You can see the old version in action here, with a different announcer, life bars, etc.
Posted by de BLOO on September 20, 2009 at 6:17 p.m. #1
I think having supers that would have different attributes depending on which punch/kick you pressed would have made this game even crazier.
Aw man, that would have mixed things up so much more.
Posted by Gief_Mobile on September 20, 2009 at 6:23 p.m. #2
If I remember correctly, Abel was God Tier in the early versions of the game, but I don't remember why. His command throw used to be a 360 and they made it like Honda's just being a HCB + Punch.
It doesn't seem like his Super having three different outcomes would make him that powerful, so maybe they reduced the range on his grab or just tweaked his damage.
Fighting game balance is so precarious, like when the HDR team dropped Sagat's fireball recovery time from where O.G. Sagat was. He went from being God Tier and soft banned in Japan to being a good balanced character.
Sometimes you don't need to change much to balance things out, just do minor stuff and well, it changes things big time.
Posted by Lightning Legs on September 20, 2009 at 6:27 p.m. #3
In that second video Chun Li easily comboed into her lightning legs and it did a sh!t ton of damage. Whoever was using her did them a ton too and it looked like they had way better priority than they do now, more like they were in SF2.
I guess Capcom felt it was too mindless to make that move too good for button mashers, but still, she could use more stuff like that to let her offensive game open up more.
Posted by Announcer on September 20, 2009 at 6:27 p.m. #4
I like the old announcer's voice way better than the new one. :P
Posted by blahblah on September 20, 2009 at 6:56 p.m. #5
Street Fighter IV changed a ton over development.. The supers and ultras were reworked several times, too..
I remember seeing them in an EGM magazine..
Posted by SSJ3X on September 20, 2009 at 7:30 p.m. #6
I like Abel's Old Ultra... Groin kicks FTW.
Posted by Struggs on September 20, 2009 at 7:31 p.m. #7
I like what they did with the lifebars/ultra meters. They're WAY better now and easier to see. I don't like the old look of those much, everything was too small and too jumbled together.
So at least in that way they made things better.
Posted by baz on September 20, 2009 at 7:48 p.m. #8
Ok, the old version they worked on will be similar to the new version of sf4 that will come out, so
1. get rid of Sagat's kara knee
2. nerf zangiefs lariat
3. make vega and sakura better somehow
4. get rid of fei long glitch and add a move or two, make him play a lil more like karin to satisfy fans cuz they where very similar anyway.
5. make guile slightly better
6. make balrog ever so slightly weaker
7. speed up ken and gen
8. slightly make blanka and honda better (slightly) add moves
9. make goukens parry slightly more usefull, or at least the ex parry
10. make seths teleport more like akumas
11. add at least 2 moves to everybody, don't take moves away
12. put a create your own costume like in the darkstalker for ps2
13. somehow make online play reject rage quitters or bust on them harder, and add a good lobby.
14. add and alter existing backrounds and make them even more interactive like old sf2, exploding barrels and statues. Someone walks out from the backround audience and kicks the loser in the head.
15. Bring back puking and eyes popping out exageratinglly from old sf2, and if characters get hit in the stomach a lot they poop themselves. If people get jabbed or shorted a lot they should all have an original animation as a reaction.
16. Keep updating the game like in sf hd so if there is unfair moves they can get nerfed right away and weak characters can get additions. Use the hardcore players as the final QC inspection to make the best street fighter game ever.
17. Don't have an arcade release unless you plan to give it full international support.
Posted by baz on September 20, 2009 at 7:49 p.m. #9
18. make the mexican wrestler slightly better and take away infinite combo.
19. speed up dahlsim slightly
20. make abel more like alex to satisfy 3rd strike fans when you add moves
21. Combine parrys and alpa counters to make a more fair focus attack like move for everyone to give the game more distinction and satisfy 3rd strike fans without making the game unfair or players moves completely useless. Like parrys with a limit of taking super so you can't constantly do it and make moves useless, if everyone had one unparryable move each(not just throws)-that was a good idea with focus attacks.
22. Speed up the game slightly
23. Do something with c. viper, I don't know, she plays so weird and estranges new players. but I know she is good.
24. If you add 10 characters they should be these
[ALPA]
Cody- make him more interactive with background like rip a pipe out the wall and kick dirt in your face.
Haggar- make him like play like hugo( satisfy 3rd strike fans) and final fight version, make him a tall wide character. make him background interactive as well.
Guy- give him different moves so he can be different from mexican wrestler, like give him moves like ibuki
Rolento- Make him awesome like he was in alpha 2
[SF2]
Deejay- would be cool, make dj a lil like oro and remy, give him a mix of there moves to make him less like guile, and to satisfy fans who miss these characters. make him the ryu to guile being like ken.
T.Hawk- faster crazier zangief with an already original play style. probably nerf him down from hd. make him the ken to zangiefs ryu.
[SF3]
Urien- too many people like him, just get him in there and make him fair as possible.
Dudley- Young version, Make him faster and more offensive than boxer but weaker, make him the ken to boxers ryu.
Ibuki- Make her even more small,insane, fast, and weak than in 3rd strike, like she's this 5 year old insane ninja girl, hillarious.
Necro- Young necro but mix his moves with 12 so he can be crazier and more usefull. satisfy 12 fans.
+ one all new secret character that plays different than all the rest.
Posted by Machineking1313 on September 20, 2009 at 8:11 p.m. #10
I remember watching an early build of Ryu vs Guile and thought how horrible the loading screen looked along with the funky layout of the bars, I was really glad to see they changed that stuff to a much better looking layout by the final version.
Posted by baz on September 20, 2009 at 8:31 p.m. #11
eliminate the hud by character glowing for super meter, and character costumes getting torn with bruises to represent life loss?
put the car beat up game back but i already heard that they where going to do that?
Posted by Digital- on September 20, 2009 at 8:50 p.m. #12
I like the old Ultra/Life bars
I don't like the old super meter
I like the old announcer
Posted by Tanooki on September 20, 2009 at 9:26 p.m. #13
I remember an old Ryu Vs Ken video of them fighting in Chinatown during the day time, where the introductions were just them coming in from the sides instead of individual cutscene introductions. I did like how jumping worked... it didn't look as floaty or high as it is now. Jumping now feels like you're flying through space... and Zangief still has a pretty retarded jump arc.
Posted by Ace on September 20, 2009 at 9:47 p.m. #14
@baz
dang if all that is added it would be epic!!!
but to be honest i dont think a "dash" version would come out..I hope so...but i think its too soon
Posted by ugh on September 20, 2009 at 10:06 p.m. #15
@#9
ugh... your so wrong about everything it hurts... the "mexican wrestler" doesn't have an "infinite" it's called a link and is one of his hard trials.
pucking with sf4s graphics would be disgusting...
Why would you make a character like viper more simple for new players that's stupid.
almost all the characters can beat geif's lariat with a jump in or a C.HK, it's a pretty only decent move right now.
Ken is fast enough and right where he should be in the mid-teir. Gen is plenty fast, the only reason he is considered bad is that hardly anyone can pull off his crazy combos and when they do they are scaled really bad.
They shouldn't change the new characters to make them like old characters that's stupid, if i want to play alex i'll play 3s.
Just giving everyone more moves won't make the game more fun.
Final note; why they hell should they not make the new game for the arcade if they are not going to give it to america/europe. Of course it'll be arcade in japan that is where everyone plays there. They have very good reason not releasing state side in the arcades, there are only like 5 arcades in the US.
http://img24.imageshack.us/img24/1261...
Posted by More Rounds on September 20, 2009 at 10:30 p.m. #16
Its use to be way faster it needs to be faster again, its so slow now.
Posted by Ace on September 20, 2009 at 10:32 p.m. #17
@ugh #15
They have very good reason not releasing state side in the arcades, there are only like 5 arcades in the US.
lol
Posted by OMFG on September 20, 2009 at 10:59 p.m. #18
Damn the two page suggestion by the noob scrub is really painful to read, I hope he never makes a game....make a character similiar to Viper? WTF? Make Haggar similiar to Hugo to please us? If it is not Hugo, we are not pleased!!
Posted by latino kourck on September 20, 2009 at 11:39 p.m. #19
LOL. I stopped reading when he suggested characters poop on themselves after getting hit hard.
Posted by Digital- on September 21, 2009 at 12:03 a.m. #20
lmao @ the puking and sh*tting themselves suggestion.
Posted by jeff on September 21, 2009 at 12:27 a.m. #21
#8 baz, make Ken faster? He's al ready the fastest shoto in the entire game!
Posted by Random Hater on September 21, 2009 at 1:13 a.m. #22
Please leave character and game development to the professionals. Fanboys make suggestions for selfish reasons, not to improve games.
Posted by just sayin on September 21, 2009 at 4:22 a.m. #23
@#22 I couldn't agree more.
One note though i'm glad they put it in that you can retain meter after a round in the final version
Posted by Ravenous on September 21, 2009 at 6:33 a.m. #24
@ #1
There are...
check ryu's and gen's super
Posted by t on September 21, 2009 at 6:58 a.m. #25
Ken needs better recovery/priority on his specials and his DP FADC damage scaling is a joke compared to ryu/sagat.. but i'll just settle for Faster recovery on his fireball.
Posted by t on September 21, 2009 at 6:59 a.m. #26
DP FADC to ULTRA*
Posted by Crapcom on September 21, 2009 at 8:57 a.m. #27
Capcom, make a a good game for a change, please, you havent done a good fighting game since sf2
Posted by baz on September 21, 2009 at 9:11 a.m. #28
to all the people talking smack on my ideas, lets hear your opinions, I'm curious
Posted by baz on September 21, 2009 at 9:12 a.m. #29
how would you want the game changed for the next version?
Posted by CRAPCOM on September 21, 2009 at 9:43 a.m. #30
A good game instead of the pile of crap that they sold to us
Posted by baz on September 21, 2009 at 12:25 p.m. #31
do you want like a 3D version of alpha 3 with 3rd strike characters added and a 3rd strike ism for parry queens?(no offense) What do you want? Because it's looking like it's heading that direction.
Posted by noobideas on September 21, 2009 at 12:39 p.m. #32
I disagree with pretty much everything "baz" said.
Posted by #21 on September 21, 2009 at 12:48 p.m. #33
Uhh.
Akuma.
Ever heard of him?
Posted by baz on September 21, 2009 at 1:24 p.m. #34
@ #9 How do you get out of el fuertes "link" then, tell me
@ #15 What do you think is better, to focus all on a console game or do both console and arcade without full support because that's what I feel happened, arcade owners never got the update for new characters and I feel got shafted, even in Japan. That's why I stated full international support.
@ #18 What would you rather have? a character that plays "like" a character that you used to like or no character at all because I would take the (similar one)over nothing. And I mean come on, there are a lot of characters in all sf games that are very similar anyway.
@ #19 okay fine poopy pants is a bit to crazy but come on, puking was cool in original SF2.
@ #22 Speaking of game development, you know that game X-men children of the atom and X-men vs Street fighter, When I was a lil kid I was so into sf2 and the x-men that I wanted there to be an x-men fighting game. at the time there where no marvel games being made by capcom. I sent letters to marvel comics, nintendo power and capcom to make this game with suggestions like (make the people fight in the Air because some of the x-men fly), guees what? 4 years later the game came out and I was totally stoked. I have played alot, ALOT of games and I believe my ideas and suggestions have value.
Oh and about me being a noob, guess what, I own the MARVEL VS CAPCOM ARCADE MACHINE with hacked mame,i got a hacked xbox with every arcade game from the late 90's down, I have played in many tournaments and have thrown my own with prizes. I've owned like 6 joysticks and my friends and I break them all the time. I got tatsunoko vs capcom the day it came out on my hacked wii. I don't know for sure if I could beat you because I don't know you but chances are I could wupp yor A$$ any day this week and then some, so come find me On xbox360, my game id is "Im tired today" Chances are I've been playing Street fighter before you where sucking on your wee mommas tite.
Yes I am a fan and I am selfish for things I want to buy, you aren't?
@ #27 and #30 well say what changes you would want, less crappy is a lil too vague. I think Capcom is a great company.
@ #32 Please, I would like to hear your input and suggestions
Posted by MrJn on September 21, 2009 at 2:07 p.m. #35
baz.. too much free time?
BTW, here is my input... AIR PARRY.
what do you think?
Posted by Kikimaru on September 21, 2009 at 2:42 p.m. #36
I liked one thing they mentioned here: Ultra used to be TWO (2) BUTTONS.
So easier to input.
Put that in.
Posted by baz on September 21, 2009 at 4:23 p.m. #37
I'm down with air parries, just let there be one move for each person that can stop it. 2 button ultras are a good idea and if you mess with button configs with some joysticks you can have that already. I have some time yes, so did you to read that, now im going to go play street fighter.
Posted by MPT on September 21, 2009 at 4:29 p.m. #38
2 button ultra...how are you going to do EX moves...3 buttons?
Posted by baz on September 21, 2009 at 5:05 p.m. #39
3x punch on jab works for some characters(not akuma ) then use the other 2 for ex. you can put 3x punch on an extra button if you have them. At the arcade your screwed but if you have money, time, and it's even near you, learn to deal with it.
Posted by MPT on September 21, 2009 at 5:18 p.m. #40
So, your idea..is to add extra buttons? And to use the light buttons to do ultra? so the buttons not just have to throw and throw tech..it now also have to deal with ultra input. If the idea is to make the imput easier..this does not. It's really not that hard to push all three buttons.
Posted by ugh on September 21, 2009 at 7:41 p.m. #41
@baz
It's called waiting until it's over, (or he messes up) an infinite means he can do it forever, he can only do it for a few times, the thing that confuses idiots like you is that it often leads to a dizzy.
really you need to shut up about sh*t you don't know about.
no one cares that you fu*king played wrote capcom about an x-man game cause the must of been like "how hey we gotz a letter sayin' we should make a x-men game hurr let's do it desu desu desu"
Also, no one gives a sh*t that you play on your hacked xbox games from the 90s, that doesn't mean you don't suck balls.
P.S. your 2 button inputs for ultras are the most retarding thing, just push that last f*cking button, it's not hard.
Posted by baz on September 21, 2009 at 7:44 p.m. #42
Here's another idea, after I srk cammy all day long she should vomit all over my ken. Then her clothes should fly off and her vomit gets everywhere and all over her body, especially the good parts.
Posted by IrPanda on September 21, 2009 at 8:52 p.m. #43
@ugh
You must be a real dumb ass man lol. It is an infinite whats stops the person from continuing the combo after the dizzy. Yes its difficult to do, but if someone has the dexterity to perform it there is nothing stopping him from doing it over and over again until your dead.
Posted by Unessential on September 21, 2009 at 9:03 p.m. #44
@MPT
Supers are 1 button, normal moves are 1 button
In the same way, Ultras can have 2 buttons and so can EXs... Ultras have that "double motion" like supers do, So it doesn't really conflict...
I really have no strong opinion about this though, but I did have to point that out.
Posted by baz on September 21, 2009 at 9:16 p.m. #45
@ #40 many people have joysticks with extra buttons already because most systems have more buttons than sf4 needs, so I was just suggesting for them to rename their inputs for x3 punch or kick, you can even rename the throw too.
@ #41 and #42
this website and other guides defines a combo as any series of moves that the other player can't get out of even if they get dizzy at the end, it's still a long combo that will most likely kill you and after they get dizzy ( Guile has an infinite redizzy combo in sf2 turbo) you can still do it ( hence the term- infinite combo ). There are link combos yes, which are still combos that have more strict slow and fast timings, Just because it's hard to do doesn't make it any less infinite. ( I heard Fei long has an infinite against abel and seth too ) but they are still combos. So excuse me, El fuerte has an infinite "link" combo.
come play on the 360, " Im tired today " - gamer tag, and I'll show you my balls so YOU can suck them, send me an invite or a message, or be a man and put your id on here so I can find you, I'll come to ps3, pc online or the arcade. I'll wup you at any street fighter game, you name the place and time right here you lil pu$$y!
my lil brother could probably beat you,
you are probably the lil pus making fake terrorist threats on here that the moderator had to get rid of.
Posted by ugh on September 21, 2009 at 9:21 p.m. #46
I just mega crush out of it
Posted by baz on September 21, 2009 at 10 p.m. #47
puss
Posted by baz on September 22, 2009 at 2:58 a.m. #48
y
Posted by OMG! on September 22, 2009 at 7:18 a.m. #49
I thought this was event hubs, mustve come to gamefaqs by mistake
Posted by @OMG on September 22, 2009 at 8:59 a.m. #50
This isnt gamefaqs?? then where the hell am i?
Posted by baz on September 22, 2009 at 9:40 a.m. #51
if people'r gonna talk smack at least play me, must just be some 10 year old kid that just discovered the internet and his potty mouth.
Posted by hien on September 22, 2009 at 10:08 a.m. #52
baz, you're an idiot.
Posted by IrPanda on September 22, 2009 at 11:24 a.m. #53
@baz
you play on psn?
Posted by baz on September 22, 2009 at 6:53 p.m. #54
at my buddys house I can play some PS3, might buy one eventually, usually around 12;30 midnight pacific time
[ @52(idiot?) WOE, WOE NOW, your gonna make me cry in my pillow tonight, I got this feeling your a lil "too" into Marvel vs CAPCOM2]
Posted by baz on September 22, 2009 at 7:46 p.m. #55
@55, I'm cryin, theres a tear in my eye, won't you please play this old man on 360 (Im tired today), and put this old man out of his misery, If your gonna pretend to be me, at least have the decency to play this poor old man one time..................
sniff....................................
sniff
:'(
Posted by baz on September 22, 2009 at 7:47 p.m. #56
I'm a tired old man (Im tired today) on 360
Posted by Redge on September 22, 2009 at 8:20 p.m. #57
- The "Round 1, 2, 3, etc." and "FIGHT!" fonts were pretty horrible.
- Chun-Li and Abel's portraits, shown in the video, look way better now than they did before
- The Super meter was pretty horrible, I liked it being put to bars. The life looks a lot cleaner as well and so does the Ultra meter.
- The announcer was alright, iunno if it's cause I'm so used to the game's current announcer but I actually like the annoying one rather than the one heard in the vid.
- Abel's Super was pretty whack. I liked the idea of different outcomes according to the str of the button pressed but really, that was pretty badly animated.
- I didn'tsee this in any vids but Shiozawa-san said that Vega (who is uberly low tier) used to be OP. I wonder what they did that made him below decent (In other games, Vega was either mid or top tier).
Other than my fave character being downgraded, I actually like most of the changes (seen in the video)
Posted by JerseyFame on September 23, 2009 at 11:56 p.m. #58
Guile needs to be repaired. He needs more ways to damage his opponents. Guile players admire the technical aspect of his gameplay and gain satisfaction from boxing and beating opponents with his normals.
Reward us by adding possibilities to Guile that dont exist now.
Ryu can pretty much juggle you and destroy you. Daigo has shown us that. Sagat can juggle you twice with a normal standing high kick before destroying you with his ultra.
Its strange that Guile, a character who has an array of normals that all serve a puprose, cannot juggle you into a Flash explosion for heavy damage. Eventhubs has said it in their own words "Guile does not have many attack options."
Id love to see an improvement to Guile. That would really push your development team to excel.
My fingers are crossed.
Posted by PmP on September 25, 2009 at 2:23 p.m. #59
@ #28
Really? I think SF2 is easily one of Capcom's worst fighting games ever. That being said, it's a great game.
Posted by Xurkey on September 26, 2009 at 7:19 p.m. #60
Baz has some pretty bad ideas to "improve" Street Fighter 4.
Posted by baz on September 27, 2009 at 10:18 p.m. #61
well, it's too late now isn't it, it's pretty much set in stone what the new sf4's gonna be like, I just feel bad for people who keep changing there post names, and people who criticize others ideas without giving ones of there own or having any originality other than leaving bland negative comments.
Posted by Okamirasenken on September 28, 2009 at 2:18 a.m. #62
@Baz... All your worthless banter makes you sound like a scrub.
- Guile needs some work like better linking into ultra, maybe through simplifying ultra and super command like the SSFIIHDR Guile... I liked that Guile lol BUT its an opinion.
- Sagat needs to have that standing HK, and f.HK damage brought down. 7 hit string into Ultra still taking half life post scaling? BS. and Sagat v. Sagat corner ultra glitch fixed.
- Boxer, SOMETHING has to be done about that jab...a frame or two slower plz.
- Further development on console only characters. Some were alittle rushed. Or maybe no ones spending time with them...
- Dictator recieved a good crossup, but he needs a GOOD anti-air.
- Vega needs his speed back.
- Ken needs a better way to combo into a full ultra.
- Cammy needs to combo to FULL ultra animation.
- Goukens toss grab should be an easily techable command throw.
- The new characters to IV like DeeJay, T.Hawk etc. play like their old school counter parts.
- Air Focus? or multi focus that costs bar
Posted by BaZ on September 28, 2009 at 5:57 p.m. #63
This is Baz. Rainbows make me cry.
Posted by baz on September 28, 2009 at 9:40 p.m. #64
well, it's too late now isn't it, it's pretty much set in stone what the new sf4's gonna be like, I just feel bad for people who keep changing there post names, and people who criticize others ideas without giving ones of there own or having any originality other than leaving bland negative comments.
Posted by baz on October 1, 2009 at 8:48 a.m. #65
i'm a moron and noone should take me seriously. Please ignore the other retarded posts i made. My brain is equivalent to a 89 year old senior will a mental illness. Forgive me.
Posted by bz on October 1, 2009 at 8:50 a.m. #66
"Posted by baz on September 20, 2009 at 8:31 p.m. #11
eliminate the hud by character glowing for super meter, and character costumes getting torn with bruises to represent life loss?"
i have lost hope in humanity. Scrubs and stupid casuals should not suggest ideas. baz is a dumbass
Posted by baz on October 16, 2009 at 3:57 a.m. #67
well, it's too late now isn't it, it's pretty much set in stone what the new sf4's gonna be like, I just feel bad for people who keep changing there post names, and people who criticize others ideas without giving ones of there own or having any originality other than leaving bland negative comments.
Posted by baz on October 16, 2009 at 4:05 a.m. #68
instead of calling people scrubs, how about you challenge me on 360, "Im tired today", I notice most people who talk smack on here won't play me. if this idea (eliminate the hud by character glowing for super meter, and character costumes getting torn with bruises to represent life loss?") was done right with the right graphics it would be extremely cool, it's even an option in the options menu to remove that HUD. and I read in EGM that most games are going that route anyway. I've probably been playing street fighter longer than u so don't puss out and send me a message on 360, I'm not saying you suck or that your inferior to me but if you just insult people and not play them makes you look foolish.
Posted by Atomic Dog233 on November 7, 2009 at 7:33 a.m. #69
bring back
1.R.mika
2.Karin
3.Guy
4.Cody
5.Goutetsu (Teacher of Gouken & Akuma/gouki)
6.Birdie
7.Ingrid
other characters can make non playable Cameo appearances
Posted by molee on November 27, 2009 at 11:39 p.m. #70
i want ryu's joudan sokuto geri!
Posted by FTB on December 6, 2009 at 5:56 a.m. #71
Vega's Light Kick FBA should not bounce off the wall, just to add some more mind games.
Posted by mascot on March 2, 2010 at 5:36 p.m. #72
baz has a point, a handful of games are moving away from huds and life bars. Most are shooters (think COD), but a more comparable title would be the Fight Night series. Thing is, that game is a bit slower paced than Street Fighter. If Street Fighter were Basketball, with constant action, Fight Night would be Baseball, with a lot more time available to think through tactics, with pockets of action.
With that style of game, however, fights could last up to 45 minutes (3 minutes by fifteen rounds), and with the camera so much closer, damage and difference in punch speed are much more noticeable. While SF4 is a fantastic looking game, i don't think it's in the right style for a hud-less game. Still, if Capcom could pull it off, it would definitely be interesting to try out, if only as an option.