Ever wonder what tweaks were made to the cast members of Tatsunoko vs. Capcom: Ultimate All-Stars from the game's original release, Cross Generation of Heroes? Chun-Li
• Lighting Legs were adjusted. (Amount of distance opponent travels back when hit, etc.)
• Overall attack power was decreased.
Kaijin no Soki
• More of his attacks cause a longer block/hit stun.
• Head Splitter does more damage, and is able to do combo when opponent is lying down.
• Slam's performance has changed. Light attack does normal damage now and lacks super armor. The Hard version can bounce players off the wall.
• Onimusha Transformation is stronger. Chip damage is added to all attacks. Also it can cancel various special attacks by inhaling souls, and the amount of generating soul is doubled.
MegaMan Volnutt
• Able to cancel Mega Buster to a hyper combo or a baroque combo.
• Machinegun was adjusted. (Removing floating attribute, weakening bullets counterbalance, etc.)
• Max Power Shining Laser does more damage.
Morrigan
• Light standing attack is a low-hit.
• When performing Shell Kick, the flying speed has increased, so it hits opponents easier.
• When appearing from a corner via Valkyrie Turn, pressing up or down can adjust your position.
PTX-40A
• Light standing attack, crouching light attack and VS Tackle have guard points now.
• After Towards + Medium Attack, Back + Medium Attack is a floating spin, and combos can be pulled right after.
• The properties of Caliber Execution have changed. While being hit by Medium and Hard attack, can be pulled with combos(?).
Roll
• Her broom's hit box is larger.
• During charge Roll Power Up, all attacks have stronger damage except for her throw.
• Roll Broom Swing has a blowing off attribute, and it's able to hit back projectiles.
• Able to dash in a mid-air after performing Roll Broom Swing, but only in mid-air.
• Water-on-the-floor's hit detection has increased.
Ryu
• Jodan Sokutou Geri can be canceled by Hyper-Combo-Cancel.
• Doesn't do damage while performing Shinku Tatsumaki Senpukyaku until the move gets to a hittable frame.
Saki
• Standing light attack does less damage.
• Towards + Hard Attack has a dizzy attribute now.
• Hard attack can be canceled, and the hold back feature is better.
• Able to cancel from Experimental Positron Cannon / Hand Grenade to a hyper-combo / baroque-combo.
• Positron Storm is stronger, hits more often.
Viewtiful Joe
• The voomerang's height is limited.
• Not able to do second jump after Red Hot Kick, and it can only be used once in mid-air.
• The end of Mach Speed can connect to Aerial Rave.
• Able to do combo after Slow and Zoom In.
Posted by Firegod on February 25, 2010 at 3:01 p.m. #1
thanks alot event hubs, i personaly have wondered what changes have been made.
good stuff, thanks alot.
Posted by i wish on February 25, 2010 at 3:18 p.m. #2
they gave Casshern longer arms. His range isn't very good and hard to get in, especially against Zero or TekkaBlade players
Posted by baz on February 25, 2010 at 3:25 p.m. #3
yah, chun li was the best at the jap version, they had to make her weaker
Posted by karas on February 25, 2010 at 3:37 p.m. #4
hmm i always assumed he was. Wasn't he nerfed hardcore for TvC: UAS?
Posted by great game on February 25, 2010 at 3:51 p.m. #5
bettar than sfiv
Posted by Firegod on February 25, 2010 at 3:59 p.m. #6
YESS, THEY HAVE STARTED TO EDIT AND DELEAT TROLL POSTS, WHOO!!!
GO EVENTHUBS!!
*crap, this post will probalby be deleated, oh well*
Posted by Chun's apprentice on February 25, 2010 at 4:02 p.m. #7
wth? Why does Chun of all people get nerfed? thats BS
Posted by Ish on February 25, 2010 at 4:44 p.m. #8
I hope they do a change list for SSFIV as well.
Posted by TrollingTroll on February 25, 2010 at 5:06 p.m. #9
Gen Ultra 2 is up
http://www.capcom.co.jp/sf4/character...
Posted by Alex F. on February 25, 2010 at 8:26 p.m. #10
Thanks Guys, it's pretty cool to see the adjustments they've made since the Japanese release.
Posted by Boob naybot on February 25, 2010 at 10:31 p.m. #11
Thank you for the information. And good luck on your combos s.kill
Posted by Translate budget on February 26, 2010 at 12:17 a.m. #12
Finally from a Capcom Employee, the main beard news guy Seth, rather than awesome fan Azrael - who watches awesome 50 yen Fuerte matches in person.
Posted by Mambo Sauce on February 26, 2010 at 10:21 a.m. #13
I was playin the jap version after a while of the american version and was like WTF... Alex no wall bounce??? i thot it was glitchin at first lool thnx for tellin me this now xP
Posted by Balloon on February 26, 2010 at noon #14
Where are the changes for Yatterman-2, Frank West, Condor Joe, Tekkaman Blade, and Zero?
j/k
Posted by Alex stun gun headbutt infinite on February 27, 2010 at 12:56 p.m. #15
still is viable? well Capcom seems to have messed up