Jigsaw on the Shoryuken.com boards translated a recent interview Famitsu magazine had with Super Street Fighter 4's producer, Yoshinori Ono.All about Super Street Fighter IV: 'Super' Interview
Development is finally underway on Super Street Fighter 4. We've attacked Super's Producer, Yoshinori Ono, with our questions. This off-the-record stuff is a must-read for all SF4 fans.
When we first saw the title of the followup to Street Fighter 4, we were quite surprised that it's called 'Super' and not 'Dash' (Champion Edition).
Ono: Originally, when we decided to start working on an update to Street Fighter 4, we were planning on calling it Street Fighter 4'. However, since the original Street Fighter 2' was called, "Champion Edition," overseas, we felt 'Dash' wouldn't have the same impact. Well, 'Super' it is then! Some of the staff felt Super sounded really old fashioned, but we kept discussing it; "Super was the most exciting, wasn't it? After 'Dash' and 'Turbo', don't you remember the excitement for 'Super'?," and so on.
Yeah, I remember the excitement about 'Super'. New characters were added and a lot of changes were made.
Ono: That's right. The gameplay changed, 4 new characters were added, the graphics were improved... it was really exciting, wasn't it? With this game, we went back and forth about what the title should be, but since we're not stopping at mere balance tweaks, but also adding a lot of stuff, we felt that 'Super' conveys this idea better than something like SF4-2.
I see. To fans of the series, 'Dash' sounds like nothing more than balance tweaks. But 'Super' seems like it would have more new content. Can you tell us more about this new content?
Ono: With this game we are focusing on the things we have heard the most requests for from fans, so you can expect a lot of great things. In the arcades, people are holding a lot of team tournaments and such. I think that kind of excitement really unites the fans across the world. Speaking of which, we want to revisit the online mode in the home version. The arcade experience is really the best, so we're trying to recreate that experience in people's homes.
It sounds like you're bringing back something that's familiar to arcade fans...
Ono: Last time, there were some things that old Street Fighter 2 fans really wanted to see, but we weren't able to include. This time, the development team can really feel those fans breathing down their necks saying, "You guys better include it this time!" (laughs).
Please give us a concrete example!
Ono: I can't give any specifics yet, but maybe there will be things like... rolling objects falling down from above, and such.
Could it be...!
Ono: If someone asks if this stuff is necessary for a fighting tool like SF4, well, no, it's not necessary. But you can think of it as the one teacher you would hope to see at your class reunion.
We've seen 3 new characters now, but how many newcomers will there be in total?
Ono: There will definitely be 8 new characters. We will introduce newcomers and bring back old characters for a total of at least 8.
At least 8?! Are there any more original characters like Juri?
Ono: Maybe (laughs).
How many of the new characters will be brand new?
Ono: Well, if I tell you that, you'll have nothing to write about (laughs). But we're trying to pick the most popular characters that we can.
Please give a hint to our readers!
Ono: Since we're developing this game completely based on fan input, maybe we will include the character that's most requested on our official blog.
Finally, please give a message for our readers.
Ono: I'm almost tired of saying it, but thank you so much for making your voices heard! It's thanks to the countless requests from fans that we could make Street Fighter 4, and because the requests keep on coming, now we're here again making Super SF4. Even though our development time is limited, we really want to answer the fans' hopes and expectations. We want to keep the price for the game low as well, but if it ends up being not very different, I'm sorry (laughs). Finally, to the arcade fans who supported us the most, I'm sorry that I can't give a conclusive answer. It'll be my homework for next time.