It's difficult to see with the YouTube version, which runs at 30 frames per second, but a 60 frames per second video was posted on MegaUpload, and it shows a side by side comparison of the title on the two platforms. The consoles were hooked up to a TV via an HDMI cable and both titles were ran at 720p resolution.
Posted by kilaskil on August 9, 2010 at 3:40 a.m. #1
Troll mode ON*
That's nothing compare to online delay on PS3 version
Troll mode OFF*
Posted by hyderide on August 9, 2010 at 3:47 a.m. #2
PS3 is a Disaster.
Posted by downthesun01 on August 9, 2010 at 3:51 a.m. #3
Couldn't they wire the buttons to both a ps3 and xb360 joystick pcb at the same time so they could use one joystick and send the input from each button press to both systems at the same time? That would've been more accurate and eliminate any variance to the timing of pressing the buttons.
Posted by Throwryuken on August 9, 2010 at 3:55 a.m. #4
I agree with #3.
Who is to say the guys judgement in editing when his finger actually pressed the button wasn't off. It looked to me like he was hitting first on the left side.
Idk.
Maybe there is a difference, I just think there is a more accurate way of testing than a freehand button press.
Posted by zUkUu on August 9, 2010 at 4:01 a.m. #5
agreed with 3.
there has to be ONE input that delivers to both consoles. but this means 2 tv's of the excat same modell aswell.
Posted by Megadautilus on August 9, 2010 at 4:07 a.m. #6
So does this actually effect gameplay at all?
Posted by uraizen on August 9, 2010 at 4:15 a.m. #7
One person claiming 2 frames to everybody else's claim of 1 frame? Who to believe...
Posted by JEABOI on August 9, 2010 at 4:26 a.m. #8
So what? lol Sounds like a waste of time to me stillll
Posted by Sektah84 on August 9, 2010 at 4:35 a.m. #9
Just enjoy it for whatever system you have! This is just going to start a fanboy war.
Posted by HawkinsT on August 9, 2010 at 4:40 a.m. #10
@ #3, #4 & #5
Download the 60fps video and step through it frame by frame, it's accurate - ps3 has a 1/30 second delay compared to 360 - only thing he didn't test was a different controller, as maybe it's the pcb inside the ps3 te that causes the delay *shrug*.
Posted by Robofobe on August 9, 2010 at 4:53 a.m. #11
If there's a difference it's likely not a SSF4 thing, but the console itself. Have tests like this been done on other games? I also believe there *could* be a difference (due to processing power required) between PS3 slim and fat, since they have different numbers of USB connections. The number of connected peripherals (USB or wireless) could also affect the input delay. Maybe even network connection?
What I'm trying to say is lots of stuff could affect the delay if it's not SSF4 specific. And more tests have to be done for this to be proven.
@6
Very very little. If it's true that is. Link timing should be the same since all inputs are delayed, but is basically means you have 2 frames less to react to anything on the PS3.
Posted by Put_Elena_in_SF on August 9, 2010 at 4:58 a.m. #12
This test is crap because of what #3 said. He is just eyeballing it when he pressed the buttons. Waste of time, although there are good points about using the same setup when testing.
Posted by xShonuffx on August 9, 2010 at 4:59 a.m. #13
This is old news, most people already knew it ran 2 frames slower on PS3. kind of sad really considering the PS3 version is the one mostly ran in tournaments. I only have the 360 version.
Posted by Quake2815 on August 9, 2010 at 5:10 a.m. #14
Its doesnt matter. People who play on 360 went to evo and played fine on PS3.
Posted by JumpMan33 on August 9, 2010 at 5:17 a.m. #15
can't capcom just patch this? I never heard of a delay for any other game (Tekken, BlazBlue, VF5, HDR ect.)
Posted by Sethtic on August 9, 2010 at 5:50 a.m. #16
I have both versions (sf4 and ssf4) and I rarely if ever play ps3 version due to this input lag problem. It is very noticeable and very annoying problem. I have tested this with TE-stick and HRAP 3. People who does not notice it are just used to it.
Posted by FarkAydeGhil420 on August 9, 2010 at 6 a.m. #17
this is why mythbusters makes button pressing machines.
Posted by purplearms on August 9, 2010 at 6:23 a.m. #18
I did a test on both consoles a while ago on vanilla sf4. Check out the vids:
Practice mode on ps3/360 simultaneously:
http://www.youtube.com/watch?v=OiJogL...
Playing two matches at the same time (dual ultra with balrog):
http://www.youtube.com/watch?v=5yKms8...
Posted by Shun_Goku_Satsu on August 9, 2010 at 6:38 a.m. #19
If this is thought to be true then how come tournaments like Evo are played on PS3 and not the X360..?
Posted by HawkinsT on August 9, 2010 at 6:40 a.m. #20
#18 two problems with your test:
1) You use different model tv's for each system so that will give you a different response time/latency anyway making the whole test invalid.
2) We're talking about 1/30 of a second difference here, not only would you not be able to tell live as you can't stare directly at both screens at the same time, but also the video you upload is very poor quality, can't be stepped through and not at 60fps.
So while it's interesting to see the two systems run side-by-side, the test itself wasn't preformed in a meanignful way.
Posted by HawkinsT on August 9, 2010 at 6:41 a.m. #21
#19
Because swapping controller on ps3 is much easier and you don't have to piss about with profiles like you do on the 360.
Posted by purplearms on August 9, 2010 at 6:44 a.m. #22
@#20, the vids were for pure sh!ts and giggles, nothing more.. thought it would be interesting for some people to look at lol
Posted by JIHADJOE on August 9, 2010 at 6:45 a.m. #23
@19
US tournaments run PS3, but the Japanese play on the 360. I was sort of wondering why too, but I guess this was the reason behind it.
Posted by JamRock on August 9, 2010 at 6:55 a.m. #24
well this doesnt prove anything because whenever i played ssf4 and vanilla on a hd tv it always had input lag but when i played on a standard tv there was no input lag so i cant rlly go with this until they use a standard television cause i know that the 4 series had lag on hd tvs
Posted by Bob on August 9, 2010 at 6:58 a.m. #25
I think if he used a CRT TV, you wouldn't be able to see the difference.
@Purplearms
Oh wow nice stick man.
Posted by Zero on August 9, 2010 at 7 a.m. #26
Who cares? That's why plinking exists.
Posted by DeathBloodNinja on August 9, 2010 at 7:07 a.m. #27
WHY THIS IS FALSE:
Notice that Balrog is not synched up.
The game runs at 60 FPS. If you press the button after a frame clicks over, you have to wait until the next frame starts for the startup of his jab.
Frame Blending: This camera is blending the previous frame in order to compensate for NOT ACTUALLY RECORDING AT 60FPS. You're getting the blended frame AFTER it actually happened.
Posted by OhYouDontSayThat on August 9, 2010 at 7:07 a.m. #28
this may be.... THE MOST IMPORTANT DISCOVERY IN THE WORLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Xurkey on August 9, 2010 at 7:10 a.m. #29
I own both a PS3 and a Xbox 360 but can we just get this over with and just officially adopt the Xbox 360 as the console used for tournaments? If Japan uses it, then it's good enough for America too.
Posted by HypahVypah on August 9, 2010 at 8:03 a.m. #30
Although various issues are in play here that I can't attest to, having not been there, it actually looks, in the second attempt, like he's hitting the PS3 button earlier, although the two frames of lag is consistent with the rest of the video.
Posted by Ryose on August 9, 2010 at 8:11 a.m. #31
Using component cables reduces lag on the PS3.
He should have tested it with both connected with component cables.
Posted by delirium on August 9, 2010 at 8:15 a.m. #32
"some may argue the button presses weren't perfectly synced each time."
Then don't promote this garbage. If you can't eliminate differences in input timing then you can't determine differences in input lag. All this will do is fuel flames and trolling.
Posted by BlazinBlizzard on August 9, 2010 at 8:27 a.m. #33
regardless, and im not trying to speak outta my bunghole like so loser fanboy, but this is just another piece of evidence showing how much more qualified the 360's capabiliteies are when making a game on both systems...i thought the kid hit the buttons at the same time but i wont argue that. DON'T get me wrong...ive been a Playstation fan since forever ago but this is the generation of Microsoft in my own opinion. Judge me if you may but I think a healthy amount of people may agree
Posted by Zero on August 9, 2010 at 8:34 a.m. #34
The reason we us PS3 has to do with more than just 2 frames on input lag on ONE game. It's not all about SFIV(which is the only game this happens with.) It's about tournament organization and being able to quickly move between matches. Not to mention the numerous amount of PS pad players. There will be no change, get over it.
Posted by Portuguese_Heat on August 9, 2010 at 8:37 a.m. #35
This is to inacurate way of reading frame inputs.
If he cant get 1 button wired up to activate both at the same time then why not get 2 ps3's or 2 x360's and see how "accurate" his inputs are when both the same system.
My guess is that there will be fram difference there also.
Posted by Dugi on August 9, 2010 at 8:37 a.m. #36
Never seen so many PS3 fanboys butthurt. Actually, nvm. It happens all the time.
Posted by SMTK_Mike on August 9, 2010 at 8:42 a.m. #37
Thank you #27
Input lag will also depend on your TV. I have a feeling most people playing on a PS3 will be playing on widescreen HD TVs with cheep 60 Hz refresh rate. Or am I wrong?
As a veteran competitive Smash Bros Melee player and a armature SSFIV player, using a small LCD TV is the best option, they never lag. Actually, the smaller the better.
Posted by TheCreator on August 9, 2010 at 9:10 a.m. #38
And thats why i have a 360 :D
Posted by Bookerjj on August 9, 2010 at 9:12 a.m. #39
Evo is played on the PS3 because sony is one of the event sponsors. And other U.S. just follow suite because its Evo standard. Honestly i don't know why Japan tournements are held on 360's but most of them are, i don't think microsoft sponsors them, personally the system is probably cheap for them to buy in bulk.
Posted by Nikon on August 9, 2010 at 9:14 a.m. #40
I play on both and both Offline and Online on the PS3 feels totally different than on 360. Now whether or not it's the game or Madcatz stick.. Did anyone think of that? I can't play the PS3 version. When I do trials it takes twice as many tries as it would to do it on 360. Online feels like I'm playing on a 56K connection sometimes. There is a huge difference in super between the two consoles. Vanilla not so much. It was easier to adjust. I've tested super on multiple TV's and Monitors all with the same out come.
Posted by omegax9000 on August 9, 2010 at 9:18 a.m. #41
stupid video
Posted by IKARI on August 9, 2010 at 9:23 a.m. #42
he pressed the 360 fightstick first EVERY TIME. Inaccurate measuring video is inaccurate
Posted by stubbs on August 9, 2010 at 9:36 a.m. #43
Holy hell there could not be a worse way to measure something like this.
Posted by OldmanFighter on August 9, 2010 at 9:36 a.m. #44
At evo the console used for tournaments because it was the most reliable was the Ps3, Capcom has even stated that the games are identical. All this video does is just incite yet another console war. Both versions of the game are equal.
Posted by Hayate1984 on August 9, 2010 at 9:40 a.m. #45
I'm a former xbox360 user and the only thing "different" between the versions is the color and clarity. Xbox360 looks better but I dunno if its superior to the ps3 version cause I didn't notice any delay. Even on 1-frame link combos.
Posted by Existent on August 9, 2010 at 9:47 a.m. #46
This video proves absolutely nothing. There really can be no worse way to measure something like this, it's equivalent to dropping two bowling balls and seeing which one hits the ground first. Also Hayate I'm fairly certain that the Ps3 version has less anti-aliasing which would make it look slightly different assuming the tv is sharp enough. Sony has never seemed to understand that jaggies are not attractive.
Posted by Nikon on August 9, 2010 at 9:49 a.m. #47
@44 actually he's pressing PS3 first if you look carefully.
Posted by Nikon on August 9, 2010 at 9:50 a.m. #48
But the best way to calculate this data is pressing the same button multiple times then taking the avg. from both.
Posted by akumous on August 9, 2010 at 10:03 a.m. #49
This guy has a lot of time on his hand to create this video; how sad.
Posted by cuzzo on August 9, 2010 at 10:03 a.m. #50
well this explains why the cpu always knows when you have a slight opening during missed links and manage to do ultras at the perfect moment. so they respond to your button pressed milliseconds before your character's active frames even start
Posted by solamon77 on August 9, 2010 at 10:07 a.m. #51
People keep asking whether or not one controller can be wired to both consoles and I'm not entirely sure that would be possible seeing as at least the 360 requires a controller to have hardware code written into it in order to prevent unauthorized accessories from being made for the 360 platform.
The only workaround I could think of would be maybe with the X-Arcade Stick, but then the problem would be the complex workaround required to hook the Stick up to the 360 might muddle the results.
Either way, even if he is pressing one of the buttons a hair of a second faster or slower than the other one, there is not doubt that the PS3 version is responding slower. It looks to me like the button presses are within a frame of each other, but the screen results are CLEARLY seriously out of sync.
I don't want to sound like a troll; I have love for the games on both systems, but the PS3 hardware isn't all people think it is. Yes, it's a very powerful computer (hence why you always hear of them being used as Super Computers), but it's not necessarily the best computer from a game running standpoint. I don't want to go into detail here, but suffice to say that the PS3's hardware is overly complex and optimized to preform types of math that aren't wholly useful for game programing; which is the task it is supposed to do best.
Posted by Zidiane on August 9, 2010 at 10:21 a.m. #52
... do you ever just sit there, and listen to nerd talk about stuff that doesn't matter? i have a headache; i can almost see your pocket protectors and taped up glasses through the screen. none of this matters, people only use this so they can blame the '2 frame difference' when they lose, so why is there even a discussion? if it doesn't effect gameplay (which it doesn't on a scale that matters), then it's nothing to even talk about.
Posted by purplearms on August 9, 2010 at 10:25 a.m. #53
@53, the next closest thing is a dual console mod such as the one i made in the vids i posted above.. one set of buttons to press 360 (wireless) and ps3 controllers simultaneously.. i suppose i can change my rig to have the same LCD screen, record at 60FPS, then that would eliminate the whole "was the button pressed at the same time" thing..
Posted by zUkUu on August 9, 2010 at 10:31 a.m. #54
also why not show the whole screen with inputs on. this way one can determine by eye which will pops up first.
this video is not any proove.
Posted by purplearms on August 9, 2010 at 10:47 a.m. #55
I have a Samsung T260HD monitor (with HDMI input) and i know someone who owns an identical monitor. I have both consoles, and my dual mod wireless joystick can run on two consoles simultaneously just like my arcade coffee table (http://www.youtube.com/watch?v=ySfBtm...). I think i know someone with a DSLR that shoots 60fps. Give me a week and i can have a proper comparison video up on my youtube channel.
Posted by Psycho on August 9, 2010 at 10:52 a.m. #56
why post this? WHYYYYYY? :'(
Posted by Sturmgeist13 on August 9, 2010 at 11:01 a.m. #57
Wow this is completely pointless, the only slight reason I see to post something as redundant as this is to simply start console flames.
Posted by Gimnbo on August 9, 2010 at 11:06 a.m. #58
It amazes me how people manage to ignore the fact that the guy actually hits the PS3 button first.
Posted by Hayate1984 on August 9, 2010 at 11:23 a.m. #59
@Existent
Yes it has less anti-aliasing, looks much more softer than Xbox360 but it also looks less vibrant too (colors). I doubt there is delay in gameplay. Otherwise we would have thousands of complaint topics in capcom forums.
Posted by Farsight on August 9, 2010 at 11:36 a.m. #60
As long as you get used to the "lag" there's no worries. (imo)
Posted by snakeeater91 on August 9, 2010 at 12:13 p.m. #61
As long as MS screws with anyone that wants to make third party controllers for the 360, PS3 will be preferred.
Posted by WIWI_HEAD on August 9, 2010 at 12:21 p.m. #62
These tests should be run on CRTs. HDtvs have lag so processing could be different on ps3 and 360. Anyone who gives a crap about lag would have tested CRTs first, which is the main concern for this post right, lag? :P
Posted by dondb on August 9, 2010 at 12:24 p.m. #63
Can someone please explain to me why on earth would you waste money buying the exact same game on 2 systems??
Posted by BlankaBeast on August 9, 2010 at 12:28 p.m. #64
wow thats a big difference
Posted by BlankaBeast on August 9, 2010 at 12:29 p.m. #65
#65 maybe he has a friend with it.
Posted by dondb on August 9, 2010 at 12:37 p.m. #66
#67 I guess that is legit if you will get a lot of playing time with friends. I was picturing someone standing there staring at both systems struggling to decide which version to play.
Posted by jdigitalseven on August 9, 2010 at 1:04 p.m. #67
LOL @ #16 (Sethtic)....So he says he has both consoles plus SF4 and SSF4 per console as he alludes to. 4 times 60 equals 240 dollars he would have had to spend. Plus he can tell a 1-2 frame difference LOL!!!!!!!!!!!!!!!!
Posted by tokyobassist on August 9, 2010 at 1:08 p.m. #68
Who gives a damn. The shoryuken still comes out for you mashers out there don't it?
Posted by CrimsoNemesis on August 9, 2010 at 1:11 p.m. #69
Most scientific method ever.
Garbage.
Posted by chris12345 on August 9, 2010 at 1:34 p.m. #70
This is pointless. Its should be machine tested and not inacurrately by some guy's finger. Besides EVO even used the ps3 version plus it loads faster(lensoftruth.com) Honestly if there was a difference im pretty sure the whole SSF4 dev team would notice that problem before releasing SSF4. BTW i think its effing hilarious how ppl are obsessing about this when its just a guy pressing buttons...
Posted by BisonBetterBeGoodInSSF4 on August 9, 2010 at 2:13 p.m. #71
for everyone whos worried about this. unless you have the reactions of Tomo Ohira, you have nothing to worry about.
Posted by sabrewulf on August 9, 2010 at 2:23 p.m. #72
i think that everyone is looking at this from the wrong angle i played vanilla sf4 in arcade ps3 and xbox and the xbox feels faster for me. the one that have a problem is the x360
Posted by shinakka on August 9, 2010 at 2:27 p.m. #73
@#3
you can't wire the same controller to two different consoles or the pcb will fry.
Posted by Vinco on August 9, 2010 at 2:39 p.m. #74
Anyone who's played on both consoles knows they are different. anyone who says otherwise is just plain wrong.
Posted by OomackattackoO on August 9, 2010 at 3:05 p.m. #75
of course xbox 360 is the best
Posted by Psycho on August 9, 2010 at 3:12 p.m. #76
does PS3 version slows down when "METSU SHORYUKEEEN" ?
Posted by xShonuffx on August 9, 2010 at 3:33 p.m. #77
Is'nt there a way to just hardwire the TE sticks to control both characters at the same time on both systems? Like have two cords one to the PS3 and one the 360? Thats the only way (I think) to get an accurate frame rate read?
Posted by SteadiestShark on August 9, 2010 at 3:41 p.m. #78
PS3 VERSION SUCKS MORE, HERE'S WHY:
I own both versions and the biggest problem I find is that you can't actually talk to more than one person at a time without the voices becoming stuttered and/or ridiculously lagged.
The PS3 version far from sucks though, I wrote that to make the comment stand out.
Posted by KageVincent on August 9, 2010 at 3:49 p.m. #79
I own PS3 version...play 360 version all the time...makes no difference to mee honestly. can still perform the same. The games still run at 60 FPS SOOOOOO there shouldnt be an issue. To all of you who claim its a major issue...stfu cuz honestly it aint. Disclaimer: Not a PS3 fanboy...just an honest opinionated dude
Posted by Hyperbomb69 on August 9, 2010 at 4:05 p.m. #80
You sh*tbox pleasefixme douchebags are just mad because you dont have any games.
Posted by spanish_ninja on August 9, 2010 at 4:07 p.m. #81
they had to put this sh!t over a bridge...and bring out all the trolls.
Posted by IrPanda on August 9, 2010 at 4:17 p.m. #82
@81
i was just coming here to say the exact same thing...
Posted by raymk on August 9, 2010 at 4:22 p.m. #83
@36 Never seen so many PS3 fanboys butthurt. Actually, nvm. It happens all the time.
^thank you for trying to start a fanboy war. I have both systems and i don't see why most people don't by now. The 360 is cheaper than dirt and the ps3 has had a price drop since forever. There's no reason to even have a system war anymore unless its between the wii and the ps360
Posted by ado on August 9, 2010 at 4:24 p.m. #84
lmao the comments here are more entertaining than on youtube
Posted by BlankaBeast on August 9, 2010 at 5:39 p.m. #85
PC FTW....now all we need is the actual game.
Posted by ds123 on August 9, 2010 at 6:09 p.m. #86
Wow the guy who made the video is really dim. No one is gonna accept his findings when there's always the bailout of not pressing the buttons at the same time. Pretty easy to figure out a way to make sure the buttons are pressed at the same time.
He should put the 2 fightsticks end to end, put like a long piece of thin wood or something stretching over 2 of the buttons, and press the middle of the plank down so it hits both buttons at the same time.
Posted by BigFleccs on August 9, 2010 at 6:14 p.m. #87
I've played on both. Ps3 slim is the slowest lags sometime offline. PS3 Fat faster than slim but SLOWER than XBox 360. I favor the ps3 (I like the dpad, IMO more accurate than 360. I dnt know about the arcade, there are none around here.
Posted by BigFleccs on August 9, 2010 at 6:25 p.m. #88
All my friends are on psn and I favor the games on PS3 but if 360 had better controls I would play on 360. Ps3 requires better timing where on 360 I can ram it in and it keeps up. On PS I can do moves and then watch it go with no hands on a process lag. If u can play on stick u will be fine on anything. If ur smart enuff to play u should be smart enough to adapt. (can some one mod me a ps3 controller to work on 360?)
Posted by BigFleccs on August 9, 2010 at 6:34 p.m. #89
Food for thought. iPhone SFIV has different timing than both. A lot easier to link combos.
Posted by BigFleccs on August 9, 2010 at 6:50 p.m. #90
@L_A_C probably no. It would keep up with the inputs bettter. I was runner up in Xbox tournament, 360s speed I loved it. The controller was $hity though. I think tournaments should stay ps3 though better controller accuracy.
Posted by nunubx on August 9, 2010 at 6:51 p.m. #91
I don't understand the point of this. I mean, yes, I can understand if was a 2 sec. delay, but 1-2 frames? Your brain can't register that fast therefore you can't see that fast so I don't see what's the problem.
Posted by Tortured on August 9, 2010 at 7:16 p.m. #92
so according to all the fanboys in here 360>PS3 based solely on this clearly FLAWED experiment for this one game....lol i always get a good laugh out of all this fanboy dribble
Posted by kona on August 9, 2010 at 9:49 p.m. #93
I play at home on Xbox 360 and play in tournaments on PS3. There is a slight difference. Especially during when I play Viper. But unlike most people, I can adjust.
Posted by spidii on August 9, 2010 at 10:30 p.m. #94
"Why does it matter"? Well the simple answer is: Street Fighter has 1 frame links. Fighting games like Tekken for instance are very easy on the timing for combos. If you are very used to entering your combo on the correct frame, then it matters that the frame you need to hit is 2 frames later than usual, especially if you don't plink.
I actually feel like I've noticed this before. Not to mention, the second time he presses it looks like he hits the right side first, yet the Xbox version still comes out first. This isn't definitive, but raises a very good question. Either way, doesn't seem to affect the pros as most play on Xbox, and at Evo, they all seemed to be able to hit whatever they needed.
Posted by Kurdijef on August 9, 2010 at 10:53 p.m. #95
Street Fighter does have 1-frame links but not every link is one frame tight and Tekken definitely has 1-framers and other tight inputs as well. Just wanted to clear that up.
Secondly, if EVERYTHING comes out 2 frames slower then it doesn't REALLY affect anyone who learns the combos through muscle memory because the relative timing is still the same.
And it's already been beaten to death but this test is just as unreliable as the rest of them.
Posted by theonly_J on August 10, 2010 at 2 a.m. #96
360 is crap and you guys can be idiots and feed the microsoft monopoly but I'm ok with my free internet on PS3. In the end your REALLY not going to notice a tiny input lag so people drop it
Posted by cearbeartron on August 10, 2010 at 3:19 a.m. #97
I think SF3 3S on the vanilla Xbox has a 2 frame delay. If this is true then the roles are Switched :P Though I would wait for a more reliable test before I start flaming and the fault isn't Sonys if the game is delayed but Capcoms.
Posted by mr_e on August 10, 2010 at 7:01 a.m. #98
wow this is pointless. this dude just has too much time in his hands. well so far there hasnt been much fanboyism. still all this does is start a pointless fanboy ''war''
Posted by Johnnycan on August 10, 2010 at 9:47 a.m. #99
which version is most similar to the arcade, ps3 or xbox360?
Posted by Nanaya on August 10, 2010 at 11:36 a.m. #100
#103
360 is more accurate to the arcade. Once again, people have already known this since vanilla came out on console.
Posted by Johnnycan on August 10, 2010 at 2:35 p.m. #101
my friend said that the arcade is +1 frame, +2 frame and ps3 xbox +0 framer, right? in this case the PS3 would be more accurate
Posted by spotlesseden on August 10, 2010 at 11:57 p.m. #102
this Video doesn't prove anything to me. i'm not saying that video is wrong. just not enough evidence. i just can't if they press the buttons at the same time or not.
Posted by YourEveryDayJackAss on August 11, 2010 at 2:24 a.m. #103
Who knew 2 frames could start a fanboy flame war.
Posted by Penicio_Deltoro on August 11, 2010 at 8:57 a.m. #104
after 107 post no one mentionned we don't see the Input Date icons on the PS3 side?
I mean, iit would be the best way to time the attackecks perfectly..
Unless those inputs have different display timing on both versions..
Posted by Nanaya on August 11, 2010 at 5:48 p.m. #105
#105:
It's the reverse. PS3 is +2, 360 is +1, Vanilla PC is basically the arcade version without factoring in USB speed, monitor latency, and both background and idle processing. If there was a PC version, it would be the most accurate to the soon to be released Arcade version as was the case with vanilla.
This is very noticeable to some players, while some don't notice it at all. For sure, it is not a placebo effect. There is a timing difference between all 3 versions.
Posted by skyrend on August 13, 2010 at 3:03 a.m. #106
Let's be honest, Capcom hasn't wowed anyone with their technical prowess this gen and their inability to get small stuff like this right is a sign of ineptitude. All versions should be arcade-perfect.
Posted by Nanaya on August 13, 2010 at 11:59 a.m. #107
It is perfect. This is relatively minuscule in the grand scheme of things. Like I previously said, this was already noted with vanilla. Everyone is just over blowing it. If you want arcade perfect, hope for a PC version if you are that picky.
Posted by lukecage83 on October 12, 2010 at 4:09 a.m. #108
all i know is, i have no prob pullin' off my ish on ps3. but when i play on the 360, i can't do crap! maybe it's the tv's, i don't know...i'll stick with the ps3 version.