Ono has a 2-page interview with VideoGamer.com. The first page starts out recapping a lot of what you've heard before many times, but on the second page things get a bit interesting as he talks about the future of Street Fighter.Q: You mentioned Capcom has given approval for just one Street Fighter IV spin-off. Does that mean Super is the last Street Fighter IV game we'll see? If that's the case, what's the future of the franchise? Have you begun to think about where you'll take it in the next year to two years?
Yoshinori Ono: I'm well aware of the mistakes the company made in the past, so I don't intend to accept, even if Capcom orders me to make Hyper Street Fighter IV or Ultra Street Fighter IV. But what I can do is if there is a need to update the game in the form of a patch for rebalancing, then that can definitely be done through DLC, or just a download patch. Perhaps we could release a patch that's called Super Street Fighter IV 2011. That would just have the latest updates, but not a new package. Just to set a new regulation for the game.
Does that mean we're going to Street Fighter V straight away? Now I'm not sure about that just yet, because with Street Fighter IV and Super Street Fighter IV I don't think we've managed to pick up all those people who've never played fighting games. We've managed to pick up some of the people who used to play Street Fighter II, but not all of them, and I don't think we've managed to pick up those who've never played fighting games. So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family. That's what I'll be thinking about in the next few months.
Q: You say you'd like to broaden the appeal of Street Fighter. Microsoft will release Natal very soon, and Sony will release the PlayStation Move very soon. Can both of those motion-sensing technologies be used with Street Fighter to broaden its appeal? Have you begun to think about how motion-sensing can be incorporated into the fighting game genre? Will we see a download patch that will allow us to play Super Street Fighter IV with Natal and PS Move?
Yoshinori Ono: I've been interested in motion-sensing for a while, ever since Wii was launched. But I don't think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn't quite fit an intricately balanced game such as Street Fighter. Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.
What I mean by broadening the appeal is that where hardcore players are at the moment, with all their hyper super techniques, that seems to isolate themselves from the rest of the players. What I want to do is connect those people and casual players together so that the progression is a bit more continuous than it is at the moment, where a few of the elitists deem their skills amazing and don't want to play with other people.
Bridging the gap between casual and hardcore players is...I'm not sure if that is something that can really be achieved. I just can't imagine how a fighting game would be set up that a casual player could keep up with a hardcore player, and not have the system be toned down to accommodate the lack of familiarity.
"So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family. That's what I'll be thinking about in the next few months."
I don' think that's a good idea. Some people don't like IV when compared to 3rd Strike because it's "too easy" & he wants to make it MORE accessable? I'm all for new players, but at the expense of having a watered-down experience? No.
The future of Street Fighter is easy mode for casuals?
Please, God.
No.
Here it comes "Street Fighter Mind", where the game is played without a physical controller.
@djb1ge
@Speedwagon
@FADCTAUNT
I think the point is that it shouldn't have to be a watered down experience. And it certainly shouldn't be a HARDCORE VS. CASUALS where casuals are the enemy. The whole point of opening up a game for casual players to enjoy is to get casual players interested in it, and maybe become more than casual players.
@7
exactly. U cant water the game down anymore without makeing it smash bros. Instead of makeing the game baby proof what they SHOULD do is add a more in depht training mode that not only shows moves and combos but gives basic strategies on how and when to use combos. Giving new players a good understanding of the is the best way to lower the barrier and at the same time we dont get one button inputs for dp and fire balls. That whole "casual friendly" crap ruins games.
It's simple. If you want to make the game more noob friendly but in a way that doesn't water it down, then just give inputs a few extra active frames like blazblue does. That way beginners won't get frustrated over not being able to hit their links that require 1/60 of a second accuracy. It's absurd the level of execution and precision this game requires. The fun and enjoyment comes from fighting using your own strategy, but strategy is useless in this game if you haven't spent hours and hours repetitively practicing the same links for your combos. The piano crap that you have to do for some moves is also very annoying, but that's tougher to fix.
if anything at all just make short cut motions an option or just remove them completly please
The hate for casuals has to stop, I'm not saying, water the game down for them. But it's okay to use tactics in order to bring them in. Like it or not, casuals buy more SF games than you and SFIV and SSFIV's success is in the largest part owed to them (casuals). Making a game EVERYONE can enjoy but only the dedicated can master is the only way we're ever gonna get a SFV that's so good, there MUST be a SFVI. Rather you like it or not, noobs will come and noobs will play and some noobs will become masters. Stop being tourneyfags and just accept it.
I really get what he means about the barrier between normal players and hardcore players. I consider myself a decent fighter, hovering around 1800 bp with E. Honda, but I get matched up with people sometimes... it's like I'm fighting underwater, and I don't just mean because I use Honda. There's next to nothing I can do; if I attack it either misses or gets blocked and I eat a combo, and if I block they throw me. They're never not blocking where I can hit them, and everything they do seems to recover too fast to be punished. Fei Long and Sakura are prime candidates for this kind of thing; I've fought Sakuras who, for all I can tell, don't *have* recovery time.
But here's where I differ from your typical wtfpwned scrub: I would never want that barrier to be broken down. The possibility for people to play at that godly level is integral to the game. What, I'm supposed to demand that flawless execution, superhuman reflexes, and intimate knowledge of what the characters are capable of not be rewarded? That no matter how good you are the game shouldn't allow you to be more than decent? Come on, that would suck. There's no honor in winning when you don't deserve it, which is exactly what's going on if you only win because there's an artificial cap on your opponent's skill. If they want to make a game where you aren't allowed to be pro, fine, but I won't buy it and it shouldn't be called Street Fighter.
playing SSF4 with natal has got to be the stupidest thing ive ever heard. why dont you just go join a dojo and call it a day.
Casuals=SHORYUKEN SHORYUKEN SHORYUKEN HADOUKEN HADOUKEN HADOUKEN with NO Plans of doing anything else maybe a random tatsu
Sorry but the casuals are ALREADY HERE so STFU!
A move/natal/wiimote enabled version of SF or a capcom fighting game would be alright and get more people into the fold however it should be it's separate entity that everyone hardcore can point out is for the causal game but yet pass for the unsuspecting causal player could get into,(My suggestion SF1 remake, SF2 remake that everyone is super balanced, TVC2)
Join a dojo is 2 times the price of SSF4 A MONTH, not including sign up fees or clothing fees making it atleast 3 to 4 times the price of SSF4
inclosing GUYS STFU cause capcom doesn't care about you they care about money if they lose one fan who buys 3 of their 20 titles they might make a year but gain 20 other people to buy into 2 or 3 of their titles guess what they're going to go after those 20! cause this is a business and the model is to make money! and guess what if the Natal and Move sell anywhere near as good as the wii they're going to make SF4 Move/Natal edition
@15
your post is the truth
Easier links goes a long, long way into getting casuals into SF and at the same preserves the depth of the gameplay since it only removes the technical redtape in the game but keeps the system the same.
They might be tempted to increase damage scaling though. I think thats fine if they increase super buildup rate too.
on the whole such a change seems to make the game better for people at all skill levels.
please Capcom. make 3rd strike available online on PS3 and XBL
Can't wait for Street Fighter Fit, so I can finally learn how to do a Hadouken
Super Street Fighter 4 seem very balenced to me , I cant wait to see a tier list . I know its way too early to see any tier list but how long do you guy think it will take till we see a tier list ? Please answer .
I'd basically never played fighting games before SF4 - they too difficult. But SF4 it got me into it. Most people I talk to who never cared for fighting games now at least know about it, if not play it.
@GreatGiovanni
Forget the tier lists, trust me. The few times I looked at them I felt bad for playing my characters because they were either "low tier" or "high tier". Now I ignore them completely and I have a lot more fun.
Once again people...stop hating the newcomers/casuals! Before you were so great at fighting games, what were you? A scrub/noob/or whatever! Everyone has to learn at some point...and plus more casuals=more potential pros in the future which can lead to larger communities...
Posted by caruga on April 30, 2010 at 8:26 p.m. #25
Word.
@32
learning the game and makeing the game idiot proof is too different things. That casual crap is the reason characters like zangief went from being an advanced character to the most mash friendly thing on the planet. Teach the newcomers how to play dont lower the bar so much that makes the game something thats mostly played in a pre school. They have a whole replay mode so why cant u do the same thing for tutorials/tournament vids so people can learn to play. Watering it down will just make the old timers not support the newer games(how many turbo people still wont make the jump) and when ur casual players get to the point where the are solid with the game the mechanics wont offer enough depht to keep them.
@29
Of course adding balance tweaks via DLC wasn't possible back in SF4 because the game wasn't build with that in mind in the first place, let alone adding 10 new characters, 25+ new ultras, new stages, music, online modes, entire cast rebalancing, etc like some idiots were demanding back when SSF4 was announced. Nobody thought back then that SF4 would be so successful so I can't blame Capcom for not adding that kind of 'moddability' to the game.
Sick of these ******* idiots whining about FADC's into ultra's shoryukens, fireballs. If you don't know how to get around/punish those things after almost two years of SF4 being out then you should /quit.
sweatypalm
WHO THE F*** ARE YOU TALKING ABOUT I'm annoyed at Shoryuken Shoryuken SHORYUKEN SHORYUKEN! I can punish it I just believe it annoying and hurts my souls seeing that a characters move is abused over and over and over again and it's annoying when I'm trying to punish some stupid sh*t they do just a shoryuken and then keep doing it.
People complaining about shoryu spammers should go and play Tekken, where a 3 year old mashing the buttons can infinite-juggle your ass in 30 secs lol.
Seriously though, I think you simply can't bridge the gap between hardcore and casuals in any competitive game that doesn't rely heavily on pure chance. I can't think of a single competitive game where both casual and hardcore play against each other while BOTH having fun at it.
the fact shoryuken beats almost everything even punishes that look like they're connecting pisses me off and makes me wonder WHY WOULD YOU PUT 10 NEW CHARACTERS IN THE GAME IF YOU MAKE THIS ONE MOVE WHICH 4 CHARACTERS ALL HAVE THAT NULLIFIES ANYTHING ELSE BUT FIREBALLS.(especially when most of the 10 characters Don't have them and the ones who do are very slow compared to the people who were in 4 who do have one)
It makes cody with his start up time on Criminal upper useless it makes makes Juri's pinwheel kick's hit box null and void, beats out all of Makoto moves, beats out alot of Ibuki's moves(haven't tried all of them), beats Jag Tooth and Rising Jag clean making adon useless, Can't think of jack that Dudley has that can't trump it,Hakan's slide is easily beat by shoryuken and his range on specials non oiled pretty much sets him up for a shoryuken if attempted,Second Guy goes airborne you don't expect an shoryuken? Condor spire is a DP set up(hell it's beat by Roundhouse ruffian kick), Sobat(should have kept in EX crumple) and MG pretty useless especially on block
er EX ein
If you punish each shoryuken with a combo or move that does at least 200 dmg which most characters have they can only really do it 4 times, because if they do it one more time they are dead.
And chipping you to death? Are you serious? Ryu's HP shoryuken does 40 damage on block, Jab jab does more damage from most characters.
As for trades, Why would you want to trade with them if you know they are most likely going to do a wake up shoryuken? Wouldn't it be smarter to dance out of their range and or block the shoryuken, Take the 40 or so block damage and then punish them with the best combo you can do at the time?
In any genre, you buy a game for what reason? To go through levels and beat the boss feeling connected with your character simply because you've been "controlling" them. You root and cheer for them (i.e. Chris Redfield from RE5, etc.) Some genres require tricks where you spend time to upgrade their weapons to make them better (i.e. Lighting from FF13)
So my question is what makes this game any different that you have to dumbify it down even more? In my honest opinion the game is appealing enough to casual gamers. Those who wish to take it to another level can do so and thus leading to the statement "I main so and so" and be proud of the work and time they put into "learning" their character. AS IT SHOULD BE!.
I loved SF:3s ... but because everyone parried better than me I stopped playing it only to enjoy it again few months before the release of SSF4. Never have I felt that it should be dumbified even if others had better hand eye coordination. There is a reason why SF:3s remained in the tournaments all over ... because it required skill .. skill that some players devoted their time to and called their own (playstyle).
In conclusion, stop complaining at something that is already "watered" down for casual gamers because SFIV doesn't even require as much skill as SF:3s needed.
Stop the "I can't do links cuz their too hard" whining. It's part of the game. That's what the training room is for. Learn your timing and devote your time much like you would if it was an RPG.
The game itself IS fun, IS balanced from its previous versions and it's already sold 1M copies ... so the statement that it hasn't really appealed to casuals is bogus.
If memory serves me right, genres still do exist and some people are just not fond of fighting games. You can't please everyone. PERIOD
I don't think they should try to get EVERYONE to play fighting games. If EVERYONE looked "beautiful" (I'm talking model status, guy or girl), there would be no need for a modeling industry. One of the defining points of fighting games is essentially being able to correctly predict your opponent's move, then have the execution and form to punish/hurt them. If you make it overly simple and casual, then it takes away the core aspects that made the game a fighting game in the first place.
If you try to appeal to everyone, you end up pleasing no one. I think SFIV is already a fairly decent middle ground. I still disagree with the damage nerfs across the board in Super, though..
Sweaty I meant for KEN and his SHORYUREPPA SUPER that's what chipped me to death(only shoryuken type move)
anyway heres how the matches I've been in have gone my actions are bubbled with explanation of why)
Ryu:Back jump(I usually back jump just incase of random opening HP Shoryuken) Hadouken(I jump over holding medium punch charging Zonk) Hadouken(jump over get pretty close) Tatsu(block or duck and if I block I'm usually thrown let's say I'm not) Cross up(I try back dash Criminal Upper which some times gets them sometimes doesn't) short jab jab UOH(blocking making sure to stand for overhead as I get a few jabs in myself) attempts grab(I some times mess up on timing and press it too late) Hadouken that sails over me(get up and tries to EX Ruffian to get ground and possibly get them as they jump in toward me) SHORYUKEN!as they clanm (F*** get up)50/50 grab or shoryuken(tech/blocking/backdash)
basically that's their offensive pattern I get some good hits in they but usually the fall into a pattern of Hadouken spam(FADC through it) when they're sure I'm far enough repeat or get close Shoryuken spam the second I try something and since it's not tourney play I don't care about winning just about learning and having fun(but once they start spamming all fun goes out the window faster then a scrub using a character they don't know against Daigo using ryu at Evo 07 level)
Ex_Ein, I don't want to disrespect but for what you're saying looks like you're no better than those noobs spamming fireballs and dp, I mean if you have trouble dealing with that then you should as well stop playing because a whole world of pain awaits you againts even a moderately decent player. If they're so predictable and so clueless about tactics and whatnot then why don't you just punish the hell out of them for their mistakes like others have said?
DP spamming is a problem when your character has nothing that can come out fast enough against it(I'm playing cody alot and all of his moves are two slow to use against a DP that isn't a fierce(then I'm able to punish) however they're not making the mistakes anymore they know not to fierce most of the time I've only got like 2 idiots that have fierce DP against me(more that have metsu srk or shinryukened). My main problem beyond all of this is that I'm using a PS3 controller(default buttons) so I can't hit the buttons as easily as I need to when I need them mainly my fierce to throw a fireball and Zonk Knuckle. which is worsened by the fact that since I'm on a controller not even a fight pad but a controller(Dualshock 3 controller) I don't have solid inputs with direction. I know what I'm doing wrong but at the same time just don't care since it's not a tourney and I have beat more players then been beat by DP spam even going so far as to get a streak of five once or twice in a day
1/ buy a stick.
2/ DONT JUMP IN
god ryu and sagat's DP have already been stripped naked add beaten with the nerf stick to appease these dumb ass noobs.
which i am absolutely DISGUSTED about.
learn to play and do not spoil our game any further than what it already has been.
as a matter of fact, put ryu and sagat's SRK back to the way they were in SF4, but keep the damage reduction.
this will maintain the strategical element.
and i have no interest in enabling rushdown, if that appeals to you, go play chicken with a tank. or wait for MVC3, jump in and mash some buttons.
1.No
2. I don't jump in(atleast not into DP range which I know by heart after getting with so many in DP range the closet range I jump into is Ken's Short Tatsu Range)
When did I say enable rush down?
and MVC is not a button masher it's just loser on the rules then street fighter.
I don't care about strategical elements since play online to have fun
But since a kid got his first street fighter and wants to mash DP cause he's got to be the best online(aka get nothing earn nothing and get his ass beat in a real tourney by people who are actually playing for something) it kills my fun
I don't mind if it was for money and I got beat cause I willing put down money and was playing to win but I'm not I'm at home on my PS3 in my gym pants alone without even a mic playing street fighter for fun. you can keep you strategical element for nationals but when I'm at home I playing for fun not to go to EVO and find it BS that every kid online is effecting your side of the tounrey community as well as my play experince at home, however I will never ask capcom personally to change a thing about the DP however I wish there was an equal(meaning they can pull it off as rapidly even for just a trade) on another character beside dudley that way I can trade at lest 50% of the time with a Jab Shoryuken that isn't sagat, ryu,ken, Sakura or akuma that way when I beat someone they know it was because I picked a high teir character or a shotokan but I beat them cause I'm better
blah "LOOSER on the rules then street fighter"
"that way when I beat some one they know it wasn't because"
sorry been up nearly 19 hours and really don't care about the situation as much as you do
and what I mean by that type of character is something like Captain America stars and stripes attack it was basically at DP that could trade almost every time with Ryu and Ken's Shoryuken and what I mean even if it's a bad trade I'll take it more then no trade and me just eatting DP after DP just cause I don't pick one of the 5 characters with a DP counter or DP like attack that I bluntly don't like or don't feel like maining I'd be happy if they speed up Criminal upper to trade even if it's a bad trade except on fierce and EX
@EX ein
Oh ok, Well his super only does like 110-120 chip damage so again most specials and normals that actually land will do almost as much, To more damage, minus the need for FOUR EX bars.
Backjumping is NOT a means of punishing wake up shoryu's nor is it the best way of getting around them. The best way is to move slightly back and crouch, Mind games help the baiting process, Like dancing up close and standing until the wakeup. If it's spaced right the shoryu should miss you completely even if it's HP version or even if it just gets you it still puts you in a prime spot to punish.
There's also plenty of other ways to get around/punish some of them character specific, but your obviously a casual player so why don't you just switch to a character that has good tools to get out of that situation? Like teleports or really good backdashes?
Back jump is for the opening (ROUND *BLARGH* FIGHT!) so they don't do random DP and nick me, I know to punish wake up DP the right way(block and if it was fierce I'd do RH Ruffian if it was jab or strong then punish with throw). 110-120 is 10-12%(nearly 20 for dhalsim) of a bar and usually when they do it I'm somewhere 10-15% from all the chipping and throwing.
I'm a causal player in away yes but not super causal I understand the logistics the main draw of SSF4 for me is BALANCE. The fact that I picked a character like Cody who has nothing and I mean NOTHING that can get the jump on Ryu but everything can be countered by Ryu and Ken's DP on start up, that's not balance that shows you capcom dropped the F***ING BALL
thanks man I'll just shut up about this
The problem that casuals and noobs have with this game is that the hardcore players don't really play the game. They memorize a series of combos and employ those combos irregardless of what the opponent is doing. Hardcore players don't use special moves, or only one or two special moves that are part of a 6 move combo. I've actually put my controller down when playing against some Ryus and they don't even realize it. I don't even think they look at the screen. They just press buttons in a preordained order. That's the problem with this game.
Ex_Ein, maybe you should play some rounds with CPU Ryu/Ken at the hardest difficulty. They punish unsafe jump-ins better than most players. Maybe you'll learn some strategy to get in on them.
It's past the point to change the how the game works and it is never right to ask other people to change how they play. You have to improve your game and figure out how to enjoy the game yourself.
Dude jump ins aren't the problem for everyone saying it's jump ins it's NOT JUMP INS I don't have a problem with jump ins I know where the safe area for landing during a jump in is, I learned that mainly back in third strike. and I never asked anyone to change anything beside a couple of frames especially since we're expecting a patch next month(it's may today) for the new mode it might change you never know I really didn't know that Fei long's infinite combo was a big problem but it was big enough to be patched. If you read my post I'm just pissed that some noob can pin me down with jab srk and there's no way I can even trade or grab him since it has so little recovery frames
Okay that was my mistake but even so, Not even ken's EX dp can hit you at the beginning of a round so it's still a stupid reason to be jumping back, And like i said and you didn't seem to read. Jumping back as to get around a shoryuken isn't ever better then walking back and crouching.
Another reason that jumping back is a bad idea if you want to get around shoryukens is that it is punishable by Ken's hp Srk, only for 30 dmg but if you want to consistently do it thinking it's a good idea to get around shoryu's then your going to consistently be punished if your playing a good ken
Just say for real if the PC version will come out or not!
So yeah, Ex_ein and the of you whiners, listen to the words of sweatypalm and improve your game. Less bitching, more thinking. If can't comprehend the knowledge, then you have no hope.
Good going sweatypalm. Glad you have the patience.
ah i get ya now Ex_Ein.
Add maybe 4-5 more recovery frames on the LP SRK.
That way if its blocked, it can be punished (also accounting for online latency)
It's not quite as bad as getting pinned down by o.ken in SSF2T, but it is there I guess.
btw good to see some thoughtful dialog in the comments section for a change. :]
Does that mean we're going to Street Fighter V straight away? Now I'm not sure about that just yet, because with Street Fighter IV and Super Street Fighter IV I don't think we've managed to pick up all those people who've never played fighting games. We've managed to pick up some of the people who used to play Street Fighter II, but not all of them, and I don't think we've managed to pick up those who've never played fighting games. So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family. That's what I'll be thinking about in the next few months.
Please no!! wanna become SF into a Tekken?
@66,
AMEN!
When did SF become such a combo heavy game?
The game's fine, and you can still block combos. Hell, it's my 2nd favorite SF game of all time!
But it's hilarious how all people do is enter combo numbers as if they were entering text messages.
SF was never about combo AFTER combo AFTER combo (SFIII is not part of SF)
SFIII isn't about combos, it's about super arts, meter management, poking, mix-up and parrying. You realize that almost all SFIII characters except for Dudley have less ways to combo than in SFIV? You can't do link combos like Ryu's crouch strong crouch strong crouch forward in III. Also, the only reason why Dudley has more combos is because the juggle system is different. Watch some videos, there's a lot of poking in SFIII.
I understand what Ono's doing in terms of getting money and attracting new faces, but don't dumb the game down further with game play mechanics like auto-correct and being able to mash shoryu out of block strings.
@Psycho How much Tekken have you played? Tekken is a very deep game that actually has similar elements to SF.
Ken's light DP is -16 frames on block. There's probably not a lot of frames that is throw-able but you can always just HP or HK. Then block and if they mash out another light DP then just HK or HP again. Repeat until they KO.
You can go to training mode and record a character doing nothing but mashing out DP. Use the DP shorcuts when mashing. Then you have a dummy to practice punishes on. You can figure out what works and what doesn't then. (I actually did this before and throws really have to be on point.)
Improving your game is a much more feasible idea then asking for a patch since that may never happen but you always have control of yourself.
That's in the game on purpose, not a glitch. He's always had that happen after getting killed with a move he can cross counter after performing a cross counter.
well as always my vote goes to Elena, Rolento, Alex &...ummm...need another female character. i guess i'll go with Karin. Hugo would be cool but we already have to behemoths already (gief & hawk). then again it would be sweet to see cody or guy fight againts hugo. all in all i just want Elena to make a comeback. peace :)
to everyone complaining/hating on the 'casual players'. take a step back & breath...deep breaths...ok. this 'casual vs hardcore' stuff needs to end. im very sure y'all didnt start knowing EVERYTHING about SF. you had to work your way up. this is a game that anybody can pick up & play but it'll take practice to know the game. instead of whinning/hating on 'casual players' help them out. let'em know what they need to improve on. impart some wisdom on the newbies. when we're gone they're gonna take our place as the future pros so the sooner y'all understand that, the better off y'all be. peace :)
a motion based SF game can be interesting. i plan on gettin the Playstation Move when it comes out. the question is will it be a well made game & not some cash-in, buggy, downright horrible piece of a trainwreack. i'll admit a Street Fighter Fit sounds cool but it HAS to be well made. peace:)
O.o