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Nov. 1, 2009
7:38 p.m.

Updated: More SSF4 details from Micromania Game Show

Updated: More SSF4 details from Micromania Game Show

Update: Ken Bogard emailed me to clarify some of the things in this news story. Notably that there were 8 character slots in the beta he played, with only Juri, T. Hawk and Dee Jay selectable.

He also stated that the properties for Shoryuken/Tiger Uppercut moves wouldn't be changed, but Ono wants the rest of the cast to have more ways of countering these attacks.

Earlier in the day more Super Street Fighter 4 details have emerged from the Micromania Game Show that was held in France.

Ken Bogard got some hands on time with the title and revealed/confirmed some new details about the game which Tuurio translated. Here's the skinny.

• He confirmed characters will have two Ultra moves.

• Some of the new commands to execute an Ultra are very unique.

• There were 8 selectable character spots on the select screen with only Juri, T. Hawk and Dee Jay selectable.

• The character select screen is completely different than it was in Street Fighter 4.

• Yoshinori Ono is still pushing hard to get an arcade version made.

• He was asked if the big announcement next week will relate to characters or new online modes, Ono said it was the latter.

• Dee Jay's Machine Gun Punch is now a mash punch command. It's no longer done by charging down and then pressing up + punch.

• T. Hawk's Condor Spire (horizontal Hawk Dive) is a reverse Dragon Punch command.

• You can follow an EX-Tomahawk Buster with an EX-Condor Dive. This takes two EX meters.

• Yoshinori feels that a Darkstalkers revival is possible.

• Throws are too easy to land in Capcom's eyes and they plan to tweak some things to fix this. Ono wants jumps to have fewer startup frames.

• Capcom wants to give the rest of the cast more tools for countering Dragon Punch/Tiger Uppercut attacks.

Posted by Nice on November 1, 2009 at 10:02 a.m. #1

Nice heads up, kind of sad to see even more mash-moves, I've never found them precise enough to earn their place in fighting games...

 

Posted by DoJapaneseHateUS? on November 1, 2009 at 10:04 a.m. #2

I mean seriously why are other countries getting all the good info and were *seemingly always last. Is it other countries have more players and SFIV is more popular?

 

Posted by miaou on November 1, 2009 at 10:06 a.m. #3

SF IV sold very well in France. They deserve it

 

Posted by Tuurio on November 1, 2009 at 10:08 a.m. #4

Ken Bogard never said there would be 10 new characters in SSF4. This fact cannot be proved yet.

 

Posted by Ryan on November 1, 2009 at 10:10 a.m. #5

uh... who cares where the info comes from, as long as its coming... duh. and deejays mash sounds so much better and more useable, so thats a good change.

 

Posted by >.> on November 1, 2009 at 10:10 a.m. #6

R.I.P dee jay

 

Posted by StupidHaloLovingKids on November 1, 2009 at 10:11 a.m. #7

I can't believe Halo OD S crap sold more copies and Parents fkng let their kids play that bullsh1t. I blame stupid ass fkng parents who let their kids play stupid bullsh1
t games on US sales of SFIV. BULLSH!T SFIV should of sold 10million or more. FK YOu worthless Piece of sh!t New generation Piece oF Sh1t good for nothing stupid fkng idiot moronic parents.

 

Posted by sweetjv on November 1, 2009 at 10:12 a.m. #8

nice a possible new darkstalkers title.

 

Posted by superrob on November 1, 2009 at 10:12 a.m. #9

All I want is Shin El Fuerte...is that too much to ask for lol

 

Posted by anon on November 1, 2009 at 10:19 a.m. #10

I'm so stoked for the 10 new characters. Dee Jay's machine-gun sounds better as mash to me.
A new Darkstalkers would be OFF THE CHAIN!

 

Posted by Nyoronoru on November 1, 2009 at 10:20 a.m. #11

I want to see the new character select screen!

 

Posted by Tuurio on November 1, 2009 at 10:24 a.m. #12

I forgot some gameplays changes:
- throwing is atm too easy to land. Capcom will do something about this (Ono wants Jumps with less startup frames)
- Dragon Punches, TU .... priority will to change, but capcom is going to give more tools to counter those

 

Posted by Bison on November 1, 2009 at 10:25 a.m. #13

A new darkstalkers game...
bison says: "YES..YES...YESSSSSSS"

 

Posted by N 3 R ID on November 1, 2009 at 10:29 a.m. #14

to Tuurio-->

There were several interviews where Seth Killian & Ono have confirmed that they are including a minimum of 8 being added.
I'm sure they can include 2 more after they finish the 8; though if that means they rush and do not show as much attention to the online portion of SSF4,I don't know what to say.

 

Posted by Firegod on November 1, 2009 at 10:30 a.m. #15

awsome

 

Posted by Shanic on November 1, 2009 at 10:30 a.m. #16

Please...Just put morrigan in SF IV.

Somehow.

Please? As a special?

morrigan and sf3 characters mix with ssf4

THAT WOULD BE EPIC.

I love morrigan and chun <3

Please make it happen..
Somehow.

 

Posted by N 3 R ID on November 1, 2009 at 10:30 a.m. #17

Guy, Ibuki, & Makoto! :D

 

Posted by Random Hater on November 1, 2009 at 10:32 a.m. #18

Law of the Internet:

Pics of Character screen NOW. Or else it doesn't exist.

 

Posted by Capcom doing things right on November 1, 2009 at 10:32 a.m. #19

@#7 You have to understand the America has moved away form the Fighting game scene FPS are the most popular game's to date. You look at games like Call Of Duty,Halo,Gears Of War (Not exactly First person but a shooter none the less), and RB6 Vegas 2. These are the game's that have live Tournament's all over the country almost every week. While the Fighting Game Scene has one major Tournament a year(2) EVO/SBO.

While FPS has MLG they travel every week to a diffrent city the Fighting Game Scene has to make do with just one city every 3weeks give or take.

Best be for ud is for MLG or World Cyber Games to help us out because we need it BAD.

I will be the first to tell you form experince FSP are taking over at a faster rate than Fighting games. Why if you ask is because the have more to offer More map packs, more gun's, more Live event's. More people are willing to travel to try and get on a PRO MLG Team then to go play a Fighting game, for a few hours.

I'm a PRO MLG gamer and I see it happen all the time. I've been in the fighting game scene for a long time and I will never leave it but we need more support and we need it fast.

 

Posted by J on November 1, 2009 at 10:45 a.m. #20

I hate mash specials. :(

 

Posted by PCer on November 1, 2009 at 10:45 a.m. #21

Word on a PC Version? Someone who can, PLEASE ASK.

 

Posted by Captain Hair on November 1, 2009 at 10:47 a.m. #22

I want to see this new character select screen soon or it simply does not exist.

 

Posted by macmood on November 1, 2009 at 10:55 a.m. #23

all the rumored characters im ok with except adon they should put rolento instead

 

Posted by @23 on November 1, 2009 at 11:07 a.m. #24

Agreed. I quite enjoy all the rumored characters except Adon. He's not bad he's just meh. I would prefer Rolento or Karin.

 

Posted by Ghouly on November 1, 2009 at 11:08 a.m. #25

Ken bogard is a famous french speaker in the world of vs fighting. He always provide commentated vids of top japs players tournaments for SFIV, very nice work indeed (youtube : user puyo432343).

 

Posted by Violent Lucidity on November 1, 2009 at 11:08 a.m. #26

If throws are going to be made more difficult to land, then perhaps their damage should be cranked up some.

 

Posted by Unique Inputs? on November 1, 2009 at 11:13 a.m. #27

O God, please no more triangle charges.

 

Posted by lawl on November 1, 2009 at 11:14 a.m. #28

• Dee Jay's Machine Gun Punch is now a mash punch command. It's no longer done by charging down and then pressing up + punch.

Yes! Let's make the game even more scrub friendly.

 

Posted by dayasha on November 1, 2009 at 11:16 a.m. #29

they need to make sagat stronger he ain't got enough moves and his ultra should do more damage and he should have more energy also finally make his fire balls faster they can and should be faster that will make sagat playable.

 

Posted by yes4me on November 1, 2009 at 11:16 a.m. #30

hmmm I just read what Ken Bogard wrote and he just updated his original post. What he wrote that was interesting is that he played for 30 minutes Hawk... pretty much alone and fool around with Maho.
Once he was done, they told him a new beta version of Hawk was getting some test in Capcom and that Hawk is played "TOTALLY DIFFERENTLY" from what we seen so far.

In the SSF4 test he played, the shortcut 33P doesn't do uppercut. Somehow 2323P does (whaat?)

 

Posted by ¿? on November 1, 2009 at 11:21 a.m. #31

New commands? Wow, did they listen to my hc+qc (like hcf,qcf+PPP) suggestion?

 

Posted by Yes on November 1, 2009 at 11:22 a.m. #32

WONDERFUL NEWWWS!

 

Posted by Nyoronoru on November 1, 2009 at 11:23 a.m. #33

Hooray, counters to the stupid dragon punches!

 

Posted by 31 on November 1, 2009 at 11:24 a.m. #34

I'm scared of "unique inputs." I'm hoping that doesn't mean triangle charges or something equally unhelpful during a fight. I'm really hoping it doesn't mean the ridiculous stuff Guilty Gear asks you to do (two half-circles and a hooligan motion.)
BTW I really, really want to see Karin in this one.

 

Posted by DUDLEY IN SF4 on November 1, 2009 at 11:27 a.m. #35

Hell no to triangle charges

 

Posted by Syg on November 1, 2009 at 11:28 a.m. #36

@28

How is the mash command scrub friendly? Are Chun's, Honda's and Gen's current mash moves scrub friendly? Hell no, quite the opposite.

 

Posted by ultimate e on November 1, 2009 at 11:30 a.m. #37

throws shouldn't hit when i'm light punchin someone!

 

Posted by Makoto on November 1, 2009 at 11:31 a.m. #38

We demand Makoto!

 

Posted by Phynx on November 1, 2009 at 11:45 a.m. #39

"Some properties for Dragon Punches/Tiger Uppercuts might change, Capcom wants to give players more tools to counter these attacks."

SOLD.

 

Posted by lawl on November 1, 2009 at 11:50 a.m. #40

I'm saying it in terms of "Why not just leave it the f**k alone?". The only logical reason for changing it to that would be that they have another move that could use D, U + P. But I'm betting that they don't. And if not, why change it? No doubt the scrubs with turbo pads are rubbing their hands with glee.

How is it quite the opposite, also? You're saying it takes skill to mash a button than do a command before mashing the button? Lol.

 

Posted by yes4me on November 1, 2009 at 11:53 a.m. #41

ROFL... Oh man... Ken Bogard is so funny. ok he has a new post and he is saying he is saying nothing new. In short, SSF4 is still going through a lot of changes. For example, 33P is no more an uppercut right now, but it could be.

My personal perception from what he wrote is that Capcom is trying hard to please its fan base. But I also believe they are almost done with all characters (if not, it will take them probably longer than Spring 2009). They just want to tweak here and there, fix bugs, get some inputs and hype before the official release in the arcade, followed by consoles, and if it goes great... (sigh) for PC last. I don't believe Hawk is going to be changed that much. He is not going to suddenly have a fireball and an uppercut. But they are probably balancing him in ways that make him more balanced compared to the rest of the cast. All we need now is patience to next week when (hopefully) a few new characters will be revealed.

Anyhow good luck all. I have an exam. Last post for today.

 

Posted by Ken Bogard on November 1, 2009 at 11:54 a.m. #42

Some traduction are not good :

-There is no 36 characters boxes ! I just say there is 8 playable character on beta version. But we'll see only Juri / Hawk and DJ.And unfortunatly i don't see who are the 8 playable characters.

"Some properties for Dragon Punches/Tiger Uppercuts might change, Capcom wants to give players more tools to counter these attacks." : FALSE . Ono says properties of DP will be THE SAME in SSFIV. but he will give to other characters more tools to counter these attacks.

 

Posted by Syg on November 1, 2009 at 11:56 a.m. #43

Turbo is a whole different issue. Scrub =/= cheater. Mash style moves are not scrub friendly, thats all I meant.

 

Posted by Cotton on November 1, 2009 at 11:57 a.m. #44

Throws are too easy? o.O I'm a person that gets thrown a lot and I'm not complaining. LEAVE THE THROW ALONE!!

 

Posted by Garuda on November 1, 2009 at 12:09 p.m. #45

Throws are fine. I don't think that jumps need less start-up, especially when characters like Abel rely on their pokes to keep you from jumping out of their mix-ups.

As for DeeJay having a mash input, I'm not a ST player, and I always thought his machine gun punch was a mash input. I don't see what's wrong with it.

 

Posted by NinjaStar Boss on November 1, 2009 at 12:09 p.m. #46

• Throws are too easy to land in Capcom's eyes and they plan to tweak some things to fix this. Ono wants jumps to have fewer startup frames.

-----------------------------

Don't like this change, sometimes all you can do to Turtling players is throw them to break them out of their defensive style. this will just make it better for them.

• Some properties for Dragon Punches/Tiger Uppercuts might change, Capcom wants to give players more tools to counter these attacks.

------------------------------

me likes this!

 

Posted by WHATAAAA! on November 1, 2009 at 12:11 p.m. #47

Just remove the DP shortcut!

 

Posted by Scott on November 1, 2009 at 12:13 p.m. #48

Nerfing the shoryuken!

The first step in removing the over-powered crutch that all shotos rest on.

 

Posted by IrPanda on November 1, 2009 at 12:19 p.m. #49

@Lawl
Mashing command is far from user friendly ( not talking about turbo ). It is pretty difficult if you don't have some experience to use mash command moves like chuns gens and Honda efficiently.
@Cotton
I could understand you they are doing this some character are easily traped in corners with tick throw mix ups and it is very difficult to get out. I'm glad they are changing it :).

 

Posted by ddd on November 1, 2009 at 12:19 p.m. #50

F*** Dark Stalkers

 

Posted by itRme on November 1, 2009 at 12:27 p.m. #51

Why do people think mash moves are noob friendly? Who here can do gen's hands> mk > hands combo or link 2 of honda's hHHs? They are not easy to do moves people.

 

Posted by remy1337 on November 1, 2009 at 12:32 p.m. #52

i hope they nerf the hell out of those dragon puches,and T.uppercuts, i hate those with a passion!!!!! and take the shortcuts out PLEASE!!!!!!! 2 year olds can do dragon punches,jeez!

 

Posted by IrPanda on November 1, 2009 at 12:32 p.m. #53

@itRme
I can :D, pretty tuff doh with pad and all sometime i don't get the 1 i want mite get mp HHs when i wanted hp

 

Posted by Anonymous on November 1, 2009 at 12:48 p.m. #54

• Dee Jay's Machine Gun Punch is now a mash punch command. It's no longer done by charging down and then pressing up + punch.

Again I state, what was capcom thinking with this. If anything, all the other mash moves except blanka's should be a motion before you mash. Unless MGU does insane damage, It's going to suck because you can't combo afterwards like Honda, Gen, and Chun. Even if it still broke fireballs, It'll sill suck since mashing while a fireball is coming will get you killed. Buffering during a Max Out could be useful in a fireball war, but only if every hit beats projectiles (for EX fireballs).
Speaking of EX, His Max Out throws 2 projectiles like Seth's and doesn't knock down. Hopefully His recovery time isn't bad like Seth's and he can juggle afterwards.

As for characters, I hope they are the ones in the link. Makoto seems like she'd be great. I also want to know if that turkish oil grappler will be in the game.

 

Posted by To all who hate mash moves on November 1, 2009 at 12:50 p.m. #55

Look tools at what people have done with gens kicks and hondas slaps with special inputs it gives them unique properties with beable to paino them and how they cancel into other moves with techniques like that. =|

 

Posted by Throws on November 1, 2009 at 1:06 p.m. #56

It's the greatest feeling in the world when you're in the middle of an attack and you watch your fist/foot go through an opponent as he/she mashes and throws you through the attack.

 

Posted by Anonymous on November 1, 2009 at 1:08 p.m. #57

Oh right, The odd inputs better not have crazy shortcuts like the current DP ones. Triangle charge should let you do the old shortcut (db, df, ub). Currently, you have to hit db before you do ub whatever up you prefer. The actual motion has been changed if you compare SF2 with SF4. db, df, db, uf was the command to bounce off the opposite wall. Now the game defaults to your wall and anly jumps to the opposite wall if you hold forward.
I think the odd commands will just be quarter or half circles in different starting postitons like forward, back, and up. Hopefully there won't be any Raging Storm motions or crazy compound motions.

 

Posted by Rave_Zero on November 1, 2009 at 1:14 p.m. #58

>> Some properties for Dragon Punches/Tiger Uppercuts
>> might change, Capcom wants to give players more tools
>> to counter these attacks.

Best improvement on this list!!!

 

Posted by ¿? on November 1, 2009 at 1:15 p.m. #59

Regarding throws, I'm guessing he's talking about command throws, especially on wakeup. Other than that, I personally don't find throws too easy in this game (well, not any easier than reversal attacks; tighten the reversal window and things should be good).

 

Posted by hadoken on November 1, 2009 at 1:18 p.m. #60

Cody and Guy FTW.

 

Posted by Devon on November 1, 2009 at 1:21 p.m. #61

If People are complaining about the Shoryuken and Tiger Uppercuts being to strong and powerful, Try crossing up a balrog headbutt that moves has a lot of priority.

Secondly they need to nefered M.Bison's Headstomp because it beats shoryuken

And for capcom complaining throw are to easy, they need to fix tick throws for example E.Honda command grab and Zangief

 

Posted by Anonymous on November 1, 2009 at 1:25 p.m. #62

@DP loathers
The change will probably be not being able to FADC. In one of the interviews. Justin Wong said he couldn't FADC T. Hawk's uppercut. I personally don't have a problem with them (full invincibility going up and way less landing lag in SF2), but making them safe by FADCing afterwards, and possibly comboing, could go.

 

Posted by HATE TURTLE GAMEPLAY on November 1, 2009 at 1:26 p.m. #63

WHY THE PHUCK WOULD THEY NERF THROWS? THIS GAME IS ALREADY A TURTLE BORING PHUCKING FEST. IF ANYTHING THEY SHOULD BE STRONGER. PHUCK STREET FIGHTER 4 IF THIS IS TRUE. IM STICKING TO HDR AND TEKKEN 6 IF THIS IS TRUE.

 

Posted by Anonymous on November 1, 2009 at 1:30 p.m. #64

@Devon
Tick throws suck because of slow grabs and easy reversals. I want SF2 throws back. The command could stay for air throws.
Incidently, I WANT MY 0 FRAME, NO WHIFF, STORED OCHIO BACK.

 

Posted by DaBakerMann on November 1, 2009 at 1:36 p.m. #65

Anti-shoryuken 4 life

 

Posted by SuperSonicFurious on November 1, 2009 at 1:50 p.m. #66

Y-Gu-wha-goin-o------------------------------------WHOA

 

Posted by waya121 on November 1, 2009 at 1:58 p.m. #67

Yay are they finally going to fix the throws now? I wont be able to jump in, do a little low jab than throw them a split second later? WILL THEY FINALLY make people throw immune after a jab like 3rd strike. One of the gripes i have about SFIV

 

Posted by Shortcut sucks on November 1, 2009 at 2:21 p.m. #68

Any words on removing DP shortcut?

Im fcuking annoyed when I want to land MBison Ultra, ends up teleport.

FFFFFFFFFUUUUUUUUUUUUUUUU

 

Posted by Bill on November 1, 2009 at 2:26 p.m. #69

By unique commands they most likely mean demon type inputs rather than complex motions.

 

Posted by @28 on November 1, 2009 at 2:44 p.m. #70

This a good thing, not a bad thing. If Dee Jay is easier to play, you will see more variety of opponents. Don't be a douchebag.

 

Posted by I'm making a mistake by posting on November 1, 2009 at 2:57 p.m. #71

Uppercuts should be the least of your worries in SF4. Trades to ultras, or uppercuts to ultras are the issue.

Also as for current counters to uppercuts we have that werid blocking move (done by holding back). Even E Honda can counter ultra on a blocked light shoryuken. Don't have ultra? Use that weird crouching mid kick (some characters differ, but this usually works) and combo into whatever special move your character has. charge characters get free crouching pokes to torpedo moves/sonic boom. Shotos get free crouching poke to fireballs (and sometimes more). Grapplers get free grabs, and everyone else has something that works usually fireballs, rekkas, ultras, anything else. Blocking sure is powerful.

But who knows what this means anyway. It could just mean less ways to combo after or a little less invincible frames. Surely nobody on this site has time traveled to next spring and played the final version which doesn't exist yet I put my faith in Capcom for now.

Machine gun upper becomes easier to do and command grabs could start to be better again (the little guys should be getting away when the grapplers get close not beating command grabs with ease by having normal grabs that come out quicker). Bravo capcom I'm pretty happy.

 

Posted by chickenwings on November 1, 2009 at 2:58 p.m. #72

WOW, change machine gun punch. It should be just like it was in turbo. gun charge up and mash punchs. Having it as a straight up mash is lame and doesnt make it easier to do, giving it the charge makes it easier to use in combos. Why the hell would they change it like that anyway, it would be like changeing flash kick to a quarter circle move to make it "easier".

 

Posted by Th3 JoK3R J on November 1, 2009 at 3:01 p.m. #73

So there's still hope for Vega??? :)

 

Posted by hobohitman on November 1, 2009 at 3:03 p.m. #74

Because crouch teching wasnt enough? There gonna nerf tick throwing now? Lame. This game will become even more of a turtlers dream now.

 

Posted by Anonymous on November 1, 2009 at 3:09 p.m. #75

@I'm making a mistake by posting
You sure were with those radical ideas. Blocking? That's insane. Take those scrubby ideas to gamefaqs or something
/sarcasm
Seriously though, I hope they remove uppercut FADC and/or the trade or anti-air into ultra.

 

Posted by The Time Traveller's Wife. on November 1, 2009 at 3:16 p.m. #76

My husband told me the other 7 characters are Evil Ryu, Violent Ken, Shin Akuma, Shin Gouken, Sunburned Sakura, and Mildly Annoyed Dan.

 

Posted by The Time Traveller's Wife. on November 1, 2009 at 3:19 p.m. #77

Oh and Seth 2.0

 

Posted by classy on November 1, 2009 at 3:23 p.m. #78

i can't believe the noobs on this site.. take out uppercult fadc?? fadc is the bread and butter of sf4 if anything they should encourage more awesome combos.. how bad are these people on this site? jesus

as for a new darkstalkers, it needs to be really different from street fighter and not just a clone... new game mechanics, cuz they have cool characters

 

Posted by idoits on November 1, 2009 at 3:40 p.m. #79

Those of you who say dee jay's command for the machine-gun punch being changed to "mash P" is scrub friendly are retarded. You have to piano key that dumb@ss. I don't see scrubs playing blanka, chun, or honda. My god, just because you see the word "mash" does not mean its scrub material.

 

Posted by @time traveller's wife on November 1, 2009 at 3:52 p.m. #80

Actually,its Slightly annoyed dan mam.

Its okay,everyone mixes that up. But its crucial to the series that you undertand that he is slightly annoyed and not at the level of mild quite yet.

He learns true hate when he stubs his toe while fighting with seth 2.0's secret brother; Killian IV

 

Posted by Jem on November 1, 2009 at 3:54 p.m. #81

@Classy

Im 100% with you man. If you take out FADC I will hardly want to play it. I want them to change the way its done so even charge characters can combo with it (I dont really know how they could though). CAN WE PLEASE MOVE AWAY FROM THIS 80s STYLE GAMEPLAY OF SFII!!!! I would love it if all characters could FADC combo and some or most could FACD twice in a combo..... Lets get some real technical sh%# happening!

 

Posted by @ jem on November 1, 2009 at 4:08 p.m. #82

you can do moves out of FADC for charge characters... just takes a bit more technique

 

Posted by Jem on November 1, 2009 at 4:19 p.m. #83

Yes but nothing great......

 

Posted by Jcool813 on November 1, 2009 at 4:32 p.m. #84

they definitely made Dee Jay worse. i hate mash commands.

 

Posted by LOL on November 1, 2009 at 4:53 p.m. #85

dude complaining about "guilty gear" commands needs to shut up and work on execution. If you can't hit KOF desperation moves then you gotta work on your game.

Throws need to work more like 3S throws. . . goddamnit maybe Capcom should just scrap SSF4 and move onto Street Fighter III: 4th Down or something. Sh!t would rule so hard. Way cooler than DeeJay's mash P move augh. that shouldn't even be in fighters.

 

Posted by classy on November 1, 2009 at 4:55 p.m. #86

@Jem

sf4 ive always said discourages insanely awesome combos.. they are flasy but useless... and i find that retarded.. so all we see are at the most 3-5 hit combos,

fadc is an elagent combo system that should be encouraged more.. maybe the first fadc should take 2 bars and and after that it takes 1 bar in the combo so u can do it 3 times with a full super meter..

damage scaling needs to be toned down or else we still wont see insane combos in tournaments cuz its not worth it.

look at poongko.. imagine if his combos does real damage.. its not like its free, its hard to do and waste ex meter.

and yes they need to get away from that sf2 mentality, this is sf4 and has its own distinct style

 

Posted by Anonymous on November 1, 2009 at 4:59 p.m. #87

@classy
I don't want FADC removed. I agree with you, it SHOULD be encouraged. However, FADCing DP's should be removed. DP's are risk vs reward moves. When you can completely remove the risk factor for only 2 bars, you have a safe move that gives you a free, easily confirmed, ultra or a mixup. To reiterate, I DO like FADC's, but when you can cause such a game changing momentum shift off of a completely safe move, there's a problem.

 

Posted by @chickenwings on November 1, 2009 at 5:01 p.m. #88

"it would be like changeing flash kick to a quarter circle move to make it "easier"."

uhh, changing the flash kick to a quarter circle would DEFINITELY make it easier.

guile wouldn't have to hold a down charge at all, so he could bust out his flash kick whenever he wanted, it would make his flash-kick combos usable at any time rather than just when you've got charge etc. etc.

 

Posted by David I. on November 1, 2009 at 5:06 p.m. #89

As the old saying goes: "You just can't please everyone". -_-

 

Posted by kara on November 1, 2009 at 5:25 p.m. #90

no new characters announcement?! what/!??! c'mon already!!!!!!!

DS revival would be nice, i'd dig that

 

Posted by Geese on November 1, 2009 at 5:30 p.m. #91

I just want Dudley, Makoto, and Ibuki. Guy and Cody would be nice, but I dont think too many people are worrying about Adon.

 

Posted by anon on November 1, 2009 at 5:39 p.m. #92

Wow. I guarantee that if Capcom came out with the announcement that they had discovered the cure for cancer people on this site would still piss and moan. Seriously, didn't your momma ever tell you that if you have nothing nice to say then STFU?

 

Posted by rew on November 1, 2009 at 5:51 p.m. #93

Ugh I hate mashing specials, but at least Machin Gun punch isn't a combination of a down up charge and a mash special now.

 

Posted by Swift on November 1, 2009 at 6:02 p.m. #94

Sweet news, hope they just buff up some of the low to mid tier characters, I would really like to see Bison(dictator) get a norma overhead, he really needs one.

 

Posted by Jeremy on November 1, 2009 at 6:08 p.m. #95

As much as FADC can frustrate me, I wouldn't want it taken out. I enjoy it against others as much as I hate it being used against me, it's a really fun mechanic that defines Street Fighter IV from past iterations. Taking it out would be a disappointing move if Capcom was ever insane enough to do so.

 

Posted by Jcool813 on November 1, 2009 at 6:11 p.m. #96

@86 scrubs

changing Dee Jay's machine gun upper to mash command makes it hard to fight fireball spam if his mgu stops fireballs.

so stfu.

 

Posted by jammasta on November 1, 2009 at 6:23 p.m. #97

I certainly wouldn't mind the rumored list filling out the 8 characters, taking out Cody and maybe Makoto (I really want her in, but something says she's way too young, even younger than Ibuki >_>).

"Unique inputs" worries me. I hope with all my heart that we are not talking early Fatal Fury/KOF 94 and 95 with these, many of those commands were beyond ridiculous.

 

Posted by Dan Cosplayer on November 1, 2009 at 6:32 p.m. #98

make Dan god tier.

 

Posted by Geese on November 1, 2009 at 6:35 p.m. #99

Unique inputs = THREE quarter circle forward's

mind = blown

 

Posted by great on November 1, 2009 at 6:47 p.m. #100

now when you're playing online.
dee jay will be able to mash on you.
like dps and ex legs.
great.
thanks.
fckme.

 

Posted by shannaro!!! on November 1, 2009 at 6:49 p.m. #101

I wonder what kind kind of online features we'll be getting.
Well, since they're going to announce that instead of the new characters, I do hope that more will be revealed in future announcements. And by more, I mean an inquiry of who else will be joining the SFIV cast. I want Karin, but I'm not sure that she's popular enough. Still, she was a wicked design in Alpha 3.

 

Posted by Cannon Revenge on November 1, 2009 at 6:52 p.m. #102

What if they add R. Mika in the roster? She'd have WAY better jiggle mechanics than Rufus!

 

Posted by Jetta on November 1, 2009 at 6:56 p.m. #103

why do this to dee jay? he never did anything but make good music and top fagot on the tier chart. im just gonna stick to abel and rrrrrrog and maybe pickup one of the new characters. good to the last drop! XD

 

Posted by IrPanda on November 1, 2009 at 7:06 p.m. #104

Maybe they did it to him because some combos were to easy to do with the other motion.

 

Posted by so i read all this on November 1, 2009 at 7:14 p.m. #105

and apparently there will be six slots left for cody in ssf4.

 

Posted by hadoken 123 on November 1, 2009 at 7:15 p.m. #106

I hope dudley,ibuki,makoto, cody,guy,hakan make it

 

Posted by fightclub on November 1, 2009 at 7:17 p.m. #107

If you mess with throws alot of the non top 7 chars will be adversely affected. Like Ken,Guile, Bison,Fuerte, who depend on throws.Also will promote even more turtle because now throwing isnt as good.Only way I will accept is if with have a guard bar.

 

Posted by anon on November 1, 2009 at 7:21 p.m. #108

Karin and Makoto would be heavenly.

 

Posted by IrPanda on November 1, 2009 at 7:23 p.m. #109

I'm thinking they mite just make throwing a bit more punishable. That would be a fitting change for it if any imo.

 

Posted by parry!!!!!!!!!!1 on November 1, 2009 at 7:42 p.m. #110

Like I said it before scrub fighter 4 needs a parry system like third strike!!!!!!!!!

 

Posted by Capcom doing things wrong on November 1, 2009 at 7:42 p.m. #111

hi everyone im a douche bag know it all i talk out my ass and i think i am the best sf player. you are all fan boys blah blah blah bullsh*t bullsh*t bullsh*t.

 

Posted by Al2k on November 1, 2009 at 7:44 p.m. #112

I dont understand why people have problems with dp moves. you can counter them if there is a whif or after blocking.

 

Posted by @Shanic#16 on November 1, 2009 at 7:54 p.m. #113

Please...Just put morrigan in SF IV.
Somehow.
Please? As a special?

you are stupid and should die...really Morrigan...DIE

please help by also pointing out stupid things that stupid people say...thank you.

 

Posted by JerseyFame on November 1, 2009 at 7:58 p.m. #114

Id like to say...if you make a counter to the dragon punch...Im in.

Im so sick of the magical, "im gonna bang on my controller as hard as i can and do a dragon punch motion!", crap that all these bums do...

I use Guile, that means holding a charge and being precise with my inputs and combo timing. So if you make shotos that difficult to use, I guarantee people will hate the game and complain that its ruined.

Its hard to please the dedicated gamers and the children at the same time.

 

Posted by Joseph on November 1, 2009 at 8:06 p.m. #115

The only time I had a problem with turtling, srk and hado spam is when I use Dan. The rest of the time its no problem. Dan needs to get buffed!

 

Posted by @99 on November 1, 2009 at 8:14 p.m. #116

you fail... Dan god tier? he's basically the sh*ttiest character in Street Fighter, he's a joke character (duh!), and he'll ALWAYS be one.

 

Posted by DudleyFTW on November 1, 2009 at 8:28 p.m. #117

"Some properties for Dragon Punches/Tiger Uppercuts might change, Capcom wants to give players more tools to counter these attacks."

SOLD."

I SECOND THAT

"They need to nerf bison headstop cause it beats SRK's"

WRONG! it trades with them if anything they need 2 nerf the SRK and TU and Cannon Spike aka the mashers best friends

also WE NEED DUDLEY AND YANG DAMN EVERY1 ELSE FROM 3RD STRIKE I COULD CARE LESS......maybe gill....yea gill vs seth......i like that

 

Posted by Pwned on November 1, 2009 at 8:34 p.m. #118

Who do you think the other 5 new people are? I think they are Alex, Adon, Ibuki, and 2 completly new characters.

 

Posted by @pwned on November 1, 2009 at 8:40 p.m. #119

prob not 2 new chaaracter
HOPEFULLY:Dudley,Yang(not yun),Rolonto,Guy,Cody

 

Posted by @119 on November 1, 2009 at 8:43 p.m. #120

pretty sure you're retarded when you dont even know which word to use. lawl. You're english is bad. lulzzz

 

Posted by scrub on November 1, 2009 at 8:44 p.m. #121

no that was 121 09 scrubs.

 

Posted by Changes I Like To See on November 1, 2009 at 9 p.m. #122

Ryu - Increase recovery time on his Shoryuken. It's gay that if you trade hits with his LP Shoryuken, he can still juggle you with his Super/Ultra.

Ken - Increase recovery time on his Shoryuken as well. People all over his dick spam the Shoryuken ad nauseam.

Chun-Li - Give her an anti-air special, and please raise her health to 950 (and lower her stun to 950).

Guile - Two more special moves, goddammit. The novelty of having only two moves should have worn out by now.

Blanka - Reduce this cheap sh!t's health to 1000, his stun to 900, and more opportunities to punish his damned static charge.

Dhalsim - He is fine the way he is; maybe increase damage on Yoga Flame/Blast?

E. Honda - Strengthen his anti-air, and his Ultra shouldn't be so damned easy to counter.

Zangief - Jesus...where to start. Remove his exploitable Homosexual Ballerina Spin and replace it with more appropriate wrestling moves. Lower his godlike prioriy of his SPD. Lastly, lower his health and stun to 1150.

Balrog - Reduce the speed of his crouching jab. His Buffalo Headbutt may need a decrease in power as well.

Vega - Strengthen his anti-air and. give him an overhead. Leave his defense statistics the way they are.

Sagat - Broken piece of sh!t...Anyway, weaken all of his goddamned special moves, and drop his health to 1050, and stun set to 1000. Capcom is clearly retarded to make him so powerful in the first place.

M. Bison - Give him better anti-air options, and please remove the stupid-as-hell Shoryuken shortcut; it would prevent the mishaps of accidently Teleporting when you want to launch his Ultra.

Cammy - Make her rushdown game much more viable against turtling faggots who dream of their imaginary girlfriends.

Fei Long - Give him more useful special moves. 'Nuff said.

Rufus - Slow this fat fock down; no way in hell this Bob wannabe should move that damn fast. Drop his health to 1100, weaken his EX Snake Strike, and reduce his juggle possibilites.

Crimson Viper - One more special move wouldn't hurt; increasing her health to 950 would be prudent as well.

Abel - Subtle changes at the most, except increase his stun to 1100.

El Fuerte - Remove this El Blaze/Rey Mysterio carbon copy and replace him with Rainbow Mika (or perhaps a luchadora, maybe?).

Dan - Remove this douchebag as well and fill in the void with a much more effective character.

Rose - Increase her damage output, and lengthen the reflect timing of his Soul Reflect.

Sakura - Make her Hurricane Kick stronger, plus increase the priority of her Shououken.

Akuma - He's fine the way he is, in my opinion.

Gouken - Increase his health and stun to 1050, and greatly reduce the recovery time of his Vertical Hurricane Kick.

Gen - Ummm...increase his health and stun a bit, and make his EX moves better, because all of them suck.

Seth - See Akuma.

 

Posted by comments are on stupid turbo speed setting on November 1, 2009 at 9:05 p.m. #123

Yoshinori Ono is still pushing hard to get an arcade version made.
-
Who does he have to fight within his own company to get it made? Bean counters?

People scared of machines breaking due to guys like this Tekken 6 player? :

http://www.youtube.com/watch?v=BLGYfL...

Don't let this guy drink a Rockstar or a Monster or etc. Coca-Cola already ruining this guy.

 

Posted by your mom on November 1, 2009 at 9:05 p.m. #124

delete el fuerte
delete abel
delete rufus
add something new worth looking at and playing!
New capcom characters just suck all way around!
What happened to garuda, skullomania, and d dark?
Those are the characters that should be introduced
not some bullshizz. Cmon Capcom!!!!!

 

Posted by Amar on November 1, 2009 at 9:16 p.m. #125

nerf the throws and add guard crushes. sounds perfect.

 

Posted by @yourmom on November 1, 2009 at 9:18 p.m. #126

stfu we need more new diffrent characters like abel and el fuerte i guess u want more shotos and sh!t

 

Posted by Psychic Force 2012 on November 1, 2009 at 9:20 p.m. #127

im looking forward to Adon most. i like that Joe Higashi play style, its a fun style and will make my favorite game even better.

this game is gonna be great. i dont think they will mess with the DP properties, it just wouldnt be Street Fighter. they will probably give other characters more ways to combo into ultras like DPs, or give characters more invincible frames at startups, maybe make more moves cause a crumple state like Dee Jay's EX kick does in the demo.

changing his punch to a mash type is okay, that move never really had great anti air properties, like a down/up move should (ahem, spinning bird kick).

tone down Ultra damage and speed up EX Meter charges esp. for those w/out projectiles! and adjust damage scaling. u can do more damage in some 4+hit combos by removing a hit!?

 

Posted by @changes i like to see on November 1, 2009 at 9:33 p.m. #128

Let me fix this for you

Ryu - Increase recovery time on his Shoryuken. It's gay that if you trade hits with his LP Shoryuken, he can still juggle you with his Super/Ultra.*thumbs up*

Ken - Increase recovery time on his Shoryuken as well. People all over his dick spam the Shoryuken ad nauseam.*thumbs up*

Chun-Li - Fine

Guile - He is the original 2 move man dont change that just make his ultra more useful

Blanka - Reduce this cheap sh!t's health to 1000, his stun to 900, and more opportunities to punish his damned static charge.MAKE THE HITBOX ON THAT F**KING SLIDE SMALLER!

Dhalsim - He is fine the way he is; maybe increase damage on Yoga Flame/Blast?*thumbs up*

E. Honda - His Ultra shouldn't be so damned easy to counter.lower priority or Bullsh!to throw......make his stupid headbutt punishable

Zangief - Jesus...where to start make the hitbox smaller on his Homosexual Ballerina Spin Lower his godlike prioriy of his SPD. Lastly, lower his health and stun to 1150.

Balrog - Reduce the speed of his crouching jab. His Buffalo Headbutt may need a reduse in range

Vega - Strengthen his anti-air and. give him an overhead.*he has a overhead* Leave his defense statistics the way they are.Give him a few more ways to combo

Sagat - Broken piece of sh!t...Anyway, weaken all of his goddamned special moves, and drop his health to 1050, and stun set to 1000. Capcom is clearly retarded to make him so powerful in the first place.*super thumbs up*

M. Bison - Give him better anti-air options, and please remove the stupid-as-hell Shoryuken shortcut; it would prevent the mishaps of accidently Teleporting when you want to launch his Ultra. Needs a SHIN PSYCHOOOO CRUSHIEERRRR ultra

Cammy - Make her rushdown game much more viable against turtling faggots who dream of their imaginary girlfriends.Change the f**king frame rate of that BS cannon spike

Fei Long - Make his moves less punishable and a combo into full ultra

Rufus - Slow this fat fock down; no way in hell this Bob wannabe should move that damn fast. Drop his health to 1100, weaken his EX Snake Strike, and reduce his juggle possibilites.*thumbs up*

Crimson Viper - One more special move wouldn't hurt; increasing her health to 950 would be prudent as well.*thumbs up*

Abel - Subtle changes at the most, except increase his stun to 1100. give him a useful anti air grab not that falling sky bs that has a range of 3 inches

El Fuerte - Up his damage or Up his health

Dan - wtf is up that knee of his.....really

Rose - Increase her damage output, and lengthen the reflect timing of his Soul Reflect.*thumbs up*

Sakura - Replace her with some1 else

Akuma - He's fine the way he is, in my opinion.*thumbs up*

Gouken - Make his ultra actually semi-difficult non of that throw into ultra bs

Gen - Replace him

Seth - Give him as much health as akuma....and air teleport would be nice

There you go all better :)

 

Posted by d3v on November 1, 2009 at 9:36 p.m. #129

Nerfing throws in the SF that has the weakest throwing game of any SF? I guess we're finally moving closer to the scrubs dream game where nothing can violate the sanctity of the block other than slight chip damage (heck, take that away too while you're at it).

 

Posted by Don on November 1, 2009 at 9:38 p.m. #130

Mash...Machine Gun punch?

..... :(

 

Posted by BK on November 1, 2009 at 9:40 p.m. #131

i wish they switch bisons fight stance back to his old way with the dice roll arm and fix abels grabbing it sucks trying to grab and miss cause you got to be all the way on them to grab. one step back, your hand is going through their heads. as far as new people, just give me karin. ill leave the other choices to the rest of the fans to surprise me with.

 

Posted by Psychic Force 2012 on November 1, 2009 at 9:42 p.m. #132

i main Sagat and i agree, tone down his damage a small amount. otherwise hes fine the way he is. his fireball recovery might be a liiitle too fast. maybe. but his projectile game sure is fun :)

 

Posted by Megatonbeef on November 1, 2009 at 9:51 p.m. #133

I think that capcom won't be able to fix everyone's problem in ssf4. All our conversations about what needs to be fixed ends up as just arguments between children sreaming scrub and faggot all the time.

 

Posted by ScytheWP on November 1, 2009 at 9:54 p.m. #134

didn't they say there were 36 slots in the character select...why was that deleted?

 

Posted by @97/jcool on November 1, 2009 at 10:16 p.m. #135

I wasn't saying MGU is a bad move and needs to be taken out, I said mash ___ moves need to be taken out. I main DeeJay in ST/HDR and his MGU is definitely better in HDR, love bustin' fireball spammers with it plus his cr.HP > MGU. Making it a mash move just makes it harder to do a normal [2]8+P MGU instead of the [2]8+PPPPP for extra hits.

 

Posted by Strider-RagnaroK on November 1, 2009 at 10:29 p.m. #136

[Characters]
Add Makoto & Guy and i'll be happy
[Visual]
Fix Ken & Rose designs they look nothing like the they should Ken looks like fuc/<ing He-Man he needs some kicks similar to SF III or Alpha 3
Rose doesn't resemble Rose at all on the game atwork she looks like she should but when using her she is way different also her fighting stance looks dull
[Balance]
Command Throws need some serious rework is too powefull Zangief has stop all Punches & Kicks I have thrown all Ultras all Special Moves all EX Moves what Am I suppose to do to counter this SH!T
that pretty much it on balancing i got some more suggestion but not that important nor necessary
[Super Moves]
For God sakes almost all supers and ultras are the same let the Supers be different from the Ultras

 

Posted by jumping flash on November 1, 2009 at 10:36 p.m. #137

Ono wants jumps to have fewer startup frames.
-
Combined with current height and floatyness of jumps, not so good outlook.

Easier run away jump backwards so nobody will ever learn what a dash or back dash is. Sagat + faster jump start up = no thank you.

 

Posted by Harima on November 1, 2009 at 11:01 p.m. #138

I swear I'll leave this game if you can just jab a incoming throw.

 

Posted by chickenwings on November 1, 2009 at 11:16 p.m. #139

@135

exactly. With it being a mash move it takes away from deejay. U wont be able to cancel into it with cr fierce like turbo(or any other normal for that matter) and it will take away alittle of his mix up(in hdr/turbo i loved crossing up then goin 2x jab and either throw or mgu). I dont see how makeing it a mash move helps anyone but new people that dont understand how deejay played in turbo. Old school deejay players need to start complaining and maybe petition for a change. According to ono they read the boards(one of the reasons we dont have to unlock characters and that horrific music is getting cut) so if we let him noe causes are he will change it.

 

Posted by Cody ftw on November 1, 2009 at 11:21 p.m. #140

Cody and Guy for ssf4

 

Posted by lol on November 1, 2009 at 11:45 p.m. #141

@138

Goodbye,lol

 

Posted by Sablicious on November 1, 2009 at 11:46 p.m. #142

Thank god they're gonna do something about the 'throw-spam-centricity'. 3D throw mechanics have no place in a 2D fight-games.

 

Posted by Someguy on November 2, 2009 at 12:16 a.m. #143

@sablicious: What are you talking about? SF4 has some of the weakest throws in competitive 2d fighting. It has throws with startup, AND a decently sized throw break window that leaves the defending player neutral in damage and frame advantage. Combine that with the generous reversal buffers, and this is one of the easiest games to avoid getting thrown ever. Unless you're playing against someone with a good command grab, no one should have any trouble with throws, AT ALL. If anything, throws should get more buff.

And in general, 3d fighters tend to have even MORE ways to avoid being thrown than 2d fighters, so again....what are you talking about?

@chickenwings: If deejay's c.fierce can be special canceled, than you'l be able to MGU off of it. You'll just need to learn how to piano input it (the same way honda and gen do their mash combos).

 

Posted by @143 on November 2, 2009 at 12:22 a.m. #144

Yeah technically the command will be cr.MP HP MP LP MP HP I think? for the inputs. I think mash commands in SF4 require five inputs to come out (like MK > HP MP LP MP HP gets you Gen's MK > hands).

Shorter startup time on throws would be good (as well as more overhead/mixup options, I'm all for uohs like in 3S), zero frame start up (and anything else Sirlin tells you) is NOT good for a game like this.

 

Posted by AAKurtz on November 2, 2009 at 12:28 a.m. #145

Throws definitely need to be fixed. The response window to counter is WAY to small.

 

Posted by chickenwings on November 2, 2009 at 12:38 a.m. #146

@someguy

It wasnt a mash move for almost 20 years why change it now. ANd on top of that combos like cr jab cr fierce mgu would just become retarded hard to pull off unless u break ur fingers(blanka has the same thing but ur not canceling out of anything but a single jab, ps i man blanka). U would never be able to cancel it fast enough to combo it off of anything but a single jab(u have to do it pretty dam fast in hdr with the charge). I dont now why anyone would want the move changed anyway. Like i sad before people have been doing it with the charge for years, it would be like changing hadouken to a mash move.

 

Posted by DONT NERF THROWS on November 2, 2009 at 12:42 a.m. #147

throws should be buffed to get the turtles out of their shells.

 

Posted by fight on November 2, 2009 at 12:54 a.m. #148

Yeah Sirlin should stick to hd but stuff like bison fake slide, hondas jab headbutt going through projectiles and Dee jay's MGU input should be in 4. If ryu had weaknesses maybe he should gotten his fake fireball.Zero frame throws are ridiculous but throws should be buffed.It's almost like Capcom doesn't want to admit he made some good changes without taking away from the essence of any char.

 

Posted by n00b_saib0t on November 2, 2009 at 1:23 a.m. #149

why the hell is everyone bitching about deejay's MGU getting a different command? jesus christ people, we've all been playing street fighter long enough, try not to pretend this is something new.

the tiger knee got changed from its original command, HDR changed half the commands in the game(half circles are quarter circles, 360s are half circles, hooligan is a HCF), total wipe out(guile super) got a different command from CvS1 to CvS2, evil ryu has QCFx2 shinku hadouken in SFA but HCBx2 shinku hadouken in CvS.

moves get new commands all the time, its not a huge deal. lets bitch about the missing moves, something that actually matters. where are ken's kicks? ken's command roll? ken's "i stole this from sean" kick in CvS2? akuma's command roll? cammy's hooligan dive kick? sakura's dive kick? sakura's tatsumaki follow up? chun li's rising kick special?

besides, in SF4's combo engine is MGU being a mash move that big of a deal? as bad as scaling is you're only going to want to do c.mp->MGU any way to get more damage out of it, which is plenty easy to do. also, you haven't even used the character yet, there's every chance that his kicks might be part of his B&B instead of MGU.

 

Posted by Chickenwings on November 2, 2009 at 1:44 a.m. #150

@noob saibot

Ur forgeting that in hdr alot of the changed commands(like guiles super, and spds) work with the old commands still. ANd some changes just made perfect sense(like giefs new spd motion, cammys hooligan throw etc). Theres no real reason to change mgu, it would be like changing ryus dp to a charge move. And dmg scaling doesnt matter, if it works like it should(like in turbo/hdr) it will give u a knock down which is worth it. And also having the option of doing mgu instead of up kicks is better for combos since u might not be able to combo smaller crouching character with up kicks(it has this same problem in hdr).Theres NO reason to change it, its a stupid decision and more then worth the time to complain about. This is important to the character because its gonna decide when and how he can use his move.

 

Posted by GeneralKills17 on November 2, 2009 at 2:20 a.m. #151

What they need to do is make shortcut motions optional. And I'm not gonna lie. Throws are pretty easy in this game. Seeing as how most of my comebacks reslted from tick throws. Excited about that. And PPl the news says they're not gonna change the properties of dragon punches only that characters will have more tools against it.

 

Posted by dayasha on November 2, 2009 at 2:40 a.m. #152

sagat needs improvements his a slow fighter and needs better moves his rubbish in the game.

 

Posted by SmexyMillz on November 2, 2009 at 2:58 a.m. #153

Sagat needs nothing... Sakura and blanka need buffs imo.. Then again i doubt anyone is even playing sf4 nowadays..
Tekken 6 anyone

 

Posted by NoName9 on November 2, 2009 at 3 a.m. #154

Please :

1- remove The Special moves flip
2- remove Special moves shortcuts
3- remove Special moves reversal focus break (limit this to move that do break FA)
4- Have an option to disable the annoying negative edge

 

Posted by @#153 on November 2, 2009 at 3:49 a.m. #155

tekken 6? are you kidding? the game is a joke! plus, if you really want to know what bad net code is all about play tekken 6!

 

Posted by KAiWAi on November 2, 2009 at 4:31 a.m. #156

Ken Bogard for president !! B-)

 

Posted by Jcool813 on November 2, 2009 at 5:12 a.m. #157

@135

did ur comment get deleted? are you Scrubs?

now Dee Jay will have a Gen combo w. MGU. too bad im a "pad player"

 

Posted by General_Awesomo on November 2, 2009 at 5:15 a.m. #158

Vega...What have they done to you in SFIV? You used to be one of the fastest fighter in SF2. A successful Rolling Crystal Flash guaranteed a crouching mp. It didn't take you five minutes to fly and jump off a wall when doing a Flying Barcelona Attack. When you missed with you super, it didn't eat away at your super bar. You were the epitome of speed. Then along comes El Fuerte and takes your place. Hope you get the upgrades you deserve desperately in SSFIV.

Just make him like he is on SSF2THDR and give him a Scarlet Mirage Super or Ultra (charge back, forward, back, forward + K or KKK/ qcf, qcf + K/KKK) that has 3 hits, like in SFA3. EX FBA should go through fireballs. That would give Vega another options for fireball spammer along with EX SHC and his Ultra. It would be nice for the Scarlet Mirage and the Red Impact to return. How about giving Vega a rapid special like Blanka's electricity? Like he would slash madly around him, maybe making it look like Zangief's lariat with a claw. Or make it a multi-stab move. Oh yeah, I almost forgot. The way his mask and claw always falls off. That's not tactical, that's just annoying. I don't see Bison's hat falling off or Balrog's gloves slipping off. And when you're being beat by Rufus in SPEED, you know there's a problem.

 

Posted by MokiSenpai on November 2, 2009 at 5:37 a.m. #159

I am the only one, who finds the tech animation flowbreaking? I hate it, when we up close, fight for the death, all our senses sharp like razor and baaam... tech... it can be disturbing :D Make it faster :D

And please make Sakura's EX hurricane damage the same as her hard kick version. And give it to her that shinkuu hadouken :D

 

Posted by flen on November 2, 2009 at 5:52 a.m. #160

#122 thank god u got nothing to do with capcom. every thing u wrote sucks! your a crying baby that gets his ass kicked online by every character. just sell your copy! u sting!

 

Posted by @ flen on November 2, 2009 at 6:49 a.m. #161

"u sting"?
Learn how to spell correctly!

 

Posted by Hahha on November 2, 2009 at 6:51 a.m. #162

@ 136

Shut up Scrub.. People who bitch and whine about Zangief are usually n00bs. Go play some FPS

 

Posted by haha oh wow on November 2, 2009 at 7:20 a.m. #163

"exactly. With it being a mash move it takes away from deejay. U wont be able to cancel into it with cr fierce like turbo(or any other normal for that matter) and it will take away alittle of his mix up(in hdr/turbo i loved crossing up then goin 2x jab and either throw or mgu)"

Clearly someone has never ever ever played E.Honda, Gen, or Chunli in SF4. Anyone who has an arcade stick and invests less than 10 minutes can do legs after a single light kick (chun), hands after a single jab (honda), or hands after standing mid kick (gen). As a matter of fact those techniques have become staples of their play. I can actually do some of this stuff on a 360 controller even though it is much harder to piano. the new MGU means you don't have to charge anymore to set up chances to do it. Assuming you actually know how to play characters like Honda, Gen, and Chun.

 

Posted by gfwl - intehweeds on November 2, 2009 at 7:32 a.m. #164

jesus christ have you scrubs ever heard of piano inputs? its not a big deal and its an interesting change

 

Posted by gfwl - intehweeds on November 2, 2009 at 7:32 a.m. #165

jesus christ have you scrubs ever heard of piano inputs? its not a big deal and its an interesting change

 

Posted by foreigntsuka on November 2, 2009 at 7:41 a.m. #166

I would like the return of karin and cody actually. Plus the characters who you see featured in openings and endings (yun, yang and adon) into the game as well.

And a Darkstalkers revival that would actually be sweet, I just buy it from Japan for ps3 if it happens. This is an excellent game that needs support as this game was give way to the more aggressive fighters like Guilty Gear and Blazblue. Darkstalkers got my support.

 

Posted by zeththedarkmage on November 2, 2009 at 7:47 a.m. #167

The machine gun upper is a down-up charge button mash, simplifying it to a button mash is much better.

 

Posted by Parry!!!!!!!!!1 on November 2, 2009 at 8:35 a.m. #168

Scrub fighter 4 needs a Parry system like third strike!!!!!! Scrub fighter 4 is wack!!!!!!

 

Posted by JOX on November 2, 2009 at 8:38 a.m. #169

• Capcom wants to give the rest of the cast more tools for countering Dragon Punch/Tiger Uppercut attacks.

Amen to this!!!

 

Posted by TheGreatest on November 2, 2009 at 9:18 a.m. #170

@ 9 YES it is to much to ask!

@ 23, F U!!! Adon is a must!!

 

Posted by Someguy on November 2, 2009 at 9:49 a.m. #171

@chickenwing:

If the startup will allow it, and the jab can be special cancelled, you WILL be able to do jab into MGU. It will just require some practice, to get it out consistantly (Honda's c.jab to hundred hand slap comes to mind).

Honestly, we don't even know the properties of the move yet. All this complaining about the input (which is a non-issue), and we don't even know if MGU is good enough in SF4 for jab->mgu to be a good tactic. MGU might have too much startup in sf4 for it to even be possible, old motion or not.

 

Posted by Discovery on November 2, 2009 at 9:50 a.m. #172

Ken Masters + Terry Bogard = Ken Bogard.

GET SILLYUS!

 

Posted by Sacrament on November 2, 2009 at 10:13 a.m. #173

-buff Viper's health.
less startup/recovery on her specials. I HATE gettin
thrown out of a thunder knuckle. wth?

-more startup/recovery frames on Boxer's fckn jab!!

That's all! everyone other char is fine.

 

Posted by furkan rise on November 2, 2009 at 10:27 a.m. #174

i hope more character confirmed in the next week

 

Posted by Throws on November 2, 2009 at 10:37 a.m. #175

They're changing throws? ............

If they remake it to how it worked in HD remix then i wont ever buy that game. I really dont understand how throws work in SF2HD Remix.

Hope they don't , else fck ssf4

 

Posted by n00b_saib0t on November 2, 2009 at 10:54 a.m. #176

@ #171, thats actually part of what i was trying to get at, thank you!

@ #150, if rising kicks dont work on small opponents try the spin kicks(sorry i dont know the names of deejay's moves). if spin kicks are too slow try a max out. if max out doesnt work, quit your bitching and piano a MGU. i seriously doubt deejay will only have ONE move that will combo, learn his options when the game comes out like you had to learn everyone's options in SF4. like i said, we dont know what moves will make up B&B deejay in SF4. this isnt HDR or SFA3, he could end up different. and even if it is the same, learn to piano the inputs. it must not be that hard to piano, my brother can pretty consistently c.lp or c.mk to electricity with blanka and he plays maybe once every two weeks with me.

is it an arbitrary change? if a better "down up" move isnt in its place, yes. is it something worth bitching about? no.

 

Posted by Strider-RangaroK on November 2, 2009 at 11:18 a.m. #177

To the stupidest poster "Hahha" #162

this assface most be a Zangief player who like to spam 360 all the time or something since my previews post hurt his butt.

to go play FPS? i bet you don't even know what it means

 

Posted by scott on November 2, 2009 at 11:18 a.m. #178

What I think really needs to be done, instead of making throws slower, is making the recovery longer, so you can't mess up a throw, and just instantly do another one right after. If you try to throw, you should be commited to it, and have to suck up the punish if you called it wrong.

 

Posted by Dafro1989 on November 2, 2009 at 11:23 a.m. #179

Rather looking forward to this - even more so now

The additional Ultra for everyone will mix a lot of things up - could throw a massive spanner into the tiers which always makes for fun times (and internet nuclear war).

More counters to DP? I personally don't think they're THAT bad, but I guess I haven't really played a character that get's severely shafted by them.

Weaker throws? They're hardly hard hitting... Don't particularly think this is necessary.

8 new characters? Sweet. 5 to go too, always fun to guess and hope and jump for joy and cry in disappointment. No shotos though would be nice - I don't hate them, but there are enough in this game.

 

Posted by @168 on November 2, 2009 at 11:31 a.m. #180

So says a person who refuses to adapt.

 

Posted by dudley on November 2, 2009 at 12:06 p.m. #181

welcome to the layer cake son

 

Posted by SPINITAGAINSOICANFIERCE on November 2, 2009 at 12:06 p.m. #182

praise the punishment for DP! Boo the grab crap because (as stated before) you have to get a turtle somehow. I could careless about the mash command for Deejay seeing as how I'm not gonna be playing him. I just want to know what Sim's new ultra is gonna be. A full screen grab that brings them into your super would be ridiculous but not gonna be happen. I just hope that there are no more shoto's added because I've had it with scrubs advancing into championship mode I mean G1 and there are still people spamming DP exclusively

 

Posted by my ballsack on November 2, 2009 at 12:09 p.m. #183

#178 i agree with that idea

#179 not to get anyone hype but some speculation say that is actually 10 additional characters i have heard of this since the announcement of SSFIV on September not just here but on multiple site

 

Posted by hobohitman on November 2, 2009 at 12:33 p.m. #184

i dont care about gen,honda or chun li painoing into there mashs, deejay isnt them, hes deejay. Making it a mash move takes away from his flow. Instead of having the option to either machine gun punch,dread punchs or up kicks in a combo(depending on the combo/situation) now mgu becomes more of a situational move instead of a all around move. THe only benefit i would get from having it as a mash move is that i can cancel out of a punch from a standing position and i dont need to charge, but i rather have a move that i can mix into my combos. Play hdr/turbo before u come on here and "think" its a good idea and see how machine gun punch is really suppose to work. Deejays move set has been good for over 10 years, theres no need to screw it up now.

 

Posted by ChunLover on November 2, 2009 at 12:41 p.m. #185

Chun Tenshokyaku anti-air please!

 

Posted by James on November 2, 2009 at 12:42 p.m. #186

What I so very wring with triangle charges? And also they're not unique. And will only be given, if at all to charge characters, who'll be charging anyway.

 

Posted by Jose on November 2, 2009 at 12:45 p.m. #187

I hope they include Adon in this game ESPECIALLY Karin because if you have Sakura in SSF4, Karin should be there too.

 

Posted by Valter on November 2, 2009 at 12:50 p.m. #188

The last improvisation isn't needed. Just give Sagat 1000 health and lower his damage output/move priority. Also, nerf all of Ken's moves.

-With or w/o lag, scrubs shouldn't be able to land a fierce dragonpunch after an HK Hurricane kick across the screen.

-Rose should have a combo-able launch move that allows her to use her air grab.

-Nerf Zangief's throws that players have to rely on getting in with combos. His health is too high and his Lariat has TOO MUCH priority. That shouldn't be able to beat out Vega's standing fierce punch or Rose's forward HK.

-Remove Seth or give him 600 stamina.

-Remove Rufus and add Yun/Yang

-Give Guile and Vega 1000 Stun

-Remove the "lose claw" when Vega is hit while blocking. That's stupid altogether.

-Add Cody, Ibuki, Dudley, Alex, and Elena.

-Remove Abel's focus armor while doing EX change of direction. There's absolutely no reason for armor there.

-DON'T CHANGE DEEJAY'S MOVESET, KEEP IT THE WAY IT WAS AND JUST ADD NEW MOVES, DON'T CHANGE HIS OLD MOVES.

 

Posted by Valter on November 2, 2009 at 12:52 p.m. #189

Don't forget to add Guy, Sodom, R. Mika, or Birdie.

 

Posted by @valter on November 2, 2009 at 1 p.m. #190

Your proposed changes are terrible. Glad you don't work for Capcom.

 

Posted by PainKiller on November 2, 2009 at 1:08 p.m. #191

Some people saying they should keep the throw but;

you think it's fair someone be able to grab a gief that tried to use german suplex after jumping ? (1 frame)

you think it's fair the only way to "punish" a blocked dragon punch > fadc > grab also trying to grab ?

ryu medium kick > grab will cancel a ken's ex dragon punch and pretty much anything

there are tons of reversals that are wiffed by grab

what they should give everybody against the turtles is a universal overhead, just like third strike

 

Posted by @Painkiller on November 2, 2009 at 1:17 p.m. #192

I agree on universal overheads. 22P (like New Generation and 2nd Impact) would make a good universal overhead command. People who criticize this say things like "oh but why would you give gief/seth/sagat/anyone I have trouble with online an overhead!!!???" Hugo (+ everyone) had an overhead and he wasn't immediately top tier. Granted 3S had parries to act as a "execution-based clean slate" for matchups and against attacks but same could be applied with Focus Attack.

If someone does a blocked DP > fadc > grab the only thing you should be able to "punish" with is grab if you're still in blockstun for the FADC. What do you suggest?

 

Posted by PainKiller on November 2, 2009 at 1:41 p.m. #193

you should at least be able to jump from it

 

Posted by General_Awesomo on November 2, 2009 at 2 p.m. #194

@175

In SSF2THDR, you would do forward/away + mp/mk when close. Some characters like Ken and Zangief would have additional throws. This is the classic way of doing throws since SF2.

 

Posted by ScytheWP on November 2, 2009 at 2:11 p.m. #195

1. Please...Just put morrigan in SF IV.

2. Secondly they need to nefered M.Bison's Headstomp because it beats shoryuken

3. There gonna nerf tick throwing now? Lame.

4. Easier run away jump backwards so nobody will ever learn what a dash or back dash is.

5. jesus christ have you scrubs ever heard of piano inputs? its not a big deal and its an interesting change

6. I swear I'll leave this game if you can just jab a incoming throw.

7. Rufus - Slow this fat fock down; no way in hell this Bob wannabe should move that damn fast. Drop his health to 1100, weaken his EX Snake Strike, and reduce his juggle possibilites.*thumbs up*

8. -Remove Rufus and add Yun/Yang

9. -Remove Abel's focus armor while doing EX change of direction. There's absolutely no reason for armor there.

10. and adjust damage scaling. u can do more damage in some 4+hit combos by removing a hit!?

Let me start on saying that these have to be the worst user submitted ideas i've ever heard on eventhubs...these rumor updates really just bring in the crowd of street fighter fans who obviously suck so hard at this game...that they pray that super will be so different so that they have a chance to be decent.

1...Morrigan is a darkstalkers character...if she's in, then I want megaman in it too...and marvel characters...

2...His headstomp actually has very low priority...just back up and grab him when he lands...it's not rocket science.

3...Tick throws are annoying and add to mix up...leave them the way they are (command grabs only), so it doesn't subtract from characters.

4...You are obviously just retarded...

5...Piano inputs are difficult on a pad, and it really takes away from DJ. lets just make the shoryuken a mash move...it won't change the game too much, and according to you, only adds to that character.

6...I'm annoyed when I Lp, and a sagat just walks forward casually, and grabs me...when I can see my fist through his leg...

7...He was made to be like that...I guess they should slow gen down too. His EX snake strike is situational, since your opponent shouldn't jump at you...even if you lock them in the air with the Hk, then you must just suck enough to keep jumping forward...

8...Again...I hate the retarded...

9...It's an EX move...this post also came from number 8...he's just on fire today...

10...Yea! Lets get rid of damage scaling...when I'm performing a fuerte infinite, I want full damage...and I want to be able to abuse multiple hits for more and more damage...Sagat's ultra shouldn't miss the upward hit in the corner either...and it shouldn't be scaled after a 6 hit combo from a stun, then a TU cancel into spinkick...full damage FTW

I hate all of you people...so much...

 

Posted by classy on November 2, 2009 at 2:18 p.m. #196

lol@ all the noobs on this site complaining about of all things a dragon punch... ok.......

dragon punch has been strong since sf2.. where were all u noobs at? are u guys all brand new to street fighter or something jesus.. u shouldnt get hit by random dp if ur good, and if u do its not game changing..

jesus im getting more and more frustated with these complete noobs complaining about nothing cuz they suck.

this is the reason capcom keeps dumbing down street fighter cuz u retards can't defend a dragon punch

 

Posted by Random Hater on November 2, 2009 at 2:23 p.m. #197

For God's sake, please stop with all these inane suggestions. Like I said before, you don't suggest to make the game better; you guys on this thread demand this bullmularkey to give yourselves more crutches to make you seem competitive.

GET RID OF CHARACTERS?
Are you suggesting Capcom alienate a group of people who have dedicated their strategies around a character within the system, to pick up a totally new guy? YOU IDIOTS ARE OUT OF YOUR GODDAMNED MINDS.

 

Posted by ScytheWP on November 2, 2009 at 2:28 p.m. #198

thank you! the last two posts, 196, and 197, are well organized and thought out...that's all i want to see...i'm glad not everyone is a radical of super

 

Posted by A$$hole on November 2, 2009 at 3:04 p.m. #199

-Quit providing suggestions. They suck anyway.
-Everyone else against the First Amendment: If you do not like what other people are saying, then go kill yourself.

There. Simple as that. Everyone (including myself), please STFU and allow Capcom to conduct their business.

 

Posted by ScytheWP on November 2, 2009 at 3:10 p.m. #200

199, that seemed a bit...stupid...

The first amendment only applies to america...and this game is played all over the world...so some people may not be bound to the "rights" that americans have.

another thing...if i didn't like what someone said, why would i kill myself...shouldn't i kill them?

even the last part with capcom...this game was basically forced upon capcom by the fans, so their input is appreciated...even if it has become random trolling, and retarded gibberish about why rufus should be removed...they still want to hear it.

 

Posted by Ninjastar Boss on November 2, 2009 at 3:16 p.m. #201

I can't wait till they nerf Dragon Punches, *gasp* the noobs might actually have to learn how to play the game now instead of relying on their god-tier special mashing through a combo reversal move.

 

Posted by vega user on November 2, 2009 at 3:18 p.m. #202

just buff vega without breaking him. id hate to main an overpowered character. vega dont need much. overhead and a couple invincible frames so everything he does wont be beat. im sick of mash jabs stopin my ex fba shinanigans so easily. i can understand a well timed counter but mash jabs the tip of my claw and it doesent even trade. up his damage output of that ultra bcause it aint really easy to land unless the opponent is predictable or i get lucky. his normals are fine. dp and tu are fine. u shouldnt be getting hit anyway. capcom made this game for noobs to get into the game and have fun. example, flowchart ken vs. flowchart would be a good match for the ones playing. if you cant easily beat them easily then you are a noob.

 

Posted by ScytheWP on November 2, 2009 at 3:19 p.m. #203

pay attention 201...

Capcom wants to give the rest of the cast more tools for countering Dragon Punch/Tiger Uppercut attacks.

they are not nerfing the punch...they are just making it so every character has an effective and worthwhile punish to the move...

 

Posted by Kamen on November 2, 2009 at 3:51 p.m. #204

At those wanting characters "removed", since when has any of the SF series game actually do that on their sequels? Otherwise, if they do that, might as well make SF5.

The only best suggestions are to...stop making announcements about things that are going to occur, according to Capcom.

Deejay's input for Machine Gun punch, while easier to execute, would make him a tad more predictable to play against. However, it's too early to see if this'll make him better or worse.

 

Posted by whiteshadow on November 2, 2009 at 3:55 p.m. #205

if you do a random jump in and get tagged with a dragonpunch you deserve it. what i dont like is wiffed lp dragon punches having no recovery time in a online match. as for tic throwing thats lame to change it. changing the throw game makes the game even more turtle friendly.
why would you take abel's hyper armor away on his change of direction? thats how you punish random pokers. if any thing he needs better anti air options.

stop complaining about sagat. did you ever think maybe you shouldnt try to get juggled into ultra?

all i really want is a better net code,more character, and lobbies.

 

Posted by mojojojo on November 2, 2009 at 4:08 p.m. #206

Im maining dudley called it first and im with painkiller about universal overheads

 

Posted by whiteshadow on November 2, 2009 at 4:18 p.m. #207

well if throws a lp and lk and focus attacks are mp mk whats the universal overhead gonna be hp hk?

 

Posted by MokiSenpai on November 2, 2009 at 4:35 p.m. #208

Hp Hk is for taunt man...

 

Posted by ScytheWP on November 2, 2009 at 5:07 p.m. #209

oh...and 122...

Rufus was in a fighting game before Bob...if anything, tekken thought it was cool to see a fat guy in a fighting game...so stole it...within reason...just like all fighting games do to each other.

 

Posted by ScytheWP on November 2, 2009 at 5:09 p.m. #210

whoops...my bad...guess i was retarded for this post...and only this one...

 

Posted by jcool<3dick on November 2, 2009 at 5:18 p.m. #211

lmfao a pad player, please keep digging your grave deeper you fckin scrub, go play hello kitty island adventures you faggot

 

Posted by MojoJOJO on November 2, 2009 at 5:31 p.m. #212

hp+hk is taunt so the universal overhead could be mp+lk or character specific like lp+mp for some and lk+mk for others just a thought

 

Posted by pad player=gay scrub on November 2, 2009 at 5:34 p.m. #213

lol id like to see a pad player do mp+lk in a match

 

Posted by ScytheWP on November 2, 2009 at 6:42 p.m. #214

thats why it wont be a mp+lk motion if it were ever involved...but there was no release of a universal overhead, so right now it's just weirdo's hating on pad players for a motion that doesn't, and probably won't exist...

 

Posted by LOL!!! on November 2, 2009 at 7:16 p.m. #215

You are the best #135.

 

Posted by hmmm on November 2, 2009 at 7:24 p.m. #216

so my friend came up and said, "I hope SSF4 would have a lobby where 4 players two each can play each other. However, one takes it all." That sounds like a good idea, a mini tourney. Well i think it would be worth it..

 

Posted by Smorgasboard on November 2, 2009 at 7:36 p.m. #217

Honestly, this is SSF4 not SF2THDR3D nor SF3:3S3D. I for one am glad that how the characters play and the game works will be different from previous games.

There is already a universal overhead. It hits the opponent when they are in a crouching block stance. You should try it some day. It's LP + LK.

 

Posted by scrubs on November 2, 2009 at 8:35 p.m. #218

why do you scrubs act like you have such a good grasp on the game, you guys are fckin scrubs, stfu and sit down.

 

Posted by Anonymous on November 2, 2009 at 8:56 p.m. #219

@haha oh wow and everyone that doesn't see the significance of the MGU change

First of all, you never had to mash after you did the motion. This is more important in HDR because you could do one hit to break fireballs or multiple for combos. Now that it's a mash move, you'd have to be psychic to break a fireball. Even if you succeeded, you'd have to deal with the recovery of the extra hits. It'd be like using a shoryu to go through fireballs

Rather than comparing this to hadou being a mash, compare it to lariat being a mash, or TAP, or Vega's flip; moves used to avoid projectile that would become useless outside a combo.

Even if DeeJay could cancel a far standing attack into MGU like Gen or Honda, it'd still be a useless footsie because it has no range.

 

Posted by CHickenwings on November 2, 2009 at 9:31 p.m. #220

@219

I didnt even think about having one hit come out(i always forget that it destroys fireballs in hdr). But ur right, it wont be NO WHERE as good as gens/hondas hands or chuns legs or blankas electric since it has no range and it doesnt move him forward either. Its gonna make the move useless. Deejay players can get it changed, he just need to be loud enough. I want deejay as close to his turbo counter part as possible and im sure all of the old school deejay players are in the same boat.

 

Posted by IrPanda on November 2, 2009 at 10:33 p.m. #221

@Chickenwings
How the hell do you know how it is gonna work in this game.

 

Posted by susu2k on November 3, 2009 at 1:26 a.m. #222

omg they change frame data.... this will be a mess :(

 

Posted by n00b_saib0t on November 3, 2009 at 2:05 a.m. #223

@ 219,

youre an idiot. DEEJAY HAS A GOD DAMN FIRE BALL. use that to break fireballs moron. problem with the new MGU command solved. for gods sake, this is NOT HDR. this is SSF4, its a new game, deejay is NOT supposed to play 100% the same. ken doesnt play 100% the same as past games, same for ryu, sagat, chun li, guile, vega, bison, and pretty much everyone returning. if you want to complain about how it works in HDR and why it wont work here, STFU and go play HDR. quit being so afraid of something new and learn to adapt. if you dont want to, keep playing HDR. odds are it isnt going anywhere anyway, its a fine game, so you shouldnt have to worry about finding people to play with. but seriously, get used to changes or quit playing new games, its that simple.

@ 220,

how do you know it wont be as good as hands/legs/electric? also, it cant POSSIBLY have less range than electric, all that does is add something that outputs damage in a size similar to how big he is while crouching. again with destroying fireballs in HDR, this isnt HDR. honda's jab headbutt goes through fireballs in HDR. how the hell does everyone here who plays deejay in HDR know MGU will destroy projectiles in SSF4?

like i said earlier, everyone needs to use some common sense.

 

Posted by DeeJay's MGU on November 3, 2009 at 2:24 a.m. #224

Guys... Deejay has more than enough options to counter projectiles. He has a projectile of his own AND a focus attack. You can always jump too. Are people forgetting this is SSF4 and NOT SSF2T:HDR2?

I don't think the change will make Deejay worse, but make him better. This opens up his combo potential. He can possibly combo his MGU into Up Kicks now. It's good for him too because opponents cannot take advantage of deejay when they see he is uncharged now like guile. Of course, this is all just speculation but guess what, so are yours!

Personally, I feel some of you guys are complaining about the change because you don't want to learn the piano-method. Sure, mashing a button is easier than executing a charge move. BUT mastering a mash move such as performing it in a combo effectively takes A LOT more practice than combo-ing with a charge move. That's especially true if you want the hp/hk version to come out and not just any version. I believe everyone can agree that gen's mk->hands->fadc->mp->mk->hands is much more difficult than bison's cr.lk->lk.scissors->fadc->cr.lk->cr.lk->lk.scissors. You need to be more precise with mash moves. And if you don't want to learn that, that's too bad. Used to main Deejay in SSF2T/HDR? Too bad also. You won't get sympathy from many of us, and I doubt Capcom would care either because you don't want to put more time on mastering a character. Go play someone else then. Hey, I hear Sagat is noob friendly.

 

Posted by chickenwings on November 3, 2009 at 3:09 a.m. #225

@irpanda

didnt u see him use it in the vids? he doesnt move forward, he stays in place like in turbo/hdr.

http://www.youtube.com/watch?v=SoO2tV...

Without him moving forward its gonna suck, i wont be able to use it as a pressure tool like gens hands and even blankas electric(blanka is one of my mains{blanka,bison,deejay since turbo}i know how to paino/combo it) since it isnt a one hit move. AS a charge move i have more options. The move was originally designed as a charge move and when u look at the move it makes sense. For the small clip the move still looks like the same old mgu, so it should be the same old input.

People that say "it doesnt matter its good" obiviously dont play deejay. And honestly why do u care, if they were changing ryu to a charge character i would be against it aswell(even though i play only chargers) since thats not how hes supposed to be. of course deejay wont be a carbon copy of turbo but has core moves should carry over. So far everything i have seen comfirms that, but now capcom wants to screw up with the mgu for NO REASON. It would be like changing guiles flash kick to a dp motion because they feel its easier when his flash kick has been the same for almost 20 years and everyone that knows and loves guile is used to it.

 

Posted by zig_zag on November 3, 2009 at 4:06 a.m. #226

make inputs work like ST, make all commands back like ST (e.g. tiger knee OG input)

 

Posted by they all suck on November 3, 2009 at 6:18 a.m. #227

LOL! @ some idiots calling everybody scrub just because people want somethings change they act like the game don't need any work done just to look tough and look down on others if the the game didn't need any change capcom wouldn't be releasing SSFIV idiots and second even some Pro players have said some suggestion like Daigo on an interview said that throws need to be rework that they are hard to defend would you call him a scrub just for that?

 

Posted by @227 on November 3, 2009 at 9:04 a.m. #228

lmfao obviously a fckin 09 scrub, he learns of daigo this year and sucks his dick all year, lmfao fckin scrubs. OMFG JWONG DAIGO ORGY SEXXX

 

Posted by IrPanda on November 3, 2009 at 9:07 a.m. #229

@chickenwings
You are just making assumptions. Moves change to help the game play style of the certain game. look at chun-li for example in some games she is a charge character and some she isn't. If it worked the same way as it didn't the y probably would of left it the same way, but since it is in a new game they had to change it. I highly doubt they changed it because they wanted to piss you off or something, they must have there reasons.

 

Posted by BBQ wings on November 3, 2009 at 10:39 a.m. #230

i completly agree with chickenwings..and most of the people that are arguing don't main dee jay because if you did you wouldn't be happy the main thing that annoys me is that the change is completely unnecessary what is the point:/...it's like i always say

why change a good thing everyone knows and loves ?

 

Posted by ScytheWP on November 3, 2009 at 10:57 a.m. #231

a quick repose to irpanda...

to say that ryu, sagat, ken, and chun lee changed makes you the largest retard on this site. a shoryuken has always been a shoryuken, chun has always been charge, and you obviously suck...

 

Posted by LOL! @ no life #228 on November 3, 2009 at 11:13 a.m. #232

An imbecile assumption coming from a retard look how quickly he call me a scrub just after what i said about ppl calling everybody a scrub that was moronic this is so funny is like the only word they got on their vocabulary they probably call their moms scrubs too from their basement he probably haven't seen any p@ssy since the one he came out off.

just the very mentioning of Daigo got him piss he even throw Justin name in the mix for no apparent reason damn! does he know any life outside SF what a looser.

 

Posted by Anonymous on November 3, 2009 at 11:35 a.m. #233

@n00b_saib0t
You call me an idiot for stating my opinion of what will happen GTFO. Using a fireball or a jump will get you nowhere; you still have to wait 55 frames to throw another fireball.

I'm saying that the move will be useless outside of combos because it has no range or an amazing hitbox like blanka's. The only benifit is that you don't have to charge during your jump-in. Are you really saying that you'd prefer the move as a mash over a charge (then mash for more damage).

The move doesn't give have amazing range with frame andvantage like Honda's, Gen's, and Chun-li. It doesn't have and amazing hitbox like Blanka's. Making it a mash is completely pointless.

 

Posted by chickenwings on November 3, 2009 at 12:46 p.m. #234

@irpanda

Dude just look at the move. Form the way it hits it looks just like turbo. He didnt move forward, he didnt have a different motion, it isnt anything new. It looks just like i it does in turbo. Its not a new move so why give it a new command? For mgu to work better as a mash move the move needs to be reworked into a brand new move. Everyone elses mash move brings them forward or in blankas case one touch gives full dmg and knocks down(so he doesnt need to move forward). I dont see the problem with bringing it back to the orignal command, the only people i see wanting to keep it a mash are people that havent played deejay and "think" it sounds like a good idea and for those people i want u to imagine hurrican kick being a mash move, think about that LOL.

 

Posted by Bleh on November 3, 2009 at 1:01 p.m. #235

Serves me right for reading this news post with anything vaguely resembling optimism towards SSF4. At least it mentions Darkstalkers. That makes up for this crap a thousandfold.

 

Posted by LOL @ #232 on November 3, 2009 at 1:56 p.m. #236

Hm, I guess you could say I havent seen a real puss.y in a while, I've literally wrecked your mom's so many times its hard to even call it a puss.y anymore, its like throwing a hotdog down a hall way, SCRUB lmfao, go play hello kitty island adventures kthnx.

 

Posted by n00b_saib0t on November 3, 2009 at 2:24 p.m. #237

@ 233,

damn bro, i had no clue that the awesome movie about a delorian turned into a time machine was about you. next time you use it to go play SSF4 and get back to me about these concrete facts for a game that wont come out for about 6 or 7 more months please take me with you.

translation- youre a god damn moron, and you dont know a damn thing about SSF4. you've yet to play it, you dont know the range on MGU to say it doesnt have any, STFU and wait till it comes out and see how it works.

 

Posted by @236 on November 3, 2009 at 4:20 p.m. #238

a motherless child like you who is rape daily by his AID infected father shouldn't me talking about wrecking puss since you haven't seen a real one in your life
why don't you just go back and jerk off to Street Fighter.

 

Posted by Valter on November 3, 2009 at 5:31 p.m. #239

@190, I'm glad YOU don't work for Capcom, you are simply an idiot.

No Darkstalkers characters. That's plain dumb. Keep it SF with the possibility of a KOF fighter. Alex definitely needs to be in. He's the main characters of SFIII and is in Tats vs Cap. How is he in so many games yet Dan makes it in SFIV and not him? Makes no sense.

All I ask is that you fix Rose and Vega. Vega should be losing his claw for getting hit when blocking.

Also, Rose should have a launcher that doesn't only partially connect with an EX Soul Spark. She should be able to combo into her anti-air trow like Abel.

Remove Abel's Focus armor during an EX Change of Direction, that's just plain dumb.

 

Posted by Correction on November 3, 2009 at 7:11 p.m. #240

"Rufus was in a fighting game before Bob...if anything, tekken thought it was cool to see a fat guy in a fighting game...so stole it...within reason...just like all fighting games do to each other." - ScytheWP

Actually, Bob precedes Rufus because the arcade version of Tekken 6 debutted in fall 2007. It wasn't until around spring 2008 that Capcom announced Rufus, who suspiciously bears a striking resemblance to Bob. Both of them are stupidly fast characters with the agility of gymnasts. Go ahead, look it up in the Internet if you don't believe me.

 

Posted by @ #238 on November 3, 2009 at 7:55 p.m. #241

"who is rape daily by his AID infected father shouldn't me"

wat?

haha nice rebuttal, for a kid with down syndrome and that gets raped by his tranny mom :[ boohoo, i know it pains your heart even more cause she has a bigger dick than you *tear

 

Posted by Wow... on November 3, 2009 at 11:08 p.m. #242

This whole thread has become ridiculous. Everyone has to stop making accusations about Deejay's MGU already. You guys are beating a dead horse here. It's actually worse because there is not even a horse to beat. The game is not out yet. It's still in development. Just let it go and stop ruining this thread.

 

Posted by @241 on November 3, 2009 at 11:48 p.m. #243

why don't you stick your head on your fathers ass and your fathers head on your ass and roll out the window

 

Posted by @243 on November 4, 2009 at 2 p.m. #244

LOOOOOOOOL 243 is SO mad, why you so salty, does the butt rape from your mom hurt that badly? :[ *TEAR, let me a cry a river for you

 

Posted by Trolling4Suckers on November 4, 2009 at 2:23 p.m. #245

@243 & 244: Shut up, dorks. Both of you are pussies anyway. Cease and desist your virgin nerd wars.

 

Posted by lmfao on November 4, 2009 at 6:39 p.m. #246

rofl scrub^ none of you fckin pussies would say shiit in person rofl

 

Posted by Nicky Do on November 4, 2009 at 6:56 p.m. #247

How is Capcom or any affiliate that checks fan support going to ever filter through this B.S. and find out what people really want?

Or have we reached a point where the production of the game is really over and the producers are just holding out on secrets and not giving us a damn chance to really give some input about what we want to see?

 

Posted by Anonymous on November 5, 2009 at 9:42 p.m. #248

WAIT WTH SO ... do they mean a better chance to PUNISH it... OR do they MEAN that when you do DP u can counter it right away?

 

Posted by BLAH on November 5, 2009 at 9:47 p.m. #249

... I think the throws should not be fixed.... The only thing about throws is the damage... if so make it like Goukens throw no damage at all

 

Posted by BLAH on November 5, 2009 at 9:47 p.m. #250

... I think the throws should not be fixed.... The only thing about throws is the damage... if so make it like Goukens throw no damage at all

 

Posted by Jitsu on November 6, 2009 at 2:17 a.m. #251

i hope they dont change everything too much, there are some things that need to be tweaked maybe.....but nothing too major. I cant wait to play the new characters. Also, so its confirmed theres 2 ultras? plus a super right?

 

Posted by darkcola on January 10, 2010 at 9:18 p.m. #252

im a pc player, and i am very very happy they are going to tweak the throwing...

everything else is pretty fun for me!

 

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