Nyoronoru has submitted another great strategy guide for Tatsunoko vs. Capcom, this time for Roll.Roll has improved greatly from the previous vs. games; she is no longer the almost unusable character from Marvel vs. Capcom 2. However, she is still pretty weak in a lot of areas which puts her in a joke category.
For starters, her damage output is really poor and her combos are limited. Despite the fact that her Hypers are actually viable, gaining the meter to use them is the hardest part. Her range is also poor. Her air combat options are really bad as well. To top it all off, Roll has the second worst stamina in the game next to Karas.
Where Roll shines is her projectile assist, the high priority of her broom swing, her Hyper moves and her on-the-ground techniques.
If you'd like to see other character guides and general information about the game, make sure you check out our Tatsunoko vs. Capcom strategy guide.