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Nov. 3, 2009
1 p.m.

New SSF4 details from French website

The French site Jeuxactu.com has written up an interesting story about Super Street Fighter 4. I've done a rough translation of the piece, so keep in mind some things might get lost in translation.

  • Sagat and Seth were specifically mentioned in the article as being nerfed (not being as effective).
  • The rest of the cast is being rebalanced by altering the power of some of their moves along with changing up the frame data.
  • There will be new opening and ending sequences done by a 'great Japanese animation studio.'
    • Assumption from author: The user-interface will be receiving an overhaul.
    • Assumption from author: Bonus stages have been confirmed.

They also included a new video which shows more Dee Jay and Juri action, but you can hear a clear new sampling of background music too.

Posted by blahblah on November 3, 2009 at 1:04 p.m. #1

Here's hoping they ever so slightly alter Cammy's recovery for her Spiral Arrow..

 

Posted by hmmm on November 3, 2009 at 1:04 p.m. #2

while i am always terrified of him i still have never had much trouble with seth, and i have yet to see him cause anyone too much trouble in tournaments either

 

Posted by Geese on November 3, 2009 at 1:15 p.m. #3

You can already see the differences in the HUD. The Round 1 "FIGHT" looks different/better. I'm really hoping those 3 rumored SFIII characters make it at least. As much as I would want more(I think 2 Alpha characters[Guy & Cody] and 4 SFIII characters[Dudley, Makoto, Ibuki, & Alex or Yun or Elena] would make more sense since there were 4 Alpha characters in SFIV already), but I don't think Capcom has the time for it. I've heard about it having 36 characters though, which would be spectacular.

 

Posted by Visitor on November 3, 2009 at 1:18 p.m. #4

Basically Juri is a mix between Kim Kaphwan and Jhun Hoon from KOF, she's a fast char and is more like an "offensive character" from what I read (i know French).

 

Posted by Shambala on November 3, 2009 at 1:21 p.m. #5

I'm hoping the reversal window is shortened for this game. That alone would make for a more offensive game.

 

Posted by classy on November 3, 2009 at 1:21 p.m. #6

i just hope we dont have to manually switch which ultra we want to use during a match... which is what i think theyre doing with the I and II ultra

it better be there to use on a moments notice.. i mean we have 3p or 3k buttons free for every charcter

 

Posted by Focusflute on November 3, 2009 at 1:28 p.m. #7

Anyone else notice that Juri's ULTRA bar is purple?

 

Posted by Geese on November 3, 2009 at 1:29 p.m. #8

@classy/#6

I'm pretty sure the two ultras will work as Super Arts did in Street Fighter III. To be more specific, you will select which one to use while/after selecting your character.

 

Posted by Zen on November 3, 2009 at 1:32 p.m. #9

@Foucsflute

the ultra combo bars for the 2nd Ultra(the ones with IIs) are purple from what I can see. The "I" ones are green.

 

Posted by Vince on November 3, 2009 at 1:33 p.m. #10

Would be fun to be able to switch your ultra during game play. Like hitting the start button or a fast command to get to Ultra 1 or Ultra 2. Would provide a nice mix up game if not paying attention to which one your rival has at the ready.

But it may just be the number 1 fills up when maxed it starts to fill again to 2.

just some thoughts on it.

 

Posted by Capcom doing things right on November 3, 2009 at 1:35 p.m. #11

Well you fan boys got you way they nerfed Sagat and Seth.

So now when SSF4 comes out you all will bi*ch about a new character. Man I tell you I want to old days when people just played the game if you lose you lose if you win you win. Not bitch about every character in the game too weak too strong LOL. The fighting game scene has offically became a joke.

(I just can't wait till SSF4 come's and they (the fan boy's) bitch about a new character LOL WHEN WILL IT END.)

There will always be TOP TIER AND BOTTOM TIER. to strong and to weak just suck it up and STOP BI*CHING JUST PLAY THE FU*KIN GAME.

 

Posted by Dafro1989 on November 3, 2009 at 1:38 p.m. #12

Wow... Dee Jay's EX Machine Gun Punch did a LOT of damage. Then again, assuming Juri has a lower HP rating like the rest of the females, maybe it isn't as crazy as it looks?

Can. Not. Wait.

Anyone grabbing a new main? Or secondary?

 

Posted by JinKazama on November 3, 2009 at 1:45 p.m. #13

The sampling bg is from tekken...

 

Posted by on November 3, 2009 at 1:49 p.m. #14

Shoushi!

 

Posted by @daffro on November 3, 2009 at 1:50 p.m. #15

I may replace my sakura and chun with juri,and sub my original main (cammy).

in all the fighters I play,I focus more on mindgames and offsense over anything else.:)

I didn't get that feel from any of the curent characters really,maybe cammy.

 

Posted by Jonesburg on November 3, 2009 at 1:54 p.m. #16

... and his ultra got 60% of Juri's life.

 

Posted by Megatonbeef on November 3, 2009 at 2:12 p.m. #17

Deejay managed to stop Juri's ultra from behind with a jab. So i guess it doesn't have the same proporties as Ken's ultra as a thought it would.

 

Posted by Mentos on November 3, 2009 at 2:12 p.m. #18

The Background Music is from TEKKEN!

Give us 3rd Strike Characters! They must start to implemt them, in the end there must be ALL Sf Characters in a Sequel, maybe Super Ultra Street Fighter 4,5 Turbo Fantastic in 5 Years?!?!?

 

Posted by Jaf on November 3, 2009 at 2:17 p.m. #19

So Juri is using Ultra combo "II" while Dee Jay is using Ultra combo "I"
Cool

 

Posted by Reason on November 3, 2009 at 2:19 p.m. #20

Nerf'd sagat? LAWSE! man so what now? sagats hit power is on ryus level? if i still main'd sagat id be mad. i THINK grab-geif is over powered but i dont think anyone should be nerf'd. all the people need to do is just get better at playing. Sagats and Seths online have never gave me any trouble. if im using Bison, Balrog, Ryu, Abel, or even Sakura the few times ive used her.

 

Posted by tPK on November 3, 2009 at 2:23 p.m. #21

@ #10
your second thought is incorrect as you can see juri's ultra meter show "II" at the start and deejay showing "I", then both fill up to the max, not changing number.

 

Posted by NOT Tekken BG music on November 3, 2009 at 2:35 p.m. #22

The BG music is not from Tekken, unless Tekken happens to have the exact same BG music as vanilla SF4.
Sorry guys, but you jumped the gun.
On a lighter note, the animations look wonderful.
Very fluid, but weighty.

 

Posted by Lye Ehr on November 3, 2009 at 2:45 p.m. #23

that's the same track that's used as background music on Tekken 6's campaign...

 

Posted by HOP on November 3, 2009 at 2:48 p.m. #24

I really, really hope that ultras aren't selectable and you have access to either in a match.

I would think that one ultra might be better than the other depending on who you are playing against. In the case of championship matches where you don't know who you're playing against, I could see this being frustrating.

However, I never played 3S so I'm not sure how well this mechanic worked.

 

Posted by Phatty on November 3, 2009 at 2:56 p.m. #25

Yup the BG music is actually the original "Drive-in at Night" theme they used for that stage

 

Posted by Megatonbeef on November 3, 2009 at 2:56 p.m. #26

It was pretty simple you select a character than a super. Some could stock up to to higher levels than others giving you up to 3 supers ready to go. The length of the bars were different too, so some took a lot to charge while others were fast. Plus different supers would offer different amounts of ex uses. That was all in third strike though I doubt any of that will be used here.

 

Posted by miaou on November 3, 2009 at 3:05 p.m. #27

i want a new anime movie!!! MAKE IT CAPCOM

 

Posted by anon on November 3, 2009 at 3:09 p.m. #28

So stoked for this. I'm still hoping that Karin and Makoto will be in it. I don't think nerfing Seth was necessary, Sagat definetly but Seth wasn't unstoppable or anything so it seems kinda like overkill.

 

Posted by SSF4 on November 3, 2009 at 3:15 p.m. #29

I want to see these characters Adon,Guy,Cody,Ibuki,Dudley,Makoto,Hakan.

 

Posted by @ the nerfing on November 3, 2009 at 3:15 p.m. #30

Look what you idiots did...

 

Posted by bossman on November 3, 2009 at 3:24 p.m. #31

i want to know more about the I and II ultra systems! this has me wondering??? i dont want a pre select mode... but the I and II markings are making think that might be the case

anyone got any ideas???

 

Posted by juxtapose on November 3, 2009 at 3:26 p.m. #32

I love the way Juri stands up.

Definitely playing her.

 

Posted by Good on November 3, 2009 at 3:35 p.m. #33

Good fkng riddance fk you sagat players and in the "old days" Fighting games were retardedly stupidly one sided look at ur stupid SFIII with three OP chars and look at ur stupid MVC2 Its great that they balance sh1t make every character playable.

 

Posted by hahahah on November 3, 2009 at 3:36 p.m. #34

bahahaha @ all the Sagat noobs crying

 

Posted by Terrent on November 3, 2009 at 3:38 p.m. #35

"fk"? Seriously? Shut up you little scrub, it's also laughable to say they balanced all the characters in MVC2.

 

Posted by bossman on November 3, 2009 at 3:40 p.m. #36

come on people stop with all the scrub calling lol everyone thinks there great at sf4... even my little brother! lol

please lets try and stick to sensible talk

and please has anyone got any thoughts into the ultra I and II system???

 

Posted by HiryuMK on November 3, 2009 at 3:43 p.m. #37

The musics is exactly the same as in SFIV...

 

Posted by Q on November 3, 2009 at 3:49 p.m. #38

As everyone said, music is Drive-In at Night theme from vanilla SF4.

 

Posted by PainKiller on November 3, 2009 at 3:50 p.m. #39

@11

sagat player tears feed my zangief's Ex bar :p

 

Posted by N 3 R ID on November 3, 2009 at 3:52 p.m. #40

That last of that ultra does a ton of damage.
It seems that EX machine gun punch does too.

 

Posted by ¿? on November 3, 2009 at 4:10 p.m. #41

lol @ comments on the music. Apparently people didn't play SFIV.

Regarding ultras: Ken Bogard said he saw the motions to them. Thus I'm guessing they indeed work pretty much like super arts, with the post-character selection panel showing the available ultras AND their motions.

@19 Yeah, it's been like that since the very first screenshots. Juri's Ultra I appears to be something time-based, with the activation cutscene showing her lick her lips.

"* Assumption from author: Bonus stages have been confirmed."
Assumption that hey have been confirmed? 60% of the time, it works every time.

 

Posted by chickenwings on November 3, 2009 at 4:17 p.m. #42

So there nerfing sagat. But seth??? When did he become over powered? ANd as much as i hate sagat i really dont want them to declaw him and make him useless. Ryu isnt for behind him so i would asume that there also adjusting him, because if they dont he will dominate the game without a doubt.

 

Posted by yes4me on November 3, 2009 at 4:17 p.m. #43

Yeah to French people!! And to the American people who hate French people, get lost =)
That's great news. I am sure Ken Bogard got his message loud and clear to Ono that we (him and I) hate Sagat. Wuahaha...

 

Posted by Megatonbeef on November 3, 2009 at 4:25 p.m. #44

Nerfing Sagat takes all the pride out of beating him.

 

Posted by Kliaros on November 3, 2009 at 4:25 p.m. #45

New anime sequences! YAHOO! But we want a new anime movie as well!!!!

 

Posted by Maan on November 3, 2009 at 4:27 p.m. #46

Hope finally sagat is not top tier in a capcom game

 

Posted by Lawliet on November 3, 2009 at 4:30 p.m. #47

urm.... seth nerf'd?

Why?! They already took his power and his health, his only possible advantage is his great move set. Are they going to kill that as well!?

 

Posted by yes4me on November 3, 2009 at 4:33 p.m. #48

Seth does NOT matter. He is NOT playable in SSF4.
Everyone pretty much is getting a balance review that will be done by changing frame and damage.

 

Posted by Random Hater on November 3, 2009 at 4:33 p.m. #49

Unacceptable changes to Sagat:
1. Smaller Lifespan
2. Weaker Power

Lest we forget, Sagat is freakin' huge, so he has to dole out damage and must be able to take it. Otherwise, it just doesn't make sense.

 

Posted by @Lawliet on November 3, 2009 at 4:34 p.m. #50

I believe they are nerfing Seth only because of Zangief Vs. Seth 2-8 matchup.

 

Posted by Ruiz on November 3, 2009 at 4:38 p.m. #51

@41.
They changed the song. It was definitely was a Tekken 6 track before.

I noticed how when the opponent guards, the chip damage is visually larger, more fluorescent, and appears more shield-like. Around 1:04.

 

Posted by Lawliet on November 3, 2009 at 4:40 p.m. #52

I suppose that makes sense but otherwise I dont see why he needs any nerfs.
I love to play as seth in SF4 but I honestly find him a very difficult character. The combination of having to be very defensive because of your lower health and very aggressive because of your lack in strength means you really have to take advantage of his move set. It works out very well, I thought he was a pretty balanced character.

@ yes4me - who said seth wasnt playable? T_T

 

Posted by RETARD CONTROL on November 3, 2009 at 4:45 p.m. #53

@ "THAT'S TEKKEN MUSIC" Idiots

That's the music theme from the Drive-In stage. It's ALWAYS been there, since the arcade release of regular Street Fighter IV.

If you heard it in Tekken 6's campaign mode, when playing that mode, the correct response is,"THAT'S MUSIC FROM SFIV!!!"

Damn scrubs. Wait, dumber than scrub, because even a scrub knows that's the drive in music.

 

Posted by Zen on November 3, 2009 at 4:58 p.m. #54

To Capcom doing things right:

Just because things worked a certain way in the past is irrelevant. At that time, there was little developers could do. Keep with the times, please.

Was it enjoyable for matches to be incredibly one-sided? No. So why not fix it and make the game more enjoyable for people who don't want to use the same character? Saying that a game should be balanced is not scrubbish at all.

And for people afraid of any sort of balancing, I think Tekken DR is a good example of how balancing can be done effectively. It's not perfect, but everyone I know appreciated the tweaking.

 

Posted by kara on November 3, 2009 at 4:59 p.m. #55

o whoa does juri have no life or what, that ultra did like 60% health...
same with that ex rush punch
that pin wheel kick looks like it does some good chip though

 

Posted by Geese on November 3, 2009 at 5:52 p.m. #56

God forbid Capcom wants to make the game fun(not "easy") & balanced. To make a game about picking a character you like to play as rather than which character is "best".

 

Posted by Moe on November 3, 2009 at 5:55 p.m. #57

@41 ¿?

so wait you pre select your ultra before the match with set commands?

for example i pick ryu lol then i pick
ultra I - fireball 2 QCF 3P
ultra II - say hurricane? 2 QCB 3K

will the ultras do different link ups?? can i DP fadc ultra II? or will it have different confirm hits

im not sure if you know at all but i was just wondering??

 

Posted by sanwa man on November 3, 2009 at 6:03 p.m. #58

people take "balancing" as a joke imo.

You cant make every player the same. there always will be characters who are bit better than others.

Ofcourse, sagat is too powerful. Everyone else is almost perfectly balanced. (I must say i will miss the adrenaline of fighting good sagats, which are rare to find)

Not being able to play a character because "your" shi*t doesnt mean the character himself is shi*t.

There are great dhalsim, viper, balrog, zangief, gen, fei players.

Its just that some character are "easy" to play with and others are abit harder to master..

 

Posted by Stuff I'd like to see. on November 3, 2009 at 6:12 p.m. #59

1.Shorten the window for reversals or make reversals more difficult to pull off. Meaties have no place in SF4 in its
current incarnation- attempting a meaty attack screams PLEASE DP ME!! SF4 makes me the victim because I scored the knockdown during a footies exchange... also make throws not aable to hit on frame 1 of stand up. This is new to SF4 and
gives a massive advantage to characters with a DP move as
basicly every knock down creates a 50/50 guess for instant
throw or DP- this advantage is not given to ppl who have no
DP move. Can my crazy but I think its not balanced.

2.For the love of god fix the terrible BS netcode.

3.Can we please not be stuck in training stage in training mode? What possible reason could there be for this?
I get sick of seeing that boxwire garbage screen time and time again and its crappy music. There is utterly no reason I can see why you should not be able to train on any stage.

 

Posted by jak on November 3, 2009 at 6:17 p.m. #60

Of course there will be characters better than others, there is no way to make a game perfectly balanced, but games like Guilty Gear XX Accent Core and Garou: Mark of the Wolves do a damn good job IMO. No reason Super SFIV can't be up there too, because the original was pretty good.

I think all characters should be easy to play on some level, but each should be just as difficult to master as well. Understanding all of the systems in place the game, getting familiar with the characters, learning the frame data, learning combos & links and when to use them, etc. is what matters.

 

Posted by Hmm on November 3, 2009 at 6:26 p.m. #61

Capcom doing things right says: "(I just can't wait till SSF4 come's and they (the fan boy's) bitch about a new character LOL WHEN WILL IT END.)

There will always be TOP TIER AND BOTTOM TIER."

Why? Why can't it be more balanced? "WHEN WILL IT END" lol...People will stop pointing out severe imbalances when severe imbalances are no longer present. You act as if it is unrealistic for people to expect a Super version of Street Fighter IV to be improved over the original. In fact, from the buyer's perspective, that's the point of the whole enterprise. Or if you believe no improvement is possible, then we can only assume you wouldn't want to spend the money on the game and don't plan to play it...

Rumor control: someone above said Seth isn't playable in SSFIV, but I know of no sources that has claimed any characters who were playable in SFIV will be removed from the roster.

 

Posted by blahblahblah on November 3, 2009 at 6:31 p.m. #62

Enough from the Sagat lovers he was OP and you know it it wasn't meant to hurt the feelings of the good sagat players but the 98% that spam random ass moves that hit are annoying so its completely fair I mean if a can take dhalsim to G1 with the lowest damage output then I know a sagat with maybe a fraction of a change can still make it. I'm glad they fixed that but really seth isn't in need of nerfing I like to fight seth because he's got random a$$ attacks from every character that keep you on guard.

but as far as the video goes it looks like the EX Machine gun punch will be the new "fix" for noobs to report at the front line. My advice is practice and learn how to counter the setup or shut up and take your beating. I'm still excited to play even if they don't do anything amazing to sim except maybe make his fierce punch less vulnerable to rando-shoryuken

 

Posted by Random X on November 3, 2009 at 6:37 p.m. #63

SUPER STREET FIGHTER 4
BONUS STAGE CONFIRMED!!!

http://img9.imageshack.us/img9/3323/3...

 

Posted by Smorgasboard on November 3, 2009 at 6:51 p.m. #64

Sagat isn't "Overpowered" else everyone will be playing Sagat. He is a little stronger than everyone else but as proven in top-level tournaments, player skill is more than enough to overcome that.

Should he be rebalanced? Sure why not? According to Capcom, every character could use some tweaks here and there. The problem is finding the right tweak that will not make a character too strong, still fun and fits. Remember people, these are the guys who spent years balancing fighting games.

Everyone here who is celebrating Sagat nerf will just be quickly disappointed when SSF4 comes out because they will realize that they still suck.

 

Posted by glen on November 3, 2009 at 7 p.m. #65

Bonus stages confirmed! They are excactly the same as in SUPER STREET FIGHTER II. The car, barrels falling and the barrels on fire

 

Posted by EEEEE on November 3, 2009 at 7:01 p.m. #66

@ 64

shopped?

 

Posted by EEEEE on November 3, 2009 at 7:04 p.m. #67

nvm

I kinda wish they made original bonus stages exclusive to ssf4 though

 

Posted by STFU on November 3, 2009 at 7:05 p.m. #68

If you do not recognize the background music belonging to the Drive-In Stage in SFIV by now, you need to slap yourself (whoever thinks it is a Tekken 6). Did even any of you a$$holes play Tekken 6? The music is nothing like SFIV, but is almost equally as sh!tty.

 

Posted by benji on November 3, 2009 at 7:21 p.m. #69

Hell Yeah. bonus stage

 

Posted by Hen on November 3, 2009 at 7:36 p.m. #70

sagat will get nerfed yaydee, yaydee, dooo. sagat will get nerfed, weedee weedee hey. sagat will get nerfed waaah waah waah waaah wooo.

 

Posted by Random X on November 3, 2009 at 7:38 p.m. #71

SUPER STREET FIGHTER 4 BONUS STAGE
FULL SCAN PHOTOGRAPH
http://img97.imageshack.us/i/71d79824...

@67 no its not shopped as far as im know does it look shopped to u?

 

Posted by EEEEE on November 3, 2009 at 7:49 p.m. #72

@ 72

nah, just taking some extra precautions, the news just came out of nowhere.

I'm glad there finally confirmed though

 

Posted by guile>chuck on November 3, 2009 at 8:18 p.m. #73

Hmmmm... Bonus stage would be nice n_n .......

 

Posted by ¿? on November 3, 2009 at 8:21 p.m. #74

@58

> so wait you pre select your ultra before the match with set commands?

Presumably, yes. Have you never played SF3?

> will the ultras do different link ups?? can i DP fadc ultra II? or will it have different confirm hits

I'm just making assumptions based on reports and comparing it to other games in the franchise, but I believe everybody who has already played a SF with multiple supers would agree that different link ups are pretty much a given.

I can't say what will be the exact differences (heck, I don't even know what is Ryu's other ultra, only that it MIGHT be the Metsu Shoryuken if those rumors are true), but it's only natural to expect that, say, a projectile, a physical attack, a grab and an aerial ultras would all have very different strategies to fit in, and characters will TEND to have this kind of mixture, or else there would be little point in choosing between ultras.

 

Posted by Bonus Stages on November 3, 2009 at 8:29 p.m. #75

http://img691.imageshack.us/img691/24...

 

Posted by guile>chuck on November 3, 2009 at 8:35 p.m. #76

Nerfing doesnt mean reducing HP right? cause wouldn't it be stupid if they do that to Seth considering he has the lowest HP? and does anyone know what are the two moves which are supposed to be banned for Seth? Cause I thought I heard the commentators of Battlefield Arcadia 7 say something like that.

 

Posted by hobohitman on November 3, 2009 at 8:41 p.m. #77

As much as a hate sagat u didnt need to do much to him. Adjusting tiger knee so it wasnt super safe and maybe giving tiger shots alittle more recovery(in hdr its really easy to jump and hit his arms while hes fireing them). All i know is that if they nerf sagat without fixing ryu then we know whos gonna be number one in the game. I was hopeing for slight tweaks with upgrades(obiviously sagat would have gotten anything otehr then maybe leting his ultra fully combo in the corner) to balance the game out. I can see capcom nerf things that really dont need to be nerfed in the name of balance and screwing up big time.

 

Posted by johnny tsunami on November 3, 2009 at 8:43 p.m. #78

i just thought of some incredible....
kinda awesom if you ask me....
make character specific levels.... like personal skill levels for that particular char. that can be seen by others.

like wher in the lobbie whoa that dude has a lvl 50 with dan....what more cool about being good with char, than having the braging rights..

they could mix this up some many dif kind of ways....

people can really sho off their mains with pride

i want the credit for this lol any one agree

itll add lots of replay value and more honor to the game..

shhh dont tell ne one but kinda like blazblu our lil secret.....but it can have the sf twist to it like the system in alpha 3

 

Posted by Jcool813 on November 3, 2009 at 9:06 p.m. #79

@ 79

wow that wouldn't be a bad idea.

 

Posted by @79 on November 3, 2009 at 9:14 p.m. #80

They already have that idea in Tekken 6

 

Posted by johnny tsunami on November 3, 2009 at 9:15 p.m. #81

lol and some leader boards of top ryu players sagat players sim player ect...

i truely believe if they added more things like that
more people wouldnt mind paying for a full price game..
not just an update

people could really say wow i have the best bison on xbl

 

Posted by Eventhubs jr. on November 3, 2009 at 9:15 p.m. #82

seriously for all you complaining about Sagat nerf, even capcom themselves admitted he came out stronger than expected.
basically: Capcom went in the bathroom pull out their dick's, aimed (their best), missed (huh), grabbed the roll of tissue and cleaned up their mistake cause THATS! what MEN do.
@why'd they nerf seth was it because of 2-8 matchup w/ Zangief. I would hope they not pay attention to your made up tier list u dumbass's (who do) live and die by and that they have a research dept. that decided this after many hours of well RESEARCH (playing the game how they wanted it to be played).
Oh You Forgot, this they game they dont give a fuk about you play it the way they want it or not at all

 

Posted by @79 on November 3, 2009 at 9:19 p.m. #83

Yeah, that could be nice.
Putting your idea in a simpler way: character-specific battle points. Wouldn't be hard at all to implement, since we already have a decent points system. The hardest part would be perform some kind of matchup normalization (i.e. Seth beating a good Zangief wouldn't give him many points) so that poor matchups don't screw everything up.

 

Posted by johnny tsunami on November 3, 2009 at 9:26 p.m. #84

im saying more in depth then that....
thats not just worth it
i want a system that facors in actual talent not a win or loss..
but technique...kinda like the report cards on the end but averaged out with every match... it would make people actually want to get better

factors in counters, reversals, techs, lengthy combos, actuall connected ultras... average damage loss... something with actual meaning

it would take time but it would be the coolest ever... it would really expand streetfighter to another lvl

im serious i want my credit lmao capcom i have my eyes n you

Jonesrpalmer@hotmail.com

my idea

 

Posted by BillyAssManGunn on November 3, 2009 at 9:41 p.m. #85

I hope Sagat is bottom tier because he is a faggot

 

Posted by n00b_saib0t on November 3, 2009 at 10:01 p.m. #86

individual character levels arent a bad idea, showing them in the lobby is. droppers are already a problem, let a lvl30 vega player see a lvl 50 blanka and its a guaranteed drop. not only is that a bad match up for vega(in current SF4) but the better player has the higher level, stupid ass scrubs dont want to get better by playing better players, they want a quick win against people worse than them. you'll have a harder time getting a match even with a better lobby system.

 

Posted by Jem on November 3, 2009 at 10:07 p.m. #87

Has anyone noticed the Japanese writing what appears over the super bars when they do their ultras?

 

Posted by zzz on November 3, 2009 at 10:24 p.m. #88

Sagat's still probably going to be top tier after the nerfs, which in all likelihood are going to be things like removing the forward roundhouse from FADC ultra and maybe shortening kara uppercuts/knees. The IV team has been pretty good so far about game balance and they're not going to give him 850 stam or make TKs -20 on block or whatever people seem to already be getting salty about.

 

Posted by Joseph on November 3, 2009 at 10:52 p.m. #89

I hope when the say "Nerf" Seth they mean take away some of his offense and boost his defense. But they may be referring to the boss version of Seth and not the playable version. I was hoping they would leave top tier characters alone and just buff the rest of the cast...

 

Posted by San Diego Chargers on November 3, 2009 at 10:54 p.m. #90

anyone notice the ufo in the sky..must be bison airship

 

Posted by Garuda on November 3, 2009 at 11:49 p.m. #91

WHY DID YOU NERF SETH!?!?!

No damage output, no health. Wtf are you doing?

 

Posted by argh on November 3, 2009 at 11:57 p.m. #92

damn capcom they r cowards for having ultras being select only n not just have them both in the character's moveset like alpha. i think they are trying to take out the element of suprise when some one dose there other ultra not just the one u know they'll most likely use

 

Posted by and an add on to 93 on November 3, 2009 at 11:58 p.m. #93

think they mean NPC seth dumbasses

 

Posted by @#94 on November 4, 2009 at 12:46 a.m. #94

No, they mean player Seth. It's already known that NPC Seth will actually become harder; in fact, that was one of the very first things S-Kill announced about this game.

 

Posted by IrPanda on November 4, 2009 at 1:15 a.m. #95

I think they are nerfing seth because he is potentialy the bess character in the game. But i havn't played a good seth in a while to make me feel that he should be nerfed or maybe i'm just so good that i just out shine them and have no problem ... lol

 

Posted by PainKiller on November 4, 2009 at 1:20 a.m. #96

@94

no tard....they meant the playable character, they said seth cpu will be even stronger on ssf4

 

Posted by All you noobs who feed off bullsh!t rumors on November 4, 2009 at 1:26 a.m. #97

Seth Killian already announced at the street fighter party in new york city that they were going to make Seth and Sagat stronger in this game. So who are you gonna believe Seth Killian or some french douche?

 

Posted by @99 on November 4, 2009 at 1:31 a.m. #98

especially something that is only ROUGHLY TRANSLATED

 

Posted by JHENDRIX on November 4, 2009 at 1:40 a.m. #99

sagat does need toned down a little i use sagat as my second character and sometimes i can take a beaten and still win the game thts clearly not fair seth should just stay the same because unless someone is really good with him he gets punished sagat and giefs damage just has to drop a little or take sagats double roundhouse combo into ultra because tht damn thing hurts u bad lol

 

Posted by yes4me on November 4, 2009 at 1:43 a.m. #100

#98: depend... would you call Seth a douche/jerk too if he was mistaken or lied or simply didn't know about the latest change? And thx you for associating French with douche, you f** xenophobe.

 

Posted by jhendrix on November 4, 2009 at 1:43 a.m. #101

take the combo out i mean lol

 

Posted by @101 from #98 on November 4, 2009 at 1:49 a.m. #102

I like how you think that Seth Killian would have less inside info about the game than some random gaming website in
France. Also I'm not a xenophobe would you prefer i call them asholes. Cause that what i consider anybody who spreads bullsht rumors to be regardless of race creed or nationality

 

Posted by Megatonbeef on November 4, 2009 at 6:07 a.m. #103

They shouldn't bring Sagat down to balance the game they need to bring the other characters up. Besides S-kill announced although it may have been a joke that Sagat will me made stronger just like every body else at the Capcom fight club.

 

Posted by J on November 4, 2009 at 7:30 a.m. #104

Nerfed Seth: Takes one hit to dizzy, and two to K.O.

 

Posted by Capcom doing things right on November 4, 2009 at 8:01 a.m. #105

@#55 Yes it is enjoyable to have a match up be 2-10 for my opponet I love match up's like that I would pick a character who has no chance of winning to. So I can get better at the game It makes you a better player it improves your skill as I said before There will always be TOP TIER & bottom tier.

I hope Sagat & Seth are stronger and cheaper so when I play I get better and I learn more tactics to make me better with the worst possible match up.

When I play a game I always pick the lowest rated team character or what ever. For me It makes me feel better to win with a low ranked team or character. It proves that you are good. While in 3rd Strike I played KEN,AKUMA & Chun-Li and SF4 I main Sagat,Akuma,& RYU I also main Rose,Sakura Cammy,and Just for kicks Dan Sh*t Dan has put me into Top 16 in 2 diffrent tournaments.

You make the character the character dosen't make you.

 

Posted by SuperV on November 4, 2009 at 8:51 a.m. #106

No need to nerf Seth. Im guessing there going to decrease the stun damage on his attacks and the priority on his pile driver and ultra. But i think hes fine the way he is.

Sagat on the other hand is overpowered, he deals more damage than everyone else, has nearly the fastest recovery on tiger shots. Tiger knee beats most moves, and isnt punishable. Has awesome health. Amazing roundhouse. Quick focus attack, best jump in move with jumping strong. And he has that roundhouse juggle after fadc the shoryuken. Glad hes being nerfed a little.

I want to see Guile get changed he needs to be better than he is now. Give him some range on his normals, and some priority.

 

Posted by lolque on November 4, 2009 at 9:06 a.m. #107

Sagat is a bit OP but not totally broken, all they really need to do is take his damage down a bit, also I think it'd be fair that they remove f.rh from combo-ing if used as an anti-air at the right time, does so much damage.

 

Posted by loldotcom on November 4, 2009 at 9:42 a.m. #108

Did they change the way inputs during super flash work?

Deejay does his super, and Juri inputted a jump around the same time, and she was jumping in the air during the super flash.

Before, your character was locked in place, until after the flash was done.

 

Posted by Lolento on November 4, 2009 at 10:21 a.m. #109

The super flash lasts one game frame (maybe two?). The characters might seem to be frozen, but they are just moving very slowly. She was probably ducking, and jumped right after that.

 

Posted by cuttyb87 on November 4, 2009 at 1:56 p.m. #110

Now I just want a more defensive game like an alpha counter or something and have it take a super and it would eliminate block stun all together and losing because of chip damage which is super weak lol

 

Posted by chickenwings on November 4, 2009 at 4:09 p.m. #111

@cuttyb87

ROFL, what? U want a more defensive game? LOLOLOLOL. Wow. Just freakin wow.

 

Posted by @84 on November 4, 2009 at 5:45 p.m. #112

You're moving into more and more abstract territory.

An idea like that isn't really worth anything, because you're just taking the easy parts and leaving the hard parts to others. How exactly do you plan to make this rank? What's the formula to be used? Saying "good players should get good grades" is easy, building a system that actually produces desirable results is another thing entirely.

 

Posted by cowboy_soultaker on November 4, 2009 at 6:01 p.m. #113

well looks like Juri's got Seth's health bar. I'm guessing 700hp, no more then 800hp

 

Posted by Lol_sagat_Nerfed on November 4, 2009 at 7:07 p.m. #114

To all you people bitching about Sagat being nerfed come on, he needed something. He was by far the strongest, and his moves have absolutely ridiculous recovery rate. And another thing why you hating on Ryu? What about Balrog or Rufus, they are just as high on the Tier List. Exactly Sagat needs something to be on the same level as everyone else. Don't get me wrong I loved playing a good Sagat but that jumping medium punch has way too much priority. Maybe he doesn't need his damaged nerfed, but he does need something to calm him down a bit.

 

Posted by hobohitman on November 4, 2009 at 8:28 p.m. #115

@ 114

LOL ryu isnt behind sagat by much. Hes diet sagat. Hits alittle softer but hes alot faster then him and ryu is easier to use. Ryu players really have NOTHING to complain about in sf4, they made him too good for what hes supposed to be.

 

Posted by Madness on November 5, 2009 at 12:37 a.m. #116

Hobohitman knows his stuff it seems. Honestly....anyone not playing a character like rose, guile,vega,dan or el fuerte etc really has no business at ALL complaining about sagat, and even i don't think he's all that bad since i'd destroy him with guile if guile got a few tweaks.

Ryu actually has more broken about him than sagat does. For example, his super is +11 on block while everyone else is in the minuses, AND it's a 3 frame startup. If that wasn't enough, it can combo off of anything you can hit someone with...even simple jabs and is mashable. His jab starts up just as fast as balrogs does, only unlike balrog he can link it to his sweep to braindead easy mixups.

I could go on and on and on. I don't know how someone could want sagat nerfed but not see what's wrong with ryu,there's a reason Daigo would never pick up sagat and it's not because it looks "bad", there's a reason that there's an army of ryus from beginner level up until elite tournies. The guy has absolutely NO weaknesses and quite a few of his moves are safe on block as opposed to sagats slow speed, bad footsies, and only tiger knee being safe from the right distances.

If they aren't going to fix things like ryus hurricane kick being -2 on block or his cr strong being + on block then don't touch sagat. Probably the only reason sagat gets such an incredible amount of hate is because ryu players still can't use all those extreme advantages they have to win regularly, don't dumb down the game.

 

Posted by hobohitman on November 5, 2009 at 1:19 a.m. #117

@madness

Seriously, I can see sagat geting adjusted and ryu just dominateing the game.But instead of throwing around frame data i feel theres an easier way to tell he's op'd. Compare him to ken and akuma. Characters that are very similar in terms of moves and power. Why is ryu so much better. Why is he number 2 while ken is somewhere in the middle and akuma floats around high mid.

 

Posted by Franklin on November 5, 2009 at 6:18 a.m. #118

Please dont nerf playable Seth. I main him for the challenge and its really difficult as it is! If anything he could use a small buff.

 

Posted by Madness on November 5, 2009 at 8:53 a.m. #119

@ hobohitman

Akuma ryu and sagat are considered the 3 best characters in the game, and have a paper rock scissors relationship with ryu only having a slight disadvantage to sagat.

Akuma just seems to be mid tier because he's not dummy friendly like ryu is. He can't just brainlessly ultra or super someone and ofcourse there's the health issue. When he's played properly he only has a disadvantage to ryu,while he actually gets the better of sagat slightly because of his superior fireballs, speed, combo loop,footsies, and invulnerability to mixups.

Alot of guile players think ryu is worse than sagat as he has the advantage no matter where you are on screen, his ONLY thing close to a bad matchup is sagat and if he gets nerfed ofcourse he'll dominate the game, that's broken since every other character has weaknesses.

 

Posted by Poor_sagat on November 5, 2009 at 6:52 p.m. #120

I love how you people think of Ryu Ryu Ryu, when sagat is being nerfed. What about balrog??? Im not complaining at all, but sagat needed toned down just a tad bit. He isn't overpowered at all though, I am just saying more recovery on some fireballs or tiger knee. To the fello saying Ryu is more broken than Sagat? Are you serious? Ryu has the lowest damaging ultra in the game. Why is Sagats one of the highest even though its just as easy if not easier to combo into? I did like a challenge against Sagat. Quit worrying about the "nerf" to sagat, get over it. Why are people hating on Ryu so much anyone? I personally love it when people are so worried about Ryu. I am sure they will adjust the damage on certain moves for Ryu, so you Sagat fanboys won't have to worry too much. I am sure the same will go for other characters as well. Only time will tell. On a final note, I am ready for SSF4! Quit worrying about the "tier" list and focus on making your character better.

 

Posted by Typhoo on November 6, 2009 at 5:20 a.m. #121

Hobohitman and madness are the truth

 

Posted by KidD on November 6, 2009 at 5:27 a.m. #122

To me I personally feel that SAGAT, RYU and BALROG are the cheapest overpowered fighters in the game period, if they don't do anything about the three of these fighters then F&*K this game!!!

To answer the question of #120...ryu has multiple combo set ups for his ultra, he has a dozen ways to set up his ultra and almost NO weaknesses so he is almost as bad as Sagat, hes a diet sagat with ALL the good s$^t with less calories.

Akuma is powerful BUT ONLY in the right hands
And gief has a few bad match ups so things even out! they need to put in work to balance this game out, not rush it like the previous one!!!

 

Posted by KidD on November 6, 2009 at 5:52 a.m. #123

I mean to me they can add all these fancy new fighter and tricks to the game but if they dont fix sag ryu an balrog then SSF4 will be a waste of time!!!

 

Posted by Madness on November 6, 2009 at 11:41 a.m. #124

Whenever you mention ryu on any board everyone cries, yet they love to hand out nerfs to any other character that gives them trouble. In this game, the only character that gives ryu just abit of trouble is sagat....and sagat is overpowered?!

How does it make sense that the only character who gives another character trouble is overpowered, yet the overpowered character has more weaknesses than the character who is apparently fine? He has a low damage super because of how freaking easy it is to connect, and his super is even EASIER, and his moves are safer than sagats are, and he has better pokes and speed and mobility and resistance to mixups or corner traps etc etc etc

And balrog isn't all that either, unless maybe you're playing blanka or some character who seriously need s abuff

 

Posted by Justice on November 6, 2009 at 2:03 p.m. #125

I dont think sagat power was to be nerfed he was okay as powerful as he was, it wasnt really THAT much, but his moves, his low knees and his elbow air punch, damn those where too prior and stuning he just needed to be nerfed in a way you really have to create a tactic, the one who really needs to be nerfed is ryu, his low shoryuken was real bull, it was the best anti air besides you need no timing at all to connect the ultra, he just flies off like 3 minutes in the air hitting anything that comes near him then ultra, wth man and the recoil it has combined with lagg makes it almost unpunishable, i tell you that had to be nerfed

 

Posted by Ryu_Owns_Sagat on November 7, 2009 at 11:17 a.m. #126

Sagat isn't over powered, nor do I think Ryu or Balrog are. But Sagat's Ultra needs nerfed down in damage as it is just as easy if not easier to combo into it. I am a Ryu main and I don't feel he is overpowered a bit. The nerf they are talking to Sagat is im sure only a minor recovery after some of his moves. Hopefully just his fireball and tiger knee. I feel his damage is on spot with all his moves as he doesn't move as fast. Sagat, Ryu, Balrog are not over powered at all. I personally loved Sagat how he is with the exception of his jumping medium punch needs less priority. I mean Sagat really helps me improve my game and make as little mistakes as possible. Ultra damage reduced and less priority is really my only main concern Sagat. But I still liked fighting him the way he is now. And to the fellow saying Ryu is OP? I just laugh at that. I hate how Capcom are taking suggestions because I feel it might in time ruin SSF4. But to the people complaining about Sagat being nerfed, get over it, It will be to even it up the slighest bit. No I am not saying this because I main Ryu, it is probably to even up matches between a few other people. A minor change to Sagat won't change him. I am sorry but I could win 90% of matches with Sagat easily by spamming either fireball/tiger knee due to frame recovery. So I wish people would quit bitching about everything and just focus on your character. Get better with your Sagat or your Ryu then the nerf won't do much to ya as your game will be improved and you will be able to handle it better. And to the ignorant fellow Madness, I know Ryu's ultra and Super are easy to land, thats why they are the lowest damaging in the game, DUH. Sagats are just as easy and are 3rd strongest? That makes no sense. As for Ryu's moves being safer?? And what needs to be nerfed on Ryu can I ask?? His moves are low damaging, which is why they are low on recovery but still enough to be punishable. No matter what happens not everyone is going to be happy. Which is why I kind of hope they nerf Ryu in a way so when I beat you Sagat fan boys I can hear you cry some more and say Ryu needs to be nerfed more and is "broken." I laugh everytime.

 

Posted by Madness on November 7, 2009 at 12:13 p.m. #127

How is a ryu main saying that sagats elbow has too much priority....

Sagat CANNOT land his super off a jab. Sagat CANNOT down his opponent after a jab with a sweep. Sagat DOES NOT have three moves that recover so fast that you'll probably get punished trying too punish him(EX tatsu,lp SRK with lag,HK tatsu,Air tatsu,).Sagat CANNOT escape from the corner at will, he IS NOT dangerous from anywhere on the screen. His hitbox is NOT small enough that it makes him immune to crossups. Sagats jabs DO NOT start up as fast as balrogs, and they can't lead to either ultra or super.

Ryu's individual hits do less damage sure, but there's this thing called combo's that make up for it, and ryu's are braindead easy because of his recovery and startup frames.

Like 99% of ryu players, you don't even know how your own character works but you say he's fine and sagat isn't.

 

Posted by Poor_Sagat_Fanboys on November 7, 2009 at 12:38 p.m. #128

I do know how Ryu is and I know how Sagat is. Sagats Elbow does have too much priority. You can't say it doesn't. And Sagat doesn't need combos when his 3 hit combos take 1/4 life away from someone. The same combo it would take ryu 7-8 to do that much dmg. So please don't preach something when your not looking at your charcters own strengths. I for one am not calling Sagat overpowered, I just feel his jumping medium punch and recovery rate on his fireball/tiger knee are ridiculous. So I wish you would quit being so ignorant and just accept the fact that Sagat has a big advantage over people. Even on the tier list he wins 13+ more times than anyone else. He needs toned down just a tad bit, not enough to where it effects how he plays, maybe damage scaling. To be honest though it personally doesn't bother me right now when I play Sagats. I just feel it would even up more matches between other people. You Sagat fan boys are just upset your not going to be able to run over everyone now. It would be the same for Ryu players if they said they were going to nerf him as well. Except for the fact I wouldn't care, I would work on my character and quit complaining. If you can't punish after a HK tatsu you have a problem, maybe you should learn your matchup. as for Air tatsu, all you would have to do is jump medium punch to break that Air tatsu, please explain that to me. Actually Sagat CAN land his SUPER after a medium kick, maybe a low not sure. Sagats ultra is way too overpowered for how easy it is to land I am sorry, but that is the truth. And ya sagat does have two moves I can think of that recover ridiculously fast, tiger shot and tiger knee. You are safe if you do them like you should. So I have no idea what the hell you are talking about in that area. There will always be chumps like yourself that complain about some character being brought down to the same level as other characters. As for Sagat NOT being dangerous anywhere on the screen ARE YOU KIDDING ME? He shoots oiy Tiger shots faster than any move out there.You should step your game up just as people have against the CURRENT Sagat. Practice, get better, or just quit because I am tired of hearing people cry about Sagat. Personally I don't care what happens as long as everything runs smoothly in the next game. (On a side note, No sagat does not bother me now with how he is with exception of the medium jumping punch. So don't come on here flaming me because I main Ryu. Just because you can't handle better Ryu players than your Sagat)

 

Posted by Poor_Sagat_Fanboys on November 7, 2009 at 12:47 p.m. #129

And I just checked Sagat can infact land his Super AFTER a low kick. Which is just as bad as a jab. This just shows me how ignorant and how much you don't know about your character you play.. I will agree though if they drastically change Sagat's damage that will in fact ruin him. I am just hoping with him being "nerfed" it doesn't effect him much. I still like the challenge with fighting him.

 

Posted by Guile on November 7, 2009 at 10:07 p.m. #130

I can't say it has too much priority? Why not? I knock him out of it all the time with guile..you're a ryu main so ofcourse everything you have trouble with needs nerfed. I PLAY GUILE! You can't punish HK tatsu because it's -2 frames on block, noone attack starts up that fast dumbass, NOONE.

Low tiger shot recovers about as fast as chunli, is she overpowered? Tiger knee is only unpunishable at ONE distance buddy. Justin wong couldn't punish air tatsu at evo dumbass, even the commentators criticized the recovery, go look. You're the one crying about sagat when your character has no disadvantage against them, you have no diea how either character plays but you say yours is fine and the guy beating you needs a nerf? How viable is sagats super? It sure as hell isn't +11 on block with a 3 frame startup like ryus is.

But you don't know anything about that because like i said, 99% of ryu players don't know anything and just blunder themselves into combos,ultra and supers, not ever knowing why it's so incredibly easy. I'm sorta annoyed at how blatant it is that capcom made him THE noob character just to sell the game.

 

Posted by KidD on November 8, 2009 at 2:31 p.m. #131

To Ryu owns Sagat #126

Ok I'm not going to write that Ryu is broken or overpowered but one thing I will write is that ryu has NO WEAKNESSES, if you as a Ryu main cannot see this, your clearly in denial. If they fix sagat without nerfing Ryu, thats ridiculous.

Ryu is the best character in the game period, which is why legions of people flock to that fighter. People keep saying Ryus ultra is weak, but how is it "weak" on characters who have less than average health??!??!

The thing is that Ryu is the default character, usually in games the default character has a mixture of strengths and weaknesses making them balanced. But Ryu has all the strengths and no weaknesses, whats that about???

Sagat needs his power toning down a bit, and Balrog needs the speed and reach of his dash straights reduced.

Ryu needs to have slower recovery on some of his normal and special moves.
His gazillion multiple setups for ultras slashed.
Slowery recovery on fireballs and super.
Make him more technical, so it won't be ridiculously easy to pull of his moves or lower his health to compensate!

 

Posted by Ryu_Owns_Sagat on November 8, 2009 at 4:48 p.m. #132

I have never once said Ryu didn't need something done. In all Honesty I wish they would not do anything to Sagat because playing him only makes me better. I will agree on giving Ryu more recover after his Shoryuken or Hurricane Kick. But if you over compensate and slow down all his recovery on his special moves he will be rendered useless. He already has low damage on them, but I will admit he is a well balanced no weakness character. This is why I wish they wouldn't have changed any of the higher tier people and just buff up the lower tiers a bit. I feel that would have equaled it out so much more. As for Ryu being the best character in the game, I am going to have to disagree. Ryu and Sagat go hand and hand. BUT the way I see it, doesn't matter what character you use as long as you have the skill you can beat anyone.

 

Posted by Madness on November 9, 2009 at 1:57 a.m. #133

Yea ryu would have to be the best in the game since he has an answer to everything, meaning no weakness. He's not slow and huge like sagat and his footsies are way better, he doesn't take damage like akuma, he can zone with the best... lets stop there.

You can't buff everyone to ryus level or noone would be able to attack properly because as soon as you get ultra or super....anything you do can be punished with the invincible, all-purpose reversal and they WILL land that super, ultra, or both. Crossups wouldn't exist because you have an all-purpose, invincible reversal that auto-corrects. All links need to be atleast 2 frame because otherwise you get knocked into super or ultra. Barely anyones special or normal moves are punishable and can be thrown out at random safely. Wakeup pressure isn't an option because of the reversal. You can't ever jumpin. Your throw range is crazy combined with the recovery of your normals. You can't be trapped in the corner...

Yea noone would play if we buffed everyone to have as many strengths as ryu...people would HATE this game if everything they did ended up with them getting ultra'd or super'd. Balance the game around akuma, he can hang with the other 2 that need to be taken down a notch, has bad matchups only if the player isn't experienced, has an awesome ultra and super that's not braindead, clear weakness..either mid tier or high tier depending on player knowledge, what's not to like? He's PERFECT

 

Posted by KidD on November 10, 2009 at 12:38 a.m. #134

Madness, you explain things way better than I could ever, due to his popularity hes a constant pain in the ass in this game lol.

I means its like if your not Dhalsim, sagat, Akuma and perhaps Balrog at a high level, this is guy is an absolute b*&^h to deal with. All those fighters I mentioned are good because they can all can manage to keep there spacing AWAY from Ryu!!! through force or deception and match some of his normals.

Also alot of people give Daigo props...now I don't wanna offend anybody as there are alot of Daigo fanboys, hes a good player no doubt...but how far would he get if he didn't use Ryu?!.. hes a silly character and capcom should fix it!

 

Posted by idiots on January 6, 2010 at 6:43 p.m. #135

idiots there not nerfing sagat their making everyone better everyone getting buffed so sagat just became more dangerous.

 

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