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Oct. 28, 2009
8:24 p.m.

Patch notes for Marvel vs. Capcom 2

Patch notes for Marvel vs. Capcom 2

The re-release of Marvel vs. Capcom 2 on the PlayStation 3 and XBox 360 will be patched this Friday. Here's the rundown of what's going to be fixed from Capcom-Unity, along with some other notes from Rey Jimenez, the game's producer.

[...] The patch addresses bug fixes only. We were not able to add new features. Any function that's not in the game now is considered a new feature. There are technical restrictions on what can be fixed via a patch and new features are usually not viable, especially with ports. To go along with that last statement, I'd like to stress that we're aware of all the reported issues, but because of these technical limitations, we're not able to address all of them. I hope that with this patch, we're able to at least address the major ones.

For both platforms:

• Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they seemed to be incorrect. Note, this was a bug fix and not a design change.
• Magneto's Tempest was dealing incorrect amounts of chip damage. Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage. Right now they either all deal 1 point of damage or they deal 0. Random has been reintroduced.
• Jin's Light Punch, Medium Punch, Cyclone Hyper was not comboing correctly. This has been fixed so that it combos correctly.
• ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much). This was the consensus from Unity members when asked if they wanted the boards nuked or not.

PlayStation 3 specific fixes:
• The title will no longer crash most of the time when using the 'Search for Match' function.
• Overall online stability has been improved, particularly when using headsets.

XBox 360 specific fixes:
• Occasionally, a users record will freeze or contain grossly erroneous ratings. This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match. For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are.
• The game will no longer crash if 2 users enter a lobby at the exact same time.

Those are all the fixes. It took a while to get these together (especially the network ones) because a lot of them didn't show up in test. Also, we spent a decent amount of time trying to fix other issues that turned out to not be technically able to be fixed via a patch.

I hope that the fixes above will greatly improve your experience with playing the game. I apologize if there's a fix or change that you wanted and it didn't make it into the patch, but we took a look at every reported issue and some were are just not able to be added or fixed in a patch (0 input lag online setting for example) because of technical limitations to what patches are able to fix.

Thanks again for all your support.

Posted by rick on October 28, 2009 at 8:31 p.m. #1

yay

 

Posted by Firegod on October 28, 2009 at 8:32 p.m. #2

ha, so thye wont be altering the game. so now everyone can stop worrying about it.

 

Posted by spinal on October 28, 2009 at 8:35 p.m. #3

GREAT!!

and its very cool the pumpink head on ken :P

 

Posted by spinal on October 28, 2009 at 8:54 p.m. #4

:o and i c the viper-witch stuff

 

Posted by spinal on October 28, 2009 at 8:55 p.m. #5

LOL i just realize of the sagat eye-patch, great touch :D

 

Posted by Grenadier on October 28, 2009 at 9:40 p.m. #6

I thought something was up with Jin. I just shrugged it off thinking "man, my timing must be off!"

 

Posted by Thunderthighs on October 28, 2009 at 10:21 p.m. #7

Thats great news, about time!

On a side note. I think Q is gonna be in SSF4. Mainly because Udon is during a backstory on a character that is gonna appear on SSF4 (they said so, check their site). So yeah, Q from Sf3 to SSF4.
Still speculation but its something I noticed.

 

Posted by Digital on October 28, 2009 at 10:35 p.m. #8

Q would be awesome, almost any SF 3 char would be awesome imo.

But on topic, if this makes the PS3 MvC2 playable then I think this will help me decide which console to grab for Christmas.

 

Posted by KillBot on October 28, 2009 at 10:42 p.m. #9

Why would they put in Q when he's so similar to Balrog in his special moves?

I don't see it happening.

 

Posted by loldotcom on October 28, 2009 at 11:24 p.m. #10

STFU with misc SSF4 comments on a MVC2 article -_-

 

Posted by SmexyMillz on October 28, 2009 at 11:24 p.m. #11

That Jin link was haunting me man i was thinking maybe i should cancel earlier but meh lol im glad to know it wasnt just me

 

Posted by PSN Greylynx on October 29, 2009 at 12:27 a.m. #12

Rey Jimenez happy b-day I'm turning 20 on the 26th

 

Posted by Hmmm... on October 29, 2009 at 9:55 a.m. #13

Wow what a patch, does this make this equal to the DC port. Because the way I understand it, this version will not be tournament standard. Remember them breaking DC at Evo well hopefully they didn't break them all...

 

Posted by soooo on October 29, 2009 at 10:27 a.m. #14

ok so they can make it so that jin's combo connects, fix magnetos chip damage, and fix cable, but the can't fix rom infintes and all the other stuff they pretty much makes this game a "first to combo wins" game?

wtf

oh well, can't beat'm, infinte them
f++k having fun, this is my new team

magneto,sentenial,psylocke

yep!

 

Posted by #14 on October 29, 2009 at 10:43 a.m. #15

scrubby ass player, roflz.

 

Posted by @ #5 on October 29, 2009 at 10:43 a.m. #16

You idiot, Sagat's always had the eyepatch.

 

Posted by Grenadier on October 29, 2009 at 10:47 a.m. #17

@ #14

You said so yourself--the patch is "fixing" things that were wrong with the initial version; Jin SHOULD be able to link into the Saotome Cyclone, you SHOULD be able to block Cable's Air Hyper Viper Beam.

As much as I hate them as well, infinite combos are a "legal" part of the game (they aren't a bug or glitch you can exploit; you actually have to practice them).

You're basically asking, "Hey, EA Sports, I hate it when I play Madden and my opponent intercepts my passes. It's not fun. Could you please remove interceptions from your game? Thanks."

 

Posted by Nyoronoru on October 29, 2009 at 11:08 a.m. #18

@Grenadier

What if every pass you threw was intercepted automatically? No matter what the situation or how good you were?

Not a very fun game then, is it?

 

Posted by @ Nyoronoro on October 29, 2009 at noon #19

Better learn to use your runningback then kthxbai.

 

Posted by Grenadier on October 29, 2009 at 2:07 p.m. #20

@ Nyoronoru

Then I'd say you've no matter of luck, friend.

EVERY game? Seriously? Sucks to be you. I've run into my fair share of infinite-users, but it's only about 30% of the time.

 

Posted by uppercut on October 29, 2009 at 8:25 p.m. #21

will there be a lp+hp and lk+hk button for us ps3 controller users

 

Posted by TheBossa on October 30, 2009 at 1 p.m. #22

looks like they won't fix the lag @ beggining of matches local wise D:, and weird rom infinite links D: Keits shouldn't have broken that DC @ Evo2K9 XD.

 

Posted by uppercut on October 30, 2009 at 9:22 p.m. #23

why dindt they put a double button key or fix character select screen freezing also 1 of storms hyper combo will hit the last hit wether u block high or low

 

Posted by Cable AHVB baitable? on November 2, 2009 at 5:32 p.m. #24

Can you know wave-dash to to bait out cable's air hyper viper beam?

 

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