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Feb. 9, 2010
12:11 a.m.

SSF4 developers discuss character balance, alt. costumes

SSF4 developers discuss character balance, alt. costumes

The Japanese Super Street Fighter 4 developers have posted a new entry discussing several of the character balance changes they're looking at with the upgraded title.

The team specifically mentions nerfing/tweaking Sagat, Zangief's Double Lariat and Ryu's Hard Punch Shoryuken. Again, a huge shout out goes to Azrael for translating this post.

Here's the whole shebang.

I really wanted to go to the 1st Kansai Regional Qualifiers... It seems like the Kyushu Regional Qualifier last week was also incredible! This week it's the Chubu Qualifiers! Everyone, do your best! Hello, this is Tsukamoto!

This time, I'd like to talk about some things that all our players have been concerned about - move adjustments/tweaking and the alternate costumes. I'll be joined by director Mr. Okada, and the battle player Mr. Tamamura.

What kind of adjustments are being made this time around for Super Street Fighter 4?

Okada:
First, we decided to stick with the idea of keeping whatever was possible in Street Fighter 4 intact. For balancing a fighting game, there are two different possibilities - make the moves of the stronger characters less effective (nerf) or to make the moves of the weaker characters more effective (buff). Going the route of buffing the weaker characters moves makes for more difficult adjustments, but as we didn't want our players to feel stressed out, we decided to go with buffing the weaker characters for Super Street Fighter 4.

Will we still be able to do combos and such that were possible in Street Fighter 4?

Okada:
Yes. As long as leaving it in wasn't too dangerous, we've been making our adjustments while leaving in combos that were possible in Street Fighter 4. We had decided on this at the very beginning of development.

What kind of adjustments are being made for the characters who are said to be too strong?

Okada:
If we're talking about strong characters, that would be Sagat right? Before making adjustments, we asked for the opinions of people who play Sagat. We found that, more than using him just because he was strong, that there were a lot of people who enjoyed playing the character. So we have been making adjustments while trying to preserve that sense of enjoyment. Sagat has the infamous Tiger Uppercut FADC Tiger Destruction Ultra combo, as well as many other powerful tools. So we're not trying to take away all of his powerful tools, but just look carefully look at what we can retain and then make adjustments from there.

So that means that the feel of playing Sagat won't really change in Super Street Fighter 4?

Okada:
To a point, it will be really close to how it was in Street Fighter 4. Of course, there will be adjustments made to his move's damage output and effectiveness, so it won't be exactly the same as Street Fighter 4. But it is our intention to keep as much as possible of the play of Sagat that players found fun and interesting.

Tamamura:
Also, I don't think that there will be any instances where you feel that a move has become really nerfed from the previous game. Not just the moves, we are also looking at things like vitality and stun values.

Zangief was also pretty strong.

Okada: In Street Fighter 4, when Zangief did a Double Lariat against larger characters, really the only thing they could do was to block it. For example, maybe Abel players aren't too fond of the matchup against Zangief. So this time in Super Street Fighter 4, we're making adjustments to avoid things like that.

But if we're talking about strong characters...

Okada:
If we just look at the effectiveness of his moves and his general abilities, Ryu was also considered to be pretty strong. We've made some general adjustments on Ryu as well, but probably the easiest to understand is that his Medium and Hard Shoryuken have been changed from Street Fighter 4 - they've gone from one hit to two. Those who have been playing Street Fighter games for a while probably already know this, but in Street Fighter II the Shoryuken was two hits. So now we feel as if we've come closer to the feel of that time.

How does the 2-Hit Shoryuken change things from the last game?

Okada:
If he doesn't get the full 2 hits, if only 1 hit connects on his opponent, the damage output is less than what it was in Street Fighter 4.

Does this mean you've nerfed the damage on the Shoryuken?

Tamamura:
I don't think you can really call it a nerfing. You can still use it as a poke/counter, and I think its easier to use in combos now, so we've adjusted it to make its proper use a bit easier.

What kind of adjustments have you made for the characters who are considered to be weak?

Okada:
In general, our weak characters are thought to be Vega and Guile. So of course, we've been making adjustments to buff them up. To give a specific example, we've increased the amount of hits Vega can take before he loses his claw. His claw has a lot of priority, so in Street Fighter 4 in order to make it not too good we made it so that it came off fairly quick. But the players all responded that Vega was weak, and I think this is a big reason why. So this time, while also thinking about general balance, we've made the claw a lot more durable as compared to Street Fighter 4. And for Guile, in Street Fighter 4 I felt that we didn't really capture his "footsies and normals" gameplay style, so we took a good look at that area and made adjustments.

If there have been any big changes for other characters, please tell us about it.

Okada:
We had a lot of requests from Rose players who wanted to be able to grab an opponent with the Soul Throw after they've been launched by the Soul Reflect. So now you can. This wasn't something that she's been able to do before, but it certainly looks like she should be able to. So this time we've made it so that she can catch with the Soul Throw. We've made adjustments such as this, so please look forward to them.

If you are making adjustments to all characters moves, then does that mean we have to re-memorize all our opponents combos from scratch?

Okada:
We felt that we didn't want to make big changes to the combos, so we haven't for the most part. We have been balancing things so that players from Street Fighter 4 can make the transition to Super Street Fighter 4 with all their knowledge intact, and for new players to be able to pick up the game without feeling too much opposition.

How about the strength of the CPU opponents?

Tamamura:
As we heard a lot of opinions from our players about this, we've also made adjustments to the CPU opponents.

Okada:
We've widened the difference a little bit between EASIEST and HARDEST in Arcade Mode. So EASIEST is a bit easier, and HARDEST feels like it might be the toughest yet. So this will give you a different play experience from Street Fighter 4!

So here let's switch gears and talk about the alternate costumes. Tell us the details of adding the alternate costumes to all of the characters this time around.

Okada:
First, our development staff had decided from the beginning that all of the new characters in Super Street Fighter 4 would have to have an alternate costume. But then we started thinking about how to give our fans even better service, and talks arose of giving the existing Street Fighter 4 characters another costume. As Super Street Fighter 4 is on a pretty tight schedule, originally Mr. Tsukamoto had said, "That's not really possible is it?" But then Mr. Kamei said, "I'll get it done even if I vomit blood!" and since he was willing to go that far, we decided to go ahead with the additions (laughs). So we really are grateful to the designer.

How do you decide on the look of the alternate costumes?

Okada:
For the alternate costumes in Street Fighter 4, we looked at the character personality, and then what type of look they would have based on that. So we decided to stay faithful to the characters. So generally, we have a lot of stoic designs. For Super Street Fighter 4, producer Ono expressed a desire to bring out the more playful elements of the alternate costumes, so from that we have ones like the Mega Zangief F.

Were there any difficulties in creating the alternate costumes?

Okada:
First, time! That's what we want the most when trying to make something good. During the draw-up period all we talked about was how and if we could make the costume that would be the coolest for the character.

Tsukamoto:
The character it took the longest to decide on was Ryu.

Okada:
Yeah. If we're talking about Ryu, he's martial arts clothes with a headband! ... But aside from that he doesn't really have a strong impression, so it was difficult to break that. For his alternate this time around, there were some opinions to just have him look casual, in a T-shirt and jeans. But we felt that Ryu is at his coolest while fighting, so he should be wearing something that shows his battle readiness. So that's how we arrived at his current alternate costume of the hakama pants.

Were there any ideas that were dropped?

Okada:
To go along with Mega Zangief F, we also had a Mega Blanka. When he does his Electric Thunder move there'd be these coils on his back that would light up. But then when we put Mega Zangief F and Mega Blanka together, it didn't really feel like a Street Fighter game anymore, so we eventually dropped it.

What are some of your personal favorite alternate costumes?

Tsukamoto:
I like Mega Zangief F. When he jumps, he's got rocket boosters in his feet that light up and make you think that something's gonna pop out. Its a really intricately designed costume.

Okada:
There are a lot of great things about Mega Zangief F! If you look closely, you can see the background is reflected in his various parts. Also, we made sound effects just for him (laughs). But personally, I like Balrog. He's got a nice wild look that's just really cool!

Do you have any final comments to the players looking forward to the game?

Okada:
First, about adjustments, aside from just tweaking existing moves, we've also added new ultra combos, which is sure to increase the fighting styles of many characters. For all the players who have been giving it their all in Street Fighter 4, they can bring all their techniques over to Super Street Fighter 4 and also enjoy new ones. And of course for those who are just getting started with Super Street Fighter 4, we've made adjustments so that its easy to jump right into, so please look forward to it!

And about the alternate costumes, the work that goes into making one is almost the same as it would be to make a whole new character. There's a lot of detail in even the smallest areas, and it shows how hard the designers worked on it, so please take a good look at them. As Ms. Shiozawa mentioned on her blog last week, the alternate costumes for Guile, Blanka, Dhalsim, Gen, and Fei Long will be available from the start as a special feature. Give those a try, and if you like them then we'd be thrilled if you used the other alternate costumes as well!

Tsukamoto:
Well, I hope you enjoyed this week's entry. We were able to get some details about the game balance and adjustments. If there's demand for it, I'd like to make another chance to talk a little bit more about adjustments.

Well then, see you next week!

Posted by Fagat on February 9, 2010 at 12:23 a.m. #1

Somehow I feel that Fagat won't be moving from the top spot in the tier list...

 

Posted by skysonic on February 9, 2010 at 12:25 a.m. #2

hopefully there will be balance patches this time around...

 

Posted by opher on February 9, 2010 at 12:27 a.m. #3

Excited

 

Posted by . on February 9, 2010 at 12:33 a.m. #4

In Words it seems they really care at what they do, but moneys comes first

 

Posted by Cake mate on February 9, 2010 at 12:34 a.m. #5

no longer must Abel put up with all those Lariats, now versing Zangief wont make me face palm as much =D

 

Posted by heero on February 9, 2010 at 12:36 a.m. #6

the alternate custom of ryu looks so stupid with his hakama pants

 

Posted by sf4 gameplay is a slow turtle fest. on February 9, 2010 at 12:38 a.m. #7

most high hp character has had their life reduced so hopefulyl characters liek sagat can no longer just bully you with ultras or tu fadc with their high hp making them tank like

 

Posted by Big Barf on February 9, 2010 at 12:39 a.m. #8

Now Sagat is confirmed to be #1 OP S-Tier godlike character, sure his damage has been slightly nerfed, but all of his combos still work and now he has a new evasive powerup move!! And now with Zangief being punished by larger characters during lariat, Sagat has even more of an advantage vs Zangief!!

 

Posted by gee on February 9, 2010 at 12:41 a.m. #9

hope they don't really think vega claw dropping too fast is his main problem....

 

Posted by gg on February 9, 2010 at 12:43 a.m. #10

ryu's alt is so bad, wtf? so many better costumes by the mod community, hell even that idea of t-shirt and jeans is looking genius compared to that todoh costume

 

Posted by zero on February 9, 2010 at 12:43 a.m. #11

2hits dp?
FA can not absorb it.

 

Posted by fan on February 9, 2010 at 12:44 a.m. #12

"I'll get it done even if I vomit blood!"

now THATS the dedication i wanna hear. excellent ^_^

so, sagat and ryu both get mentioned as tweaked.
that probably means rufus and boxer go to the top.

lame, just when that fat fcuk couldnt get more annoying...

still lookin forward to it though

 

Posted by dAb on February 9, 2010 at 12:46 a.m. #13

what about the costume of sagsag(sagat)?

 

Posted by Sagats Dick on February 9, 2010 at 12:46 a.m. #14

Sagat's Dick Vs Capcom

 

Posted by @12 on February 9, 2010 at 12:48 a.m. #15

yep and fadc -> dirty bull with boxer is gonna catch a lot of people off guard.

checking out the replay mode for this type of thing just after super sf4 comes out is going to be hilarious. :P

 

Posted by Myu on February 9, 2010 at 12:48 a.m. #16

Good article, looking forward to SSF4!

 

Posted by Okay... on February 9, 2010 at 12:48 a.m. #17

Pretty nice entry, learned stuff about the game that were actually useful. So excited for Rose's new buff :]]] but besides that, SF3 CHARACTERS PLEASE!

 

Posted by Chun Li on February 9, 2010 at 12:48 a.m. #18

More on adjustments and Give me back my anti-air!!!!! My Up-Kicks (Tornado Kick)... I need that back.... Please give me back my anti-air. Please and Please No Juggle on my Hosenka Ultra after Ex Lightning Legs or any juggle make it just like M. Bison full hit Ultra after his double Mp air attack. Make me have more health. I can take a hit now. No Lag on my Cross Up Kick (Down-Forward Kick). Jumping Mk has a bigger cross-up Hit Box. Just give me my Anti-Air (Up-Kicks or Tornado Kicks) and more health thank you.

 

Posted by balnig on February 9, 2010 at 12:48 a.m. #19

ryu looks gay as s--t

 

Posted by P on February 9, 2010 at 12:50 a.m. #20

That comment on Vega isn't really all that reassuring. :| I'm not that worried about my claw coming off, I want better options.

 

Posted by M Bison on February 9, 2010 at 12:52 a.m. #21

@18,

Silence, Chun Li.
You should get back into the kitchen and bake me a pie.

You have enough options already.

 

Posted by Firegod on February 9, 2010 at 12:54 a.m. #22

@#9

I agree, i really hope they dont think thats his only problem........seriously.

 

Posted by Chun Li on February 9, 2010 at 12:56 a.m. #23

Hey Don't hate cause I can Kick your @$$ Majority of the time hell I think you should also get an Anti-Air also haha maybe like a Scissor Kick at an angle haha instead it be either charge down-back to up-forward or up-backward and it be a 1 hit for Lk vers. and 2 hit for Mk and Hk. Now what you say?

 

Posted by Akuma on February 9, 2010 at 12:56 a.m. #24

how about you change my f*cking stupid 2nd ultra, people are laughing at me

 

Posted by wc on February 9, 2010 at 12:56 a.m. #25

ryu #3 alt looks dumb

 

Posted by Cake Mate on February 9, 2010 at 12:57 a.m. #26

Mr. Kamei said, "I'll get it done even if I vomit blood!"

Where is that kind of dedication about getting us a video of the 3S Characters, at least give me a magazine or something.

 

Posted by Chun Li on February 9, 2010 at 12:58 a.m. #27

and also if I bake you a pie you would probably be copying american pie while thinking of me, C.Viper, Cammy, Rose, or even Sakura. Hahaha

 

Posted by Nice on February 9, 2010 at 12:59 a.m. #28

Guile and Vega buffs? Perfect. Capcom seems to know whats up. Among other things (fixing the flash kick, easier links, giving mk crossup, equal recovery sonic booms, etc and whole huge list of other needed improvements), I really hope Guile's new ultra can work effectively in an FADC to ultra setup. I think Vega's ultra is turning out like it does so that is probably alright. Besides that, they just need to keep buffing the moves/stats/general tweaks/etc and that'll go a long ways in fixing things.

 

Posted by ryu on February 9, 2010 at 1:01 a.m. #29

i chose these pants because they are bad-ass. if you're so tough say it to my face.

any questions.

the answer lies in the heart of battle

 

Posted by jhendrix on February 9, 2010 at 1:07 a.m. #30

cant wait for this. but i agree ryus new alt looks gay. sagat,s tools r fine with me i can deal with his moves taking his stamina down to 1000 is good enough for me this way he will get punished the amount of times ive smoked a sagat and he takes me dwn with just a little health is unbelivable so know they big monkey will drop to his knees and die

 

Posted by ryu on February 9, 2010 at 1:08 a.m. #31

i walk the path of a true warrior ....lol

 

Posted by ryu on February 9, 2010 at 1:09 a.m. #32

disgrace to your heart ....

 

Posted by jhendrix on February 9, 2010 at 1:09 a.m. #33

do u think they will add new taunts for every character

 

Posted by Jordan on February 9, 2010 at 1:12 a.m. #34

Capcom just doesn't seem to know how to NOT make Sagat overpowered. He's been S-tier in just about every game he's been in.

 

Posted by shichi on February 9, 2010 at 1:13 a.m. #35

For Ryu's SRK did they make both the Strong and Fierce into 2 hits? I thought based on the last playable version only Fierce was changed to 2 hits.

 

Posted by m1northreat on February 9, 2010 at 1:21 a.m. #36

why didnt they mention ELF damn it!! i wanna know wat elf is getting!!!!

 

Posted by FOOLS! on February 9, 2010 at 1:24 a.m. #37

I can't believe the amount of coverage and attention the f**king Alternate Costumes are getting. Compared to the balance of the game, the new features, and new characters, alt costumes aren't worth the attention they are getting.
This whole article should have been about the balance of the game. Not half game balance, half ALTERNATE COSTUMES.

 

Posted by m1northreat on February 9, 2010 at 1:26 a.m. #38

ooo and i forgot! wats being nerfed about ruf!! guy has WAY too many options into his ultra!

 

Posted by Costumes Designer on February 9, 2010 at 1:26 a.m. #39

If those assh0les were really trying to give the fans a "better service" then the alt costumes would be free. More like they were thinking about how to give their financial department a better service.

 

Posted by ¿? on February 9, 2010 at 1:45 a.m. #40

@34
Well, he wasn't that good in the Alpha series. So apparently they decided the solution was to copy it — they gave him the Angry Scar back already…

 

Posted by Can't wait... on February 9, 2010 at 1:45 a.m. #41

I can't wait to play Guy again!!! I play him in SFA3 on PSP, but it's just not the same. I am really curious as to how he will translate to SF4's system.

 

Posted by WorstGiefEVER on February 9, 2010 at 1:47 a.m. #42

NERF TIGER KNEE KNOCKBACK

STOP TIGER SHOTS PUSHING GIEF BACK

Problems solved.

 

Posted by Ryu's SRK on February 9, 2010 at 1:48 a.m. #43

It makes sense to me they would make his SRK 2 hits. It significantly reduces the damage done by his SRK FADC Ultra combo, since you can't FADC his 2nd airborne hit.

 

Posted by Darren on February 9, 2010 at 2 a.m. #44

why not take advantage of alternate costumes like the pc version with infinite possibilities and make it that way on console? i just don't get it capcom

 

Posted by Cody on February 9, 2010 at 2:03 a.m. #45

@44
Who's bad?

 

Posted by sak on February 9, 2010 at 2:08 a.m. #46

oh great, he talks about weak characters and doesnt mention Sakura, that shows how much attention she gets :(

 

Posted by @47, on February 9, 2010 at 2:09 a.m. #47

Which is awesome.
She belongs in the kitchen with Chun Li, cooking my dinner.

 

Posted by Guy on February 9, 2010 at 2:14 a.m. #48

I wonder if they made adjustments to akuma' s raging demon ultra, faster grab like his super raging demon?

 

Posted by Madness on February 9, 2010 at 2:17 a.m. #49

"And for Guile, in Street Fighter 4 I felt that we didn't really capture his "footsies and normals" gameplay style, so we took a good look at that area and made adjustments."

Wooo, i like the sound of that

Vega was weak...because he lost his claw easily?????....Whatever

 

Posted by Batora on February 9, 2010 at 2:32 a.m. #50

Useless, it's all useless. People making way-too-ahead assumption, hating and trolling before the game is even out.

 

Posted by Sagat on February 9, 2010 at 2:43 a.m. #51

"I will remain top!"

 

Posted by Quake on February 9, 2010 at 2:44 a.m. #52

Ken need his HCF kicks from CVS2

 

Posted by Sephiroth in HD on February 9, 2010 at 2:51 a.m. #53

I want them to remove El Fuerte he is a joke of a character. A mexican chef/lucha libre character really?! capcom.

 

Posted by Quake on February 9, 2010 at 2:58 a.m. #54

Guile is finally fixed.

 

Posted by Yaw on February 9, 2010 at 3 a.m. #55

Wasn't every character supposed to get a new special move too? Where's that? I've only seen Sagat's new special. Some taunt that strengthens his next DP.

 

Posted by aaa on February 9, 2010 at 3 a.m. #56

@ #43

good job its taken you weeks to figure out what everyone whos competent knew instantly when they heard about the 2 hit dp

 

Posted by Myu on February 9, 2010 at 3 a.m. #57

@54 Well of course he's a joke of a characters, he's a JOKE CHARACTER, as is Dan, as is Rufus. They shouldn't remove him, just make him require less input to do a wall jump into an attack (not down back punch, light kick, forward, punch all in the sames fraction of a second).

 

Posted by Costumes take as much on February 9, 2010 at 3:12 a.m. #58

time as making a new character??? Bullsh¡t if that was the case they can make new chars now and then build costumes after the game has been released.

 

Posted by @59 on February 9, 2010 at 3:14 a.m. #59

I think they're talking about it from a design perspective.

 

Posted by 4T on February 9, 2010 at 3:33 a.m. #60

So, they think that making Claws weapon come off at a slightly longer time, will buff him enough to get out of crap tier?

Someone high up must really hate Claw.

 

Posted by @37 on February 9, 2010 at 3:37 a.m. #61

Can't agree more with you.They should work on the balance the game instead working the most of their time on the costume for god of sake.

 

Posted by alex müller on February 9, 2010 at 3:39 a.m. #62

hahah I loled at vega main problem... and where is his poor health, quick dizzy and no options ??? ¬_¬

 

Posted by Vega, aka Claw on February 9, 2010 at 3:41 a.m. #63

They hate me, and I hate them

 

Posted by ._. on February 9, 2010 at 3:42 a.m. #64

So WEAK characters considered to be only Claw and Guile? Huh?

How about El Fuerte, Sakura, Rose and Gouken?

 

Posted by @65 on February 9, 2010 at 3:45 a.m. #65

Gouken's broken.
Nobody cares about the rest.

 

Posted by @43 on February 9, 2010 at 3:49 a.m. #66

Akuma can fadc his uppercut after the 3rd hit. I think Ken can, too. Three's no reason to think Ryu wouldn't be able to after the 2nd hit. The only damage reduction is going to be if the 2nd hit cancels out the juggle potential on the last hit of the metsu hado. Also, if AA DP hits too early then it won't deal as much damage either.

 

Posted by YoungCharly on February 9, 2010 at 3:49 a.m. #67

About the Shoryuken:

"...and I think its easier to use in combos now, so we've adjusted it to make its proper use a bit easier."

Even easier?! Making a shortcut of the input wasn't enough? I liked all the rest they told here, but I do not like the sound of this.

 

Posted by ehubs = fail on February 9, 2010 at 3:51 a.m. #68

is Azrael ehub's b***h? how long is this gonna be up.

 

Posted by alex müller on February 9, 2010 at 3:56 a.m. #69

sakura is garbage! i really dont care about rose

Fuerte only need more health

 

Posted by Chun Li on February 9, 2010 at 4:05 a.m. #70

Please ignore "my" comments above, my retarded friend thought it would be funny to pose as me (she is not as goodlooking or famous as me). Well, first of all I would like to talk about all these kitchen jokes and I do get sad, not by being hurt by them though but seeing the general level of intelligence in the world (yes M. Bison, talking about you).

Also I think it's funny that Capcom thinks Vega's main problem is his claw coming of to soon. Personally I would like to see my frickin Housenka connecting to every character after juggle (especially that little bitch Cammy and the rocket faggot Akuma) and the removal of the unbelievably retarded df.lk, which problably has created more divorces than alcohol and aids together.

 

Posted by M. Bison on February 9, 2010 at 4:41 a.m. #71

haha :)

 

Posted by jessica chobot on February 9, 2010 at 4:44 a.m. #72

i <3 m. bison
i'd cook for my favorite dictator!

 

Posted by Agree with #4 on February 9, 2010 at 4:54 a.m. #73

They're really devoted to their games, but they are devoted to their wallets just as much.

 

Posted by HAHAHA RYU on February 9, 2010 at 4:58 a.m. #74

HAHAHA RYU FAILS

 

Posted by jwong on February 9, 2010 at 5:01 a.m. #75

So they are finally nerfing Vega )claw(

 

Posted by RHayabusa on February 9, 2010 at 5:12 a.m. #76

Vega: "I'm sorry Capcom that my claw is causing you so much stress. Perhaps you should just remove it - and nerf me back to dust?"

 

Posted by SteadiestShark on February 9, 2010 at 5:20 a.m. #77

About damned time they nerfed that freaking lariat. That was one of the few overpowered moves in the game...

(Notice that I didn't say Zangief was overpowered as a character)

 

Posted by SteadiestShark on February 9, 2010 at 5:23 a.m. #78

Also, god damn it!

Casual Ryu would have looked FAR more interesting than that lame stereotypical samurai outfit. Hell, I'd have used Casual Ryu way more than the normal outfit - what a crock, still no t-shirt and jeans character......Cody has a sleaveless tight POS :P

 

Posted by @ 58 on February 9, 2010 at 5:26 a.m. #79

Dan is the only joke character....

 

Posted by @8 on February 9, 2010 at 5:26 a.m. #80

It seems like you are the one sucking Capcom's dick
quit the game and go play Scrub fighters 4

 

Posted by sagat on February 9, 2010 at 5:30 a.m. #81

s-tier? godlike?

you guys don't even know what it's like to face a REALLY broken character.

 

Posted by Boshi on February 9, 2010 at 5:33 a.m. #82

Arcade ? =(

 

Posted by @ 58 on February 9, 2010 at 5:34 a.m. #83

you probably get your ass kicked all day by this "joke" character. Fag.

 

Posted by hito on February 9, 2010 at 5:35 a.m. #84

Ryu SRK is now easier to fadc, sounds like. At the cost of being weaker. Seems fair to me.

All I want are normals into ultra eliminated across the board. No more Sagata AA fierce kick to ultra BS, no more Rufus kick into ultra BS. I would even be happy if they removed Ryu/Balrog AA shoryu/headbutt into ultra, because honestly that is kinda BS too although metsu hadouken and Balrog's ultra aren't that strong compared to tiger destruction.

Give every character (except maybe Akuma) a real way to FADC something into ultra, that should be the bloody standard ffs. Do that and you've already leveled things out a lot.

 

Posted by @85, on February 9, 2010 at 5:40 a.m. #85

nah everythings fine the way its goin..

it all comes down to what type of playstyle you feel comfortable with.

ie: lots of emphasis on normal attacks that are high priority for fei long / guile.

 

Posted by Gootecks on February 9, 2010 at 5:42 a.m. #86

Anyone seen my stick?

 

Posted by Quintero750 on February 9, 2010 at 5:47 a.m. #87

Good move by getting rid of Mega Vlanka costume.

 

Posted by qwejlkasdjgfsfv on February 9, 2010 at 6 a.m. #88

This promised a whole lot of fücking nothing. Sagat has A WHOPPING 100 LESS HEATLH WHOOPDEDOO THAT SURE IS GOING TO MAKE A WORLD OF DIFFERANCE. Also, Ryu's hp AND mp srk hits 2 times? Fücking stupid. I bet you my balls the second hit won't have a fadc possibility, meaning only lp is to be used in ultra combos for pitful damage. Nice work, Capcom. Make the game even more reminiscent of SF2 instead of making it appeear even slightly like something new. Can anyone spell "rehash"?

Also, who the fück cares about alternate costumes? Is this fücking street fighter or fashion fighter, for fücks sake. Last goddamn 10 news about SSF4 have been nothing but jerking off to something completly useless and alternate costumes. Give me a goddamn break already, come back when you have something actual newsworthy, like, for example, THE REST OF THE CAST?!

 

Posted by mr. e on February 9, 2010 at 6:03 a.m. #89

i hope they dont wreak gouken. d only things keepin him 4m bein low tier is his throw & reversal. not to sure about having ryu doing a 2 hit fierce shoryuken. that can make focus attacks (somewhat) obsolete againts him. oh btw gouken is not a broken character. he's just mid tier

 

Posted by @90 on February 9, 2010 at 6:04 a.m. #90

You're whining on Sagat not being nerfed enough, then that Ryu is being nerfed TOO much?

Why am I even reading these retarded comments.

 

Posted by wat on February 9, 2010 at 6:04 a.m. #91

#66 can't tech throws.

 

Posted by Cauptain on February 9, 2010 at 6:13 a.m. #92

CAPCOM until now has not learned to balance SF

Amazing how the company, even though the complaints will not change a lot to not lose money.

FOCUS continued without the benefit on charge characters. Except Balrog

Another game that let pass. Trash.

 

Posted by SeriousCapcom on February 9, 2010 at 6:15 a.m. #93

"First, we decided to stick with the idea of keeping whatever was possible in Street Fighter 4 intact. "

So why an older news said it was impossible now to to the infinte loop with gouki ? :/

 

Posted by nicomatc on February 9, 2010 at 6:23 a.m. #94

Bullshid!!!!!!!! rebalance da characters first all of them, need upgrades & still retain combobility, plus get dem weak ass suits out of here, cammy WHACK, ryu WHACK, geif has da only nice suit

 

Posted by RETARDED Hubs? on February 9, 2010 at 6:30 a.m. #95

wtf, Ryu's outfit bad? Why do people eat sh*t around here? The outfit is amazing. A real fighting outfit. This is a FIGHTING game. And they are supposed to be fighters. Remember?

 

Posted by mr.e on February 9, 2010 at 6:33 a.m. #96

i wouldn't mind takin on Chun Li with gouken. this person sounds like a good player. it's good to see & know more women are gettin into SF. also im relieved that zangiefs lariat move could be toned down a bit. it's way to good of a move. i'll admit it's fun to use sagat, however i have to agree he's very strong & durable. nerfing his heath by a 100 wont make much of a diffrence. he's still very strong. i would like to see akuma gain a lil more speed. also seth REALLY needs more health...at least on par with akuma or d females. gouken can use a tad more speed other than that he's good as he is. he strong enough to hold his ground againts akuma. lol i love those matches. i love seeing gouken win againts akuma. good triumphs over evil. glad there doin a bit more for rose. hey Chun Li if u want we can go a few rounds with my gouken. i play on the ps3. look foward 2 sparin with u (assumin u accept) :)

 

Posted by vegs on February 9, 2010 at 6:35 a.m. #97

lol more durable claw wtf

 

Posted by 1 on February 9, 2010 at 6:36 a.m. #98

Need to add Shadow Lady as well.

 

Posted by az on February 9, 2010 at 6:46 a.m. #99

Ryu's alt looks good to me. Besides his mannerisms are like a samurai as it is. Let's be honest what else did you expect? His trousers to be half ripped off this time? and he surely couldn't have an alt like akuma or gouken's because he is unique but he isn't a master yet.

 

Posted by M Bison on February 9, 2010 at 6:49 a.m. #100

Chun Li's insulted?
Where's your fighting spirit!

 

Posted by me on February 9, 2010 at 6:52 a.m. #101

WTF.... its like these ppl dont get it.... they might as well name the fcuking game "SAGAT FIGHTER".... WHATS THE BIG FCUKING DEAL WITH THIS CHEEZY AZZ CHARACTER.... and fcuk all those spamming geif players also.... good for yo azzzes..... fine they may get it right with guile this time but i still think they dont have a clue what to do with claw.... and i guess those r the only weak character they see..... its like they just design it and dont even play wtf they r putting out.... either that or their testers r some real derelicts that dont know the history of the game and just collect a check.... its really frustrating to see and read what these d!cks think is going to b fair and whats not.... they only care about seeing the top characters in finals and forget about the rest of the cast.... if thats the case, which it is, just make the roster ryu, sagat, and a couple of more top tier characters and call that ssf4.... i guess the japanese dont care what the americans think of the game, but i thought thats y seth killian is on the board for.... ohhh no wait, hes only on there to suck top tier characters c0cks.... and lil japanese ones also.... this is y they blew up this roster for sf3, and went with all new characters.... which now from me playing sf4, i think they should have continued to do for this game.... all new characters all new story line all new everything.....

 

Posted by Jix on February 9, 2010 at 6:54 a.m. #102

It's great they're noticing something...

They should add some new combos for weaker characters...or new links..

Seriously who cares if you make Sagat, Ryu, Akuma less attractive...so many players play these characters and has made the game so boring already...

I want to see low tier characters complete...and yes I also agree something has to be done to charge characters...charge characters just cannot complete in SF4 ..period.. they don't have the ability to walk forward/backward and pull out special moves/ultra/super on reaction

They have no freaking FADC into specials/super/ultra except for Balrog.

I hope they're also modifying things such as startup, frame adv. on block/hit, hitbox...and not just damage...

 

Posted by Adjacent on February 9, 2010 at 6:56 a.m. #103

@ 103

Leave the internet alone.

 

Posted by Darkness on February 9, 2010 at 7 a.m. #104

If i had to pick a list of one alternate costume per character this would be my list:
ryu - as per SFIV, the torn clothes
ken - as per SFIV
chun li - SWAT kevlar body armor or as per SFalpha
ehonda - business suit, no make up
blanka - as if he were caged with chains and metal spike shoulder, knee and elbow pads with metal gauntlets.
zangief - spandex long pants like some wwe wrestler.
guile - jumpsuit/kevlar body armor
dhalsim - mystic robes with hood
thawk - black leather jacket and pants like a biker
feilong - some street clothing or something like gens
dee jay - hip hop clothing
cammy - anything sexy
vega - all black assassin type costume
sagat - add a robe and hood mix with long pants
balrog - as per ssfiv
bison - a different version of his normal attire with the cloak
cody - street clothes
guy - ninja outfit with mask
gen - as per ssfiv

more to come later

 

Posted by Takezo on February 9, 2010 at 7:02 a.m. #105

Guile one of the weakest characters? What is this guy crazy?
And nerfing Ryu's Hard Punch Shoryuken?????
They should do something about Ken's Hard Punch Shoryuke, that's one of the most overpowered moves in the game!

 

Posted by @Darkness on February 9, 2010 at 7:05 a.m. #106

as per no one understanding wtf do you mean.

 

Posted by Raging Rage on February 9, 2010 at 7:21 a.m. #107

Man CAPCOM, take Sagat's dick out of your Japanese ass and make him low tier. He doesnt deserve anything!!

 

Posted by Jizzy Poofs on February 9, 2010 at 7:26 a.m. #108

Raging Rage, why all the hate? lol...

Anyway,

SOUL THORW, AFTER REFLECT LAUNCH!
"And I jizz in my PANTS!!!"

 

Posted by Casey on February 9, 2010 at 7:34 a.m. #109

I think they should just reduce the damage Sagat does... and that's what they did... works for me. He's not "godtier" like some people say although good... you just have to know how to fight him. I use Sagat, and I definitely don't win all my matches even though I do pull out moves people complain about. Each character has their weaknesses... it's all about match ups. I main Ryu, but common people... Sagat is a 7 foot tall muay Thai fighter after all... why not have him be powerful!

 

Posted by Vince on February 9, 2010 at 7:35 a.m. #110

I just hope we dont have to burn a meter to soul throw after a reflect. Cause if we do it better be worth the meter and do some nice dmg.

Hope Rose gets more tweaks then just that.

 

Posted by kucku on February 9, 2010 at 7:37 a.m. #111

capcom, you can't do that, ryu's alternate is friggin BAD!
please make a different one..

 

Posted by evil blanka on February 9, 2010 at 7:39 a.m. #112

does anyone know of gens new ultra and if he has 2 new ones one our crane and mantis. it occured to me that on all vids ive seen so far ive not found anything and gen is now my backup main. let me know people please

 

Posted by muh to new ryu on February 9, 2010 at 7:42 a.m. #113

#113
i agree why couldnt it have been evil ryu skin, even without shun goku satsu it would have been awesome. i understand why theyve given him the samurai style his way of fighting fits but it kinda looks wrong

 

Posted by Ninja on February 9, 2010 at 7:46 a.m. #114

LOL @ Ryu's costume hahaha

 

Posted by Daigo on February 9, 2010 at 7:50 a.m. #115

Hey guys, have you ever stopped to think about what a fighting game would be like without overpowered and weak characters?

 

Posted by sf2 on February 9, 2010 at 8 a.m. #116

don't care about alt costumes at all. I want all the characters to be balanced, and full Ultras to work(example, feilong, ken etc etc).

 

Posted by Anon on February 9, 2010 at 8:06 a.m. #117

Alternate costumes should give bonuses to the character. Mecha Zangief would get less knockback from projectiles, or jump further because of his ROCKET BOOTS, but it would also make him move slower. Could be a fun idea to get even more variability out of the game.

 

Posted by @vega change on February 9, 2010 at 8:11 a.m. #118

You guys realize that they only mentioned one change for vega and are probably keeping the other changes a secret for now right? I mean, capcom has been pretty tight lipped about all these changes so far. They didnt mention Sagat's ex meter using buff but we know that exists. Wait till the game is released to complain about changes you dont like. -_-

 

Posted by Ryu's costume looks funny on February 9, 2010 at 8:14 a.m. #119

Ryu looks like an idiot with that costume hehehe, can't wait to play this game!!!

 

Posted by maricas on February 9, 2010 at 8:15 a.m. #120

Everyone here who bitches about anything in the game can suck Capcom's dick and Sagat's....Now there's peace on earth!

 

Posted by Shep131 on February 9, 2010 at 8:19 a.m. #121

Guiles speed needs improvin especialy the speed of his cr hk

 

Posted by Goutetsu on February 9, 2010 at 8:21 a.m. #122

Akuma needs (a little) more stamina!!! Maybe another 100, or something near Ken's would be OK.

And remove the bull5hit cr. LP shenanigans!!! You don't see people using that 5hit in any other SF game so don't incoporate it in this SF game either! Might be OK for Boxer but not other characters :p !

 

Posted by DarkHadou on February 9, 2010 at 8:24 a.m. #123

Yeah, Akuma needs more health.

Ultra 1 is useless, maybe Ultra 2 can be comboed (Shoryken xx FADC xx Demon Armageddon)???

 

Posted by G on February 9, 2010 at 8:25 a.m. #124

Hope they're doing more to Vega then that.

*crosses fingers*

 

Posted by fartman on February 9, 2010 at 8:26 a.m. #125

yeah lets keep the balance ruining overpowered feggit sagat at the same spot so the scrubs don't get scared away.

 

Posted by @ 123 on February 9, 2010 at 8:27 a.m. #126

that's what they're talking about, guile's normals

 

Posted by hahaRyugotnerfed on February 9, 2010 at 8:44 a.m. #127

stop crying about his dp,he has the easiest ultra setups in the game if not the easiest lol,yay no more larriat for my abel

 

Posted by Shotomatchboring on February 9, 2010 at 8:46 a.m. #128

please capcom , nerf all shoto

 

Posted by Meh on February 9, 2010 at 8:53 a.m. #129

Akuma don't need no stamina, he's always been this way, just shut the hell up and l2p.

Back on topic, Ryu's alternate is just legendary fail, what the hell is that crap.

 

Posted by a Blanka User on February 9, 2010 at 8:53 a.m. #130

I am disappointed to hear that they took out that "Mega Blanka" Alt. Don't get me wrong I like the Saikyo Gi Alt, but I wish there was a Blanka Costume that would make him look cool and less goofy.

 

Posted by Guile on February 9, 2010 at 8:58 a.m. #131

make me like cvs2 C-Groove guile.

 

Posted by Rhyllis on February 9, 2010 at 9:09 a.m. #132

@ #114

Gen does have two new ultras in SSF IV. You can't mix and match them though, you either pick the SF IV Ultras or you pick the SSF IV Ultras.

His new ultras will probably be extremely similar/almost identical to his other two supers in the alpha games, given the similarity in names.

 

Posted by Crimson Viper on February 9, 2010 at 9:09 a.m. #133

God sake give the female characters more health as you can see that most of the male characters are on the top of the tier list. As for the female characters are all in the middle or bottom tier due to life bar unbalances.

 

Posted by Rose on February 9, 2010 at 9:10 a.m. #134

Thank God they made that adjustment with Rose. It always seemed silly to me that she could be right there and not grab the opponent out of the air.

 

Posted by B.K. on February 9, 2010 at 9:23 a.m. #135

this game is gonna be so much easier for those that use weaker characters now.

 

Posted by Rhyllis on February 9, 2010 at 9:23 a.m. #136

A lot of people are complaining about Vega not getting much, but he's getting a new ultra that looks like he'll actually be able to land, and hopefully combo into. That's an enormous buff considering his old ultra was quite difficult to luse against someone that knew what they were doing. That alone is going to make him much better than he was.

The same can be said for Guile, his first ultra wasn't too good in my opinion, but his new one looks much more useful. Vega and Guile are definitely going to be able to fight a lot better in SSF IV.

 

Posted by @Capcom on February 9, 2010 at 9:23 a.m. #137

Claw better be atleast midteir. i dont even need godlike teir for him. just some invisible frames

 

Posted by cherry187 on February 9, 2010 at 9:27 a.m. #138

I have no problem beating sagat with fei Long even if it takes all day.lol...Dont complain get your game up!

 

Posted by Arcade! on February 9, 2010 at 9:30 a.m. #139

Capcom, we need arcade to play this game in tourneys!
console tourneys are broken(LAG ANY ONE?)

 

Posted by Hmmmm on February 9, 2010 at 9:36 a.m. #140

So now Ryu's regular shoryuken breaks Focus, retarded. They need to either take shoryukens out of the game or give everybody one.

 

Posted by @135 on February 9, 2010 at 9:40 a.m. #141

Females are weaker, do you expect Chun to take the same amount of damage as a Blanka? Females are weaker then guys, get over it. If the had Street Birther IV, none of the guys could give birth.

 

Posted by Ioannis87 on February 9, 2010 at 9:42 a.m. #142

Are you kidding me?? vega losing his claw fast is like 0.0001% of his being a low tier.. The lack of invincibility frames in his ex-moves namely ST and FBA is his problem

 

Posted by chickenwings on February 9, 2010 at 9:44 a.m. #143

mecha blanka would have been insane lol

But as far as the balance goes, im surprised they called out ryu as being too strong. It looks like someone over there is paying attention. Geting solid balance in the game would be great, maybe then we could get some real variety online. With a roster of 35 we should rarely see two different peopel pick the same character back to back.

Now the only thng i want to here from them is smaller reversal windows, no crouch teching,auto guard and short cuts. And we would be in business.

 

Posted by Pastor X on February 9, 2010 at 9:48 a.m. #144

here's what you gotta realize they don't really know what their doing, and all of you know even less. it all breaks down too communication or lack there of "They see things that you don't see, and you see things that they don't". you should be asking yourself why that is? your both playing the same game you should have the same problems? you feeble-minded ass nincompoops

p.s. Chop chop

 

Posted by Pastor X on February 9, 2010 at 9:56 a.m. #145

oh yeah anyone who says "wait for the game to be released is a dumbass". think about it, just think about it

 

Posted by Master Bigode on February 9, 2010 at 10 a.m. #146

Eventhubs comments are so incredible.

 

Posted by vega on February 9, 2010 at 10:01 a.m. #147

oh wow, I am so glad that with Vega's extremely weak mix up game, wake up option, and no reversal option, we finally got a REALLY DURABLE claw. it is indeed fantastic news.

Also, I like how objective their research was,

Develop Team: So why do you play Sagat.

Sagat player: because it is fun, definitely not because the tiger upper cut single move does more damage than most of the mid to low tier character's BnB combos. Definitely not because of that.

 

Posted by balalaika on February 9, 2010 at 10:03 a.m. #148

bigode até aqui voce está hahhaha

 

Posted by CHARGE-E.HONDA on February 9, 2010 at 10:08 a.m. #149

HOW ON EARTH IS KEEPING ON THE CLAW FOR CLAW LONGER A BIG DEAL ,GIVE THE MAN A ULTRA HE CAN COMBO INTO .

 

Posted by @151 on February 9, 2010 at 10:16 a.m. #150

1. They did.
2. Keeping his claw longer is a huge deal. Think about it. With the claw and a little bit of patience you can pretty much force most people into jumping with good footies and then pow. Ultra combo finish.

 

Posted by RuiningYourDay on February 9, 2010 at 10:35 a.m. #151

@151 i totally agree lmao.

 

Posted by j wong owns on February 9, 2010 at 10:36 a.m. #152

What is this scrub central? Everyone here complaining about sagat and ryu are scrubs for sure. These are all good changes. Stop being an internet mouth breathing crap person.

 

Posted by smooth balls on February 9, 2010 at 10:36 a.m. #153

HAHAHA LOL.
"We found that, more than using him just because he was strong, that there were a lot of people who enjoyed playing the character. So we have been making adjustments while trying to preserve that sense of enjoyment"

And people enjoyed him being OP. get a grip. in EVERY fighting game people flock to high tier characters. as long as they are op, people will use that as a lame-ass excuse for them being "fun"

 

Posted by zUkUu on February 9, 2010 at 10:37 a.m. #154

now we talk! thats a blog entry i want to see.

hope they wont drop that topic and will make a more in depth fact for a few charackters.

wonder why they didnt mentioned sagats new move.

 

Posted by wrinkley balls on February 9, 2010 at 10:40 a.m. #155

@152 you sir, are an idiot

 

Posted by jitsu on February 9, 2010 at 10:42 a.m. #156

they better fix Fagat

 

Posted by Real Vega on February 9, 2010 at 10:46 a.m. #157

@152
It's not so easy to footsy into a charge Ultra

 

Posted by darko_p86 on February 9, 2010 at 11:05 a.m. #158

i know they care about retaining the feel of STREET FIGHTER but if it's money they want then just give us 50 more characters instaed of 10, a sh!t load of alt costumes and ultras and id pay $80 for that sucka i wouldn't give a damn cuz it be 80 bucks fora game that is sure to be a keeper.

 

Posted by darko_p86 on February 9, 2010 at 11:06 a.m. #159

ohh and they would of course have to take their time. 2 years... i dont care. JUST MAKE IT

 

Posted by Dan on February 9, 2010 at 11:10 a.m. #160

OYAJI!!!!!

 

Posted by Vega on February 9, 2010 at 11:23 a.m. #161

Vega was never that bad to begin with. But I have to agree it is a whole lot easier to fight him without his claw. But lets see, he now has an over head, a combo-able ultra, and his claw doesn't come off as easily. And yet a lot of people are still bitching. Well if you want to mash out an invincible move play Ryu. Its as simple as that. Of course I'm sure most of the complainers probably already do.

 

Posted by tommyjesus on February 9, 2010 at 11:27 a.m. #162

there's no mention of fixing guile's flash kick...which is painfully broken.

 

Posted by At 163 on February 9, 2010 at 11:39 a.m. #163

STFU.

Some of us complaining about Claw know his every move, it's frame data, what it beats, what it loses to, etc. We know what traps are pains and what traps are just gimmicks. We know the fooking matchups.

And claw still is ass. Having the worst reversal in the game, an ultra almost useless and with terrible damage, and priority that is lower than Hitlers on ex-moves, not to mention mask loss makes his stamina the second lowest in the game, and, oh yeah, second lowest stun rating in the game.

Vega players have a right to complain.

 

Posted by ABCD on February 9, 2010 at 11:44 a.m. #164

Yes, Guile sounds like he is going to get a lot of attention as far as tweaking! I can't wait to see all the changes they make to him. Hopefully FlashKick>FADC>AirThrow is possible. Can't wait!

 

Posted by OMGitsJulian on February 9, 2010 at 11:48 a.m. #165

What about El Fuerte!?

 

Posted by Jordan on February 9, 2010 at 11:48 a.m. #166

Of course Sagat players would say he's "fun". They'll say anything to keep him the same. They should ask ALL arcade players what they think of Sagat, not just the Sagat players. That's just simple logic. How stupid can you be?

 

Posted by Vega on February 9, 2010 at 11:59 a.m. #167

Finally I will be god like

 

Posted by THORN_BUSH on February 9, 2010 at noon #168

stop bitching about sagat.. he is not that strong and you noobs need to shut up

 

Posted by Vega user on February 9, 2010 at 12:06 p.m. #169

Vega is not useless, he just need some invincible frames in ex scarlet terror, the overhead, fix the bug that make him unable to reach the wall in flying barcelona sometimes and a reliable ultra. If he gets lot of buffs he´s going to become god tier, and i dont want to see vega become god tier, he only has terrible matchups against blanka and the red cyclone. I think we should wait until the the release to complain, each character have his own tools to win, just choose your favourite one and keep training.

 

Posted by @ 171 on February 9, 2010 at 12:07 p.m. #170

Stop bitching about other peoples opinion you f***ing idiot

 

Posted by sagat on February 9, 2010 at 12:08 p.m. #171

sagat not op? this is the top 50 players in japan

01 Mago (Sa) 555.033
02 Daigo (Ry) 375.365
03 Ojisan Boy (Sa) 357.451
04 RF (Sa) 299.149
05 Tokido (Go) 214.968
06 Uryo (Vi) 199.367
07 Momochi (Go) 192.492
08 Shiro (Ab) 192.209
09 Radiowave (Sa) 192.065
10 Rikuson (Sa) 173.081
11 Eita (Go) 168.420
12 Kindevu (Ru) 164.788
13 Oaru (Sa) 147.768
14 Hamaa (Sa) 147.269
15 Akua (Sa) 143.007
16 Hishou (Sa) 141.644
17 Pie (Sa) 140.652
18 MDR (Ru) 137.408
19 Bean (Sa) 136.295
20 Akame Ryu (Ry) 135.690
21 Momochi (Ry) 135.551
22 Dragon Boy (Ke) 132.301
23 Gachihomottsun (Sa) 130.983
24 Nike (Ru) 130.136
25 Nuki (Ch) 129.859
26 Suropu (Sa) 127.396
27 Maakun (Sa) 125.617
28 Akimo (Ho) 124.578
29 Noriyasu (Go) 123.257
30 Chari (Bl) 123.100
31 Iyo (Dh) 118.281
32 Sutoraikusan (Ke) 117.961
33 Shinya (Go) 117.939
34 Fuudo (Ry) 116.712
35 Pamyu (Bi) 116.271
36 ACRevenger (Ab) 115.591
37 Kyomachi Blanka (Sa) 113.946
38 Katsuo (Sa) 113.164
39 Nova (Sa) 113.079
40 Shinya (Sa) 112.739
41 Furiten (Sa) 112.449
42 Yuu★ (Go) 111.912
43 Aojiru Guile (Bi) 110.672
44 Wao (Ke) 108.976
45 Cantona (Za) 108.897
46 AOI (Sa) 108.687
47 Tetsuko (Ru) 106.449
48 MaedaTaison (Bi) 105.781
49 TUC (Ve) 105.672
50 Kikanbou MAX (Go) 103.961

5 sagats out of the top 10? 21 out of the top 50? its not even funny...

 

Posted by OG on February 9, 2010 at 12:15 p.m. #172

I hope Sagat's standing HK into Ultra is nerfed.

 

Posted by Suck sh*t on February 9, 2010 at 12:21 p.m. #173

gief players

 

Posted by Uhhh on February 9, 2010 at 12:25 p.m. #174

Not sure if anyone has said this, but I think it bears repeating...

I'm pretty sure the above "buffs" to say, Vega, was one of many...

That's not ALL they buffed, it's just one example.

His claw is not his main problem but it is ONE of his problems... calm down people.

If you don't like the game, don't play it.

Let me repeat that.

If you don't like the game, don't play it.

One more time.

If you don't like the game, don't play it.

Oh, what the hell.

If you don't like the game, don't play it.

 

Posted by SmexyMillz on February 9, 2010 at 12:29 p.m. #175

http://i46.tinypic.com/qqcxm9.png

Hakan, Ibuki, Dudley, Makoto

 

Posted by JP on February 9, 2010 at 12:30 p.m. #176

I don't like it and I don't play it. Why should that be acceptable to me???

I am not gonna buy SSF4 unless it gets fixed, meaning REAL balance changes and a more offensive play style. If it's a turtle-fest like SF4 is, CAPCOM isn't getting a penny of my money.

J

Oh, by the way CAPCOM, I don't give half a $hit about costumes/skins.

 

Posted by Dealy on February 9, 2010 at 12:36 p.m. #177


Ryu's regular Shory now beats a FA. Weeeeeeeeeeeeeeeaaaakkk.

 

Posted by grover on February 9, 2010 at 12:37 p.m. #178

JP, if you don't like it and don't play it then gtfo so we can talk without your spam.

 

Posted by JDragonX on February 9, 2010 at 12:37 p.m. #179

So, am I the only one that cares about Mr. Kamei? Is he okay?

 

Posted by @ #143 on February 9, 2010 at 12:42 p.m. #180


"Street Birther IV"

Lock the thread. We're done here. lmao

 

Posted by black penis on February 9, 2010 at 12:45 p.m. #181

get rid of the damn shortcut inputs

 

Posted by lolz on February 9, 2010 at 12:46 p.m. #182

im pretty sure they'll do fine without ur penniez

 

Posted by wat on February 9, 2010 at 12:54 p.m. #183

@#178 The most obvious Photoshop, come on.

 

Posted by JP on February 9, 2010 at 1 p.m. #184

@grover

Spam? I believe the topic here is balance changes and new costumes, both of which I mention in my post.

There's this thing called reading comprehension. You might want to try it out.

 

Posted by Ryu on February 9, 2010 at 1:03 p.m. #185

I hate my new costume. I look like Hokuto from Street Fighter EX, wtf!?!

 

Posted by Geese on February 9, 2010 at 1:06 p.m. #186

I love how since X character didn't get mention in this blog, people think that character is unchanged. Like Sakura for instance, who has been confirmed to have changes already.

 

Posted by CHARGE E. HONDA on February 9, 2010 at 1:09 p.m. #187

I think all females should have average health, their is no justification why any of them excluding maybe c viper should have below average health ,the same goes for gen and el fuetre , NONE OF THESE CHARACTERS HAVE AKUMA LEVEL ABILITY TO CONTROL THEIR SPACE.
Health is hella important especially when you consider your attack & combo power coupled with your defensive ability not to mention your ultra set ups and its damage output, mid to low tier char' have too many deficiencies in these departments ,for ex. Cammy's who's ultra is hella hard to fully connect unlike Ryu's ,Sagat and Rufus WHO ALSO HAVE A SH1T LOAD OF EASY ULTRA SET UPS.
Now i don't know who disagrees or who fully or partially agrees with the various match up data charts on different sites but i agree on atleast 14 characters having 7 and more have horrific match ups against other char' and ryu ,sagat ,balrog and rufus are always in their bad match ups.

Capcom just has too many unnecessary hurdles in the path of non shotoken characters ::: lack of health ,lack of combo damage vs shotoken easier to do combos,lack of ultra set-ups ,lack of ultra strength and reversal properties , lack of safe chip damage moves ,lack of chip damage moves altogether , lack of semi-safe to safe bar building moves and lack of priority.

 

Posted by Off Topic on February 9, 2010 at 1:10 p.m. #188

If anyone still wants to get the Street Fighter 4 TE stick, it's on sale on newegg.com right now for under $100 shipped.

http://www.newegg.com/Product/Product...

Just a heads up

 

Posted by CHARGE E. HONDA on February 9, 2010 at 1:11 p.m. #189

ryu's jump fierce is law

 

Posted by grover on February 9, 2010 at 1:11 p.m. #190

JP said...
"I am not gonna buy SSF4 unless it gets fixed"
A game you won't play, a game you don't like, a game that isn't even out yet, is already --only known to you-- broken.

You don't play the game therefore you have no valid opinion. Bye now.

 

Posted by tenchi on February 9, 2010 at 1:18 p.m. #191

I really wish they would just got all out zany with the alternate costumes like they did with Mech Zangief. I don't care if the alternate costume resembles their personality. That's what the default costume is all about.

Although it would never happen, I'd love to see the following alternative costumes:

Sim in a Fantastic Four outfit.
Ryu in Solid Snakes outfit or a tux.
Ken in Khakis and a Hula shirt with glasses and slippers.
Sagat in a Disney Tigger costume.
Blanka as Mega Man

those are it for now. I think it would be awesome.

 

Posted by deathbyorgasm on February 9, 2010 at 1:25 p.m. #192

I think all females should have average health, their is no justification why any of them excluding maybe c viper should have below average health ,the same goes for gen and el fuetre , NONE OF THESE CHARACTERS HAVE AKUMA LEVEL ABILITY TO CONTROL THEIR SPACE.

Health is hella important especially when you consider your attack & combo power coupled with your defensive ability not to mention your ultra set ups and its damage output, mid to low tier char' have too many deficiencies in these departments ,for ex. Cammy's who's ultra is hella hard to fully connect unlike Ryu's ,Sagat and Rufus WHO ALSO HAVE A SH1T LOAD OF EASY ULTRA SET UPS.

Now i don't know who disagrees or who fully or partially agrees with the various match up data charts on different sites but i agree on atleast 14 characters having 7 and more horrific match ups against other char' and ryu ,sagat ,balrog and rufus are always in their bad match ups.

Capcom just has too many unnecessary hurdles in the path of non shotoken characters ::: lack of health ,lack of combo damage vs shotoken easier to do combos,lack of ultra set-ups ,lack of ultra strength and reversal properties , lack of safe chip damage moves ,lack of chip damage moves altogether , lack of semi-safe to safe bar building moves and lack of priority.

 

Posted by @195 on February 9, 2010 at 1:27 p.m. #193

Would Rufus be Winnie the Pooh and Abel Christopher Robin?

 

Posted by dunk on February 9, 2010 at 1:30 p.m. #194

Terry (Bogard) should be in this game.

 

Posted by @167 on February 9, 2010 at 1:33 p.m. #195

Flash kick > fadc> ultra II sounds even better. But I like the idea of comboing into an air throw. Makes it a whole lot more useful.

 

Posted by Cammy on February 9, 2010 at 1:37 p.m. #196

My ultra can combo off a SRK -> FABD and it goes through fireballs almost fullscreen. What more do you want?

 

Posted by gucci mane on February 9, 2010 at 1:46 p.m. #197

broads jock gucci cause gucci draws gucci

 

Posted by @ Capcom on February 9, 2010 at 1:47 p.m. #198

Charge characters should do ALOT more damage than roll characters. FADCing charged moves into ultra is 10 times harder vs roll characters FADCing into ultra. I think there should be a special move meter as well that slowly fills, would cut down on spamming.

 

Posted by ricefarmer on February 9, 2010 at 1:48 p.m. #199

i just hope they stop trying to be sf2, ssf4 needs to really embrace the focus systems and make reward long hard combos.. not 2-3 hits..

and focus absorbing needs to build meter also!

 

Posted by Yao Ming on February 9, 2010 at 1:50 p.m. #200

I can dunk!

 

Posted by @74 on February 9, 2010 at 2:02 p.m. #201

So your basicly saying that you yourself fail? (by looking at your name)

 

Posted by geese on February 9, 2010 at 2:14 p.m. #202

make guil;e like he was in cvs chaos he was a beast although his sonic may be broken when it comes to this game

 

Posted by WTF on February 9, 2010 at 2:26 p.m. #203

I think all females should have average health, their is no justification why any of them excluding maybe c viper should have below average health ,the same goes for gen and el fuetre , NONE OF THESE CHARACTERS HAVE AKUMA LEVEL ABILITY TO CONTROL THEIR SPACE.

Health is hella important especially when you consider your attack & combo power coupled with your defensive ability not to mention your ultra set ups and its damage output, mid to low tier char' have too many deficiencies in these departments ,for ex. Cammy's who's ultra is hella hard to fully connect unlike Ryu's ,Sagat and Rufus WHO ALSO HAVE A SH1T LOAD OF EASY ULTRA SET UPS.

Now i don't know who disagrees or who fully or partially agrees with the various match up data charts on different sites but i agree on atleast 14 characters having 7 and more horrific match ups against other char' and ryu ,sagat ,balrog and rufus are always in their bad match ups.

Capcom just has too many unnecessary hurdles in the path of non shotoken characters ::: lack of health ,lack of combo damage vs shotoken easier to do combos,lack of ultra set-ups ,lack of ultra strength and reversal properties , lack of safe chip damage moves ,lack of chip damage moves altogether , lack of semi-safe to safe bar building moves and lack of priority.

 

Posted by chickenwings on February 9, 2010 at 2:44 p.m. #204

@geese

No, make guile like he was in hyper fighting. that is the definitive verison of him and everything he should be.

 

Posted by @115 on February 9, 2010 at 2:56 p.m. #205

#115: "Hey guys, have you ever stopped to think about what a fighting game would be like without overpowered and weak characters?"

Fair and fun. And yes, I think about it all the time.

 

Posted by loosy on February 9, 2010 at 3:17 p.m. #206

where your lighters at, where your lighters at, where they at, where they at, where they at.

 

Posted by @205 on February 9, 2010 at 3:23 p.m. #207

yea we thought about it and BLAND is wat we thought wen fighting games were made like dat bak in da day mine as well say boring b/c u wuld only choose ppl who look cool since the chars wuld obviously be the same...stop being a noob and let the makers make the game they r professionals who no wat they doin unlike u

 

Posted by geese on February 9, 2010 at 3:25 p.m. #208

204 i hear that but his sonic boom was a unstopplabe force in svc chaos not even sagat cud take that

 

Posted by topdawg122 on February 9, 2010 at 3:27 p.m. #209

all the whiners on here are straight up bitches

 

Posted by Anon on February 9, 2010 at 3:27 p.m. #210

They need to change nerf the lariat just by changing the input. PPP is just too easy to do on reaction for how powerful and effective a move it is. If they keep the move the same but make it a QCF+P that would be fair imo.

 

Posted by 1000 deaths on February 9, 2010 at 3:30 p.m. #211

Rose needs to be stronger and HOW THE HELL DOES KEN'S COWBOY HAT FIT HIS PERSONALITY AT ALL?

 

Posted by duh on February 9, 2010 at 3:32 p.m. #212

Ken is an American. Americans are all either cowboys, or disgusting illiterate fat asses like Rufus. Man, it's like you don't know anything about America.

 

Posted by OMGitsJulian on February 9, 2010 at 3:35 p.m. #213

The lariat you can see coming from a mile away. If you block it once gief is open to punish.

Also someone mentioned that everyone needs combo set up into ultra... NO WAY. I'm a Elf player, if i were to ultra after one ofhis combos (his combos are few and far between but very very strong!) It would be more than half someones health.

Imagine if zangif could combo into his ultra!?!?! that would be murder.

 

Posted by chickenwings on February 9, 2010 at 3:44 p.m. #214

@213

Thats the problems the ultra brings. Ultras are just retarded to begin with but there not going anywhere so thats it, either they give u some type of gimmicky way to land it or they let u combo into it.

@207

dude, balance is needed. If thats the case dont bother developing other characters, with 35 character we need more then 4 or 6 useable characters. the more balance we have the more flavor the game offers. Try playing hdr and see how much more variety u see.

 

Posted by zangief on February 9, 2010 at 3:45 p.m. #215

all american are fat, rufus is perfect

 

Posted by @213 on February 9, 2010 at 3:46 p.m. #216

its called damage scaling

 

Posted by ChunLover on February 9, 2010 at 3:50 p.m. #217

All this talk about nerfing and buffing and yet nothing for Chun. Sakura got her fireball greatly improved and a new ultra but what about Chun? Any words on giving her back her Up Kicks anti-air and not making Kikoken peter out?

 

Posted by screw chun li on February 9, 2010 at 3:54 p.m. #218

see doesnt need anything the b1tch is already top tier get of her....vag? anyways as long scubs cant win by picking zangief and sagat with there broken-ness and if guile gets buffed and he can FADC into Sonic Hurricane and Dudley is in the game i will be buyin SSF4

 

Posted by @217 on February 9, 2010 at 3:55 p.m. #219

i think the fact that she can combo into her ultra 2 from ex legs is buff enough.

 

Posted by @207 on February 9, 2010 at 3:56 p.m. #220

207: "yea we thought about it and BLAND is wat we thought wen fighting games were made like dat bak in da day mine as well say boring b/c u wuld only choose ppl who look cool since the chars wuld obviously be the same...stop being a noob and let the makers make the game they r professionals who no wat they doin unlike u"

Right...they think it's fine to be unbalanced and don't want to change anything. That's why you just read an article about BALANCE CHANGES THEY ARE MAKING. Retard.

 

Posted by Tsori on February 9, 2010 at 4:05 p.m. #221

This scares Me. It does not sound like they Got at the meat of the Balance issues. Vega sounds like he is still gonna suck. And Sagat is still gonna beast. And what about Sakura,, Gen, And Others. I hope this game is Balanced. I love it, but it has to be balanced

 

Posted by @darko_p86 on February 9, 2010 at 4:18 p.m. #222

"i know they care about retaining the feel of STREET FIGHTER but if it's money they want then just give us 50 more characters instaed of 10, a sh!t load of alt costumes and ultras and id pay $80 for that sucka i wouldn't give a damn cuz it be 80 bucks fora game that is sure to be a keeper."

Do you realize how unreasonable of a demand this is? Capcom is being pretty generous considering most fighting games have a more conservative addition of 2-4 characters, and for a good reason...There is not only work put into designing the characters, but balancing them with the rest of the cast. At 20+ characters in SFIV, Capcom already has its hands full and there are still some balance issues. At 50 more characters, that is twice as many characters Capcom was able to squeeze in the first time. How can Capcom be able to add so many without severely compromising the budget, time, and overall polish? Even at the supposed $80 price tag, whether or not it be be enough to cover the costs is questionable and most consumers would be hesitant about shelling out $80 right off the bat.

 

Posted by GURL GAM3R ROXXY!!1! on February 9, 2010 at 4:20 p.m. #223

DON'T HIT ON ME YOU SILLY BOYS!

 

Posted by @218 on February 9, 2010 at 4:20 p.m. #224

Zangief is not easy to win with unless the other person is abel, Chun li is not top tier and I agree it would be cool to see Dudley in ssf4.

 

Posted by So you want to whine ehh on February 9, 2010 at 4:28 p.m. #225

They are just giving examples I think what we want from capcom is a list of changes and why for each char. The ryu nerf does not affect any match up greatly and taking lowering sagats health helps a great deal. Mainly they need to nerf the way he can control 75 percent of the screen.Against some characters.Mainly those without projectiles. Hopewfully those chars get ways around this.That being said lk hits twice let take a minute to think. That means no TK pressure from lk even though it does good damage now for an lk. Do you really want to know the chars your going to be bitching about I will tell you. Ken got amazing footsies more than before coupled with a ryu fast fireball and the second ultra will be up there It's as close to 3rd strike ken as your going to get. Dudley and Makoto will be very high up basically Dudley rush game and combos is nasty and can kill you in the corner there is no escapeing.Also makoto does nasty stun she is the same touch of death char as 3rd strike. bye. With the revamped focus system hopefully tiers won't matter as much.It's look very powerful and more useful than sf4.

 

Posted by @115 on February 9, 2010 at 4:28 p.m. #226

It would be boring obviously. There needs to be some challenge.

 

Posted by ssf4 on February 9, 2010 at 4:32 p.m. #227

How about everyone stops bitching until we can see the frame data. Then we'll know who is and isn't buffed.

 

Posted by WHAT!? on February 9, 2010 at 5:08 p.m. #228

RYU's NEW ALT COSTUME LOOKS MASSIVELY GAYYYYYYYYY!

 

Posted by Ninja on February 9, 2010 at 5:17 p.m. #229

I can't wait to see Sagat nerfed hahaha

But they need to nerf Ryu too.

Everyone who doesn't agree with me plays Ryu or Sagat so talk to the hand homosexuals. And don't lie saying "oh I main so and so and I don't think Ryu or Sagat is overpowered" because we all know you main or play them as a back-up character.

Hahaha hope Crapcom nerfs these gay sonovabitches

 

Posted by @Ninja on February 9, 2010 at 5:20 p.m. #230

it's not that they don't think they are not overpowered they just know that in every SF game there's an overpowered character and they just deal with it instead of complaining like NOOB. NOOB

 

Posted by Mr.Doctor on February 9, 2010 at 5:21 p.m. #231

Just make the weak char stronger

 

Posted by kornbeaner on February 9, 2010 at 5:23 p.m. #232

It seems like Honda v. Sagat will still be 3-7 so thanks for nothing Capcom. The game still day one for me but Abel v. Gief is better then Honda v. Sagat any day of the week.

 

Posted by bleh on February 9, 2010 at 5:25 p.m. #233

rufus and boxer are going to be ever cheaper now.

great.

if you cant win for 10 years, change the rules and try again.
then lose for 20 with the same cheap tricks.

haha

 

Posted by Azrael on February 9, 2010 at 5:26 p.m. #234

Yeah, I'm the only mofo in the world that can read both English AND Japanese. Mad props to me dawg, the translating god.

 

Posted by @ #223 on February 9, 2010 at 5:30 p.m. #235

what in fluck are talking about you dude? do you even know?

 

Posted by Astrofallz on February 9, 2010 at 5:32 p.m. #236

All this idiots that are talking about Americans need to shut-up. Stop acting like you know America and GTFO. Just do everyone a favor and get your stupid, unintelligent idiotic selves off of this boards. Cause all of you are just ignorant fools anyway.

 

Posted by Jose on February 9, 2010 at 5:34 p.m. #237

Man, wouldn't it be awesome if a company in the United States made a fighting game?

 

Posted by kornbeaner on February 9, 2010 at 5:34 p.m. #238

Also, in order to make Ryu and Sagat more palatable to other character these are some of the adjustment that should be made. Ryu's and Sagat's Fireballs should have the same recovery time as ken's fireball, tweaking of combos is done supposedly so thank you for that, and Ryu's DP should be anti-air/combo linked only, I hate when I go for a poke with
Honda's s.rh only to be knocked down by a f'n DP. These changes plus a little buffing of the other characters would make the game less frustrating when playing against those two characters.

 

Posted by Chun Li on February 9, 2010 at 5:35 p.m. #239

For the imposter of #70 all though I would agree if I dont get full connection of my Hosenka Ulta I would like it to have all character juggle instead. Yes I do also agree about the Df Lk the only bad part is that it just doesnt take much damage it is useful if you know how to use it.... also I still need my Anti- Air ( Up Kicks like in T vs. C or Tornado Kicks) it was in Super Street Fighter 2 Turbo and other Vs. Games also Why do I still not have that? Did I seem to forget it? I have it in Street Fighter 4 but its used as a command combo.... (Back Mk, Mk, Down Up Mk Tornado Kick) I rarely even use that command combo anyways..... and I'm not staying in the kitchen I'm better in the bedroom...... hahaha and whats up with my alternate outfit I look like a cotton candy? Whatever.....

 

Posted by Chun Li on February 9, 2010 at 5:40 p.m. #240

Also I forgot why does Sakura get her fireball not to disappear and mine still does. Whats up with that? I'll be fine if it was like in Street Fighter 2 hyper fighting where it never did disappear. Just put in my Up Kicks or Tornado Kicks as Down Up Kick and my Spinning Bird Kick Back Forward Kick just like in Super Street Fighter 2 Turbo and more health.

 

Posted by Sagat on February 9, 2010 at 5:43 p.m. #241

HA HA you scrubs keep hoping sagat is far worse than he was in SF4 in April i cant wait to see you guys still complaining on how you cant beat sagat because your not good enough to beat. So instead of trying and training harder you complain...regardless TIGERS ALL DAY!

 

Posted by dooosz on February 9, 2010 at 5:44 p.m. #242

Sagat isn't that bad. I see a lot of people complaining but in the US there are not many great Sagat players to be afraid of. I can take on 99% of the ones I come across online and I beat most of the few I play in tournaments as Fei, Honda and Chun.

I don't see the freak outs. He is nothing like O. Sagat or Yun and Chun, those were strooooooong characters, Sagat is just strong. He is so predictable that someone has to play him very well in most match ups against competent people to win.

The only people that seem to complain are online only players? I guess? Where Gief, shotos and Sagat shine brighter than any other character all day every day in any match up.

 

Posted by I Heart Obama on February 9, 2010 at 5:46 p.m. #243

Stem cell research for ssf4.... go

 

Posted by @227 on February 9, 2010 at 5:46 p.m. #244

Screw Off F@g

 

Posted by @240 on February 9, 2010 at 5:49 p.m. #245

Try using low punch fireball. And for anti-air try using normals.

 

Posted by Guile's Doctor on February 9, 2010 at 5:57 p.m. #246

Capcom probably already knows this, but Guile's normal game is not the only thing wrong.

For one, the man only has 1 good special currently and thats the sonic boom. They gotta make sure to fix the flash kick and make it decent at the very least.

They need to also make the sonic hurricane comboable without being impossible to do and that probably will mean changing its inputs, possibly making it non-charge (although if they improve him A LOT in every other way, then i might accept an FADC to airthrow strategy instead).

Thats definitely not all - a lot of other things are wrong with Guile that werent mentioned in the article. Same with Claw. Then again, Capcom probably already knows about all of this and is probably just giving brief examples. At the moment, i'm just glad they're working right now on buffing the two

 

Posted by eh on February 9, 2010 at 6:07 p.m. #247

in capable hands both claw and guile are really tough.
you just gotta know how to play with them effectively.

 

Posted by Chun Li on February 9, 2010 at 6:09 p.m. #248

Also @ #70 I'm the original also because not only have I have won tournaments that is legit tournaments in Cali and I'm known through all the arcades down here also. I know my $#!7 and everyone still wonders how I come up with all my little tricks and how I know what counters all situations possible. I would like to know what is a rocket Akuma? Also I know I'm more good looking in person and more famous through the community for sure I get it all the time not to be conceited I'm humble about myself and don't go out and show off I only do that fighting with all my heel stomp combos and Heel Stomping Anti-Airs which are funny to see there face when they are like WTF? haha ;~P . I was at the opening of SF4 in LA giving out My Action figures if you won a certain amount of wins at that time. Apparently my impostor doesn't know how to spell Hosenka Ultra and the use of all my moves like the DF LK. Only a true Chun Li would know how to use all my moves. That I know therefore I'am the true Chun Li.... Now give me back my Anti- Air Up Kicks or Tornado Kicks. I will keep complaining until I get that back and I know I'm a 8!7C# because that is what I always hear when I beat them and I gladly say," Thank you I Try!!!" ;~P

 

Posted by lmao on February 9, 2010 at 6:12 p.m. #249

i dont think iv ever seen ryu look so stupid

 

Posted by darko_p86 on February 9, 2010 at 6:15 p.m. #250

@222

if it takes them over a year to add 10 more char + balancing + ultras + all new content, why not just take another year and add double that? I know Capcom is on a tight schedule with both SSF4 and TvC, but the reward of my idea greatly outweighs the risks and costs. Not only would they benefit in revenue but the game would receive BEST fighting game of all time in critiques and ratings.

And say they would have added tag team online play capability, ....boy just that alone would draw in people like flies to SH!T. When I first played Tekken Tag, many people I know always bitched about no online play. Same happened vice versa with T6 being online, but no Tag play. and I KNOW I KNOW!!!! Tekken aint SF. but still...if they would have implemented all of that from the beginning, there wouldn’t even be a need to make a SUPER.

And there are people that say "well they had a SUPER for the SNES, so they'll HAVE to make a SUPER for this one" In that case, has Capcom intentionally made SF4 with 25 char instead of 35 without bonus content and all the stuff you'll get in SUPER???? whether or not the reason was to squeeze the money outta your pockets or to really make a better SF4, Capcom always knew that they were going to release SUPER, however, they could have made it right.

And I love how the game looks so far, I really do, I just think more should have been added. I don’t even think were getting the WALL bonus stage. you know, the one where you destroy the brick wall. I loved that bonus stage. Yet we didn’t get it.

and for the punk who wants to tell me to stop B!tchin about it and appreciate what im already getting, I already do appreciate the fact that they made SF4. I wouldn't have walked (yes..I do drive) 9 miles on a sunny beautiful day to pick up any other game. SUPER is a game i cant wait to have in my hands. I just thought they should have put more in it.

That is all.

 

Posted by WHATEVER DUDE on February 9, 2010 at 6:20 p.m. #251

BRING BACK CE GUILE

 

Posted by @247 on February 9, 2010 at 6:23 p.m. #252

Fair enough, but that analysis is true of every fighter game, however unbalanced. Now one might say SF4 is very balanced compared to previous fighters, but if they're gonna make us buy another SF game, they should at least make an effort to fix whatever imbalances there are in the game that they can fix, especially the ones that negatively affect those characters that have been around for so long (since the early SFII days) and that have a pretty large fanbase of sincere fans (by sincere, I mean a fanbase where the majority use the character not because they are powerful, but more for their playstyle, aesthetics, etc). In that case, Claw and Guile get priority hands down.

 

Posted by @252, on February 9, 2010 at 6:32 p.m. #253

I think its more to do with the actual engine and directional logic (what decides which direction a character faces after a crossup).

Too many times I have seen ultras (hell, even normal attacks) hit out in the wrong direction after being activated during a crossup, then the engine flips direction of everything again for a 3rd time, and it still manages to get it wrong.

sabre's cammy against alex valle's ryu is another shining example of it messing up. there wasnt any skill involved really, just good exploitation of flawed engine logic.

Needs to be fixed.

 

Posted by Smorgasboard on February 9, 2010 at 6:55 p.m. #254

Dear Capcom, if you are sifting through all this crap comments , I have but one request. Please keep it fun. Thanks.

 

Posted by @253 on February 9, 2010 at 7:05 p.m. #255

Sabre's cammy? What? Since when?

 

Posted by George Lopez on February 9, 2010 at 7:22 p.m. #256

"Why you crying?"

 

Posted by @255, on February 9, 2010 at 7:30 p.m. #257

Here's another example of it.

http://www.youtube.com/watch?v=RugX36...

claw's slide at 0:09 and 0:16.

 

Posted by @55, on February 9, 2010 at 7:34 p.m. #258

http://www.youtube.com/watch?v=3lW6xv...

demon at 0:26.

 

Posted by @255, on February 9, 2010 at 7:35 p.m. #259

http://www.youtube.com/watch?v=9HKePX...

0:04 ken dash through wakeup.

 

Posted by @255, on February 9, 2010 at 7:37 p.m. #260

aaaaaand last but not least.

what if you could exploit it with sagat...

http://www.youtube.com/watch?v=DnqD6I...

ouch.

 

Posted by GOUKIN on February 9, 2010 at 7:48 p.m. #261

I think it would be great if we could just see the rest of the SF4 character's on the new site and there outfits. Everyone want's to see the new ones and they dont even have the old one's on there site yet?! No gen' no sakura no akuma no gouken no guile. Just getting old.... not like they are new and they have to think of what they are going to look like. I understand the new character's ands some of them not being there.But the old one...come on already!!! Like i said before; it is like they have there favorite one's and they always get done first and well i guess we should start the rest now.....but wait we some new one's to work on so we will wait for the rest they are not the poster players

 

Posted by @260 on February 9, 2010 at 7:49 p.m. #262

Yeah but show me some vids of sabre playing cammy. If his Cammy is anything like his Sakura I wanna see it.

 

Posted by Gouki on February 9, 2010 at 8:04 p.m. #263

Heck i just want my old ultra fixed so i dont push them across the screen when they are in front of me. This ultra is not hard to jump and that should be the only way to escape. One of the reasons i am one of the weaker character's is because of the ultra.....atleast make it work. Watch some of the matches with a good akuma player and it dont even get used half the time I thought is was a teleport on start up and anything stops him thats crap

 

Posted by @263 on February 9, 2010 at 8:18 p.m. #264

If they are getting pushed its because they are either in hit or block stun. I don't think anyone wants to see a tick into raging daemon. Also Akuma's ultra is very dangerous as is. The reason its not used much in the vids you are watching is because more than likely the opponent is good and is being very cautious. Think about how much ultra's do you see from most of the cast when 2 good players get together.

 

Posted by shinku on February 9, 2010 at 8:25 p.m. #265

that is the gayest outfit i ever seen for ryu. whoever idea it was to make this his alt, is a ****ing idiot

 

Posted by getting stale on February 9, 2010 at 9 p.m. #266

who else feels like they discuss SSF4 so often that by the time you get your hands on it, it'll feel old and not fun?

Part of the fun of deep fighting games is the experimentation.. they've just about given us everything already.

This better be only $30..

 

Posted by My Balls on February 9, 2010 at 9:33 p.m. #267

These guys need to give us more info on the balancing of characters rather than some gay costumes. Looking at ryu's hakama, I'm not gonna get it even if they make that sh!t free. Also the major change for vega is a longer claw duration? Are they fu(king stupid? I see that fagat is still gonna be an S-tier powerful motherfu(ker and ryu's SRK FADC ultra is easier now? WTF are they smoking? Shortcuts shouldn't exist in the first place, its the only reason scrubs and mashers win unfairly. Fix this sh!t now asscap.com or you arent getting a penny out of my pocket.

 

Posted by @246 on February 9, 2010 at 9:37 p.m. #268

It looks like guile's sonic hurricane can be comboed from a flash kick fadc. Haven't seen anyone attempt it yet though so not sure.

 

Posted by CHARGE E. HONDA on February 9, 2010 at 9:43 p.m. #269

267 i don't need u telling me what is fun from what isn't

 

Posted by WTF on February 9, 2010 at 9:46 p.m. #270

I think and agree with all who say all females should have average health, their is no justification why any of them excluding maybe c viper should have below average health ,the same goes for gen and el fuetre , NONE OF THESE CHARACTERS HAVE AKUMA LEVEL ABILITY TO CONTROL THEIR SPACE OR SETH'S DROP SPEED AND ALL AROUND RETARDEDNESS.

As a game variety ensures a level of longevity which is completely absent from street fighter 4 , they are basically 5 to 6 super men in SF4 who are SAGAT ,RYU ,BALROG ,RUFUS ,BISON AND "AKUMA or BLANKA " ,everyone else is their as fodder to show how great these guys are and i think this must change .

14 of the sf4 char's are reported as having atleat 7 terrible match ups each with 2 or more of the above seven always being one of their bad match-ups.

How can you give a char' loads of health ,a projectile and godlike anti air , high priority and high attack power ,advantageous hitboxes easy as-well as relatively safe bar building moves that also control the spacing in the game then give them a variety of full ultra set ups and since they have so much health they can get two ultras and put them against a char' with low stamina ,mediocre move and combo damage output ,few ultra set-ups and can only get one ultra with any real health left and no real safe moves to build bar and then expect the fight to be balance.

SAGAT and RUFUS and ZANGIEF have no right getting two(2) ultras so quickly when considering their health advantage ,their damage output and easy ultra set up excluding zangief. it makes the game broken and need to be fixed.

The above is also true for the average health group vs the female health group when you consider the health difference which is why the females in this game excluding two of them in a few pro hands are useless.

Also i find it disturbing how the three things that can help equalize the playing field outside of fixing hitboxes and increasing individual moves priority and damage output between the ryu level and vega level char's have still been over look purposefully by you guys ,I'm talking about combos and ultra set-ups and the fastness of ultra build up and on top of that proper reversals and overheads.

combos have no real value in making up for the lack of damage power you posses regardless of difficulty of executing such combos and risk as a result of difficulty.

It makes n0 sense when it's better for a shotoken player to do a 2 hit combo vs a non shotoken player (with crappy hit boxes mind you) doing a 4 hit plus combo and on top of that in some cases you have less health meaning even if you did the same damage it will still have less value anyway.

Ultra set-ups only benefit those who already have all the other benefits in the game .

 

Posted by CHARGE-E.HONDA on February 9, 2010 at 9:46 p.m. #271


combos have no real value in making up for the lack of damage power you posses regardless of difficulty of executing such combos and risk as a result of difficulty.

It makes n0 sense when it's better for a shotoken player to do a 2 hit combo vs a non shotoken player (with crappy hit boxes mind you) doing a 4 hit plus combo and on top of that in some cases you have less health meaning even if you did the same damage it will still have less value anyway.

Ultra set-ups only benefit those who already have all the other benefits in the game .

The least attack power , ability to control space ,priority and health you have the less ultra set up ability AND DAMAGE DONE you have excluding a very few, reality check sf4 makes no sense in it's general mechanics that helps those already at the top while crucifying those at the bottom.

Why is it that the theme you have for the weak char's that keep them weak is still continuing in ssf4 ,what i mean is for ex.fei long ,his existing ultra makes no sense and has no real combo value as it never fully hits unlike the ryu's who do more damage anyway ,if his ultra is a counter then combo ability still remains at a stupid level ,the same can be applied to Cammy in every way who's ultra never fully hits.

E.Honda is also robbed of having an all important combo into ultra as his is a grab but maybe their is hope for him if he can hundred hand slap cancel dash forward into ultra but i doubt that ,it would of being better if he had a hundred hand slap ultra with the reach of his hundred hand slap in previous titles where his hands disappeared then reappeared.

 

Posted by guile on February 9, 2010 at 10:40 p.m. #272

What guile really needs is a special move he can use while charging other specials. Like how chun has lightening legs or how balrog has turn punch. Even bison has teleport and vega has his flip when you think about it. Really the only charge character without this is guile

 

Posted by @CHARGE-E.HONDA on February 9, 2010 at 10:48 p.m. #273

My thoughts exactly

 

Posted by @CHARGE-E.HONDA on February 9, 2010 at 10:55 p.m. #274

I agree to an extent. I do believe that with slight modifications to the 'juggled ultra' damage properties, Fei Long/Cammy's ultras will be just as effective as Ryu's in combos.

Fei Long's BK FADC to Ultra still connects and does a good deal of damage, but obviously not as much as if you connect fully on the ground. With a little modification in the damage department, that can remedied, giving the Fei Longs and Cammys of the world a shot at competing with the Ryus, Rufuses, and Abels.

 

Posted by Joe on February 9, 2010 at 11:05 p.m. #275

owe... @272

Dude, come back to me when you made a fighting game. The reality is this: Ryu is perfect. Perfect design, perfect look, perfect everything. You can say the same thing about Sagat, Balrog, or Chun Li along with a few others. They're just designed better and to complement them with 20 other equally designed characters, you're going to ones that just don't pan out. No matter how hard someone tries, there will never be a fighting game with perfect balance, and there are going to be overpowered characters and very, very weak characters.

Also, Combos? Really? Honda, doing a combo? How about making Honda's Ochi game stronger. Like I said, it's all about design. Honda is not a combo character. He's about setting up his Ochi throw and turtleing. NOT 15 HIT COMBOS. IMO, all they really need to do with Honda is give him hyper armor on his Headbutt to absorb fireballs, and he's go to go. But I assume you're talking about Fei Long and Cammy when talking about combos, right?

Fei Long does need a design change I think. I'll agree with you on that. In fact the four things I'd do to make Fei Long better is: 1, change the motions on some of his moves(make his rakka's QC P, FP, FP and his CW QC K), 2. Make his armor brake his Rakka's 3, have his ultra hit fully went comboed into, and 4. make his command grab better. That is what I would do.

Cammy however is just fine. I'm sick and tired of people who complain about Cammy. SHE"S GOOD. Her CSpike is a great AA, she's a very good rushdown type character, her ultra's solid, I could go on forever. Even with her new ultra, I think she'll be a very good, and obviously underrated, character.

Besides, you're complaining about a game that has come out yet. For all we know, the counter ultra's are really good, Honda, Cammy, Fei, Vega, Guile, etc are all even with the middle of the packed, and Sagat isn't as monsterish as his is now, even though I think he's not as bad as Chun in 3rd Strike or Cable in MvC2.

I know why I ten to write these long, over analyzed posts, it's because of people like CHARGE-E.HONDA who wine about a game that's not even out yet and don't know how to just shut up and wait to see what happens. My God...

 

Posted by Joe on February 9, 2010 at 11:12 p.m. #276

typo, hasn't come out yet...

 

Posted by rush down complainer on February 9, 2010 at 11:15 p.m. #277

stupid fools complaining about turtles SHUT THE FCUK UP

executing sihtty 'rush down's on any worthwhile player and you'll find yourself heading straight into a world of pain. :D

 

Posted by Guile on February 10, 2010 at 12:06 a.m. #278

Guile needs some kind of juggle combo to ultra, his bazooka knee should only work when you hold the back button and not the foward.I'm glad that they seem to be giving his range back.

 

Posted by LoL_xD on February 10, 2010 at 12:13 a.m. #279

LoL @ Ryu aka TODO! xD

LoL @ Rose's BIG ADDITION of a Soul Throw from reflect! xD

LoL @ how 'hard' they worked to barf up those joke outfits for saps to waste their money on! xD

LoL @ this casual fighting game! xD

 

Posted by yo on February 10, 2010 at 12:32 a.m. #280

Make Guile's flash kick hit directly above to prevent crossovers like a shoryuken does. It's way to easy for people to jump onto Guile after getting knocked down, he doesn't have a good wake up attack at all.

 

Posted by @281 on February 10, 2010 at 12:36 a.m. #281

agreed, he used to have more vertical range on it back in the day. Funny thing is people often pull off his flash explosion ultra for those situations since it can get a hit or 2 in those situations. one of its better uses maybe lol.

 

Posted by @268 on February 10, 2010 at 1:07 a.m. #282

Ya its probably comboable but with the charge-back, forward,back,forward command you can bet that it will likely be near broken hard to FADC from a flash kick to ultra in real matches unless u are geom or dagger or something

i mean just practice on the controls. i'm assuming ur going to have to go down to up-left as opposed to up to do the flash kick, and then u go from up-left to forward, forward to dash out and then do back,forward,back. While it seems like the same movements as balrogs ultra setup just with some dash mixed in, i challenge u try it and tell me its not something ur gonna find really hard to pull off in a serious match. Unless, of course, Capcom takes notice of this and find a way to smooth the motions somehow. cHP to ultra might be one option. In my opinion, though the most sensible option would be to make sonic hurricane a non-charge. I really dont think its asking for too much.

 

Posted by #283 guy i made a mistake on February 10, 2010 at 1:15 a.m. #283

woops sorry i had the input command wrong. Its charge down to up-left for flash kick (assuming u are facing rightwards). Then you slide quickly from upleft to left, dash forward twice and then back forward. that ought to be how the raw setup is.

 

Posted by nugguh on February 10, 2010 at 1:25 a.m. #284

trade ultras were prob the only wack thing in this game

 

Posted by SonicBoon on February 10, 2010 at 2:24 a.m. #285

The combo dmg of guiles normals is already pretty sick, as u can see in my vid. But I do not mind getting additional buffs.
http://www.youtube.com/watch?v=Zf1dl3...

Many Guile players have been waiting for SSFIV so long.

 

Posted by 'lol' on February 10, 2010 at 2:38 a.m. #286

admit it everyone wants guile better so the can hold down back the entire match and get a free win. this game needs less turtling and more offense

 

Posted by General_Awesomo on February 10, 2010 at 3:50 a.m. #287

Why the **** has my comment been deleted? It used to be the 44th comment on the page.

It hit me! I know what Vega's (Claw's) new alt must be! Some say it should be a ninja outfit, perhaps a Geki outfit. I say it should be this:

http://upload.wikimedia.org/wikipedia...

I can't believe I haven't thought of this earlier! It fits Vega perfectly! It captures the very essence of his beauty. He would retain his trusty claw, and instead of the mask, he would don the hat. It would fall of just like the mask would fall off. It would look nice with his bangs and long braided ponytail. Even Vega's stance is similar, the way he balances on his tip toes. Plus, whenever you bounced off a wall and Vega cried "EEEOOOOOO!!!", you can't say you haven't been reminded of that legendary howl.

 

Posted by SFIV Is Garbage on February 10, 2010 at 4:05 a.m. #288

SSFIV will also be garbage.

 

Posted by Make SSFIV balance damn it on February 10, 2010 at 4:42 a.m. #289

Rose needs a f***ing overhead and more tricks from the alpha series damn it.

 

Posted by Make SSFIV balance damn it on February 10, 2010 at 4:46 a.m. #290

Capcom please for the name of GOD, don't be lazy as s--t. Please make the game balance and put more tricks to the weak characters...

 

Posted by Make SSFIV balance damn it on February 10, 2010 at 4:49 a.m. #291

Everyone should have an overhead like SF:3rd strike

 

Posted by General_Awesomo on February 10, 2010 at 4:52 a.m. #292

Well, at least they made Vega's overhead an ACTUAL overhead.

 

Posted by Kash on February 10, 2010 at 5:03 a.m. #293

Other characters like El Fuerte need buffing as well. Fuerte needs to get a damage buff for his specials and also faster normals.

 

Posted by sf4 on February 10, 2010 at 7:23 a.m. #294

need to fix trade hits for weak characters.
damage when trading should be same 4 both characters.Lowest possible.
e.g viper trading against sagat.

 

Posted by Crapcom on February 10, 2010 at 8:27 a.m. #295

Chun still looks somewhat like a guy. It also looks like Capcom is only making a half-assed effort to balance this game, just like all their other games. The way its going, the SF4 series is soon gonna catch up with Tekken in terms of characters, but still not even be half as balanced.

But the hell with balance, people still play MVC2, right?

 

Posted by Joe on February 10, 2010 at 8:49 a.m. #296

like I said... come back to me when you guys have made a fighting game and find out how difficult it is to balance it and design all the characters. I'm pretty sure capcom is doing everything possible to make this game even better then the first SF4. SO STOP COMPLAINING AND WAIT UNTIL SUPER ACTUALLY COMES OUT!! And if Guile is still a bum character, then you can tell Capcom to... do whatever it is you'd like to see them do to themself's.

 

Posted by Make SSFIV faster damn it on February 10, 2010 at 8:49 a.m. #297

Other thing Capcom, you should increase the speed of the game because it's slow as turtle's s**t.

 

Posted by JohnJohnson on February 10, 2010 at 9:18 a.m. #298

It's kinda funny when you think about it, when people talk about character balance they always talk about the same five characters. They ten to think Ryu and Sagat are overpowered, and Vega, Guile, and Fei Long need dramatic improvements. It's hilarious to me because their are 20 other characters in the games. And for those of you that think Honda and Rose need buffing, you've obviously never seen Mike Ross and Phatsaqs in attack.

 

Posted by ehubs = fail on February 10, 2010 at 9:31 a.m. #299

new players? damn cap u f tards need to hurry up.

 

Posted by chillz on February 10, 2010 at 10:07 a.m. #300

id have to agree with #300. the fact that they want to capture guile's "footsies and normals" play shows how much they know about the character (a lot).

The idea of making sagat less powerful but with the same play style is also commendable simply because it must be absurdly difficult to do.

I'm sure when it comes out it'll be much better balanced than SF4.

get excited

 

Posted by M. Bison on February 10, 2010 at 11:35 a.m. #301

This is a disgrace.
They believe Vega's flaw is his claw durability?
Garbage.
All Shadaloo soldiers should be as powerful as Sagat.
S-tier for SHADALOO TIER!
And as for me. I AM more powerful then Sagat.
NO TIER LIST CAN DEFY ME!
PSYCHOOO CRUSHHAAAAAAAA!... Should go trough projectiles (EX Psycho Crusher)

 

Posted by Vega Player on February 10, 2010 at 12:23 p.m. #302

I just want SCARLET TERROR to punish any foolish jump ins just like SF2HDR . Im tired of these bogus normal moves stopping my EXmoves when they should be punished. Today i played against a mediocre sagat player who stopped my ULTRA withe Tiger Uppercut. How is that fair?

 

Posted by Vega Player on February 10, 2010 at 12:27 p.m. #303

I agree with M.Bison, Shadaloo characters should atleast be close to sagat in the tierlist like SF2 where they are almost equal

 

Posted by Anonymous on February 10, 2010 at 1:12 p.m. #304

Word from Nor Cal play testers is that Sagat is looking mid-tier.

 

Posted by hmmm on February 10, 2010 at 1:39 p.m. #305

I'm sure they're gonna have a lot of little tweaks, which weren't discussed on here.
Hopefully characters like Sakura get buffed up. She was pretty good on CVS2. It would be cool and challenging to fight that Sakura. Hopefully the new tweaks make some characters feel better(mostly the console only chars).

 

Posted by Guile Player on February 10, 2010 at 1:44 p.m. #306

Guile Rocks! They need to keep the buffs going. Comboable sonic hurricane would definitely be sick. Fixing the flash kick too. I dont think the changes they are making to him are at all going to encourage more of a turtle game at all. To the contrary, it seems like they're focusing more on his offense.

 

Posted by Vega on February 10, 2010 at 1:54 p.m. #307

Whenever I land my high claw my opponet recovers really fast and does an ultra on me, I hope that joke doesn't happen anymore in SSFIV

 

Posted by Balance on February 10, 2010 at 4:54 p.m. #308

I always thought SF4 was pretty balanced, except for Sagat. It shouldn't be TOO hard to balance the new characters in there. There's a formula that the series follows, and the team obviously has a TON of dedication, so I'm excited!!!

Plus, I personally don't mind a somewhat-unbalanced game. It's fun to wail on Sagat with Sakura, knowing you are at an inherant disadvantage.

 

Posted by darko_p86 on February 10, 2010 at 5:26 p.m. #309

it would be great if Guile could grab you in the air right after a FACD flash kick. id use that in my combo.

 

Posted by IHATESAGAT on February 10, 2010 at 5:48 p.m. #310

its total BS that there not doing much to sagat because of the "sagat players", if your a sagat player then im pretty sure that your a sh*t c**t and you dont know how to play the game. im sorry but Fagat is a joke and if your new or you dont know how to play but want to play you choose him because he has capcom developers on the end of his d**k SORRY FOR THE LANGUAGE haha

 

Posted by @302 on February 10, 2010 at 6:30 p.m. #311

While Saqs is a good player sinkuur out of atlanta is the best one Saqs is more of a youtube internet legend than anything else. And Ross is awesome with Honda but if his character had a more even footing with sagat(ex or jab headbutt goes thru one hit projectile) he would win more (if any lately since Valle took over) tournaments.The problem is the unbalance issue was okay twenty years ago capcom knows the fans expect a balanced fighting game in 2010.

 

Posted by JohnJohnson on February 10, 2010 at 6:56 p.m. #312

@315

Ok, but let ask you something: what is balanced? We're always talking about Vega, Guile, and Fei Long being the weakest out of the cast and they seem to be the only ones that suck. That's three characters. Sagat is the only one most of us think is truly overpowered. That's 4 characters, 1/6th of the roster. There's at least 20 characters that are even steven with each other. How much more balanced does the game need to be?

 

Posted by Retard Slayer on February 10, 2010 at 9:28 p.m. #313

"This promised a whole lot of fücking nothing. Sagat has A WHOPPING 100 LESS HEATLH WHOOPDEDOO THAT SURE IS GOING TO MAKE A WORLD OF DIFFERANCE. Also, Ryu's hp AND mp srk hits 2 times? Fücking stupid. I bet you my balls the second hit won't have a fadc possibility, meaning only lp is to be used in ultra combos for pitful damage. Nice work, Capcom. Make the game even more reminiscent of SF2 instead of making it appeear even slightly like something new. Can anyone spell "rehash"?"

Haha, you're a f*cking retard. Whining about Ryu getting a nerf -- and yet wanting Sagat to be nerfed to hell?! LMFAO!
Also, getting 100 less health will make a HUGE difference. Anyone with an IQ above 25 realises that.

 

Posted by Clovr4Lyf on February 11, 2010 at 1:34 a.m. #314

They said Vegas claw has priority? Then what wins a DP or claw, a flash kick or claw, chun li's EX bird Kick or claw, Fei Long's Flame Kick, El Fuerte's twist neckbreaker...NONE OF THOSE!
Those idiots do not know ANYTHING! Look at Ryu's new alt. Did they REALLY think THAT would be appealing outside Japan. What about Cowboy Ken? Is that awesome? Yeah in 1865!!

 

Posted by YO on February 11, 2010 at 1:50 a.m. #315

Rose ShamWow need to be unblockable or at least take some block damage.

 

Posted by lol on February 11, 2010 at 7 a.m. #316

1.RP chun-li fail

2.Sagat is too strong fail

3. PPL who tlk liek dis fa1l.

Sagats not broken. I've beaten him with a vast amount of characters. You're just doing something wrong :/

lol, rp chun.

lol, typing fail.

But vega's claw being his main problem? Haha,more options and health imo.

 

Posted by Sagat The Fagat! on February 11, 2010 at 9:04 a.m. #317

An AVERAGE me can beat the BEST ANYONE...(but ryu)

 

Posted by Vince on February 11, 2010 at 2 p.m. #318

@ #315

Nah i dont think it needs to be unblockable, would be op. Rather see it push back enough to be able to block or some kind of chip dmg, like a fast shock/stun so that they cant ultra back. Just a idea.

 

Posted by GSP on February 11, 2010 at 4:22 p.m. #319

They should make GSP into a street fighter character.

 

Posted by SFISKING on February 12, 2010 at 1:46 a.m. #320

SSF4 will be fighting game of the year

 

Posted by Mike on February 13, 2010 at 1:09 a.m. #321

Just scrolling through these comments, a ton of you are extremely whiny. Chill out. It's going to be okay.

 

Posted by WTF on February 13, 2010 at 10:54 a.m. #322

chip damage on vega's claw??? do you know how stupid and cheap that would be on peoples wake up getting killed by a non special move on wake up??? capcom knows what they are doing im glad they didnt go with that.

 

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