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Updated: Third Strike character notes for Super Street Fighter 4

Posted by Jonathan 'Catalyst' Grey • February 19, 2010 at 8:42 a.m. PST
Updated: Third Strike character notes for Super Street Fighter 4 Update: A couple additional notes for the three Third Strike characters that will be appearing in Super Street Fighter 4 have been added to this story.

Ibuki

• She can Super Jump like C. Viper and apparently Cancel some of her normals with her Super Jump as well.

• Super: Kasumi Suzaku — Ibuki's projectile throwing Super from Third Strike. She unleashes a barrage of kunai and shurikens after leaping into the air.

• Ultra 1: Yoroi Dooshi — She attacks her opponent with her fist and elbow making a big energy ball come out.

• Ultra 2: Hashin Shou — This is from 2nd Impact, it wasn't in Third Strike. Ibuki performs a series of attacks and follows up by throwing a ton of her kunai (daggers). It goes through projectiles.

• She has a target combo, and can do it while jumping. It's Light Punch, Chain into Hard Punch.

• Far standing Light Punch is very fast — good poke.

• Crouching Hard Punch is very good anti-air.

Makoto

• Super: Tanden Renki/Semenokata — Unlike in Third Strike, Makoto can now block when she does this Super and can also perform her Ultras while it's activated, it's still timer based. This pisses Makoto off and makes her attacks take off more power.

• Ultra 1: Seichuusen Godandzuki — Performs a series of really powerful punches.

• Ultra 2: Abare Tosanami Kudaki — Makoto's off the wall jump attack, she follows up with some upwards punches after she lands. This can be Jump Canceled.

Dudley

• Super: Rocket Upper — Dudley performs multiple Jet Uppercut attacks.

• Ultra 1: Rolling Thunder — Charges him forward and he connects with several powerful punches. This travels through projectiles.

• Ultra 2: Corkscrew Cross — Somewhat like the Corkscrew Blow Super Art in Third Strike. It will connect with airborne opponents, so it's better for combos. Rolling Thunder meanwhile does not (fully?) connect with airborne opponents, but it does more damage to compensate.

• Machine Gun Upper, Cancel into Ultra works.

In case you missed it, you can view these character's Ultras in action here.

Thanks to DKN29, N0thingman, Jigsaw and V-Ryu for contributing to this story.

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