The latest Japanese Super Street Fighter 4 development blog has been posted, and in this week's entry the team covers balance changes for Rufus, El Fuerte, C. Viper, Abel, Akuma, Seth and Gouken.Hello everyone! This is Tsukamoto.
We'd like to keep things rolling from last week in talking about the character adjustments. This week, together with the battle planners we'll be covering the SFIV newcomers C.Viper, Rufus, El Fuerte, Abel, Seth, and also Akuma and Gouken as well.
Let's get right into it - please tell us about the adjustments for C. Viper.
Okada:
C. Viper is a character that has been heavily influenced by player feedback, so we wanted to adjust her while keeping her image from the last game as intact as possible.
Liking the news about Abel's normals being buffed up. He didn't get any nerfs apparently...woot
"• Boss mode Seth, Akuma, and Gouken will have completely different frame numbers of their moves compared to their playable counterparts."
Smart move.
Hmm... different frame numbers on CPU bosses eh? I wonder if they'll finally be difficult, like old school Shin Akuma or older school M. Bison. That would be neat. I know it's not a big priority now that we have online mode, but I think SFIV's "hardest" difficulty is *way* too easy compared to past titles. Even Seth is a no-brainer once you figure out where to stand to make him do his punishable moves.
@cybertronslash
The entry for Dhalsim and Balrog was already posted, check it out here: http://www.eventhubs.com/news/2010/ap...
If it's good enough for Ryu and Gen, it's good enough for Viper.
Cammy has damage reduction across the board.
No more cheap wins via frame traps.
Too bad so sad.
I'd like to kindly bitch about Viper:
-Yay for no solid wake up against shotos, being that fierce knuckle can just be thrown out of and people are hardly scared at piddly damage it does.
-Against players who don't abuse the hell out of low forward/roundhouse there is no use for EX seismo
-You'd think they'd improve her low forward but hopefully rumored faster walk speed (like rumored 'game is faster') and low strong will be good enough to whiff punish people.. but I doubt it.
I remembered Akuma was going to be S-Tier(Thats what I heard)
What the heck is up with Abel? Accoutering to these guys, his normals are better, his Falling Sky is "Easier to throw" (better hit box?), they improved the range on his sweep, his Ultra 2 is awesome, from the sounds of it, they made him a monster. And early reports say that his C.Hp into Falling Sky does a ton of damage, the first hit of the CoD is safer on block, is there anything they nerfed about him? He sounds completely broken! Wait a minute... I main Abel... (Cester A. Bum voice): "HOO RAY!"
Maybe now the Zangief/Seth matchup will be win-able. The nerfs seems directly aimed at Zangief's 2/8 matchup.
Nerfs to Viper? ...Idiots. I was hoping to hear: Anti-air HP TK trades less often, non-ex seismos less start up so they're not completely useless, sweep not ridiculously slow, ultra 1 doesn't miss juggle FOR NO REASON, can juggle after ex burning kick. Any of these things would have been great. Basically her burning kicks were all she had and they've been nerfed. Let's hope this isn't the full story.
Love hearing the Fuerte buffs, hopefully the RSF stays the same cause I don't want to re-learn the very precise timing for the rhythm of his loop.
Thanks for the translation, hopefully we can get a full translation soon please!
Lol no more FlowChart Seth. Maybe Gief can actually do something now instead of getting hard punched 9 billion times.
gouken's overhead was awful before, so that's reasonbly good news. previously (if you were British) you could have gone away and made a cup of tea before coming back to discover it was still in progress and wouldn't actually hit for several more minutes.
better startup frames for normals is also good -- had NOTHING under 4 frames before, so you would just get poked to death by quicker characters :(
if hurricane kikck becomes a tiny bit more shoryuken-like (eg: these better hit properties mean you don't just spiral right through them any more while trying to use it as anti-air) that would be a good thing. only really useful for ending combos/back-throw at the moment (although the light one, i just discovered, is actually a great on-reaction counter for saagt's tiger knee)
wonder if he'll have any links... can dream.
ps: @30/stubbs
try calling abel a bad character if you main gouken, heh. i still have no idea how to approach that matchup. mostly i just prepare to grab my ankles and like it. it feels like it's about 1,000,000:1 in abel's favour, heh (i'm sure it's not that bad, but there's something about that matchup i really REALLY don't get)
I;m really curious to see what they are talking about in regard to Abel's Falling Sky changes. Does anyone know? I hope it gets more priority. It would potentially make him a monster but i'm ok with that since he's my favorite SF4 character.
@Stubbs: What do you mean? Doesn't make sense.
http://www.shoryuken.com/content.php?...
Idk if this is the right place to post this
but Chris Hu needs everyones help. His apartment complex burned down and he is currently homeless. Members of the SRK are donating money to him and his family. please guys, every little bit counts.
I really hope that the improvement to Falling sky means it will grab anything in the sky, meaning that it will eat jumping attacks so no more stupid trades or a grab attack.
congrats viper is now worthless burn kick was all she had her "shoryuken" is a joke always trades in some unfavorable way and its not hard to block a burn kick but now shes gonna get punished hard with low health what a joke
If nerfs are good enough for Ryu and Gen, theyre good enough for Viper.
Deal with it.
what i want rite now is for TIME to move forward faster already cuz i wanna play ssf4.......... NOW!!!!!!!!!!!!!!! capcom!!!!!, why are you toying with my emotions.
so Abel air grab will actually grab as an anti air nice
Aww man, I was hyped for some comments on Akuma, and there's barely anything. lol
I guess that's a good thing though, Akuma doesn't really get nerfed.
Dude! Viper nerfs? Negative on bk? No one plays her as it is. They want the viper players to work even harder. As if growing a 6th finger to use her wasn't enough....
Just read the blog article. For those wondering/confused about Abel's Falling Sky changes, he just says that it was originally intended as an anti-air but there were very few situations when you could actually use it - so now it's been altered to make it easier to use. So for those of you who wanted to be able to use this technique more often, it is now "slightly easier than before" to throw people.
Nothing else to say about Viper except that the 2nd ultra is easier to use, but isn't as combo-able. Nothing we didn't already know, I guess.
Abel was not a bad character in SFIV.. He was actually just right.. good options and good damage and required amount of health... Except for the falling sky changes, I dont think any of the others were necessary.. he was solid.. his normals were fast enough.. i just hope he does not turn into a broken character.. that would be sad because I wouldnt want good players to be robbed of their credit if they won with abel now..
Yaay for faster normals for gouken, they were so damn slow.. you could never keep up with anyone on the cast.. Hope this means he has some sort of links and can end a block string with some special move atleast..
http://www.shoryuken.com/content.php?...
People donating money to Chris Hu, becuase his house burnt down.
I Respect Dat.
There are really only two unique changes to Abel. Everyone gets a new Ultra, but Abel is getting Sky Fall working as it should always have and Abel has a better roundhouse sweep.
Now that's all Abel needs. Being a grappler, Abel won't get a projectile. Being MMA (and a proto-Seth) Abel should do a little of everything else. With Sky Fall, he has his anti-air, so his tools are complete.
Capcom did a great job there.
"If nerfs are good enough for Ryu and Gen, theyre good enough for Viper."
WRONG.
Ryu is already super easy to play with, and Gen was intended to have his style changed wholly in SSF4 with his tweaking.
On the other Hand, Viper is the hardest character to master in this game (FFF, Seismo xx Seismo, SJC Ultra, Instant BK cross-up, lots of other techniques). Not to mention low health and stun. and now this.
Just because bunch of scrubs *That uses viper LOL* are spamming burning kick, doesn't mean it should be nerfed =3
I really hope this won't affect air burning kicks, the hell with ground BK, i always do instant jump BK anyways.
Though I'm glad nothing happened to her M.TK, and with her buffed cr.strong, i can see it being useful for pressure..
Well im happy Abel got better but his COD is still punished on block.
I tried every version on Ryu, but still got hit with a reversal srk on block, but his new ultra2 is SICK. its a fantastic reversal when being pressured, a great anti air and awesome anti projectile.
Got some great game plans in my head thx to the new ultra, cant wait.
does anyone know if chun li's adjustments had been discussed
it's funny how there is only 3 lines about akuma's new ultra compared to the other characters that have been discussed lol. This makes me think that Tsukamoto, Okada, Tamamura and Sano are also not very pleased about that ultra XD
I think Okada's talking about Akuma's Demon flip fist (whatever that's called...the move where you just press punch. That move, missed or blocked, has a really fast recovery time where you can combo or grab your opponent.
Okada said you can combo his ultra 2 but at the same time, he said it's very hard to hit. I don't understand what he means IMO. If he means you can combo after a focus attack...well, that's EVERY ultra. Nothing unique about that.
btw glad to see Abel's falling sky will actually works better as an anti-air. Before, you trade hits with opponent and ended up with the short stick.
I still find it funny when people say "i not using this ultra" or "im not using that move", looooong before they have even handed over any currency for the game yet alone played it haha.
And guaranteed some pro will find a use for the move they snubbed. Change of tune? I think so haha
Is Capcom retarded? They really managed to deter me from even purchasing SSF4 now. Akuma was already a difficult character to main and very technical. He is one of the weakest as far as HP goes so why nerf any of his moves or take away stun? Then give him a crappy ultra that cannot even be juggled into? I hate Capcom. I was excited as hell about the game thinking that Akuma would have a cool air fireball ultra or maybe something you could shory-FADC into. Now I don't even want to play the effin game. Lame Capcom.
Got to agree with #76.
@75
I main old gouki, get a grip dude. Its not half as bad as some of the others. I think we got off lightly.
LASTAXSHUNHERO #75
It's not Capcom who's lame...
Despite of his low stamina/stun Akuma was still one of the best characters in SF4. If they gave him a great FADC'able ultra he would be the new Sagat!!
That obviously doesn't justify how his Taz Roflcopter looks... (I can't get to like that ultra no matter how hard I try - and I'm a big tatsu-maki fan!)
The other way would be to give Akuma a great easy-to-use ultra, but nerf him in different areas (especially nerf his insane projectiles)
@LASTAXSHUNHERO
Wow you need to chill If you are not a tier whore then nerfs shouldnt matter. I was still gonna sticc to viper and sakura dont matter what nerf dey gave them, Doesnt mean its riight they should get nerfs but just deal with it. Plus akuma doesnt need a comboable ultra he does hella damage alone, strong wakeup, strong mixup and can hit confirm easily. His only weakness is his Hp which isnt that bad because well its just akuma. Give viper a shoryuken, Give zangeif the speed of el fuerte, Give balrog a crossup, Give Chun a shoryuken comparable anti air. Think about all these and compare them to what it would be like for akuma to have ultra. XD Just saying btw
@ britterboy http://www.eventhubs.com/news/2010/ma...
it took me a while to like the ulltra 2...but it has grew on me like fungus,I guess the effect of him crushing you is pretty awsome and his quote"The other realm awaits"is bad ass him saying that makes up for the taz effect.If you look at the picture you see his foot lol but w/e.
I am just really excited, or rather, worried about what they did (or did not) do to Claw/Vega/Balrog! he was horrble, and aeven if he is not 10 shots up in the tier, I hope he is at least a worth charater now!
How can you spam burning kicks? If someone blocks a burning kick, you don't have the frame-advantage to not get poked out of your next attempt. I take it Capcom's never seen Viper players backdash after nearly every blocked BK crossup attempt...
@areyouken#56: I completely agree. The changes to Abel are very nice. If that falling sky really is more effective, thats all he needs. There sure is a lot of talk about Abel being potentially broken though. Hater speculation?
@LASTAXSHUNHERO #75: You wont buy the game because of Akuma nerfs? I'll be honest, one less Akuma player around wont bother most people - believe me. Don't lie though. I bet your still gonna get the game.
Nyoronoru #76: Agreed.
But I still stand by Viper not needing any nerfs really. That said, the nerfs aren't going to change her game that much, are they?
Ok, Capcom, what did you do to Rose? (Next week, I know.)
hmmm... Last time I check crouching medium punch was the only useful poke viper had. Instead of fixing the hit box on crouching medium kick they decide to fix the poke that needs the least amount of fixing. Wow. That sh_t better be Alpha 2 Rose good to compensate for her retarded crouching medium kick. As for burn kicks I think a few frames probably won't affect viper too much. I can't think of to many situations where I'd wanna follow up a blocked burning kick. As long as its not unsafe its not really a problem.
Considering what they did to top tiers, abels changes will probably make him top tier. He was already pretty damn good, but now he'll have high life, great speed, awesome mixup, great escape ability, great damage, awesome anti-air, even more knockdowns...damn i'm gonna hate that matchup, but i guess it won't be too much unless he got something like a 3 frame jab
Akuma changes are pretty damn good, he's now got a free teleport in the right hands and considering health nerfs alot of his matches will be easier even with less damage and stun.
Viper was high in execution, but you get that down and her gimmicks made her pretty damn easy to win with. They were obviously looking at higher level players that could abuse this, lower level players won't matter, they are just removing more abusable tactics,or atleast making them weaker.
Having top tier characters BS weakened as well as damage is clearly an auto-buff to fuerte, and his new ultra is insane
Rufus...i'm pretty sure people who played him knew something was wrong, great changes. Obviously the changes to sagat and ryu help him out anyways, awesome changes.
Seth changes seem pretty good, i'm really impressed becuse gief has it better now.
Not sure about gouken? But i doubt they listed all changes, his new ultra is pretty good.
Abel should definitely be top tier this time around.
@93
Viper is "pretty damn easy to win with"?
el oh el. That is all.
@96
If you're gonna quote, quote the whole thing. Once you get execution down, that doesn't apply to people who can't use her moves or combo's at all. Like i said, people who play low-level shouldn't complain because they couldn't even do the things being complained about anyways, and people at high level knew that her gimmicks were hella strong, that's why you see them so often.
You trying to say she was low-tier all this time?
Akuma's new ultra "can be used in combos and what not"?
I'm guessing they mean more "what not" because I haven't seen anything besides using it with teleports.
@97 i would have to disagree, execution is only one small part of viper. High level players have to work hella hard to earn victories, just watch Uryo's matches against mago, or tokido or momochi. Her gimmicks .....are only gimmicks as you say they are. If you know how to fight her, almost all her gimmicks can be beaten.
Akuma's vortex is easily more powerful than viper's gimmicks...
Also at high level play vipers do not use bk's to that extent, just because they high level players know how to punish bk's, know how to block them etc.
You stating that we see them at the top so often is incorrect, Uryo is the only viper player in his town. It just so happens he's good enough to place high in tourneys.
People like Dashio are flashy but dont place consistently like uryo. Same goes with kyabetsu.
Check the top 50 players of japan and see how many are viper players compare to sagat.
In case you are wondering, theres only 1 player in the top 50 that uses Viper.
1 Mago マゴ SG 481,375
2 Ojisanboy おじさんボーイ SG 348,121
3 Umehara ウメハラ RY 331,748
4 RF あーるぇふ SG 284,668
5 Tokido ときど AK 193,507
6 Momochi ももち AK 187,946
7 Radiowave Radiowave SG 185,281
8 Shiro 志郎 AB 174,726
9 Uryo うりょ VI 169,963
10 Kindevu 金デヴ RU 162,917
11 Eita えいた AK 160,932
12 Rikuson リクそん SG 157,175
13 Akameryu 赤目龍 RY 135,293
14 Hama はま~ SG 133,926
15 Tokidokinukinkusu ときどきヌキンクス CH 130,859
16 Akua あくあ SG 129,689
17 Momochi ももち RY 127,621
18 Naiki ナイキ RU 127,381
19 Dragonboy ドラゴンボーイ KE 126,916
20 Oaru おーあーる SG 126,540
21 Pie ピエ SG 126,137
22 Hishou 飛翔 SG 125,306
23 Maakun まあクン SG 122,460
24 Bouya ボウヤ☆★☆ ZA 122,147
25 Bean ビーン SG 121,237
26 Chari チャリ BL 121,072
27 Gachihomottsnun ガチほもっつん SG 120,470
28 AC Revenger ACリベンジャー AB 119,664
29 Suropu スロプー SG 119,135
30 Iyo 伊予 DH 118,817
31 Sutoraikusan すとらいくさん KE 114,627
32 Katsuo ☆カツオ☆ SG 113,913
33 Gema ゲマ AK 113,702
34 Akimo あきも HO 113,252
35 Nova ノヴァ SG 112,576
36 Kyomachi Blanka 京町ブラんカ SG 112,429
37 FAX Gimoto FAXギモト BL 111,744
38 MDR MDR RU 111,630
39 Noriyasu のりやす AK 110,218
40 Furiten フリテン SG 110,056
41 TUC TUC DIC 109,060
42 Shinya シニャ SG 108,905
43 Shinya シニャ AK 108,325
44 Fuu ふ~ RY 106,872
45 Aojiru Guile 青汁ガイル BX 105,606
46 AOI AOI SG 102,564
47 Tetsuko てつこ RU 102,464
48 Krisuto きりすと RU 101,343
49 MACHI MACHI AK 101,238
50 Black Mamba ブラックマンバ BL 101,235
this gives me hope for next week. all these characters (some who arguably didnt need em) got nice buffs. all i've heard was negativity for Cammy so she hopefully got some nice additions too
save the best for last right?
Noone said her gimmicks are unbeatable, they said there was alot of reward for those once you get your execution down that makes her relatively easy to win with. Vortex is abit of a gimmick also, and looks like they described toning that down so why not other free BS?
High level viper players are pretty much the only people able to use that over and over again in a way that's abusive. Uryo vs mago? Ok, look at the first match http://www.youtube.com/watch?v=XHNSht... That's exactly what we're talking about.
Why do you keep comparing viper to the trinity that pretty much EVERYONE in the game has problems with anyways? The trinity all got their BS toned down so why should viper get to keep her BS?
@97 I would say it's even harder to win at high level with Viper. The "gimmicks" don't work. The only thing you have going for you is her high damage output. But every move she has is risky as hell at high level. So pretty much you are forced to constantly put yourself in high risk high reward situations and hope you come out on top. But what makes it really tough the guessing you have to do on wake up or if your stuck in a pressure sting because of her lack of a solid reversal. At that point your forced to do something high risk low reward and that's exactly what every good player will abuse on viper. Add that to the fact that some of her bad matchups are ridiculous and there is now way the statement you said can be true.
@105
Apparently hurricane kick could come out if you tried the low counter motion, then you might lose the match
@103
its not free for one.
Ok first match, viper was getting owned until he whiffed the TU, then the ultra came..... uryo won that round by hitting him with the bk twice in that round thats only 200 damage, a TU takes what? 170?.....the first bk cross over could have been blocked and was mago's mistake, it generally is blocked. the second one though is a guessing game, she did one that didnt cross, and hit him with a cross one....
Ok the second round was a bit more bk spammage. but the first 2 bk's wasnt even uryo atking, it was mago running into them. the 3 bks after that were ambiguous as to whether they crossed or not. but are highly risky, they probably coulda been dp'd outta it or FA'd outta it
But seriously? theres so many character out there that has u guessing...
IE: gief when he's crossing u....then he can lead to throw or lariat....
cammy, dive kick, throw, spike.
like u said the trinity shouldnt be compared to viper, then viper shouldnt get toned to that extent.
Like honestly what does viper have? Footsies? no! links? no, options to escape safely? no. Dp? it gets beaten, trades or thrown out of.
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