You're not logged in | Login / Register |
EventHubs.com
Nov. 16, 2009
4:22 p.m.

IGN's SSF4 video character overviews

IGN captured Seth Killian and got him to talk about Juri, Dee Jay and T. Hawk in Super Street Fighter 4. What follows is three very nice overviews of the three most recently announced characters in the upgrade. Definitely worth checking out.

Hit the link below to see the other two movies.

Also, IGN has a preview article, but it doesn't state anything worth noting except that there will be an 'Enhanced' Ultra combo system and they can't reveal what this is yet, but the assumption is this is two Ultra moves per character, which has been confirmed from multiple sources across the web.

Posted by rokach on November 16, 2009 at 4:05 p.m. #1

nice info

 

Posted by Exia 00 on November 16, 2009 at 4:16 p.m. #2

Juri looks really fun.

Nice to see the character themes on the stages :)

 

Posted by RocketFetus on November 16, 2009 at 4:21 p.m. #3

So... machine gun upper confirmed as a mash? I'm really dissapointed.

 

Posted by :P on November 16, 2009 at 4:23 p.m. #4

Heh, Seth doesn't know what wheel attack linked into Ultra? Well done! Here's a tip...

It's the EX version.

 

Posted by matt on November 16, 2009 at 4:41 p.m. #5

dee jay looks awesome, aside from machine gun mash. like the ex kick with focus attack effect

 

Posted by :) on November 16, 2009 at 4:50 p.m. #6

Anyone notice that Ryu's theme is playing on the third video?

 

Posted by =O on November 16, 2009 at 4:55 p.m. #7

To #3 and #5

Did you guys ever played Dee Jay? It was almost impossible to do some combos with the machine gun punches it was almost useless! Now that its a mash it doesnt make it a scrub move because this is not SF2 and they fixed that problem(OP mash)it only makes it EASIER to put it in combos

 

Posted by MARACAS on November 16, 2009 at 4:55 p.m. #8

MARACAS

!!!!!!!

 

Posted by Sanwa man on November 16, 2009 at 5:06 p.m. #9

Never been so hyped for game before, other than SF4 that is...
Cant wait for the online features like lobby and stuff.

Not too sure about wall bounce and stuff though.
As long as its not like tekken, its all good.

 

Posted by 344 on November 16, 2009 at 5:06 p.m. #10

sf4 needed another turbo mash character

 

Posted by barf on November 16, 2009 at 5:07 p.m. #11

#7

Thank you, wtf is up with these idiots saying machine gun upper is useless or worse now. OMG a charge character has a move that isn't a charge move IT SUCKS!!

It's better now retards. Combo into machine gun punch, dread kicks or max out, FADC into machine gun punch anyone?? Could you do that when it was a charge move?? The scrubs on this board, seriously go back to Halo

 

Posted by aedaed on November 16, 2009 at 5:15 p.m. #12

waaaah mashing special!! I'm sure everyone who hates mash moves plays as Chun Li, Gen, Blanka or Honda huh. Those characters are GOD tier cuz they can mash their moves!!

 

Posted by solechris on November 16, 2009 at 5:23 p.m. #13

lol dee jay quote when he wins lol hey F*CKER STAND UP LOL

 

Posted by Metal Health on November 16, 2009 at 5:24 p.m. #14

yeah mash moves arnt "mashing" its 5 inputs that you can buffer at any time. when you consider that the 5th input activates the move it seems like nothing but an improvement. and juri is looking pretty suspect im interested in how theyre going to nerf her.

 

Posted by Kalucard on November 16, 2009 at 5:27 p.m. #15

Come on #11, no need to be this harsh :)
Anyways, the developers really put a lot of thought into this game. Some will be disappointed by some moves, some will enjoy them. CAPCOM tries its best to make everybody happy.

 

Posted by EEEEE on November 16, 2009 at 5:28 p.m. #16

lol

"Hitting an opponent off the wall is something we've seen somewhere in other street fighter games"

 

Posted by Capcom doing things right on November 16, 2009 at 5:35 p.m. #17

Let the balancing request begin.

I can hear the fans boys already:

T.Hawk his ultra is to strong Nerf T.Hawk he's to tall
DeeJay his ex Machine Gun Uppercut is to strong Nerf DeeJay he smiles to much
O man Sagat Tiger Cannon is to strong too much range he can cancel into his new ultra Nerf Sagat again his scar scares me
Nerf Juri's wall bounce kick Nerf her charging fire ball

CRY CRY BI*CH BI*CH ETC ETC

When will it ENNNNNNNNNNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDD

 

Posted by KJ on November 16, 2009 at 5:37 p.m. #18

I suppose I'm the only one looking forward to THawk. But A mobile Gief sounds fun to me.

 

Posted by When on November 16, 2009 at 5:38 p.m. #19

will we hear new info/see the changes done to the original cast?

 

Posted by chickenwings on November 16, 2009 at 5:46 p.m. #20

Having it interchangable with up kicks in combos, and allowing u to do ex mgu, destroy fireballs while still holding ur back charge for a max out is BETTER, then mashing buttons like an a hole. The charge allows more control. ANd since mgu DOESNT NOT MOVE FORWARD, i cant use it to apply pressure like the other mash moves. Play hdr/turbo deejay before u comment on him, if u havent played him in those games STFU.

 

Posted by kara on November 16, 2009 at 5:47 p.m. #21

i already hate the new announcer gee

 

Posted by hahadamn on November 16, 2009 at 5:50 p.m. #22

Looks like ultras are selectable. Cool.

 

Posted by Him on November 16, 2009 at 5:51 p.m. #23

I'm tired of seeing these same 3 characters all the time. It's about time they show what they did with either the tuning of the original fighters, or introduce the rest of the fighter they have been working on so far

 

Posted by Panda on November 16, 2009 at 5:54 p.m. #24

Anyone else notice the EX machine gun upper sent ryu flying into the air?

Odds on it Juggling? Anyone? And since, unlike EX Sobat kick, it doesn't use charge and is only a mash move......

Deejay looks nice for SSF4

 

Posted by hahahah on November 16, 2009 at 5:56 p.m. #25

#20 You might have played him in HDR/turbo but clearly you sucked at him. Remind me how it's no longer interchangeable? Remind me how you can't hold back when you mash a button? Oh wait you can!! Nice try idiot. Oh gee wait you made one more stupid point. No pressure? I guess when you could charge it, it had pressure?? Wait no? Looks like all your points are irrelevant.

 

Posted by Woot on November 16, 2009 at 6:01 p.m. #26

@Panda

He mentions in the video that it has juggling properties. All in all Deejay looks to be a great character. Reading the other comments, I played Deejay extensively in Super Turbo, and there isn't a single thing wrong with making his machine gun upper a mash move.

 

Posted by @chickenwings on November 16, 2009 at 6:05 p.m. #27

Just stop, nobody cares about your opinion. I hope someone breaks your chickenwing arms off so I don't have to read your garbage anymore.

 

Posted by Alphonse on November 16, 2009 at 6:07 p.m. #28

@20

I don't see how any of what you said is no longer possible with it being a mash move.

 

Posted by TrollDetector on November 16, 2009 at 6:28 p.m. #29

CHICKENWINGS IS A TROLL/SCRUB

 

Posted by chickenwings on November 16, 2009 at 6:33 p.m. #30

@alphonse

It isnt since u have to buffer the move, u wont be able to do combos like cross up low 2xjab mgu, or low jab low fierce into mgu since u need 5 inputs to get the gun. So u would only be able to get like one jab mgu, or cross up jab mgu. It takes away from his flow, and like i said before, play turbo/hdr deejay,ull see why its better. and again, it doesnt move forward. I wont be able to do like gen,hand,chun li and do like a low short into mgu, or low jab into mgu. And its not like blankas electric either, i wont hit once and get full dmg, i need all hits to land. ALSO it keeps the move from being interchangable with upkicks and any other special move for that matter since again i would have to either get ready to mash or use my charge. In turbo u needed that since if u started the combo on a croching character up kicks would sometimes miss so u would go with mgu instead.

And @27

stfu and go back to mashing dps with ryu, u dont matter.

 

Posted by chanz on November 16, 2009 at 6:40 p.m. #31

I am very much enjoying this new information!!

I am thinking Juri is very versatile character. I wonder if the Charge Fireball will be able to be juggle fighters? And does perhaps charge fireball longer charging make for stronger charge fireball??

THawk Looks also impressed. I am very aware of his Upward Dive cancelled into Downward Dive! Many ploys can be made from this.

DeeJay Is Such Happy Fighter! Always he is smiling like Sakura or also my main fighting Ken! I think DeeJay will bring Much Joy to many of us as we are playing.

Thank You For Sharing the new videos with us Seth!

 

Posted by lulzor on November 16, 2009 at 6:48 p.m. #32

I can't believe that they have revealed cody!!!!
SO HAPPY!!!!

 

Posted by ¿? on November 16, 2009 at 7:25 p.m. #33

So, let me summarize my understanding:

Mash cons:
- The attack becomes a lot harder to use outside of a combo. The EX version's fireball-eating property, for example, will be nearly useless, unless you just happen to be at the exact position where you're both far enough to be able to mash jabs to buffer the MGU and near enough to miss those jabs but hit the attack, AND can predict the fireball. If you're far from your opponent, I find it unlikely that people would rather spend 1 EX move than just jump over the fireball or focus-absorb it. A charge is hardly worth that.
- Certain setups are harder on a game pad. Think Gen's MK xx Hands.
- People who haven't put a lot of thought on it will just say mash attacks are scrub-friendly (see above point).

Mash pros:
- No need to turtle to use the attack.
- No need to jump in and restrict yourself to crouching attacks just to charge the attack.
- It might be possible to use the MGU and the Jackknife on the same combo.

 

Posted by Ruiz on November 16, 2009 at 7:26 p.m. #34

Aw. They didn't show Juri's victory pose.

 

Posted by aqw12d on November 16, 2009 at 7:26 p.m. #35

i sense that gen's gonna be a bit more harder to win with now and a 8 2 match up with t hawk

 

Posted by Ex gauge on November 16, 2009 at 7:30 p.m. #36

wow juri builds uo meter fast with her counter looking good very early on.

 

Posted by Megatonbeef on November 16, 2009 at 8:15 p.m. #37

all 3 of them have the ability to deal with fireball zoning.
Sagat may actually have a bad match up.

 

Posted by chickenwings on November 16, 2009 at 8:22 p.m. #38

@33

Just because its a charge move doesnt mean u have to turlte. I play nothing but chargers and i have a very agressive style. Most of the time u have enough time to gain the charge with the begining of the combo. For example, bisons low 3x short or low jab high jab low forward scissors gives u enough time to charge during the shorts. So something like low 2xjab low fierce cancel into mgu should give u enough time to get the charge for mgu and if ur comboing from a jump in u have more then enough time to get ur charge. I hate people that think charge character=turtle character. And as for jiggleing up kicks or dread kicks after the ex mgu u will most likely be able to do it with a charge mgu aswell since ex dread kicks gives u enough time to combo ur ultra.

 

Posted by spinal on November 16, 2009 at 8:23 p.m. #39

uhm i cant wait to use t hawk :D

damn new info make me play sf4 xD

 

Posted by @chickenwings on November 16, 2009 at 8:55 p.m. #40

I dont you that phegbot ryu, I use blanka. Who gives a shiat if mgu is a mash, hello moron they gave deejay an ex sobral kick that crumples into other moves. I'm praying your dad will come into your room and snap your little chickenwing arms so I don't have to read your comments anymore.

 

Posted by chickenwings on November 16, 2009 at 9:22 p.m. #41

@40

"i dont you that phegbot ryu"

Wtf is that?

 

Posted by SSJ DAN on November 16, 2009 at 10:03 p.m. #42

haha Im sure he meant "I dont use that fagbot ryu". LOL@him wanting your dad to break your chicken arms, that made me laugh out loud when I read that.

 

Posted by dohohoho on November 16, 2009 at 10:15 p.m. #43

"It isnt since u have to buffer the move, u wont be able to do combos like cross up low 2xjab mgu, or low jab low fierce into mgu since u need 5 inputs to get the gun."

Confirmed chickenwings has never played Chun Li, Honda, or Gen at high level play.

 

Posted by Megatonbeef on November 16, 2009 at 10:29 p.m. #44

If you turn the volume way up you can hear music in the Juri video that may be her theme song.

 

Posted by Geese on November 16, 2009 at 10:30 p.m. #45

I can't wait to see these kinds of videos for the SFIII characters(Dudley, Makoto, Ibuki). Juri looks like lots of fun, Dee Jay seems to be even more fun to play than his previous incarnations and T. Hawk is looking pretty good too.

 

Posted by chickenwings on November 16, 2009 at 10:53 p.m. #46

@dohohoho

and u have? And dude i play blanka i know how to paino. So whats the difference? mgu doesnt move forward and it doesnt give full dmg with one hit. So that means anything more then one hit will most likey push the other fighter away to much to complete the combo(go ahead and try do 2x low short into electric and see if it combos with blanka) ANd i wont be able to use it as a pressure tool like honda and gens hands or chun legs. It will be useless.

Mgu has been a charge move for almost 20 years, its like changing flash kick to a mash or hadouken to a mash. Or changing hands into a charge. Its dum and uncalled for.

 

Posted by chickenwingsisdumb on November 16, 2009 at 11:23 p.m. #47

Dee Jay, next god their, just need a nice normal anti air to finish off.

 

Posted by hobohitman on November 16, 2009 at 11:41 p.m. #48

if deejays normals are similar(they look that way) he should have a 2 good anti air normals. but as far as mgu is concerned i honestly agree, i been useing deejay since way back in the 90s, i really dont like the change.

 

Posted by the frog-splash lives on November 17, 2009 at 12:20 a.m. #49

dee-jay new charge main coupled with vega. juri will be teamed with fuerte and fei long in terms of my qcf characters unless they announce guy cos then it's just him and no one else.march can't come soon enough.

 

Posted by Machineking1313 on November 17, 2009 at 2:15 a.m. #50

Super SFIV looks so amazing. Spring 2010 cannot come quick enough.

Dee Jay looks top 5, T. Hawk looks to be top 10, no idea about Juri.

I really wish people would quit bitching about SSFIV and even SFIV. How can you folks already be crying about Dee Jay when the game is 6 months away.

SSFIV coming March 2010!!

 

Posted by SFIV Is Garbage on November 17, 2009 at 2:21 a.m. #51

SSFIV will also be garbage.

 

Posted by hobohitman on November 17, 2009 at 2:29 a.m. #52

@51

Deejay would be top tier if he was brought in right now, but remember there supposed to change the main cast so that might not be the case. ALthough i agree with him being above mid tier.

T hawk could be high in the listing but imo whats gonna determine that is how the hawk dive works. In hdr on block he would land basicly right next to u, not close enough to slam but close enough to be a threat. If ssf4 doesnt have this change he might have problems, the horizontal dive could make the difference but it depends how much proirty the move has and if it eats fire balls. Im not so crazy about another 360 mash character but we need more variety in the game and he bring that.

As for people bitching about deejay, like i said before i fully understand why there doing it, in reality 6 months isnt a long time and bitching now will mean alot less or maybe even no bitching later. And according to capcom they are readin boards and listening to the fans so hopefully they do change it along with otehr things like BISONS PYSCHO CRUSHER

 

Posted by freekill on November 17, 2009 at 2:57 a.m. #53

1:37 sounds like MGU being a mash move is just temporary Oo or am i just hoping to much because im afraid i have to learn crazy things like mk -> hands from gen.. ? (cant even do it on a stick... Hondas cr. jab into hands 2x is "no problem" but Gen is a mystery .. )

 

Posted by n00b on November 17, 2009 at 3:48 a.m. #54

Gen's mk hands is done the same way as hondas jabxxhhs except you press mk+jab at the same time then piano the 4 other inputs

 

Posted by Dafro1989 on November 17, 2009 at 4:01 a.m. #55

I may ditch Balrog for Dee Jay. Or I might mix it up. Or who knows. Still, SSFIV looks good so far - can't wait to see some more characters.

 

Posted by Danjitsu on November 17, 2009 at 4:25 a.m. #56

They all look awesome, I just hope people actually use em. That's my main worry I'm just affraid the vast majority of people will go straight to Ryu, Ken n Sagat n forget all the other characters as has happened in SFIV.

It's a real shame!

 

Posted by hobohitman on November 17, 2009 at 4:34 a.m. #57

@danjitsu

i agree, there will be 30 some odd fighters in the game and u wont see 1/5 of them. but if they balance it right u will see more variety. in hdr u see alot of the cast.

 

Posted by Alex F. on November 17, 2009 at 5:24 a.m. #58

Ono's unfinished business. LOL
Man, Ono turned out to be a bad-ass producer.
I wish the best for him.

 

Posted by toysoldier57 on November 17, 2009 at 8:44 a.m. #59

Hooray for the same old info!!! Ya know because no one wants to know about any other of the new characters...nope not me all I wanna see is the same videos of juri,t hawk, and deejay in different stages! Yay! Thanx capcom!

 

Posted by T. Hawk is ossim on November 17, 2009 at 10:11 a.m. #60

T. Hawk looks nice. Can't with to tear opponents apart with his Mexican Typhoon... MASSIVE DAMAGE!!!

 

Posted by N 3 R ID on November 17, 2009 at 10:23 a.m. #61

I really want the old announcer :(
The new one sounds too modern day-arcadish

 

Posted by toysoldier57 on November 17, 2009 at 11:01 a.m. #62

O yea they should also bring back the street fighter alpha 3 announcer! Face it straight! Go for it man! Go for broke! That announcer was the man.

 

Posted by :P on November 17, 2009 at 1:13 p.m. #63

3rd Strike announcer > all other announcers. Fact. 3rd Strike > all, anyway. Another fact.

 

Posted by Z-man on November 17, 2009 at 1:23 p.m. #64

Zangief's Super is 500 and Ultra is 600. Do you think T-Hawk will top that? How durable do you think T. Hawk is? Will he beat Zangief's 1200?

 

Posted by ... on November 17, 2009 at 2:10 p.m. #65

same old, same old...

 

Posted by Danjitsu on November 17, 2009 at 2:48 p.m. #66

I agree with the SFA3 announcer call but I do kinda like this new guys voice it's a grower. They need to vary the stuff he comes out with though.

I want another couple of characters revealed before christmas though, I'd be happy with Guy and Elena. Plus I hope the character artwork gets revamped on the select screen as has happened with every other SF update.

 

Posted by Deejay combo on November 17, 2009 at 2:53 p.m. #67

Not needing a charge input for MGU would make it easier to land a MGU->ultra combo. Requiring 55f to MGU is a lot more trouble than requiring 55f to a later move.

Dash->(hold back)->HP->EX MGU->Ultra
sounds cool

 

Posted by Anonymous on November 17, 2009 at 3:16 p.m. #68

@Deejay combo
A good Idea. However, you could do the same if it was a charge. The difference being that you have to end the piano with 2p rather than beginning with 2p.
Also, I'm pretty sure Dee Jay's standing Hp can't be cancelled.

Unrelated to the above, WTF would I want to waste meter with ex MGU to absorb projectiles if I can't hit the opponent at a distance. With the duration the move SEEMS to have, It'd be like using an ex SRK to pass projectiles. I can't wait to land free Seth ultras if I ever see someone use ex MGU to absorb projectiles.

 

Posted by James on November 17, 2009 at 3:29 p.m. #69

Chickenwings I think I speak for all on this site when I say we hate you go. No intact do what you want YOU don't matter.

 

Posted by MGU vs fireball on November 17, 2009 at 3:31 p.m. #70


if charging is required, then answering a projectile with his own is a better choice... his proj has been described as being quick as guile's

mgu vs projectile could be the answer if you're walking foward, so dj wouldn t need to jump, considering that the air is his weakness as the video says.

mgu seems to quick in this game. Doesn't looks like it gives enough time to charge an ultra on its own

 

Posted by Zangief on November 17, 2009 at 4:39 p.m. #71

I can't say that I'm blown away by T. Hawk's Ultra. We don't know what Juri's durability is. I mean, hit Zangief's Ultra on Seth and it's KILLER! That one move will empy Seth out to almost nothing! Out of his 750 health, Zangief takes 600 off! LOL

So yeah, T. Hawk will be strong, but just don't think he'll be as much of a force as Zangief. Given Zangief's speed, I think they will keep him as the strongest and most durable in order to have a balanced game.

 

Posted by can you all learn to type on November 17, 2009 at 4:43 p.m. #72

Read the above, thanks.

 

Posted by Looking better on November 17, 2009 at 4:55 p.m. #73

Then Mr. Ono suggested "why not show some side-boob?"

 

Posted by Chickenwings on November 17, 2009 at 7:10 p.m. #74

If i can charge a max out while im hiting with mgu in hdr u will be able to do it in 4. And again if u use mgu u can still have the charge for a max out dread kicks or ultra(balrog players know this). So please stop thinking a mash command is better. your not gonna use him anyway.

@james

Just continue to mash srks and mind ur business. I havent seen anyone give a legit reason for why it would help deejay and why it is better then a charge. I laid out my arguement and what have u done? "8ut 1 like 2 m35h butin5". it doesnt help, UNLESS the move was to move him forward like hands and legs so deejay would be able to cancel it out of a low short like gen makeing it easier to combo and also use it as a pressure weapon. BUT IT DOESNT DO THAT, it works just lie it does in turbo/hdr.

 

Posted by Ryu's Theme on November 17, 2009 at 7:15 p.m. #75

I really hope me playing in the BG is an integrated feature.

 

Posted by juri's theme on November 17, 2009 at 7:34 p.m. #76

sounds trancy.

me likes.

 

Posted by Chris Vega on November 17, 2009 at 8:33 p.m. #77

I will pay anybody a 1000 dollars to break chickenwings arms, hands and bust his mouth so I dont have to hear his garbage anymore.

P.S. u had to mash duirng Deejay's mgu in hdr so what does it matter retard.

 

Posted by DaBakerMann on November 17, 2009 at 9:04 p.m. #78

god they have been milking these characters fuc.king dry. just show some new ones already haha

 

Posted by chickenwings on November 17, 2009 at 9:16 p.m. #79

@chris vega

Yes it did moron. If u just hit one button u would get a real short activation time which was ideal for breaking fireballs and that would allow u to throw a max out faster, u only mashed if u were hiting with it. But u wouldnt know that since u didnt play hdr.

U have no legit arguement to why its better. Ur just another moron. And seriously, u hear text? i thought u read it? looks like u got bigger problems.

 

Posted by Panda on November 18, 2009 at 12:15 p.m. #80

@chickenwings:

We don't really know how MGU works in SSF4 yet, so don't assume too much. Maybe the heavy punch version of it moves foreward, and the vid only shows the lighter versions. We don't know.

It's very possible that since MGU only canceled out fireballs in HD remix, that it won't do that here. So the entire reason you like it being a charge move might not even exist.

Making it a mash move allows MGU to retain a down/back charge throughout, making it better in combos and possibly blockstrings, but until we actually get our hands on the move, we won't know. Maybe MGU can link with upkicks now, since you can retain down charge throughout MGU now.

All this pointless bickering over them changing the input for machine gun upper, and when we actually get out hands on it, the move will be good or bad for completely different reasons than input.

 

Posted by hmmm on November 20, 2009 at 2 a.m. #81

I guess MGU being mash means you can knock it out in block strings against dropped links

 

Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Contact Us | Advertise | About | Links | Privacy Policy | Off topic | EventHubs.com v.43