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Super Street Fighter 4 AE changes: Dhalsim, Bison, Akuma, T. Hawk & Adon

Posted by Jonathan 'Catalyst' Grey • December 13, 2010 at 8:26 p.m. PST
Super Street Fighter 4 AE changes: Dhalsim, Bison, Akuma, T. Hawk & Adon A translation of the most recent SSF4 blog changes has been posted for Dhalsim, M. Bison, Akuma, T. Hawk and Adon, by Street11.

If you checked out this story when it was first posted, make sure you hit the link again as several more notes and clarifications were added in.

This is the last entry in the series of Super Street Fighter 4 Arcade Edition blog changes for the old cast members.

Dhalsim

Normal Moves

• Down-Back + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible, Down-Back + Crouching Medium Punch 2x into EX Yoga Flame.

Special Moves

• Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.

Super

• Yoga Inferno (Super) damage was reduced to 300, down from 350.

Other

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• We looked through his damage again, and as a result he was nerfed a bit, but there are changes beneficial to Dhalsim in other parts of his game. He has a huge diversity between a good match-up and a terrible match-up, but he has strong potential in himself.

M. Bison

Normal Moves

• If you hit with Standing Hard Kick from the knee up it does 80, if you hit with it from the knee down, does 110 damage.

• Crouching Light Kick's hittable box was made slightly larger, making it easier to counter.

Special Moves

• Light Scissor Kicks push back further when blocked, making it harder to punish him, but also making it more difficult to keep pressure on with Crouching Light Kick afterwards.

Super

• Super is projectile invincible during its active frames.

Ultra 2

• Ultra 2 is now a charge command, damage was also increased to 450. Was previously 420.

Overall

• Comparatively, he is above standard in terms of a character's strength, but he's more dependent on players' skills due to the adjustments.

Akuma

Special Moves

• Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.

• Air Hurricane Kick's jump arc was changed, so running away with it is impossible.

• EX Hurricane Kick damage and stun were reduced.

Ultra 2

• His Ultra 2, when Canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now.

Other stuff

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• Considering balance, the runaway tactic with his Air Hurricane Kick was removed, but other things can be done as you currently can, so you will be able to apply your skill in SSF4 to SSF4 AE as well.

T. Hawk

Normal Moves

• Close Standing Hard Kick's recovery time reduced, and changed frame advantage to be +4 on hit.

• Far Standing Hard Kick's hitstun and blockstun were increased, making it harder to punish.

• Neutral Jumping Hard Kick has slightly more active frames.

Special Moves

• EX Condor Dive can be used by itself now, by pressing all three Kick buttons. It's different from the regular version, as you can do it while jumping backwards as well, and it's invincible to projectiles until its active frames end.

• Light Punch Condor Spire's hitbox was extended forward.

• Condor Spire's meter gain upon activation was increased.

Super

• Increased his Super's grab range to be the same as his Light Punch Mexican Typhoon. Was previously 1.35 range and is now 1.5.

Ultra 2

• Ultra 2 has a faster startup time, and its invincibility window was lengthened and it remains active longer, making it very easy to use as an anti air attack.

Overall

• A solid buff was applied to Specials, Super and Ultra, and some tweaks were made to his normal moves. Basically, there are only buffs, so it'll be easier to face casts that were bad match-ups in SSF4.

Adon

Normal Moves

• Many of Adon's normals were buffed.

• Crouching Light Punch, Close Standing Medium Punch and Crouching Hard Punch all had changes made to their frame data.

• Close Standing Medium Punch, on hit, will have a frame advantage of +6, so it's possible to Link specials moves to combo, although it's still not Cancelable. This move was -1 on hit in SSF4.

• Far Standing Light Punch, Far Standing Medium Punch and Crouching Medium Punch were given bigger hitboxes.

Special Moves

• EX Jaguar Tooth will not do the yellow EX Flash until he gets to the wall and is invincible to projectiles until grounded.

• Medium Jaguar Kick's hitbox was changed, so Close Standing Hard Punch into Medium Jaguar Kick will register as a combo.

Super

• Super's (Varied Assault) startup changed to 7 frames, down from 9 in SSF4, and the first hit's hitbox is extended downward more.

Other Stuff

• Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4.

Overall

• His buffs are centered around using his normals, so he will be stronger while on ground.

Question and Answer Session


Guile
Q: You said it's easier to hit Ryu out of his Crouching Medium Kick with Guile's Reverse Spin Kick now. Was the hitbox for this move strengthened as well?
A: No, not really.

Seth
Due to his Super's buff, it's possible to combo from Lightning Kicks as well! For the Dive Kick, the other data stays the same as SSF4.

Dee Jay
EX Jacknife Maximum got a hitbox buff, and is changed so that it'll stop whiffing after hitting a few times, so its usefulness is increased by a lot.

Hakan
His Oil Rockets' range and startup weren't changed.

Previous developer blog change lists for Super Street Fighter 4 Arcade Edition:
Guile, Seth, Dee Jay and Hakan
Zangief, Sagat, Dan and Dudley
Blanka, Abel, Gen and Makoto
E. Honda, Gouken, Rose and Ibuki
Chun-Li, El Fuerte, Sakura and Cody
Ryu, Balrog, C. Viper, Cammy and Guy
Ken, Vega, Rufus, Fei Long and Juri

Thanks to USD on NeoGAF for additional translation notes. Story submitted by MrPavy, CrimsonClaw and Sugar Shock.

Comments

denaycous_dee85 said on December 15, 2010 at 8:43 p.m.

I think ghettoperu is a badass bison and balrog player. I played free1up. Hes alright. My el fuerte pounded him alot. Go play ghetto and you ll see what i mean. Also with my balrog, hes way to free.

denaycous_dee85 said on December 15, 2010 at 8:46 p.m.

Ghettos links are on point. free got nothing on em.

Mr_Clack said on December 15, 2010 at 8:46 p.m.

@ 210
Lol, Free probably was using racial slurs and whining about not knowing the matchup.
Dont forget to use "The Bomb"

denaycous_dee85 said on December 15, 2010 at 8:57 p.m.

I think thawk could be buffed just alittle bit better. No fadc. I mean gief, thawk and hakan have it. Opens his options alittle more.

denaycous_dee85 said on December 15, 2010 at 9:03 p.m.

DAMN Mr Clack your good. I hate sore losers. Just learn the match up and move on. So u know what i mean.

Raven said on December 15, 2010 at 10:12 p.m.

So what if he's not the best, he's worlds above you.

He's played SF for over a decade. Just do some research next time.

U4iA27 said on December 15, 2010 at 10:46 p.m.

only crappy 1 dimensional players are bitching about these changes.any1 who drops bison just cuz u cant spam lk scissors is a fake ass bison player."requires skills due to adjustments" scrubs and tier whores need not apply.capcoms direction seems to be if a move or tactic is dominating and or excessively spammable it got tweaked so that the player has to think instead of sitting on that crutch.ie.cammy tkcs or bisons lk scissors

denaycous_dee85 said on December 15, 2010 at 11:23 p.m.

?? RAVEN what the hell are you talking?? Anyway Bisons footsie game is beast. If you rely on his kIcks alone then somethings wrong with you. Mix it up with standing punchs to low kicks to special. Im always trying to bust up with 7 8 9 hit combos with bison. Unless your against shryuken type spammers then low kicks just to be safe. But you got shk, and it works. Also being patient helps to. Then you got your grabs, but people cry about getting grabbed. If you cant see a grab coming then you need help.

denaycous_dee85 said on December 15, 2010 at 11:26 p.m.

Then your head stomp or his flying psyco hands to normals then special.

denaycous_dee85 said on December 15, 2010 at 11:40 p.m.

I still dont think thawk will be played as much. just my opinion. imma still stick with my el fuerte, but im going to be more character friendly. hakan, guy, makoto, deejay. i just liked playing with gief and el fuerte back in vanilla. and super but i mixed it up some. havent even gave cvip or ibuki a try. completed there trials but never used them much. still rooting for rmika!!!!!!!!

MetalxHealthx said on April 17, 2011 at 5:04 p.m.

im pretty sure Adon's close s.MP is cancelable in Super, i hope they did not make it un-cancelable :/ probably just an error. i heard they made it(s.MP) force stand, but thats not listed... another thing i am now wondering about.

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