Posted
— May 10, 2009 at 12:35 a.m. PDT

Most of you have probably noticed that after a number of hits, your combos don't quite take off as much power as you thought they would.
This is something built into Street Fighter 4 called damage scaling, and it reduces the amount of life you take off in combos, after a certain number of hits. This is a function added into the game to help negate the impact of infinites and really large combos — among other things.
We posted a guide that explains combo damage scaling so you have a better idea how to put together your combos for maximum damage and efficiency.
Gigantic kudos go out to Genotox, Buktooth and Yeb for collecting information and putting it up for everyone to check out.