The Japanese Super Street Fighter 4 development team have chimed in with another entry that was translated by Azrael.Hello everyone. This is Tsukamoto.
All around us, it looks like spring as the cherry blossoms are beginning to bloom. But with the heat generated from the National Tournament, it feels like we skipped spring and went straight to summer! I'm really grateful to those who participated. Thank you very much!
And we also had a huge announcement from producer Ono! SFIV arcade players, thanks for waiting! I was also a bit surprised, but I believe that the confirmation of an arcade release of SSFIV happened because you all poured out your hearts for it to Ono! That's really great! But it looks like we're gonna get busy again!
This week, continuing on from last week, together with the battle planners we'll be talking about the character adjustments for Guile, Dhalsim, Balrog, Vega, Sagat, and M.Bison.
Let's get right into it - please tell us about the adjustments for Guile.
Okada:
Since Street Fighter 2, Guile has been a character who can't do his special moves instantly, but with plenty of good normal moves. Since we wanted to work on that area in Super Street Fighter 4, he's the only character in all of the game who we've made adjustments to his charging time, and we've also made some big revisions to his normal moves.
Sano:
We also worked on his offensive priority quite a bit.
Okada:
We've also changed the functionality of the Guile High Kick (Down-Toward + Hard Kick), which many people didn't quite know how to use. In SF4 we intended for it to be an anti-air for when Guile doesn't have a charge, but in SSF4 we've added combo functionality to it.
Combo functionality... which means we can juggle after it?
Honestly, I'm really glad to hear that Vega's gotten better, even though he used to give me shivers back in Super Turbo and CvS2. XD
yup.
guile's gonna be havin fun now knockin all those smug looks from those faces. :)
Happy that Bison got good buffs. Guile needs more work imho. Sagats in a good place now. I hate him, but I didn't want actual Sagat mainers (the people who are actually good as him, not cheap bastards.) to be left out, so Im glad they didnt nerf him to bad, but instead buffed the others a tad bit.
I can't wait to try out the new and improved Vega! I don't expect him to be the best character in the game, but anything that moves him closer to mid-tier is very welcome.
I imagine I'll be sticking with Bloody High Claw, which is kind of a shame (buying new game but playing it in almost the same way as the original).
Good, good stuff about Guile! I am happy with what they talked about. Stronger normals and faster Booms. All good!
Guile has better priority on his normals and faster sonic booms? That's awesome. Plus his tough links do more damage it looks like, which is great. The only thing else I can really ask for is better priority on flash kick as a anti-air, and shorten it's recovery time, one of the two.
But I'm a pretty happy camper.
Finally all the guile mainers will stop crying and bashing capcom they got what they asked for so they should me happy...but I think he will still suck cause everybody is getting buffs also so if he struggled with characters before they got buffed he might struggle the same if not more because of character buffs all in all I'm glad every character is getting buffs and nerfs to make the game more fun and competitive
Cool changes for Vega. Wouldn't it be cool if Piece of Mercury (his overhead) knocksdown? Since it has some a negative frame disadvantage. Finally, somebody called out Capcom regarding Vega's agility in SF4. Their response was weak. Sure, blame it on Vega's tall stature. I would like to find out the new combo possibility with his improved Bloody High Claw and his new Splendid Claw.
@29: Yes, they are. At 0:36 of gilley's new Guile combo vid. Again at 1:09.
http://www.youtube.com/watch?v=eyxrT9...
Seems odd that he mentioned that. Then again, I've never seen a Guile actually do that in a match before.
Good info overall though.
they really needed to buff guile, but his sonic boom? really? he's gonna win fireball wars now??
haha, i'll take it though. surprised; seems they buffed guile more than i was expecting!
Nice quick over view but im hoping theres more to this. Some characters needed alittle more then what they have listed(ie flash kick fixed, hooligan throw grabing crouching players etc). Im really hopeing for a more balanced/agressive game this time out.
Hope they stop whining about guile now for once, Imo he was already a fine character..
Cheap, but fine. To be fair, he didn't need any buffs. Not any at all.
Besides, I will laugh seeing how all the Guile players will bash the f**k out of the Ryu fan's cause of the improvements he recently Received.
I honestly feel sorry for the Ryu players, he needed some tweaks, yeah. But all the nerfs combined together has made him an empty useless shell, Atleast from what we've read so far. Exceptions can be made when the game is finally released, but for now..
Coming from an abel player.
Guile players have been vocal at places but our requests were pretty humble. I one of the complainers about Guile. I compromised to the point where i didnt even mind if Guile stayed low tier AS LONG as his worst matchups (like his several 3-7 matchups, which ive mentioned a million times) were corrected. Thats all I needed.
But man does it appear I got more than i bargained for. At the same time it feels like its what Guile deserved.
Not only does it seem like Guile's worst matchups are prolly fixed, but hes been raised up to middle tier at least? This seems believable when reading the details (comboble SH, faster recovery SB, other more comboable moves, etc).
o ya ill shut up i guess.
ladies and gentlemen,
may i present the new ryu anthem
http://www.youtube.com/watch?v=zxtn6-...
the shoto army will prevail.
he just needs some of invincibility restored to his SRK.
(judgement based on the italian ssf4 yt playtest)
Sano: So for the players who used Sagat before, instead of thinking that they won based on the character's ability, now they can think that Sagat is strong because the player is strong.
And that's what its all about!
Sagat FTW
I got the impressions that the Flash Kick was always meant to be weak. Sorry, but that's that way things are sometimes. It's not like he didn't have any other AA to begin with though.
The DownFront + Roundhouse probably juggles like Sagat's Forward + Roundhouse. Maybe you can string two together now.
@Qurest and all guile haters....
It seems like you are all babies... yes we are happy that we are receiving some guile buffs as it appears but to start judging who is useless now (@Qurest ryu being an empty shell) and who is not is an act of either a noob, hater or a pure idiot since nothing will be somewhat clear until at least two months after trying the game and experiencing the different match ups intensively.
so all u haters shut the fugg up for now I beg of you.
@Qurest and by the way his abel match up is one of his few fair match ups... thats why u poorly judge accordingly.
seems like u got ur azz whipped from average guile players too many times.
I don't think Sim needed a Buff he was already really good. If he's in the hands of a good player then he's top tier IMO but, if he's in the hands of a bad player then he really really sucks and you can't fluke out wins. If you're going to buff up Sim then why not Viper?
DANG IT! I was kind of looking forward to abandoning Guile and trying out other characters. However, after reading this I can't be playing as any other characters and not think... I really should give him a chance. He just went from an old friend that would be kind of awkward to talk to now and again, to a top competitor for my main. Btw, I firmly believe that the sunglasses are a buff move. Much like how Vega takes his mask off he gains damage output. (I'm pretty excited about the Vega buffs too)
Oh, and people wondering about the Guile's down-forward fierce having juggle capabilities, it always has... BUT, it would whiff if there was even a bit of distance. So, using it in a combo is actually more viable.(You could actually use it in combos on SFIV for the ipod. Yeah, I bought it. lol) I still find it to be a waste of meter, unless they make both hits of ex-flash kick hit, but I won't complain about any changes for the better.
Hey maybe guile can do like balrog now you know like head butt to ultra guile can do flashkick to ultra 2 the same balrog does it because he did say it could be comboed into and I hope he doesn't think super to ultra 2 is combo it is but who has a super with guile when we always chucking sonic booms all over ther place
Hey maybe guile can do like balrog now you know like head butt to ultra guile can do flashkick to ultra 2 the same balrog does it because he did say it could be comboed into and I hope he doesn't think super to ultra 2 is combo it is but who has a super with guile when we always chucking sonic booms all over ther place guile can wins fireballs war yahh guile still going to be my second makoto taking over but it feels good that little by little guile going to be back to his god like status like no jumping in on guile
"Sano:
So for the players who used Sagat before, instead of thinking that they won based on the character's ability, now they can think that Sagat is strong because the player is strong."
Well, I feel the same way with Balrog, I feel like he's the one who won, not me. Last tournament I won was with Balrog. But I didn't really feel satisfied. I did have a hard match against a Sagat, but thats almost it.
Balrog's rush game is too great and his headbutt almost never hit trades. So you have to be extremely careful against him. All his ex-moves are throw-able (excluding HB), thats a good thing, but a good balrog will never rush in that way.
Coz of how strong Balrog is, I changed my main to Viper, since she's really rewarding, not to mention the hardest in the game, but seriously, My match-up against Sagat players are easier than against Balrog players.
Balrog got a couple of bad match-ups against sagat and Zangief, though he can deal a little with gief, but i think he should be tweaked a bit. His jump-in roundhouse is too good, I think even better than Sagat's jump-in strong.
His forward punch has really good recovery (3 frames) on block, if they make it 4 frames, most players start jab with 4 frames, except for very few.
I wont mind his headbutt -> ultra, coz this makes ultra hits for much less. But if they at least make his headbutt easier to hit trade.
Just clarifying, I used to main Balrog, and I still play him, but I think he need some tiny nerfing. Thats it.
#62, I completely agree with you...Viper is a solid character, why add buffs to her? Although maybe she does needs it... Idk..It could be that since all the game's characters have been tweaked, she needs to be tweaked too.. Whether to be buffed or nerfed depends on the game's balance itself and Capcom would have to decide that themselves.
@juxtapose LOL!.. But the whiners realy did have something to whine about in SF4, Guile...He was just too weak to be appreaciated and used... Hopefully Guile will be better.. Btw, I am a Chun-Li player and i can't play online...Not for this month at least.. My XBOX LIVE..I canceled it to get some better income first lol
@capetus,co,#69,Patience is a virtue,young man... LOL!
@66
The problem was not the people who wanted buffs for the weaker characters, it was the people who believed the initial reports that there were no buffs at all for those characters and did nothing but say they would never play SSF4.
@62
I think he was lumping them together because they're harder to play at high levels. He's right, but I definitely agree that they're apples and oranges.
Dhalsim is hard to play at high levels because his damage output is low and unless you play a perfect game, you're screwed, and Viper is hard to play because she is just complex. There's a difference.
@sedosan
honestly when it comes to balrog the only thing i really feel they needed to tone down was his jab, but at the same time they need to improve his low rush punch. Make it come out faster like it used to in turbo along with speeding up his overhead so he would have an actually mix up instead of just mashing jab and hopeing to counter hit someone and combo(the problem is that works lol).
Less charge time for his sonic boom? Really? Guile has already have enough normals to play keep away. Does he really need an improvement on one of those moves?
Dhalsim will probably get more popular on the tournament scene, but I doubt we'll see many more during online play. Especially with 10 new characters, I doubt someone is going to move from a vanilla fighter over to Dhalsim because of these changes. Even with his increased (proportional) damage, you still need to play a very patient and consistent game to win. I mostly hope that the head drill will be much safer on block. Having more options for mixing up your movement game while in the air will be more than welcome, especially if teleport, head drill into a small block string will be possible (as long block strings will never be part of Dhalsim's game).
@RandomJohn The charge time reduction is likely to give him move viable combos once he's in close (which he had a hard time with), as you'll be able to throw SB's into the middle of combos more easily. Since his flash kick will still likely suck, hopefully sb aa will be more viable and consistent.
Vega will be better for sure.. And then I will use Chun-Li and do a Hadouken and ask Vega to smell my butt! Lol!
(About Guile High Kick (Down-Toward + Hard Kick) "Yes. You can juggle after it with EX-Flash Kick, etc., and you can use it in combos. We've also adjusted his Spinning Back Knuckle (Backfist) so that you can combo it after a Sonic Boom."
What kind of idiot of a f*ckdog is this?
@ 61 Balrog was a character that was good in vanilla SF4 and close to being great. Balrog has upperbody invincibility only on his buffalo headbutt. You've tripped him or ground combo'd him out of it more than you know. He will just be a shadow in SSF4. Most everyone who played him will be flocking to Dudley.
Besides the fact that they're both boxers... there really isn't too much in common between Balrog and Dudley, and I don't really expect a mass exodus between the two. Dudley is pretty much a pure rush/momentum character, where Rog is much more about burst damage and chip damage in an otherwise defensive game.
Seriously, Psycho Punisher is one of the main reasons I'm buying this game! \m/
**NOT COMING FROM A GUILE PLAYER**
could everyone stop saying: no more guile crybabies yay etc...
it's getting annoying. Seriously.
and I hope they talk about Rose next week. I've heard she got some buffs but I would like to know where. And apparently her backdash got nerfed ???? :/
#40 and anyone who thinks that Ryu will stink: you're the dumbest people on this board and you know nothing about this game. You have to be complete scrubs.
Better booms for Guile? I don't think that's what he needed. He needed a better flash kick and easier links. The damage buff is also really good. We didn't know how to use the down-forward kick? WTF are these dummies talking about? No, we did it just sucked ass so nobody used it.
Happy for all Vega and Sim players, Vega especially should've been much better.
Ok, Guile's going back on my Main squad - along with Ken and Cody.
I was gonna demote Guile to secondary but these buffs look really nice. I'm especially liking the reduced Sonic Boom charge time - it was way too freaking long in vanilla SF4 (probably due to the ridiculous stage width, despite the fact his projectiles rarely go full-screen).
great news for us Vega players, i'm happy and all but...
...i gotta wait another week to hear about Cammy changes? :(
I was hoping they'd increase the stun on Dhalsim's normals, but I guess that was hoping for too much. I'll take the increased damage, but I could already get perfects on several characters without ever triggering a dizzy. Plus, in SSIV most characters have the same or less health, so dizzying will be even more rare.
@OIIIEGA:
Guile already beat Bison for free. Psycho Punish doesn't help Bison in that match-up, as it's far too slow (or Guile's SB recovery is far too fast). The same is true for the EX Psycho Crusher.
Still, as long as Guile players rely on his Flash Kick instead of using his air throw and normals as anti-air, I'll have a chance. ;)
(About Guile High Kick (Down-Toward + Hard Kick) "Yes. You can juggle after it with EX-Flash Kick, etc., and you can use it in combos. We've also adjusted his Spinning Back Knuckle (Backfist) so that you can combo it after a Sonic Boom."
You can already do this in the first game...you made his combos more damaging?
Great they are still1 frame links thus impossible to do against a mashing shoryuken scrub.
These arent legit buffs at all by any means.
2 frame links, better recovery on flash kick is a buff.
Less charge time on sonic booms is the only buff they mentioned.
LEARN THE GAME BEFORE YOU CELEBRATE. GUILE ONLY GOT 1 BUFF IN THIS ARTICLE.
@ 98
Easy for a Ryu player (if your name accurate) to call Guile players crybabies for having to fight such uphill battles all the damned time...
@ 99
I agree about the whole link thing. Having EVERYTHING as a one frame link is kinda ridiculous. These damage buffs better be freaking worth their difficulty...
You're also right about that High Kick thing - I just hope they've made normal Flash Kicks combo among other things.
Still, all that aside - they say they've buffed his normals.
For those of you who want to hear about the changes of Cammy, Fei Long, and the other SFIV console characters, we'll probably have to wait for the week after they discuss about the adjustments for Abel, C. Viper, etc.
Hoping they buff C. Viper's thunder knuckle (the uppercut one). I play against Minicree all the time and even if he knows I'm going for a dp, there is nothing he can do about it since it beats everything he has except blocking. Happy about the Guile changes. I just got into using him in SF4, so maybe my transition will be a little more smooth in Super.
mmm... I hope Guile buffs are a bit better than it seems by the devs comments. If Down-Toward + HK can be linked from other attack and/or can juggle with something more, not only with EX-Flash Kick (like Sonic Hurricane Ultra II for example) then the buff is great. Otherwise there is no buff (Guile can already do all that in SF4)
I would be happy if charge time adjustements are for all his specials and ultras and if his links are easier to do.
Anyhow, I'm going to main Guile again, specially seing the nerfs Sagat and Ryu are going to recive.
Oh, and Vega(Claw) changes sounds good(on paper at least)
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