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Nov. 5, 2009
1:45 p.m.

Updated: Screen shots of SSF4's new online menus

Screen captures have popped up on the web showing the new online menus in Super Street Fighter 4.

These are pictures of the new Replay/Channel system and Team Battle modes.


Click images for larger versions

Update: Takari on the Shoryuken.com message boards also provided this translation of the menus and from the Famitsu blog entry.

READY
Comment Options
Team Options
Display Player Information
Game Card (!)
Invite Player
Kick Player
Mute Options

Host: CAPCOM1

(And right top corner, TEAM BATTLE / Lobby)

Translation of the blog entry

• Much anticipated Team Battle gets implemented. You can choose the rule set, 2vs2, 3vs3 or 4vs4.

• When you select Team Battle in Request Mode and start playing Arcade mode, you don't have to wait in the Lobby for your partners to come. You can keep playing until they show up.

• You can find a random partner, but also invite a friend for a team.

• In Lobbies, you can gather people to watch fights together, night after night.

• In Street Fighter 4 you had to click on each replay you wanted to watch individually, now you can watch a bunch of them back to back without having to select them one at a time. This is done using the categories feature.

• There might be no limit on replay saves (those that you watch on the Channel at least). Whether you can save all fights you want is still unanswered.

• Testing Team is busy day and night.

• Work in development, so everything can still get changed!

Posted by JIMBOSLICE on November 5, 2009 at 2:30 a.m. #1

MAN THIS IS NICE

 

Posted by Sk8 on November 5, 2009 at 2:36 a.m. #2

Very nice

 

Posted by Name Field on November 5, 2009 at 2:42 a.m. #3

Wow, that actually looks pretty hot.

 

Posted by Smorgasboard on November 5, 2009 at 2:44 a.m. #4

I might have missed it but was their any confirmation on what team battle actually means?

 

Posted by bumbaclat on November 5, 2009 at 2:48 a.m. #5

Looks real nice.

 

Posted by guile>chuck on November 5, 2009 at 4:23 a.m. #6

Cool :)

 

Posted by NOT DLC on November 5, 2009 at 4:23 a.m. #7

Screens like that prove that this game isn't a simple DLC update.

 

Posted by not a scrub on November 5, 2009 at 4:32 a.m. #8

those screenshots need to be nerfed.

 

Posted by SSF4 KOF! on November 5, 2009 at 4:32 a.m. #9

Looking forward to the team battle feature. Think this more or less confirms this mode before the announcement tomorrow. However let's wait and see how many teams will be made up of just Sagat and Ryu's!

A slight concern is there's probably less chance of getting a good connection because of the number connections to a single game though.

 

Posted by Dayum on November 5, 2009 at 4:33 a.m. #10

That is by far gonna make SSFIV the best add on since SFII's multiple redesign days. I mean it makes most games lobbies look like a joke.

 

Posted by vega on November 5, 2009 at 4:38 a.m. #11

who cares about this. i need to be buffed a tad bit.

 

Posted by Machineking1313 on November 5, 2009 at 4:38 a.m. #12

This game is becoming a fan service game for us SF fan boys.

 

Posted by @NOT DLC on November 5, 2009 at 4:39 a.m. #13

"Screens like that prove that this game isn't a simple DLC update."

who has been claiming it is? with 8 new characters, bonus stages, new backgrounds, 1 new ultra for each character (or 2 in the case of the newly introduced), added modes etc., how is anyone mistaking this for a 'dlc' update?

 

Posted by vega on November 5, 2009 at 4:40 a.m. #14

joking. the beauty of those screens intoxicate me

 

Posted by @vega on November 5, 2009 at 4:43 a.m. #15

yeah, i couldn't care less about these new online modes, i'm interested in seeing new characters and reworked balance.
hopefully you (vega) gets some invincibility frames on his ultra, along with the Scarlet Terror.

I was disappointed to read that Juri is (for now) not going to have any invincible moves because they want to people to play her in an all-or-nothing style.
....A character with low-health and probably low damage (but lots of speed) without any moves with invincible frames? at least it'll boost vega's tier position...

 

Posted by Rog user on November 5, 2009 at 5:01 a.m. #16

I couldnt care less about the new characters. Its the 2v2 gameplay im really looking forward too. Its going to add a whole new dimension to the game

 

Posted by Henry on November 5, 2009 at 5:26 a.m. #17

Wow, very nice UI, a total step up from the previous iteration. Good on you, Capcom. =)

 

Posted by a on November 5, 2009 at 5:33 a.m. #18

Dont care about the screens just fix the net code with GGPO.

Having a few frames input lag on a 4 bar connection is unacceptable.

 

Posted by Rave_Zero on November 5, 2009 at 6:26 a.m. #19

Very nice, team battles are the way to go!!!
Marvel vs Capcom 2 already had such a feature.
Players should alse be able to save an unlimited amounts of replays on their own HDD's.

I'm wondering when CAPCOM makes a clear statement about the PC-Version of SSF4.

 

Posted by Kliaros on November 5, 2009 at 6:58 a.m. #20

so because im lost. team battles are going to be like: as long as i'll keep wining ill go to the next match or will it be 2 fighters at the same time changing? like in tekken tag

 

Posted by chickenwings on November 5, 2009 at 7 a.m. #21

people act like ggpo is gonna make online play perfect. its not. U get lag there too, its just a different type of lag where it skips frames. Theres nothing worst then hiting somebody and seeing the game skip, give them back health and all of a sudden ur in a throw animation.Or my favorite is having whole matchs run in fast forward. DOnt beleive me? PLay hdr and see for urself. Theres not much capcom can do. THe only thing i can see helping is maybe trying to adjust those abuseable online tactics. Takeing out short cuts so u cant mash srks, or better yet taking away that absolute block would be a big step forward(this would solve alot of problems). Even in laggy games i dont see people breaking combos with reversal moves in hdr, but in sf4 thats the biggest thing people abuse since its so easy to just mash the corners and get a dragon punch. ONline will never be better then a local match, but i think capcom can get it solid enough so u can actually have good matchs online.

 

Posted by @21 on November 5, 2009 at 7:05 a.m. #22

"DOnt beleive me? PLay hdr and see for urself."

Dude from the GGPO team acted as a consultant for HDR, but HDR's netcode isn't GGPO.

Actual GGPO is better. Anyway, I'm pretty sure Ono said they were taking out the DF+DF srk shortcut.

 

Posted by SRK Shortcut on November 5, 2009 at 7:14 a.m. #23

That would be one of the best things they did if they take out the DF+DF SRK. Ofcourse Ken players will be pissed but that shortcut F's up other characters and you do a move you weren't wanting to come out...

 

Posted by Can't wait to get yelled at on November 5, 2009 at 7:15 a.m. #24

"A team battle mode that is a 2 vs 2 set, but it can scale up to 4 vs 4."

This was posted when we first discovered team battle. I'm about to make a large assumption, but by using logic lets see why I do. The first and most valid point would have to be all of the team tournaments in Japan and the few we have seen in America. Combine that with Capcom wanting to add more modes to play with our friends and things almost seem to be certain that there will be no switching especially mid battle (for shame people).

Now lets take a quick look at how unbalanced MvC2 style switching would be. If you attack while switching out that is a free ultra for your opponent or a free shoryuken/insert powerful move here. If you ran out on your side they get a free fireball/chip/poke.

Then we have the dramatic battle theory. This is the only other theory that could actually make sense, but I really don't expect to see that again nor do I want to think about getting stuck in mash attacks 2 dhalsims or 2 (smart players) Seths.

In the meantime you are totally allowed to think what you want about the news, but don't be amazed when 4v4 doesn't mean MvC2 or Tekken style switching mid battle and we probably get a new mode which is a popular play style in Japan that also lets us play with more friends.

 

Posted by Soul Bro Ryu on November 5, 2009 at 7:23 a.m. #25

They should simply put an option to turn off Shortcuts altogether. I don't mind them being in the game for beginners, but it really screws with more experienced players. The intention was noble, but at this point we should be able to choose between "Manual" & "Auto" like in the previous games.

Those screens have me tingling all over, btw. If I were a betting man, I'd wager that team battle would be more traditional - 2 fighters duke it out, and the winner gets a little vitality back and faces the next opponent, a la KOF. Tag-team on-the-fly switching would be a riot, but I don't think the netcode could handle it and it could make this a completely different game.

I hope that the Team Battle will also be available on offline mode. This could spark more SF get-togethers at friends' houses and enjoy the new game in larger numbers.

 

Posted by i'm not yelling.. on November 5, 2009 at 7:34 a.m. #26

@24

i don't know who'd yell at you for making those assumptions...

hell, i think your conclusion (which is the same as most people's here, at least i think) seems to be the only, say, 'logical' one anyway.

imagine marvel style 4v4, how the hell would that work? assuming that 1 player is controlling 1 character, you'd have 2 guys duking it out, while 6 guys are probably mashing whatever the 'switch' button is during the whole match..

but, also imagine a sfa3 style dramatic battle scenario involving 8 players, all at the same time, on one screen... would there even be anywhere to move with that much meat on the screen???

anyone who can possibly think it's anything but SBO type elimination must be some sort of game design genius, because i certainly can't think of how the other options for what team battle can be would even work.

 

Posted by Megatonbeef on November 5, 2009 at 7:35 a.m. #27

Several major tournaments already have team battle all the way up to 5 v 5. For online play I would expect player 1 fights player A while seperatly player 2 fights player B, then both winners will have a tie breaking match if thier on seperate teams.

 

Posted by Ruiz on November 5, 2009 at 7:58 a.m. #28

I really hope that the backgrounds are native HD. I had a gripe about how the backgrounds for SF4 were just screencapped from the trailers and looked all pixelated. A fine example would be the Guile and Abel backgrounds.

 

Posted by chickenwings on November 5, 2009 at 8:06 a.m. #29

@soul bro ryu

TO me its one of two things. U take any the auto block(so u cant mash between block strings combos) OR u take away the short cuts. I would love both gone but the auto block is what causes the bs. If there was no auto block every time u would move the stick away from the block postion you would get hit instead of safely blocking as u mash out ur dp. The combonation of the both auto block and the short cut is what causes the bs. I mean how could zangief mash 360s during a tight block string and NOT get hit

 

Posted by GGPO on November 5, 2009 at 8:24 a.m. #30

GGPO is not a magic cure all bullet. I guarantee you, even if Capcom does use it, people will still complain about lag. Lag is constant, it never goes away completely.

 

Posted by HoP on November 5, 2009 at 8:33 a.m. #31

Although I think overall the DP shortcut causes more harm than good, I do like being able to SRK someone while ducking under their tatsu.

However, if I accidentally teleport instead of ultra as Bison again I might kill someone.

I think the option should just be selectable though.

 

Posted by Nathan on November 5, 2009 at 8:37 a.m. #32

At least the online mode will look better. Have to wait and see if it plays better.

 

Posted by ¿? on November 5, 2009 at 8:38 a.m. #33

Oh, geez, there come the people saying shortcuts make scrubs shoryuken more. Guys, if you just think for a moment, the shortcuts don't really make it any easier for a novice player. It's the more lenient input (which is orthogonal to being able to do crap like df,df+P) and, MOST IMPORTANTLY, the big reversal window. Scrubs would miss shoryukens just as much as before if they only had one frame for reversal. (Not that I'm in favor of one-frame reversals, just narrow the window a bit)

The real problem with the shortcut+lenient input combo is that they make SRKs so incredibly easy (again: without using a shortcut it's easy enough for most casual players already) you get many more false positives than you should.

 

Posted by dafs on November 5, 2009 at 8:39 a.m. #34

USE GGPO NET CODE CAPCOM, YOU HAVE IT ALREADY IN TWO GAMES.

MIGHT AS WELL MAKE IT STANDARD FOR ALL FIGHTING GAMES!

 

Posted by T-Cal on November 5, 2009 at 8:47 a.m. #35

Nice, I'm glad that Capcom upgrade the online features.

 

Posted by zfy on November 5, 2009 at 9:12 a.m. #36

awesome job capcom!

 

Posted by Metal Health on November 5, 2009 at 9:46 a.m. #37

Lobbies? check.

 

Posted by :P on November 5, 2009 at 10:59 a.m. #38

http://fast1.onesite.com/capcom-unity...

Juri needs slightly bigger bewbs. :(

 

Posted by robbles on November 5, 2009 at 11:13 a.m. #39

@#34 seth already said the games graphic engine is too robust for gppo to be used. also, with all the new online features capcom would have to come up with a brand new netcode that will probably be better than sf4.

@#38 no. she doesnt.

id be willing to pay normal game price for all these changes. capcom must be crazy for offering this game at a cheaper price. or they just <3 us.

 

Posted by :D on November 5, 2009 at 11:29 a.m. #40

Sweet! I can't wait to play around online with this :)

 

Posted by Test Page for Apache on November 5, 2009 at 11:35 a.m. #41

As usual, self-appointed pros who have zero understanding of how the game works just keep regurgitating "remove those shortcuts" without realizing the real impact the shortcuts have and "fix the damn netcode" for some fuzzy definition of "netcode".

 

Posted by kara on November 5, 2009 at 11:37 a.m. #42

#12
.. not necessarily a bad thing, yet

 

Posted by the real ryu on November 5, 2009 at 11:47 a.m. #43

this game needs an official release date, not just "spring"

 

Posted by KJ on November 5, 2009 at 11:50 a.m. #44

All this is great and all.. but if they don't fix the netcode (*cough cough* COPY BLAZBLUE) then this is all pointless.

 

Posted by tarzanbigcity on November 5, 2009 at 11:56 a.m. #45

http://fast1.onesite.com/capcom-unity...

Just posted to my unity blog. :)

 

Posted by Jaf on November 5, 2009 at 12:12 p.m. #46

Dammit, how am I supposed to practice with the new characters if I'm constantly on the new modes

 

Posted by cheapassgamer on November 5, 2009 at 12:34 p.m. #47

Hopefully they aren't just adding new modes. The net code needs to be improved.

 

Posted by Soul Bro Ryu on November 5, 2009 at 12:57 p.m. #48

@#41

But wait? Aren't they complaining about shortcuts in offline competition too.

GGPO, by the way, is not the solution for online lag, but improving the current code is. If they can take any can take any positives from GGPO and smoothly integrate into SSFIV's netcode then online play will be vastly improved.

With all these modes, I believe Capcom's onto something when it comes to reducing lag woes. I hope I'm right...

 

Posted by @47 on November 5, 2009 at 12:58 p.m. #49

The net code is just fine. I've had few problems (an occasional laggy game 1 in 20) playing on XBox Live while quick searching for Championship Mode games. I only select games that are 3 bars or more and don't even bother picking an opponent if they have 2 or less bars. When I host a room I noticed there are people that will join my room even though the connection is 2 or less bars. If you're willing to join games when the connection status shows it's going to lag, then you have no right to complain. Upgrade your internet connection and play against opponents that you have good connections with. Problem solved.

I've also got a PS3. I've noticed on PSN there are severely less players online and the ones I do find are 2 bars or less. The PSN net code might be screwed up.

 

Posted by Firegod on November 5, 2009 at 1:06 p.m. #50

seems good

 

Posted by Soul Bro Ryu on November 5, 2009 at 1:12 p.m. #51

@#43

Retailers are SKUing it to ship on 3/31/10, although I honestly believe it'll be delayed to later in April. If we're lucky, we'll be playing it before Summer 2010. ~_~

 

Posted by TRAZE on November 5, 2009 at 2:03 p.m. #52

that's wussup

 

Posted by roman4328 on November 5, 2009 at 2:14 p.m. #53

in order for all this to be fun they need to fix the netcode

 

Posted by Ninjastar Boss on November 5, 2009 at 2:23 p.m. #54

Can't wait for this!

 

Posted by Geese on November 5, 2009 at 2:33 p.m. #55

I hope all this team stuff is available offline as well. I was hoping by team battles it meant KoF style teams, but this is great too.

 

Posted by WAITT on November 5, 2009 at 2:44 p.m. #56

Does anybody notice that the 1st screenshot at the bottom right.. where it says battle log. It looks like ryu from a distance but once you zoom in, you see he has blonde hair and its not abel.. could it be..........?

 

Posted by kool on November 5, 2009 at 2:50 p.m. #57

team battle looks sweet

 

Posted by chickenwings on November 5, 2009 at 8:19 p.m. #58

Looks fun. The only thing that they aree missing now is 2 player online training mode. I seen this idea come up awhile back and thought it sounded pretty good. It would be a great way to learn new characters with friends online instead of just fighting round after round.

 

Posted by SSFIV BABY!! on November 5, 2009 at 9:13 p.m. #59

Im loving what im seeing this game gonna be awesome

 

Posted by dainier on November 6, 2009 at 12:37 p.m. #60

@56 i think your right thats looks like cody :) hopefully, i also want remy in this game :(

 

Posted by iron40 on November 7, 2009 at 3:04 p.m. #61

it do look like cody hope it true.

 

Posted by superguy on November 8, 2009 at 12:01 a.m. #62

too bad the team battle mode will only be available online...

 

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