Capcom's Yoshinori Ono told NowGamer.com that motion controls are not in the core Street Fighter franchise's future, stating that players would be absolutely exhausted by the end of round one if they tried that control scheme.Stupid companies trying to cash in hard on everything possible.
Good motion controls are too gimmicky now and days.
Good, who would want motion controls for Street Fighter. It would suck to have motion controls for fighting games like Street Fighter, KOF, MVC 3 and Tekken. It would limit you to what you can do just like those two fighting games now with motion controls like the one on PS3 and Xbox 360. It would also play much slower. I would hope they will NEVER make motion controls for those fighting games-unless you have the option to not use it.
Thank god!!!!!!
Motion controls work in some games, but not Street Fighter
I don't want motion controls either, but I'm mildly offended by the "absolutely exhausted by the end of round one" part. Not all gamers are pasty fat dudes who never leave the couch in their parents' basement. Hey, that gives me an idea, it would be pretty funny if the picture was a no sign over Rufus holding a Wiimote.
Motion controls for traditional fighting games = NO.
While this is pretty obvious, I wouldn't hate on motion controls in general though. It's a gimmick, not the future. Problem is most companies are treating it like the future and trying to apply it to traditional genres. It needs to be used sparingly for minor things unless the whole game was built around it (Warioware, Wii Sports). A perfect example would be the Super Mario Galaxy games, where the remote is used as a pointer for occasional obstacles like gravity bubbles once in a while, but the jumping is always traditional.
Still I would think Fighting games would be the most obvious choice of genre to avoid motion controls. Nobody should even consider it. Mortal Kombat Armageddon for Wii already threw in a motion control option for special moves and nobody cared. At least we're getting Street Fighter 3DS cuz I'm not bad on pad controls at all. Just no touch screen moves for me hopefully.
On the subject of gimmicks:
Motion controls aren't gimmicks, just haven't not executed properly, such as with the wii which will never be accurate since it's based on IR sensing which as long as a heat/light source can radiate out side of it's shape(in this case the sensor bar).
The kinect is an improved Playstation eye which is going toward the right direction by having it based on camera reading, but still has nothing for it that will appeal to a massive audiance as they grow.
The Playstation Move in terms of games and content show that it actually can become something that's fun and can evolve into something more in a way that's actually fun and active.The difference between Move and Wii is that much like the Eyetoy, Playstation eye and upcoming Natal, the Move works off both reading the players position and unlike the 3, it uses the Move as a point of referece much like motion capture, thus putting it closer to YOU being in the game.
Here's a prime example I use when I think of Motion controls:
Move Now:http://ps3media.ign.com/ps3/image/article/107/1076561/playstation-move-20100310052952473.jpg
What the next Generation can be:http://fraser.typepad.com/frolix_8/images/minority_report_gloves.jpg
@BlackBlazeQ
Try move, that might change your mind
@Nemesys_Syndrome
And that's why Capcom(A company) is not cashing in on this? that's why you don't hear about Sony and Microsoft not trying to cram their motion controllers into games like Fable 3, Halo Reach, Infamous 2, Madden and letting the developers choose weather or not they want to do it with their game.
@Ex-Ein: Motion controls aren't gimmicks? Get out of here. Plus if you think that both Kinect & PS Move will be a huge success, you're very delusional. Add-ons that come far late into a console's life (especially if they're expensive) rarely succeed.
People who already own a Wii aren't going to shell out $300-$400 just to play with either one of them. Plus even those who don't own a Wii are going to pick one up anyways, especially when Nintendo may drop the prices of the Wii down to $150 this holiday season which will get far more attention than either the Kinect bundles that Microsoft is putting out, or the PS Move.
Not to mention that those who already own a PS3 or a 360 aren't going to shell out extra money on either Kinect or PS Move when they can buy more games with it (especially hardcore gamers). Also, Madden & Halo: Reach aren't confirmed to be using motion controls, plus even games like Fable 3 & Child Of Eden can also be played with a regular 360 controller.
Glad to hear that...i was worried when i heard about beginners 2 button system for mvc3
Can anyone say THANK GOD Capcom's not wasting time and money to make this happen?
@Loghorn
Motion controls aren't gimmicks in themselves. It's when developers implement them incorrectly that they become gimmicks. For a traditional 2D fighting game, they're gimmicks. But for a swordfighting game with a first-person perspective, it's not.
@Ex-Ein
Try MotionPlus. It's way more accurate.
Event Hubs broke this exact news story over a month ago didn't it? Like the EXACT same thing was said...
videogames gave us the power to control a reality visible on a TV. We control this reality and the objects in there with the PAD (STICK IN THIS CASE)... but that reality belongs there, and our mind skills plus tech skills (in this case with our HANDS only) is what make us take control better.
Ok, now thing what happens with this scheme when the controls are replaced for us moving exactly like the beings in the altern reality. Ok is fun, but we are still here in real world, so its kinda stupid anyways.
But the next step could be the more scary because we could blend with the altern reality at a level that we could easily say that we are there, in another reality.
This brought to my head things like the movie Inception and sh1t, but lets be honest, things are happening in a way that resembles that kind of human behaviour. People prefer to escape to another reality where they can do things considered impossible for their reality.
This sucks and I dont want this to happen, maybe the next level could be a control scheme that only resides on some wires attached to the head, just mental skills. That or we could go out and start fights in the streets with drunk dudes, that is the real street fighter. Peace :)
@loghorn
It seems you skimmed my message and barely saw the things I mentioned
1.Where did I say either would be a huge hits? answer: never
2.Owned at Wii sold it, getting move and I'm a hardcore gamer, how hardcore? trophies at 93% on infamous, and got the completionist achievement for mass effect 1 on my first play through without looking at a guide and got all the Hearts, armor and bugs in Twilight Princess and I beat Ocarina of time by myself without a guide when I was 8. And on my first play through of Metroid fusion I was able to beat it under 5 hours.
4. Never said Halo Reach or Fable 3 would be coming with Natal Controls, I was using them as examples of the fact Nemesys_Syndrome, was saying that companies are cashing in but those games are proof they're not by NOT cashing in because they're not coming for Natal. and Fable 3 was already confirmed by Peter M(you know the guy who created the game) to not have ANY natal features, and I could give a damn less about Child of Eden(and it's also on the PS3).
nothing's really coming out for the PS3 that I'm wanting or seeing as a must play, and I'm not paying Microsoft just to play online so I don't have a 360 anymore.
@Froggy
not that many games use it and the better games that do aren't really my speed or don't seem worth it and no not even Skyward Sword looks worth it
@RandomJohn
it doesn't actually take that much time and money to implement Move, if you notice the gap between E3 and Gamescon and how fast, they got Killzone 3 working with move, that's a triple A game that's had nearly 2 years in development(they've been developing stuff since Killzone 2 went gold) and meant to push the PS3 to it's limits and how fast they got Move working on it. Now Kinect and Wii are different things all together and might take a s*** load time and money.
@dondb
You can't 'mash'(or as it's called 'waggle') motion controls on Move or Kinect, the programmers would need to deliberately make that a feature like that, which would cost more time and money for the company to do.
@Mrb20028
Actually the wouldn't be that big at all since there's no real weight resistance like lifting weights, only repeating motion so there'd be no muscle gain however they might develop muscle memory meaning they can do it on reaction. your forgetting one thing, they'd have to wait for recovery so if they're just repeatedly doing the hadouken motion randomly they might mess up mistime and not do it as fast as they want.
http://www.viddler.com/explore/sceabl...
check this vid out 1:10-1:55
This is the real future of gaming.
http://www.youtube.com/watch?v=YxMux4...
That motion control nonsense is just a trend.
@Ex_Ein it was more of a joke than anything. lol. I do think it would ruin the gameplay with motion controls. We wouldn't know though, because I know some companies would shut out the idea of this rather than being more open to ideas to see what works and what doesn't.
Good news the SF player can stay as fat as ever.
@Oldboy
No, because that technology is still expensive as hell, and inaccurate as hell, and to develop for it would take a long time seeing as you have to program it for everyone's brain (not everyone's brain works the same). Anyway the physical activity of the body will cause concern since the body would do nothing but sit there for 3 to 4 hour periods at a time
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