It's vanilla, not super.
They still have yet to add the best character in the game though.
See they should have done one or two button presses for moves in SF4. No fun to learn special moves (especially dragon punches) or supers (any kind) for the first time. That's what put off every one I know except me and a handful of others playing it in my area.
Take a look at Tenkaichi 4 (Raging Blast). A bazillion moves, most of them being either 1 button or two button press. The moment when I found out super moves could be done by just pressing forward on the RS was wonderful ^_^.
That and timing. The small windows for doing moves (yes i know it's more forgiving then alpha 3, no I don't care) doesn't help either. Trying a super fireball and getting a dragon punch or heck, trying a dragon punch and doing a fireball heaps of times isn't fun either...
@10 I do, but most people don't have 20+ years. Most people I know who've tried SF4 stopped after their first try. They just want to play the game, not spend months training to be able to do all the moves and have some idea what they're doing. You really should see new people try and learn the game who don't know anything about it or have any loyalty...
@11 SF4 is a lot better advertised. Until 4 came out, only one person I know knew or cared about it. Now there's me as well :P Fighting games are niche. I didn't know or care about any SF sites until I was told about this one from my brother. If you play online or go to tournaments you'll meet SF fans sure, but most people give me funny looks.
@saikyoryu
lol, believe me i do, i tried teaching my friend who plays nothing but shooters and sports games. He only pulled off a hadouken 3 out of the 15 (approximatly) times he tried. Im sure if youre willing to teach them and theyre willing to put the time into it, they could have it down in under an hour. Besides that, theres shortcuts for srk motion, hell you can even mash it out. No one gets good, or decent in your friends' case, over night.
@Suppi
The problem isn't that they aren't good it but that they are not having fun. Not for a very long time. It is still a game to most people after all.
@12
Frankly, I don't see why we should be simplifying things just for the scrubs. I can understand why developers do it, because they sell more units, but from a gamer's perspective, it only ruins the experience.
Games have been getting easier and easier as time goes on, and it's starting to get ridiculous. I miss the good old days when you couldn't pick up and play a new game without reading a 200 page manual. It took skill and dedication to get good at something. Nowadays, any kid with a controller can beat a game on "insane" difficulty because there's a checkpoint every 12 seconds and your health regenerates.
If the game is too hard, don't play it. Simple as that. If you just want to pick up and play a game that doesn't require any thought or skill, go play Mortal Kombat.
@16
"from a gamer's perspective, it only ruins the experience."
Well... yes and no. No because failing a move a dozen times before you can do it (and that's just doing it not doing it in a fight on reaction at the right time in a combo etc) is just a bit much. The reason i brought up DBZ is because it's a game - I'D - never heard of (my brother bought it after trying it in store) and in a few games I'd mastered the basic controls, special move and super move equivalents and was having fun.
Having a challenge isn't always a bad thing. I play plenty of hardcore stuff. The problem is hardcore can easily alienate people who may love the gameplay (which I do) but not the prospect of failing controls. When I get tired I can fail to do a ultra in SSF4. When I get tired in Raging Blast my reaction speed is less, BUT I can still play the game and enjoy myself.
Making it easier for newbies isn't really that bad. I always get the feeling in fighting games that players who know how to play despise new people and just want to play with their elite circle. There's no reason easy controls and rich and varied gameplay/variety of moves can't go hand in hand. I thought originally it was impossible, but this new game proved beyond any doubt it could be done.
Also I strongly disagree about how easy it is for kids to play new games. Ever tried getting someone to play Unreal Tournament 3 or Supreme Commander 1? Or DOTA? Or Call of Duty 4? Not an easy sell. You may already be hyped, but.. your friends may not. Forget "dumbed down" it's more like "hmm I might actually play this because I can finish the easiest difficulty and play the game...."
I agree with SaikyoRyu all the way.
My girlfriend didn't spend her summers as a kid playing Street Fighter in arcades like I did, so it was an absolutely blessing that Tatsunoko VS Capcom had the easy input controls on a solo Wiimote.
She was able to do one-button specials and supers whenever she wanted (at the expense of precision with her normal attacks), and had a blast playing the game against me.
I just used a Gamecube controller and did my QCF hadoukens like I'd always known them.
I don't get gamers insistence that making things more accessible dumbs them down. If you have an easy input and a regular input mode, it's only going to make the game MORE FUN for the beginner players. Easy input is never allowed at tournaments anyway, so it will have no effect on hardened veterans whatsoever.
I have this on iPhone. It's not hard to control. As far as supers and ultras you can touch the Ultra & Super guage to do them which is best for this version. I can do them with the "stick" also but don't bother. Ibuki i think would be awkward in this version but I'm no expert. The timing is different in this version also to make the combos easier, Which is why Jakulagi can't do them on console. I can do them on both.
@SaikyoRyu
I see where you're coming from. Hell I've been there twice actually! Started with SFII and MK2 when I was in elementary school, loved the games but wasn't good. When Smash Bros 1 came out I got friggin hooked. Fast paced fighting with simple controls. Then the DBZ games but they lacked depth. When SFIV came out I was stoked! It wasn't till SFIV that I learned the depth of the Street Fighter series. The difficulty of mastering the game is what has kept it the the best fighting series of all time. Who wants to master a game in month anyway? I want to get my moneys worth out of a game and I can honestly say I can 10xs over with vanilla and super.
On a side note: I finally convinced my buddy to pick up Super because he's been getting bored with Raging Blast and the fact not very many people play it. He's already hooked to Super and he's looking for his 1st stick right now
Next to the iphone roster....IBUKI!!!