope its not to late to changed akumas ultra. these changes and nerfs will be fine as long as he ends up with another powerful ultra besides the raging demon. if he cant keep up with the other new ultras he may not remain top tier, so we akuma players do hav something to worry about
Posted by akuma players on January 13, 2010 at 12:04 p.m. #243
we akuma players need to stop capcom before its too late.
Raging demons unite! shun goku satsu!!!!! lol
Posted by dreadl0000rd on January 13, 2010 at 12:04 p.m. #244
I just dont understand why giving Akuma his mid air fire ball is so tough. I see alot of other chars getting mid air ultras. Akuma gets a kick that reportedly doesnt land for beans, also.......UP+UP+3 kicks? What in the hell kind of input is that.....his energy ground smash in 3s, down down down all 3 punches was ill....now this?
Posted by Akuma nerf? is a joke? on January 13, 2010 at 12:07 p.m. #245
Akuma Specific Thread. (All Akuma Changes)
http://www.capcom-unity.com/street_fi...
Posted by Thamanator on January 13, 2010 at 12:07 p.m. #246
@Gouki_WTF!!!
So... You supposedly picked Gouki to challenge yourself and have to work for your wins...
And now that you think you might have to work for your wins, you're quitting? ROTFLMAO @ U
BTW read the article "How to STFU about SSFIV" on SRK!
Then STFU about SSFIV!
Thanks.
Posted by cartoon on January 13, 2010 at 12:09 p.m. #247
not really they took out a chain and gave him a new ultra one akuma players didnt have the second ultra, two how many of you pull off the first ultra consistantly and three you akuma players on here are sounding like all you did was do the hk lp hk he has ton of combos and moves i do agree with his ultra not being strong like goukens or ryus but people who did the raging demon caught people who didnt know what they were doing there for not using it. i know you akuma players are stronger than that.what makes akuma dangerous is his way of connecting his combos and fire balls.
Posted by akuma player on January 13, 2010 at 12:09 p.m. #248
#247 Exactly!!! wtf! duuuuuhhhh caopcom! whos in charge there!? hit his ass wit a raging demon and send em to hell!
Posted by nameless on January 13, 2010 at 12:10 p.m. #249
you guys are so melodramatic, its hilarious and yet kind of pathetic. the games not even out yet. READ THE F**KING DISCLAIMER!
Posted by Grenadier on January 13, 2010 at 12:15 p.m. #250
Who cares about Akuma? Hell, most if not all Akuma players I've gone up against only play keep-away with air fireballs and teleports.
At least Dan got a boost. Hells yes.
Posted by GIVE GOUKEN BETTER POKES AND A LOW FORWARD!!!!! on January 13, 2010 at 12:19 p.m. #251
WHY DOES CAPCOM HATE GOUKEN SO MUCH?!!!!!!!! ALL HE HAS NEW IS A ULTRA??? WHEN HE CLEARLY NEEDS MORE THAN THAT???!!!! HOW THE HELL ARE YOU GONNA GET OFF A DENJIN HADOUKEN WHEN YOU DONT HAVE A DP?????????? THATS RIDICULOUS!!!!!!!!!!
Gouken needs a good poke becuz he has none! He needs good pokes that combo!!! AND HE DEFINITELY NEEDS A DRAGON PUNCH!!!!!!!!!!!!!!!!!!! WHY WOULD YOU HAVE A ULTRA AND A SUPER THATS A DRAGON PUNCH BUT NOT A REGULAR DRAGON PUNCH, THATS RETARDED!!!!! Usually the ultra and super is a advance form of the characters special move, so why doesnt he have a dragon punch????? Thats retarded!!!!!!!!
CAPCOM DONT ALWAYS THINK OF THE POPULAR CHARACTERS!!!!! SOMETIMES PEOPLE LIKE THE NON-POPULAR CHARACTERS!!!!!
MAKE GOUKEN BETTER!!!!!!!!!!!!!!!
Posted by dreadl0000rd on January 13, 2010 at 12:19 p.m. #252
Could care less if the game is out or not. Basically, every single piece of info that has been reported on this site and SRK.com have been spot on. So what makes you think these are gonna change any more. I could care less about Akuma losing his standing lp into HK,....never used anyways. Im upset that the new ultra he is getting is retarded....He has a library of moves that would suit him better. Instead they smoke a joint, watch a few loony toons and decide giving him a Taz like ultra? Sorry but that doesnt sit right for me.
Posted by Gouki_WTF!!! on January 13, 2010 at 12:24 p.m. #253
ScytheWP, cartoon, etc.,
Foremost, Daigo does not spam the HP shoryu. He throws it as a counter sparingly unlike LP shoryu spams.
The Raging Demon as is in SFIV is next to useless and one of the most if not most easily evaded in the entire roster. Simply jump. (Can it get any easier?) I strictly only use it as a reversal, AA sparingly, and on dizzy. More than not, it is punished if randomly or blindly executed. Not even gonna comment about his new Ultra. (Total crap!)
And the HK-LP loop only applies to certain chars. If it worked on every char, I'd see the point. As it, it is fine for reasons already stated - damage scaling, hard to execute in actual gameplay, and unblockable even punished on whiffs. And given Gouki's already low stamina, nerfing him by taking away his tools, is not balancing, at least with respect to the remaining cast especially when they are being buffed.
cartoon, you are right. This is not the final build so there is some hope, however, there is an inkling this is not too far from reality. As for any new Gouki moves, that remains to be seen but again, highly doubtful, as few next to none has been seen with any new moves. (Just my speculation though I'd be estatic if there are any.) And Gouki in SFIV is hardly beasting unlike Ryu, Sagat, Rufus, or even Rog.
I am Gouki for crying outloud - demon supreme - not a dud. Ugh!
Posted by lol@Gouken whiners on January 13, 2010 at 12:26 p.m. #254
Why does everyone want the shotos to play as aggresively as Ken and Ryu
Gouken is not your COMBO COMBO character
Combos are overrated
Gouken proves this. He's a tank without 'em. He can link a few of them here and there, but his game is all 'bout setting you up (chess)
Posted by reality on January 13, 2010 at 12:26 p.m. #255
The way things look to be honest. Is that regardless of buffs, nerfs, etc people should still be able to use their respective characters. However, the difference will come online when only certain characters can matchup against others. Basically what I am trying to say is only certain characters will be able to win matches online as they are far better in certain categories to a point you will only see the same people being played.
Posted by akuma player on January 13, 2010 at 12:28 p.m. #256
well some of these guys are right the game aint finished but these things better change! give akuma the fireball ultra capcom!
Posted by reality on January 13, 2010 at 12:29 p.m. #257
To add to my comment. Hopefully as doubtful as it may seem that these are not how the final build of the game will be and if so we are now a in a generation of gaming that Capcom should hopefully look at how the game goes after release and if so simply update the game via online update as opposed to waiting a year to re-release it as updates are quick and easy.
Posted by 12345 on January 13, 2010 at 12:31 p.m. #258
If this list turns out to be true, or close enough, Capcom needs to take a second look at Chun, Ryu, Blanka, and Abel's buffs. Really??, Chun can land an ultra II by landing a 3-frame c.short into a ONE-ex bar lightning legs??? wtf.
Posted by random guy on January 13, 2010 at 12:32 p.m. #259
Blankas ultra 2 seems too good.
Posted by FOOLS! on January 13, 2010 at 12:34 p.m. #260
@240, As right as you are, good Akuma players have learned to win without the use of a Super/Ultra. I know I have. As it's been stated before, since his Ultra and Super are in a sense, a bit useless, his normals are what makes him who he is. It's fine getting rid of the Infinite Loop, but why would they change the startup on his s.HK? Has ANYONE complained about that? It's not a free move by any means. We all know 80% of the game is Ryu, and any good Ryu knows if you are crouching during Akuma's s.HK, it's basically a free punish, and a punish Akuma CANNOT stand to take many of. And Ryu is just one example.
Why take out the ability to Fireball > FADC > s.HK except on players with big hit boxes? Why punish the skill it takes to even play as Akuma to begin with?
Isn't it enough you are giving everyone a REWARD FOR GETTING THEIR ASS BEAT? (Ultra combo). Yes Akuma gets one too, but is it advantageous to him? Rarely. So I don't really understand the reasoning behind his changes.
So yes, you are right. A new Ultra to counter what they've done to him WOULD make sense. But apparently his new Ultra, aside from looking absolutely atrocious, seems to be more useless than the Raging Demon.
But Zangief gets an Air 720.
GG.
Posted by cody on January 13, 2010 at 12:39 p.m. #261
I dont main Akuma..I main Vega...but from my understanding isnt Akuma supposed to be stronger or as strong as ryu?
Posted by GOD SO MUCH WHINING!!! on January 13, 2010 at 12:39 p.m. #262
Are you all 7 years old or something?
Posted by Shin Akuma on January 13, 2010 at 12:40 p.m. #263
i think they should give akuma a different ultra like Misogi and change his super Messatsu Gō Hadō or a Tenma Gō Zankū that would be awesome!
Posted by @262, on January 13, 2010 at 12:41 p.m. #264
Justin Wong will feel right at home with Chun Li Ultra connecting and all the player has to do is sneeze.
Turtle for 80% of the round and then land an easy mode hit confirm ultra #2.
Best chance USA will actually win their first international tournament in the 21st century!
*IF* the Japanese bother to show up....
Posted by CODY AND DUDLEY!!! on January 13, 2010 at 12:43 p.m. #265
God im so ready to train.....
Posted by random guy on January 13, 2010 at 12:44 p.m. #266
gief should be the one nerfed not akuma!!!! screw that larret bull crap... gief should be the nerfed one!!!!
Posted by Whippy on January 13, 2010 at 12:45 p.m. #267
Both hits of Abel's cr. hp seem to hit airborne enemies from the videos I've seen.
Posted by Thamanator on January 13, 2010 at 12:49 p.m. #268
@Gouki_WTF!!!
I have never been "raped" by an Akuma player.
Beaten by, yes. Raped, no.
I am happy that you are able to get ragequits and hatemail in Champ mode.
FLASH BULLETIN: We all get people that ragequit and hatemail. You are only special in your own mind. Well, actually you are "special" in my mind as well. "Special" as in "mentally challenged"! LOL
You remind me of every other scrub on the internet with a self-defeating argument.
I picked Gouki so I would "challenge" myself. Capcom is trying to make me have to work hard for wins now, so I am going to quit...
You are a scrub, and everyone here knows it. You have the same mentality of every other loser that talks big and couldn't back it up to save their life.
I use Ryu/Blanka/Balrog/Zangief/Vega/Bison/Fei Long. I don't claim I use them to "challenge" myself. I use them because I feel like it. Don't delude yourself and you won't get any of us telling you how it is. You may have yourself fooled, but you're not fooling anyone else.
Posted by Thamanator on January 13, 2010 at 12:54 p.m. #269
Who is that comment directed at ScytheWP?
Posted by Ryu ryu ryu, wtf???? on January 13, 2010 at 1:05 p.m. #270
Get ready to play 90% ryu scrubs on the live soon...
Posted by Gouki_WTF!!! on January 13, 2010 at 1:07 p.m. #271
@Thamanator,
LMAO!!! No wonder you are clueless about Gouki or the points made about him - his nerfs. By your own admission, you play Ryu/Blanka/Balrog/Zangief/Vega/Bison/Fei Long ... LMAO!!! More than half the roster are button mashers, turtlers, and spammers - Ryu's LP shoryu/hado, Bison's scissor, Gief's lariat. (ROFL!!!) Mad skills yo. Really. Talk about being a "fool" and "fooling oneself". LMAO/ROFL!!!
Posted by Spring 2010 on January 13, 2010 at 1:07 p.m. #272
@205 Agreed. Ryu's low punch shoryuken needs more recovery time. It should definitely recover fast. But it doesn't make sense that it has just as fast of a startup as high punch shoryuken. There should be some trade-off to such a good move.
They just need to make Ryu's low punch shoryuken like Ken's and call it a day. Don't have any other real issues with Ryu besides this.
Posted by Geese on January 13, 2010 at 1:10 p.m. #273
I can't wait to start playing around with Chun-Li and Sakura's new ultras.
Posted by @ 279 From a ryu player on January 13, 2010 at 1:20 p.m. #274
I think i would have to agree that is the only change i really want to c out of ryu, that and maybe make kens srk stronger than ryu's.
Posted by Setsuna on January 13, 2010 at 1:20 p.m. #275
It's kind of wiered, a few characters are getting some awkward debuffs instead of a necessary buff. All in all, I think the retail version will have balanced characters in all. Looking forward to it :)
Posted by 284 on January 13, 2010 at 1:22 p.m. #276
Im sure it will be very balanced, cant wait as well.
Posted by wait.. on January 13, 2010 at 1:25 p.m. #277
Oh hey! I know who ScytheWP is. Seriously guys dont mess with him he just got raped for the 4th time this year so give him some room.
Posted by Capcom loves shotos on January 13, 2010 at 1:26 p.m. #278
Of course Akuma has to have the easiest super/ultras in the game. WTH? Why cant they make roll characters weaker in every aspect VS charge characters. Charging up a move should do alot more damage than a pussy roll move...Make shotos charge characters then the game will be balanced. Capcom loves shotos too much to do that though.
Posted by FOOLS! on January 13, 2010 at 1:26 p.m. #279
Yes, we know he's insecure about what happened to him.
Posted by 3lectric on January 13, 2010 at 1:27 p.m. #280
is it me.. or did akuma and balrog just got screwed? D:.... wtF
Posted by MokiSenpai on January 13, 2010 at 1:28 p.m. #281
They need to nerf Cammy's bullsh*t cannonspike. It's like a friggin' cheat online x)
Posted by Hmmm on January 13, 2010 at 1:32 p.m. #282
Akuma's Ultra has the easiest input in the history of fighting games. Up, UP, KKK....so he has an air projectile, demon flip mix up, shoto crossup game, mid air tatsu, and now this?? They need to make shotos charge characters if they really wanna balance the game out....#288 is right!
Posted by OG on January 13, 2010 at 1:33 p.m. #283
They didn't remove Sagat's standing HK into Ultra? :(
Posted by Leave_Gouki on January 13, 2010 at 1:34 p.m. #284
What is this joke about Gouki?
No lock test, no arcade version, the worst SF is coming soon my friends, because Capcom is making garbage of the soft, after a ridiculous ultra II, now Capcom removes some skilled moves...
Gouki should be have a new cara design: Crash Bandicoot
-__-'
Posted by Frank on January 13, 2010 at 1:41 p.m. #285
#292 for president!
Posted by HKsupastar on January 13, 2010 at 1:42 p.m. #286
What about Honda? There is no love in just giving him a useless ultra like his current one.
Posted by HKsupastar on January 13, 2010 at 1:43 p.m. #287
Useless meaning that it "seems to be a bit easy to counter right now". Ugh. They should give him auto-forward EX HHS.
Posted by @296, on January 13, 2010 at 1:48 p.m. #288
Haha, well said. It reminds of the flying cow in the movie twister.
Posted by The Shotokan on January 13, 2010 at 1:50 p.m. #289
Ok, im completely upset, if those changes for ryu turn out to be the end result on his HP shoryu, i'll be dissatisfied. Why would you change an already perfect character? Just because some crying children can't defeat him in proper hands? This will be a significant change to all earnest ryu players feel of him. Capcom open you're eyes, or atleast have the cornea checked there seems to be something impeding you're vision to acme! I know im being a person of minutiae, but im upset with the changes, specifically ryu. Akuma, just repugnant don't get me started. To change his HP shoryu only because of satisfying the players who're apathetic to challenge? Cmon, Capcom as all of these people say, you fail. How could you tweak ryu, but not lower Zangief's stamina absurd! You guys need to take up philanthropy, because these changes aren't helping me. Ok im done with the rumpus now, so just hear me, and forget about it.
Posted by General_Awesomo on January 13, 2010 at 1:50 p.m. #290
Very nice for Vega. I'm still peeved that he can still lose his mask and claw. If Capcom is really anal about keeping this effect in, at least take off the defense drop when losing the mask and the offense drop when losing the claw. Vega is the only character that can get weaker in a match. And now that Sagat has a taunt that increases the strength of his next Tiger Uppercut...WTF CAPCOM?! Plus, give Vega his invincibility frames on his Scarlet Terror.
Posted by Gief Player on January 13, 2010 at 1:53 p.m. #291
at #301
Why would they lower Zangief's durability? He's is the strongest character in the Street Fighter universe. And since he lacks speed and projectiles, he has to have something to balance him against others. Strength and Durability. Zangief should be a top-tier character, and SF4 and SSF4 finally give the character his rightful credit.
Posted by Douchebag on January 13, 2010 at 1:54 p.m. #292
Good thing no one at Capcom reads these utterly despicable, mountaineously stupid comments. No matter what game developers do to produce a game, angry, irrational fanboys incessantly spew fecal matter out their mouths.
Let us face the fact: most of us who enjoyed SFIV will flock to this upgrade. It may not perfect, but it will nonetheless be an enjoyable fighting game. Every single person has their idea, whether it is an ingenious or retarded one, about how this game should turn out. Ultimately, since few of us are eloquent in video game design, then perhaps most of us are not qualified to tell Capcom what they should be doing.
By the way, it is juvenile and pointless to engage in online spats on these forums in particular. Although I am guilty of it in the past, I discovered it is better to just allow any dissenting/insulting opinions to contradict me rather than insult them back and forth. Besides, most people here have better things to do than hang around this website and make multiple comments for several hours. Am I right?
Posted by Madness on January 13, 2010 at 1:55 p.m. #293
They need to switch akumas lp shoryu recovery with ryus, and restore the startup of his fierce kick since its soooo far from being overpowered. The loop wasn't exactly...overpowering.
But, the GOOD news is that capcom is listening to players that know what they are talking about if they feel blanka needs a buff. I've found the difference between a good player and someone who doesn't know what they are doing is their opinion on blanka. In sf4 he's a gimmick central character that relies almost entirely on his players ability to confuse their opponent, that gets pretty tough.
Sagat changes are ace, i'm pretty sure capcom MUST have the good sense not to leave ryu alone, but from videos i've seen atleast his corner escape got nerfed
Posted by Corn on January 13, 2010 at 1:55 p.m. #294
@303
Zangief is communist, and as we all know communist are weak. It's just part of their nature. Rufus/T.Hawk should have the highest stamina.
Posted by psycho on January 13, 2010 at 1:57 p.m. #295
I don't think akuma will be nerfed, they just removed his infinite loop from the game, his new ultra sucks though
Posted by The Shotokan on January 13, 2010 at 1:57 p.m. #296
Regardless of you all probably being oblivious to what we really want i'll still purchase the "same game". The game with which should have been released on Feb. 12 2009. Capcom you should be arrested, because having to pay $40 for this after some payed $80 for an incomplete version is robbery. You all even robbed us in public audacious, and lacking acuity. SF4 owners should get something of the sweetest of confection!!!
Posted by Redwolfx on January 13, 2010 at 1:58 p.m. #297
GEN thoughts..
mmmmmmm Gen's invincibility frames on EX-Oga is out on startup?.. what about Rufus abusive wake up ex.... That EX-Oga It was one of his greatest tools against grapplers like zangief next to his MK hands poking.. and it was his best survival technique against top common characters when trapped in the corner..great...now people will mash SRK and chip Gen to death..I can see it now.. yet Ill wait for the final build of the game.
Yes!! I'm happy to hear Gen's oga is now faster but whats going on with the hitbox? Gotta see...now i hope he can catch those projectiles ..SF4 unless you were able to guess correctly it was insanely difficult to catch ryu or sagat after they throw a projectile, you only had a window of few frames to catch them so it was just a high risk high reward move the whole time in SF4.
As for button inputs..I was used to the 5 button inputs..lp mp hp lp hp , lp mp lp mp mk hp..straight piano... 3-4...hmm guess i have to get used to new inputs not much of a problem. But I understand why that is..5 button inputs with combos+Links+FADC completely disregards those who use controllers so many people never bothered picking him for his difficulty.
Chain Combo...Happy but sad I'll still be doing s.mp to s.mk to hands for damage, have to see his full potential in final build if he has his cr.mk chain ill be happy unless they take that out his mp to mk..then ill be pissed.
What did they do to Gekirou? Need more info.
God damnit I need more info!
Posted by baz on January 13, 2010 at 1:58 p.m. #298
right now I'm looking at gouken, cody, and possibly the hakan guy, one will be my main for tournaments and hardcore fights and the other two for fun against my friends. Really like the electric fireball
Posted by x on January 13, 2010 at 2 p.m. #299
Bison needs an overhead attack.
Posted by Redwolfx on January 13, 2010 at 2:02 p.m. #300
As for Zangief..does this mean he can punish all those SRK mashers now with his Air Ultra O.O
Posted by PC on January 13, 2010 at 2:03 p.m. #301
PC version PLEASE!!! I will love you all very much and sell it to all my friends too.
Posted by classy on January 13, 2010 at 2:03 p.m. #302
make focus attacks more useful.. being smash jabed out of it is retarded
Posted by Redwolfx on January 13, 2010 at 2:08 p.m. #303
Gen should have his EX-Oga wake up again, im sorry...unless he gets a new get out free card, hes going to get rocked...Why Capcom..you should atleast give his EX-Rolling attack/Oga FA proporties to absorb hits..
Posted by @311 on January 13, 2010 at 2:15 p.m. #304
No he doesn't
He already controls the hair well enough
Posted by Gief Player on January 13, 2010 at 2:20 p.m. #305
@306
"Zangief is communist, and as we all know communist are weak. It's just part of their nature. Rufus/T.Hawk should have the highest stamina."
Just too damn bad they're not listening to goofs like you, huh?! LOL Zangief was the strongest character in SF4 and it sure seems like he'll retain that status in SSF4! The Red Communist will be owning goofs like you all day long with that new Ultra! LOL
Posted by ratedRsuperstar on January 13, 2010 at 2:21 p.m. #306
sethkillian just came in irc and said these changes are false.
<s-kill> since I have to leave now, I'll say just this: bunches of wrong info on "SSFIV changes" thread :)
Posted by SuperV on January 13, 2010 at 2:26 p.m. #307
From what I read akuma seems a bit weaker, and zangief is a lot stronger lariat trade into ultra seems like a bad idea. Sagat is still the same because they have his forward roundhouse trade into ultra still.
They better not have changed balrogs first ultra juggle properties.
Posted by omg on January 13, 2010 at 2:27 p.m. #308
They completely destroyed Akuma. He'll probably be in much lower in the character tier. Sucks becasue not only he's a very popular character, but he's actually supposed to be strong. It's like making Dan the strongest character in the game, it's irrational. And they could fix up gouken too.
I'm disapointed Capcom, I'm disapointed.
Posted by Sakura on January 13, 2010 at 2:28 p.m. #309
There are active volcanoes safer than half of my moveset. >_< If +2 to overall frame advantage was the ONLY thing improved for me when SSF4 comes around, it'd be enough. Thankee for giving me an ultra I can use though. }^_^ With these changes and the intense training I've done with Ryu and Dan to improve my medium kick and my hadoken, I'll be an unstoppable force! :D
Domo-arigato! ^^;
Posted by chickenface on January 13, 2010 at 2:29 p.m. #310
i...i cant believe my eyes...Akuma? really? -_-'
Posted by Adjacent on January 13, 2010 at 2:36 p.m. #311
So, I have this expression I use when I hear someone I know complaining about something stupid: "why don't you go complain about it on the internet?"
When I do this, I am mocking them by comparing them to the majority of you histrionic crybabies.
Posted by cartoon on January 13, 2010 at 2:37 p.m. #312
how is akuma destroyed because they took the infinite loop off they did that with all the other characters in the game why not akuma something i would do with akuma is raise his health a little he gets beat to fast but his new ultra is weak looking. but as for sagat did anyone see how small his ultra takes it took less than his hk kick into a ex tiger uppercut which is weak. they are balancing the game i think the best they can and for everyone who keeps complaining go become a game tester and test for them and tell them whats wrong i personally think the game is going to be off the chain.
Posted by RT on January 13, 2010 at 2:38 p.m. #313
Cammy is going to need more than a new ultra Capcom.
She needs a huge buff and an overhead badly.
Posted by AuroN on January 13, 2010 at 2:39 p.m. #314
No need selectable Ultra! This same old SF3rd.
All Ultra half character is good and else half have bad Ultra.
Will fix Ultra :D
Two Ultra the same match battle.
Posted by AKUMAKEN on January 13, 2010 at 2:43 p.m. #315
WTF Capcom...are you telling me I can no longer do Akuma's HK>jab>HK>jab... loops? New ultra cant be used as anti air? WTF so its ok for the other shotos to use their super/ultra's as aint air
Posted by WHAT??? on January 13, 2010 at 2:43 p.m. #316
Why are people wanting shotos to be buffed up? The are already highly favored in SF. Have the best pokes, most safe moves, easy breezy linking combos, tatsu has virtually no recovery, mid air tatsu can be done at anytime and can escape at the last minute, best jumping angles, best mid air options (other than tatsu), best normals, easiest supers/ultras, and on top of that they have the best move in the gam shoryuken. It takes 0 skill to win with a shoto. And if you are trash without playing with them, well thats youre problem.
Posted by beep on January 13, 2010 at 2:45 p.m. #317
Eh nothing really wrong with akuma besides his ultra 2 not hitting crouching characters. And I don't really like how ryu's DP hits twice now.
Just hoping they make gouken alot better.
Posted by damn on January 13, 2010 at 2:46 p.m. #318
i like how ryu was dont add the double shoryuken thing -.- its stupid
Posted by thank you on January 13, 2010 at 2:50 p.m. #319
I was so scared Capcom would destroy my baby Maya apart. thank you for not changing any of her move but there is one thing you can change. . . give her 50-100 more health and she will be perfect!!!
Posted by how bout them sf3 chars? on January 13, 2010 at 2:52 p.m. #320
makoto better be in this game still i dont know why their holding out on the last 3 character info. fuking getting annoying.
Posted by to all the complainers on January 13, 2010 at 2:53 p.m. #321
with all the things being "taken" out maybe it opens doors to new combos to learn; ever think about that
Posted by FOOLS! on January 13, 2010 at 2:54 p.m. #322
#331, Right, because Balrog doesn't have ANYTHING similar to a Shroyken. Nor does he have ANY safe pokes, or moves.
Guile doesn't have any good wakeup move either, huh?
Just like Blanka, no safe moves on him, or safe pokes. Wtf is up with his recovery time on wakeup? It's significantly longer than the rest of the characters. Timing grabs is completely different when fighting Blanka.
And aren't these all....CHARGE characters?
Hmm, that's odd.
HA. 0 skill to win with a Shoto. I bet you ragequit 80% of the time. Just switch to Zangief you neanderthal.
Posted by @336 on January 13, 2010 at 2:55 p.m. #323
No. Because unless new tools (normal moves are added) how is it even possible to do new combos as they cannot be done in the previous version, SFIV. Ka-peesh?
Posted by ThatNativeGuy on January 13, 2010 at 2:56 p.m. #324
To me people shouldn't take this as a loss but as a new challenge to master.
Posted by omg akuma is gonna be worse than Dan now!!!! on January 13, 2010 at 3:01 p.m. #325
People who probably don't even know how the loop works are on here complaining because they see the word "Can't" associated with Akuma. It only works on a very specific set of chars. and the timing is very strict. Its useless online too. Use it online against sagat and prepare to get srk fadc ultra. Majority if not all the people complaining can't do the loop effectively. Maybe one link? Akuma was top tier in Sf4 and will be top tier in SSF4 so stop complaining. These minor changes aren't gonna hurt him more than things like a combo-able ultra help him.
Posted by Reggie Rob on January 13, 2010 at 3:02 p.m. #326
I believe everyone as a reason 2 be mad at the changes: CAPCOM for working hard and getting this whole page of hate. The Gamers being told that nothing was being taken out of the game only added and now to see capcom not keeping their word on only adding to the original sf4.
REAL TALK, Capcom stay true 2 what you said before about not taking anything away from the original sf4 and you wouldn't have to get a page of hate. Think of it like this if you only add/buff(buff-up characters low tier etc) the original sf4 who is going to complain?
Capcom said they are listening to the players/fans so i hope they well at least hold true 2 that.
BTW DON'T MAKE GEN EASIER TO PLAY, HE IS A MASTER CHARACTER KEEP IT THAT WAY!!!!
Posted by f it on January 13, 2010 at 3:06 p.m. #327
for now, ssf4 looks just ridiculous. and if you play on a high level those changes may really suck. i play quite good ryu and the akuma style dragon punch sucks really hard man. i hate capcom for making all those change.
Posted by @ThatNativeGuy on January 13, 2010 at 3:06 p.m. #328
I do not mind learning or acquiring new skillsets but nerfing a char to the point where one cannot use previous skillsets is outright stupid. Bare in mind, it took countless hours and training to execute and master these skillsets to begin with. And if new skills is the case then this game minus well be a completely new game - SFV or SFVI. Besides, this is SSFIV afterall or is meant to be. Just makes little to no sense.
Posted by @Reggie Bob on January 13, 2010 at 3:19 p.m. #329
Capcom never said they were not going to nerf any characters. As a matter of fact, Capcom admitted to making Sagat too strong and considered weakening to he would be more on level of the rest of the cast.
Posted by ThatNativeGuy on January 13, 2010 at 3:23 p.m. #330
Nerfing a character does suck but it is not the end.
I have a feeling that people will find a way around their problems and come up with something new to show.
Posted by Chunner on January 13, 2010 at 3:26 p.m. #331
@342
320's post reminds me of that part near the end of Billy Madison where after Sandler answers the question the judge goes off on him. "May God have mercy on your soul."
Posted by SafirKreuz85 on January 13, 2010 at 3:34 p.m. #332
@ Akuma Players
I don't know if I am the only person with this opinion... but I just don't see how delaying the start up on his standing HK will drop him to low tier.
If we are talking about Ultras... all of the new ones will be rather useless or against playstyle.
Posted by Mesmerizing on January 13, 2010 at 3:40 p.m. #333
I love how people complain about the nerfs on Sagat they BEGGED for a few weeks ago.
People posting here act as if a tier list means something.
Posted by @SafirKreuz85 on January 13, 2010 at 3:43 p.m. #334
U don't play Akuma at all do you? Else you wouldn't be asking that question about the "delay on his standing HK"?
Example: Let's take away Sagat's double hit HK, Ryu's crouching MK to hado, or Gen's MK to thousand hands. Does that help to answer your question?
Besides, Akuma's standing HK is one of his best if not most useful normal. Outside of that, all other normals are crap - easily outpoked and even punished. Without the HK as is in SFIV, Akuma will be less effective and competitive - low or high level play. Is his low stamina already not a major nerf?
Posted by @337 on January 13, 2010 at 3:45 p.m. #335
Another who cant win without playing with the most favored characters in fighting game history.
I dont take online matches seriously at all...local matches are the only way to go,online is seriously a joke. And no, I dont turn my system off and quit mid match.
Posted by FOOLS! on January 13, 2010 at 3:55 p.m. #336
@354
Hey douchebag,
Let's say we do things your way.
Let's make the entire cast charge characters.
Then what will it be?
'Oh you can't beat me without Guile.'
'If you can't win without Guile you have 0 skill.'
Get the f**k outta here with that attitude.
Learn to play against shotos and stop crying.
They are HALF THE F**KIN ROSTER, and have been in the game since the beginning. Maybe you should be playing Super Smash Bros. Brawl.
Or you can always switch to Zangief since you want your wins so easily.
Posted by Deepsix on January 13, 2010 at 3:59 p.m. #337
Shotos ARE pretty noobie friendly characters, headbutt isnt nearly as good as SRK,neither is flashkick, and most of blankas moves are pretty damn unsafe, hence why he got a buff
Heh, shotos really dont know anything about the game it seems
Posted by d1kd on January 13, 2010 at 4 p.m. #338
damn why they gotta fux with akuma like that. sounds like the new ultra isn't useful and not that his lp>fhk made him broken or anything and u cant use it on everyone :( the best keep him og sf4 yadadigamajig
Posted by SFIV_Players_Chars on January 13, 2010 at 4:03 p.m. #339
Those discussing characters and their playstyles - shotos vs. charge - are way off topic but whatever.
The way I perceive any SF gaming is that it has all sorts of characters with all sorts of styles for all sorts of people with differents skills to enjoy. Naturally some chars will require more skills to learn and play competitively. Saying shotos are easy wins is by far "crying wolf". There are advantages and disadvantages on all fronts thus the need for "balance". Duh. And I believe this was the heart of the topic to begin with according to the list changes.
(BTW - I play shoto and charge chars so spare me any rhetoric on the matter. But just for kicks, spinning the stick 360/720 is child's play IMHO. *smiles*)
Posted by -_- on January 13, 2010 at 4:07 p.m. #340
I guess no one acually took this post with a grain of salt?
Posted by Joseph on January 13, 2010 at 4:31 p.m. #341
Man these comments quickly degenerated into nonsense... Er any news on Dan?!?!?!
Posted by SafirKreuz85 on January 13, 2010 at 5:15 p.m. #342
@352
You don't play a low tier character then. Try Cammy who has virtually no true poke, nor a decent cross up... no standing overhead, decent normal anti-air, or useful neu.jump normals.
Let's not forget about teleporting, a semi-safe lp shoryuken, an armor breaking fireball (by numhit), an aerial fireball, and decent follow-ups for Hooligan/Demon Flip. Unfortunately there is nothing so far that has been added to Cammy that is remotely useful.
With Akuma, I think it's a safe bet to say that they just added a frame to st Hk so it can't be link "into". In any case you still have cr. Mk xx Hado, cr. Lp xx Lk.Tatsu -- Shoryuken, and st hk -- crouch lp -- follow up. Though to be fair... I think it's rather redundant to extend startup on on st HK, st lp -- st HK is difficult to pull off consistently.
Lastly, he has high damage output, a highly damaging ultra (if hits), decent runaway tactics, amazing offensive pressure, and decent mind games. I find his health, in my opinion, appropriate.
Posted by SafirKreuz85 on January 13, 2010 at 5:18 p.m. #343
My last post was at 334... not 352... SORRY.
Posted by The upward path on January 13, 2010 at 5:24 p.m. #344
Keep working on Vega and Guile buffs, Capcom. WE need more. Some suggestions have been pretty good so far, we need to bring them more to light. Guile's flash kick needs to continue being improved, range improvement on hard FK is not enough - it needs to be stronger, some invincibility, more priority, etc. He needs a better wakeup game. He needs better crossup game. DEFINITELY needs better links - HP into flash kick, lp to mp, etc - all of these need to be made easier (his current links are very difficult and often impractical), and i highly suggest new links introduced as well (such as roundhouse into moves other than merely ex flash kick.....example: into super/ultra similar to Sagat. HP into ultra doesnt sound too bad either). His old ultra prolly should be improved unless they want it to just be some antique. We also need assurance that he can combo into sonic hurricane as easy as the other characters can combo into their ultras like Balrog, Rufus, etc. Also improve his character stats like power and stamina. If all the prior suggestions and the other suggestions i forgot to mention arent enough, consider adding a new special move. Vega: he just needs to be buffed in every single way possible. Needs better wakeup, needs tweaking with his moves to make em faster. If he has a move it needs to be buffed. Stamina, power, stun meter etc. all character stats as well.
Posted by dark star nt on January 13, 2010 at 5:35 p.m. #345
capcom did vega a lil justice only thing they need to fix is his claw damage i mean look at that thing if i stab you with that you gonna know, needs to take off more health!!! and also raise his stamina!! if they manage to hit me 3/4 times in a row , i'm either dazed or a 3rd of my life is gone?? bull s****
Posted by Isitme? on January 13, 2010 at 5:50 p.m. #346
or does it seem like Ryu got screwed here, I mean He lost his primary Bread and Butter, His second Ultra is probably impossible to connect, and if it his shoryuken hits twice, that probably means the amour-breaking priority. Even if his moves were the best in SF4, I'm expecting a huge teir shift in Super
Posted by Retards on January 13, 2010 at 5:56 p.m. #347
This is probably the only time when I am ashamed to call myself a Street Fighter fan. DO ANY CHANGES and people always find something to b**** and whine about and bloat it up tenfold. Most of these commentators speak with the elegance of a preteen idiot.
Posted by jerseyfame on January 13, 2010 at 6:02 p.m. #348
guile doesnt get combo friendly sf4 style links?
u guys are making a game for scrubs to dominate...
favoritism. shame capcom.
Posted by B.K. on January 13, 2010 at 6:06 p.m. #349
this game is gonna become so easy for those who play with weak characters cause of the fact that the people who are SUPPOSE to be strong are weak now and then they boost up the weak ones just to be an even match. their not suppose to be the same. everyone is different. guess sagat finally got over ryu cause obviously he quit trainin. might just have to keep my sf4 cause my skills will decrease as time goes by on the fact that my girl sakura is as strong as ryu and sagat now. look forward to seein dan being champ in the future tournaments.
even though capcom did say the release date was set, i think its gonna get delayed.
Posted by What i think should change for ssf4 on January 13, 2010 at 6:25 p.m. #350
Ryu - make his lp srk have the same startup time and recovery time as kens, (make his srk weaker than ken's)
Ken - make his srk most powerful srk, make sure he can fadc his ultra 1, make his second ultra absorb 1 hit and attack full screen and make it weaker than 1st and have more than 1 way to combo into it, take free1up's idea and change animation to when ken is done kicking u in the corner with that final kick send you and your opponent upwards into a blazing number of spin kicks kicking your opponent all the way across the board (would be way cooler, ken deserves it).
Chun Li - make her health avg, make her ultra 1 full screen (if it isnt already(dont play chun)), make her hp spining bird kick move across screen faster, make ultra 2 have many combo setups but make it weaker than ultra 1, make it do good chip damage.
E. Honda - make his health avg (if it isnt already(dont play honda)), make his ultra 1 absorb hit and full screen (if not already), make ultra 2 fast startup time, make ultra 1 and ultra 2 about the same damage, maybe grab should do slightly more, make honda more powerful than avg ( if he isnt already).
Blanka - give him overhead, make health avg (if it isnt already(dont play blanka), make ultra 1 have great chip damage like in sf4 if not more make it absorb 1 hit as well, ultra 2 should do less damage than 1 as it should be easier to land, make it have great anti air and great ground control.
Zangief - make him have best health in game along with t. hawk, make him have strongest moves as well, make his ultra 1 signifigantly more powerful than his ultra 2 due to the fact his ultra 2 is going to be alot easier to land.
Guile - make him have avg health (if he doesn't already), make his ultra 1 alot more powerful and have it have atleast a corner combo (if it doesnt already), make ultra 1 have more range, make ultra 2 weaker than 1 and have some ultra combos setups, make it have good chip damage.
Dhalsim - make his ultra 1 have more chip damage, make ultra 2 come out very quickly and make it slightly more powerful than 1, make ultra 2 have fast startup time, make his ultra 2 good at punishing projectile spam.
Balrog - balrogs ultra 1 is already weak dont make it wiff at end if comboed, make ultra 2 do a little less damage than his full ultra 1, make ultra 2 have faster startup time, and change animation to balrog headbuting then toe stomps and then make balrog do a really powerful hit in the foes gut sending them across the stage and then make him do that cheap stance.
Vega - don't know much about him i think he needs something good on wakeup, his ultra 1 should do great damage and be good anti air, give him avg health (if he doesnt have it already), make ultra 2 have some combos and make it weaker than ultra 1.
Posted by What i think should change for ssf4 on January 13, 2010 at 6:28 p.m. #351
Sagat - needs avg health most definitely, needs to be second strongest character in game, tiger uppercut needs to be damage nerfed (which i think it is), new move should only dodge grabs or pokes if timed correctly, and it should only power up his next tiger uppercut then damage should b renerfed again, his ultra 1 damage after a combo should be signifigantly dumbned down and should actually wiff the last uppercut alot in all of his combos unless he fadc's into ultra, full ultra 1 of no combo should be still rediculous though, make ultra 2 do more damage in combos but have less setups, make full ultra 2 do a little less damage than full ultra 1, make ultra 2 very fast full screen (just like his tiger shots) and make bigger than metsu hadoken, honestly i think that damage scaling should have this strange effect only on sagat it would help keep him balanced.
M. Bison - make him have average health (if he doesnt already), make him have over head, make his ultra 1 have a few setups and 1 fadc, when comboed make sure it has significant damage reduction, this ultra should be strong, make his psycho crusher alot faster, make ultra 1 great anti air, make his ultra 2 either a command grab or counter, if it is a command grab make it almost as strong as ultra 1 and have fast start up time, if it is a counter (this is my idea for counter ultras in general) make bison stand in a pose for a short time (make it look like a taunt and do not flash name of ultra until it connects or is canceled or misses completely) if hit by any thing (except a grab or invincible framez (those should nock him out of counter state)) he will send his foe into the ultra then the name will flash, i also beleive counter ultra's should be cancelable by inputing a different move while in counter stance to make counter ultra's more effective, if it is a counter ultra it should be more powerful than ultra 1.
Abel - should have a little above avg. health, ultra 1 should less damage than ultra 2, ultra 2 should absorb 1 hit and imo should be a charge move <><KKK and should be a grab, should be full screen and extreamly fast, it should be different depending on how you input your > forward input direction if it was aimed up diagonal up then it will grab the opponent if they are in air ( has huge range will connect if opponent jumps or has jumped most likely), if your input was just forward it will grab them normally on ground, unless they are crounching, if your input was down diagonal then if they are crounched u will grab them, it creates mixups and is just an idea, ultra 2 should also be more powerful than 1.
Viper - her health needs to stay below avg. cuz of her crazy offense, ultra 1 should be weaker than ultra 2 and should have several combos setups, her ultra 2 should have atleast 1 combo and should work while on the ground or in the air, if on ground she uses a quick suit jump then she does her surf kick or you can just do it in air.
Posted by SFhowling on January 13, 2010 at 6:28 p.m. #352
would have liked ryu to get that step forward kick back from 3s tho.
Posted by What i think should change for ssf4 on January 13, 2010 at 6:29 p.m. #353
Rufus - he needs to have avg health, his ultra 1 damage should be toned down but should still be very comboable, his ultra 2 should be more powerful than ultra 1, it should have great chip damage and be a great anti air (big hitbox) and it should go through all projectiles, should not be comboable.
El feurte - need a little above avg. health, needs to get a little bit of an attack boost, needs more priority and more range on his ultra 1 it needs to do alot of damage and come out faster, ultra 2 should comeout fast and should do decent damage less than ultra 1 though, he may also may need another move to add to his mixup game i think that would improve him even more.
Seth - needs to still have worst health, ultra 1 needs to catch opponent if they are in the air at all since it does terrible damage, ultra 2 should do more damage and should be more comboable, has less range though.
Akuma - needs to still have same health stats, take out gay loop (he really will be fine without it, it was never meant to be in game anyway), change super to that awesome hadoken from sf3, scrap ultra 2 entirely and make his ultra 2 the air ultra where he throwns out a but load of air hadokens and make it have great chip damage, uncomboable though.
Gouken - i honestly think ultra 1 should do more damage than ryus ultra 2 so yah do that, they should change goukens ultra 2 i like the denjin hadoken but i think it should be very weak but unblockable and if u charge it does more damage depending on how long u charge and if fully charged and hits stuns opponent, also note denjin is 1 hit so the damage scale on the stun wont be low yet at all so u can do significant damage, ultra 2 should have just as many combos as ultra 1, denjin absorbs all projectiles, also note denjin turns white when fully charged.
Dan - he should have avg. health, he should have fastest dash, ultra 1 should do more damage and have priority over any move, ultra 2 should do less damage than ultra 1 but should be comboable and fadc'able and ofcourse be safe on block, also his normals damage should be boosted.
Posted by What i think should change for ssf4 on January 13, 2010 at 6:29 p.m. #354
Fei Long - should have avg. health, ultra 1 should be made fadc'able with careful timing, ultra 2 should be very powerful, since it is a counter, i want it to fall under the rules that i gave for bison, fei long takes a stance similar to a taunt for a short period if attacked by anything ultra would activate (except invincible and grabs cancel ultra), u also can cancel ultra by inputing a move, remember that ultra name would flash after it hits or misses, that way it is not very noticeable.
Sakura - should have avg. health, hadokens don't dissapear, ultra 1 should get a damage boost, ultra 2 should be slightly weaker but more comboable and obv. give u more options due to anti air or ground.
Cammy - should have slightly less than avg. health, should get a slight damage boost, ultra 1 should be more powerful and should be fadc'able with strict timing (like fei long), ultra 2 should be more power than 1 and should have the same aspects as fei long and bison would have as it is a counter ultra.
Gen - should have same bad health, should have normal jump, oga should still be effective on wake up so he can escape, chain combos make him good, i dont know new ultra's so this is all i really know to say on him, also oga fast is good.
Rose - should have average health, ultra 1 should come out faster and still be powerfull, ultra 2 very good at comboing and provides very little damage scaling, at 50% 2 orb, 75% 3 orbs, 100 % 4 orbs, orbs are blockable but u can grabif blocked, orbs should lead to great combos that deal great damage with skill.
these are the changes i would make from observation, please add or comment anything on my ideas if u wish
Posted by yes4me on January 13, 2010 at 6:57 p.m. #355
Interesting... I like the balance...
I can't wait to see that on PC to test it. If I go to the arcade, I would just get owned since I don't have a joystick and would probably not try the SSF4 until it is out on PC.
Posted by H_U on January 13, 2010 at 7:02 p.m. #356
I don't understand capcoms logic, It was clear from the start that akuma was a player that had a terrible super/ultra with NO good way to combo into them. It was OBVIOUS to anyone that that fact coupled with his glass jaw makes him a pile of poo, If it wasn't for his great normals and specials. SO WHY THE JEW WOULD YOU RUIN HIS NORMALS?
If your going to mess with them then give us akuma players a way to combo into AT LEAST ONE of our ultra's.
Honestly.. His first ultra is dodged by JUMPING his second by CROUCHING. that is retarded when you also nerf his normals.
GTFO capcom fanboys, The vegas build is getting all the heat it deserves. It's the only way capcom will get the message. But as someone pointed out, They probably don't read these comments because these comments are for people who actually care about balance and the competitive side of the game.
Might aswell put claymores and grenade launchers in the game too.. They are going the same way as activision if the final build is ANYTHING like the vegas build
But there has been HUGE uproar over these changes and that should send a message so clue the up all of you idiots saying it's not the final build, If no one says anything then how will they know that we aren't happy with the changes?
Posted by McDonald's on January 13, 2010 at 7:07 p.m. #357
@ #349
Your skills won't increase anyways 'cause that's how much you originally sucked.
Posted by gen.not dead still here on January 13, 2010 at 7:17 p.m. #358
if gens hands are activated with 3 or 4 hits.im wondering how his mk hands cancel going to work.that was the move that showed how good the player was with gen and not every one could do.also please seth (s-kill) can you do a demo of gens moves and his new ultras next time. thank you.
Posted by YAR on January 13, 2010 at 7:43 p.m. #359
Akuma's new ultra looks terrible. It looks like something out one the vs. capcom games. Cool, maybe then, but it really doesn't seem to fit here. Also, I love Cody and Guy being in the game. However, I wished there was more to them than what seems likes a 3d version of their SFA3 selves. Kinda takes the excitement for both down few notches.
Posted by The Hell? on January 13, 2010 at 7:45 p.m. #360
Lets boycott this bitch.
For Akuma!!!
Posted by One More Thing on January 13, 2010 at 7:53 p.m. #361
Very disappointed, Capcom I know your like god at making games, but come on, Tweek all the people who really didnt need anything. Akuma didnt really needed anything i mean but he didnt need to subtract things from him ether. i thought he was perfect. but yah i guess you can go back and suck on Ryu's nuts like you always do.
Posted by w3 on January 13, 2010 at 8:08 p.m. #362
Im glad to see im not thre only one freaking out bout akuma. Capcom makes me not even want to play with him anymore!
Posted by cowboy_soultaker on January 13, 2010 at 8:12 p.m. #363
Akuma was castrated in 4. I am surprised people are just realizing this. His alpha 3 and CVS2 version were great, so was his 3S version.
Not giving akuma his fireball was a really slap in the face to akuma fans. For a minute I almost thought I'd go back to him. as for the HK screen crossing going away, you'll just have to figure something else out.
Posted by YAR on January 13, 2010 at 9:08 p.m. #364
It would be nice if Ken had a 1 hit knock down dragon punch. Also his fire ball and hurricane kick need something. The fireball needs something to compete with the other projectile characters to be more balanced. His hk needs some sort of knock down ability I think. It would be great if it was more like his hk from SF EX.
Posted by Izagaia on January 13, 2010 at 9:39 p.m. #365
I think that I concur with J-King's statement mostly regarding hitboxes:
"Capcom; fix the hitboxes, the 'switch-a-roo' corner switching (such B.S.), damage scaling for the previous top-tier characters, technical issues and low-tier SF4 characters. And besides the talk of new BGM remixes being done for SSF4, please give us an option to add and adapt our very own 'custom-music' from our home console systems hard-drives (PS3, XBox360) properly in the game."
I would like to see the hitbox/priority (whatever) on Ryu's HP shoryuken adjusted so that it trades or gets beat-out less often. Especially against characters who appear to be able to sweep against the shoryuken. Ryu may have a start-up advantage with the LP version, however, it is clearly been toned in SF4 to the point of almost zero horizontal movement. With that lack of range, anyone rushing in on Ryu deserves to be beat back from a defensive standpoint, IMO. A two-hit HP shoryuken could be nice. Although, given that only the second hit knocks down, I just hope that a crouching character is not able to stick out a low poke, get hit from the HP shoryuken's first hit while the second hit misses and that character being able to severely punish Ryu before he even lands ala' SF2:Turbo Hyperfighting.
So far as "wishful thinking": I would like Ken/Ryu/to have a better means of evading projectile attacks other than a tatsumakisempukyaku that has to be performed so early that the projectile has to travel underneath mid-move. IMO, it should evade (invincibility during start-up) earlier ala' SF2:CE. Sagat and Gouken already have taken away from Ryu the no.1 spot as the projectile users with the best travel and recovery speeds. So why not give Ken and Ryu players something finally to counter Sagat and Gouken players who simply spam projectiles all day the way Ryu used to back in SF2:CE thru SSF2:T?. Capcom has killed shotos over the years by giving everyone else an easy means around their projectiles, so why not give them a means to counter projectiles used against them as well?
Posted by Wow on January 13, 2010 at 9:54 p.m. #366
Are you HONESTLY complaining about ryu and ken because they can be out spammed by gouken? Reaching new levels..
Posted by Madness on January 13, 2010 at 10:46 p.m. #367
366 is the reason ryu players are unpopular
"omg the game still isn't easy enough capcom, gimme more!"
Posted by Daigo on January 13, 2010 at 11:52 p.m. #368
They should give Ryu 2000 stamina and make SRK FADC Ultra do at least 650 damage!
Also, his new ultra should be unblockable.
Posted by kenzie on January 13, 2010 at 11:59 p.m. #369
wow so i guess its gonna be that much harder win with akuma especially since his defense is low and cant take a punch...thats rediculous..they KILLED his reputability if these nerfs are true
balrogs ultra doesnt hit at the end when combo'd from a headbutt? even with tha already big damage scaling it does(especially with bnb) not to include risk of missing headbutt and getting punished already
blanka can hit you with ultra while fireballing from full screen??...zangief can ultra off lariat or lariat trade?(im hopin this isnt true) enough said
man i hope this stuff isnt true..i had/have high hopes for this game ! i hopes its not a dissappointment..i cant take a street fighter let-down when it comes to choosing cast
Posted by akuma player on January 14, 2010 at 12:06 a.m. #370
what akuma need: different ultra maybe one from 3rd strike not that new gay tornado kick and dont loose the loop but slow the start up to the heavy kick. n who knows maybe shin akuma revival =) but more than anything loose the new ultra, seriously cant capcom c all the complaints?! NO ONE LIKES IT!
Posted by kenji on January 14, 2010 at 12:48 a.m. #371
great...nothing on El fuerte :(((
Posted by LOL@CAPCOM on January 14, 2010 at 12:52 a.m. #372
Dude.. akuma is ok the way he is in SFIV... and he is also far to be overpowered...
- The roundhouse > jab combo loop is hard to do correctly (ITS NOT LIKE ALL NOOBS CAN PULL IT OFF) it has damage scale, not to say that only works on large hitbox characters...
- OK he has a good aessenal moves like teleport and air fireballs, which is good but he is also the 2nd character with the lowest stamina in the game and he will fall like a fly in a unskilled player hands.
- His recovery frames are alot compared to another shotos.
- A 8 combo damage of his can do as much damage as a 3 hit combo from ryu LOL...
- His Raging Demon ultra is hard to land unless you FA or have a very nice timing on opponents jumps, cuz yah it can be stopped very easily.
- Im just saying akuma is a balanced character, if capcom want to nerf him, he will fall drastically in the tier list, they could at least leave the standing roundhouse intact, or give him more stamina and a decent ultra to combo with... Not one that cant be used as anti-air and misses crouching characters which makes it even more usless than DAN SUPER TAUNT!
All this nerf is really POINTLESS! 1st. because capcom said "We wont nerf any characters" and 2nd. ITS AKUMA FOR GOD SAKE!! HE SHOULD BE ONE OF THE TOP TIER CHARACTERS!! he has the Satsui no Hado... So please fix him out instead of buffing damn blanka and ryu lolol... I swear im not buying this game if all this info comes true...
Posted by Kash on January 14, 2010 at 1:04 a.m. #373
@371: Don't worry man, I am sure El Fuerte will get more than just an ultra, this list is based on an old build and people's observations so its not very reliable. If you check the recent video of Seth Killian demonstrating El Fuerte, you might notice that his damage is a bit more than before (again, just an observation so its not definite). check the following link to read more on that video:
http://www.shoryuken.com/showthread.p...
Posted by isnt it funny..... on January 14, 2010 at 1:08 a.m. #374
.....that people are crying about sagat and akuma nerfs, however minor and saying they are SUPPOSED to be top tier and it seems no one is calling it out like we all agree its true? What about Guile and Vega? Those two are old SFII vetarans, around since SF2 WW and HF respectively and have tended to be on the higher tier side of the spectrum and have been nerfed in SF4 FAR MORE than Capcom would possibly nerf Akuma and Sagat in SSF4. So I'd say, if anyone has an entitlement, these guys do - and, assuming there exists such an entitlement, i'd say it would be that they should at the very least be middle tier. So i'd say its good that they're getting buffed and I think its more important they get even with guys like Akuma and Sagat than those guys dominating all the time. And dont worry - Akuma and Sagat are gonna still be beasts like u say "they should". But they're not AS entitled as you guys think - certainly not as much as some of the lower tier characters like Vega and Guile are entitled to being at least middle tier. So ya the overall change is welcome in ssf4 and if ur akuma and sagat characters are slight collateral (suffering not even one fifth as much as vega and guile did in SF4) to get things right then so be it. They're still gonna be beasts at the end of the day only now guys like Vega, Guile, and Dhalsim (who, other than very high competitive play, isn't doing that well) - characters that are original, around since SFII, poster faces for SF - who are just as entitled to the high tier slot are gonna get a chance to be competitive too.
Posted by man23 on January 14, 2010 at 1:09 a.m. #375
Man who gives a toss about Akuma so what get over it learn to use other characters
Posted by Satsui_No_Hado on January 14, 2010 at 1:44 a.m. #376
I give a toss about Akuma. Learning to play another char is a no brainer - too easy in some cases. However, the fact that there are any number of char to choose from is what makes each char unique and SF the game it is. Akuma is a prime example. Yeah, he is a Shoto char so more or less his moves can easily be applied to Ken, Ryu, Dan, Sakura, Gouken, and even Sagat. They however are not Akuma nor he them, each with their own subtle differences thus making them unique and is mainly why people choose the char they do. If this were not the case then SF for all practical purposes should only have Ken or Ryu as playable chars. Heck! Just make it Ryu since over 80% only main him anyways.
Point is, I can easily play Ryu or Guile, any other char for that matter. One point in time I did and since have branched out to Akuma. But nerfing a char, Akuma in this case, to the point where "Satsui No Hado" is equivalent to "Saiyko" is just stupid not only by gameplay standard but char uniqueness, wow factor, and more importantly the fun factor. At the moment, I cannot do the HK loop consistently in actual matches but that does not mean I will completely abandone a tool in my arsenal to fully reach the Demon's potential. Again, it is what makes Akuma unique and fun. In comparison, let's take away Ryu's MK->Hado, Sagat's LP->Tiger Uppercut, Ken's Tatsu->HP dragon, etc. It is not only nerfing but taking away what makes a char unique, fun, and who or what they are suppose to be in the SF universe.
In conclusion, all in all, I could careless about the "nerf" at this point but bottom line if a "nerf" is suppose to help balance the game then why "buff" everyone else, especially those who should be "nerfed" - Ryu, Rufus, Sagat etc. Oh yeah! They did get "nerfed" then "BUFFED" with a new moveset. Whatever! Akuma got nerfed by taking what he had then nerfed again with a ridiculous second Ultra. Yeah, this is balancing alright. Stupid Capcom.
--- end of rant (fyi - I will learn another character now, the likes of Master Chief, Kratos, or Mario now. Thanks.)
Posted by crappy cammy on January 14, 2010 at 1:48 a.m. #377
yay
they gave cammy a crappy counter ultra
hope they'll improve her, she simply suxx
Posted by Chickenwings on January 14, 2010 at 2:25 a.m. #378
Lol they took away akuma rh jab loop and people are crying that its a nerf? Because im sure geting infinites on large hit box characters is freakin balanced LOL. Thats all they did, they didnt change anything else. Hes still really good so people need to stop crying. Most of the people crying nerf prob cant do the loop anyway.
Posted by Satsui_No_Hado on January 14, 2010 at 2:56 a.m. #379
You are right, not everyone can do the HK loop so why even bother nerfing it? Again, you are right. It only works on certain chars so why even bother nerfing it?
Oh wait! In addition to the non-game changing nerf - 1-frame link requirement - let us make the pretesne to buff Gouki with a ridiculous even more useless Ultra - arguably another nerf while all other chars get a buff. Yeah. This "is freakin balanced".
No one is crying. SSFIV was suppose to be all about balancing. Nerfing a normal that is hardly broken while buffing all others is not "freakin balanced". And oddly, most SFIV gamers felt Gouki is balanced if not the most balanced and should stay as is in SSFIV.
Posted by killerkicks on January 14, 2010 at 3:02 a.m. #380
i just saw chun's kikosho ultra.
SERIOUSLY? capcom should redesigned the animation. it looks like her focus attack with blue spinning strips all over it.. if capcom is being lazy i'm not buying the game when its out.
and blanaka's new ultra, what the hell?!? thats way way too much buffing!!!!!
Posted by Lex the Impaler on January 14, 2010 at 3:08 a.m. #381
Hey guys dunno if this vid has been posted yet so check it out.
http://www.youtube.com/watch?v=K3PyXH...
It looks like Ryu's shoryuken is armor breaking but it might just be because of the 2 hits, but it really only looks like he hit with the first hit of it Also after the fadc cancel only 1 EX fireball hits and the other misses dunno what that's about?
Posted by OrochiTestament on January 14, 2010 at 3:14 a.m. #382
Ryu's shoryuken is Armorbreaking because of te reversal.
Posted by J-King on January 14, 2010 at 3:29 a.m. #383
@ Satsui_No_Hado 376#
True, very well said comments. Wonder if you've played ST over HDR may i ask? Cos Akuma got seriously nerfed/raped in that as well. Blame David Sirlin for killing and nerfing Akuma and ST in general with that so-called HD-B.S. balancing (just learn to play regular "ST" as is people?), lol! Truth be told Akuma/Gouki's a secret character and was always meant to be overpowered somewhat with a few flaws. Making him too weak is a mistake i agree.
And that new Ultra of Akuma's is *pants*. Way too much stupid spinning around and fancy blunt foolish moves (barring a few?) in SSF4. New generation of today's players are into it, but obviously the not veterans and older longtime pros who aren't taken in by the flashy but depth lacking imagery. Both Akuma and Ken need their old 3rd Strike Super Arts; Ken: Shippu Jinraikyaku, Akuma: Messatsu Gousenpu, put into SSF4 with some proper touchups. And not this flashy nonsense with overlong start-up frames and wacky moves that only the Pre-Teens will think is the best move since the Dragon Punch, Flashkick and Spinning Piledriver!
I both like and hate Akuma, but SSF4 clearly was asking for a Shin-Akuma incarnation type and not 'Dan-Akuma'! But its still early days yet, keep some faith hopefully he'll change before the game's out, and some location tests might let players in on his new abilities and weaknesses and they can offer up some feedback before Capcom give him some final tuning prior to the title's release date?
J-King
Posted by H_U on January 14, 2010 at 4:02 a.m. #384
Can people stop acting like akuma was EVER on the same level as sagat? Like wtf, He was never that good. He never beasted except in the hands of an exceptional player versing an unexceptional player.
I'm still going to buy SSF4 because i am not a die hard akuma fan. We all still have SF4 installed on our harddrives and our xbox's so if worse comes to worse we can go back to that.
Posted by klk on January 14, 2010 at 4:50 a.m. #385
stop crying over Akuma who cares omg learn someone else
Posted by YogaFlame25 on January 14, 2010 at 4:51 a.m. #386
Look im a dhalsim player and i got nothing!
Posted by J-King on January 14, 2010 at 5:12 a.m. #387
[Can people stop acting like akuma was EVER on the same level as sagat? Like wtf, He was never that good. He never beasted except in the hands of an exceptional player versing an unexceptional player.
I'm still going to buy SSF4 because i am not a die hard akuma fan. We all still have SF4 installed on our harddrives and our xbox's so if worse comes to worse we can go back to that.]
Yeah wow, so like thats the mark of a updated great game that Capcom, Seth Killan and various tournament players showing off the game at events and fans are bragging about then eh? "If you don't like it, you've got the original SF4!". Wow not much of a change there, since many keep dissing the game cos its soooooo...... broken!
People mained ST back in the day and didn't go back to SSF2 and the eariler SF2 titles. They mained SF Alpha 3 back in the day and didn't look back to the previous SF Alphas (although Alpha 2 is a better game) fans have mained 3rd Strike and didn't go back to 2nd Impact or New Generation prior to it. So come 10 years later after SF3:3S (circa 1999 to 2009) SF4 out. And if the update's *pants* your saying you'll have SF4 instead then? With lesser characters, lesser matchups, moves etc. Shouldn't it be something to look forward to as an improvement rather than be immediately seen as a failure???!
Game's total crap if thats the case, SSF4 gets outdone by its previous version, damn! No wonder people come on here and insult SF4 on the regular?! If thats the case now, then i imagine SSF4 got no chance in a couple of months time when its out, watch the comments on EventHubs in 4 months or so ("this game crap, SSF4 is scrubfest city, my character's sucks", etc etc etc). What you should be saying is that dispite the fans debating whether the game will be good or not, its something that really needs to be a major vast improvement over the original SF4.
Having SF4 over SSF4 WTF? Unless you really like listening to "Indestructible" that much besides its broken style of play and majority of elements that sorely need fixing?
Nuff said.
J-King
Posted by H_U on January 14, 2010 at 6:22 a.m. #388
J-King indeed. That comment was incredibly stupid.
We know SF4 works casually and competitively. Unless SSF4 is better in every aspect there is no reason to abandon SF4. And from what we have seen it is not going to be better in every aspect, It's just going to be different. Some people will claim the changes are better for competitive play some will say that SF4 is better for competitive play. if SSF4 flops then i won't be shedding a tear for the SF series when there is SF4 right infront of us, That's all I'm saying.
Posted by az on January 14, 2010 at 7:54 a.m. #389
Top five on tiers are Sagat, Ryu, Balrog, Rufus and Blanka. Most top tiers got nerfed at least a little except Ryu although I'm not sure about that shoryuken change and blanka who to me seems to have been given too much. Akuma seems disappointing but at least one of his nerfed combos work on large hitbox chars which is SOMETHING rather than NOTHING. Chun-li seems to be balanced fairly since her new ultra isn't a charge and you can combo into it.
Now fact is I don't main high tiers but I can use all characters except Gen really. But this has taken Capcom only one year to do. Let's not forget that there are still 4 new characters for us to see with a minimum of 8 new ultras to see excluding Gen again. Regardless of how the balancing turns out the diversity of char choice may help the balance. It may become a counter-pick haven but the intricacy will be interesting.
Posted by J-King on January 14, 2010 at 8:01 a.m. #390
Please H_U, if anything's incredibly stupid is you coming in with your personal comments directed at folks talking about Akuma. Don't like it, then don't comment then!
Sagat's considered to be "too" powerful in ST (SSF2 Sagat), in Alpha 2 & 3 and especially in SF4! But Akuma was always a secret character made into a regular one over time. If anything, his strengths over the years in various games can be easily explained. Sagat however, while fun can be a total bastard who makes you cuss alot in various SF games, Akuma as well too, but not as much as Sagat and he's a bloody regular SF character who rips you right off! o matter how good you are at the SF games or not. I.E. people have a right to bitch about Akuma being nerfed! Never was he meant to be be regular tier but 'S' or God-Tier.
What do you know about fighting games if your praising SF4 anyways? Balanced, o.k. if you say so pal, lol yet all the talk in arcades, is constant bitching about how the game nothing like 3S, ST or the 'Alpha' series. And even this is coming from teenagers and who weren't around 15 to nearly 20 years ago and adult gamers!
So please do me a favor and don't try to act like you know what the hell you're talking about, as you said you won't shed a tear, so why act like you care now about folks talking about Akuma for SSF4?. Your not making any damned sense by critising me, then saying you don't actually care about SSF4 anyways over SF4. BUT THATS WHAT WE'RE TALKING ABOUT to begin with, duh? Stick with SF4 till you can sing "Indestructible" in your your bloody sleep 24/7 and main overpowered Sagat to your heart's content if thats how you feel, still doesn't make SF4 a decent game nor the best SF game ever.
Got that!!! Good.
Posted by AJProdigy on January 14, 2010 at 8:04 a.m. #391
Bring the Power, Bring the Class, Bring the Strength, Bring the Gentelman, Bring......Wait for it.......Awkard silence........DUDLEY!!!! man just bring this guy out already, i need to get my custom stick made from a friend and im waiting for SSFIV dudley artwork to be shown. My other main Guy is already out so please capcom bring out the remaining four characters.
Posted by J-King on January 14, 2010 at 8:07 a.m. #392
And H_U.............?
SF4 and balance? feh... The game is so currently broken that friggin humpty-dumpty has a better chance of getting *back together again* at this point, than SF4 being fixed with its present 'balance' issues! Your better off mixing 'Oil & Water' fella, than trying to justify SF4's problems.
[We know SF4 works casually and competitively.]
For who exactly YOU? And don't go on about tournie players and whatnot o.k. cos thats an automatic "fail". The game's only a year old, so i expect it'll be played by people. But overall, many coming in here day in and day out insulting the title 24/7, just prove it ain't all that. Stop living in denial. The game's only played cos it got the SF lable on it, if it were any other game title it wouldn't be played at all as much, period! Yes its fun to play, but its hardly the best game ever, nor best SF title in many people's book. Same goes for KOF-12 and Blazblue and various others out there, Newer games, but 'broken' pale imitations of previous games in their series!
Deal with it fella.
[if SSF4 flops then i won't be shedding a tear for the SF series when there is SF4 right infront of us, That's all I'm saying.]
Good say that too, cos then people like you don't let the rest of us get a SF5? If you truly supported the SF franchise you'd tell Capcom how bad the game really is and just how about to go repairing what does work and how it needs to be improved upon and revamped so they can vastly upgrade upon the next one? Shed your damn tear, and take *your ball and go home*. And let the rest of us who actually do give a real damn and a crap about SF games. Care enough to tell it as it is for real. So they (Capcom) can listen up to what people who play it have to say.
J-King
Posted by Huh on January 14, 2010 at 8:14 a.m. #393
J-King?
Is that short for Joking?
Posted by random guy on January 14, 2010 at 8:20 a.m. #394
WRONG INFO YOU CAN SWEEP BLANKA BALL FROM SF4. I TESTED IT WITH RYU'S SWEEP!
Posted by boo on January 14, 2010 at 8:28 a.m. #395
I swear i stop maining akuma if thess rumor nerfes are true.
i really hope these nerfes for akuma wont be on SSF4 :(
Posted by J-King on January 14, 2010 at 8:30 a.m. #396
Is Huh short for...
'Huh....i've fallen and i can't get up'?
Or
'Huh.... as in...[mouth open with saliva coming out]' Cos your monkey at a keyboard?
J-King
Posted by lol on January 14, 2010 at 8:32 a.m. #397
I love all these akuma players coming to bitch, its hilarious especially when the change was really a good idea, he will still be pretty high on the tier list like always lol.
Posted by Ronny Gomez on January 14, 2010 at 8:57 a.m. #398
Ima agree with J-king.. ive been complaining for months about sf4 and how broken the game could be compared to othe SF titles and so forth, Case in point a close friend of mine is the type of person who doesnt learn how to PLAY the game he learns how to USE the game. Every capcom game we battle in the w-l ratio is always in my favor of course till now... He constantly hunts for people that are spam friendly i.e Seth(runs and spams HP then throws sonic boom/ultra traps) Balrog(spams l.punch charge attack then constantly jabs) or blanka(cross ups all and blanka balls) all of this is of course normal stuff to get away from right..wrong im a ryu user and for some reason capcom really has it out this game for anybody who can chuck plasma(minus sagat he still bout the same from other games.. but not cheap as many claim him to be) so they make the game incredibly easy for all other fighters to get in on shotos/etc but make it damn hard for me to get in closer with them... pretty much nerf anti airs(trading hits with dp or flash kick or just getting hit out of it all together) the focus system is a absolute joke for it to be really effective you gotta take hella frames to charge up to at least the 2nd level of it. Constant block strain traps depending on what character you have for the mere reason of a lack of ground roll or some sort of air recovery which many SF incarnations have.. Basically like king was saying all these new games that came out this year looks good and helps the fighting scene out but DO NOT compare to its predessesor at all... all these talks of extra stages and characters and content is nice but ive heard nothing of new frame data or some sort of offensive and defensive element they have added to make match ups less tit for tat(ex. i need a character with some sort of dash attack to punish a blocked blanka ball) you can dress up a piece of sh#t all you want at the end of the day its still going to stink, so like ive been telling friends and co-workers ive been playing fighting games since '91.. no im not wong or umhera or however you spell his name but im far from a scrub and i know a good game when i play it and SF4 in my opinion doesnt even compete with HDremix, at least the old SS2T was broken but ALL fighters had a broken element to them so it balance things out a lil more.. just my 2cent please dont flame
Posted by smh on January 14, 2010 at 9:38 a.m. #399
Half of you guys are complaining for the dumbest stuff...first of all it may not b in the final build of the game..secondly if u read correctly it says information may be inaccurate...also look at what they nerfed an infinite combo that almost no1 uses..the double kicks has more start up time..and a fireball fadc double kicks only work on large characters...are u really telling me that's enough to say I'm not gonna buy this game...cause of three changes that almost no akuma uses....lol...lik 80percent of akumas spam fireballs anyway...stop your complaining..akuma still going to be a beast...and what if akuma was lik this in the original sf4..you wouldn't have bought it??...lmao...who are yah kidding
Posted by Gibo1984 on January 14, 2010 at 9:54 a.m. #400
Ryu should have the donkey kick (SF III) and does metsu Shoryuken Still have the dash from Alpha/Zero 3? so far things sounds good...lets wait for the end product.
Posted by Misogi on January 14, 2010 at 10:20 a.m. #401
If they tke that away from Akuma they will have to let his dive kick be like rufus to make up the bs their doing to him or give him more defense. He is a demon and if they claim they want to make it fit into a storyline they have to treat him as a demon. In alpha he was legit and in third strike he was the best rush down character with his tatsu mix up. They been nerfing all shoto characters for a while now and its getting to be a noob friendly gaming series and its not for the hardcore anymore damn
Posted by @smh on January 14, 2010 at 10:24 a.m. #402
I main Gouki. And yes I use the HK loop whenever applicable just like any move of any char in the right situation. No1 - I am assuming you are referring to Gouki players - uses it because the loop is an advanced skillset - 1frame link combo. Simply mashing buttons like Ryu's shoryu, Rog's LP, or Chun's lightening legs are not gonna work. Some folks like myself do want distinction in their char of choice to set them apart from all the button masher types. That said, the HK loop is by no means broken. And the mere fact, by your own admission, that no1 uses it - except for skilled Goukis - does not warrant it being nerfed unlike Sagat's overpowered damage output or Rufus' infinite Ultra combo setups.
And 80-percent of Akumas spam fireballs. LMAO! Well, I guess they should against you if you have no answer for it.
(BTW - Projectile chars are Ryu, Ken, Sakura, Dan, Rose, Guile, and Sagat - arguably one of the worst projectile spammer.) Point is, you have no merit whatsoever in this case trying to accusse Akuma. LMAO!
Posted by ATTENTION on January 14, 2010 at 10:30 a.m. #403
ZANGIEF IS NOW EVEN EASIER TO PLAY. THANKYOU.
Posted by Blanka on January 14, 2010 at 11:06 a.m. #404
I need an overhead thats doesnt take 1/2 hr to get out.
Posted by Zangief on January 14, 2010 at 11:18 a.m. #405
Please dont make me wimpy it looks like my strength is lower in those videos.
Posted by Thamanator on January 14, 2010 at 11:19 a.m. #406
I agree with everyone that thinks his new ultra looks like something out of Tazmania. It definitely needs fixed.
However as far as uses go...
I just got an email from Gootecks saying that when he was in the madcatz both in Vegas he was able to do quite a bit of testing.
He says that Akuma can cancel his teleport into his 2nd Ultra. Talk about getting mindf***ed!
Posted by Jack on January 14, 2010 at 11:26 a.m. #407
Guys.. Calm down.
I wonder why Capcom can't make some kind of compromise. Like making the loop whiff after 2-3 rounds or something.
Posted by tsyr on January 14, 2010 at 11:44 a.m. #408
im so excited about this game, i wonder how strategies and playstyles will change with these mods. i guess if you dont like the changes you see, just think of it as an entirely new game with familiar characters, i mean, this isnt the first time this happened right?
Posted by @Thamanator on January 14, 2010 at 11:47 a.m. #409
" ... Akuma can cancel his teleport into his 2nd Ultra. ..."
Gotta see it to believe it. Hearsay is just that hearsay. You'd think S-Killian would have mentioned this shiEt if it were remotely true. Who knows? And teleport-canceling though an interesting concept would be "wacked" somewhat? I mean there are other teleporters too - Bison, Seth, and Sim. If true, these chars would be somewhat broken. Imagine all the possibilities - combos, setups, and mixups. Forget "vortex", this will be a "typhoon nightmare". *lmao*
Posted by Thamanator on January 14, 2010 at 11:50 a.m. #410
I understand what you are saying, and couldn't agree more. If what Gootecks said is true, it will have to be fixed before the game comes out. Although...
If they leave it in, they can make a lot more money with Madcatz on fightstick and fightpad sales. Because of all the people that throw there controllers after Akuma teleport tornadoes there butt!
Posted by @tsyr on January 14, 2010 at 11:54 a.m. #411
Yes, I agree that this is not the first time this has happened in the SF universe. But SSFIV is not a new iteration (version) - SFV or SFVI per say. It is an upgrade and per Capcom is meant to balance all chars with minimal to no nerfs except for Sagat and Seth - at least according to reported sources. Akuma being nerfed, who arguably is the most balanced in SFIV, is just utter nonsense.
Already stated, but worth re-iterating, the HK loop or startup is not game-breaking or broken so why even nerf it? Capcom - you idiots.
Posted by lmao on January 14, 2010 at 11:56 a.m. #412
@402...actually I rape most of projectile spammers...and dat combo is broken...its a infinite..lol r u serious...infinite=broken...I'm sure if ur as good as u think u r...dat 1 combo shouldn't change anything..u will b fine witout it....u will still b beast...lol stop crying
Posted by WAAAAAAAAAHHHHHHH!!!!! on January 14, 2010 at 11:56 a.m. #413
SOMEBODY CALL THE WAAHHHMMBULANCE!!!!
Posted by @lmao_#412 on January 14, 2010 at 12:11 p.m. #414
LMAO!!! *chuckles*
You are the one crying about 80% being projectile spammers. I merely pointed out a little know fact that Akuma is not the only projectile-based char.
And how is Akuma's HK loop broken? It only works on a few chars barring damage scaling etc. *lol* Speaking of infinites, you do know other chars have their own version too right. And guess what, it works on ALL chars unlike Akuma's. Broken indeed, yet no word of it being nerfed. You do know this right?
And "dat 1 combo" is a wow/fun factor, making Akuma unique. Plus it just "mind-fawks" your opp. and is that not part of gameplay/strategies whether casually or competitive play. Yeah, opp do cry alot whenever "mind-fawked". LOL!
Posted by about Akuma on January 14, 2010 at 3:15 p.m. #415
It's not an infinite. After a while you will be pushed too far away to keep looping and without meter you can fadc a fireball to get back in to continue the combo. Akuma was never broken but he was pretty much the second best character in sf4 next to Sagat. But this had little to do with being able to loop on certain characters. These changes are pretty minor so Akuma will still be one of the best characters. As a rule of thumb you should note Akuma is always at least high tier if not top.
Posted by low tier's are sad on January 14, 2010 at 3:48 p.m. #416
well was expecting more from vega.
Posted by rofl on January 14, 2010 at 4:06 p.m. #417
@lmao
I lol'ed. Think or do some research before saying something absurd
Posted by Sakura on January 14, 2010 at 4:23 p.m. #418
They should just make Sagat skinny like he use to be in Street Fighter 2 hes been nerfed so hard http://www.youtube.com/watch?v=3qAPbX...
Posted by Madness on January 14, 2010 at 5:24 p.m. #419
"wrong im a ryu user"
I could tell because you came up with ridiculous reasons why other characters are powerful.
Ok, here are the facts. The startup of the kick has only been increased by one-frame. That's not very much, but the point is that there's no reason to do this,they could simply take far jab and make it +6 instead of plus 7..MUCH better.
Increasing startup time of one of your best normals is a big deal, take it from a guile player, and akuma was nowhere near broken anyways. If you want to talk about that 75 hit combo, why don't you ask yourself who poongko actually plays? That's right, he plays Ryu, probably like most people cheering the nerf on over here..why doesn't he use akuma if he's so broken? It's because he's not, he's just able to compete with sagat and ryu when used properly, best balanced character in the game by far.
And the second ultra DOES cancel from teleport as confirmed by people who got to test him, but that's a bad idea since it'll make akuma players wants and need to run more since their footsies got nerfed. Maybe if they took ryu's cr MK and increased it to 7 frame startup, ryu players would understand...
Posted by Thamanator on January 14, 2010 at 5:49 p.m. #420
@Madness
UNDERSTAND!
I would freakin' cry!
Posted by kona on January 14, 2010 at 6:02 p.m. #421
+ EX-Wall Dive (Oga) is no longer safe on wake up.
How is that a buff?
Posted by Izagaia on January 14, 2010 at 7:14 p.m. #422
I wonder if Capcom has an answer to SF4's new favorite tactic? Crouching defense... jab, jab, jab ,2in1 special. Crouching defense... repeat.
Would be nice if SSF4 promoted/encouraged turtling a little less.
Posted by Gotta Cry em all Gouki-mon on January 14, 2010 at 9:35 p.m. #423
Spamming cry will not beat Capcom.
Crying when you don't even use Akuma, only because someone else cried first so you have to be in the same group & feel you are right too when that first cryguy was actually way wrong.
Easy to tell because there's not any details how Akuma is worse in those posts, just:
CRY
AKUMA
NERF
SUCKS
NOW
Optional stupids on "boycott the game," "not going to play now," which can be trolling for more response but too bad, just more Cry moves.
Nobody ever said: "You must defeat crying move to stand a chance."
Posted by Thoughts on the changes... on January 14, 2010 at 9:55 p.m. #424
-Abel's COD being safer on block is very welcome.
-Akuma losing LP - HK is kinda disappointing, but it's not like it destroys him. s.HK being slower wasn't necessary, but oh well.
-Balrog's Ultra II compensates the loss of Ultra I as a good combo from headbutt.
-Blanka's changes are some of the best I've seen, since they fit his playstyle super well.
-Just the addition of Kikosho makes Chun a lot better. I don't get the tweaks on EX-bird kick, though.
-If Gen really gets slaps on 3 presses...ooo will he become so much easier to pick up. And higher jump in Mantis helps slightly in the Gouken matchup.
-From the vids I saw, Gouken's palm startup is also faster and I think he slides faster, which I guess goes in hand with Denjin Hadouken giving wall bounce.
-I can deal with Guile just getting damage buffs instead of combos into ultra. And Sonic Hurricane is an awesome addition.
-I wouldn't be surprised if Rose's new ultra as is will have great potential. It seems weird the move looks to suck. Also, reflect-ST combos are awesome.
-The nerfs on Sagat are very reasonable if they intend on keeping his fireballs exactly the same. I like the idea of having a TU powerup, too.
-Ryu gaining Metsu Shoryu is probably to give him better combo damage for the large characters with high stamina.
-Sakura's changes are good ones.
-I wouldn't be surprised if the Rolling Crystal buff and new overhead alone raises Vega out of bottom tier.
Just my impressions.
Posted by HA! on January 14, 2010 at 10:08 p.m. #425
@423
you're right. removing his s.LP link is a minor inconvenience.
Posted by ratedRsuperstar on January 14, 2010 at 10:38 p.m. #426
i said once already seth killian came on irc and said these list of changes are false.yet everyone on here is still bitching.think about it why would they nerf akuma when no one is complaining about him.use your heads people
Posted by @ J king on January 15, 2010 at 1:06 a.m. #427
Obvious troll, You lack the most basic reasoning and logic.
"The game is so currently broken that friggin humpty-dumpty has a better chance of getting *back together again* at this point"
This shows how smart you are.
Posted by @426 on January 15, 2010 at 1:10 a.m. #428
Right
So alot of people have complained about nerfing an already balanced character (akuma) and now he won't be nerfed in the final build?
Mission accomplished.
Posted by SFIV Is Garbage on January 15, 2010 at 3:40 a.m. #429
Why the fúck do Ultra's based on normals use the opposite button combinations? Sure Ryu's in Alpha 3 was done with kicks, but it wa done with punch in SF3. It's an SRK for Christ's sake. It's a punch move.
Ryu
Dan
Fei Long
It's not as if you can choose to use both sets of Ultra's at the same time and they'd clash due to the same input commands. Retarded. Gouken's Denjin being blockable is also retarded.
Posted by what needs to happen on January 15, 2010 at 5:07 a.m. #430
take out akumas infinite, then leave akuma alone...
Posted by Jerseyfame on January 15, 2010 at 5:51 a.m. #431
@Developers
You guys are not done fixing Guile yet...and if you think you are, thats just lazy.
Give him a weapon. Watch the sparks fly.
Posted by misogi on January 15, 2010 at 6:31 a.m. #432
Akuma wasn't broken damn he had no defense one major combo from anybody on the game and he is done for. Now how can he link into a cr.mk kick if the standing HK will be slower now? someone explain that to me please
Posted by cuttyb87 on January 15, 2010 at 6:36 a.m. #433
Now will the Denjin hit anybody but will it go through certian people on the start up of their ultra? for instance Abel Ultra 1 and sagat first Ultra? Cuz if it goes past them it would be a waste to put it in their honestly
Posted by sakuralover on January 15, 2010 at 2:23 p.m. #434
hell yeah sakuras new ultra sounds like itll chain to her ex tastu. cant wait to her her new costume better be as hot as her other one
Posted by Da Ironmonk on January 15, 2010 at 6:48 p.m. #435
Awesome List!
Posted by p*ssy ass tanny xD on January 15, 2010 at 7:33 p.m. #436
akuma toned down?! wtf akuma already sucks in this game compared to his other ones! zangief still the same but with another ultra?! wow his fagget ass is overpowered and his grabs cant be countered with abels grabs or t.hawks or hondas..... and did they have to make blanka stronger? he was already a top tier...they only reduced his old ultra's damage. lol and ken is gonna be abused with his new ultra and speed....and it was a good idea making guile stronger and giving him his sonic hurricane ultra :D seths stamina is still as low as crap?!!? woww.... -_-
Posted by Gouki on January 15, 2010 at 9:47 p.m. #437
LP, LP, <- , LK, HP
Posted by i think on January 15, 2010 at 10:07 p.m. #438
i think they should include secret characters again, and have a regular health shin akuma for non-online play or non-ranked play only or something
Posted by m1northreat on January 16, 2010 at 12:13 a.m. #439
lame sauce! i want more info on elf!!
Posted by all you gouken crybabies on January 16, 2010 at 8:47 a.m. #440
need to stfu because only noobs like you facken foggets would have no idea what can be done with that kind of ultra.
you cuants need to go watch vids of how sf3-ryu players used the denjin hadoken. Then remember that there is no parrying and that only 4 characters can teleport.
learn to play.
Posted by @ 436 on January 16, 2010 at 9:14 a.m. #441
Akuma's is a beast in SFIV son, look at the charts, Akumas a character bulid for pro's like Japana players not for noobs who think that he sucks cause he has low health
Posted by @ 436 on January 16, 2010 at 9:15 a.m. #442
Seth has low stamina cuase he's too pwerful you NOOB!!! he's good as he is right now and he might be broken and banned from tournaments
Posted by @432 on January 16, 2010 at 12:27 p.m. #443
if you really think that the damage from 1 major combo is enough to stop a good akuma player, then you need to go fack yourself REALLY hard, because that ass gape is the same size as the hole in your brain.
Posted by Allen Snider on January 16, 2010 at 11:01 p.m. #444
WHY THE FUK ISNT ALLEN SNIDER IN THE FUKING GAME??!!!!!!!!??????? HW IS THE DOPEST CHARACTER EVER!!!!!!!!!! I LOOKED FORWARD TO TRIPLE BREAKING EVERYBODY SH*T WITH HIM, BUT NO! NO! YALL HAD TO LEAVE HIM OUT!!!!! SCREW STREET FIGHTER!!! IM DONE UNTIL ALLEN COMES BACK!!!!!
Posted by Fart God. on January 17, 2010 at 8:13 a.m. #445
Fart God.
Posted by ken master on January 17, 2010 at 6:35 p.m. #446
At least Ken is faster
Posted by westcoast kidd on January 17, 2010 at 8:58 p.m. #447
YANG! ELENA! MAKOTO! AND DUDLEY
Posted by Ronny Gomez on January 17, 2010 at 9:55 p.m. #448
@422
I agree 100%
Posted by WDDV on January 19, 2010 at 11:18 p.m. #449
I love how they gave Vega, the lowest tier character, pretty much nothing.
Posted by Potemkin on January 20, 2010 at 6:03 p.m. #450
Sagat is dead. So is Akuma
Posted by wu on January 20, 2010 at 6:56 p.m. #451
sagat is still a bug..
just del gouki from the game,noone is gonna use him
Posted by Quake on January 21, 2010 at 6:04 p.m. #452
#6 Thats the point of the tournament to fix these problems. I hope it takes a long time for this game to come out for the better.
Posted by Quake on January 21, 2010 at 6:08 p.m. #453
EVERYBODY SHUT THE $@%! UP. THIS IS A "EARLY" BUILD! STOP COMPLAINING!
Posted by IC IO IM IB IO on January 22, 2010 at 2:05 a.m. #454
None of these are final, with that being said i think we can all agree that SF4 sucks big time and needs major improvement and balance!!! If you disagree its probably because you never played some older CAPCOM fighting games!!! anything from sf2 until CvS2 and 3rd Strike preety much rocks!!!
Posted by Koola99 on January 22, 2010 at 3:46 p.m. #455
Very well Blanka changes, Vega needs more health and more hit's properties. That will be a dream if Vega will be able to link his Ultra !
Posted by MrBoSSmanBiGGs on January 23, 2010 at 5:17 p.m. #456
Jking if u walk as well as u talk i look fwd2a challenge... i agree SSF4 should b more4the exp SF's while SFIV more4those who just wanna play quick round or2till they can hang with tha big dawgs. i wanna see parrying n ken's fwd roll maybe even violant ken, i really hope we r all grased with the pressense of evil ryu if not im sure many hearts will b crushed n that might b tha day hell freezes ovr all n all Jking seems2have stollen tha words rite frm my fingers n comment24 bez jive turky
Posted by MrBoSSmanBiGGs on January 23, 2010 at 6:18 p.m. #457
whn igot my hands onSF4 iwas realy disappointed, happy only cuz itwas the newest game i had hopes of a 3rdStrike feel of tha game,luved the music stopping finishes frm CAPvsSNK2"jazzy"it gave sence of acomlishment
Posted by MrBoSSmanBiGGs on January 23, 2010 at 6:51 p.m. #458
i thnkCAPCOM is conforming 2its youth 'gen' personaly itnk it was done nSF4 and will b put away nSSF4 iv high hopes4 SSF4 seems as tho thy r humanizing tha fighters so as we should b more aware of who wer ply/w i.e.hp i donthnk us die hard fans will b dissopointed, just not wowed eather 9yr practice n a few tournaments iv seen sum jazzy bouts but didnt gettha same feeln i did frm SF4 as previous games come onCAPlisten2tha experiance
Posted by MrBoSSmanBiGGs on January 23, 2010 at 7:25 p.m. #459
new stuff, a more active camera ie GI mag clips (ryu my D O dubble G n ken jumpn over a haduken), mid battle scuffle i.e. 2attacks of the same exact strength conect and a button sequince appiers ie haduken.x2 HP LKx2 MP ending n a powerful combo or n stalemates both fighters r thrown2opposit sides of screen...dbz rip off i kno but that would b jazzy huh or kinda, wellp stay hip jive turkys laterz
Posted by Doppler on January 23, 2010 at 10:16 p.m. #460
ryu and zangief more powerfull?? why??? ryu is an overpowered character, they need to reduce her priority in the normal atacks and her insane juggles to combo with her super/ultras.
they do a great job with sagat, but..... mmmm akuma.... now he seems so useless
Posted by MrBoSSmanBiGGs on January 24, 2010 at 1:16 p.m. #461
word on tha wire has it that evil ryu will not be making an apperance n SSFIV '' i can already feel it getting cold so sad'' not 2 mention violent ken witch isnt so upsetting but CAPCOM should realy think about pitting EVIL RYU and VIOLENT KEN against the compatition, PLEASE CAPCOM P.P.P.PLEEEASE i mean even a 100$down load would be awesome cuz id buy it as well as others well heres2hoping n praying and dreaming like this is tha 5th or6th site i mentioned evil ryu n violent ken so please4me =( heh heh lol
Posted by A_Blanka_since_1994 on January 24, 2010 at 1:38 p.m. #462
BLANKA NEED AN INSTANT OVERHEAD CAPCOM
And combos...
Posted by A_Blanka_since_1994 on January 24, 2010 at 1:40 p.m. #463
And a ball, if crossed-mid on wake, going the right way !
Posted by Koola99 on January 24, 2010 at 1:41 p.m. #464
@To Doppler :
Ryu won't be better but lower in super street fighter iv.
Look, they tell us that the shoryuken does two hits, but only the SECOND hit will knocks down. In that case, if you cancel the shoryuken in the first hit, the opponent won't knock down, and Ryu will just dash likes Ken first hit shoryuken. But at the second hit of Ryu's shoryuken, the opponent will knock down, but i think you won't be able to cancel the second hit because Ryu will logically be in the air.
So that is why Ryu will be lower.
Posted by A_Blanka_since_1994 on January 24, 2010 at 1:43 p.m. #465
Btw, for Blanka whinners, he's ranked Top B-rank in Japan.
Watch japoneese tournaments, there's no Blanka in them.
Funny isn't it ?
Posted by MrBoSSmanBiGGs on January 24, 2010 at 5:31 p.m. #466
blanka iv NEVER lost2that jive turky nor will i ever hes stoooopid tho i myself can kick sum a$$/w him but i can ply/w ne1 tho ryu is my home skillet look me up on360...(dont ignor me, does ne1 have creditable info on EVIL RYU or VIOLENT KEN shinAKUMA evn does ne1 kno) if u could cancel ryus sec hit of tha shoryuken hed be devistating n the rite hands ie DIAGOorBOSSman btw wut is ero mode
Posted by arsalon on January 28, 2010 at 10:49 p.m. #467
WOW CAPCOM REALLY?? SOMONES CHANGING THE STREET FIGHTER SYSTEM AND ITS PISSING ME OFF ] THEY LOVE TO MAKE BIG FIGHTERS WITH BIG STAMINA THAT DEAL BIG DAMAGE IN THE BLINK OF AN EYE THEY NEED TO MAKE AKUMA,RYU,GOUKEN STRONGER AND MAKE EVERYONE WITH HIGH HEATH WEAK HOLY WTF!!!
Posted by x45x on January 31, 2010 at 7:22 a.m. #468
someone should change the rog ultra part. the last hit does hit now i thought.
Posted by Danplayer on January 31, 2010 at 2:05 p.m. #469
I love now that Dan has the fireball special (resembles Ryo's Haoh Shokouken), but what the hell does it mean in Dan's description when the ultra is "safe on block?"
I really hope it does good damage...
Posted by Bath Time on February 6, 2010 at 6:10 a.m. #470
#469
It means you will be safe if the opponent blocks the attack, you won't get punished easily. The fireball actually knocks Dan back a bit.
I'm happy! Sakura got beef'd up! Medium kick cross-over? Hooray! They helped her out a lot!
Posted by MrBoSSmanBiGGs on February 6, 2010 at 6:57 p.m. #471
is evil ryu or violent ken going to be in super street fighter IV? ^_^ hope so
Posted by juxtapose on February 10, 2010 at 10:08 a.m. #472
I don't understand why people are so afraid of change. The changes they've announced so far seem perfectly reasonable to me.
My biggest fear is that Chun's new ultra will actually bring her up the tier list. I didn't play her in SF3 because she was top tier, and can't stand playing a character that everyone complains is OP. Her standing in the tier list in SF4 is perfect and I don't want it to change.
Posted by @Danplayer on February 10, 2010 at 10:13 a.m. #473
Safe on block means that if you use the ultra and they block it, you have a chance to block or get away before they can hit you back. In other words, if you screw it up, you don't have to worry too much about being punished.
Posted by YaMmY on February 10, 2010 at 9:21 p.m. #474
Just noticed something kind of important for Chun-Li players. The first hit of her crouching HP can now be canceled into a LK Hazan Shuu. This opens up a new slew of damaging combo options, since her Hazan Shuu was completely uncombo-able unless it was a combo starter in SF4.
Look for yourself:
http://www.youtube.com/watch?v=Z5ema2... @ 3:35
Posted by xxx on February 15, 2010 at 3:22 p.m. #475
Even though I don't have a console, whenever it comes out for pc, it's definitely a 'pirate the hell out of it' for me. Capcom screws up everytime and I'm paying them (not literally)
Posted by xxx on February 21, 2010 at 5:20 a.m. #476
Well, that just says a lot about you. "They're so horrible at making games, but not horrible enough to prevent me from wanting to play it, so I'm just going to obtain it through illegal means so it'll be harder to cover the paychecks of the people who made it".
Dick move, man. Dick.
Posted by codi on February 21, 2010 at 5:22 p.m. #477
buff for gief ? are u kidding me? !!! and no nerf for rog ? ... great :/
Posted by SRS BSNS on February 23, 2010 at 8:43 a.m. #478
My main was not buffed to god tear and may have been nerfed and buffed in some ways, BOYCOTT THIS GAME GUYS!!!1.... I care about balance guyz.
Posted by Shinobi Shiranui on February 23, 2010 at 7:28 p.m. #479
About Chun Li's fireball
One thing I wished that Capcom would have done was have her dress and ribbons blow/move instead of remain stationary. It's flat and boring and gives her no life. If you look at the other videos of her using the Kikoshou, her dress and ribbons move and blow. That's realistic than just standing there. I hope by the next Super Street Fighter IV game (maybe Turbo) they will fix this so it's more realistic than flat and beautiful =^D