11:13 a.m.
Dee Jay & T. Hawk sound files in SF4 benchmark tool
AceKombat on the SRK boards discovered that audio related to Dee Jay and T. Hawk (.mp3) is in the Street Fighter 4 benchmark tool.
While this audio file is about as exciting as a wet napkin — although "The character color has changed, watch out!" is one of the most ridiculously awesome warnings I've heard — it does show that Capcom at least went through the trouble of having their announcer lay down some audio on those character's behalves.
We know from an earlier interview that T. Hawk and Dee Jay were a few steps away from being added to the game, but also that Seth Killian later on added on the subject...
[...] that doesn't mean there are a bunch of finished or semi-finished characters sitting around just waiting to be added as DLC or something. The level of polish, balance, and refinement that went into SFIV should hopefully make clear the difference between putting in wireframes and some rudimentary collision and being anywhere near a finished, living, breathing SFIV character.
None the less, these guys may end up being two of the characters added assuming there's an upgrade/sequel in the near future, because it seems like a solid amount of work was done on T. Hawk and Dee Jay already.
Posted by stubbs on June 15, 2009 at 11:34 a.m. #1
Bitchin'
Posted by Trance on June 15, 2009 at 11:38 a.m. #2
i hope dee jay will be in the next SFIV Version
Posted by T on June 15, 2009 at 12:32 p.m. #3
do you think they will release a whole new game? or will they make it DLC? Im hoping DLC, a whole new game would be such a waste...
Posted by Trance on June 15, 2009 at 12:39 p.m. #4
@T
Knowing how game industry is now...i think they will release SF4 Turbo jumbo mambo on a new disk...o well
Posted by JD on June 15, 2009 at 12:44 p.m. #5
Thats so cool but i am going to be super pissed about a new SFIV as I have bought the Collectible SFIV edition. Hopefully they will release the other game with the other characters for those who have not picked it up yet and for those who already have the game make it DLC. I wonder what the character select screen would look like though lol
Posted by moe5000 on June 15, 2009 at 12:45 p.m. #6
happy about dee jay t.hawk don't really care about
Posted by JerseyFame on June 15, 2009 at 1 p.m. #7
Capcom I beg you to make a 3D rendered"living breathing dudley"...that would be epic...
or you could make Guile stronger and fix his flashkick!
You damn right Im still on that soap box...these shotos are everywhere I need "jump in for the crossup" repellant!!!
FLASH KICK!
Posted by Bili on June 15, 2009 at 1:19 p.m. #8
oh cmon capcom, just announce the update already, the game is 1 year old :) gimme something to play this summer since blazblue and kof are locked to us/asia only
Posted by zombiebrian on June 15, 2009 at 1:28 p.m. #9
Man a flash kick that hits cross ups would be good but how would you then deal with a turtling guile it'd make it really difficult for all but the more advanced players. I see what your saying though he does need something.
Anyway back to the news, IMO both are disappointing picks for me i didnt really like either but hey it's all about prefrence
Posted by Boxer on June 15, 2009 at 1:39 p.m. #10
Oh god, will you Guile players stop moaning. Deal with it. There are a few other characters that don't really have a good reply to a crossup. The simplest solutions if you don't have a great anti air are to focus back dash or just block!
I wish they had of put these two in the game, i'm expecting 4/6 additional characters in the next game/big update. I'm sure that Dudley and Ibuki will be three and four considering how high they came on the poll, which leaves (maybe) two blank spots???
Posted by gaoser on June 15, 2009 at 1:40 p.m. #11
block
Posted by qwerty on June 15, 2009 at 2:22 p.m. #12
Forget DJ and THawk! They are dead to us!
Give us Ibuki and Alex! Hell, I'd take Karin and maybe even that crazy Cyborg ken from Final Fight instead of them!
Posted by Lamu on June 15, 2009 at 2:29 p.m. #13
Please let Karin appear in the next console upgrade/sequel. The fans miss her -- plus Sakura needs a real rival.
Posted by FistfulOAwesome on June 15, 2009 at 2:36 p.m. #14
Damn. Every time a character/sequel post comes up it seems nobody wants new characters but me.
Posted by Nyoronoru on June 15, 2009 at 3:03 p.m. #15
Looks like a lot of people don't realize that introducing Third Strike characters would screw up the SF storyline... not that it was very important to begin with anyway.
Posted by Sincere on June 15, 2009 at 3:03 p.m. #16
Whatever happened to the final fight characters.? I wanted Guy so bad in SFIV
Posted by Aceofspades on June 15, 2009 at 3:26 p.m. #17
SF 3 charachters do not mix with SF 2 chars bu ti do hope they release SF 5 with sf # chars in the NEAR feature once they get all the SF4, 2, and 3 out. you all know its the case with all street fighter deal with it or else it wouldnt be a street fighter.
Posted by Pshhh on June 15, 2009 at 4:22 p.m. #18
Easy way to get SF3 and SF4 characters to fight: Time travel @_@
Kevin Striker is sent into the past to stop Seth from blah blah blah. On his time traveling journey, he accidentally brought (insert SF3 character here) with him. There, problem solved >_>
Posted by Dante IX on June 15, 2009 at 4:34 p.m. #19
Doesn't matter if any SF3 characters in the game. The story can be explained in simple terms. Eg:
"yo, gouken is here"
"why?"
"he just is"
Posted by Jordan on June 15, 2009 at 5:08 p.m. #20
@Dante IX
lmao. thank you for that.
Anyways, gimme some SFIII characters. dudley and ibuki for sure, possibly alex considering hes the main dude in SFIII, and like makoto? she was pretty unique in terms of a new play style
Posted by ???? on June 15, 2009 at 5:18 p.m. #21
lol what's the point of adding 2 characters that suck
Posted by b dawg on June 15, 2009 at 5:40 p.m. #22
meh the best person in sf4 is and always BALROG so this guys is a waste of time.........
Posted by Digital on June 15, 2009 at 6:29 p.m. #23
Posted by ???? on June 15, 2009 at 5:18 p.m. #21
lol what's the point of adding 2 characters that suck
______________________________
lol my thoughts exactly.
wtb makoto or ibuki
Posted by moe5000 on June 15, 2009 at 6:49 p.m. #24
some 3rd strike charcters do mix with sf4 characters like yun and yang makoto ibuki and everyone want to see balrog vs dudley
Posted by Elena plz on June 15, 2009 at 7:04 p.m. #25
k thnx bi.
Posted by jerseyfame on June 15, 2009 at 7:22 p.m. #26
everyone that said "block"....
lets just discuss what happens when Guile tries to block a crossup....
he can get opened up magically by kens instant jab after his toenail touches the back of guiles hair.
he can get kara throw in one shot by Ryu consistently...
he has to sit and watch Gen show no creativity and just leap back and forth constantly for no reason....
There are so many ways to cross guile up Id have to sit and write a novel...
funniest thing was the balrog player who said stop moaning...haha YOU HAVE AN INVINCIBLE HEADBUTT AND THIRTEEN WAYS TO COMBO INTO YOUR SUPER!!!!!
If yu dont play Guile just keep silent when we ask for an update...makes you sound like your happy you can finally beat Guile.
HEAR ME CAPCOM!!!
Posted by OzZie4s on June 15, 2009 at 7:29 p.m. #27
@Lamu Karin from Alpha 3 back would be cool !!!! It would be sweet to see these two School Girls (Sakura And Karin) battle it out on campus !!!! Oh yes please release new soundtracks and new stages !!!!!
Posted by Madness on June 15, 2009 at 7:46 p.m. #28
Badass, now fix some of the characters already in the game please
Posted by MaxOut on June 15, 2009 at 8:15 p.m. #29
DeeJay did not suck, he was a high mid tier character. He was better than ken, guile,blanka,honda,fei, zangief,hawk, and cammy.
Posted by Xurkey on June 15, 2009 at 8:42 p.m. #30
@JerseyFame
Try using crouching medium punch when shotos try to cross you up. This makes your hitbox much smaller and most characters will wiff on the cross up. Hope that helps.
Posted by SSJ3X on June 15, 2009 at 9:36 p.m. #31
JerseyFame Wins The Award For Coolest Man On Here Since The Last Comment About Balrog His Invincible Headbutt, And Thirteen Ways To Combo Into A Super Made Me LMAO.
Posted by Ezekiel on June 15, 2009 at 10:28 p.m. #32
T.Hawk and Dee Jay are beasts.
Posted by Moy on June 15, 2009 at 10:39 p.m. #33
dee jay would be ok, but T.Hawk is fkn cheap, dnt even gotta try.
Posted by Madness on June 15, 2009 at 10:53 p.m. #34
Deejay would be like a fixed Guile
Posted by stubbs on June 15, 2009 at 11:13 p.m. #35
As long as T.Hawk isn't Zangief 2.0
Posted by war on June 15, 2009 at 11:26 p.m. #36
Balance? I don`t see any balance in SFIV
Posted by Bili on June 16, 2009 at 12:04 a.m. #37
omgfzor, gief honda a srk so i can has good optn for aa and xup. when eh blokz a xup he eats kick/punch/dash/lob/taunt/mega, so eh need srk capcom! HE NEED SRK!
Posted by for god's sake on June 16, 2009 at 12:06 a.m. #38
cut it with the guile stuff. If you are getting up you can do the whole you know blocking thing (crossups don't chip). That magical jab that you don't know how to block is probably a product of only playing online where I come from you hold back to block and assuming you are blocking properly you keep blocking. That kara throw would be called a mix up they show up a lot and assuming you expect the mix up (this is the basics of fighters folks) you can react a number of ways. So he throws and you know he will you either do a light punch before the grab and lead into a combo, jump over the grab and counter while it wiffs, or just plain jump/backdash/do whatever to run away.
If you see it comming you can do a crouching heavy punch. Guile is a little different in this game. You can do a good high/low target combo, EX moves,ect. Dhalsim is different in this game (drills suck, grabbing is less useful, air teleports). Also anyone who does a safe jump in (people with brains) and see a headbutt from balrog happen to get a free combo thanks to balrogs big window he opens by missing a headbutt.
This is not meant to say all characters are equal, but to point out that this is SF4 and you need to play it like sf4. You know some people don't play SF4 because they prefer super turbo, alpha, 3rd strike, or whatever. They aren't asking for the same game again.
Lecturing that will earn me walls of emotional (not factual) hate aside. It would be cool to see the whole old cast again. As long as balance is kept well. Everyone seems to forget that games with big casts tend to have a lot more clones and chances for large imbalance. See MvC2 for evidence
Also I am aware of how harsh this comes off, but if it stands out in the wall of complaints maybe someone else will not bash SF4 for not being super turbo, alpha, 3rd strike, ect. If you already have a "perfect game that you love then you should be playing that.
Posted by really on June 16, 2009 at 12:09 a.m. #39
"Balance? I don`t see any balance in SFIV" Enjoy playing the only truly balanced game ever SF1 where you and your opponent have the same moves. If you look at the numbers and the matchups you see that SF4 can be more balanced than 3rd strike. The game where every character had the potential to perfectly guard every move.
Posted by Shin Gouki on June 16, 2009 at 12:38 a.m. #40
@For Gods Sake
pretty much says it all ^_^
Posted by Shin Gouki on June 16, 2009 at 12:48 a.m. #41
XBL Tag: AssassinMist86 if anyone wants to spar a bit hit me up. always down for a good match
Posted by Bobo on June 16, 2009 at 1:04 a.m. #42
SF4 needs the parrying system back.
Posted by #26 and 36 QFT on June 16, 2009 at 1:12 a.m. #43
I agree with them completely. Post #38 has some good points; but it's easy to chastise people who use bad characters when you are using good ones. No one likes their favorite character being garbage.
The guile fans want their character to not be a steaming pile. He does have some good attributes but there is a reason why he's towards the bottom. His super sucks, his flash kick sucks, his ultra sucks. When 3 out of your 4 special moves are crap, then what? People need to recognize that.
Posted by Little Chef on June 16, 2009 at 1:42 a.m. #44
I play with El Fuerte and Guile players should be happy. He has one of the better zoning games in SF4. He can keep you at a good distance and has good anti airs.
Yes he may have problems once the other player gets in but then if you were playing the zoning game better that wouldn't happen. You should focus back dash to get away and then start the zoning game again.
I for one am looking forward to the new characters, it will add some new characters for people to not choose.
The endless scores of Ryu, Gief, Sagat, Bison, Blanka will be blown away...
Posted by Are you serious? on June 16, 2009 at 2:25 a.m. #45
"Yes he may have problems once the other player gets in but then if you were playing the zoning game better that wouldn't happen."
Are you kidding me? People who are good DO get in. not to mention there a few characters that focus entirely on rushdown and Guile sucks at punishing compared to the better characters. AND it's not that hard to get in on guile in SF4. Guile sucks period. Ugh.
"His super sucks, his flash kick sucks, his ultra sucks. When 3 out of your 4 special moves are crap, then what? People need to recognize that." QFT
Posted by amex on June 16, 2009 at 2:41 a.m. #46
Makoto would be awesome
Posted by SF4 Meatbags, roid rage on June 16, 2009 at 3:05 a.m. #47
DeeJay better not be buffer/bigger than E.Honda too. Silly Gouken, dude should be named Zang-Long or G-Honda he's so big.
Also is DeeJay going to have straight legged Kickboxing pants, or skin tight infamous camel toe one like Sagat Alt costume?
And is Thunder Hawk going to be bigger than even Hugo?
At least when you can't compare to a SF4 Hugo. Or just as big as Zangief but taller or what?
Posted by Meh on June 16, 2009 at 4:06 a.m. #48
Hopefully DeeJay will be added at some point so I can start playing this garbage game again. Screw T.Hawk, he always sucked.
Posted by SubFocus81 on June 16, 2009 at 5:38 a.m. #49
A faster recovery time on a LK Flash Kick would make a world of difference.
Posted by human_scum on June 16, 2009 at 6:07 a.m. #50
I found both dj and t-hawk to be really boring, especially playing against them. Top picks for me would be Karin (can't have Sakura without her surely?), then Adon, who already features in Sagat's storyline, not that I played with him in Alpha. Can't comment about sf3 chrs since I've only played once. How about Evil Ryu? Or maybe Evil Sakura lol
Posted by human_scum on June 16, 2009 at 6:21 a.m. #51
On the other hand, it depends what they do with them I guess. I wasn't much of a Fei Long fan until SF4, he's got real personality and his Ultra is especially awesome. I don't know what makes him so thirsty during a fight though and not any of the other characters.
Posted by Guile on June 16, 2009 at 7:54 a.m. #52
In regards to Guile. I do think he is a lower tier character. But I think if you make his flash kick block cross ups/not trade hits, along with his great zoning game, he'd go from low tier to cheap tier. Anyone who complains about Guile is just mad their favorite character isn't a top tier character.
I on the other hand have mained Sagat since I was introduced to SF, so I don't experience that problem ;p
Posted by SSJ3X on June 16, 2009 at 8:47 a.m. #53
Y'know even though Guile is a lower tier character, he's still pretty good in his own right and can be a hard match if you're not careful or patient. I play a lot of good Guiles online that force me to think of a different strategy to get close to him and usually it'll start off with using an air hurricane kick to go across the screen to see what he'll do, the second he throws an uppercut into the air, I know off the bat I can't jump in on him. Not only that, he can also screw up his opponents pace, the pace their used to with their character just by mixing the speeds of sonic booms, anti-airs such as his throw or heck even his target combo. I'm not 100% certain why people want an upgrade of him even though he's already down right a good character to use.
Posted by Deepsix on June 16, 2009 at 9:47 a.m. #54
He can be very good yea, but they really nerfed his anti-air options against ken and ryu. It's almost like magic it seems, but crouching fierce punch or flashkick will consistantly get stuffed against some kens or ryus while it works 100% of the time against others. If crouching fierce is going to be the anti-air replacement, it needs a faster startup maybe to be consistant, because it's VERY frustrating otherwise.
Then again, why does there need to be a replacement? The guy has 2 moves as it is, why nerf one so badly when there is already the crossup weakness? He needs to be nearly dead to have full ultrabar, and his ultra is the hardest motion in the game.
What if dragon punch was a useless anti-air? Or headbutt? You need to actually play him for awhile to see these things, you won't see them from watching.
Posted by Surrey man on June 16, 2009 at 12:06 p.m. #55
Yea, i wouldn't mind seeing how the ken,ryu,balrog etc players come sound after having one of their most important moves nerfed to the point where your opponent no longer needs to fear it at all.
Anyways, i'm excited to see how DJ will play, not so excited for Thawk who could be just like Zangief...urrgh
Posted by Noob on June 16, 2009 at 12:10 p.m. #56
Can any of these computers run SF IV?
http://www.bestbuy.ca/catalog/proddet...
http://www.bestbuy.ca/catalog/proddet...
I dont know much about computers, so if anyone can confirm any of these two pcs I would appreciate it.
Posted by SFIV fan on June 16, 2009 at 1:12 p.m. #57
street fighter 5 needs to combine alpha 3 and 3s period. And if they made Guile any better(adding new moves etc) they'd have to change the whole game, imo Guile needs to retire bring Remy or even Charlie totally .
Posted by dotclipse on June 16, 2009 at 3:56 p.m. #58
^ BRING BACK GUILE'S SONIC HURRICANE SUPER/ULTRA (cvs 2 ver. the alpha ver. blows)
Posted by Deepsix on June 16, 2009 at 4:46 p.m. #59
Don't see why they'd have to change the whole game just to get it so that Guile's flashkick consistantly works as an anti-air for one...
That alone would significantly increase his standing on the tier list
Posted by Curupira on June 16, 2009 at 5:35 p.m. #60
All hail Dee Jay and T. Hawk! FTW!
Posted by SFIV fan on June 16, 2009 at 7:27 p.m. #61
what I meant by changing the whole game Guile would be too good ,than nobody would be able to beat him meaning less people will play, thats why he only has 2 moves because thats all he needs to win. what they should do is make theSuper/Ultra done like hadoukens like MVC2 everything else can stay the same but that just be too easy or give him his charge abilitys like he had in CVSchaos (that game improved on all the charge chars imo) where you could always charge forward or backwards .
Posted by Dasvanu- on June 16, 2009 at 7:56 p.m. #62
Posted by Surrey manon June 16, 2009 at 12:06 p.m. #55Yea, i wouldn't mind seeing how the ken,ryu,balrog etc players come sound after having one of their most important moves nerfed to the point where your opponent no longer needs to fear it at all.
That's easy, they'd sound like this:
ZOMG, all the ryu and ken and balrog playerz need to stop complaining. I've mained (insert God tier character here) since the release of SF, so I don't have that problem.
Posted by stubbs on June 16, 2009 at 10:21 p.m. #63
@Noob (#56)
No, neither of those could. You shouldn't be buying anything that expensive from BestBuy, they overprice _everything_.
These will:
http://www.newegg.com/Product/Product...
http://www.newegg.com/Product/Product...
Either one will run SFIV (and any other game) well. The first one has a slightly better graphics card, the second one has a better processor.
Meaning the first one will run SFIV a bit better, while the second would be slightly faster overall.
Posted by Deepsix on June 16, 2009 at 11:36 p.m. #64
SFIV, do you actually play Guile at+3000 bp?
If he only has 2 special moves, and one of them is nerfed so badly that it's useless against ken and ryu in some matches, how is he overpowered if that move gets un-nerfed? He'd still have the crossup weakness they love to abuse.
Also, there's still his easy dizzy which can be a surprise if you're "lucky" enough to trade when you try to anti-air them, as opposed to getting stuffed completely. Then there's his weak ultra that noone really fears or cares if they get hit by...
Not seeing it really. He's not the only character that needs de-nerfing, if anything more people would play if there were more than a handfull of characters enjoying extreme advantages.
Wait, how is having special moves that are consistantly useful an extreme advantage anyways? *shrugs*
Posted by human_scum on June 17, 2009 at 4:12 a.m. #65
I think maybe the guile players need to change their style and become more attacking, work some of these combos into your game http://www.youtube.com/watch?v=lato8F... (hehe, good luck with the later ones)
btw, did no one get my joke about Fei Long? (see comment #51)... I thought it was funny.
Posted by Nobo on June 17, 2009 at 5:05 a.m. #66
There better not be another Street Fighter IV version. That'd be a waste of money to add a turbo as an xbox game. DLC I understand but as a separate game, a waste of money. Refinement? Bullshat, just add Dee-Jay, Guy, and Yun as DLC and I'll be happy.
Posted by #52= douche on June 17, 2009 at 3:43 p.m. #67
It's not about your favorite character being good or not. He is a flawed character with limited options, and those options are crap. Guile is terrible in SFIV. Plus, you main Sagat. So, leave the talking to the grown-ups.
Posted by Deepsix on June 17, 2009 at 4:15 p.m. #68
@human scum
Might be fair to say that everyone who plays Guile has realized you have to be pretty offensive, and has likely seen that video, and realizes that the combos don't change the fact that half his super moves aren't reliable, and are sometimes even useless during matches.
Bringing dj in without fixing Guile would be a slap in the face, noone should have a problem with balance
Posted by monkeydhugo on June 17, 2009 at 6:06 p.m. #69
human_scum
not funny
Posted by Flash Kick on June 18, 2009 at 1:58 p.m. #70
Flash Kick seriously got nerfed in 4.
I would agree on the flash kick arc increase a bit more and the timing to reach to the top of its head a bit more faster.
So far flash kick can't really counter crossovers, only way to counter is do it early, before the opponent reaches 60 degrees from you, or dash forward or crouch medium punch. The priority compare to 2 its really bad, Dictator's headstomp has higher priority over (Bison user here and I've done that to a number of Guile player, where headstomp always out match a flash kick, where Dictator's stomp hits just before the flash kick hit box reaches goes near him.) Only way to counter that is flash kick when Dictator is around 40 degrees away from Guile, by then its predicting, cos it could be a Devil's Reverse and counter you after you whiff.
Also flash kicks use is very limited, its either for anti air or combos, so a few buffs on his flash kick evens it out.
Just don't buff his flash kick into the point where it can be used as a block string, now thats over buffing him >_>"
Posted by Don on June 18, 2009 at 2:34 p.m. #71
The Guile Arguement is awesome-
Though, so far, I haven't had this problem.
Crouching HP. Does wonders, doesn't it?
Posted by Where is GilleyBaba?!?! on June 18, 2009 at 8:13 p.m. #72
If he were here, he could set the record straight on Guile! He is Guile Pro and definitely knows Guile sucks.
Anyway, just compare Flash Kick to Dragon Punch. Flash kick has what, only 4 invincibility frames on start up. Dragon Punch has 9 and lower body invincibility throughout the entire thing. -_-"
Posted by Deepsix on June 19, 2009 at 8:17 a.m. #73
Compare the recovery times too, Guile has worse recovery on that move than alot of people after they whiff their ultra
Posted by RE: Don, #71 on June 19, 2009 at 7:36 p.m. #74
"Crouching HP. Does wonders, doesn't it?"...Check out the very end of the match.
http://www.youtube.com/watch?v=zbkm4b...
You were saying?
Posted by Madness on June 20, 2009 at 11:04 a.m. #75
Yea, that's what happens online, only ken and ryu can abuse it worse than balrog can
Posted by dabakha on September 3, 2009 at 7:44 a.m. #76
vega vs t.hawk
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