Horrible Oscar provided a translation of Play3.de's interview with Super Street Fighter 4's producer, Yoshinori Ono. Not a bad read, but there isn't a ton of stuff here that's going to get you excited.Yoshinori Ono on . . .
. . development of the fourth game.
I originally came to join Capcom because I wanted to work on the Street Fighter series. My first work was on the Alpha series, and after that I contributed to Third Strike. After that, Capcom made a decision to stop producing fighting games. This gave me an opportunity to follow my original goal. I searched for possibilities to reboot the Street Fighter series. Five years ago, these games were regarded by Capcom worldwide as ancient relics and company history best forgotten. One reason Street Fighter IV exists is thanks to the press. As I was on a press tour for the game Onimusha, journalists kept asking me, "Ono, when will there be a new Street Fighter?" or "Ono, why aren't you doing anything more like Third Strike?
. . . on his role as producer.
Producer of the Street Fighter series is what I've always wanted to be. I enjoy it immensely. It's been hard getting there, though. Numerous internal problems had to be coordinated and solved. The Street Fighter IV development team used to get told by other Capcom employees that they were breaking a taboo and shouldn't touch the Street Fighter franchise at any cost. And as soon as the game was in a playable state, those people immediately wanted to get in and play it. Memories of their childhood and youth surged forward. These are moments I especially enjoyed.
. . . on a possible Street Fighter Turbo in 2011.
Personally, I'll be taking it easier in 2011. I've had my nose to the grindstone in the last four to five years with Street Fighter IV, I couldn't afford any breaks whatsoever. Since we've finished Super Street Fighter IV, we've been working on the arcade version. For the next year we might be able to offer a patch that would update the game for a few Euros. This could take the place of a 'Turbo' version.
. . . on the arcade end boss Seth from Street Fighter 4 and Super Street Fighter 4.
Everybody hates Seth, that's why he's back as the end boss in SSF4. I want to torture people with him! (laughs) It would certainly have been possible to replace Seth through DLC, but we're never going to do that. A new end boss would only be coming in a Street Fighter V. So Seth will remain a target of universal hate. (laughs)
. . . on the reason for rival dialogues being shorter and less fleshed out than in the Alpha series.
Time and money. That's why rival dialogues ended up short. (laughs) We've tried to flesh out characters by giving them more lines they can say after each battle. That's more than we had in Alpha. The rival scenes are short. Developing them turned out difficult since they're in full 3D. It was easier to do these in Alpha with 2D characters. SF4 requires us to animate the 3D models, work on facial expressions and so on, which is far more work and time intensive. We didn't want to dedicate too much to rival sequences when we had balancing and finetuning to work on.
. . . on his next project, a new Street Fighter instalment and whether he may be showing a new title at E3.
My next project is my tenth anniversary with my wife next month. (laughs) My family definitely came up short in the last five years due to SF4, so I'm going to make up for that by going on vacation with them. I'll be at E3 and expect to enjoy it. It'll be more relaxation than anything else for me, though. You can interpret that any way you want. (laughs)
. . . on the newly announced arcade version of Super Street Fighter IV.
The arcade version of SSF4 was announced just a few days ago. The team is now ready to begin work on it. (...) We'll listen to the feedback from the console crowd and let it influence our development of the arcade version.
Hard to read the last answer and not think this was the intention the whole time... with vanilla, arcade got released first and essentially got the short end of the stick (less characters). Now it seems like they're releasing Super on consoles first only to add more to the arcade release.
Ono-san is a smart man.
Also, it'll be kinda lame to charge money for a balance patch...
@ #7, i dont think a balance patch would have a charge, but rather a full update. something to "replace turbo" as he said.
Ono you worked so hard to bring the community one of the best and most balanced street fighter games ever! you deserve the vacation and time with your family! but after your done, you think you can come back to make a street fighter 4 turbo or street fighter 5 and continue the series hehe!
It's great to hear that there won't be another retail version of SFIV. I'd much rather pay a small fee for a DLC update for a new revision than a new disk.
Great job on bringing back the STREET FIGHTER SERIES Ono-san! You deserve to have a long and relaxing vacation with your family. It's times like those when you could just sit back and run your thoughts on SFV... lol.. just joking. Anyways, Thanks Capcom!
I'll be happy is we get updates via DLC especially if they improve the Arcade version with feed back from the console so we can get the same tweaks & possibly extra characters
I need that Anti-Air Kick or Up Kicks (Tornado Kick) or Rising Tornado Kicks - (Down , Up Any Kick) That one kick from my auto combo Back Mk, Mk, Down, Up Mk (The DOWN , UP Mk the kick that goes upwards in the end). Give Me Back My ANTI - Air From Super Street Fighter 2 Turbo just like back in the days.
Give Chun Li her Anti Air like in Super Street Fighter 2 Turbo or in T vs. C . The Up kicks or tornado kicks or rising tornado kicks and also be able to cancel it like a shoryuken or tiger uppercut or flash kick into Ultra. Thank you.
Sincely,
Chun Li
A future DLC addition instead of a whole new game? Fu(k yea!! Besides, feedback from console versions to improve arcade ver. is definitely the best way to go.