The latest Japanese Super Street Fighter 4 developer blog focuses on the ins and outs of character design in Street Fighter 4 series, but also touches on previous titles.Hey everyone, it's been awhile! This is Tsukamoto.
Last week our Dev Blog took a break as Ms. Shiozawa's blog featured a special update announcing the sale date! After watching the anime trailer, Juri's way cool closing line of "This won't hurt a bit," has been stuck in my head.
Well then, this week I'd like to talk with designer Mr. Kamei about the character designs. What kind of episodes took place during the development of Street Fighter IV?
First off, tell us about how the character designs for Street Fighter 4 were decided on.
Kamei:
I spoke about this a little in the 2nd blog entry, but when deciding the direction of the Street Fighter 4 characters there were quite a bit of twists and turns. In trying to determine their shape, with the 3D body, silhouette, and volume, we came up with many different variations before deciding. For example, we had a really thin Ryu, a larger Ryu, a Ryu with a big body but small head... in the end, we felt that the current model was his best look in 3D. But before we got to that point, there were over 10 different variations of Ryu.
Posted by Ezekiel on February 2, 2010 at 2:52 a.m. #1
wow
Posted by lawl on February 2, 2010 at 2:56 a.m. #2
Blanka looks 100x better in that screen than he does now.
Posted by Gamogo on February 2, 2010 at 3:08 a.m. #3
I'd love to see a 'director's cut' or 'behind the scenes' feature for SFIV's development process. We get a little bit via these blog updates but it would be great to see more. Its almost as if they're hesitant or perhaps embarrassed to show some of the older, cruder designs.
I'd gladly drop a few bucks just to get some solid images and footage of the various incarnations characters, stages and assets underwent before being finalised into what we recognise today. That stuff fascinates me.
These shots alone of Ryu's evolution and the older Dhalsim, Blanka and stage/stats/energy bar images are what I'm talking about.
More of this please!
Posted by Sairus on February 2, 2010 at 3:18 a.m. #4
It's pretty awesome seeing those different takes on Ryu up at the top
Posted by random on February 2, 2010 at 3:24 a.m. #5
I wonder if they'll add those three extra shaders from the PC version of SF4 in SSF4.
Posted by btnkdrms on February 2, 2010 at 3:25 a.m. #6
OMG Blanka looks amazing in that screen shot - what the hell happened?
Posted by toph on February 2, 2010 at 3:28 a.m. #7
I'd like a behind the scenes too and why did u nerf guy's kick range. that's my main mann!
Posted by Jack on February 2, 2010 at 3:37 a.m. #8
Sim looks too muscular in that picture. I'll be scared of him if he looks like that in the actual game. Like a long limbed Sagat =(
Posted by collector on February 2, 2010 at 3:45 a.m. #9
they should include stuff like this in the collector's edition. screw an anime. screw an "artbook," since we unlock art in-game anyway.
what would be even cooler of capcom would be to give this type of info for FREE to those who bought sf4
Posted by Kabane on February 2, 2010 at 3:58 a.m. #10
Dhalsim new costume is amazing. Can't wait to see some other colors.
Posted by nah on February 2, 2010 at 4:25 a.m. #11
at no7
They didnt nerf Guys kick range, its a rushed translation by Azrael.
The developers were trying to say that IF they just transfered Guys sprite from Zero3 into a 3D model, his kicks would lose range. So instead they made his model from scratch.
Posted by mrdrofficer on February 2, 2010 at 4:35 a.m. #12
Agreed. Fantastic stuff. This is what the American Special edition needs.
Posted by shanus on February 2, 2010 at 4:44 a.m. #13
dhalsim was probably the only character design that came out right in this game. Shame about Blanka.
Posted by J-King on February 2, 2010 at 4:57 a.m. #14
@ Gamogo
Too true, almost akin to 'Metal Gear Solid 2': Son Of Liberty's excellent behind the features extra DVD disc. We'll see won't we, as to whether or not Capcom wants to put such a disc out with SSF4. Along with the new SSF4 anime and SSF4 'BGM' soundtracks, this would be a perfect extra for those that kept their original SF4 copies
Yeah agreed, forget all that 'unlocking' business. The bonus features for this game needs to be a behind-the-scenes featurette!
J-King
Posted by @ Collector on February 2, 2010 at 5:11 a.m. #15
I'm sorry but I don't agree the anime is like the prelude to the game itself and the story is what makes the game. I don't know if you're a die hard fan or not but the anime is definitely essential.
Posted by ScytheWP on February 2, 2010 at 5:26 a.m. #16
I really do like reading things like this. My biggest concern is that a special edition won't have any of these behind the scenes, no test footage of the games, and no interviews with developers.
A lot of people feel the same way Capcom...think about it.
Posted by AJ on February 2, 2010 at 5:34 a.m. #17
The health bar and stuff on the screen shot make me feel like it's 99 again! Haha, they were really taking shots from older fighters with that one. It looks weird, almost cheap, I'm really glad they took a different direction for the look of this game.
And Ryu with that shader on, man he looks so different, so much better. The art style in this game really pops up at you when you see what it would be like with out it.
Posted by Danjitsu on February 2, 2010 at 6:02 a.m. #18
Not exactly news though is it considering they tell us about existing characters more than the new fighters.
Nice one Capcom I really wanna punch you in the face right now.
Posted by master on February 2, 2010 at 6:20 a.m. #19
blanka and dalsim look so much better right there than they do in the actuall game, they should of kept them looking like that
Posted by Tantrum Gief on February 2, 2010 at 6:48 a.m. #20
Dude... Sim and Blanka look TIGHT in that pic. I really think the sxaling for them was better in that version. Blanka had a nice neo-alpha feel to him, and sim looks like he from the PSP alpha version... pretty bad-ass if you ask me. ^^ If I could have one request for super, it would be to make those characters look like the old models with better scaling.
Posted by wow on February 2, 2010 at 7:07 a.m. #21
man that version of blanka just looks awesome
Posted by Machineking1313 on February 2, 2010 at 7:17 a.m. #22
I honestly feel that SFIV is one of the most eye appealing games ever made. The moment I saw Ken vs Ryu on the downtown Chinese street in January of 2008, I was amazed and hooked.
Still to this day, more than 2 years later, I still get wowed by the vibrant colors and awesome character models, and I am very excited to sit back in awe when SSFIV is released!
Posted by zUkUu on February 2, 2010 at 7:29 a.m. #23
So like every tuesday, nothing new but trival stuff.
I'd like to see a "tweaking" blog, and how they decide which moves, hitboxes etc are going to be tweaked.
Posted by Work Involved on February 2, 2010 at 7:41 a.m. #24
Makes you appreciate how much goes into just ONE character. Everyone wants a 50 man roster, but that doesnt seem doable in 3D as opposed to a 2D fighter
Posted by I'm nearly in tears on February 2, 2010 at 7:57 a.m. #25
Nobody has said anything super negative or begged for character reveals. I like this article even more.
Posted by The Big Bukoffsky on February 2, 2010 at 8:08 a.m. #26
Nice read. This kind of of behind-the-scenes stuff should be on a dvd with the collector's edition. Heck, I would buy the dvd if they sold it as a stand alone product.
Posted by irrenmann on February 2, 2010 at 8:32 a.m. #27
Really interesting read. I think they are right that Honda turned out really well, and it doesn't surprise me that they had a strong vision of how he would look early in the process.
As for Chun Li, I wonder how different she looked in the version used at loketests. I like the final version; her figure looks great, but I hear complaints that her hands look too masculine. I think she is cute, but I have to say, she doesn't look very Asian!
They really did end up nailing the graphics on Dhalsim's stretching—he's visually one of the most impressive characters. I notice they put bracelets on his arms for his new SSFIV costume...that must have complicated things!
Posted by chickenwings on February 2, 2010 at 9 a.m. #28
Amazing. So the earlier concept of blanka was SPOT ON, wtf happened? There he looks more like a monster like he did in turbo, now he just looks retarded.
That could only make my wonder what some of the other earlier models look like. Chun might not have thighs as big as zangiefs or the biggest hands in the game.
Posted by awesome on February 2, 2010 at 9:05 a.m. #29
I really enjoyed this week's blog update. As much as I like to rail on Blanka or Guile's model sometimes, they really did a superb job altogether.
@24
It's true, creating a fighting game character in any medium is a huge undertaking that we often take for granted. But I'd argue that going 2D is an even greater task than 3D. In 3D, getting the models to move right and tweaking so it doesn't look weird can be a big headache. But in 2D, although you have more freedom and flexibility, drawing each move frame by frame is ridiculously time consuming.
What's more, if corrections have to be made or a move changed, it's easier to go back and reanimate with the already existing model, where with 2D, you have to go back and redraw the whole thing. Both approaches come with their own sets of challenges and it's a miracle people love doing this sort of thing enough for us to even have such high quality fighting games at all.
Posted by PSN: darko_p86 on February 2, 2010 at 9:24 a.m. #30
Id really like to hear the development steps about Guile. what steps they did to make him look as perfect as in SF4, his previous models, and the difference in SSF4. Also, i wanna see more screen shots of his newer outfit.
Posted by Harima on February 2, 2010 at 10:36 a.m. #31
Aww I wanted to see a before and after make-over of chun-li, still a great read though. I love how these guys take time from their schedule to post for us and tell a little about their work
Posted by classy on February 2, 2010 at 11:18 a.m. #32
i think damage over time is an amazing idea.. and i hope they implemented it for ssf4.. winning a match without a scratch is great.. so is winning with all ur clothes mest up..
is this a throw away idea or is it still gonna happen?
Posted by King9999 on February 2, 2010 at 11:47 a.m. #33
Like everyone else is saying, a behind-the-scenes DVD/Blu-Ray would be amazing as part of the North American collector's edition. I love to see how games are made...Capcom would have my money if they did something like this!
Posted by Black Gentleman on February 2, 2010 at 1:38 p.m. #34
At this point, I think everyone can agree that if the title of a blog entry has anything to do with the word "character" we just want to see some new characters?
I want to throw the rose to all the "gutter trash" I'm gonna fight online.
I want to tell someone they're "down for the count".
And I want to "fight like gentleman" so I can "one, two, three" someone until they're knocked out.
How about some Dudley Capcom?
Please?
Even just a tease like you did with Ibuki's kunai.
That would at least satisfy some of my hunger.
Posted by Balrog on February 2, 2010 at 1:39 p.m. #35
@ Black Gentleman:
JUST TRY AND STOP ME!
Posted by saiferoth on February 2, 2010 at 3:06 p.m. #36
lol @34 -35
i really REALLY want this behind-the-scenes info in some form. I would buy a collectors edition of SSF4 if it had the anime, soundtrack, and a dvd with pics/videos and some interviews with Ono, Tsukamoto, Seth, etc. Developer diaries (paid or free) can be distributed via PSN/XBL Marketplace and peeps can watch them. Great advertisement and a little something extra to watch while we wait for the late-Spring release.
For some reason, i like watching them during their creative process and comparing the old with the new. This would be good stuff.
Hopefully, we get some character news/rumors/leaks next month.
Posted by n00b_saib0t on February 2, 2010 at 3:08 p.m. #37
"Curse you Sim, why do you have to move like this! This is impossible in 3D!"
what the ****? they already have a 3D dhalsim in SFEX, they should have known exactly how to do it.
Posted by Geese on February 2, 2010 at 3:27 p.m. #38
I'm glad we didn't have Ryu looking like Goku in SFIV.
Anyway, we need to see the rest of the characters THIS MONTH.
Posted by Nevius on February 2, 2010 at 3:40 p.m. #39
Wow that Blanka looks beastly!
Posted by huh on February 2, 2010 at 4:11 p.m. #40
@34: "At this point, I think everyone can agree that if the title of a blog entry has anything to do with the word "character" we just want to see some new characters?"
I don't agree with that at all—I love this background stuff. But the big thing is, I don't understand why most of you people claim to have advance knowledge of exactly what Capcom is going to reveal, and simultaneously claim great anger and frustration every time a few hours pass in which Capcom doesn't publicly state what you claim you already know. What kind of sense does that make?
If you are so sure you already know, then I wonder why you are so anxiously checking for news on SSFIV...
Don't expect a huge press push if it does turn out to be SFIII characters. Those were never popular, and it wouldn't get half the attention of the Alpha/Final Fight characters.
Posted by vfdgsdf on February 2, 2010 at 4:49 p.m. #41
@34
sf3 was better than alpha gameplay wise. and who doesn't like Ibuki and Makoto
Posted by Agree on February 2, 2010 at 5:10 p.m. #42
Karin would be better than Makoto
Posted by lawl on February 2, 2010 at 5:59 p.m. #43
As usual it's the people who have never even played 3rd Strike that are bashing it's characters.
Posted by Strider-RagnaroK on February 2, 2010 at 7:32 p.m. #44
very interesting read indeed but the characters still look like retards Blanka and Dhalsim actually look way better on that pick then they do on the game both of them look like their Alpha ver
[quote]
"Without scaling, you don't really get the good feeling that is Street Fighter. It would be more accurate, sure, but it would be a little harder to understand. This is one of the benefits and drawbacks of 3D models." [/quote]
no wander the hitboxes are so mess up they keep talking about all this trivial sh1t cuz they really ain't tweaking nothig Shoryuken still be the unbeatable invincible move Sagat still be ovepowered and the gap between characters still be the same
Posted by Thanks Azrael - Capcom too cheap to translate on February 2, 2010 at 8:16 p.m. #45
Cross counter > Juri counters
If you think Dudley is unpopular, you think wrong.
If you think Karin is popular, look at how many games she's been in.
Posted by Black Gentleman on February 2, 2010 at 8:18 p.m. #46
@ 40
I never claimed I knew anything, except with Ibuki, but you get what I mean. Even so I don't think the 3S char announcement would be LESS than half as look up upon as the alpha char announcement was. There are plenty of people who still play 3S. It was an excellent game. And we anxiously check out the game news to confirm was it believed to be true. That's why it's called a "rumor" list.
Posted by Rumor list will fail you on February 2, 2010 at 10:12 p.m. #47
I read "rumor list" so was up guys? lol
Posted by Rumor list will fail you on February 2, 2010 at 10:36 p.m. #48
Anyway the on the subject of Alpha characters "black gentlemen" two are Final Fight characters that alot of people wnated to see return and Adon is another character returning from SF1 like Gen both have popularity among SF1 and Alpha fans. The 3s characters not already in SF4 beside Alex and Hugo haven't been playable or had cameos in any other game saying alittle something about their popularity....
Posted by the true on February 3, 2010 at 5:07 a.m. #49
dudley, ibuki and makoto are not in the game
Posted by The above... on February 3, 2010 at 6:16 a.m. #50
...is talking bollocks.
Posted by >50, on February 3, 2010 at 1:09 p.m. #51
Cool, cuz ibuki and makoto both suck.
Posted by saiferoth on February 3, 2010 at 3:13 p.m. #52
@ #49
correction: Alex is playable in Tatsunoko v Capcom :/
but i do agree
Posted by J-King on February 3, 2010 at 3:34 p.m. #53
[As usual it's the people who have never even played 3rd Strike that are bashing it's characters.]
Well i've played SF3 so this isn't going to be a bash, just my opinion based on experience!
Far as its characters go, they weren't ever as big as the SF2 ones but good enough to be popular in their own right. However far as gameplay goes, they can be classed in 3 seperate groups.
1) Playable iconic types: Ryu, Ken, Alex, Dudley, Chun Li, Akuma, Sean, Urien, Makoto and Yun.
2) Decent characters: Ibuki, Hugo, Oro, Necro, Yang, Elena.
3) And crap overall characters: Remy (Guile wannabe), Q (huh?), Twelve (WTF Capcom?) Gill (playable version, cheapness!)
While its not the most popular game series of the Street Fighter franchise overall. But saying that either ALL the 3S characters are unplayable or that some of the characters aren't good enough to be in SSF4 is kinda B.S. though. Cos i reckon overall just about half of them, ought to be in SSF4 regardless.
Whether they'll translate well enough into SSF4's game system is another thing entirely though?
J-King
Posted by Rumor list will fail you on February 3, 2010 at 6:03 p.m. #54
">>>beside<<< Alex and Hugo haven't been playable or had cameos in any other game saying alittle something about their popularity...."
Posted by Rumor list will fail you on February 3, 2010 at 6:05 p.m. #55
look closely at what I said man but thanks for agreeing
Hugo has been playable in 2 other games and I know Alex is in TVC
Posted by Hootie on February 3, 2010 at 10:50 p.m. #56
Blanka looks a lot better here in this pic whit dhalsim. Capcom wtf happened? Put rufus on a diet for ssfiv and make blanka look like this!
Posted by J-King on February 4, 2010 at 5:43 a.m. #57
What, what do you mean put Rufus on a diet? Thats akin to asking Sammo Hung to be skinny? Ain't gonna work dude. Rufus is 'MEANT TO BE FAT'! End of story. Whether its real martial arts or exaggerated fantasy Kung-Fu flicks, there are fat martial artists about ya know, they all aren't handsome Ryu/Ken types?
What Capcom should've done for SSFIV is ditch T-Hawk's stereotypical Native American look and bad fighting-stance, and given him a far more modern up-to-date conventional 'twist' in his dress sense is all. Truth be told, the game just needs to be fixed and remove all its existing bad elements gameplay wise, rather than constantly debate the SF characters general looks and the way they turned out, which is overall good enough and quite possibly is the very least of fans true worries.
It says how Capcom kept the SF's iconic forms well intact. And as others have stated before above, through various character designs in a different format (3D) wasn't as easy as people think it is.
J-King