Sumoslamman, is back with another article in his series of Marvel vs. Capcom 3 character analysis. This one focuses on Super-Skrull and breaks down several of his videos to give you a better idea of how he plays.
Normals
From what we can see here, it looks like Skrull’s normals are insanely quick with ok range. He also has decently fast back and forward dashes (Video 1 – :45). Not much else to say really. One thing to note however; in the air Skrull has what appears to be a command normal that stops his forward momentum and sends him careening to the ground much like Hayato’s aerial roundhouse in MVC2 (Video 3 – 2:44). It might act as an overhead and looks like it causes a radial explosion effect in front of Kl’rt (Video 3 – 2:45).
Specials
Tenderizer: Skrull unleashes a barrage of elastic arm, rock fist punches. This move hits OTG and bounces the opponent up for some hyper punishments (Video 3 – 2:03). It also hits horizontally (Video 3 – 2:30), and acts as an anti-air (Video 1 – 2:45). It can also be utilized in the air at a downward and upward angle but for fear of filling this page with embedded videos you can check out this link. Skrull does it at 2:05 in the video. The Tenderizer looks wickedly difficult to punish simply because it comes out fast, has insane range, can hit low, and can be cancelled into hypers. Sick.
You can find an index of this series of Marvel vs. Capcom 3 character analysis here on the EventHubs.com forums.
I've seen it on youtube, but only as of late have I seen this retarded fad seep into Eventhubs. What a shame.
Hmm... how come the super that Skrull did to Chun at the end of the 1st video and the beginning of the 2nd video take different levels of bar? In the first vid it was a lvl 3 while in the second vid, it was a lvl 1.
Was it cause it was a different build? Is the lvl 3 the most recent build?
@crispylinks77 Yeah it was a different build. The teleport into elastic arm smackdown is his level 3.
@mark_morrison
Jimminy christmas dude. Want some more cheese with that whine? Give it a rest.
That meteor smash can probably be countered by stepping into either of the two spots on the screen that it doesn't target.
Honestly these are so stupid. Claiming a character to be a certain tier in a game that isnt out yet is ridiculous. Especially when most of the analysis is coming from the videos where the characters are being demonstrated.
Then again thats the fighting game community now. Making tier lists and what not before actually playing the game (beta builds dont count).
@NissanZaxima
There's no reason to be so salty. It may be a little far fetched, but saying a certain character may or may not be good is part of the fun of speculating. And these analyses certainly aren't stupid. They provide an in-depth look at some of the character's play styles and move sets for people who don't want to spend countless hours obsessing over gameplay videos.
Read the entire write-up next time. My opinion is based on observation. Whether it's wrong or not remains to be seen, but that's all part of the fun.
Wait, is this "first" thing a new trolling fad