After checking out the footage, do you think this something you'd ever consider switching over to? Leave a comment below with your thoughts.
To answer the question, this is something I'd switch over to after I saw some tournament results of people doing well with it or I'd consider it anyway. A combo video is one thing someone doing well with it in the real world? That's something else.
I like the idea of more accurate controls.... it's a great thing but it seems limiting in other aspects.
It looks to have advantages but there is one HUGE issue. The same issue with Pad.
It's not the same as the arcade.
I doubt you will be seeing Inthul and Wolf Kroooooooone playing AE.
The stick has a different mind set if only arcades allowed inputs for controllers would I get this.
I dont know how much this costs either so it might be too much.
This is a cool alternative to the traditional stick. One of the guys that created this version of the stickless joystick was a joystick player for a while before switching and he actually prefers this now.
I like it. Not really my gig, but I'm sure others will find good use for it.
to be honest I personally feel like those that will learn and master these type of controllers will end up being the best type of players in my opinion. they can do stuff that a normal controller or stick can barely do or if not at all. for example a hold move is seems to be a whole lot quicker to do and press simply because they might now even have to take there finger off of back while pressing foward. that is giving a slight advantage or even big advantage to someone who has master this type of controller lol. it seems they'll be the fastest lol.
If I destroyed my current stick in a fit of rage, I could see myself going this route.
That is the stupidest thing I've ever seen in my life. And as for your question, no. No one would ever switch to that. It's just not practical I think. Maybe I shouldn't say no one, but when has a joy stick or a controller ever been not enough. When you're starting to use stuff other then those things, it's just... for lack of a better word, silly. I mean come on, I've seen a guy use a guitar to play this game, now is everyone going to switch to a guitar? If I seem angry, it's because I am, the Bears winning the NFC north will do that to you.
Speaking of Gief
Take a look at Gief's HIGHLY upgraded grab range!
lol i got to give it up to this guy for using such unique joystick
I'm really thinking about it. I still make mistakes on stick. The only reason I haven't yet is I already have a pile of sticks.
Hi there, Mr. JohnJohnson. In a response to your comment of "No one would switch to that," (even though you revised your statement in the next sentence) I switched to Hit Box (that's me in the combo video, by the way), the Huffer brothers who made the Hit Box have switched to it, Kurasa, one of the top TvC players has switched to it and went as far as to say it's the future, and more people on SRK and people who have seen it demoed at live events have taken interest to it.
It's not about pad and stick not being enough, it's about personal preference and that not everyone is born with the same motor skills, so for some people this is more comfortable. The Hit Box's goal is not to eliminate stick and pad use, it's just as simply to be held in the same regard as those input devices. You can feel free to play on whatever you like, but so will we.
I'd consider this along with an arcade stick. But as it stands right now, I'm still stuck using my PS3 pad controller. I believe, this really has advantages compared to the arcade stick. The main one being that the player can input directional buttons faster and more accurately. Hence, once a player masters this kind of controller then he will definitely have a more fluid way of inputting commands. One downside I can see to this though is that a player might have some difficulties playing much faster games like MVC3 where there is constant moving around and constant inputting of different commands. The player using this type of controller will definitely have his hands (or more specifically, his fingers) full when playing a game like MVC3.
Looks like he's just pressing buttons, and I can't tell wtf he is doing. He's pressing buttons and stuff is happening, how? I have no idea.
@TheMasterPlayer
A little fun fact for you, the Hit Box was originally designed to play MvC2. Everything else wasn't even considered in the creation process of it. Dustin Huffer, one of the creators of the Hit Box, plays a mean as hell Dhalsim. His tri jumps look tool assisted, it doesn't even look like a human playing. With the Hitbox Dhalsim has essentially a 3 frame overhead into a free combo.
@ JohnGrimm
I agree with you. Vangief, a very good Zangief player, used a fightpad at evo 2010, but that was just because of personal preference. Just like you said, it's all preference.
I did have one question about the Hit Box: is the large directional button the equivalent of down/ducking? I just assumed so, but I wasn't sure.
@TheRedCyclone
I assume you mean the 30mm red button at the bottom of the Hit Box. No, actually, that is the up or jump button. It looks very goofy at first, but when you get used to it thing like TK motions and instant dive kicks and everything else that requires hitting the jump button becomes just an extended piano roll. It makes everything very easy.
@Nyoronoru
Well I live in Vegas and am without a dependable means of transportation, so unless you live in Vegas and go to the local tourneys, I doubt you'll be seeing me personally. Dustin Huffer, however, is in California and goes to all the majors out there and does demos all the time. You'll probably run into him if you're out there. We're trying to spread these around as much as possible so everyone can get a chance to try one out, but our reach is limited right now.
Looks very hard to use and master. But im still struggling with these annoying controllers. Havent used stick, but i think i would pass stick just to get a hold of this. Is it on store shelves yet. I really like challenges. Hope they have these in miami. My El Fuerte will be invincible!!!!!!!!!!!!!!!! And how much would it be???
Give it a chance to be demode. I really want to get my hands on one of these. Forget stick, this is looking very interesting.
@denaycous_dee85
You can contact Dustin Huffer at Hitboxes@gmail.com. There is quite a large amount of orders and it's all being handled by two guys at home, so if it takes a long time please be patient. The current price for a PS3 Hit Box is around $110 and the 360 Hit Box is about $130 if I recall correctly. The Hit Box uses all Sanwa buttons and is in the process of switching out to the Cthulu board. The one in the video (the one I'm using) was a padhack of a PS1 controller with a converter to allow it to play on the PS3. The one you buy will not work like this.
this is for those of you who don't believe me when I said I've seen a guy play SF on a guitar
I would get a hit box but i don't like the cabinet the buttons are house in. If they change how the Cabinet look then i differently would consider one. I would like the cabinet to be made of a hard plastic like joystick cabinet are and have a way to put my own art work on. I really do think that they are the future and they should try to make more housing options and different looks to appeal to more people.
@12
unlike playing SF4 on a guitar hero controller, this is actually totally practical. I really don't follow you.
@JMac
You have to understand that these things are being made by 2 (TWO!) people. Getting nice casing is expensive and takes a lot more time to work with, wood is cheap and can easily be cut into whatever you need it to be in a very short amount of time. Right now it is simply not an option to use anything else for every order. You might be able to place a special order, but you'll probably end up paying more.
The buttons looked squashed in but these are only prototypes. Cant wait for the real thing, Hopefully its not to flimsy. I want one of these but how long will it take for me to actually get one of these? Not nagging, just curious???
@denaycous_dee85
The design stage is complete, what you see is how the final product (if it changes at all) will look to some extent. The buttons being closer together was done intentionally with 24mm buttons so you don't have to reach to hit anything, every button is under a finger and you have complete control over every action you make in an instant. It's just like typing on your keyboard, the keys are closer together to allow comfort and speed in typing, same approach here.
I can attest to the durability and sturdiness of the Hit Box. They are very light weight and very tough, you'd have to intentionally try to destroy it to cause any harm to it.
I think these are the future for fighting games. Now i would donate my earned money for this instead of crap like mike rosses and gootecks retarded episodes. Much respect to mike ross tho.
@Mune
You're in luck, because as demonstrated in the video every character can take advantage of the Hit Box. I would understand not wanting to change devices if you play a grappler like T. Hawk or Zangief, but in all seriousness, there is not a character you cannot play with the Hit Box.
I feel like this gives an unfair advantage. Directions are now button presses which makes it less prone to user error. Sure, you can still mess up here and there, but only because of timing issues. Your directional inputs are now 100% accurate.
I really think that fighting game tournaments should have the stick as the standard. They're customizable and can be built to a player's preference. Pad players can run into trouble in fighting games, namely they can't practice to the fullest until the game comes out on consoles. Another scenario is two pad players, one on the 360 and one on the PS3. Fight pads are standard but what happens when either one prefers to play on the actual console controller?
Thx for the info bro. Im getting one. Just waiting for my taxes to come in. I really like. Cant wait.
@Xerym
By using a Hit Box you do not just magically have perfect execution, you have to practice like anything else. It's no easier than pad or stick, it's just different.
As for tourney standards, I think it's wrong to force people to use one device, especially since everyone is not comfortable with that device. If a pad player wants to play a 360 tourney on a PS3 pad he'll have to make a dual modded pad, just like a stick user would have to. It's personal preference, and to make sticks the only acceptable input device would be removing players like Inthul, Wolfkrone, Vangief, and other top level pad players just because it's not what you like to use.
Now theres no room for errors. Combos will last and come out clean. You just gotta adjust and be alittle more smarter when your fighting a human player. Come on, are you gonna use this against daigo, wolf krone, justin and other high level players and come out with a win??? seriously, this is chess not checkers. You make the slightest mistake, and you will absolutely regret it.
But u still didnt say how long it takes to make one??? You guys really need more supporters.
This is something that has always interested me and makes me wonder if I should switch from a PS3 pad to this. It's all buttons, which I admit, will take some time to adjust, but switching to any type of new controllers take some adjustment. I may consider purchasing one if the price is reasonable.
@ JohnGrimm
Huh...that is different. I guess I would have to demo it for myself to really understand it. Still, it looks really cool!
@20 JohnGrimm
Oh, I didn't know that. Thanks for the trivia. Yea, I just remembered there was a combo video not too long ago on MVC2 using this stickless joystick. Hopefully, we'll all be able to see a player or players using this when MVC3 comes out to see how well it performs on this game.
I'm loving this, granted I think it's going to be a lot harder starting out than the guy in this video makes it seem, I'll probably buy it given the chance.
The main thing that's keeping me from going into extensive stick use is well... the stick, I have a much easier time working with the smaller distance that my thumb has to move on a pad than I do while using my wrist to work a full sized stick, this seems perfect.
It'll be tough to work with from the start I'm assuming but I'm looking forward to seeing more.
Hey guys, just saw this on eventhubs. I actually have one of these as well. One of the first adopters actually. There is definitely a learning curve at the beginning but you get over it really quick. I'll never go back to stick or pad.
@JohnGrimm 46
I see, I was not aware that there are hybrid pads.
I agree that the Hitbox does not grant 100% execution. But directional input is now 100% accurate. All that's left is timing issues. Isn't this just one step away from programmable inputs?
He makes it look so easy. =P