Posted
— September 25, 2009 at 8:31 p.m. PDT

Capcom's Rey Jimenez, Marvel vs. Capcom 2's producer, chimed in on the
Unity Boards responding to a fan who wants to see a re-release of MvC2 on the PlayStation 2.
Also, digging deeper, Christian Svensson jumped in to talk about the profitability of titles developed out of Capcom's western offices.
As a Capcom gamer I'd like to see a MvC2 re-release on the PlayStation 2. Not everyone has access to a PS3 or XBox 360 and a high speed connection.
Rey: We currently don't have plans for a PS2 re-release, but here are just a few of the prohibitive factors that we have to think about just to give you an idea that it's not something we can just do like flipping a switch:
- Cost to have a license from Marvel to re-release a PS2 version. This would need a new agreement.
- Marketing costs to promote the re-release. It's not really worth it if no one knows about it.
- There is a minimum amount that manufacturing will make. We cannot just run a few hundred or so.
- The demand for the product.
I know there's a lot of other things I'm missing also. If the math for all of those factors doesn't really add up, it's really hard to justify the re-printing.
Fortunately, I just checked eBay and it seems PS2/XBox copies have gone down significantly in price. I'm sure with enough tenacity, you might be able to get one for a reasonable price.
Isn't Capcom losing a significant amount of money on its Western developer strategy? — SaucerEyeMurder
Sven: To answer the question succinctly, nope. Western development out of our office is profitable. Thanks for the concern though.