Gamasutra is the latest website to catch up with Marvel vs. Capcom 3 producer, Ryota Niitsuma. In this write up, they talk for a bit about the graphics of the game, before delving into more of the game play.This version doesn't seem to quite match the maniac speed of MvC2. Was that a conscious choice? If so, what was the thinking behind that decision?
RN: The pace hasn't changed that much, but it is indeed just a bit slower-paced than Marvel vs. Capcom 2. It's a totally different game, of course, but in terms of pace it is a bit more leisurely; I think we've struck a good balance. The pace of MvC2 is something that long term fans are used to by now, of course, but for newbies to the fighting-game genre, we saw it as just a bit too quick.
On the other hand, if we slowed MvC3 down too much, it would have the effect of annoying MvC2 veterans. So we aimed for a play speed that would satisfy both those veterans and people just entering the series now. I should also note that the balance will probably be further tuned and adjusted as development continues on the game, so this isn't necessarily the final version.
Speaking of attracting new players — this series has traditionally been the most button-mash friendly among Capcom's fighting series. You can just spam on the buttons and a lot of "stuff" happens, regardless of whether the player knows what it does. How do you balance that against the demand for technical skill, which is also very high in a MvC game, since people can juggle you for a very, very long time, and skill eventually wins out?
RN: Definitely, like you say, one of the trademarks of Capcom's vs. games is being able to launch a variety of moves with relatively simple controls, and that's something we want to retain for this game. Generally speaking, there are no "turn the stick this way, then this way, then that way" Street Fighter-style precise commands to deal with.
The idea here is to keep the control scheme easy to learn for beginners, but deep and challenging to master as you get better at the game. We want the game to be challenging and require practice to get better at, but we want to keep the entry threshold low for beginners.
the jump from mvc2 to tvc was huge. tvc is super slow next to it but i got used to it.
I'm glad its a bit slower. I couldn't get into MVC2 on xbox live because it was really fast paced and most people had years of experience, hehe. When this comes out, I'll have more of a fighting chance.
If you can't grasp quarter circles and srk's you have no business playing something like that anyway. To someone completely new to fighters it can't take more than a few days at maximum to learn to pull off special attacks. Why change the game that much just to appeal to the few folks who've never even picked up a stick or pad? TvC was only the exception to the rule because of the control limitations.
@10 Existent: Um... if you look at the move lists, MvC3 has tons of QCF and srk motions. I think meant stuff more like 720's, Guile's ultra, etc, which I can kind of agree with leaving out. There's no need to pander to elitists if it makes a needlessly more complicated game that limits the appeal to a small sect of people who would play it no matter how complicated you made it.
@8 Clovr4Lyf: They already said that there's a system in place where hit stun gets reduced to almost 0 after so many attacks in a combo, and you have a chance to break combo at every air exchange if you guess right.
I kinda like where they're going. I think the speed of the game is just right. And recent videos look slightly faster than the EVO build. As for controls, the special move commands are traditional Street Fighter inputs, as we've seen before. Everybody can pick those up, but I doubt they're gonna put in anything close to Ryu's FADC Ultra or Ibuki's Super Jump Cancel Ultra motions or Vipers Thunder Knuckle feints. Those are really hard to learn in a chaotic fighting environment for beginnners.
SFIV worked for beginners because they could gradually learn more complicated inputs and techniques in a calm one-on-one battle/training mode. In Marvel, players should concentrate on the position for launching, assists, air combos, breaking defenses, and team matchups. Veterans shouldn't mind the change in controls. Different launcher inputs for all characters in mvc2 was pretty dumb and I'm glad they realized it. That would be like making Focus attack different inputs for everyone in Street Fighter.
Plus I learned that Dante has the most special moves of any capcom character in a fighter ever.
soo, casual are starting to kill another game. interesting
I like the speed that it's at right now. Part of the reason why I like TvC, MvC3, and BlazBlue is that while it's fast paced, it's not so fast that you can't tell what the heck is going on. I especially like the slowed down assists, so the screen isn't constantly filled with 3-6 people.
And to those complaining about the game being "dumbed down," just please shut up. Control should never be the thing to determine who difficult or complex a game is. What should matter is not HOW you pull off the moves, but WHEN you pull of moves. And why does everyone complain when steps are taken to expand the audience to those beyond those who live and breath fighting games?
@illisaac
Noobs and button mashers don't win 90% of the time, so why are you complaining?
Man, I love all these ignorant comments. They see that anything at all is different about MvC3, and instantly judge it mindlessly.
What they're saying is the game won't have motions like Guile's Ultra 1 or probably 720s. QC, HC, SRK, Sonic Boom, and Flash Kick motions will be in the game, those are simple enough. AND the game will still be very fast, just not as fast as MvC2 at it's fastest, which is fine. In addition, there are no shortcuts or anything, anyone who has played MvC3 can tell the controls are nice and tight.
@illisaac
Is that really the best you could come up with? "You don't agree with me so you must be a noob"? I really can't respond to something so asinine, but I'll try.
1. If I liked slow paced fighting games, I'd like SSF4. I don't. I'm on this site for TvC and MvC3.
2. I don't use Beginner Modes, but I don't care if other people use them. I prefer my fighting games with 4 buttons, and several fighters show that just as much (and more in some cases) can be done with 4 buttons than with 6.
@illisaac
No, I'm not a tourney player. I'm not GOOD enough to be a tourney player. But does that prohibit me from having intelligent thought on the fighting game genre? No?
Sure, you can have your opinion that a game lightning fast fighting where you can't tell what's going on, or making commands so difficult that only seasoned veterans can execute them CONSISTENTLY is better. But suggesting that those outside of hardened fighting game experts are all button mashers than can somehow WIN against those experts is just plain old silly.
Type in English next time, please.
@illisaac
Show me a tournament where you place top three. Then maybe I'll actually listen to your oppinion, since I guess its not right to listen to an oppinion of someone who hasn't won a tournament. Also, normal people actually know how to type, usually.
@illisaac
I'd type like you in order to mock you, but I don't want to stoop to your level. And like Losha, I don't that you're a tourney player either. If you are, I doubt you're any good.
To be "hardcore," do I have to pretty much near-constantly play fighting games? And how can you deem me as casual with absolutely no evidence to back up your claim? I doubt these questioned will be answered. The only thing you seem to type is gibberish.
#17 true and you ladies should stop sucking each others dick and try to stay on topic.
@omegax9000
Quite odd how you agree with me on one point and then turn around and try to insult me with something that doesn't even work because it's a paradox.
And quite honestly, there's not really much to discuss. From what I've read, most people seem to agree with the current speed.
@illisac
Wow. Just wow.
BlazBlue. TvC. Guilty Gear X. The Smash Bros. series. I could go on with the competent fighters that only use four buttons.
SSF4 isn't a classic because it came out just a FEW MONTHS AGO. Apparently, you don't know the definition of "classic."
And yes, I use a pad. Because that's what I grew up on. There are plenty of people out there who can play fighting games well with a pad.
Speed really only changes the areas of difficulty and depth. Difficulty is what is, even if a game is slug slow it will have its places where they place the difficulty. By depth, all it really dictates is the time and method of inputting and strategizing. RPG's are slow, yet difficult. Go figure. If you're a purist, I can see where its a problem... but realistically, MVC2 was released 10 years ago. That was then and this is now. This is a continuance, but in the end it is their property. Buy it, or don't.
@lilisaac
Can we get an XBL/PSN ID? No use claiming greatness if you're unwilling to prove it I always say.
@Froggy
Games are like movies. No matter how good, original, creative, etc. the title is, there will always be someone who doesn't like something. Doesn't help to stress it, I think we all learned at a very young age the words "it's just a game" and in the end I think even greats like Daigo and Justin will agree. Everybody is a critic and if you start to look at it all as "complaining" all you're gonna do is aggravate yourself.
@illisaac
At most tourneys, including EVO, button mapping IS allowed. You should do your research, oh great "tourney player." And I'm not going to invest $100+ on an arcade stick, a foreign controller for me, when a pad is servicing me just fine.
@TheDarkDevice
Fair enough. But when people have different opinions, they should present themselves eloquently, rather than just being bubbling pile of crap.
ya they should also have sort of a rankings system for fight replays like what is the best fight of the day or week or month...etc that way we can view more good fights instead of a bunch of stupid ones like in ssf4 sometimes i wanna watch a video and all i see is noobs playing...so if they can create a rankings system for the game that would be a nice improvement
At Evo if I remember correctly 2/3 of the top 8 used pad, so you can definetaly use pad for tournies. Also, I play on a stick. And thirdly, I really don't even understand what you're trying to prove other than that you think you're all that, so I'm done with this.
@illisaac
Here you go. From the official website, saying that button mapping is allowed.
Like I said, DO YOUR RESEARCH.
Super Smash Bros. is an excellent series of games but SMASH BROS. IS NOT A FIGHTING GAME.
@Sturmgeist
It is if you take off the items. There's an entire community devoted to competitive Smash Bros., not unlike SRK and Dustloop. It's called SmashBoards.
lol 51 your shortcuts through the english language; they're very amusing, no?
also sometimes preference is just that. i like playing with a stick, but i enjoy playing with a controller [PS2] so much more.
and #49. surely we don't want to get into what is an isn't a fighting game. are we those type of people? albeit i really should say "are you that type of person?"
@illisaac
150 bucks can be used for more constructive things.
@Cornwad
Please explain why.
@illisaac
People like you ruin the community with your "I'm God Almighty" attitude. Why don't YOU help noobs like I do online sometimes instead of b1tching about the lack of quality players when you contribute to the problem by being selfish and just running your mouth.
My point: You're a nobody. Please go E.A.D.
Glad MvC3 will be easy enough for my friends to play so I don't have to throw in a mega-mash favorite like Bloody Roar lol.
@ tokyobassist
Its good to hear there are still people who want to keep the community strong and help people rather than discourage them new players is what keeps the community growing plus noobs can end up good with practice and guidance. Also illisaac really need to drop that attitude of "I am God, all others are noobs and suck" it gets old fast and makes u look lame and makes others annoyed or discouraged from playing which only hurts the community, learn some manners.
P.S. If anyone wants some Super Street Fighter 4, MVC2, and when MVC3 comes out friendly matches or just some help adjusting or getting some hints/help im add me on Xbox live my gamertag is pwrnagrafik
I'm willing to bet illisaac is free as a bird in MVC2.
That said, I think a tutorial would be great for MVC3.
It can teach players the basics (movement, blocking, attack buttons, specials, hypers, etc.) all the way up to magic series.
After that, the player is left to experiment with finding their own teams and combos.
That, and online training wouldn't be a bad idea, either.
Jesus Christ illisaac. What do you do all day? Sit in this forum all day and respond to EVERY comment that is directed to you? Man, get a job, do something, go outside...holy crap.
I typically read few of the comments when I come on but reading some and realized MOST of them are referring to you just amazes me how many people hate you here (i don't blame them). And another thing, stop talking like you're in some of kind hardcore gang b/c you're not. We're not your "dawg, b, son, whatever ghetto vocabulary you learned from the streets. Just based on your attitude and grammar, I just know you're a arrogant fool in real life. You can afford to buy a arcade stick and people don't b/c they don't have a career (referring back when you told someone to get a career to afford buy a stick) just shows, again, the type of person you really are. Let me ask, what do you do for a living?!?! Mall cop, shoe's saleman, Best Buy employee? because you obviously have so much time to be "god" of MvC2. Yea let me know when you have a real career. btw I guess I'll be seeing a response from you anytime soon, am I right people?
@illisaac: Why don't you do all of us a favor & shut the hell up? You're just making yourself look bad throughout every post that you make.
@tokyobassist, @ RandomJohn, & @FroggyMan77: I agree with all of your statements, especially when talking about the gameplay & the speed of MvC 3. It should be excellent in every way possible, & I think that's what they're currently doing. I just think that people are afraid of change, & that they just need to embrace it.
@illisaac judging by your comments, i would rather punch you than greet you. you must be one of those obnoxious 'tourney players'. so i'll pass on inviting you. MvC3 is going to be a well made game that will earn critical & commercial success (base on what i seen so far). i think its heading in the right direction & the entry level is acceptable. i didnt start out knowing EVERYTHING about SF. just like you, i learned how to play it. so guess what...we both started as noobs (damn i hate that word). all in all...dude...just chill. its just a game. if you dont like the direction MvC3's heading, dont buy it. simple. that way you can stop trying to be an elitist (hate that word too).
Slightly slower than MvC2 is about the right speed I think. That's what I felt when I was playing it at EVO.
How fast the game is really isn't that big of a deal to me though. What's more important is that they reduce the size of the hitting animations... the colors obscure so much stuff and it mildly confuses my eyes.