Seth Killian and Christian Svensson both made a number of posts on the Official Capcom Forums discussing several topics.Why is Tatsunoko vs. Capcom running on a Wii based arcade board made by Nintendo? — FullMetal
Seth: I don't think it was a matter of cost [...], it was basically a decision from the Japanese arcade division worked out with Nintendo. Of course they were also thinking about the plan for a Wii release.
Some things to keep in mind:
1) This was originally planned as a game exclusive to Japan, where the arcade scene is still a going business concern, and the X360 is comparatively less significant than the Wii.
2) This game was begun before anybody knew that the arcade/X360/PS3 Street Fighter IV was going to be a hit, and that fighting games in general would be back, and especially in the West.
It's easy to take info we all have today and wonder about decisions made earlier, but it's not always a great way to understand why people made the decisions they did at the time.
What does Capcom think of the Model Switching in SFIV (PC)? Also, are you really giving free download codes for the game via Twitter?
Seth: Painful to watch, although also pretty darn funny. And yes, we give out a bunch of codes on Twitter. We've done everything from free mobile games to costume codes to XBL Age of Booty to Steam SFIV. It's semi-random, so you just have to keep your eyes peeled.
There will be more coming, I can promise you that at least.
Long ago you released info about collaborating with Sammy and making a Sammy vs. Capcom game, will anything come of it now?
Seth: This was a project with some interest at one point, but has been dormant for a long time. Things are different today than when the idea was originally conceived, both in terms of the changed market for fighting games as well as the corporate changes at Sammy/Arc Systems/Aksys, and I haven't heard anything about it since I've been at Capcom :|
Will there be an option to use the Japanese announcer in the upcoming US release of Tatsunoko vs. Capcom? The old announcer used to say things like "Aerial Rave" and "TATSUNICAL!"
Seth: There have been a number of small changes like that in different builds, from things like tiny HUD switches to music to announcers. None of them are baked (re: not final yet), but I believe the thinking is that since 98% of the Western market is not familiar with the Japanese release, and terms like "Aerial Rave" and "Tatsunical" don't make sense to most anyone, they might be considered confusing by people playing the game for the first time. [...]
Does piracy hurt Capcom badly?
Sven: It hurts all publishers and developers badly. We do have a number of steps we take to dissuade it/curtail it that I won't detail, but you can't ever stop it.
Will Marvel vs. Capcom 2 have rooms for multiple players and a spectator mode?
Sven: Yep. Just like SSF2T HD Remix.