Posted
— March 22, 2009 at 7:46 p.m. PDT

Seth Killian commented on the Evolution 2009 Marvel vs. Capcom 2 rumors that the game would be ran on the PS3 instead of the usual DreamCast system. He had this to say on the
Unity Boards.
Seth: I also work on EVO, and (unfortunately for us), our plans this year are for MVC2 on DreamCast, the same way it's been forever. I'd be very happy to STOP using the DreamCast, since they have a nasty habit of breaking in the middle of matches, but as it stands EVO is still the world's biggest consumer of used eBay DreamCasts.
Christian Svensson also jumped in on a few different subjects, including more downloadable content for Street Fighter 4. When asked if we'd see more alternative costumes for the game, he responded...
Sven: We'll see. They're selling well so maybe. There are some technical hurdles in that regard though. For example, how do we put the new assets into EVERYONE's version of the game without fragmenting the market/not having them show up/incurring significant costs... because showing them off to others online is an important feature of the content.
I'm not sure we have the answers to that right now.
When will Capcom release more info about Street Fighter 4 for the PC? — Slashex
Sven: I suspect you'll start hearing more in a little more than a month. Just a guess, I haven't seen the full marketing plan.
Are ports (or remakes on less powerful systems) typically big budget or not? — Lord_TNK
Sven: They are not as costly as new, from the ground up development.
But they still cost multiple millions of dollars especially when new content or features are added (e.g. online, new levels, new characters, etc.)
Seth: As explained, even though you save some development costs, there are still a surprising amount of costs associated with most ports, especially onto current generation hardware.
[...] another factor to consider with ports is that we already know how well the game did the first time, so we have more of a clue about relative consumer interest, etc. Those kinds of question marks are very expensive gambles for new IPs, so there's less perceived risk when you're dealing with a known quantity.